Difference between revisions of "Computers"

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(Correct name/link for Operating Computer/Surgery Computer)
(→‎Simple computers: Note that the television should not be confused with security camera monitors that look like televisions)
 
(8 intermediate revisions by 3 users not shown)
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!scope = "col" style="width: 75%" class="unsortable" | Description
!scope = "col" style="width: 75%" class="unsortable" | Description


|- id="TV"
|- id="Television"
! TV
! Television
| <center>[[Image:SmallTV.png]]</center>
| <center>[[Image:TelevisionV2.png]]</center>
| Reality shows! Lets you look through certain cameras, such as [[Telescience|telescience's]] helmet cam. Portioned out here and there on the station, easiest to find in the [[Bar|bar]] and [[Crew Quarters|crew quarters]].
| Reality shows! Lets you look through certain cameras, such as [[Telescience|telescience's]] helmet cam. Portioned out here and there on the station, easiest to find in the [[Bar|bar]] and [[Crew Quarters|crew quarters]].  Not to be confused with [[Security Objects#Security Cameras|security cameras monitors]], some of which resemble old(er) TVs.  


|- id="Slot Machine"
|- id="Slot Machine"
Line 95: Line 95:
| Lets you control whether the turrets in the [[AI Chamber]]/[[Computer Core]]/[[AI Module Storage]]/[[AI Upload]] are on or off and whether they'll fire taser (stun) or laser (lethal) shots.
| Lets you control whether the turrets in the [[AI Chamber]]/[[Computer Core]]/[[AI Module Storage]]/[[AI Upload]] are on or off and whether they'll fire taser (stun) or laser (lethal) shots.


<!-- |- id="Lever Console"
|- id="Chemical Request Console"
! Chemical Request Console
| <center>[[File:Chem_request_console.png]]</center>
| See [[Chemistry#Chemical Request Console|Chemistry]].
<!--  
|- id="Lever Console"
! Lever Console
! Lever Console
| <center>[[Image:LeverConsole.png]]</center>
| <center>[[Image:LeverConsole.png]]</center>
| A computer in the [[Bridge#Manta|Bridge of the NSS ''Manta'']] that, when unlocked with a [[Heads of Staff]] ID, lets you control [[Manta#Ship Movement Mechanics|whether the submarine is moving]]. Red and up means the ship is moving, green and down means it's still. Each change is announced with a server-wide announcement, and it can only be activated every few minutes.-->
| A computer in the [[Bridge#Manta|Bridge of the NSS ''Manta'']] that, when unlocked with a [[Heads of Staff]] ID, lets you control [[Manta#Ship Movement Mechanics|whether the submarine is moving]]. Red and up means the ship is moving, green and down means it's still. Each change is announced with a server-wide announcement, and it can only be activated every few minutes.
-->
|}
|}


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! ID Computer
! ID Computer
| <center>[[Image:IDComputer.png]]</center>
| <center>[[Image:IDComputer.png]]</center>
| Lurks in [[Customs]] and sometimes one of the [[Security Checkpoints]]. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards and occasionally change PINs by the diligent HoP.
| Lurks in [[Customs]] and sometimes one of the [[Security Checkpoints]]. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards and occasionally change PINs by the diligent HoP. There are also specialized departmental ID computers the other [[Heads of Staff]] have in their offices which have more restricted ID changing capabilities.


|- id="AI Upload"
|- id="AI Upload"
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|- id="Data Terminal"
|- id="Data Terminal"
! Data Terminal
! Data Terminal
| <center>[[File:DataTerminal.png]]</center>
| <center>[[File:DataTerminalV2.png]]</center>
| If you want a computer to connect to a wired network, it needs two things: A network card, and to be built on top of one of these.
| If you want a computer to connect to a wired network, it needs to 1) have a [[ThinkDOS#Wired Network Card|network card]] and 2) be built on top of one of these.


|- id="Heavy Computer"
|- id="Heavy Computer"
Line 250: Line 256:
! Communications Console
! Communications Console
| <center>[[Image:CommunicationsComputer.png]]</center>
| <center>[[Image:CommunicationsComputer.png]]</center>
| A ThinkDOS computer with [[ThinkDOS#COMMaster|COMMaster]] pre-installed. Used to [[Calling_the_Escape_Shuttle|call/recall the emergency shuttle]]. Can also make announcements that are relayed to admins and track any large objects or mobs that leave the station [[Z-level]], which it considers "lost cargo". The [[Bridge|bridge]] has two, one in the main room and another in the [[Captains Quarters|captain's office]]. A third is located in the [[Armory]]. It's quite possible to [[Calling the Escape Shuttle#I can't figure this out, I'll just build my own!|build your own]] if the existing consoles have been destroyed.
| A ThinkDOS computer with [[ThinkDOS#COMMaster|COMMaster]] and [[ThinkDOS#RoleControl|RoleControl]] pre-installed. The former is used to [[Calling_the_Escape_Shuttle|call/recall the emergency shuttle]]. Can also make announcements that are relayed to admins and track any large objects or mobs that leave the station [[Z-level]], which it considers "lost cargo". The [[Bridge|bridge]] has two, one in the main room and another in the [[Captains Quarters|captain's office]]. A third is located in the [[Armory]]. It's quite possible to [[Calling the Escape Shuttle#I can't figure this out, I'll just build my own!|build your own]] if the existing consoles have been destroyed.


