Difference between revisions of "Computers"

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The station is littered with computers, which basically fall into two categories:
The station is littered with '''Computers''', which basically fall into three categories:
*Normal computers, built around a ''circuit board'' providing all the software. Any computer with a GUI, basically.
*Simple. They are typically non-modular and serve a single purpose.
*Heavy computers and Terminals, built around a ''mainboard'' and probably some ''modules''. Either can run [[ThinkDOS]] or [[TermOS]] just fine, but pre-built terminals tend to run TermOS while heavy computers run ThinkDOS.
*Normal. Built around a circuit board providing all the software. Most computers with a GUI, basically.
*Heavy computers and terminals, built around a mainboard and usually some modules available from special vending machines. Either can run [[ThinkDOS]] or [[TermOS]] just fine, but OEM terminals tend to use TermOS, while heavy computers run ThinkDOS.


Want to build one? Check out [[Construction#Computers|the guide]]!
Want to build one? Check out [[Construction#Computers|Construction]]!
 
==CompTech==
[[file:CompTech.png|64px]]
 
The vending machine in [[Tech Storage]], which dispenses much of the equipment needed to build more complex computers, such as ones that can use ThinkDOS. When hacked, will also provide prize vending modules and wireless modules.
 
==Simple computers==
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 10%" class="unsortable" | Image
!scope = "col" style="width: 75%" class="unsortable" | Description
 
|- id="Television"
! Television
| <center>[[Image:TelevisionV2.png]]</center>
| Reality shows! Lets you look through certain cameras, such as [[Telescience|telescience's]] helmet cam. Portioned out here and there on the station, easiest to find in the [[Bar|bar]] and [[Crew Quarters|crew quarters]].  Not to be confused with [[Security Objects#Security Cameras|security cameras monitors]], some of which resemble old(er) TVs.
 
|- id="Slot Machine"
! Slot Machine
| <center>[[file:SlotMachine.png]]</center>
| See [[General Objects#Slot Machine|General Objects]].
 
|- id="Shuttle Control"
! Shuttle Control
| <center>[[Image:ShuttleComputer.png]]</center>
| Remotely calls or sends off the [[Mining Outpost|mining station]] shuttle.
 
|- id="Arrivals Announcement Computer"
! Arrivals Announcement Computer
| <center>[[Image:ShuttleComputer.png]]</center>
| Found in a little side room in the [[Bridge]]. Announces new players joining the current round. By default, the announcement message is "$NAME has signed up as a $JOB", but it can be just about anything you want so long as it's within the [[Rules]]. Just be careful about apostrophes and other punctuation marks.
 
|- id="Announcement Computer"
! Announcement Computer
| <center>[[Image:ShuttleComputer.png]]</center>
| Allows you to make, you guessed it, station/server-wide announcements, similar to the ones accompanying [[Random Events]]. [[Cargo Bay]] has one by default, and on [[Cogmap2]], there's also on in the [[Bridge#Cogmap2|Bridge]] and every [[Heads of Staff|Head's office]], serving each of their specific departments. All have a roughly two-minute timer between annoucements and require a ID with the relevant access.
 
|- id="Bank Records"
! Bank Records
| <center>[[file:BankRecordsComputer.png]]</center>
| Shows the station's three budgets (payroll, research and shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. Keeps track of the total stipend, which contributes to total station profitability calculation at round end. The [[Head of Personnel]] keeps it in [[Customs|customs]].
 
|- id="ATM"
! ATM
| <center>[[Image:ATM.png]]</center>
| See [[General Objects#ATM|General Objects]].
 
|- id="Special ATM"
! Special ATM
| <center>[[file:FancyATM.png]]</center>
| A strange, freestanding teller machine in the [[Head of Personnel's Office|HoP's quarters]]. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved.
 
|- id="Mineral Magnet Controls
! Mineral Magnet Controls
| <center>[[Image:MineralMagnetControls.png]]</center>
| See [[Miner#Gettin' to work|Miner]].
 
|- id="Pathology Research Terminal"
! Pathology Research Terminal
| <center>[[Image:PathologyResearchTerminal.png]]</center>
| See [[Medical Objects#Pathogen Manipulator|Medical Objects]].
 
