Difference between revisions of "Guide to Mining"
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Ore is your main objective. You can send most ''unprocessed'' ore to the [[Quartermaster|quartermaster]] to sell, and certain ores will also be useful to the [[Roboticist|roboticist]], to the [[Engineer|engineers]], and to yourself to upgrade your equipment. Each ore carries a basic toughness that corresponds to the [[Guide to Mining#Tools|tool]] needed to mine it. Certain ores are dangerous and require special care. If you plan to sell them, remember that '''raw''' ore (i.e. not a block or ingot) is more valuable than processed alloys. | Ore is your main objective. You can send most ''unprocessed'' ore to the [[Quartermaster|quartermaster]] to sell, and certain ores will also be useful to the [[Roboticist|roboticist]], to the [[Engineer|engineers]], and to yourself to upgrade your equipment. Each ore carries a basic toughness that corresponds to the [[Guide to Mining#Tools|tool]] needed to mine it. Certain ores are dangerous and require special care. If you plan to sell them, remember that '''raw''' ore (i.e. not a block or ingot) is more valuable than processed alloys. | ||
'''Note:''' Ores and gems won't be usable in the mining fabricator unless you process them with [[Making and Breaking#Reclaimers | '''Note:''' Ores and gems won't be usable in the mining fabricator unless you process them with [[Making and Breaking#Portable Reclaimers|portable reclaimer]] first. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| <center>2</center> | | <center>2</center> | ||
| {{No}} | | {{No}} | ||
| Space silver! Decent money maker, | | Space silver! Decent money maker, and [[Scientist|Science]] needs it to make [[Chemistry#Chemical_Barrel|chemical barrels]]. If you're a straggler stuck with nothing but a pick and barren fabricators, this is your breadwinner. Hand it to [[Quartermaster|Cargo]] for some decent cash. Sells better as ore, so don't refine it. | ||
|- id="Syreline" | |- id="Syreline" | ||
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| <center>1</center> | | <center>1</center> | ||
| {{No}} | | {{No}} | ||
| Space Iron! The [[Roboticist| | | Space Iron! The [[Roboticist|roboticists]] make their friends and the [[Engineer|engineers]] make their box frames out of this stuff, so they'll go through a lot. Makes up one quarter of a mining charge. | ||
|- id="Molitz" | |- id="Molitz" | ||
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| <center>1</center> | | <center>1</center> | ||
| {{No}} | | {{No}} | ||
| Space glass! Another useful material for the [[Roboticist|roboticist]] and [[Engineer|engineer]]. Makes up the last quarter of a mining charge. When heated it can release oxygen. <br><br>Rarely, a special pink version called Molitz Beta will drop. When heated while under certain conditions, it can release Oxygen Agent b, in addition to oxygen, which helps with making plasma fires burn even hotter. This is highly desirable for [[Engineer|Engineers]] and other [[Plasma Research|atmospheric fiends]], and you can imagine this would be a good addition to a [[Thermoelectric_Generator|chamber burn]]. The [[Research Director]] also starts with a briefcase with a little of this in it. | | Space glass! Another useful material for the [[Roboticist|roboticist]] and [[Engineer|engineer]]. [[Scientist|Scientists]] can use it to make [[Chemistry#Condenser|condensers]] for [[Chemistry]], too. Makes up the last quarter of a mining charge. When heated it can release oxygen. <br><br>Rarely, a special pink version called Molitz Beta will drop. When heated while under certain conditions, it can release Oxygen Agent b, in addition to oxygen, which helps with making plasma fires burn even hotter. This is highly desirable for [[Engineer|Engineers]] and other [[Plasma Research|atmospheric fiends]], and you can imagine this would be a good addition to a [[Thermoelectric_Generator|chamber burn]]. The [[Research Director]] also starts with a briefcase with a little of this in it. | ||
|- id="Bohrum" | |- id="Bohrum" | ||
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| <center>[[File:AsteroidBohrum3.png]]</center> | | <center>[[File:AsteroidBohrum3.png]]</center> | ||
|[[Image:BohrumOreV2.png|center]] | |[[Image:BohrumOreV2.png|center]] | ||
| | | Extremely Tough Metal | ||
| <center>3</center> | | <center>3</center> | ||
| {{No}} | | {{No}} | ||
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| <center>2</center> | | <center>2</center> | ||
| {{Yes}} | | {{Yes}} | ||
| | | Uncomfortably pulsating fabric of unknown origin that emits mild levels of [[Doctoring#Neutron radiation sickness|neutron radiation]]. Its plentiful abundance compared to plasmastone and cerenkite makes it valuable in Nano-fabricator recipes that call for large quantities of radioactive material. | ||
|- id="Viscerite" | |- id="Viscerite" | ||
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| <center>2</center> | | <center>2</center> | ||
| {{No}} | | {{No}} | ||
| Martian meat! Can be used as raw material for the [[Medical Objects#Reclaimer|cloning apparatus]], an Organic substance in [[Ore Processing#The Nano-Fabricator|the Nano-Fab]], or as cloth material for fabricators, once [[Making and Breaking#Reclaimers | | Martian meat! Can be used as raw material for the [[Medical Objects#Enzymatic Reclaimer|cloning apparatus]], an Organic substance in [[Ore Processing#The Nano-Fabricator|the Nano-Fab]], or as cloth material for fabricators, once [[Making and Breaking#Portable Reclaimers|processed.]] Can also be [[Foods and Drinks#Viscerite|eaten]]! | ||
|- id="Char" | |- id="Char" | ||
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| <center>-2</center> | | <center>-2</center> | ||
| {{No}} | | {{No}} | ||
| Space water ice! Also completely worthless. Will melt when you are holding it in your hand for too long. | | Space water ice! Also completely worthless. The [[#Mineral Accumulator|mineral accumulator]] and [[#Alloyed Solutions Ore Scoop/Hold|pod ore scoop]] do not collect ice, but the [[#Ore Scoop|handheld ore scoop]] does if you toggle its "collect junk" setting. Will melt when you are holding it in your hand for too long. | ||
|- id="Rock" | |- id="Rock" | ||
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| <center>0</center> | | <center>0</center> | ||
| {{No}} | | {{No}} | ||
| Space dirt! Produced by mining asteroid tiles, they are omnipresent | | Space dirt! Produced by mining asteroid tiles, they are omnipresent and ignored by automatic ore collectors such as the [[#Mineral Accumulator|mineral accumulator]] and [[#Alloyed Solutions Ore Scoop/Hold|pod ore scoop]], though the [[#Ore Scoop|item version of the ore scoop]] does have a setting to collect rock.<br><br>They sell for pretty much nothing, but refined rock does sport a unique marble patterning that makes it an attractive choice for [[Construction#Walls.2C_Doors.2C_and_Floors|construction]]. | ||
|} | |} | ||
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|[[Image:VibrilithOreV2.png|center]] | |[[Image:VibrilithOreV2.png|center]] | ||
| Fabric, Crystal, Insulative Material | | Fabric, Crystal, Insulative Material | ||
| Space asbestos. Can be processed into fabric with a [[Making and Breaking#Reclaimers | | Space asbestos. Can be processed into fabric with a [[Making and Breaking#Portable Reclaimers|reclaimer]], used in the nano-crucible, or sold for small sums on the open market. | ||
|- id="Uqill" | |- id="Uqill" | ||
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| <center>[[Image:Starstone.png]]</center> | | <center>[[Image:Starstone.png]]</center> | ||
| Extraordinarily Dense Crystalline Matter | | Extraordinarily Dense Crystalline Matter | ||
| Extremely valuable, but can only be found in rusted crates located in the trench, extremely rare starstone asteroids located by the quantum telescope, and the remains of [[Random Events#Meteor Shower|meteor showers]]. Sell them to Gragg, the NPC rockworm QM merchant, for a cool | | Extremely valuable, but can only be found in rusted crates located in the trench, extremely rare starstone asteroids located by the quantum telescope, and the remains of [[Random Events#Meteor Shower|meteor showers]]. Sell them to [[Quartermaster#Gragg|Gragg]], the NPC rockworm QM merchant, for a cool 25k-50k. Alternatively, you can use to infuse chemicals into metals and alloys in the [[#The Nano-Fabricator|the refining nano-fabricator]]. | ||
|} | |} | ||
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| Foreign Object | | Foreign Object | ||
| <center>[[File:embedrock.png]]</center> | | <center>[[File:embedrock.png]]</center> | ||
| Contains a smuggler stash, an artifact | | Contains a smuggler stash, an artifact, a sleeping rock worm, or a [[Guide to Mining#Geodes|geode]]. Poke it with the scanner to find out what. | ||
|- id="AsteroidGem" | |- id="AsteroidGem" | ||
