User contributions
Jump to navigation
Jump to search
- 06:11, 22 July 2020 diff hist +826 Medical Doctor Rewrite Medical Doctor intro
- 05:45, 22 July 2020 diff hist +3 m Changelog oops! no bullet points!
- 05:45, 22 July 2020 diff hist +727 Changelog July 22nd update and rest of July 20th update
- 05:35, 22 July 2020 diff hist +1,492 Guide to Being Robust →Unarmed Combat: Punches and kicks and such
- 23:42, 21 July 2020 diff hist +113 Armory Update Cog2's armory page. Not much has happened it seems, besides antibio getting less flamers. Added a few links too. Also, they're called slugs not balls :beesassy:
- 22:10, 21 July 2020 diff hist 0 Security (place) Also, it's N2O. N2O is laughing gas, or nitrous oxide. NO2 is nitrogen dioxide.
- 22:08, 21 July 2020 diff hist +80 Security (place) Update Cog2's maint info. Still missing some but it can be covered on the pages for their respective rooms. More importantly, the tab needs to cover the Sec router
- 21:53, 21 July 2020 diff hist +134 Security (place) Don't forget the other things in the Defendant's Chair on Cog2
- 21:49, 21 July 2020 diff hist +311 Security (place) Update contents of Cog2's guard quarters, also mention its SecTech
- 21:41, 21 July 2020 diff hist +332 Security (place) Cog2 HoS office now has cute turtle. Also a Security Lockdown switch. Added more links to stuff too
- 21:26, 21 July 2020 diff hist +272 Brig Add bit of maint info about Cog2's Brig. No idea what's going on with Solitary though
- 21:08, 21 July 2020 diff hist +281 Brig Cog2's General Pop no longer has that regular wall section, solitary cells have lockdown switches, and their door timers are in a bit of a weird place
- 20:45, 21 July 2020 diff hist +62 Security (place) Cog2's Sec actually has two loyalty implant boxes. And medkits!
- 06:16, 21 July 2020 diff hist +66 Doctoring Note there are some items you can't put in your chest
- 06:16, 21 July 2020 diff hist −5 Implants Chest implants are now limited to normal size items.
- 06:11, 21 July 2020 diff hist +622 Changelog July 20th update
- 05:34, 21 July 2020 diff hist +1,096 Guide to Being Robust okay maybe it does involve throwing. so let's rename it again to mention both smashes and throws. also talk about both in the list and just generally add more details about them. It's getting kinda big!
- 04:55, 21 July 2020 diff hist 0 Guide to Being Robust excuse me it's called a body SMASH (I get why it kinda seems like a throw, but it's little misleading, since the throwing mechanic is quite used) (Also this won't break any links pretty sure)
- 04:51, 21 July 2020 diff hist +5 Guide to Being Robust Also decided to switch out colons for hyphens because bolded colons took kinda silly to me
- 04:49, 21 July 2020 diff hist +620 Guide to Being Robust Mention tabling in unarmed combat moves list, specify how long it can stun
- 02:15, 21 July 2020 diff hist +1,233 N User:Studenterhue/Races FUCK
- 01:41, 21 July 2020 diff hist +6 Janitor Specify it's the syndicate cleaner grenades that appear to be regular, also remove use of he 'cause that's not the default pronoun we use here :beesassy:
- 01:39, 21 July 2020 diff hist +49 User:Studenterhue/Nanotrasen Security Operative did i mention I found supplementary videos finally i did
- 01:28, 21 July 2020 diff hist +303 Security (place) Extend the mild castle metaphor in Destiny tab. Also, why are we assuming the HoS is a he
- 01:00, 21 July 2020 diff hist +2 ThinkDOS Update Securiton 9000->Securotron-5000
- 00:58, 21 July 2020 diff hist +1 Cyborg Update Securiton 9000->Securotron-5000
- 00:55, 21 July 2020 diff hist +450 Security Checkpoints Update Destiny's tab (mention sec vendor, remove reference to traitors taking sec gear from here, correct SecVend to SecTech), add lot more links, more location info, and info on where the room gets its power
- 00:29, 21 July 2020 diff hist +258 Security (place) Destiny's Armory is now attached to the equipment room and locked behind an armory auth computer. Equipment room and sec office now have bit more stuff. HoS office has a cute turtle. Map image really needs updating
- 00:14, 21 July 2020 diff hist +151 Armory oh no forgot to explain what the special equipment locker is on Cog1's tab. I'll just paste it from Destiny's.
- 00:13, 21 July 2020 diff hist +276 Armory Update Destiny's Armory. Hasn't changed much, mostly got a Special equipment locker now. And apparently its anti-bio crate just has two flamers. Also added where its power comes from.
- 00:05, 21 July 2020 diff hist −816 Armory Update Cog1s' armory contents, finally. Went with a list of items rather than list of purposes and items used for that purpose, since a lot of gear fulfills multiple roles.
- 23:54, 20 July 2020 diff hist +2 Brig Update Securiton 9000->Securotron-5000
- 23:51, 20 July 2020 diff hist +3 Security Objects It has come to my attention that the Securiton 9000 is actually called the Securotron-5000.
- 23:30, 20 July 2020 diff hist +797 Brig Cog1 tab: Some armory gear got moved in there, it also got medical supplies years back. Brig divider buttons are at each door timer now. Mentioned it has a belt hell router too. Also, no more segways in there :pensivecowbread:
- 23:24, 20 July 2020 diff hist +112 Security (place) Uhh...mention Cog1's sec has a sec weapons vendor now. Maybe we could talk more what else is in there too. Feels a little skimpier than usual.
- 22:24, 20 July 2020 diff hist +308 Security Checkpoints Add wire info for Cog1's tab, note Cog1's checkpoints now have wall chargers rather than rechargers and Sec equipment lockers mostly have armor, mention each has a Security Weapons Vendor
- 21:48, 20 July 2020 diff hist +93 Hosting a server The map overrides are no longer straight after the bee :(
- 21:46, 20 July 2020 diff hist +634 Hosting a server Starting the round early
- 21:32, 20 July 2020 diff hist +11 Syndicate Items frick the swat gloves usage tip still references its old function
- 21:23, 20 July 2020 diff hist −62 Hosting a server Update another old Discord link, remove reference to...THAT thread, explain who could help you in #imcoder now that Haine is gone :(
- 21:20, 20 July 2020 diff hist +1,186 Hosting a server Talk about that __secret.dme file step and its associated error
- 20:28, 20 July 2020 diff hist −10 Hosting a server Update Discord server link to one that leads to the #rules channel rather than #general
- 05:13, 20 July 2020 diff hist +203 SS13 Wiki:Current events more crap onto the MechComp pile
- 05:12, 20 July 2020 diff hist −132 SS13 Wiki:Current events Kudzu seed spread limits, check, mounted defib, check.
- 05:08, 20 July 2020 diff hist +661 Changelog July 19th update
- 05:06, 20 July 2020 diff hist +92 Guide to Genetics New biomass manipulation effect: now it doesn't kill you! Also, add link to section explaining chromosomes.
