Difference between revisions of "SS13 Wiki:Current events"

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(Finally added angry wasp crossbow to murder, covered sec pouch, sparklers, and Z5 map, and got Gannets's new nuke op gun sprites. But there's some sprites I forgot about.)
m (friggin stray bullet points)
(One intermediate revision by the same user not shown)
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**Describe Blob viewports.
**Describe Blob viewports.
**Note that blob nuclei start out fully reflect and partially lose reflectiveness past a certain size.
**Note that blob nuclei start out fully reflect and partially lose reflectiveness past a certain size.
*'''[[Guide to Botany]]''': Update image used for infusion.
*'''[[Guide to Botany]]''':  
**Update image used for infusion.
**Note that compost and water tanks can be anchored down and unanchored with a screwdriver or wrench.  
*'''[[Detective]]''': Mention luminol grenades.
*'''[[Detective]]''': Mention luminol grenades.
*'''[[Guide to Being Robust]]/[[Wrestler]]''': Describe pinning people
*'''[[Guide to Being Robust]]/[[Wrestler]]''': Describe pinning people
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*'''[[Guide to Being Robust]]/[[Engineer]]/[[Construction]]''': Explain that stun gloves now have a special attack where they throw sparks, which works exactly like the stun baton's.
*'''[[Guide to Being Robust]]/[[Engineer]]/[[Construction]]''': Explain that stun gloves now have a special attack where they throw sparks, which works exactly like the stun baton's.
*'''[[Clown]]/[[Game FAQ]]''': Mention clown job XP.
*'''[[Clown]]/[[Game FAQ]]''': Mention clown job XP.
*'''[[Clown]]: Mention cardboard clown car XP reward.
*'''[[Security Objects]]''': Add sec badges
*'''[[Security Objects]]''': Add sec badges
*'''[[Cyborg]]''': Note borg death alerts.
*'''[[Cyborg]]''': Note borg death alerts.
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**Mention Clock 188 fires faster than all other guns.
**Mention Clock 188 fires faster than all other guns.
*'''[[Powering the station]]''': Express the relative power increases provided by feeding mobs into the singularity (e.g. "Clowns...up it by the most, followed by Lawyers...) as actual kilowatt numbers. This [https://github.com/goonstation/goonstation/blob/abcd84a60d646c9339417023eeb3f7f03cd44de9/code/obj/machinery/singularity.dm#L185 code section] is a good place to start.
*'''[[Powering the station]]''': Express the relative power increases provided by feeding mobs into the singularity (e.g. "Clowns...up it by the most, followed by Lawyers...) as actual kilowatt numbers. This [https://github.com/goonstation/goonstation/blob/abcd84a60d646c9339417023eeb3f7f03cd44de9/code/obj/machinery/singularity.dm#L185 code section] is a good place to start.
*'''[[Engineering Objects]]''': Describe the new functionality of magboots, where, when toggled, they protect you from all throws and give some disorient resist at the cost of movement speed.
==(C)low(n) Priority==
==(C)low(n) Priority==
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**Ectohair, either in block or raw form
**Ectohair, either in block or raw form
**Various new raw ore sprites
**Various new raw ore sprites
*'''[[General Objects]]''': Printer
**Network Radio
*'''[[Artifact Research]]''':
**X-Ray machine
**Trip laser
**Control Unit
**Powernet-networking Component
*'''[[Guide to Botany]]''':  
*'''[[Guide to Botany]]''':  

Revision as of 06:06, 21 May 2020

Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to Outdated Pages and intends for the same levels of collaboration and communication and more accessibility. Brush up your markup and take a gander at the Guide to Contributing to Wikistation, because it's time for some wiki magic.

A Word for the Anxious


Don't feel too pressured to add info ASAP. Good pages and entries take hard work, dedication, and, more importantly, multiple revisions. If you come in looking for a quick way out and try to learn everything you need in one round for the sake of some wiki page, you'll just end up frustrated, unhappy, and stuck with a terrible draft. Take your time. It can wait. It can always wait.

"High" Priority

Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.

