Difference between revisions of "Human"

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(Removed "depends on the admin" definition. Player skeletons are human, critter skeletons, squids and bugs are not.)
(dead humans are not human)
 
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This page covers what counts as human with regard to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].
This page covers what counts as human with regard to [[AI Laws]]. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].


Remember, the [[Rules]] still apply. While your laws allow you to kill a non-human, that doesn't always mean you ''should''. In fact, in many cases, such as with polymorphed critters, it considered [[Grief]]. That said, if you get a law or order demanding that you kill nonhumans, it's a totally different story.
What counts as human can be changed with laws, for example by making some humans non-human or vice versa.


{| class="wikitable"
Remember, the [[Rules]] still apply. While your laws allow you to kill a non-human, that doesn't always mean you ''should''. In fact, in many cases, such as with polymorphed critters, it is considered [[Grief]]. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.
|+Human or not?
|-
|[[AI]] / [[Cyborg|cyborgs]]
|Not human
|-
|[[Monkey]]s
|Not human
|-
|[[Guide to Genetics#Saurian Genetics|Lizards]]
|Not human
|-
|NPCs / [[Critter|critters]] / animals
|Not human
|-
|[[Cluwne|Cluwnes]]
|Not human
|-
|[[Zombie|Zombies]]
|Not human
|-
|[[Critter|Critter skeletons]]
|Not human
|-
|[[Predator|Predators]]
|Not human
|-
|[[Guide to Genetics#Aquatic Genetics|Squids]]
|Not Human
|-
|[[Guide to Genetics#Blattodean Genetics|Bugs]]
|Not Human
|-
|[[Wraith|Wraiths]] & [[Wraith#Revenants|revenants]]
|Not human
|-
|[[Blob|Blobs]]
|Not human
|-
|[[Traitor|Syndicate traitors]]
|Human
|-
|[[Spy Thief|Syndicate spies]]
|Human
|-
|[[Operative|Syndicate agents]] (nuke mode)
|Human
|-
|[[Game Modes#Conspiracy|Conspirators]]
|Human
|-
|[[Revolutionary|Revolutionaries]]
|Human
|-
|[[Wizard|Wizards]]
|Human
|-
|[[Grinch]]
|Human
|-
|[[Gang|Gang leaders and members]]
|Human
|-
|[[Werewolf|Werewolves]]
|Human UNTIL they have transformed.
|-
|[[Changeling|Changelings]] and [[Vampire|vampires]]
|Human UNTIL the AI or cyborg WITNESSES the creature commit a non-human act (shape-shifting, transforming, proboscis etc).
|-
|[[Guide to Genetics#Dwarfism|Dwarfs]]
|Human
|-
|[[Guide to Genetics#Ossification|Player Skeletons]]
|Human
|}


<br>{{Rules}}
==Human==
*[[Human#Human|Humans]]
* Humans with (non-[[Monkey]]) mutantraces from genes, including [[Guide to Genetics#Saurian Genetics|Lizards]], [[Guide to Genetics#Aquatic Genetics|Squids]], [[Guide to Genetics#Blattodean Genetics|Roachpeople]], [[Guide to Genetics#Ossification|Player Skeletons]], [[Guide to Genetics#Bovine Genetics|Cowpeople]], and Pugs
*[[Traitor|Syndicate traitors]]
*[[Salvager]]s
*[[Spy Thief|Syndicate spies]]
*[[Operative|Syndicate agents]] (nuke mode)
*[[Game Modes#Conspiracy|Conspirators]]
*[[Revolutionary|Revolutionaries]]
*[[Wizard|Wizards]]
*[[Grinch]]
*[[Gang|Gang leaders and members]]
*[[Guide to Genetics#Dwarfism|Dwarfs]]


[[Category:Rules]]
==Not human==
[[Category:Tutorial]]
*[[AI]]s and [[Cyborg|cyborgs]]
*[[Monkey]]s
*Dead humans
*Frogs
*[[Critter|critters]], and animals
*[[Zombie|Zombies]]
*[[Critter|Critter skeletons]]
*[[Hunter|Hunters]]
*[[Wraith|Wraiths]] or [[Wraith#Revenants|revenants]]
*[[Blob|Blobs]]
*[[Vampire#Thrall|Vampiric thralls]]
*[[Cluwne|Cluwnes]]
*[[Changelog#November_2019|Kudzu People]]
*[[Admin#Special_antagonists|Floor Goblins]]
*Fire elementals
 
==Other==
*[[Changeling|Changelings]], [[Vampire|vampires]], and [[Arcfiend]]s are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
*[[Werewolf|Werewolves]] are human UNTIL they have transformed.
<br>
----
{{Rules}}
{{Department Guides}}

Latest revision as of 20:03, 20 December 2023

This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.

What counts as human can be changed with laws, for example by making some humans non-human or vice versa.

Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it is considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.

Human

Not human

Other

  • Changelings, vampires, and Arcfiends are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
  • Werewolves are human UNTIL they have transformed.



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