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| Sections of [[Oshan Lab]]'s [[Z-level#The Trench|Trench]] full of trapped geothermal energy. They don't have a special icon, but you'll know you've struck one when the rock you're breaking suddenly releases sparks and makes an rather ominous hissing sound. If you mine them out, the [[Engineer]]s will love you for boosting their vent units' power generation. Contrary to popular belief, breaking them does not in of itself cause quakes, though it does make them worse. | | Sections of [[Oshan Lab]]'s [[Z-level#The Trench|Trench]] full of trapped geothermal energy. They don't have a special icon, but you'll know you've struck one when the rock you're breaking suddenly releases sparks and makes an rather ominous hissing sound. If you mine them out, the [[Engineer]]s will love you for boosting their vent units' power generation. Contrary to popular belief, breaking them does not in of itself cause quakes, though it does make them worse. | ||
|} | |} | ||
===Geodes=== | |||
[[File:RockGeodes.png|64px]] | |||
Geodes are medium-sized rocks containing some sort of useful liquid or solid substance hidden inside, buried inside asteroids. Asteroid tiles with geodes inside are marked with a [[Guide to Mining#AsteroidForeignObject|"Foreign Object" symbol]] during [[Guide to Mining#Geological Scanner|geological scanner]] and [[Guide to Mining#Mineral Magnet Controls|Mineral Magnet Controls computer]] scans, and hitting such a tile with a [[Guide to Mining#Geological Scanner|geological scanner]] will also mention "Large crystalline formations detected." | |||
To access the substance within, you must use explosives; other mining tools will not suffice, no matter how strong they may be. [[Guide to Mining#Mining Explosive|Standard (not low-yield) mining charges]] will suffice for the weakest geodes, but higher tier ones will often require actual bombs or a strong [[Power Grid#Power Transmission Laser|Power Transmission Laser]] beam. <!-- TODO: quantify "strong"--> You can click on the geode with a [[Guide to Mining#Geological Scanner|geological scanner]] to find out how much explosive power (in kiloblasts) is needed to break it. | |||
There are two types of geodes, classified based on what's inside it: | |||
*Crystal: Can contain, in order of most to least common, [[Guide to Mining#Molitz|molitz]], [[Guide to Mining#Claretine|claretine]], [[Guide to Mining#Molitz|molitz beta]] (same probability as claretine, also releases [[Gas#Oxygen Agent B|agent B]] when broken), [[Guide to Mining#Erebite|erebite]], [[Guide to Mining#Uqill|uqill]], or [[Guide to Mining#Starstone|starstone]]. Cracking it open yields some of the minerals inside; you can hit it with any mining tool to gather the rest. | |||
*Fluid: Contains 100 to 400 units of a certain [[Chemicals|chemical]]. These are less common than the crystal ones, as they appear only 30% of the time. [[Chemicals#Oil|Oil]] is the most common, but [[Chemicals#Cyanide|cyanide]], [[Chemicals#Sulfuric Acid|sulfuric acid]], [[Chemicals#Ants|ants]] (breaking this one also spawns an angry worker fermid), and [[Chemicals#Coagulated Gnesis|coagulated gnesis]] can appear too, with the last two being rarer than the others. Once broken open, you can obtain the liquid inside simply by clicking on the geode with a suitable container. | |||
===Other materials=== | ===Other materials=== | ||
These materials can't be found in asteroids, but you may encounter them when working with the arc smelter or a [[Making and Breaking#Reclaimers | These materials can't be found in asteroids, but you may encounter them when working with the arc smelter or a [[Making and Breaking#Portable Reclaimers|reclaimer]]. See the [[Ore Processing#So where do I get all the stuff I need?|Ore Processing section]] for more details. | ||
==Equipment== | ==Equipment== | ||
Most equipment can be manufactured at the mining fabricator. This includes your basic beginning gear if you lose it or show up late and all of it is gone. | Most equipment can be manufactured at the mining fabricator. This includes your basic beginning gear if you lose it or show up late and all of it is gone. | ||
'''Note:''' The majority of ore and gems won't be usable in the mining fabricator unless you process them with a [[Making and Breaking#Reclaimers | '''Note:''' The majority of ore and gems won't be usable in the mining fabricator unless you process them with a [[Making and Breaking#Portable Reclaimers|portable reclaimer]] first. | ||
===Starting Equipment=== | ===Starting Equipment=== | ||
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| <center>[[File:SnekEngineeringHelmet.png]] [[File:Miningspacesuit.png]]</center> | | <center>[[File:SnekEngineeringHelmet.png]] [[File:Miningspacesuit.png]]</center> | ||
| See [[Engineering Objects#Engineering Space Suit|Engineering Objects]]. | | See [[Engineering Objects#Engineering Space Suit|Engineering Objects]]. | ||
| 3 Fabric, 3 Metal, 2 Crystal | | 0.3 Fabric, 0.3 Metal, 0.2 Crystal | ||
|- id="Engineering Diving Suit" | |- id="Engineering Diving Suit" | ||
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| <center>[[File:EngineeringDivingHelmet.png]] [[File:EngineeringDivingSuit.png]]</center> | | <center>[[File:EngineeringDivingHelmet.png]] [[File:EngineeringDivingSuit.png]]</center> | ||
| See [[Engineering Objects#Engineering Diving Suit|Engineering Objects]] for stats. Unlike the Engineers, you actually do need at least the suit so that the [[Trench]] doesn't incinerate you in half a second. | | See [[Engineering Objects#Engineering Diving Suit|Engineering Objects]] for stats. Unlike the Engineers, you actually do need at least the suit so that the [[Trench]] doesn't incinerate you in half a second. | ||
| | | 0.3 Fabric, 0.3 Metal, 0.2 Crystal | ||
|- id="Flippers" | |- id="Flippers" | ||
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| <center>[[File:Flippers.png]]</center> | | <center>[[File:Flippers.png]]</center> | ||
| See [[Clothing#Flippers|Flippers]]. Again, technically unnecessary for mining in the [[Z-Level|trench]], but it'll make moving underwater much easier. | | See [[Clothing#Flippers|Flippers]]. Again, technically unnecessary for mining in the [[Z-Level|trench]], but it'll make moving underwater much easier. | ||
| | | 0.5 Rubber Material | ||
|- id="Mining Belt" | |- id="Mining Belt" | ||
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| <center>[[File:MinerBeltV2.png]]</center> | | <center>[[File:MinerBeltV2.png]]</center> | ||
| Holds most of the gear and equipment you will need to mine. | | Holds most of the gear and equipment you will need to mine. | ||
| {{N/a}} | |||
|- id="Micro-Lite Jetpack" | |||
| Micro-Lite Jetpack | |||
| <center>[[File:Microjetpack0.png]]</center> | |||
| Provides air to breathe and the ability to freely navigate [[Space|outer space]], though its capacity is rather limited. See [[Engineering Objects#Micro-Lite Jetpack|Engineering Objects]] | |||
| {{N/a}} | | {{N/a}} | ||
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| <center>[[File:GeologicalScannerV2-32x32.png]]</center> | | <center>[[File:GeologicalScannerV2-32x32.png]]</center> | ||
| Use the scanner in your active hand to scan all rocks in view. The scanner will spit out a report and put [[Guide to Mining#Special Rocks|symbols]] on rocks with something out of the ordinary in them. Using it on a piece of asteroid will tell you specifically what ore is present, its toughness, any danger conditions, and the presence of any foreign items. | | Use the scanner in your active hand to scan all rocks in view. The scanner will spit out a report and put [[Guide to Mining#Special Rocks|symbols]] on rocks with something out of the ordinary in them. Using it on a piece of asteroid will tell you specifically what ore is present, its toughness, any danger conditions, and the presence of any foreign items. | ||
| 1 Metal, 1 Conductive Material, 1 Crystal | | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | ||
|- id="Geiger Counter" | |- id="Geiger Counter" | ||
| Geiger Counter | | Geiger Counter | ||
| <center>[[File:GeigerCounter-32x32.gif]]</center> | | <center>[[File:GeigerCounter-32x32.gif]]</center> | ||
| Upon encountering something radioactive while holding this in your hands or pocket (but not backpack), the dial moves back and forth, and the device clicks, just like in the movies. The further the dial goes, and the faster the clicking, the more intense the radiation detected. Every Miner equipment locker comes with one, the [[Making and Breaking#Mining Fabricator|mining fabricator]] can make one, and [[Quartermaster# | | Upon encountering something radioactive while holding this in your hands or pocket (but not backpack), the dial moves back and forth, and the device clicks, just like in the movies. The further the dial goes, and the faster the clicking, the more intense the radiation detected. Every Miner equipment locker comes with one, the [[Making and Breaking#Mining Fabricator|mining fabricator]] can make one, and [[Quartermaster#Radiation Emergency Supplies|Cargo's Radiation Emergency Supplies crate]] has two of them. | ||
| 1 Metal, 1 Conductive Material, 1 Crystal | | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | ||
|- id="Mining Satchel" | |- id="Mining Satchel" | ||
| Ore Satchel | | Ore Satchel | ||
| <center>[[File:MiningSatchel.png]]</center> | | <center>[[File:MiningSatchel.png]]</center> | ||