|- id="Module Rewriter"
! Module Rewriter
| <center>[[File:ModuleRewriterV2.gif]]</center>
| See [[Medical Objects#Module Rewriter|Medical Objects]].
 
|- id="Wanted Poster Station"
! Wanted Poster Station
| <center>[[File:WantedPosterStation.png]]</center>
| See [[Security Objects#Wanted Poster Station|Security Objects]].
 
|- id="Armory Authorization"
! Armory Authorization
| <center>[[File:ArmoryAuthorization.gif]]</center>
| See [[Security Objects#Armory Authorization|Security Objects]].
 
|- id="Airbridge Computer"
! Airbridge Computer
| <center>[[Image:AirbridgeComputer.png]]</center>
| A fancy control panel with a fancy interface (that abhors older operating systems) for controlling the station's airbridges, the little hallways with white walls and blue tiling that are sort of like drawbridges or skybridges. It has three commands:
*''Retract'' draws it up, removing the airbridge.
*''Establish'' lowers it back down again, albeit without much air.
*''Pressurize'' attempts to refill and replace the air (or lack thereof) with standard O2-N2 air mix.
 
|- id="Turret Deactivation Control"
! Turret Deactivation Control
| <center>[[Image:TurretDeactivationControl.gif]] / [[Image:TurretComputer.gif]]</center>
| Lets you control whether the turrets in the [[AI Chamber]]/[[Computer Core]]/[[AI Module Storage]]/[[AI Upload]] are on or off and whether they'll fire taser (stun) or laser (lethal) shots.
 
|- id="Chemical Request Console"
! Chemical Request Console
| <center>[[File:Chem_request_console.png]]</center>
| See [[Chemistry#Chemical Request Console|Chemistry]].
<!--
|- id="Lever Console"
! Lever Console
| <center>[[Image:LeverConsole.png]]</center>
| A computer in the [[Bridge#Manta|Bridge of the NSS ''Manta'']] that, when unlocked with a [[Heads of Staff]] ID, lets you control [[Manta#Ship Movement Mechanics|whether the submarine is moving]]. Red and up means the ship is moving, green and down means it's still. Each change is announced with a server-wide announcement, and it can only be activated every few minutes.
-->
|}


==Normal computers==
==Normal computers==


{| class="wikitable" style="text-align: left"
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 10%" | Image
!scope = "col" style="width: 10%" class="unsortable" | Image
!scope = "col" style="width: 75%" | Description
!scope = "col" style="width: 75%" class="unsortable" | Description


|- id="TV"
|- id="CCTV"
! TV
! Security Camera Viewer
| <center>[[Image:TVnew.png]]</center>
| <center>[[File:CCTVMonitor.png]] [[Image:TVnew.png]]</center>
| Reality shows! Lets you look through certain cameras, such as [[Telescience]]'s helmet cam. Portioned out here and there on the station, easiest to find in the [[Bar]] and [[Crew Quarters]].
| See [[Security Objects#Security Cameras|Security Objects]].


|- id="Supply Request Console"
|- id="Security Records"
! Supply Request Console
! Security Records
| <center>[[file:SupplyRequest.png]]</center>
| <center>[[file:FileCabinet2.png]]</center>
| A wish granter. Use this to send a material order to the [[Quartermaster]]. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way!  
| See [[Security Objects#Security Records|Security Objects]].
There's a good bunch of these things scattered all over. There's one in the [[Cargo Bay]] lobby, on the [[Bridge]], in the [[Pod Bay|main hangar]] workshop, in the bowels of the [[Routing Depot]] and in each one of the belt hell stops.
 
|- id="Arcade Machine"
! Arcade Machine
| <center>[[Image:ArcadeMachine.png]]</center>
| See [[General Objects#Arcade Machine|General Objects]].


|- id="Quartermaster's Console"
|- id="Robustris Pro Cabinet"
! Quartermaster's Console
! Robustris Pro Cabinet
| <center>[[file:Qmconsole.png]]</center>
| <center>[[Image:RobustrisProCabinet.gif]]</center>
| The [[Quartermaster|QM's]] link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system.
| See [[General Objects#Robustris Pro Cabinet|General Objects]].


