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Studenterhue (talk | contribs) m →Human: Link to info on pugs, or at least the mutation behind it |
Clarification that silicons cannot inherently trust each other. |
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==Not human== | ==Not human== | ||
*[[AI]]s and [[Cyborg|cyborgs]] | *[[AI]]s and [[Cyborg|cyborgs]] | ||
*[[Monkey]]s | *[[Monkey]]s, including sea monkeys. | ||
*Dead humans | *Dead humans | ||
*Frogs | *Frogs | ||
*Frogpeople (they're aliens from Abzu, not mutated humans) | |||
*[[Critter|critters]], and animals | *[[Critter|critters]], and animals | ||
*[[Zombie|Zombies]] | *[[Zombie|Zombies]] | ||
| Line 33: | Line 34: | ||
*[[Vampire#Thrall|Vampiric thralls]] | *[[Vampire#Thrall|Vampiric thralls]] | ||
*[[Cluwne|Cluwnes]] | *[[Cluwne|Cluwnes]] | ||
*[[ | *[[Kudzu People]] | ||
*[[Admin#Special_antagonists|Floor Goblins]] | *[[Admin#Special_antagonists|Floor Goblins]] | ||
*Fire elementals | *Fire elementals | ||
==Other== | ==Other== | ||
*[[Changeling|Changelings]], [[Vampire|vampires]], and [[Arcfiend]]s are human UNTIL the AI or | *[[Changeling|Changelings]], [[Vampire|vampires]], and [[Arcfiend]]s are human UNTIL the AI or Cyborg player witnesses them commit a non-human act (shape-shifting, transforming, proboscis, etc). You CANNOT take another silicon's word for it - they could be malfunctioning! | ||
*[[Werewolf|Werewolves]] are human UNTIL they | *[[Werewolf|Werewolves]] are human UNTIL the AI or Cyborg player witnesses them transform. If they shift back to human form, they are still not considered human. You CANNOT take another silicon's word for it - they could be malfunctioning! | ||
<br> | <br> | ||
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{{Rules}} | {{Rules}} | ||
{{Department Guides}} | {{Department Guides}} | ||
Latest revision as of 14:31, 21 February 2026
This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.
What counts as human can be changed with laws, for example by making some humans non-human or vice versa.
Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it is considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.
Human
- Humans
- Humans with (non-Monkey) mutantraces from genes, including Lizards, Squids, Roachpeople, Player Skeletons, Cowpeople, and Pugs
- Syndicate traitors
- Salvagers
- Syndicate spies
- Syndicate agents (nuke mode)
- Conspirators
- Revolutionaries
- Wizards
- Grinch
- Gang leaders and members
- Dwarfs
- Santa Claus
Not human
- AIs and cyborgs
- Monkeys, including sea monkeys.
- Dead humans
- Frogs
- Frogpeople (they're aliens from Abzu, not mutated humans)
- critters, and animals
- Zombies
- Critter skeletons
- Hunters
- Wraiths or revenants
- Blobs
- Vampiric thralls
- Cluwnes
- Kudzu People
- Floor Goblins
- Fire elementals
Other
- Changelings, vampires, and Arcfiends are human UNTIL the AI or Cyborg player witnesses them commit a non-human act (shape-shifting, transforming, proboscis, etc). You CANNOT take another silicon's word for it - they could be malfunctioning!
- Werewolves are human UNTIL the AI or Cyborg player witnesses them transform. If they shift back to human form, they are still not considered human. You CANNOT take another silicon's word for it - they could be malfunctioning!
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