- 04:57, 20 July 2020 diff hist +374 Random Events Mention how kudzupeople come from kudzu and how event kudzu (presumably) has no limit
- 04:48, 20 July 2020 diff hist +100 Syndicate Items Mention that kudzu now has a spread limit. Move the tip about what harms it into the main body, mention kudzumen too
- 04:33, 20 July 2020 diff hist +366 Medical Objects Add mounted defib
- 04:17, 20 July 2020 diff hist +1,317 ThinkDOS Add list of commaster commands, generalize the info about problems with calling shuttle into problems with commaster commands in general, add Main template leading into Calling the Escape Shuttle
- 03:21, 20 July 2020 diff hist +135 Computers Comms console also does announcements and tracks stuff that leaves the z-level
- 01:21, 20 July 2020 diff hist +38 Construction Also, you get the item you put into the microwave when you wrecked it back.
- 01:20, 20 July 2020 diff hist +999 Construction Add instructions on how to deconstruct a microwave. Guess I'll move the instructions on breakign it to a new tab, Wrecking. We'll probably have to sort out similar things for the other machines.
- 01:05, 20 July 2020 diff hist +87 Armory Oh, yeah, guess Oshan's Armory has an intercomm too. I should also specify CCW starting from top left. Forgot to mention in previous edit, maybe cover crates in Sec Objects and then link to there?
- 01:03, 20 July 2020 diff hist +183 Armory Update Oshan's tab, mostly by reorganizing how the list of items is rearranged and going into more depth about its entrances. Not a lot of changes: anti-bio crate has a lot more stuff, and special equipment has different stuff now.Gave link to latter.
- 00:48, 20 July 2020 diff hist +671 Interrogation Room Talk about other things Oshan's Interrogation room has, like a chute leading into it and some medical supplies, plus add where the power comes from. Also, Detective can enter this room.
- 00:36, 20 July 2020 diff hist −1 Brig Also I'd argue Oshan's Brig is like a whole wing rather than just a corner
- 00:35, 20 July 2020 diff hist +413 Brig Note Oshan's Solitary Cells now have plasmaglass and vending machines rather than reinforced walls, added maint info about where the place gets power.
- 00:24, 20 July 2020 diff hist +914 Beepsky's House Flesh out Oshan tab: turns out Beepsky's house is really decked out. It also has maint info for it all.
- 00:15, 20 July 2020 diff hist +645 Security (place) Basically, update the oshan tab: mention its sec vendor and the new armory entrance, fill in some info on where some rooms get their power, fix a link to Security Computer
- 00:14, 20 July 2020 diff hist −1 m Security Objects what's with this stray '
- 23:49, 19 July 2020 diff hist +181 Engineering Objects Bullet point the info given by the dowsing rod, explain what it does when it encounters overlapping hotspots
- 23:44, 19 July 2020 diff hist +705 Engineering Objects →Geothermal Capture System Components: where to find all this shit
- 21:56, 19 July 2020 diff hist −36 Powering the station RIP holding flippers to negate fluid slowdown
- 21:56, 19 July 2020 diff hist +563 Powering the station Where to find essential gear for setting up hotspots
- 21:43, 19 July 2020 diff hist +296 Engineer →The Geothermal Capture System: where to generally find them too I suppose
- 21:39, 19 July 2020 diff hist +562 Guide to Being Robust Explain grabs under the Unarmed Combat section, lump suplex and pin under it since you need grabs for those
- 20:58, 19 July 2020 diff hist +18 m Guide to Being Robust Bold the unarmed moves listed, wow
- 20:54, 19 July 2020 diff hist +229 m Engineer →The Geothermal Capture System: I guess more links here wouldn't hurt
- 20:24, 19 July 2020 diff hist +254 File:Shinai.png Assign to Object Sprites, add short description and attribution current
- 20:22, 19 July 2020 diff hist +100 File:Closed.png Assign to Object Sprites, add short description and attribution current
- 20:21, 19 July 2020 diff hist +199 File:DouAndTare.png Assign to Object Sprites, add short description and attribution current
- 20:20, 19 July 2020 diff hist +156 File:Kote.png Assign to Object Sprites, add short description and attribution current
- 20:14, 19 July 2020 diff hist +148 File:Men.png Assign to Object Sprites, add short description and attribution current
- 19:55, 19 July 2020 diff hist +123 File:AIRoom&Netcafe2.png Reassign to Historical Map Images since it's an old version of a map, add small description, note differences from previous versions, remove delete template current
- 19:53, 19 July 2020 diff hist +46 File:AIRoom&Netcafe.png Reassign to Historical Map Images since it's an old version of a map, add small description, remove delete template current
- 19:52, 19 July 2020 diff hist +4 File:AIModule&Upload.png Reassign to Historical Map Images, since it's not only an old map but an old version of it too, add small description current
- 19:40, 19 July 2020 diff hist +127 File:ATM Machine Machine.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite, remove delete template, add description current
- 19:38, 19 July 2020 diff hist +37 File:ATMBank.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite, remove delete template current
- 19:38, 19 July 2020 diff hist +67 File:Aircan.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite, remove delete template, add short description current
- 19:35, 19 July 2020 diff hist +66 File:ANDComponent.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite, remove delete template current
- 19:34, 19 July 2020 diff hist +53 File:AbandonedCrateNew.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite, remove delete template, add description current
- 19:34, 19 July 2020 diff hist +77 File:Abandonedcrate.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite, remove delete template, add description current
- 19:24, 19 July 2020 diff hist +140 File:22CustomAmmoBox.png This one...actually is used by the game!
- 19:19, 19 July 2020 diff hist +134 File:40mmHEGrenades.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite, remove delete template current
- 19:18, 19 July 2020 diff hist +43 File:308Magazine.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite, remove delete template current
- 19:17, 19 July 2020 diff hist +65 File:40mmGrenades.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite, remove delete template current
- 19:11, 19 July 2020 diff hist +73 Vampire Mention the blood orbs that float around you when using Blood Steal.
- 19:10, 19 July 2020 diff hist +335 Changelog July 18th update
- 01:20, 19 July 2020 diff hist +247 Getting Started I suppose we have three servers now
- 01:10, 19 July 2020 diff hist −53 Game Modes No more Gang for Intrigue at the moment
- 05:43, 18 July 2020 diff hist +24 Changeling Shamblers can no longer sprint. Also moved and rewrote a few parts of the intro around, so there's a general abilities->innate traits->downsides flow, unlike before. Changed POV used (2nd->3rd) when necessary.
- 05:25, 18 July 2020 diff hist +50 Game Modes Intrigue now includes Gang, if 20 or more players ready up at roundstart. It's also just Goon RP now.
- 05:22, 18 July 2020 diff hist +60 Construction Worker instead of wire, construction workers now get a deconstructor on their starting belt
- 05:19, 18 July 2020 diff hist −273 SS13 Wiki:Current events Covered cloner's advanced genetic analysis. But now there's even more sprites
- 05:17, 18 July 2020 diff hist +491 Vampire reagents don't carry over when vampires drink blood
- 05:05, 18 July 2020 diff hist −63 Traits Security Training no longer grants chairflip immunity
- 05:04, 18 July 2020 diff hist −191 Wrestler Sec Training no longer makes you immune to chairflips
- 04:39, 18 July 2020 diff hist +434 Changelog July 17th update
- 04:35, 18 July 2020 diff hist +1,203 Geneticist Add section on the Cloner, mostly so I can talk about Advanced Genetic Analysis
- 04:02, 18 July 2020 diff hist −1 m Guide to Botany An radioactive element->a radioactive element
- 04:01, 18 July 2020 diff hist +804 Medical Doctor What Advanced Genetic Analysis does
- 03:28, 18 July 2020 diff hist −11 Game FAQ Update policy about medals
- 03:28, 18 July 2020 diff hist +36 Game FAQ →OH GOD IM A TRAITOR AND I DONT KNOW WHAT TO DO: Generalize into antag, because most of this stuff applies to antags in general (besides it acts like such anyways)
- 03:26, 18 July 2020 diff hist 0 m Game FAQ Move "how do I buckle" a bit higher up, it's pretty common
- 03:24, 18 July 2020 diff hist +9 Game FAQ Rename Control to Controls and Chat so I can lump the questions about OOC and radio under it. In this way, we have the questions most relevant to newbies in one section.