  • Style and Grammar: Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the Getting Started page. Be sure to mark them as minor edits as courtesy.
  • Ore Processing: Actually, you might want to wait a bit on this one. Although it is a highly neglected system that needs more love, the system is also being reworked (relatively) soon, so it may not be worthwhile to fix it up before the rework; obviously the page will need work after the system is overhauled. If you want to fix it up anyways, you can give it some love by finding and writing about its redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
    • One of the easiest ways is to just expand the list of materials and provide more details about their uses and properties. Currently, the page is missing:
      • Cotton
      • Flesh
      • Bone
      • Butt
      • Synthrubber
      • Copper
      • Leather
  • Foods and Drinks: Food buffs! They're rather minor, but they're interesting and unique enough to warrant wiki documentation. We have a rudimentary Google doc of the various food items' buffs here.
  • Powering the station:
    • Surely, there's a better way of explaining the TEG than with maps with subtly inconsistent varieties of parts and numberings.
    • While you're pondering that, perhaps you should also look into adapting this fellow's TEG guides for Clarion and Destiny.
    • It'd also be great if there were more thorough examples of the techniques described in Overlapping Hotspots.
    • Describe how to set up Horizon's TEG engine.
  • Horizon: Add tabs for Horizon versions of the various locations and explain how to navigate it, particularly what the map considers east, west, north, and south.
  • Mapping: People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
    • Obtaining the necessary files
    • How to choose and place objects/spawners/mobs.
    • Mapping in DreamMaker.
    • Mapping in QwertyDMM.
    • A summary of and/or link to the Goonstation Map Submission Guidelines
    • Putting down placeholders for things like drains and subs.
  • Coding: Qwertyqwerty started a SS13 coding guide here, but it remains unfinished. Someone should complete it, perhaps by adding:
    • Some basics on how DM, the language SS13 is written in, works, with links to the official guide and documentation.
    • How to compile code after finishing it.
    • How to test code by making a private server.
    • Functions commonly used in SS13 code.
    • Anything from this stickied post, which focuses on how to navigate Git. (i just added a buncha stuff on how to use terminal git for navigating the codebase and manipulating files --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
    • A basic outline of the codebase, based on the public source. For example, you can tell the code for certain classes of chemical reagents are, where the ones for guns and their projectiles are, etc.
  • Chemicals: Stun reduction chems now reducing incoming stuns (specifically Weaken, Paraylzed, and Stunned debuffs) by a certain percentage now, which you can now determine via the STAT tooltip (same one that shows resistances).
    • Find out how nicotwaine and bath salts's ability to cancel all stuns works now.

"Medium" Priority

Good to have this info, but no one's round is going to be ruined just because there isn't there.