|- id="Barcode Computer"
|- id="Barcode Computer"
! Barcode Computer
! Barcode Computer
| <center>[[file:Barcodeputer.gif]][[file:Qmbarcode.gif]]</center>
| <center>[[file:BarcodeComputer.png]] [[file:BarcodeComputerQM.png]]</center>
| Located in all [[Routing Depot|belt hell]] depots. Select a destination terminal, slap the fresh barcode sticker on the crate/victim and set it on the outbound conveyor - the cargo routers now know which way to shunt them. [[Miner|Miners]] use these to claim their cut from the QM's fat syreline profits.  
| Located in all [[Quartermaster#Belt Hell|Belt Hell]] depots. Select a destination terminal, slap the fresh barcode sticker on the crate and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to [[Miner#Profiting|claim their cut]] from the profits.<br>
The quartermaster has a special yellow terminal in his [[Cargo Bay]] that includes offstation merchants in the list of destinations.
The quartermaster has a special yellow terminal in the cargo bay that includes off-station merchants in the list of destinations.


|- id="ID Computer"
|- id="ID Computer"
! ID Computer
! ID Computer
| <center>[[Image:IDComputer.png]]</center>
| <center>[[Image:IDComputer.png]]</center>
| Lurks in [[Customs]] and the [[Arrivals]] checkpoint. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards by the diligent [[Head of Personnel]].
| Lurks in [[Customs]] and sometimes one of the [[Security Checkpoints]]. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards and occasionally change PINs by the diligent HoP. There are also specialized departmental ID computers the other [[Heads of Staff]] have in their offices which have more restricted ID changing capabilities.
 
|- id="Bank Records"
! Bank Records
| <center>[[file:Bankputer.gif]]</center>
| Shows the station's three budgets (Payroll, Research and Shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. The [[Head of Personnel]] keeps it in [[Customs]].
 
|- id="Special ATM"
! Special ATM
| <center>[[file:Atmputer.gif]]</center>
| A strange, freestanding teller machine in the [[Head of Personnel|staff chief's]] quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved.


|- id="AI Upload"
|- id="AI Upload"
! AI Upload Computer
! AI Upload Computer
| <center>[[File:Aiupload.gif]]</center>
| <center>[[File:AIUploadComputer.png]]</center>
| Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the [[Computer Core|AI's lair]], two paces away from a heavy laser turret.
| Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the [[AI Chamber|AI's lair]], two paces away from a heavy laser turret.


|- id="Robotics Control Computer"
|- id="Robotics Control Computer"
! Robotics Control Computer
! Robotics Control Computer
| <center>[[file:Borgputer.gif]]</center>
| <center>[[file:RoboticsComputer.png]]</center>
| Stashed next to the mainframe in the [[Computer Core]]. Lists all active [[Cyborg|cyborgs]] and [[AI|AI cores]] on the station, and can be used to remotely activate their killswitches in an emergency.
| Lists all active [[Cyborg|cyborgs]], [[ghostdrone]]s and [[AI|AI cores]] on the station, and can be used to remotely activate their killswitches in an emergency.<br>
'''Don't do that without a good reason, Jesus Christ!'''
'''Don't do that without a good reason, Jesus Christ!'''


|- id="Surgery Computer"
|- id="Teleporter"
! Surgery Computer
! Teleporter
| <center>[[File:Roboputer.gif]]</center>
| <center>[[File:TeleporterComputer.png]]</center>
| Located in [[Robotics]]. Currently doesn't work, supposedly scans for [[implants]] in whoever is lying on the adjacent surgery table.
| One third of the [[Teleporter Room|teleporter room]]. More understandable than the setup in the science wing, but dependent on tracking beacons.
 
|- id="Science Teleporter"
! Science Teleporter
| <center>[[Image:ScienceTeleporterComputer.png]]</center>
| A [[Telescience]] essential. Must be [[Telescience#Operating the teleporter|decoded and adjusted for miscalibrations]] first.
 
|- id="Genetics Console"
! Genetics Console
| <center>[[Image:DNAConsole.png]]</center>
| See [[Medical Objects#Genetic Scanner|Medical Objects]].
 
|- id="Cloning Console"
! Cloning Console
| <center>[[Image:CloningConsole.png]]</center>
| See [[Medical Objects#Cloning Scanner|Medical Objects]].
 