| Holds up to 50 units of ore. To quickly pick up ore, click and drag one piece onto the satchel and you will automatically begin grabbing all ore of that type in every space surrounding you. Clicking the satchel in your active hand will dump its contents onto the ground. Use it on a fabricator or crate to empty it into that container. | | Holds up to 50 units of ore. That's 50 individual pieces of ore; if you try to put a stack of ore inside, it'll split up the stack into separate pieces. To quickly pick up ore, click and drag one piece onto the satchel and you will automatically begin grabbing all ore of that type in every space surrounding you. Clicking the satchel in your active hand will dump its contents onto the ground. Use it on a fabricator or crate to empty it into that container. | ||
| 5 Fabric | | 0.5 Fabric | ||
|- id="Ore Scoop" | |- id="Ore Scoop" | ||
| Ore Scoop | | Ore Scoop | ||
| <center>[[Image:OreScoop.png]]</center> | | <center>[[Image:OreScoop.png]]</center> | ||
| This very useful utensil allows you to collect ore by merely walking over it. Simply insert an ore satchel, hold the scoop in your active hand and you're good to go. | | This very useful utensil allows you to collect ore by merely walking over it. Simply insert an ore satchel, hold the scoop in your active hand and you're good to go. If you want to swap in a new satchel, you can either 1) click on a satchel while the scoop is in your active hand (this process requires only one hand) or 2) pick up the satchel and click on the scoop while the satchel is in your active hand (i.e. you need a free hand for this one.) You can also click on a floor tile to dump out the ore onto the floor.<br><br>By default, it collects every [[#Ore|ore type]] except [[#Ice|ice]] and [[#Rock|rock]]. If you do want it to collect ice and rock, click on the ore scoop while it's empty (i.e. has no ore satchel) and in your hand. It'll tell you it's "Now collecting junk." as confirmation. You can toggle it off with the same procedure, at which point it'll say, "No longer collecting junk." | ||
| 1 Metal, 1 Conductive Material, 1 Crystal | | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | ||
|- id="Optical Meson Scanner" | |- id="Optical Meson Scanner" | ||
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| <center>[[File:MesonGogglesV2-32x32.png]]</center> | | <center>[[File:MesonGogglesV2-32x32.png]]</center> | ||
| See [[Engineering Objects#Optical Meson Scanner|Engineering Objects]]. Also allows you to see the composition of asteroids. | | See [[Engineering Objects#Optical Meson Scanner|Engineering Objects]]. Also allows you to see the composition of asteroids. | ||
| 3 Crystal, 2 Conductive Material | | 0.3 Crystal, 0.2 Conductive Material | ||
|- id="Breath Mask" | |- id="Breath Mask" | ||
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| <center>[[File:breathmask.png]]</center> | | <center>[[File:breathmask.png]]</center> | ||
| See [[Clothing#Breath Mask|Clothing]]. Required for full spacesuit gear. | | See [[Clothing#Breath Mask|Clothing]]. Required for full spacesuit gear. | ||
| 1 Fabric | | 0.1 Fabric | ||
|- id="Mining Headset" | |- id="Mining Headset" | ||
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|- id="Industrial Space Armor Set" | |- id="Industrial Space Armor Set" | ||
| Industrial Space Armor Set | | Industrial Space Armor Set | ||
| <center>[[Image:IndustrialSpaceHelmetV2.png]] [[Image: | | <center>[[Image:IndustrialSpaceHelmetV2.png]] [[Image:IndustrialSpaceSuitV3.png]]</center> | ||
| Replaces the standard spacesuit and helmet. | | Replaces the standard spacesuit and helmet. It still slows you as much as standard space gear does, but it provides excellent protection against explosions and reduces damage from radiation. The helmet and armor provide almost as much protection as the [[Security Objects#Helmet|helmet]] and [[Security Objects#|armor vest]] used by Sec. | ||
| | | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 0.5 Very High Density Matter | ||
|- id="Industrial Diving Armor Set" | |- id="Industrial Diving Armor Set" | ||
| Industrial Diving Armor Set | | Industrial Diving Armor Set | ||
| <center>[[Image:IndustrialDivingHelmet.png]] [[Image:IndustrialDivingSuit.png]]</center> | | <center>[[Image:IndustrialDivingHelmet.png]] [[Image:IndustrialDivingSuit.png]]</center> | ||
| An industrial diving helmet and suit set that replaces the standard diving suit and helmet. Same stats as the [[Guide to Mining#Industrial Space Armor Set|Industrial Space Armor Set]], but more cosmetically appropriate for underwater. While the item set is still called "Industrial Space Armor Set" in the menu, the [[Making and Breaking#Mining Fabricator|mining fabs]] on [[Oshan]] make these in lieu of the [[Guide to Mining#Industrial Space Armor Set|indy armor]]. | | An industrial diving helmet and suit set that replaces the standard diving suit and helmet. Same stats as the [[Guide to Mining#Industrial Space Armor Set|Industrial Space Armor Set]], but more cosmetically appropriate for underwater. While the item set is still called "Industrial Space Armor Set" in the menu, the [[Making and Breaking#Mining Fabricator|mining fabs]] on [[Oshan]] and [[Nadir]] make these in lieu of the [[Guide to Mining#Industrial Space Armor Set|indy armor]]. | ||
| | | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 0.5 Very High Density Matter | ||
|- id="Mechanized Boots" | |- id="Mechanized Boots" | ||
| Mechanized Boots | | Mechanized Boots | ||
| <center>[[Image:MechanizedBoots.png]]</center> | | <center>[[Image:MechanizedBoots.png]]</center> | ||
| | | Nullifies movement speed penalties from pulling/pushing heavy objects (e.g. corpses, the [[Nuclear Operative]]s' nuclear bomb) and wearing certain types of equipment (e.g. [[Engineering Objects#Engineering Space Suit|engineering space suits]]). Space/diving gear typically slows you down when worn, but these "mechboots" allow you to move as if unencumbered, restoring you to normal movement speed. | ||
| | | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 1 Significant Power Source | ||
|- id="Mechanised Diving Boots" | |- id="Mechanised Diving Boots" | ||
| Mechanised Diving Boots | | Mechanised Diving Boots | ||
| <center>[[Image:MechanisedDivingBoots.png]]</center> | | <center>[[Image:MechanisedDivingBoots.png]]</center> | ||
| Same as the standard [[#Mechanized Boots|mechanized boots]], but with a different sprite aesthetically more in line with the other diving gear. The [[Making and Breaking#Mining Fabricator|mining fabs]] on [[Oshan]] make these instead of the regular [[#Mechanized Boots|mechanized boots]], though it's just still called "Mechanised Boots" in the fabricator menu. | | Same as the standard [[#Mechanized Boots|mechanized boots]], but with a different sprite aesthetically more in line with the other diving gear. The [[Making and Breaking#Mining Fabricator|mining fabs]] on [[Oshan]] and [[Nadir]] make these instead of the regular [[#Mechanized Boots|mechanized boots]], though it's just still called "Mechanised Boots" in the fabricator menu. | ||
| | | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 1 Significant Power Source | ||
|- id="Large Ore Satchel" | |- id="Large Ore Satchel" | ||
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| <center>[[File:MiningSatchel.png]]</center> | | <center>[[File:MiningSatchel.png]]</center> | ||
| Like a regular satchel, but holds 100 ore instead of 50. | | Like a regular satchel, but holds 100 ore instead of 50. | ||
| | | 2.5 Fabric, 0.3 Extremely Tough Metal | ||
|- id="Cargo Transporter" | |- id="Cargo Transporter" | ||
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| <center>[[File:FlashlightOnV2-32x32.png]]</center> | | <center>[[File:FlashlightOnV2-32x32.png]]</center> | ||
| See [[General Objects#Flashlight|General Objects]]. Provides additional light if you opt to go exploring derelicts and other foreboding parts of space, but useless for mining. | | See [[General Objects#Flashlight|General Objects]]. Provides additional light if you opt to go exploring derelicts and other foreboding parts of space, but useless for mining. | ||
| 1 Metal, 1 Conductive Material, 1 Crystal | | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | ||
|- id="Space GPS" | |- id="Space GPS" | ||
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| Useful glowing strips that light up the area and require no power after deploying, can be ordered from Cargo. | | Useful glowing strips that light up the area and require no power after deploying, can be ordered from Cargo. | ||
| {{N/a}} | | {{N/a}} | ||
|- id="Jetpack" | |||
| Jetpack | |||
| <center>[[File:JetpackV2-32x32.png]]</center> | |||
| Bigger version of the [[#Micro-Lite Jetpack|micro-lite]]. (Though in Goonstation's source code, the micro-lite is technically a smaller version of the standard jetpack). See [[Engineering Objects#Jetpack|Engineering Objects]]. | |||
| 1 Extremely Tough Metal, 2 High Energy Conductor | |||
|- id="Jetpack MKII" | |- id="Jetpack MKII" | ||
| Jetpack MKII | | Jetpack MKII | ||
| <center>[[Image:JetpackMkII.png]]</center> | | <center>[[Image:JetpackMkII.png]]</center> | ||
| Your standard [[Engineering Objects#Jetpack|jetpack]] combined with [[Clothing#Flippers|flippers]], basically. | | Your standard [[Engineering Objects#Jetpack|jetpack]] combined with [[Clothing#Flippers|flippers]], basically. Slows you down in dry areas, but negates the slowdown from being in a fluid when activated. Fabricator recipe appears exclusively on [[Oshan Laboratory]] and [[Nadir]]. | ||
