Difference between revisions of "Nuclear Engine"
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The first prototype nuclear engine was part of pre-modernization [[Mushroom Station]], located in space west of [[Engineering#Mushroom|Mushroom's Engineering deck]] and accessible by a retractable air bridge. If you had an [[admin]] spawn in the necessary materials and tweak certain variables, it was actually possible for the thing to produce power, while also releasing a deadly gas depending on the rods. Otherwise, it served no function but was still a nice place to stash bodies and loot you didn't want found. When Mushroom was partially modernized, the nuclear engine wreck got axed. | The first prototype nuclear engine was part of pre-modernization [[Mushroom Station]], located in space west of [[Engineering#Mushroom|Mushroom's Engineering deck]] and accessible by a retractable air bridge. If you had an [[admin]] spawn in the necessary materials and tweak certain variables, it was actually possible for the thing to produce power, while also releasing a deadly gas depending on the rods. Otherwise, it served no function but was still a nice place to stash bodies and loot you didn't want found. When Mushroom was partially modernized, the nuclear engine wreck got axed. | ||
The second was intended to be the power source for [[Manta]], like the real-life nuclear submarines that inspired it. The public playtests of the map showcased two huge turbines and a reactor core lifted straight from the original nuclear engine in [[Engineering#Manta|Engineering]], which were all at the time nonfunctional. Eventually, the engine would have used pipes carrying fluids and centrifuges processing nuclear ore (which at one point accidentally replaced the pathogen centrifuges in [[Pathology]], when the nuclear ones still had a [[Chemistry#ChemiCompiler|ChemiCompiler]] sprite). However, the mapmaker grew impatient, and the WIP nuclear engine was substituted with a [[ | The second was intended to be the power source for [[Manta]], like the real-life nuclear submarines that inspired it. The public playtests of the map showcased two huge turbines and a reactor core lifted straight from the original nuclear engine in [[Engineering#Manta|Engineering]], which were all at the time nonfunctional. Eventually, the engine would have used pipes carrying fluids and centrifuges processing nuclear ore (which at one point accidentally replaced the pathogen centrifuges in [[Pathology]], when the nuclear ones still had a [[Chemistry#ChemiCompiler|ChemiCompiler]] sprite). However, the mapmaker grew impatient, and the WIP nuclear engine was substituted with a [[Singularity Generator]]. | ||
Many of the associated components live on, as setpieces all across [[Z-level|the Debris Field]] and [[Adventure Zone]]. | Many of the associated components live on, as setpieces all across [[Z-level|the Debris Field]] and [[Adventure Zone]]. |
Revision as of 16:15, 21 November 2022
This page is about discontinued content. The following information is not current. It is kept for historical purposes. |
Goonstation has had two different versions of a nuclear-powered engine over the years. Neither has left prototype stage.
The first prototype nuclear engine was part of pre-modernization Mushroom Station, located in space west of Mushroom's Engineering deck and accessible by a retractable air bridge. If you had an admin spawn in the necessary materials and tweak certain variables, it was actually possible for the thing to produce power, while also releasing a deadly gas depending on the rods. Otherwise, it served no function but was still a nice place to stash bodies and loot you didn't want found. When Mushroom was partially modernized, the nuclear engine wreck got axed.
The second was intended to be the power source for Manta, like the real-life nuclear submarines that inspired it. The public playtests of the map showcased two huge turbines and a reactor core lifted straight from the original nuclear engine in Engineering, which were all at the time nonfunctional. Eventually, the engine would have used pipes carrying fluids and centrifuges processing nuclear ore (which at one point accidentally replaced the pathogen centrifuges in Pathology, when the nuclear ones still had a ChemiCompiler sprite). However, the mapmaker grew impatient, and the WIP nuclear engine was substituted with a Singularity Generator.
Many of the associated components live on, as setpieces all across the Debris Field and Adventure Zone.