|- id="Operating Computer"
! Operating Computer
| <center>[[File:OperatingComputer.png]]</center>
| See [[Medical Objects#Operating Computer|Medical Objects]].
 
|- id="General Alert Computer"
! General Alert Computer
| <center>[[file:GeneralAlertComputer.png]]</center>
| See [[Engineering Objects#General Alert Computer|Engineering Objects]].
 
|- id="Shield Control Computer"
! Shield Control Computer
| <center>[[file:EngineMaster.png]]</center>
| See [[Engineering Objects#Shield Control Computer|Engineering Objects]].
 
|- id="Engine Output Monitoring Computer"
! Engine Output Monitoring Computer
| <center>[[file:PowerMonitor.png]]</center>
| See [[Engineering Objects#Engine Output Monitoring Computer|Engineering Objects]].


|- id="Module Rewriter"
|- id="Solar Monitoring Computer"
! Module Rewriter
! Solar Panel Control
| <center>[[File:Modulewriter.gif]]</center>
| <center>[[file:SolarMonitor.png]]</center>
| Also in [[Robotics]]. Used to flash new data onto [[cyborg]] modules, but requires a human operator.
| See [[Engineering Objects#Solar Monitoring Computer|Engineering Objects]].
 
|- id="Power Monitoring Computer"
! Power Monitoring Computer
| <center>[[file:PowerMonitor.png]]</center>
| See [[Engineering Objects#Power Monitoring Computer|Engineering Objects]].
 
|- id="Engine Master"
! Engine Master
| <center>[[file:EngineMaster.png]]</center>
| See [[Engineering Objects#Engine Master|Engineering Objects]].
 
|- id="Reactor Statistics Computer"
! Reactor Statistics Computer
| <center>[[file:ReactionStatisticComputer.gif]]</center>
| See [[Engineering Objects#Reactor Statistics Computer|Engineering Objects]].
 
|-
! Quantum Telescope
| <center>[[Image:GenericComputer.png]]</center>
| See [[Guide to Mining#The Quantum Telescope|Guide to Mining]].


|- id="Teleporter"
|- id="Magix System IV"
! Teleporter
! Magix System IV
| <center>[[File:Teleputer.gif]]</center>
| <center>[[File:WizardComputer.gif]]</center>
| One third of the [[Teleporter Room]]. More understandable than the setup in the Science Wing, but dependent on tracking beacons.
| See [[Wizard#Magix System IV|Wizard]].


|- id="Shuttle Control"
|- id="Supply Request Console"
! Shuttle Control
! Supply Request Console
| <center>[[Image:ShuttleComputer.png]]</center>
| <center>[[file:SupplyRequestConsole.png]]</center>
| Located by the shuttle stop in the starboard arm. Remotely calls or sends off the mining station shuttle.
| A wish granter. Use this to send a material order to the [[Quartermaster|quartermaster]]. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way! And you can give back by donating money to the QM budget through Request Supply Points. These consoles are located in each one of the [[Quartermaster#Belt Hell|Belt Hell]]  docks and elsewhere on the station.


|- id="Quartermaster's Console"
! Quartermaster's Console
| <center>[[file:QuartermastersConsole.png]]</center>
| The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system.
|}
|}


==Advanced computers==
==Advanced computers==
{| class="wikitable" style="text-align: left"
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 10%" | Image
!scope = "col" style="width: 10%" class="unsortable" | Image
!scope = "col" style="width: 75%" | Description
!scope = "col" style="width: 75%" class="unsortable" | Description


|- id="Terminal"
|- id="Data Terminal"
! Terminal
! Data Terminal
| <center>[[File:Computer-small.gif]]</center>
| <center>[[File:DataTerminalV2.png]]</center>
| Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build.
| If you want a computer to connect to a wired network, it needs to 1) have a [[ThinkDOS#Wired Network Card|network card]] and 2) be built on top of one of these.