| | | 1.5 Sturdy Metal, 1 High Energy Conductor, 0.5 Power Source | ||
|} | |} | ||
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| <center>2</center> | | <center>2</center> | ||
| Starting equipment. Has 100 PU battery, and each use costs 2 PU, so it has 50 uses before it must be recharged at a [[#Recharger|recharger]]. Decent weapon when powered, but attacking people with it costs 10 PU per use. Capacity can be expanded with [[Murder#Power cells|other energy cells]]. Also available from the [[Quartermaster#Mining_Equipment|QM's Mining Equipment crates]]. | | Starting equipment. Has 100 PU battery, and each use costs 2 PU, so it has 50 uses before it must be recharged at a [[#Recharger|recharger]]. Decent weapon when powered, but attacking people with it costs 10 PU per use. Capacity can be expanded with [[Murder#Power cells|other energy cells]]. Also available from the [[Quartermaster#Mining_Equipment|QM's Mining Equipment crates]]. | ||
| 2 Sturdy Metal, 5 Conductive Material | | 0.2 Sturdy Metal, 0.5 Conductive Material | ||
|- id="Laser Drill" | |- id="Laser Drill" | ||
| Laser Drill | | Laser Drill | ||
| <center>[[File:LaserDrillV2.png]]</center> | | <center>[[File:LaserDrillV2.png]]</center> | ||
| <center> | | <center>2</center> | ||
| Has infinite charge. | | Has infinite charge. | ||
| | | 1.5 Sturdy Metal, 0.7 Extremely Tough Metal, 1 High Energy Conductor | ||
|- id="Power Hammer" | |- id="Power Hammer" | ||
| Power Hammer | | Power Hammer | ||
| <center>[[File:PowerHammerV2.png]]</center> | | <center>[[File:PowerHammerV2.png]]</center> | ||
| <center> | | <center>3</center> | ||
| Has a 100 PU battery, and each use costs 3 PU, so it holds 33 charges. Good weapon with an useful [[Murder#Special Attacks|special]] when powered on, but prolonged use can drain the battery quickly, as attacking people with it drains 15 PU each time. Charge can be refilled at a [[#Recharger|recharger]], and the hammer also accepts [[Murder#Power cells|other small power cells]]. Also available from the [[Quartermaster#Mining Equipment|QM's Mining Equipment crates]]. | | Has a 100 PU battery, and each use costs 3 PU, so it holds 33 charges. Weakens asteroids when powered. Good weapon with an useful [[Murder#Special Attacks|special]] when powered on, but prolonged use can drain the battery quickly, as attacking people with it drains 15 PU each time. Charge can be refilled at a [[#Recharger|recharger]], and the hammer also accepts [[Murder#Power cells|other small power cells]]. Also available from the [[Quartermaster#Mining Equipment|QM's Mining Equipment crates]]. | ||
| 1 High Density Matter, 8 Conductive Material | | 0.1 High Density Matter, 0.8 Conductive Material | ||
|- id="Concussive Gauntlets" | |- id="Concussive Gauntlets" | ||
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| <center>4</center> | | <center>4</center> | ||
| Worn on your hands and allows you to simply punch rocks with an empty hand. Infinite charges. Blocking unarmed while wearing them will charge up a slam attack, similar to the power hammer. | | Worn on your hands and allows you to simply punch rocks with an empty hand. Infinite charges. Blocking unarmed while wearing them will charge up a slam attack, similar to the power hammer. | ||
| | | 1.5 Extremely Tough Metal, 1.5 High Energy Conductor, 0.2 Power Source | ||
|- id="Low Yield Mining Explosives" | |- id="Low Yield Mining Explosives" | ||
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| {{N/a}} | | {{N/a}} | ||
| Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5. | | Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5. | ||
| 3 Metal, 3 Crystal, 7 Conductive Material | | 0.3 Metal, 0.3 Crystal, 0.7 Conductive Material | ||
|- id="Mining Explosive" | |- id="Mining Explosive" | ||
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| {{N/a}} | | {{N/a}} | ||
| A stronger variant of the mining explosive, also in packs of 5. | | A stronger variant of the mining explosive, also in packs of 5. | ||
| 7 Metal, 7 Crystal, | | 0.7 Metal, 0.7 Crystal, 1.5 Conductive Material | ||
|- id="Pickaxe" | |- id="Pickaxe" | ||
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| <center>1</center> | | <center>1</center> | ||
| Mostly useless for anything beyond basic rock. Unlimited uses. You basically get this whenever your powered pickaxe or power hammer runs out of charge/is deactivated, since their unpowered versions both have 1 toughness. | | Mostly useless for anything beyond basic rock. Unlimited uses. You basically get this whenever your powered pickaxe or power hammer runs out of charge/is deactivated, since their unpowered versions both have 1 toughness. | ||
| 1 Sturdy Metal | | 0.1 Sturdy Metal | ||
|- id="Power Shovel" | |- id="Power Shovel" | ||
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| <center>[[File:PowerShovel.png]]</center> | | <center>[[File:PowerShovel.png]]</center> | ||
| <center>0</center> | | <center>0</center> | ||
| Starting equipment for [[Engineer]]s and [[Cyborg#Engineering|Engineering cyborgs]] on [[Oshan Laboratory]], meant for digging holes for [[Geothermal_Generator#Geothermal_Capture_Vent|geothermal vents]] and acting as a stand-in for real tools if Miners are busy/absent. Rather weak, but adequate for basic rock and occasionally low-toughness ore, with some difficulty. Has 100 PU battery, and digging with it costs 2 PU, so it has. Okay weapon when powered, though attacking people with it drains 10 PU per use. It can be recharged at a [[#Recharger|recharger]] and also accepts [[Murder#Power cells|other energy cells]]. | | Starting equipment for [[Engineer]]s and [[Cyborg#Engineering|Engineering cyborgs]] on [[Oshan Laboratory]], meant for digging holes for [[Geothermal_Generator#Geothermal_Capture_Vent|geothermal vents]] and acting as a stand-in for real tools if Miners are busy/absent. Rather weak, but adequate for basic rock and occasionally low-toughness ore, with some difficulty. Has 100 PU battery, and digging with it costs 2 PU, so it has 50 uses before it needs to be recharged. Okay weapon when powered, though attacking people with it drains 10 PU per use. It can be recharged at a [[#Recharger|recharger]] and also accepts [[Murder#Power cells|other energy cells]]. | ||
| {{N/a}} | | {{N/a}} | ||
|} | |} | ||
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! class="unsortable" | Description | ! class="unsortable" | Description | ||
! class="unsortable" | Cost | ! class="unsortable" | Cost | ||
|- id="Arc Smelter" | |- id="Arc Smelter" | ||
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| <center>[[File:ConclaveA1984SensorSystem.png]]</center> | | <center>[[File:ConclaveA1984SensorSystem.png]]</center> | ||
| Like standard pod sensors, but with optical mason scanners and geological scanner for mining asteroids. | | Like standard pod sensors, but with optical mason scanners and geological scanner for mining asteroids. | ||
| 1 Power Source, 5 Crystal, 2 High Energy Conductor | | 0.1 Power Source, 0.5 Crystal, 0.2 High Energy Conductor | ||
|- id="Ore Scoop" | |- id="Alloyed Solutions Ore Scoop/Hold" | ||
| Ore Scoop/Hold | | Alloyed Solutions Ore Scoop/Hold | ||
| <center>[[File:OreHoldV2.png]]</center> | | <center>[[File:OreHoldV2.png]]</center> | ||
| Heavy-duty version of the [[Guide to Mining# | | Heavy-duty version of the [[Guide to Mining#Ore Scoop|ore scoop]] for pods, with a maximum capacity of 300 pieces of ore (not stacks, because this also separates any stacks it finds) but without the setting to collect rock and ice. Install and activate the system, fly over ore to collect it, drag & drop the pod onto an adjacent tile to empty out the hold when necessary. This component spawns near the mining pods. | ||
| {{N/a}} | | {{N/a}} | ||
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| Mining Phaser System | | Mining Phaser System | ||
| <center>[[File:MiningPhaserSystemV2.png]]</center> | | <center>[[File:MiningPhaserSystemV2.png]]</center> | ||
| Fires weak phaser bullets that can break rock in two hits and weaken ore-bearing rock, making it easier to break with low-tier mining tools, though they can't destroy it by themselves. Starting equipment for [[Mining Department#Oshan|Oshan's]] mining minisubs. | | Fires weak phaser bullets that can break rock in two hits and weaken ore-bearing rock, making it easier to break with low-tier mining tools, though they can't destroy it by themselves. Starting equipment for [[Mining Department#Oshan|Oshan's]] mining minisubs and pods used by people with the [[Traits#Pilot|Pilot trait]]. | ||
| | | 1 Sturdy Metal, 1 Conductive Material, 2 Crystal | ||
|- id="Plasma Cutter System" | |- id="Plasma Cutter System" | ||
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| <center>[[File:PlasmaCuttersV2.png]]</center> | | <center>[[File:PlasmaCuttersV2.png]]</center> | ||
| Shoots bolts of plasma that instantly dig through up to three rows of rock. | | Shoots bolts of plasma that instantly dig through up to three rows of rock. | ||
| | | 1 Power Source, 1 Extremely Tough Metal, 2 Extraordinarily Dense Crystalline Matter | ||
|- id="Rock Drilling Rig" | |- id="Rock Drilling Rig" | ||