- 03:16, 18 July 2020 diff hist +198 Game FAQ The other big you might not be breathing, crit.
- 06:35, 17 July 2020 diff hist −29 Quartermaster Anti-singulo pack's not manta-only any more
- 06:34, 17 July 2020 diff hist +870 Changelog Rest of July 16th update
- 06:30, 17 July 2020 diff hist −98 SS13 Wiki:Current events Covered cocktail shaker, keybinds, and started some work on the advanced genetic analysis option on the cloner
- 06:28, 17 July 2020 diff hist +182 Guide to Genetics Oh yeah Advanced Genetic Analysis increases cloning time too. Forgot to mention in last edit, but it seems like you need two activators to get the research cost reduction now
- 06:17, 17 July 2020 diff hist +619 Guide to Genetics What that Advanced Genetic Analysis does
- 06:01, 17 July 2020 diff hist +828 Guide to Genetics You keep potential after death but not active effects, unless you get cloned with genetic analysis on. Hammer this in at a few points.
- 05:20, 17 July 2020 diff hist +57 Geneticist Still need to put clones in scanner, but for a different reason.
- 04:43, 17 July 2020 diff hist +27 Foods and Drinks Plate smash also launches shards
- 04:31, 17 July 2020 diff hist +37 m Quartermaster Add link to Foods and Drinks page's cocktail shaker entry
- 04:22, 17 July 2020 diff hist +943 Game FAQ add section on keybinds
- 00:26, 17 July 2020 diff hist +19 m Foods and Drinks pour what into the shaker motherfucker
- 00:25, 17 July 2020 diff hist +779 Foods and Drinks Add cocktail shaker, finally
- 23:11, 16 July 2020 diff hist +396 Changelog July 16th update so far
- 05:47, 16 July 2020 diff hist +286 SS13 Wiki:Current events Been a few MechComp updates though
- 05:45, 16 July 2020 diff hist +982 Changelog July 15th update
- 05:42, 16 July 2020 diff hist −166 SS13 Wiki:Current events Got sec loadout pinpointers and effects of the Trench on vampires
- 05:31, 16 July 2020 diff hist +227 Seafloor How blob, vampire, and changeling work on the seafloor
- 05:23, 16 July 2020 diff hist +101 Vampire Vampires: indeed weak to the seafloor
- 05:01, 16 July 2020 diff hist +71 General Objects How to configure the pinpointer
- 05:00, 16 July 2020 diff hist +443 Security Officer Sec loadouts also come with a pinpointer
- 04:52, 16 July 2020 diff hist −1 m General Objects that's not how vendor is spelled
- 04:52, 16 July 2020 diff hist +416 General Objects The secrets of the pinpointer, plus sec gets them too
- 04:41, 16 July 2020 diff hist +157 Security Objects Sec vendor loadouts also come with a pinpointer
- 05:49, 15 July 2020 diff hist +168 Getting Started Equip key now also puts things into your inventory
- 05:47, 15 July 2020 diff hist +266 Game FAQ Equip key now also puts things into your inventory
- 05:40, 15 July 2020 diff hist −1 SS13 Wiki:Current events stupid extra ]
- 05:38, 15 July 2020 diff hist −132 SS13 Wiki:Current events Got new cardboard box functions, now need info on kudzu spread limits
- 05:34, 15 July 2020 diff hist +130 SS13 Wiki:Current events Few more sprites that need updating
- 05:26, 15 July 2020 diff hist −201 Spy Thief Galoshes no longer spawn in the custodial closets
- 05:24, 15 July 2020 diff hist −191 Mini Custodial Closet Mini Custodial Closets no longer have galoshes either. Don't actually remember if Cog2 does have a cleanbot but *shrug
- 05:01, 15 July 2020 diff hist −305 Custodial Closet Galoshes no longer spawn in the janitor supplies locker
- 04:59, 15 July 2020 diff hist −104 Janitor Galoshes now only spawn on the Janitor
- 04:57, 15 July 2020 diff hist +947 Changelog July 14th update
- 04:33, 15 July 2020 diff hist +726 Construction Add entry for crates
- 04:13, 15 July 2020 diff hist +589 Construction Update cardboard box instructions to account for how you can make your own boxes
- 21:42, 14 July 2020 diff hist +606 Clothing More info about cardboard boxes, namely you can make your own and draw faces on them
- 21:40, 14 July 2020 diff hist +4 Clown XP does NOT affect anything, not XP DOES
- 06:06, 14 July 2020 diff hist +324 SS13 Wiki:Current events Have a couple of syndicate item resprites required
- 05:58, 14 July 2020 diff hist −84 SS13 Wiki:Current events Well got clown XP
- 05:56, 14 July 2020 diff hist +659 Changelog July 13th update
- 05:46, 14 July 2020 diff hist −21 Clothing You can wear PDAs in your ID slots by themselves, without having to insert an ID
- 05:34, 14 July 2020 diff hist +132 Game FAQ Take a page from the RP section and group the questions into sections
- 05:16, 14 July 2020 diff hist +293 Clown Try out similar for XP table, making things center aligned by default and shortening XP Earned to XP Gain
- 05:10, 14 July 2020 diff hist +203 m Clown In summary, try a new formatting for the table of rewards. Everything's centered by default, and Level Unlocked is now Level Required, mostly to make an easier abbreviation
- 05:02, 14 July 2020 diff hist +3 m Spacebux still have to avoid comma mistakes though
- 05:02, 14 July 2020 diff hist −99 Spacebux You don't even have to enter your pin for Spacebux transfers now
- 05:01, 14 July 2020 diff hist −1 Clown Stupid double parenthesis
- 05:00, 14 July 2020 diff hist +1,408 Clown ...and clown rewards
- 04:34, 14 July 2020 diff hist +1,581 Clown Add section on earning Clown XP...
- 05:54, 13 July 2020 diff hist +119 SS13 Wiki:Current events oh but there's a few sprites needed
- 05:49, 13 July 2020 diff hist −1 Changelog frick missed a >
- 05:49, 13 July 2020 diff hist +2,077 Changelog July 12th update. Sure is a lot
- 05:44, 13 July 2020 diff hist +192 Ass Jam Changelog July Ass Jam update
- 05:42, 13 July 2020 diff hist −188 Ass Jam RIP Pullse
- 05:40, 13 July 2020 diff hist +253 SS13 Wiki:Current events But oh there's some sprites I missed
- 04:30, 13 July 2020 diff hist −303 SS13 Wiki:Current events yay, got new stun gloves functionality and gang pullspeed penalty immunity
- 04:26, 13 July 2020 diff hist +50 Gang Janktank also offers reduction of movespeed penalty
- 04:21, 13 July 2020 diff hist +396 Gang You can pull members of your own gang without movespeed penalty.