  • Changelog: Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
  • Being A Better Traitor:
    • Space American Football Kit could use some tips. Surely, there's a few tricks or good tips for using them.
    • Add more details about how to effectively use the Marksman's rifle.
  • Maintenance Info: Many pages are missing locations of APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
  • Motives: Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
  • Chemicals:
    • Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
      • Liquified space rubber
      • And the many other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or an precursor to one.
    • Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
    • Describe how amount of smokepower affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
    • Verify the Units to infect for the various disease reagents. Of particularly interest are feather fluid, rotting, vampire serum, and werewolf serum.
    • Add specific numbers for stamina regen for various chems.
    • Add explosion size thresholds for black powder.
    • Update cryoxadone and cryostylane info.
    • Explain that stable mutagen now copies blood DNA, fingerprints, and genetic effects.
  • Roleplay Tips and Tricks: Can always use more RP tips.
  • Guide to writing: Would be great to see some requisition form, menu, prescription, etc. templates for all the lovely RP and bureaucracy fans. (im working on a whole whole lot of copy paste templates on one of the sandbox pages on my userpage, ill paste them over into this page with all their really cool formatting when enough are done that i feel okay adding it --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
    • Mention how to use the printing press!
  • Doctoring: Explain what blood clots actually do. Here's a start: Proconvertin can sometimes give you the Blood Clots ailment.
  • Space Pod:
    • Add a section on fighting pods when you don't have a pod yourself. Mention how stun projectiles damage pods, how tasers can make the wormhole function go into cooldown, how melee attacks can stun pod occupants, and how good podseeker shells are against pods.
  • Contraband: Add in any contraband items the big chart might have missed.
  • TermOS:
    • Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands? Also, do GuardBuddies share the criminal database used by securitrons?
    • Now that there's multiple stations with nuclear charges, there needs to be a section on using the nukeman program, especially on activating or deactivating the nuclear charge.
  • Foods and Drinks: Add a section on the shitty grill.
  • Guide to Genetics:
    • Does hulk/gamma ray exposure make the person immune to stuns as with other versions?
    • Add info about the Martian and Frog body types currently only available from Diplomat, Tourist, and Merchant spawns.
  • Nanotrasen Security Operative: Needs info on the following:
    • The authority level of the NTSO, such as if they are allowed to perform executions and grant others permission to do so.
    • The special attack of the extendable baton
  • General Objects:
    • Specify from how far an audio logger can record something when left in a room.
    • Note new signing functions of photos.
  • Murder:
    • Talk about strangling with knives.
    • Describe effects of shock grenade after its delivery method was changed to use chemsmoke.
  • Vampire:
    • Confirm if Entrall cannot be used while cuffed or stunned:
    • Ascertain if vampires take extra damage in the Trench.
    • Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
      • Syringes
      • IV Drips
  • History of SS13: Flesh out as much as possible, especially with info specifically about Goonstation.
  • Cyborg: Add more info about Alastor Pattern Thrusters, such as if they can ignite plasma gas or other flammables.
  • Piano Song Dump: Add songs!
  • Gang More advice for the items is always good.
  • Traitor Objectives Add any missing objectives. Of particular interest are the Protect objective and the new steal targets.
  • Radio Host: Add more gimmicks/show ideas, particularly quiz show ideas and advice.
  • Communications Officer: Needs some gimmicks that are better done as Communications Officer rather than a Radio Host.
  • Blob:
    • Describe Blob viewports.
    • Note that blob nuclei start out fully reflect and partially lose reflectiveness past a certain size.
  • Guide to Botany:
    • Update image used for infusion.
    • Note that compost and water tanks can be anchored down and unanchored with a screwdriver or wrench.
  • Detective: Mention luminol grenades.
  • Guide to Being Robust/Wrestler: Describe pinning people
  • AI: Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the Cyborg page.
  • Construction Worker:
    • Add more project ideas.
    • Add gifs/videos explaining how to use the special tools, similar to the Construction Game Mode page.
  • Robots: Note that floorbots now:
    • Sometimes look for new tiles to repair if they can't get to one.
    • Have a few more settings that allow them to:
      • Pry up broken floor tiles and replace them
      • Find floor tiles to add to its internal storage
      • Find metal sheets and convert them into floor tiles for its use
  • ThinkDOS: Explain how to print something with WizWrite.
  • Construction: Add any new breaking methods that involve the deconstruction device.
  • PDA: Mention that custom PDA groups exist.
  • Spy Thief:
    • Add any bounties that are missing.
    • Add locations for the various bounty items.
  • ChemiCompiler: Describe the new, more efficient heating algorithm for the machine's heater.
  • Pathology Research/Pathology for Dummies:
    • Note new GUI element for Pathogen Manipulator that lets you see "if a stable symptom you are analyzing is good or bad and how many good or bad followers a transient symptom has".
    • You can now use the + and - buttons to select multiple segments when splicing.
  • MechComp:
    • Note selection component has "select item + send"
    • Note Delay Circuit has signal changing toggle.
    • Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
    • Mention you now rotate components by using a crowbar.
    • Add Radio Scanner Component.
  • Guide to Mining: Explain that power picks and power hammers now use small power cells and that attacking with them drains a lot from their battery.
  • Engineering Objects: Power shovels can mine. Also, they have cells just like other mining tools.
  • Game FAQ: Add Resist hotkeys (Z on default controls, C on /tg/)
  • Guide to Being Robust: Explain blocking, note special blocks
  • General Objects:
    • Note that "Pocket cigs no longer transfer reagents if you have on active internals or a gas mask"
    • Mention that you can break shrubs now.
    • Mention that breaking ATMs lets loose some cash.
  • Medical Objects:
    • Note the new functionality of floor-scanners. They give you a readout of your health and trigger a PDA alert to medical if you're in crit.
    • Add stethoscope that now appears in the Medical Director's doctor bag
  • Doctoring:
    • Note that shoving someone with an item arm to the ground and shoving them while they're on the ground make them hit themselves with it.
    • Explain how to reattach a skull.
  • Geneticist/Guide to Genetics: Explain that people have different potential after being cloned, and that the cloner's advanced genetic analysis option copies active genetic effects and body type mutations.
  • Medical Doctor: Explain what the advanced genetic analysis option on the cloning computer does.
  • Gang
    • Note that gang members should now be able to pull (but not grab) members of their own gang without movespeed penalty.
    • Explain kidnapping mechanics.
    • Mention that gang members wearing their gang uniform now get slight passive heal and stun reduction if they're on turf they control, which changes depending on how far they are from their locker.
    • Note the above in the section explaining the strategy behind locker placement.
  • Guide to Being Robust/Engineer/Construction: Explain that stun gloves now have a special attack where they throw sparks, which works exactly like the stun baton's.
  • Clown/Game FAQ: Mention clown job XP.
  • Clown: Mention cardboard clown car XP reward.
  • Security Objects: Add sec badges
  • Cyborg: Note borg death alerts.
  • Medical Objects/Roboticist/Cyborg: Explain that the cyborg module rewriter to let users re-order or remove tools from the inserted module.
  • Foods and Drinks: Add cocktail shaker.
  • General Objects/Construction/Clothing:
    • Mention that you can now draw faces on cardboard boxes.
    • Note that packing crates and pizza boxes can now be deconstructed for cardboard sheets, which can be used for boxes.
  • Murder/Security Objects:
    • Note SecTech and AmmoTech now have Clock magazines.
    • Describe 9mm NATO's new Slow effect and higher chance to hit people prone on the ground
    • Mention Clock 188 fires faster than all other guns.
  • Powering the station: Express the relative power increases provided by feeding mobs into the singularity (e.g. "Clowns...up it by the most, followed by Lawyers...) as actual kilowatt numbers. This code section is a good place to start.
  • Engineering Objects: Describe the new functionality of magboots, where, when toggled, they protect you from all throws and give some disorient resist at the cost of movement speed.