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| <center>[[File:RockDrillingRigV2.png]]</center> | | <center>[[File:RockDrillingRigV2.png]]</center> | ||
| Digs up asteroids, one row at time. Cuts up pods and people like nobody's business. | | Digs up asteroids, one row at time. Cuts up pods and people like nobody's business. | ||
| | | 1 Power Source, 1 Extremely Tough Metal, 1 Extraordinarily Dense Crystalline Matter | ||
|- id="Recharger" | |- id="Recharger" | ||
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===Mineral Magnet Machinery=== | ===Mineral Magnet Machinery=== | ||
A subset of special mining machines specifically meant to be used with [[Cogmap1]]/[[Cogmap2 | A subset of special mining machines specifically meant to be used with [[Cogmap1]]/[[Cogmap2]]/[[Clarion]]'s mineral magnet. . | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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| <center>[[File:ItemFrameV3.gif]]</center> | | <center>[[File:ItemFrameV3.gif]]</center> | ||
| Required to repair the mineral magnet in case of catastrophic damage. Use it on the chassis. | | Required to repair the mineral magnet in case of catastrophic damage. Use it on the chassis. | ||
| 5 High Density Matter, | | 0.5 High Density Matter, 3 Dense Metal, 3 High Energy Conductor | ||
|- id="NT Magnet Link Array" | |- id="NT Magnet Link Array" | ||
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|- id="Mineral Accumulator" | |- id="Mineral Accumulator" | ||
| Mineral Accumulator | | Mineral Accumulator | ||
| <center>[[ | | <center>[[File:MineralAccumulatorV2.png]] [[File:MineralAccumulatorTargetSet.png]] [[File:MineralAccumulatorOnV2.gif]]</center> | ||
| Allows you to send large quantities of ore to a [[Quartermaster#Cargo Transporter|cargo pad]]. To use, select a destination first, drag the accumulator to the desired location and then turn it on. Any loose ore within an eight-tile radius will be pulled to the device and teleported to the cargo pad. Must be turned off before it can be moved again. The accumulator cannot be picked up, only dragged around.<br><br>The miners get one accumulator for free at the start of the shift. | | Allows you to send large quantities of ore (excluding [[#Rock|rock]] and [[#Ice|ice]]) to a [[Quartermaster#Cargo Transporter|cargo pad]]. To use, select a destination first, drag the accumulator to the desired location and then turn it on. Any loose ore within an eight-tile radius will be pulled to the device and teleported to the cargo pad. Must be turned off before it can be moved again. The accumulator cannot be picked up, only dragged around.<br><br>The miners get one accumulator for free at the start of the shift. | ||
| | | 2.5 Sturdy Metal, 1.5 High Energy Conductor, 0.2 High Density Matter | ||
|- id="Power Cell" | |- id="Power Cell" | ||
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| <center>[[File:PowerCellV2-32x32.png]]</center> | | <center>[[File:PowerCellV2-32x32.png]]</center> | ||
| See [[Engineering Objects#Power Cell|Engineering Objects]]. | | See [[Engineering Objects#Power Cell|Engineering Objects]]. | ||
| 4 Metal, 4 Conductive Material, 4 Any Material | | 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material | ||
|- id="Cerenkite Power Cell" | |- id="Cerenkite Power Cell" | ||
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| <center>[[Image:CerenkitePowerCellV2-32x32.png]]</center> | | <center>[[Image:CerenkitePowerCellV2-32x32.png]]</center> | ||
| A self-recharging power cell that any [[Cyborg|cyborg]] would be glad to have. Capacity is 15000. | | A self-recharging power cell that any [[Cyborg|cyborg]] would be glad to have. Capacity is 15000. | ||
| 4 Metal, 4 Any Material, 2 Cerenkite | | 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite | ||
|- id="Erebite Power Cell" | |- id="Erebite Power Cell" | ||
| Erebite Power Cell | | Erebite Power Cell | ||
| <center>[[Image:ErebitePowerCellV2-32x32.png]]</center> | | <center>[[Image:ErebitePowerCellV2-32x32.png]]</center> | ||
| Self-recharges more quickly than the cerenkite cell, but is also highly volatile. Capacity is | | Self-recharges more quickly than the cerenkite cell, but is also highly volatile. Capacity is 20000. | ||
| 4 Metal, 4 Any Material, 2 Erebite | | 0.4 Metal, 0.4 Any Material, 0.2 Erebite | ||
|} | |} | ||
===RockBox=== | |||
[[File:RockboxV2-32x32.gif|64px]] | |||
Full name, Rockbox(tm) Ore Cloud Storage Container, for storing ores and selling them to the rest of the crew. You insert the raw ore (i.e. no refined materials) into it (click-drag and clicking on it with the ore both work), mark it for sale, set a price, and the rest of the crew can buy the ore from fabricators and manufacturers. Simple as that. | |||
Miners set the base price, and the money that pays for that is evenly split among all their accounts (any amount that can't be evenly split goes to cargo's shipping budget). Meanwhile, the [[Quartermaster]]s set additional percent tax and minimum fee per ore amount from their [[Computers#QM's Console|console]], and the money for those fees/taxes goes to the shipping budget. There is also a 5 credit fee RockBox charges per transaction that doesn't got towards any budget; the QMs can waive this fee for a premium, again at their console. | |||
The [[Chief Engineer]] and [[Miner]]s have a [[PDA]] app called Rockbox™ Cloud Status that allows them to remotely check what kinds of ores are currently in the RockBox™, how many there are of each, how many have been sold so far, and how much they're currently going for. It is not possible to change the price or add/eject ore from the app, but it still saves trips to the RockBox™ itself. | |||
===The Quantum Telescope=== | ===The Quantum Telescope=== | ||
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===Abandoned Crates=== | ===Abandoned Crates=== | ||
[[File: | [[File:AbandonedCratesV7-Animated.png|128px]] | ||
Variously called "locked crates" and "loot crates", abandoned crates contain a large variety of goodies generally not found on the station/ship. Each crate is locked behind an anti-tamper device that also prevents it from being teleported. Luckily, you don't need to insert a key or put in a code; all you need to do is to smash the anti-tamper device with something does 10 damage or more (e.g. a [[General Objects#Fire Extinguisher|fire extinguisher]], a [[#Powered Pickaxe|powered pickaxe]]). Breaking the anti-tamper device unlocks the crate and allows it to be teleported. | |||
Each crate has at least three different items, each from one of the three categories listed below. You're guaranteed at least one item from each category, so hopefully you'll find something worthwhile, or, failing that, something ''other'' people might be interested in. <!-- Bulletpoints for if someone wants to give a complete list of possible items--> | |||
*Departmental: Things one of the crew departments might find useful, like a [[Cyborg#Teleporter Upgrade|teleporter upgrade]] for the [[cyborg]]s or a [[Medical Objects#ProBlender X Enzymatic Reclaimer Upgrade Module|ProBlender X enzymatic reclaimer upgrade module]] for medical. | |||
*Player: Unusual utility items like [[Clothing#Injector Belt|injector belts]], but also silly gimmicky stuff like [[Vehicles#Skateboard|skateboards]]. [[Security Objects#RP-4 Phaser Gun|Phasers]] are on the list as well, but so are space bears. Space bears are pretty dang vicious, but the chances of them appearing are rather rare. Plus, think of it this way: if you manage to defeat the bear, you also get the opportunity to saw off its [[Roboticist#ArmBear|arms]], which can really wreck shit up (for good and bad), so the loot is actually not the bear but the bear's arms. | |||
*Aesthetic: Stylish articles of clothing, because SS13 is really just a sci-fi-themed fashion simulator. | |||
There are | There are also four different crate sprites, but these are merely for variety. They do not indicate what kind of loot might be inside. | ||
===Rusted Crates=== | ===Rusted Crates=== | ||
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===Alien Artifacts=== | ===Alien Artifacts=== | ||
[[Image: | [[Image:AncientBig.gif|64px]] [[Image:MartianBig.gif|64px]] [[Image:WizardBig.gif|64px]] [[Image:EldritchBig.gif|64px]] [[Image:PrecursorBig.gif|64px]] | ||
Large items of unknown origin and purpose. Can be sent to the research wing for [[artifact research]]. | Large items of unknown origin and purpose. Can be sent to the research wing for [[artifact research]]. |
Latest revision as of 06:16, 19 November 2024
Mining can be dangerous, tedious, and boring. However no reward is without its risks. This guide provides the information you need to work as quickly and effectively as possible.
Ore
Ore is your main objective. You can send most unprocessed ore to the quartermaster to sell, and certain ores will also be useful to the roboticist, to the engineers, and to yourself to upgrade your equipment. Each ore carries a basic toughness that corresponds to the tool needed to mine it. Certain ores are dangerous and require special care. If you plan to sell them, remember that raw ore (i.e. not a block or ingot) is more valuable than processed alloys.
Note: Ores and gems won't be usable in the mining fabricator unless you process them with portable reclaimer first.
