Difference between revisions of "Nuclear Engine"

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The first prototype nuclear engine was part of pre-modernization [[Mushroom Station]], located in space west of [[Engineering#Mushroom|Mushroom's Engineering deck]] and accessible by a retractable air bridge. If you had an [[admin]] spawn in the necessary materials and tweak certain variables, it was actually possible for the thing to produce power, while also releasing a deadly gas depending on the rods. Otherwise, it served no function but was still a nice place to stash bodies and loot you didn't want found. When Mushroom was partially modernized, the nuclear engine wreck got axed.
The first prototype nuclear engine was part of pre-modernization [[Mushroom Station]], located in space west of [[Engineering#Mushroom|Mushroom's Engineering deck]] and accessible by a retractable air bridge. If you had an [[admin]] spawn in the necessary materials and tweak certain variables, it was actually possible for the thing to produce power, while also releasing a deadly gas depending on the rods. Otherwise, it served no function but was still a nice place to stash bodies and loot you didn't want found. When Mushroom was partially modernized, the nuclear engine wreck got axed.


The second was intended to be the power source for [[Manta]], like the real-life nuclear submarines that inspired it. The public playtests of the map showcased two huge turbines and a reactor core lifted straight from the original nuclear engine in [[Engineering#Manta|Engineering]], which were all at the time nonfunctional. Eventually, the engine would have used pipes carrying fluids and centrifuges processing nuclear ore (which at one point accidentally replaced the pathogen centrifuges in [[Pathology]], when the nuclear ones still had a [[Chemistry#ChemiCompiler|ChemiCompiler]] sprite). However, the mapmaker grew impatient, and the WIP nuclear engine was substituted with a [[Powering the station#The singularity engine|singularity engine]].
The second was intended to be the power source for [[Manta]], like the real-life nuclear submarines that inspired it. The public playtests of the map showcased two huge turbines and a reactor core lifted straight from the original nuclear engine in [[Engineering#Manta|Engineering]], which were all at the time nonfunctional. Eventually, the engine would have used pipes carrying fluids and centrifuges processing nuclear ore (which at one point accidentally replaced the pathogen centrifuges in [[Pathology]], when the nuclear ones still had a [[Chemistry#ChemiCompiler|ChemiCompiler]] sprite). However, the mapmaker grew impatient, and the WIP nuclear engine was substituted with a [[Singularity Generator]].


Many of the associated components live on, as setpieces all across [[Z-level|the Debris Field]] and [[Adventure Zone]].   
Many of the associated components live on, as setpieces all across [[Z-level|the Debris Field]] and [[Adventure Zone]].   

Revision as of 16:15, 21 November 2022

FoodPancakes.png This page is about discontinued content.
The following information is not current. It is kept for historical purposes.
The first nuclear engine.

Goonstation has had two different versions of a nuclear-powered engine over the years. Neither has left prototype stage.

The first prototype nuclear engine was part of pre-modernization Mushroom Station, located in space west of Mushroom's Engineering deck and accessible by a retractable air bridge. If you had an admin spawn in the necessary materials and tweak certain variables, it was actually possible for the thing to produce power, while also releasing a deadly gas depending on the rods. Otherwise, it served no function but was still a nice place to stash bodies and loot you didn't want found. When Mushroom was partially modernized, the nuclear engine wreck got axed.

The second was intended to be the power source for Manta, like the real-life nuclear submarines that inspired it. The public playtests of the map showcased two huge turbines and a reactor core lifted straight from the original nuclear engine in Engineering, which were all at the time nonfunctional. Eventually, the engine would have used pipes carrying fluids and centrifuges processing nuclear ore (which at one point accidentally replaced the pathogen centrifuges in Pathology, when the nuclear ones still had a ChemiCompiler sprite). However, the mapmaker grew impatient, and the WIP nuclear engine was substituted with a Singularity Generator.

Many of the associated components live on, as setpieces all across the Debris Field and Adventure Zone.


Archive
Former Features Discontinued Game Modes · Discontinued Syndicate Items · Construction Server · Old Constructions · Old Electronics · Old Material Science · Old Nuclear Engine · Ass Jam · Ass Jam Changelog · Guide to Pathology · Pathogen Symptoms · Pathology Research (old) · Pathology for Dummies (outdated) · Pathology Mutations · Beesmark's Goon Guide to Robust Security · Powering the station · Torpedoes
Discontinued Jobs Atmospheric Technician · Chemist · Communications Officer · Construction Worker · Elite Security · Head Surgeon · Intruder · Martian · Mechanic · Part-Time Vice Officer · Replicant · Spy · The Welder
Retired Maps Donut Station · Devstation · Mushroom Station · Chiron Outpost · Samedi · Linemap · Manta · Horizon · Destiny
Past Locales Prison Station · Syndicate Shuttle
Old Lore Chemical Information‎ · A Crash Course in Legal SOP · Creature Conspectus Original Edition · Dummies guide to material science (Old) · Frontier Justice: A Treatise on Space Law · Generator Startup Procedure (Old)‎ · Job Information · Mining Pocket Guide No. 1‎ · Mining Pocket Guide No. 2‎ · Old Storyline · So you've contracted a pathogen! · Standard Operating Procedure · Stations and Syndicates 8th Edition Rulebook · Torpedoes And You Aka How To Not Blow Yourself Up
Outdated Culture Pubbie Tears · Dumb Pubbies · Banned Camp · Android Data