- 03:34, 13 July 2020 diff hist +37 Guide to Being Robust Stun glove sparks go in cardinal directions
- 02:08, 13 July 2020 diff hist +40 Construction Also the sparks can only go in 8 cardinal directions
- 01:39, 13 July 2020 diff hist +129 Engineer Stun gloves now involve using a special attack rather than you touching them, this special drains stamina and makes movement harder, and you use the cell on the gloves, not the other way around.
- 01:33, 13 July 2020 diff hist +1 Construction Also at some point charge a stunhat was also reduced to 1500 charge
- 01:32, 13 July 2020 diff hist −167 Guide to Being Robust Actually, got stun gloves all wrong. They only do the spark throw now and they take flat amount rather than a percentage.
- 01:20, 13 July 2020 diff hist +265 Construction Explain they now throw sparks rather than shock people up close, drop some numbers on how many charges they can hold and how much it takes
- 00:02, 13 July 2020 diff hist +12 Guide to Being Robust Well, it's not quite that it has useful info. But it COULD be useful for other sections.
- 23:49, 12 July 2020 diff hist −1,981 Guide to Being Robust I have good info pretty much most of the Robusting Byond section is outdated, so I'm removing it. Still keeping some useful stuff commented out
- 23:04, 12 July 2020 diff hist +31 Chef Add video showing a newbie chef amongst many violent traitor chefs--and a syndicate waiter
- 07:16, 12 July 2020 diff hist +578 Guide to Being Robust Stun gloves: they have a special attack now and they get multiple charges from a cell
- 05:26, 12 July 2020 diff hist +83 Cyborg Oh yes. Can't forget cyborgs are super vulnerable to flash. EMPs too, though that doesn't come up much.
- 05:17, 12 July 2020 diff hist 0 m Changelog →Wednesday, July 8th, 2020: This link for PR 1404 should go to 1404, not 1402 :angry:
- 05:16, 12 July 2020 diff hist +969 Changelog July 11th update
- 05:12, 12 July 2020 diff hist +1,537 User:Studenterhue/Adminhelp It's kinda funny, I wrote this guide as a player thinking I could share it with admins on forum, now I AM an admin. Also, I tried to explain what details to put in an ahelp.
- 21:03, 11 July 2020 diff hist −10 Main Page Update Discord server to one that leads to the #rules channel rather than #general
- 19:47, 11 July 2020 diff hist +7 m Guide to Being Robust Move stun gloves, body throw, disarms, and tabling sections under Unarmed too, since they well, require being unarmed
- 19:13, 11 July 2020 diff hist 0 m Admin did i really misspell wrestler
- 19:12, 11 July 2020 diff hist −22 m Admin Update link used for "wrestle"
- 19:09, 11 July 2020 diff hist +1 m Guide to Being Robust Move Loss of arms to under Dealing with it all Robustlike since it doesn't quite fit the tactics team of Dancing with Robusters
- 19:06, 11 July 2020 diff hist −51 Guide to Being Robust Retooling wrestlin section into a general unarmed combat section, as part of a new section for weapons (also has some commented out sections)
- 18:31, 11 July 2020 diff hist +2,413 Wrestler Move anti-wrestler tactics from Guide to Being Robust from here
- 18:31, 11 July 2020 diff hist −3,755 Guide to Being Robust →How to stop a wrestler: move to Wrestler on the general basis of anti-antag-specific stuff being on the antag page
- 04:56, 11 July 2020 diff hist +44 Random Events Critters from Hostile Critter event now drop loot
- 04:51, 11 July 2020 diff hist +522 Changelog July 10th update
- 04:47, 11 July 2020 diff hist +60 SS13 Wiki:Current events Need anothere sprite though
- 04:46, 11 July 2020 diff hist −282 SS13 Wiki:Current events Got defib stun, defibs starting on med doc backpacks, engineer and mechanic starting toolboxes, riot turret, and special equipment locker having NVGs
- 04:42, 11 July 2020 diff hist +80 Security Objects don't forget to say where you find the riot deplyoer
- 04:41, 11 July 2020 diff hist +782 Security Objects Add N.A.R.C.S. Deployer
- 03:57, 11 July 2020 diff hist +256 m Security Objects Yeah make the Sec and Special equipment lockers into tables for sorting and consistency I suppose
- 03:44, 11 July 2020 diff hist +802 Security Objects Add sec equipment locker too
- 03:19, 11 July 2020 diff hist +12 Security Objects Fricking double spaces and missing parenthesis. Also wrong link for rubber bullets--the old went to riot shotgun
- 03:17, 11 July 2020 diff hist +960 Security Objects Create a subsection of Machinery for lockers and vendors, primarily so all its tables and lists don't clog up the main machinery table so much. Also add the Special Equipment Locker
- 02:05, 11 July 2020 diff hist +377 Engineering Objects Update contents of mechanic's starting toolbox, add engineer's variant of the mechanical toolbox
- 01:35, 11 July 2020 diff hist +63 Medical Objects What the penlight actually does
- 01:33, 11 July 2020 diff hist +167 Medical Objects Defibs now do a very short weaken and spawns on Medical Docs
- 05:44, 10 July 2020 diff hist +438 SS13 Wiki:Current events But oh no so many new drink sprites
- 05:36, 10 July 2020 diff hist +466 Changelog July 9th update
- 05:35, 10 July 2020 diff hist −201 SS13 Wiki:Current events Covered new nukie equipment category, cyborg's new deconstruction tool, sec item locations on the Murder page, and new formula for poisoned tools. But missed some updates to Engineer and Mechanic's toolboxes.
- 05:31, 10 July 2020 diff hist +93 Spy Thief Update list of places to find utility belt.
- 05:27, 10 July 2020 diff hist −60 Engineering Objects But Engineer and Mechanic lockers no longer get utility belts
- 05:25, 10 July 2020 diff hist +304 Engineering Objects Some toolbelts do actually contain stuff, namely the ones some Engineering crew not start with.
- 05:10, 10 July 2020 diff hist +532 Engineering Objects Update entry on the deconstruction device. It spawns in a few different places now, and it has different versions that do different damage.
- 04:27, 10 July 2020 diff hist −4 File:DeconstructionDeviceV2.png I have been told that someone else made this sprite current
- 04:26, 10 July 2020 diff hist +318 Cyborg Engineering cyborg now has deconstruction device that does no damage
- 03:50, 10 July 2020 diff hist +284 Murder Update info on how to get tasers, wave guns, and taser shotguns
- 03:47, 10 July 2020 diff hist +258 Nuclear Operative Add bit of advice for picking a loadout and utility item
- 03:45, 10 July 2020 diff hist −62 Nuclear Operative →Custom Class Uplink Strategy: remove reference to fanny pack, because it assumes it's something you can freely get
- 03:43, 10 July 2020 diff hist +156 Nuclear Operative Every operative now has an assault rucksack, which changes up a few things
- 03:37, 10 July 2020 diff hist +9 m Clothing Update link for Tactical Assault Backpack
- 03:36, 10 July 2020 diff hist +273 General Objects I guess I'll relocate the info on the Tactical Assault Rucksack here? Also talk more about what backpacks and similar can hold and how many items they can hold.
- 03:28, 10 July 2020 diff hist −102 Nuclear Operative The Storage category is now a Utility category, which offers up different options
- 03:25, 10 July 2020 diff hist 0 Syndicate Items Storage category is now Utility category
- 03:24, 10 July 2020 diff hist 0 Syndicate Items Storage category is now Utility category
- 03:24, 10 July 2020 diff hist −267 Syndicate Items Storage has been revamped into Utility.