Name | Image | Ore | Classification | Toughness | Radioactive? | Description |
---|---|---|---|---|---|---|
Cobryl | Metal | No | Space silver! Decent money maker, and Science needs it to make chemical barrels. If you're a straggler stuck with nothing but a pick and barren fabricators, this is your breadwinner. Hand it to Cargo for some decent cash. Sells better as ore, so don't refine it. | |||
Syreline | Metal | No | Space platinum! Very difficult to mine without explosives and practically useless, but worth a king's ransom on the market. Give it to the Quartermaster! Sells better as ore, so don't refine it. | |||
Pharosium | Sturdy Metal, Conductor | No | Space copper! Very useful for roboticists and engineers and makes up half of a mining charge. If you like bombing rocks, this will be the first mineral to run out. | |||
Mauxite | Sturdy Metal | No | Space Iron! The roboticists make their friends and the engineers make their box frames out of this stuff, so they'll go through a lot. Makes up one quarter of a mining charge. | |||
Molitz | High Density Crystal | No | Space glass! Another useful material for the roboticist and engineer. Scientists can use it to make condensers for Chemistry, too. Makes up the last quarter of a mining charge. When heated it can release oxygen. Rarely, a special pink version called Molitz Beta will drop. When heated while under certain conditions, it can release Oxygen Agent b, in addition to oxygen, which helps with making plasma fires burn even hotter. This is highly desirable for Engineers and other atmospheric fiends, and you can imagine this would be a good addition to a chamber burn. The Research Director also starts with a briefcase with a little of this in it. | |||
Bohrum | Extremely Tough Metal | No | Space adamantium! The backbone of higher tier mining equipment, you'll want a lot of this in your fabricator to make anything worthwhile. | |||
Cerenkite | Sturdy Metal, Conductor, Extreme Power Source | Yes | Space uranium! Horribly radioactive, digging in without a heavy hazard suit is a slow suicide. Occupies the same fabricator niche as plasmastone, but specializes in very desirable cyborg power cells. | |||
Plasmastone | Crystal, Conductor, Significant Power Source | Yes | Space fuel! Mildly radioactive and may release flammable plasma gas when agitated, so take care with explosive charges and stuff it inside an ore satchel quickly. A few top-shelf mining goodies want this, but it's most useful refined into extra fuel in the engineering gas extractor. | |||
Erebite | Crystal, Conductor, Extreme Power Source | Yes | The Devil's plasmastone. As dangerous as it is rare, it makes a menacing pipebomb or an extremely fast-charging cyborg cell. Only available in uncommon asteroids located through the Quantum Telescope and rarely through the QM shipping market. Will cause a violent explosion when it is hit or it hits something. (e.g. thrown at someone) | |||
Claretine | Crystal, High Energy Conductor | No | Space MgB²! Required in bulk for all high-performance digging gear and industrial armor, the two most desirable things on a miner's wish list. | |||
Gold | Metal, Conductor, Reflective Material | No | Space gold! Worth a lot as raw ore to QMs. Don't smelt it unless you want to make them cry though. | |||
Koshmarite | Fabric/Organic, Crystal, Reflective Material | Yes | Uncomfortably pulsating fabric of unknown origin that emits mild levels of neutron radiation. Its plentiful abundance compared to plasmastone and cerenkite makes it valuable in Nano-fabricator recipes that call for large quantities of radioactive material. | |||
Viscerite | Fabric/Organic, Insulative Material | No | Martian meat! Can be used as raw material for the cloning apparatus, an Organic substance in the Nano-Fab, or as cloth material for fabricators, once processed. Can also be eaten! | |||
Char | Fabric/Organic | No | Space coal! Prime furnace fuel and secondary trade good for the quartermaster. | |||
Ice | Crystal, Conductor | No | Space water ice! Also completely worthless. The mineral accumulator and pod ore scoop do not collect ice, but the handheld ore scoop does if you toggle its "collect junk" setting. Will melt when you are holding it in your hand for too long. | |||
Rock | Sturdy Metal | No | Space dirt! Produced by mining asteroid tiles, they are omnipresent and ignored by automatic ore collectors such as the mineral accumulator and pod ore scoop, though the item version of the ore scoop does have a setting to collect rock. They sell for pretty much nothing, but refined rock does sport a unique marble patterning that makes it an attractive choice for construction. |
Gems
Certain gems are rare and valuable. A mined rock may contain only 1 gem at a time. Use your geological scanner to find gems quickly. If you plan to sell them, remember that raw gems are often more valuable than processed alloys.
Name | Image | Classification | Description |
---|---|---|---|
Gemstone | Crystal | Space jewels that come in three tiers (tier 1 being the hardest and densest). They have no value on the market, but the rarest gems function as a substitute for uqill. Tier 1: diamond, ruby, topaz, emerald, sapphire, amethyst Tier 2: jasper, garnet, peridot, malachite, lapis lazuli, alexandrite Tier 3: onyx, rose quartz, citrine, jade, aquamarine, iolite | |
Telecrystal | Crystal, Power Source | Shiny cones that let you break the laws of physics. Can be used in some machinery, for cyborg upgrades and be sold off for a good sum. You can also eat them! | |
Fibrilith | Fabric, Crystal, Insulative Material | Space asbestos. Can be processed into fabric with a reclaimer, used in the nano-crucible, or sold for small sums on the open market. | |
Uqill | Extraordinarily Dense Crystalline Matter | Crystallized scifi magic. Required for high-end mining gear, certain upgrades at robotics, always sells well at the cargo bay, and can be used to make replacement ammo for the RCD. | |
Miracle Matter | Crystal | Mineral wild card. Its level of "crystalline density" changes every round, allowing it to sometimes serve as a substitute for uqill. Can morph into different substances at welder-level temperatures or when struck. Makes excellent decor. | |
Starstone | Extraordinarily Dense Crystalline Matter | Extremely valuable, but can only be found in rusted crates located in the trench, extremely rare starstone asteroids located by the quantum telescope, and the remains of meteor showers. Sell them to Gragg, the NPC rockworm QM merchant, for a cool 25k-50k. Alternatively, you can use to infuse chemicals into metals and alloys in the the refining nano-fabricator. |
Special Rocks
Certain rocks may have special conditions on them. Using your geological scanner will give specific information and spit out symbols denoting these conditions.
Type | Symbol | Description |
---|---|---|
Icy | Always contains chunks of water ice in addition to other materials. | |
Super Dense | Has a hardness rating of 10 and is extremely difficult to break through. Super-dense asteroids tend to have a significant quantity of gems at their core, so the effort can be justified. | |
Weak | Rock has -1 toughness. | |
Dense | Rock has +1 toughness. | |
Hazardous | Rock contains either radioactive or volatile ore. Radioactive rock will glow blueish once exposed. Volatile ore will glow red when struck, giving you only a few moments to escape. | |
Foreign Object | Contains a smuggler stash, an artifact, a sleeping rock worm, or a geode. Poke it with the scanner to find out what. | |
Gem | Rock contains a gem. No reason not to crack it open. | |
Hotspot | Sections of Oshan Lab's Trench full of trapped geothermal energy. They don't have a special icon, but you'll know you've struck one when the rock you're breaking suddenly releases sparks and makes an rather ominous hissing sound. If you mine them out, the Engineers will love you for boosting their vent units' power generation. Contrary to popular belief, breaking them does not in of itself cause quakes, though it does make them worse. |
Geodes
Geodes are medium-sized rocks containing some sort of useful liquid or solid substance hidden inside, buried inside asteroids. Asteroid tiles with geodes inside are marked with a "Foreign Object" symbol during geological scanner and Mineral Magnet Controls computer scans, and hitting such a tile with a geological scanner will also mention "Large crystalline formations detected."
To access the substance within, you must use explosives; other mining tools will not suffice, no matter how strong they may be. Standard (not low-yield) mining charges will suffice for the weakest geodes, but higher tier ones will often require actual bombs or a strong Power Transmission Laser beam. You can click on the geode with a geological scanner to find out how much explosive power (in kiloblasts) is needed to break it.
There are two types of geodes, classified based on what's inside it:
- Crystal: Can contain, in order of most to least common, molitz, claretine, molitz beta (same probability as claretine, also releases agent B when broken), erebite, uqill, or starstone. Cracking it open yields some of the minerals inside; you can hit it with any mining tool to gather the rest.
- Fluid: Contains 100 to 400 units of a certain chemical. These are less common than the crystal ones, as they appear only 30% of the time. Oil is the most common, but cyanide, sulfuric acid, ants (breaking this one also spawns an angry worker fermid), and coagulated gnesis can appear too, with the last two being rarer than the others. Once broken open, you can obtain the liquid inside simply by clicking on the geode with a suitable container.
Other materials
These materials can't be found in asteroids, but you may encounter them when working with the arc smelter or a reclaimer. See the Ore Processing section for more details.
Equipment
Most equipment can be manufactured at the mining fabricator. This includes your basic beginning gear if you lose it or show up late and all of it is gone.
Note: The majority of ore and gems won't be usable in the mining fabricator unless you process them with a portable reclaimer first.