|- id="Medical Computer"
|- id="Medical Computer"
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! Portable Computer
! Portable Computer
| <center>[[Image:PortableComputerFolded.png]] [[Image:PortableComputer.png]]</center>
| <center>[[Image:PortableComputerFolded.png]] [[Image:PortableComputer.png]]</center>
| A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an universal (wired and wireless) network card by default - deploy the laptop on top of a data terminal to access the wired network. The power cell can be swapped by prying it out with a crowbar.
| A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an [[ThinkDOS#Omni_Network_Card|Omni Network Card]] by default - use the `periph` command to change modes between wired and wireless. The power cell can be swapped by prying it out with a crowbar.


|- id="Mainframe"
|- id="Mainframe"

Latest revision as of 21:06, 3 July 2024

The station is littered with Computers, which basically fall into three categories:

  • Simple. They are typically non-modular and serve a single purpose.
  • Normal. Built around a circuit board providing all the software. Most computers with a GUI, basically.
  • Heavy computers and terminals, built around a mainboard and usually some modules available from special vending machines. Either can run ThinkDOS or TermOS just fine, but OEM terminals tend to use TermOS, while heavy computers run ThinkDOS.

Want to build one? Check out Construction!

CompTech

CompTech.png

The vending machine in Tech Storage, which dispenses much of the equipment needed to build more complex computers, such as ones that can use ThinkDOS. When hacked, will also provide prize vending modules and wireless modules.

Simple computers

Item Image Description
Television
TelevisionV2.png
Reality shows! Lets you look through certain cameras, such as telescience's helmet cam. Portioned out here and there on the station, easiest to find in the bar and crew quarters. Not to be confused with security cameras monitors, some of which resemble old(er) TVs.
Slot Machine
SlotMachine.png
See General Objects.
Shuttle Control
ShuttleComputer.png
Remotely calls or sends off the mining station shuttle.
Arrivals Announcement Computer
ShuttleComputer.png
Found in a little side room in the Bridge. Announces new players joining the current round. By default, the announcement message is "$NAME has signed up as a $JOB", but it can be just about anything you want so long as it's within the Rules. Just be careful about apostrophes and other punctuation marks.
Announcement Computer
ShuttleComputer.png
Allows you to make, you guessed it, station/server-wide announcements, similar to the ones accompanying Random Events. Cargo Bay has one by default, and on Cogmap2, there's also on in the Bridge and every Head's office, serving each of their specific departments. All have a roughly two-minute timer between annoucements and require a ID with the relevant access.
Bank Records
BankRecordsComputer.png
Shows the station's three budgets (payroll, research and shipping), and lets you transfer money between them. Rarely used to set crewmembers' wages, and mess with their bank accounts. Keeps track of the total stipend, which contributes to total station profitability calculation at round end. The Head of Personnel keeps it in customs.
ATM
ATM.png
See General Objects.
Special ATM
FancyATM.png
A strange, freestanding teller machine in the HoP's quarters. Is it any different from the pedestrian ones in the corridor? Why does he need his own? How is it so fancy? These are just some of the mysteries involved.
Mineral Magnet Controls
MineralMagnetControls.png
See Miner.
Pathology Research Terminal
PathologyResearchTerminal.png
See Medical Objects.
Module Rewriter
ModuleRewriterV2.gif
See Medical Objects.
Wanted Poster Station
WantedPosterStation.png
See Security Objects.
Armory Authorization
ArmoryAuthorization.gif
See Security Objects.
Airbridge Computer
AirbridgeComputer.png
A fancy control panel with a fancy interface (that abhors older operating systems) for controlling the station's airbridges, the little hallways with white walls and blue tiling that are sort of like drawbridges or skybridges. It has three commands:
  • Retract draws it up, removing the airbridge.
  • Establish lowers it back down again, albeit without much air.
  • Pressurize attempts to refill and replace the air (or lack thereof) with standard O2-N2 air mix.
Turret Deactivation Control
TurretDeactivationControl.gif / TurretComputer.gif
Lets you control whether the turrets in the AI Chamber/Computer Core/AI Module Storage/AI Upload are on or off and whether they'll fire taser (stun) or laser (lethal) shots.
Chemical Request Console
Chem request console.png
See Chemistry.

Normal computers

Item Image Description
Security Camera Viewer
CCTVMonitor.png TVnew.png
See Security Objects.
Security Records
FileCabinet2.png
See Security Objects.
Arcade Machine
ArcadeMachine.png
See General Objects.
Robustris Pro Cabinet
RobustrisProCabinet.gif
See General Objects.
Barcode Computer
BarcodeComputer.png BarcodeComputerQM.png
Located in all Belt Hell depots. Select a destination terminal, slap the fresh barcode sticker on the crate and set it on the outbound conveyor - the cargo routers now know which way to shunt them. Miners use these to claim their cut from the profits.