- 03:16, 10 July 2020 diff hist −128 Syndicate Items So to start infiltrator no longer has combat knife
- 03:04, 10 July 2020 diff hist +114 Chemicals Add poisoned tools and arrows as items that bypass INGEST and TOUCH
- 03:03, 10 July 2020 diff hist +23 Construction Fairly certain poisoned tools also transfer rather than apply chems
- 03:01, 10 July 2020 diff hist −7 Construction Arrows transfer the dipped reagent rather than applying them, rather like hypo
- 23:05, 9 July 2020 diff hist +31 Murder MPRT is 2-handed now and goes on the back
- 22:51, 9 July 2020 diff hist +202 Construction Surgical scissors work for poisoned tools, units applied simply depends on 10% of damage done now (example has been changed to reflect it), and recoating is needed when you run out rather than with each use.
- 05:57, 9 July 2020 diff hist +518 SS13 Wiki:Current events Took care some parts of the security weapons vendor update. But now there's more, and I haven't been keeping good track.
- 05:47, 9 July 2020 diff hist +34 Security Objects Add link to robust donuts
- 05:47, 9 July 2020 diff hist +360 Foods and Drinks Add robust donut
- 05:38, 9 July 2020 diff hist +1,394 Security Objects Add security weapons vendor!
- 05:22, 9 July 2020 diff hist +402 Changelog Rest of July 8th update
- 05:17, 9 July 2020 diff hist +42 m Security Objects Specific links to the crates containing phasers, crowd dispersal grenade, and taser shotgun
- 05:16, 9 July 2020 diff hist +529 Security Objects New sources for wave gun, taser shotgun, taser, stun baton, and crowd dispersal grenade
- 05:02, 9 July 2020 diff hist +440 Security Objects Add requisition token
- 04:37, 9 July 2020 diff hist +2 Security Objects Update wave gun mode costs, list specific capacity
- 04:33, 9 July 2020 diff hist 0 Murder Update wave gun costs...again
- 04:29, 9 July 2020 diff hist +1 Murder Updated numbers for taser shotgun
- 02:35, 9 July 2020 diff hist +77 Security Officer WHAT IS THE TASER SHOTGUN GOOD FOR STUDENTERHUE. Also, give shot amounts with wave gun and taser shotgun.
- 02:28, 9 July 2020 diff hist +2,258 Security Officer Explain the loadout system
- 22:03, 8 July 2020 diff hist +445 Security Officer Mention the new token and vendor system, split off the info about weapons into its own section
- 20:26, 8 July 2020 diff hist +551 Changelog July 8th update
- 05:47, 8 July 2020 diff hist −238 SS13 Wiki:Current events Got disease reagents and stable mutagen updated, finally
- 05:08, 8 July 2020 diff hist +299 Chemicals Add new units to infect numbers, explains what these values mean in reality, clarify effects of conc. initropidril and space heartworms
- 02:25, 8 July 2020 diff hist +199 Chemicals What stable mutagen copies
- 20:55, 7 July 2020 diff hist +954 Changelog July 7th update so far
- 05:20, 7 July 2020 diff hist +413 Changelog July 6th update
- 04:38, 7 July 2020 diff hist +29 Security Objects Head of Security gets Security Pouch too
- 04:37, 7 July 2020 diff hist 0 Security Objects Security Pouch now has 300 PU cell
- 04:31, 7 July 2020 diff hist +641 Spy Thief Detective revolver now spawns on the Detective, and tasers and stun batons no longer appear in sec equipment lockers
- 04:12, 7 July 2020 diff hist 0 m Security Objects Also fix grammar error involving space around a comma
- 04:11, 7 July 2020 diff hist −2 Security Objects Recharger rack no longer starts with tasers
- 04:04, 7 July 2020 diff hist −48 Security (place) Recharger rack no longer starts with tasers
- 03:50, 7 July 2020 diff hist +35 Security Objects Update info about how many shots a taser can fire and where to find them.
- 02:55, 7 July 2020 diff hist +2 Beesmark's Goon Guide to Robust Security Update taser costs
- 02:53, 7 July 2020 diff hist −8 Murder You can in fact sprint with stagger, though it's slower
- 02:18, 7 July 2020 diff hist 0 Security Objects Update wave gun costs
- 02:17, 7 July 2020 diff hist +106 Murder Add 250 cell, updates availability of 100, 200, and 300 PU cells
- 02:00, 7 July 2020 diff hist −36 Murder Update to reflect a couple of changes to the battery capacity and shot costs for taser, taser shotgun, energy gun, laser gun, and wave gun.
- 01:48, 7 July 2020 diff hist −12 Chemicals Rajaijah no longer causes drowsiness
- 01:35, 7 July 2020 diff hist +20 Robots You also specifically need 5 lengths of coil for making a secbot
- 01:34, 7 July 2020 diff hist +137 Robots Secbots now drop scrap upon destruction...but not Beepsky
- 21:59, 6 July 2020 diff hist +4 Maps I have enough room for Fuq III \o/
- 21:56, 6 July 2020 diff hist +56 Maps Add Kondaru's zoomable map
- 21:53, 6 July 2020 diff hist +847 Maps Add map of Donut3
- 06:18, 6 July 2020 diff hist +3,428 Changelog July 5th update. So big!