Starting Equipment
Item | Image | Description | Cost |
---|---|---|---|
Engineering Space Suit Set | See Engineering Objects. | 0.3 Fabric, 0.3 Metal, 0.2 Crystal | |
Engineering Diving Suit Set | See Engineering Objects for stats. Unlike the Engineers, you actually do need at least the suit so that the Trench doesn't incinerate you in half a second. | 0.3 Fabric, 0.3 Metal, 0.2 Crystal | |
Flippers | See Flippers. Again, technically unnecessary for mining in the trench, but it'll make moving underwater much easier. | 0.5 Rubber Material | |
Mining Belt | Holds most of the gear and equipment you will need to mine. | N/A | |
Micro-Lite Jetpack | Provides air to breathe and the ability to freely navigate outer space, though its capacity is rather limited. See Engineering Objects | N/A | |
Geological Scanner | Use the scanner in your active hand to scan all rocks in view. The scanner will spit out a report and put symbols on rocks with something out of the ordinary in them. Using it on a piece of asteroid will tell you specifically what ore is present, its toughness, any danger conditions, and the presence of any foreign items. | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | |
Geiger Counter | Upon encountering something radioactive while holding this in your hands or pocket (but not backpack), the dial moves back and forth, and the device clicks, just like in the movies. The further the dial goes, and the faster the clicking, the more intense the radiation detected. Every Miner equipment locker comes with one, the mining fabricator can make one, and Cargo's Radiation Emergency Supplies crate has two of them. | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | |
Ore Satchel | Holds up to 50 units of ore. That's 50 individual pieces of ore; if you try to put a stack of ore inside, it'll split up the stack into separate pieces. To quickly pick up ore, click and drag one piece onto the satchel and you will automatically begin grabbing all ore of that type in every space surrounding you. Clicking the satchel in your active hand will dump its contents onto the ground. Use it on a fabricator or crate to empty it into that container. | 0.5 Fabric | |
Ore Scoop | This very useful utensil allows you to collect ore by merely walking over it. Simply insert an ore satchel, hold the scoop in your active hand and you're good to go. If you want to swap in a new satchel, you can either 1) click on a satchel while the scoop is in your active hand (this process requires only one hand) or 2) pick up the satchel and click on the scoop while the satchel is in your active hand (i.e. you need a free hand for this one.) You can also click on a floor tile to dump out the ore onto the floor. By default, it collects every ore type except ice and rock. If you do want it to collect ice and rock, click on the ore scoop while it's empty (i.e. has no ore satchel) and in your hand. It'll tell you it's "Now collecting junk." as confirmation. You can toggle it off with the same procedure, at which point it'll say, "No longer collecting junk." |
0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | |
Meson Goggles | See Engineering Objects. Also allows you to see the composition of asteroids. | 0.3 Crystal, 0.2 Conductive Material | |
Breath Mask | See Clothing. Required for full spacesuit gear. | 0.1 Fabric | |
Mining Headset | Stay in touch and coordinate with your colleagues. Type say :e to talk over the engineering channel. | N/A |
Advanced Equipment
Item | Image | Description | Cost |
---|---|---|---|
Industrial Space Armor Set | Replaces the standard spacesuit and helmet. It still slows you as much as standard space gear does, but it provides excellent protection against explosions and reduces damage from radiation. The helmet and armor provide almost as much protection as the helmet and armor vest used by Sec. | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 0.5 Very High Density Matter | |
Industrial Diving Armor Set | An industrial diving helmet and suit set that replaces the standard diving suit and helmet. Same stats as the Industrial Space Armor Set, but more cosmetically appropriate for underwater. While the item set is still called "Industrial Space Armor Set" in the menu, the mining fabs on Oshan and Nadir make these in lieu of the indy armor. | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 0.5 Very High Density Matter | |
Mechanized Boots | Nullifies movement speed penalties from pulling/pushing heavy objects (e.g. corpses, the Nuclear Operatives' nuclear bomb) and wearing certain types of equipment (e.g. engineering space suits). Space/diving gear typically slows you down when worn, but these "mechboots" allow you to move as if unencumbered, restoring you to normal movement speed. | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 1 Significant Power Source | |
Mechanised Diving Boots | Same as the standard mechanized boots, but with a different sprite aesthetically more in line with the other diving gear. The mining fabs on Oshan and Nadir make these instead of the regular mechanized boots, though it's just still called "Mechanised Boots" in the fabricator menu. | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 1 Significant Power Source | |
Large Ore Satchel | Like a regular satchel, but holds 100 ore instead of 50. | 2.5 Fabric, 0.3 Extremely Tough Metal | |
Cargo Transporter | Sends stuff to a cargo pad. Use it in your active hand to pick a destination, then click on the target to teleport it. Has 8 uses before it must be recharged at a recharger. Compatible objects: crates, closets/lockers, gas canisters, large tanks and artifacts. |
N/A | |
Flashlight | See General Objects. Provides additional light if you opt to go exploring derelicts and other foreboding parts of space, but useless for mining. | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | |
Space GPS | Useless for mining, but can help you make your way back to the station if you ever get lost in space/the trench or find certain locations. See Space GPS for instructions on usage. | N/A | |
Material Analyzer | Shows the properties of raw as well as processed ore. | N/A | |
Sea Trench Map | Shows the layout of the Trench at roundstart. Available as both physical paper you can Examine and an app on your PDA. Colors:
|
N/A | |
Neon Lighting | Useful glowing strips that light up the area and require no power after deploying, can be ordered from Cargo. | N/A | |
Jetpack | Bigger version of the micro-lite. (Though in Goonstation's source code, the micro-lite is technically a smaller version of the standard jetpack). See Engineering Objects. | 1 Extremely Tough Metal, 2 High Energy Conductor | |
Jetpack MKII | Your standard jetpack combined with flippers, basically. Slows you down in dry areas, but negates the slowdown from being in a fluid when activated. Fabricator recipe appears exclusively on Oshan Laboratory and Nadir. | 1.5 Sturdy Metal, 1 High Energy Conductor, 0.5 Power Source |
Tools
Toughness Explained
The greater the difference between tool strength and rock hardness, the more difficult it is to tunnel through the asteroid. You can sometimes get lucky and break the rock with a lower strength tool, but the chance gets lower the greater the difference. Equipment with a strength at least equal to the rock's hardness rating is guaranteed to work on the first try. Having the Gamma Ray Exposure or Musculature Enhancement genes boosts tool strength by 1; having both does not give a higher boost.
Preset Tools
Item | Image | Toughness | Notes | Cost |
---|---|---|---|---|
Powered Pickaxe | Starting equipment. Has 100 PU battery, and each use costs 2 PU, so it has 50 uses before it must be recharged at a recharger. Decent weapon when powered, but attacking people with it costs 10 PU per use. Capacity can be expanded with other energy cells. Also available from the QM's Mining Equipment crates. | 0.2 Sturdy Metal, 0.5 Conductive Material | ||
Laser Drill | Has infinite charge. | 1.5 Sturdy Metal, 0.7 Extremely Tough Metal, 1 High Energy Conductor | ||
Power Hammer | Has a 100 PU battery, and each use costs 3 PU, so it holds 33 charges. Weakens asteroids when powered. Good weapon with an useful special when powered on, but prolonged use can drain the battery quickly, as attacking people with it drains 15 PU each time. Charge can be refilled at a recharger, and the hammer also accepts other small power cells. Also available from the QM's Mining Equipment crates. | 0.1 High Density Matter, 0.8 Conductive Material | ||
Concussive Gauntlets | Worn on your hands and allows you to simply punch rocks with an empty hand. Infinite charges. Blocking unarmed while wearing them will charge up a slam attack, similar to the power hammer. | 1.5 Extremely Tough Metal, 1.5 High Energy Conductor, 0.2 Power Source | ||
Low-Yield Mining Explosives | N/A | Plant on an asteroid to produce a small concussive blast. Will break nearby rocks and weaken rocks at the edge of its blast. Has a 5 second countdown. Starting equipment and can be made in the fabricator in sets of 5. | 0.3 Metal, 0.3 Crystal, 0.7 Conductive Material | |
Mining Explosive | N/A | A stronger variant of the mining explosive, also in packs of 5. | 0.7 Metal, 0.7 Crystal, 1.5 Conductive Material | |
Pickaxe | Mostly useless for anything beyond basic rock. Unlimited uses. You basically get this whenever your powered pickaxe or power hammer runs out of charge/is deactivated, since their unpowered versions both have 1 toughness. | 0.1 Sturdy Metal | ||
Power Shovel | Starting equipment for Engineers and Engineering cyborgs on Oshan Laboratory, meant for digging holes for geothermal vents and acting as a stand-in for real tools if Miners are busy/absent. Rather weak, but adequate for basic rock and occasionally low-toughness ore, with some difficulty. Has 100 PU battery, and digging with it costs 2 PU, so it has 50 uses before it needs to be recharged. Okay weapon when powered, though attacking people with it drains 10 PU per use. It can be recharged at a recharger and also accepts other energy cells. | N/A |
Custom Tools
In addition to these tools, you also design your own mining equipment using parts from the Mining Nanofabricator. These custom-made tools never run out of charge and most will hit multiple rocks at a time, but, depending on the material used in the tool head, will require a few hits to break rocks.
Item | Icon | Notes | Cost |
---|---|---|---|
Mining Tool | A tool for mining asteroids. Type of tool depends on components used. Optional modifier slot. Metal used for the base does not matter, feel free to use 10 stone, spare mauxite, or spare pharosium. | (10) Metal, (1) Mining Tool Head, (1) Optional Tool Mod | |
Tool head (Drill) | A Drill head. Goes 3 tiles forward and can break down rock in a couple of hits, depending on the hardness of the used material, with chitin being a good choice. | (5) Material | |
Tool head (Hammer) | A Hammer head. Goes 3 tiles wide and can break down rock in a couple of hits, depending on the density of the used material, with viscerite and mauxite being good choices. | (5) Material | |
Tool head (Blaster) | A Blaster head. Goes 2 tiles forward in a T-shape, but takes a lot of hits to break a rock. More conductive materials, such as pharosium and claretine make for stronger blasters. | (5) Material | |
Tool head (Pick) | A Pick head. Hits only one tile, but can break rock in just one or two hits, even with softer materials. Strength of the pick depends on both hardness and density. Molitz, having a decent amount of both stats, makes for great picks. | (5) Material | |
Tool mod (Concussive) | A mod for mining tools that increases Area of Effect. Concussive drills will hit a 3x4 tile area forward, concussive hammers will hit 5x4 area roughly centered on the wielder, and concussive blasters will hit in a 5x5 orb.