|- id="Heavy Computer"
|- id="Heavy Computer"
Line 97: Line 252:
| <center>[[Image:GenericComputer.png]]</center>
| <center>[[Image:GenericComputer.png]]</center>
| Fits three modules, take 5 sheets of metal to build.
| Fits three modules, take 5 sheets of metal to build.
|- id="Communications Console"
! Communications Console
| <center>[[Image:CommunicationsComputer.png]]</center>
| A ThinkDOS computer with [[ThinkDOS#COMMaster|COMMaster]] and [[ThinkDOS#RoleControl|RoleControl]] pre-installed. The former is used to [[Calling_the_Escape_Shuttle|call/recall the emergency shuttle]]. Can also make announcements that are relayed to admins and track any large objects or mobs that leave the station [[Z-level]], which it considers "lost cargo". The [[Bridge|bridge]] has two, one in the main room and another in the [[Captains Quarters|captain's office]]. A third is located in the [[Armory]]. It's quite possible to [[Calling the Escape Shuttle#I can't figure this out, I'll just build my own!|build your own]] if the existing consoles have been destroyed.
|- id="Medical Computer"
! Medical Computer
| <center>[[File:MedicalComputerNew.png]]</center>
| See [[Medical Objects#Medical Computer|Medical Objects]].
|- id="Security Computer"
! Security Computer
| <center>[[File:Secputer.gif]]</center>
| See [[Security Objects#Security Computer|Security Objects]].
|- id="Personal Computer"
! Personal Computer
| <center>[[File:ThinkDOSPCV2-32x32.gif]]</center>
| A simple consumer PC running [[ThinkDOS]]. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive.
|- id="Portable Computer"
! Portable Computer
| <center>[[Image:PortableComputerFolded.png]] [[Image:PortableComputer.png]]</center>
| A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an [[ThinkDOS#Omni_Network_Card|Omni Network Card]] by default - use the `periph` command to change modes between wired and wireless. The power cell can be swapped by prying it out with a crowbar.


|- id="Mainframe"
|- id="Mainframe"
! Mainframe
! Mainframe
| <center>[[File:Mainframe.gif]]</center>
| <center>[[File:MainframeV2-32x32.gif]]</center>
| TermOS computers connect to these. They run all the software needed to interact with all the other junk that's connected to the mainframe. The [[TermOS]] article is more in-depth about all this.
| TermOS computers connect to these. They run all the software needed to interact with all the other junk that is connected to the mainframe. The [[TermOS]] article is more in-depth about all this.


|- id="Databank"
|- id="Databank"
! Databank
! Databank
| <center>[[File:Databank.gif]]</center>
| <center>[[File:DatabankV2-32x32.gif]]</center>
| Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes.
| Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes.


|- id="Data Terminal"
|- id="Network Radio"
! Data Terminal
! Network Radio
| <center>[[File:DataTerminal.png]]</center>
| <center>[[File:NetworkRadioV2-32x32.gif]]</center>
| If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these.
| A relay for the radio signals used by the station's [[TermOS]] network. Usually manages the network's 145.9 and 114.9 frequencies.
 
|- id="Terminal"
! Terminal
| <center>[[File:ComputerTerminal.png]]</center>
| Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build.


|- id="DWAINE Terminal"
|- id="DWAINE Terminal"
! DWAINE Terminal
! DWAINE Terminal
| <center>[[File:Computer-small.gif]]</center>
| <center>[[File:ComputerTerminal.png]]</center>
| Nerdminals. The [[Artifact Lab]] is run through these, [[Engineering]] has one for AI-engine interfacing and the [[Research Director|RD]] has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs [[TermOS]].
| The [[Artifact Lab|artlab]] is run through these, [[Engineering|engineering]] has one for AI-engine interfacing and the [[Research Director|RD]] has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs [[TermOS]].
|}


|- id="Personal Computer"
==Supplementary Video==
! Personal Computer
<youtube>Oi4W0UPa_xs</youtube>
| <center>[[File:thinkdos-pc.gif]]</center>
| A simple consumer PC running [[ThinkDOS]]. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive.
 
|- id="Communications Console"
! Communications Console
| <center>[[Image:CommunicationsComputer.png]]</center>
| A ThinkDOS computer with [[ThinkDOS#COMMaster|COMMaster]] pre-installed. Used to [[Calling_the_Escape_Shuttle|call the Emergency Shuttle]]. The [[Bridge]] has two, one in the main room, and another in the [[Captains Quarters|captain's office]]. A third is located in the [[Security (place)#Armory|armory]]. It's quite possible to [[Construction#Computers|build your own]] if the three existing consoles are [[Construction#Transfer valve bomb|gone]].
 