- 04:44, 6 July 2020 diff hist +697 Chaplain On Faith, the Chaplain's new pistol
- 03:30, 6 July 2020 diff hist +217 Murder New mechanic on zipgun: explosion chance is now based on bullet power
- 02:41, 6 July 2020 diff hist +41 Vampire Chaplain is now immune to frost bats
- 02:26, 6 July 2020 diff hist +334 Wizard Chaplain is now immune to attacks with the staff of Cthulhu, Fireball (partially), Bull's Charge, and Prismatic Spray
- 02:13, 6 July 2020 diff hist +974 Chemistry Add additional recipes needed to cover the synthesis of perf, add a little bit guidance regarding making it
- 05:19, 5 July 2020 diff hist +495 Murder Add Faith
- 05:03, 5 July 2020 diff hist −22 Clothing SWAT gloves now deflect attacks when blocking rather than while unarmed and on Disarm
- 05:00, 5 July 2020 diff hist −4 Construction Can't make stunner rounds at general fab anymore, so .22 LR is the next best (and what you're supposed to fire anyways)
- 04:56, 5 July 2020 diff hist +267 Making and Breaking Medical fab also has cyberheart and cybereye for hidden recipes
- 04:51, 5 July 2020 diff hist −121 Making and Breaking Can't make stunner rounds at general fab anymore
- 04:49, 5 July 2020 diff hist +936 Changelog July 4th update
- 04:43, 5 July 2020 diff hist +6 Chemicals LSR bounces the person with LSR too
- 04:27, 5 July 2020 diff hist −323 SS13 Wiki:Current events Got liquified space rubber, new magboots functionality, and the syndicate weapons vendor down pat I'd say
- 04:20, 5 July 2020 diff hist +158 Chemicals How to counter LSR. Also, forgot to mention in the last edit, alphabetized luminol correctly
- 04:14, 5 July 2020 diff hist +400 Chemicals Add full entry for liquified space rubber, which is not how I expected it to be spelled
- 03:47, 5 July 2020 diff hist +209 Spy Thief A new assessment of magboots
- 03:30, 5 July 2020 diff hist +222 Engineering Objects Expand on the functionalities of magboots, namely noting you have activate them first to get all the benefits
- 03:08, 5 July 2020 diff hist +29 Construction Worker Need to activate the magboots first before they prevent you from floating away and re-enacting ''Gravity''
- 03:05, 5 July 2020 diff hist +72 Beesmark's Goon Guide to Robust Security Need to activate the magboots first before they prevent you from being left for dead like a powergamer (also you can still be grabbed)
- 03:02, 5 July 2020 diff hist +23 Miner Need to activate the magboots first before they prevent you from getting tsunami'd
- 02:59, 5 July 2020 diff hist +25 Powering the station Need to activate the magboots first before they prevent you from being swallowed by a singularity
- 02:42, 5 July 2020 diff hist +45 m Syndicate Battlecruiser Add link to Syndicate Items's entry on the Syndicate Weapons Vendor
- 00:45, 5 July 2020 diff hist +71 Medical Objects Ammonium Bicarbonate is now on the hypo whitelist
- 00:43, 5 July 2020 diff hist +258 Doctoring Note that atropine and synaptizine together reduce random death chance, note that some drugs can negate penalties to movement from damage
- 00:30, 5 July 2020 diff hist +142 Doctoring Some updates to the summaries of synaptizine, proconvertin, styptic, menthol,and smelling salts given their recent updates
- 00:05, 5 July 2020 diff hist +71 Doctoring Recommend synaptizine for brain damage
- 23:52, 4 July 2020 diff hist +1 Chemicals Proconvertin's chance to reduce bleeding has been upped from 5% to 90%
- 23:38, 4 July 2020 diff hist −33 Murder Specify which intents you need for pointblank shots. Also, running out of ammo makes the gun sadly go click-click instead of pistol whipping
- 23:19, 4 July 2020 diff hist +175 Murder Update info on M1992 now that it's a nuke op sidearm option
- 23:18, 4 July 2020 diff hist +167 Syndicate Items Finished the intro to the storage options of the vendor
- 22:46, 4 July 2020 diff hist +455 Clothing Add pistol belt, revolver belt, and assault rucksack
- 22:28, 4 July 2020 diff hist −48 Clothing Bandolier is no longer in the grenadier crate
- 22:25, 4 July 2020 diff hist +130 General Objects Update ways of getting the syndie satchel and fanny packs
- 21:05, 4 July 2020 diff hist −100 Syndicate Items Syndicate nuke ops don't spawn with a revolver, so I'm replacing the Revolver box's note about it with a mention that it accepts .38
- 20:54, 4 July 2020 diff hist +239 m Nuclear Operative Add links to all the new Syndicate Weapons Vendor stuff
- 20:47, 4 July 2020 diff hist +41 Nuclear Operative Add picture of the requisition token
- 20:29, 4 July 2020 diff hist −83 Guide to Being Robust Disarms's chance to block attacks and grabs has been moved to blocking
- 20:10, 4 July 2020 diff hist −5 Syndicate Items SWAT gloves work a little differently now that the chance to deflect attacks has been moved to blocking rather than Disarm
- 20:04, 4 July 2020 diff hist +518 Syndicate Items Add syndicate requisitions token
- 19:45, 4 July 2020 diff hist +46 Syndicate Items Mention specific names for the belt items of the Sidearm options
- 19:38, 4 July 2020 diff hist +58 Syndicate Items Add sprites for syndicate weapons vendor, assault rucksack, pistol belt, and revolver belt
- 19:36, 4 July 2020 diff hist 0 m File:SyndicateRequisitionToken.gif Seeing, not saying current
- 19:35, 4 July 2020 diff hist +239 N File:SyndicateRequisitionToken.gif Shiny token you can redeem for weapons and equipment at a Syndicate weapons vendor. I know this is meant to be like a card, but I'm kinda saying half a coffeemaker. Is anyone else seeing it? Sprite by Gannets! Category: Object Sprites
- 19:32, 4 July 2020 diff hist +247 N File:SyndicateWeaponsVendor.png Syndicate Weapons Vendor offers weapons and gear if you insert a Syndicate requisition token. While you think you might just be able to stag one from the machine without paying, you can't, you greedy thief. Sprite by Gannets! Category:Sprites current
- 19:30, 4 July 2020 diff hist +119 N File:RevolverBelt.png A belt for a revolver and its speedloaders, used by Nuclear Operatives Sprite by Gannets! Category: Object Sprites current
- 19:30, 4 July 2020 diff hist +107 N File:PistolBelt.png A belt for a M1992 pistol and its ammo. Lookit that pouch. Sprite by Gannets! Category: Object Sprites current
- 19:28, 4 July 2020 diff hist +254 N File:TacticalAssaultRucksack.png A big ol' backpack with 10 slots for Syndicate operatives. It's black so it's TACTICAL, it's going into battle on the attacking side, so it's ASSAULT, and RUCKSACK is cooler than BACKPACK so IT'S RUCKSACK. Sprite by Gannets! Category: Object Sprites current
- 18:59, 4 July 2020 diff hist −157 Syndicate Items Some updates to the class crates: infiltrator lost the smoke grenades, grenadier lost the bandolier and had explosives consolidated into pouches, similar for assault trooper's grenade loadout
- 06:18, 4 July 2020 diff hist +1,019 Changelog Rest of July 3rd update
- 06:11, 4 July 2020 diff hist −27 File:Syndicateradio.png We are in fact using this image on the wiki now current
- 06:09, 4 July 2020 diff hist +96 Syndicate Items update info about versions of syndicate uplinks, now that the ops redeem a token for a choice of uplink, among other things, rather than straight-up getting an uplink, and it uses the weird emergency radio sprite.
- 05:42, 4 July 2020 diff hist +4,103 Syndicate Items Add new section explaining nuke ops' Syndicate Weapons Vendor , add tables for sidearm and storage items, rename class crates section to loadout, add custom class uplink entry to that table,
- 04:16, 4 July 2020 diff hist 0 Syndicate Items This b3 is supposed to be a br
- 03:54, 4 July 2020 diff hist +631 Nuclear Operative →Custom Class Uplink Strategy: Add two tips, segue
- 02:48, 4 July 2020 diff hist +77 Nuclear Operative Rewrite a couple tips referring to buying things from the uplink now that you have to actually buy the uplink, move some tips about items you buy from the uplink into their own section. I get the feeling it should be its own section.
- 02:21, 4 July 2020 diff hist +40 Syndicate Battlecruiser The syndicate fanny packs were also removed, though the utility belts are still there. Accidentally removed the bullet point for them in the previous edit.