With 45 radioactive material being a lot, koshmarite tends to be your best option, as you can get plenty of them from a single Quantum Telescope koshmarite asteroid. The mod might be a little overkill since custom tools using basic materials are already quite efficient on their own, but if you want to bling out a mighty electrum blaster or iridium pick, go for it! Make sure you make the shaft out of Syreline too, you showoff! |
(45) Radioactive Material, (1) Explosive Charge | |
Space Suit Set | A space suit and helmet set, very much like the ones in EVA | (3) Cloth or Organic or Rubber, (3) Metal, (2) Crystal |
Machinery
Large mining machines can be used to harvest or process great deals of ore.
Item | Image | Description | Cost |
---|---|---|---|
Nano-Crucible | Ore can also be processed into alloys with various properties. For more information, refer to Ore Processing. | N/A | |
Mining Pod | Provided they've been upgraded with the right gear, pods can be a great asset for the miners. Please see Space Pod for more information. | N/A | |
Mining Minisub | The Oshan Lab counterpart to other stations' mining pods, and just as useful if equipped with the right gear, detailed below. Please see Space Pod for more information. | N/A | |
Conclave A-1984 Sensor System | Like standard pod sensors, but with optical mason scanners and geological scanner for mining asteroids. | 0.1 Power Source, 0.5 Crystal, 0.2 High Energy Conductor | |
Alloyed Solutions Ore Scoop/Hold | Heavy-duty version of the ore scoop for pods, with a maximum capacity of 300 pieces of ore (not stacks, because this also separates any stacks it finds) but without the setting to collect rock and ice. Install and activate the system, fly over ore to collect it, drag & drop the pod onto an adjacent tile to empty out the hold when necessary. This component spawns near the mining pods. | N/A | |
Mining Phaser System | Fires weak phaser bullets that can break rock in two hits and weaken ore-bearing rock, making it easier to break with low-tier mining tools, though they can't destroy it by themselves. Starting equipment for Oshan's mining minisubs and pods used by people with the Pilot trait. | 1 Sturdy Metal, 1 Conductive Material, 2 Crystal | |
Plasma Cutter System | Shoots bolts of plasma that instantly dig through up to three rows of rock. | 1 Power Source, 1 Extremely Tough Metal, 2 Extraordinarily Dense Crystalline Matter | |
Rock Drilling Rig | Digs up asteroids, one row at time. Cuts up pods and people like nobody's business. | 1 Power Source, 1 Extremely Tough Metal, 1 Extraordinarily Dense Crystalline Matter | |
Recharger | Recharges your powered pickaxes, power hammers, cargo transporters, and more. Simply click on it with the tool you want to recharge in your hand; if dings and flashes, that means it's fully charged your tool. There's always at least one on a table somewhere in the Mining Department, Mining Outpost, and Sea Turtle. | N/A |
Mineral Magnet Machinery
A subset of special mining machines specifically meant to be used with Cogmap1/Cogmap2/Clarion's mineral magnet. .
Item | Image | Description | Cost |
---|---|---|---|
Mining Magnet | This large, immobile magnet pulls in asteroid you can mine. For further information, see Miner. | N/A | |
Mineral Magnet Controls | A computer for controlling and accessing the condition of the mineral magnet. It comes with the following functions:
|
N/A | |
Mining Magnet Replacement Parts | Required to repair the mineral magnet in case of catastrophic damage. Use it on the chassis. | 0.5 High Density Matter, 3 Dense Metal, 3 High Energy Conductor | |
NT Magnet Link Array | Remote control for the mineral magnet (7 tile range) intended as an upgrade for mining pods. Interface with the magnet via Use Comms System in the Pod tab. | N/A | |
Mineral Accumulator | Allows you to send large quantities of ore (excluding rock and ice) to a cargo pad. To use, select a destination first, drag the accumulator to the desired location and then turn it on. Any loose ore within an eight-tile radius will be pulled to the device and teleported to the cargo pad. Must be turned off before it can be moved again. The accumulator cannot be picked up, only dragged around. The miners get one accumulator for free at the start of the shift. |
2.5 Sturdy Metal, 1.5 High Energy Conductor, 0.2 High Density Matter | |
Power Cell | See Engineering Objects. | 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material | |
Cerenkite Power Cell | A self-recharging power cell that any cyborg would be glad to have. Capacity is 15000. | 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite | |
Erebite Power Cell | Self-recharges more quickly than the cerenkite cell, but is also highly volatile. Capacity is 20000. | 0.4 Metal, 0.4 Any Material, 0.2 Erebite |
RockBox
Full name, Rockbox(tm) Ore Cloud Storage Container, for storing ores and selling them to the rest of the crew. You insert the raw ore (i.e. no refined materials) into it (click-drag and clicking on it with the ore both work), mark it for sale, set a price, and the rest of the crew can buy the ore from fabricators and manufacturers. Simple as that.
Miners set the base price, and the money that pays for that is evenly split among all their accounts (any amount that can't be evenly split goes to cargo's shipping budget). Meanwhile, the Quartermasters set additional percent tax and minimum fee per ore amount from their console, and the money for those fees/taxes goes to the shipping budget. There is also a 5 credit fee RockBox charges per transaction that doesn't got towards any budget; the QMs can waive this fee for a premium, again at their console.
The Chief Engineer and Miners have a PDA app called Rockbox™ Cloud Status that allows them to remotely check what kinds of ores are currently in the RockBox™, how many there are of each, how many have been sold so far, and how much they're currently going for. It is not possible to change the price or add/eject ore from the app, but it still saves trips to the RockBox™ itself.
The Quantum Telescope
A marvelous computer, with a rather unassuming appearance, for finding especially mineral-rich asteroids. Essentially, you try to guess where an object of choice is on a map, using circle size to guide your clicks.
- Click on the computer to boot it up. You should see a rather stunning picture of a galaxy and list of objects on the right.
- Select one of the items on the list to home in on it. Most of them will be a "celestial body", which are mineral-rich asteroids (i.e. what you'll probably choose if you're a Miner), but there are a few unique objects that lead to special Adventure Zone areas; more on them in their respective page.
- Click anywhere on the picture of the galaxy to guess where the thing you're looking for is. Center is a good place to start. After a short while, you'll see a circle. Here's an important clue: whatever you're the looking for is somewhere inside this circle, and the smaller it is, the closer you are to the object you're looking for.
- Click anywhere inside the circle to narrow down the distance between you and whatever you're looking for. You'll see another circle, overlaid over the previous one. If you get a smaller circle than before, your new guess is closer than your the previous. If it's larger, than it's farther.
- Continue clicking inside the new circles until you successfully guess where the object is.
- When two circles partially overlap, try clicking in the area where the circles overlap (not necessarily where their circumferences intersect).
- You can use your incorrect guesses to hone later guesses. For example, if you click north, south, east, and west a place, and the smallest circle is south, but the second smallest is east, try clicking towards the southeast.
When you successfully pinpoint the location of the object you're looking for, its name will change, and it'll turn green in the list on the right. You can then click on it in the list to bring up some options on what to do with the thing. Most of the time, the computer'll just ask you to save its location to the mineral magnet's database, but occasionally, you might get to choose one of the ores in the asteroid, among other things.
You can then pull it into the station's mineral magnet by going to the mineral magnet controller and picking the Activate telescope location option.
If the quantum telescope is destroyed or you just want to build a new one, you can build it as a console with the telescope circuit board.
Interesting Finds
In addition to ore and gems, you may unearth a variety of interesting objects and critters.
Rock Worms
Harmless creatures that will move around, eating up rocks, ore, and gems. If you can manage to kill one, you might get a surprise.
Abandoned Crates
Variously called "locked crates" and "loot crates", abandoned crates contain a large variety of goodies generally not found on the station/ship. Each crate is locked behind an anti-tamper device that also prevents it from being teleported. Luckily, you don't need to insert a key or put in a code; all you need to do is to smash the anti-tamper device with something does 10 damage or more (e.g. a fire extinguisher, a powered pickaxe). Breaking the anti-tamper device unlocks the crate and allows it to be teleported.
Each crate has at least three different items, each from one of the three categories listed below. You're guaranteed at least one item from each category, so hopefully you'll find something worthwhile, or, failing that, something other people might be interested in.
- Departmental: Things one of the crew departments might find useful, like a teleporter upgrade for the cyborgs or a ProBlender X enzymatic reclaimer upgrade module for medical.
- Player: Unusual utility items like injector belts, but also silly gimmicky stuff like skateboards. Phasers are on the list as well, but so are space bears. Space bears are pretty dang vicious, but the chances of them appearing are rather rare. Plus, think of it this way: if you manage to defeat the bear, you also get the opportunity to saw off its arms, which can really wreck shit up (for good and bad), so the loot is actually not the bear but the bear's arms.
- Aesthetic: Stylish articles of clothing, because SS13 is really just a sci-fi-themed fashion simulator.
There are also four different crate sprites, but these are merely for variety. They do not indicate what kind of loot might be inside.
Rusted Crates
AKA trench crates, crates of goodies haphazardly scattered about the Trench out in the open, easily identified by their slight glow in the darkness. There are many different possible sets of items, ranging from medical supplies to ores to mining gear to sometimes even guns and grenades.
Alien Artifacts
Large items of unknown origin and purpose. Can be sent to the research wing for artifact research.
Other
Easter eggs, combat drones, stockings, smuggler's caches... go around and explore!
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |
Department Guides | |
---|---|
Engineering | Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates |
Medsci | Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition |
Security | Security Officer · Contraband · Forensics · Space Law |
Service | Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments |
The AI | Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI |
Computers | Computers · TermOS · ThinkDOS · Packets |