(C)low(n) Priority

Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.

  • Supplementary Info & Galleries: Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
  • Updated Map Images: Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
  • Annotated Maps: Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
  • Clothing: Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.

Sprites Wanted

Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image.

  • Engineering Objects:
    • RCD and all its modes
    • Deconstruction device
  • Medical Objects: Cyborg module rewriter
  • MechComp: Radio Scanner Component
  • Security Objects: Sec badges
  • Robots: Cleanbot
  • Robots/Vehicles: MULEbot
  • Spacebux: Saxophone
  • Foods and Drinks:
    • Human and monkey meat (both use same sprite)
    • Grapefruit wedges
    • The following drinks:
      • Nicotini
      • Sheltergrog
      • Sheltestgrog
      • Rum and cola
      • Honky Tonic
  • Guide to Mining/Ore Processing:
    • Ectohair, either in block or raw form
    • Various new raw ore sprites
  • General Objects: Printer
  • Computers:
    • Mainframe
    • Databank
    • Network Radio
  • Artifact Research:
    • Pitcher
    • Impactpad
    • X-Ray machine
    • Heater
    • Elecbox
  • MechComp:
    • Trip laser
    • Control Unit
    • Powernet-networking Component
  • Guide to Botany:
    • Synthmeat
    • Hydroponic tray, in these states:
      • Empty
      • Ready to harvest
      • Plant dead
      • Lacking water
      • Too much water
      • Poor health
    • Literally every plant in tray:
      • Wheat
        • Steelwheat
      • Oat
      • Rice
      • Bean
      • Corn
        • Clearcorn
      • Synthmeat
        • Synthbrain
        • Synthbutt
        • Synthbuttbot
        • Synthheart
        • Synthlimb
        • Syntheye
      • Sugar
        • Soybean
      • Peanut
        • Peanut butter sandwich
      • Cotton
      • Fungus
        • White/amanita mushroom
        • Magic mushroom
        • Cloaked panellus
      • Creeper
      • Lasher
        • Blooming lasher
      • Radweed
        • White radweed
        • Red radweed
      • Slurrypod
        • Omega/glowing slurrypod
      • Man-eater
      • Cannabis
        • Rainbow weed
        • Lifeweed
        • Deathweed
        • Omega/glowing weed
      • Nepeta cataria
      • Asomna
        • Robust asomna
      • Contusine
        • Shivering/Quivering (use same sprites)
      • Nureous
        • Fuzzy
      • Commol
        • Burning
      • Mint
      • Houttuynia
        • Wholetuna
      • Poppy
      • Aconite
      • Tobacco
        • Twobacco
      • Venne
        • Black venne
        • Sunset venne
      • Grass
      • Rose
      • Lettuce
      • Cucumber
      • Carrot
      • Potato
      • Onion
      • Garlic
      • Tree
        • Paper
        • Dogwood
        • Money tree
        • Rubber tree
        • Sassafras
      • Coffee
      • Tomato
        • Seething
        • Tomacco
        • Killer
      • Grape
        • Green grape
        • Grapefruit
      • Cherry
      • Orange
        • Clockwork
        • Blood
      • Melon
        • Rainbow melon
        • Balloon melon
        • Bowling melon
      • Chili
        • Chilly
        • Ghostlier chili
      • Apple
        • Poison/delicious apple
      • Banana
      • Lime
      • Lemon
      • Pumpkin
      • Avocado
      • Eggplant
        • Free-range egg
      • Strawberry
      • Blueberry
      • Coconut
      • Pineapple
      • Pear
      • Peach

Supplementary Video