|- id="Medical Computer"
! Medical Computer
| <center>[[File:Medicomp.gif]]</center>
| Found all over [[Medbay]], the port arm pharmacy and the [[Bridge]]. Just a fancy ThinkDOS computer with [[ThinkDOS#MedTrak|MedTrak]] on the hard drive.
 
|- id="Security Computer"
! Security Computer
| <center>[[File:Secputer.gif]]</center>
| Found all over [[Security]], in [[Customs]], [[Arrivals]] and the [[Bridge]]. It's just an intimidating ThinkDOS PC with a ready [[ThinkDOS#Secmate|Secmate]] install.
|}


<br>{{Template:Objects}}
{{Template:Objects}}
{{Department Guides}}

Latest revision as of 21:06, 3 July 2024

The station is littered with Computers, which basically fall into three categories:

  • Simple. They are typically non-modular and serve a single purpose.
  • Normal. Built around a circuit board providing all the software. Most computers with a GUI, basically.
  • Heavy computers and terminals, built around a mainboard and usually some modules available from special vending machines. Either can run ThinkDOS or TermOS just fine, but OEM terminals tend to use TermOS, while heavy computers run ThinkDOS.

Want to build one? Check out Construction!

CompTech

CompTech.png

The vending machine in Tech Storage, which dispenses much of the equipment needed to build more complex computers, such as ones that can use ThinkDOS. When hacked, will also provide prize vending modules and wireless modules.

Simple computers

Item Image Description
Television
TelevisionV2.png
Reality shows! Lets you look through certain cameras, such as telescience's helmet cam. Portioned out here and there on the station, easiest to find in the bar and crew quarters. Not to be confused with security cameras monitors, some of which resemble old(er) TVs.
Slot Machine
SlotMachine.png
See General Objects.
Shuttle Control
ShuttleComputer.png
Remotely calls or sends off the mining station shuttle.
Arrivals Announcement Computer
ShuttleComputer.png
Found in a little side room in the Bridge. Announces new players joining the current round. By default, the announcement message is "$NAME has signed up as a $JOB", but it can be just about anything you want so long as it's within the Rules. Just be careful about apostrophes and other punctuation marks.
Announcement Computer
ShuttleComputer.png
Allows you to make, you guessed it, station/server-wide announcements, similar to the ones accompanying Random Events. Cargo Bay has one by default, and on Cogmap2, there's also on in the Bridge and every Head's office, serving each of their specific departments. All have a roughly two-minute timer between annoucements and require a ID with the relevant access.
Bank Records
BankRecordsComputer.png
Shows the station's three budgets (payroll, research and shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. Keeps track of the total stipend, which contributes to total station profitability calculation at round end. The Head of Personnel keeps it in customs.
ATM
ATM.png
See General Objects.
Special ATM
FancyATM.png
A strange, freestanding teller machine in the HoP's quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved.
Mineral Magnet Controls
MineralMagnetControls.png
See Miner.
Pathology Research Terminal
PathologyResearchTerminal.png
See Medical Objects.
Module Rewriter
ModuleRewriterV2.gif
See Medical Objects.
Wanted Poster Station
WantedPosterStation.png
See Security Objects.
Armory Authorization
ArmoryAuthorization.gif
See Security Objects.
Airbridge Computer
AirbridgeComputer.png
A fancy control panel with a fancy interface (that abhors older operating systems) for controlling the station's airbridges, the little hallways with white walls and blue tiling that are sort of like drawbridges or skybridges. It has three commands:
  • Retract draws it up, removing the airbridge.
  • Establish lowers it back down again, albeit without much air.
  • Pressurize attempts to refill and replace the air (or lack thereof) with standard O2-N2 air mix.
Turret Deactivation Control
TurretDeactivationControl.gif / TurretComputer.gif
Lets you control whether the turrets in the AI Chamber/Computer Core/AI Module Storage/AI Upload are on or off and whether they'll fire taser (stun) or laser (lethal) shots.
Chemical Request Console
Chem request console.png
See Chemistry.