- 02:20, 4 July 2020 diff hist −178 Syndicate Battlecruiser There's only one MPRT, wardrobes have been substituted with gear closets, and some gear closets have been replaced with the new Syndicate Weapons Vendor
- 02:03, 4 July 2020 diff hist +203 Nuclear Operative Talk about the cruiser's cameras, now that someone's pointed out to me a good use for them
- 01:49, 4 July 2020 diff hist −78 Nuclear Operative Number of gear closets got reduced, there's only one MPRT, and the Syndicate fanny packs were removed from the table. More importantly, the new storage options for nukies shifts the value and usage of utility belt
- 01:34, 4 July 2020 diff hist +623 Nuclear Operative Delve into the choices of space suit and air supply for nuke ops
- 01:24, 4 July 2020 diff hist +1,189 Nuclear Operative Explain the new vendor system
- 23:58, 3 July 2020 diff hist −124 Nuclear Operative So, to start, nuke ops no longer start with a revolver and uplink but instead get a token
- 23:15, 3 July 2020 diff hist −27 Head of Security Rewrote reference renaming bad sec shitler because 1) shitler's kinda against the rules and 2) that's not what people usually do these days anyway. Rewrote actions that warrent it, because bucklecuffing is less punishing, and murder can be justified
- 05:45, 3 July 2020 diff hist +722 Changelog July 2nd update, July 3rd update so far
- 05:31, 3 July 2020 diff hist −3 m Miner require certain materials to for the more advanced->require certain materials for the more advanced
- 05:10, 3 July 2020 diff hist −237 SS13 Wiki:Current events Covered rockbox, also got the steak and meat sprites, as well as two other plants I forgot to take off the list
- 05:05, 3 July 2020 diff hist +217 Miner Specify some of the cool stuff you can make through mining
- 04:56, 3 July 2020 diff hist +294 Miner Talk about mining nano-fab too
- 04:51, 3 July 2020 diff hist +34 Miner Well, the RockBox proceeds don't quite all go to whoever inserted them in.
- 04:49, 3 July 2020 diff hist +447 Miner Expand on the merits of using ore for material science
- 04:42, 3 July 2020 diff hist +1,151 Miner Retool "Profiting" section into a general section on what to do with your ore, mention the RockBox in that section, link to that section in the explanations of what you do as miner
- 03:45, 3 July 2020 diff hist +446 Quartermaster Talk about RockBox controls
- 23:50, 2 July 2020 diff hist +436 Making and Breaking Mention Rockbox
- 23:17, 2 July 2020 diff hist +979 Guide to Mining Add rockbox
- 21:44, 2 July 2020 diff hist +629 Chemicals Add spiced rum, pink lemonade, Phil Collins, Bee's Knees, and Duck Fart
- 21:30, 2 July 2020 diff hist +310 Chemicals Add methacola
- 21:23, 2 July 2020 diff hist +1,856 Foods and Drinks Add methacola, pink lemonade, Bee's Knees, Phil Collins, Duck Fart, and Spiced Rum recipes
- 21:03, 2 July 2020 diff hist +53 File:Steak.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 21:02, 2 July 2020 diff hist +53 File:IngMeat.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 20:54, 2 July 2020 diff hist +286 Foods and Drinks Add new meat and synthmeat sprites
- 20:44, 2 July 2020 diff hist +33 Foods and Drinks Add new steak sprites
- 20:42, 2 July 2020 diff hist +4 Guide to Botany Add new synthmeat sprite
- 20:42, 2 July 2020 diff hist +234 N File:SynthmeatSteakV3.png Synthmeat, grilled over low heat. Is this technically vegan? New sprite by Erinexx, to match the new synthmeat sprite. Now has its own sprite rather than sharing one with the human and monkeymeat steaks. Category: Object Sprites current
- 20:39, 2 July 2020 diff hist +182 N File:SteakV3.png Some meat, grilled over low heat for a long time. Is it a human or a monkey? New sprite by Erinexx, to match with the new meat sprite. Looks delicious! Category: Object Sprites current
- 20:35, 2 July 2020 diff hist +191 N File:HumanoidMeatV2.png Meat from either a man or a monkey. Let's hope for the latter. New sprite by Erinexx. Looks less like a red blob with white and more like a real piece of meat. Category: Object Sprites current
- 20:33, 2 July 2020 diff hist +213 N File:SynthmeatV2.png Meat harvested from the synthmeat plant. Looks...interesting. New sprite by Erinexx. Looks less like a red blob with white and more like a real piece of meat. And now it's green too! Category: Object Sprites current
- 20:27, 2 July 2020 diff hist −228 SS13 Wiki:Current events Obtained a couple of MechComp sprites and other things
- 20:22, 2 July 2020 diff hist +50 File:TripLaser.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 20:22, 2 July 2020 diff hist +50 File:ProgrammableControlUnit.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 20:22, 2 July 2020 diff hist +50 File:Powernet-networkingComponent.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 20:16, 2 July 2020 diff hist +8 Spacebux Add dabbing license sprite
- 20:15, 2 July 2020 diff hist +11 Computers Add armory authorization sprite
- 20:15, 2 July 2020 diff hist +11 Security Objects Add armory authorization sprite
- 20:14, 2 July 2020 diff hist +116 N File:Rockbox.gif A magical machine for storing and selling your erebite and cerenkite! Sprite by AwkwardDryad! Category: Sprites
- 20:12, 2 July 2020 diff hist +264 N File:ArmoryAuthorization.gif A computer that controls access to the armory. Gotta made sure those redshirts are competent enough to point the correct end towards the enemy before you can entrust them with it. This sprite is from quite a while ago. Who knows who made it? [[Categor... current
- 19:56, 2 July 2020 diff hist +289 N File:DabbingLicenseV2.gif A card that allows you to dab and tracks various dabbing-related statistics. It's smoking. It has a joint attached to it. It's smoking. New sprite by Flaborized. Now it's on its side rather than at an angle, and now it also has a weed leaf emblem on... current
- 19:55, 2 July 2020 diff hist +3 File:DabbingLicense.gif Wait this the old version this should be in Historical Images current
- 19:54, 2 July 2020 diff hist +174 N File:DabbingLicense.gif A card that allows you to dab and tracks various dabbing-related statistics. It's smoking. It has a joint attached to it. Sprite by UrsulaMejor! Category: Object Sprites
- 19:50, 2 July 2020 diff hist +3 MechComp Add new sprites for trip laser, control unit, and power-networking component
- 19:44, 2 July 2020 diff hist +220 N File:TripLaserV2.png It's a trip laser, the future version of the trip wire. Like in that laser hallway scene from the Resident Evil movie but better. New sprite by Erinexx. Now it's in 3/4 view and has shading! Category: Object Sprites current
- 19:42, 2 July 2020 diff hist +158 N File:ProgrammableControlUnitV2.png It's a programmable control unit. Looks complicated! Because it is. New sprite by Erinexx. Now it's in 3/4 view and has shading! Category: Object Sprites current
- 19:41, 2 July 2020 diff hist +171 N File:Powernet-networkingComponentV2.png It's a powernet-networking component. That means it can send packets over wires. New sprite by Erinexx. Now it's in 3/4 view and has shading! Category: Object Sprites current
- 06:38, 2 July 2020 diff hist +502 SS13 Wiki:Current events Lot of things to do with the new sec item update
- 06:37, 2 July 2020 diff hist +327 Robots Talk about the new, robuster Beepsky
- 06:13, 2 July 2020 diff hist 0 Changelog whoops wrong pull request number
- 06:10, 2 July 2020 diff hist +217 Cyborg Explain atmos analyzer and note it starts upgraded
- 06:06, 2 July 2020 diff hist +111 Nuclear Operative Wave guns are less effective against nukes now. I think EMP damage against nukes has been changed, but I'll need to check later.
- 06:05, 2 July 2020 diff hist +99 Security Objects Wavegun's EMP mode is now less effective against the nuke. Also, I think EMPs opening doors got removed.
- 05:58, 2 July 2020 diff hist +1,583 Changelog July 1st update. Sure is a lot, oh dear.