The quartermaster has a special yellow terminal in the cargo bay that includes off-station merchants in the list of destinations.

ID Computer
IDComputer.png
Lurks in Customs and sometimes one of the Security Checkpoints. A handy way to check the crew manifest, but it's mostly used to burn new access privileges to inserted ID cards and occasionally change PINs by the diligent HoP. There are also specialized departmental ID computers the other Heads of Staff have in their offices which have more restricted ID changing capabilities.
AI Upload Computer
AIUploadComputer.png
Accepts AI law modules. Operate it to read all current laws, even the ones the AI is compelled to stay mum about. It's installed right inside the the AI's lair, two paces away from a heavy laser turret.
Robotics Control Computer
RoboticsComputer.png
Lists all active cyborgs, ghostdrones and AI cores on the station, and can be used to remotely activate their killswitches in an emergency.

Don't do that without a good reason, Jesus Christ!

Teleporter
TeleporterComputer.png
One third of the teleporter room. More understandable than the setup in the science wing, but dependent on tracking beacons.
Science Teleporter
ScienceTeleporterComputer.png
A Telescience essential. Must be decoded and adjusted for miscalibrations first.
Genetics Console
DNAConsole.png
See Medical Objects.
Cloning Console
CloningConsole.png
See Medical Objects.
Operating Computer
OperatingComputer.png
See Medical Objects.
General Alert Computer
GeneralAlertComputer.png
See Engineering Objects.
Shield Control Computer
EngineMaster.png
See Engineering Objects.
Engine Output Monitoring Computer
PowerMonitor.png
See Engineering Objects.
Solar Panel Control
SolarMonitor.png
See Engineering Objects.
Power Monitoring Computer
PowerMonitor.png
See Engineering Objects.
Engine Master
EngineMaster.png
See Engineering Objects.
Reactor Statistics Computer
ReactionStatisticComputer.gif
See Engineering Objects.
Quantum Telescope
GenericComputer.png
See Guide to Mining.
Magix System IV
WizardComputer.gif
See Wizard.
Supply Request Console
SupplyRequestConsole.png
A wish granter. Use this to send a material order to the quartermaster. If the stars align and he's got money to spare after his horrible drug spending, he'll oblige and send an appropriate crate your way! And you can give back by donating money to the QM budget through Request Supply Points. These consoles are located in each one of the Belt Hell docks and elsewhere on the station.
Quartermaster's Console
QuartermastersConsole.png
The QM's link to the world. This console is used to contact traders, inspect prices, broker deals and actually buy all the booze, bees and paint that the rest of the departments are clamoring for through the supply request system.

Advanced computers

Item Image Description
Data Terminal
DataTerminalV2.png
If you want a computer to connect to a wired network, it needs to 1) have a network card and 2) be built on top of one of these.
Heavy Computer
GenericComputer.png
Fits three modules, take 5 sheets of metal to build.
Communications Console
CommunicationsComputer.png
A ThinkDOS computer with COMMaster and RoleControl pre-installed. The former is used to call/recall the emergency shuttle. Can also make announcements that are relayed to admins and track any large objects or mobs that leave the station Z-level, which it considers "lost cargo". The bridge has two, one in the main room and another in the captain's office. A third is located in the Armory. It's quite possible to build your own if the existing consoles have been destroyed.
Medical Computer
MedicalComputerNew.png
See Medical Objects.
Security Computer
Secputer.gif
See Security Objects.
Personal Computer
ThinkDOSPCV2-32x32.gif
A simple consumer PC running ThinkDOS. Good for checking e-mail, printing horrible pamphlets from every printer on the network and stashing important ThinkDOS software on the hard drive.
Portable Computer
PortableComputerFolded.png PortableComputer.png
A portable computer also running ThinkDOS. Doesn't accept add-on cards, but comes with an Omni Network Card by default - use the `periph` command to change modes between wired and wireless. The power cell can be swapped by prying it out with a crowbar.
Mainframe
MainframeV2-32x32.gif
TermOS computers connect to these. They run all the software needed to interact with all the other junk that is connected to the mainframe. The TermOS article is more in-depth about all this.
Databank
DatabankV2-32x32.gif
Mainframe storage drives. Instead of modern floppies or internal modules, everything is on tapes. Easily, easily lost tapes.
Network Radio
NetworkRadioV2-32x32.gif
A relay for the radio signals used by the station's TermOS network. Usually manages the network's 145.9 and 114.9 frequencies.
Terminal
ComputerTerminal.png
Fits up to two modules (one of which pretty much has to be the ID scanner), requires 3 sheets of metal to build.
DWAINE Terminal
ComputerTerminal.png
The artlab is run through these, engineering has one for AI-engine interfacing and the RD has his personal office console. Has no floppy drive, but a terminal card (network/printer combo). Runs TermOS.

Supplementary Video

Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs
Department Guides
Engineering Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates
Medsci Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition
Security Security Officer · Contraband · Forensics · Space Law
Service Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments
The AI Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI
Computers Computers · TermOS · ThinkDOS · Packets