Normal computers

Item Image Description
Security Camera Viewer
CCTVMonitor.png TVnew.png
See Security Objects.
Security Records
FileCabinet2.png
See Security Objects.
Arcade Machine
ArcadeMachine.png
See General Objects.
Robustris Pro Cabinet
RobustrisProCabinet.gif
See General Objects.
Barcode Computer
BarcodeComputer.png BarcodeComputerQM.png
Located in all Belt Hell depots. Select a destination terminal, slap the fresh barcode sticker on the crate and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to claim their cut from the profits.

The quartermaster has a special yellow terminal in the cargo bay that includes off-station merchants in the list of destinations.

ID Computer
IDComputer.png
Lurks in Customs and sometimes one of the Security Checkpoints. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards and occasionally change PINs by the diligent HoP. There are also specialized departmental ID computers the other Heads of Staff have in their offices which have more restricted ID changing capabilities.
AI Upload Computer
AIUploadComputer.png
Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the AI's lair, two paces away from a heavy laser turret.
Robotics Control Computer
RoboticsComputer.png
Lists all active cyborgs, ghostdrones and AI cores on the station, and can be used to remotely activate their killswitches in an emergency.

Don't do that without a good reason, Jesus Christ!

Teleporter
TeleporterComputer.png
One third of the teleporter room. More understandable than the setup in the science wing, but dependent on tracking beacons.
Science Teleporter
ScienceTeleporterComputer.png
A Telescience essential. Must be decoded and adjusted for miscalibrations first.
Genetics Console
DNAConsole.png
See Medical Objects.
Cloning Console
CloningConsole.png
See Medical Objects.
Operating Computer
OperatingComputer.png
See Medical Objects.
General Alert Computer
GeneralAlertComputer.png
See Engineering Objects.
Shield Control Computer
EngineMaster.png
See Engineering Objects.
Engine Output Monitoring Computer
PowerMonitor.png
See Engineering Objects.
Solar Panel Control
SolarMonitor.png
See Engineering Objects.
Power Monitoring Computer
PowerMonitor.png
See Engineering Objects.
Engine Master
EngineMaster.png
See Engineering Objects.
Reactor Statistics Computer
ReactionStatisticComputer.gif
See Engineering Objects.
Quantum Telescope
GenericComputer.png
See Guide to Mining.
Magix System IV
WizardComputer.gif
See Wizard.
Supply Request Console
SupplyRequestConsole.png
A wish granter. Use this to send a material order to the quartermaster. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way! And you can give back by donating money to the QM budget through Request Supply Points. These consoles are located in each one of the Belt Hell docks and elsewhere on the station.
Quartermaster's Console
QuartermastersConsole.png
The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system.

Advanced computers

Item Image Description
Data Terminal
DataTerminalV2.png
If you want a computer to connect to a wired network, it needs to 1) have a network card and 2) be built on top of one of these.
Heavy Computer
GenericComputer.png
Fits three modules, take 5 sheets of metal to build.
Communications Console
CommunicationsComputer.png
A ThinkDOS computer with COMMaster and RoleControl pre-installed. The former is used to call/recall the emergency shuttle. Can also make announcements that are relayed to admins and track any large objects or mobs that leave the station Z-level, which it considers "lost cargo". The bridge has two, one in the main room and another in the captain's office. A third is located in the Armory. It's quite possible to build your own if the existing consoles have been destroyed.
Medical Computer
MedicalComputerNew.png
See Medical Objects.
Security Computer
Secputer.gif
See Security Objects.
Personal Computer
ThinkDOSPCV2-32x32.gif
A simple consumer PC running ThinkDOS. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive.
Portable Computer
PortableComputerFolded.png PortableComputer.png
A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an Omni Network Card by default - use the `periph` command to change modes between wired and wireless. The power cell can be swapped by prying it out with a crowbar.
Mainframe
MainframeV2-32x32.gif
TermOS computers connect to these. They run all the software needed to interact with all the other junk that is connected to the mainframe. The TermOS article is more in-depth about all this.
Databank
DatabankV2-32x32.gif
Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes.
Network Radio
NetworkRadioV2-32x32.gif
A relay for the radio signals used by the station's TermOS network. Usually manages the network's 145.9 and 114.9 frequencies.
Terminal
ComputerTerminal.png
Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build.
DWAINE Terminal
ComputerTerminal.png
The artlab is run through these, engineering has one for AI-engine interfacing and the RD has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs TermOS.

Supplementary Video

Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs
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