Difference between revisions of "Human"
Jump to navigation
Jump to search
Studenterhue (talk | contribs) (Cowpeople: not human. Not much to put on there for cowpeople info, not even a changelog link.) |
(dead humans are not human) |
||
(25 intermediate revisions by 12 users not shown) | |||
Line 7: | Line 7: | ||
==Human== | ==Human== | ||
*[[Human#Human|Humans]] | *[[Human#Human|Humans]] | ||
* Humans with (non-[[Monkey]]) mutantraces from genes, including [[Guide to Genetics#Saurian Genetics|Lizards]], [[Guide to Genetics#Aquatic Genetics|Squids]], [[Guide to Genetics#Blattodean Genetics|Roachpeople]], [[Guide to Genetics#Ossification|Player Skeletons]], [[Guide to Genetics#Bovine Genetics|Cowpeople]], and Pugs | |||
*[[Traitor|Syndicate traitors]] | *[[Traitor|Syndicate traitors]] | ||
*[[Salvager]]s | |||
*[[Spy Thief|Syndicate spies]] | *[[Spy Thief|Syndicate spies]] | ||
*[[Operative|Syndicate agents]] (nuke mode) | *[[Operative|Syndicate agents]] (nuke mode) | ||
Line 16: | Line 18: | ||
*[[Gang|Gang leaders and members]] | *[[Gang|Gang leaders and members]] | ||
*[[Guide to Genetics#Dwarfism|Dwarfs]] | *[[Guide to Genetics#Dwarfism|Dwarfs]] | ||
==Not human== | ==Not human== | ||
*[[AI]]s and [[Cyborg|cyborgs]] | *[[AI]]s and [[Cyborg|cyborgs]] | ||
*[[Monkey]]s | *[[Monkey]]s | ||
* | *Dead humans | ||
*Frogs | *Frogs | ||
* | *[[Critter|critters]], and animals | ||
*[[Zombie|Zombies]] | *[[Zombie|Zombies]] | ||
*[[Critter|Critter skeletons]] | *[[Critter|Critter skeletons]] | ||
*[[ | *[[Hunter|Hunters]] | ||
*[[Wraith|Wraiths]] or [[Wraith#Revenants|revenants]] | *[[Wraith|Wraiths]] or [[Wraith#Revenants|revenants]] | ||
*[[Blob|Blobs]] | *[[Blob|Blobs]] | ||
*[[Vampire#Thrall| | *[[Vampire#Thrall|Vampiric thralls]] | ||
*[[Cluwne|Cluwnes]] | *[[Cluwne|Cluwnes]] | ||
*[[Changelog#November_2019|Kudzu People]] | *[[Changelog#November_2019|Kudzu People]] | ||
* | *[[Admin#Special_antagonists|Floor Goblins]] | ||
*Fire elementals | |||
==Other== | ==Other== | ||
*[[Changeling|Changelings]] | *[[Changeling|Changelings]], [[Vampire|vampires]], and [[Arcfiend]]s are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc). | ||
*[[Werewolf|Werewolves]] are human UNTIL they have transformed. | *[[Werewolf|Werewolves]] are human UNTIL they have transformed. | ||
<br> | <br> |
Latest revision as of 20:03, 20 December 2023
This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.
What counts as human can be changed with laws, for example by making some humans non-human or vice versa.
Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it is considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.
Human
- Humans
- Humans with (non-Monkey) mutantraces from genes, including Lizards, Squids, Roachpeople, Player Skeletons, Cowpeople, and Pugs
- Syndicate traitors
- Salvagers
- Syndicate spies
- Syndicate agents (nuke mode)
- Conspirators
- Revolutionaries
- Wizards
- Grinch
- Gang leaders and members
- Dwarfs
Not human
- AIs and cyborgs
- Monkeys
- Dead humans
- Frogs
- critters, and animals
- Zombies
- Critter skeletons
- Hunters
- Wraiths or revenants
- Blobs
- Vampiric thralls
- Cluwnes
- Kudzu People
- Floor Goblins
- Fire elementals
Other
- Changelings, vampires, and Arcfiends are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
- Werewolves are human UNTIL they have transformed.
Server Rules |
---|
Basic Rules · Roleplaying Rules · Admin Guidelines · Mentor Guidelines · HoS Guidelines · Metagaming · Grief · Mindhack Rules · Who is and isn't human (AI laws) · Ghostdrone Laws |
Department Guides | |
---|---|
Engineering | Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates |
Medsci | Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition |
Security | Security Officer · Contraband · Forensics · Space Law |
Service | Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments |
The AI | Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI |
Computers | Computers · TermOS · ThinkDOS · Packets |