- 05:50, 2 July 2020 diff hist −11 SS13 Wiki:Current events I did get creeper sprite
- 05:39, 2 July 2020 diff hist +221 SS13 Wiki:Current events Actually now there's a bunch of crops that need new images
- 05:08, 2 July 2020 diff hist −119 SS13 Wiki:Current events Also got c-saber, emag, and agent card sprites
- 05:07, 2 July 2020 diff hist −101 SS13 Wiki:Current events Knocked out a couple of plant sprites, need to update venne though
- 04:59, 2 July 2020 diff hist +54 File:IDCardComV1.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite
- 04:58, 2 July 2020 diff hist +54 File:CSaberNew.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 04:58, 2 July 2020 diff hist +54 File:Emag.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 04:49, 2 July 2020 diff hist +5 Spacebux Add new sprite for toy saber
- 04:48, 2 July 2020 diff hist +7 General Objects Add new sprite for toy saber
- 04:47, 2 July 2020 diff hist +13 Gang Also d-sabers and c-sabers aren't energy weapons
- 04:42, 2 July 2020 diff hist +8 Gang Add new sprite for c-saber
- 04:40, 2 July 2020 diff hist +7 Template:Game Mechanics Add new image for ID card
- 04:39, 2 July 2020 diff hist +4 Template:Objects Add new c-saber sprite
- 04:37, 2 July 2020 diff hist +9 Contraband New sprite for c-saber and toysword
- 04:35, 2 July 2020 diff hist +17 Syndicate Items New sprites for Agent Card, cyalume saber, and EMAG
- 04:34, 2 July 2020 diff hist +6 File:CyalumeSaberV4.gif Object, so to object sprites to goes! current
- 04:34, 2 July 2020 diff hist +461 N File:CyalumeSaberV4.gif A glowly sword that's basically a sharp glowstick. Possibly a toy replica. New sprite by Flaborized. Now a few more pixels have been darkened to give it more distinct shape and make it appear more like a hilt of a real, metal sword (i.e. a saber) rat...
- 04:30, 2 July 2020 diff hist +334 N File:CyalumeSaberV3.gif A glowly sword that's basically a sharp glowstick. Possibly a toy replica. New sprite by Erinexx. A few pixels have been darkened to make it appear more cylindrical and emphasize the claw shape, and an extra pixel has been added, presumably to repres... current
- 04:25, 2 July 2020 diff hist +329 N File:IDCardBlankV2-27x13.png An ID card, a vital little piece of plastic that you need to get into places and get paid. This one's blank and has no job or name assigned. New sprite by Flaborized. It has some shading now that makes it brighter, but now it's sideways rather than a...
- 04:23, 2 July 2020 diff hist +329 N File:EmagV2.png An electromagnetic card, or a cryptographic sequencer, or just emag, or EMAG. Does funny things to electronics. New sprite by Flaborized. It has some shading now that makes it brighter, but now it's sideways rather than at an angle, which shows a much... current
- 04:09, 2 July 2020 diff hist +60 File:BlackVennePlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 04:09, 2 July 2020 diff hist +60 File:VennePlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 04:08, 2 July 2020 diff hist +60 File:RadweedPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 04:08, 2 July 2020 diff hist +60 File:BloomingLasherPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 04:08, 2 July 2020 diff hist +60 File:WhiteRadweedPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 04:02, 2 July 2020 diff hist +2 Guide to Botany Surprised I haven't added the new cotton plant image
- 04:01, 2 July 2020 diff hist +6 Guide to Botany New images for black venne, venne, white radweed, radweed, and blooming lasher
- 03:50, 2 July 2020 diff hist +362 N File:BloomingLasherPlantV2.png Can lashers bloom on a battlefield? Apparently they can, because this is a bloom lasher plant. Evidentally, there are some strains that can and can't produce fruit. Careful extracting it! New sprite by Erinexx. On top of the base lasher plant having t... current
- 03:48, 2 July 2020 diff hist +241 N File:BlackVennePlantV2.png Black Venne, archnemesis of the White Mushroom probably. New sprite by Erinexx. Now it's mounted a rack, its curls are thicker, there're a lot more of them, and it's a sort of purple-grey with more shading that before. Category:Sprites current
- 03:47, 2 July 2020 diff hist +244 N File:VennePlantV2.png Venne, vidi, vinci, or some such. Yet another fictional herb, this one curls a bunch. Generally unpleasant to handle, I imagine. New sprite by Erinexx. Now it's mounted a rack and has thicker curls and a lot more of them. Category:Sprites current
- 03:45, 2 July 2020 diff hist +342 N File:WhiteRadweedPlantV2.gif It's a white radweed plant. Unlike regular radweed, it's completely harmless, and all it does is glow ominously. No crops to harvest, no "Ready to harvest" light. New sprite by Erinexx. Now the plant is climbing out of the tray, there're multiple pods... current
- 03:43, 2 July 2020 diff hist +24 File:RadweedPlantV2.gif You can't what? current
- 03:43, 2 July 2020 diff hist +324 N File:RadweedPlantV2.gif No, not weed that happens to be radioactive, a weedy plant that emits radiation. You can't , so it doesn't trigger the "ready to harvest" light. New sprite by Erinexx. Now the plant is climbing out of the tray, there're multiple pods glowing with radi...
- 03:36, 2 July 2020 diff hist −1 Guide to Botany Remove stray
- 03:34, 2 July 2020 diff hist +33 File:ManeaterPlant.png A possible lead as to the identity of the artist who made this sprite current
- 02:32, 2 July 2020 diff hist +61 File:ManeaterPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite
- 02:30, 2 July 2020 diff hist +61 File:FungusPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 02:30, 2 July 2020 diff hist +61 File:GrassPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 02:30, 2 July 2020 diff hist +61 File:CreeperPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 02:29, 2 July 2020 diff hist +61 File:LasherPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 02:29, 2 July 2020 diff hist +61 File:SlurrypodPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 02:26, 2 July 2020 diff hist +9 Guide to Botany Add new images for fungus, grass, creeper, lasher, slurrypod, and man-eater plants
- 02:23, 2 July 2020 diff hist +214 N File:SlurrypodPlantV2.png A toxic plant that can go boom on you. Eat with care~! New sprite by Erinexx. Instead of one big slurrypod, now it's a couple of smaller ones, which leak more goop than usual onto the floor. Category: Sprites current
- 02:21, 2 July 2020 diff hist +183 N File:LasherPlantV2.png It's a lasher plant. It lashes out at nearby mobs, youch. New sprite by Erinexx. The lasher vines are thicker, are a bit more organized, and have more shading. Category: Sprites current
- 02:20, 2 July 2020 diff hist +208 N File:CreeperPlantV2.png This plant CREEPS and spreads onto other trays, creepy! New sprite by Erinexx. The creeper...vines?...are thicker this time around, and there's also an extra vine pointing out upwards. Category: Sprites current
- 02:13, 2 July 2020 diff hist +258 N File:GrassPlantV2.png It's space grass. You know this thing, it's everywhere. And if you extract it, you get juice that makes even more grass. New sprite by Erinexx. The grass is actually a little less greener, funnily enough. It's also taller and denser. [[Category: Spr... current
- 02:12, 2 July 2020 diff hist +234 N File:FungusPlantV2.png Fungus among us. New sprite by Erinexx. There's more mushrooms, and they each have better shading. What's interesting is that the mushrooms in the tray have a bit darker brown than the ones that are harvested. Category: Sprites current
- 02:09, 2 July 2020 diff hist +388 N File:ManeaterPlantV2.png Maneaters aren't quite harvested, so they don't exactly trigger the "ready to harvest" light. If you see these around, you better watch out. It might eat you whole and SPOUT SINISTAR REFERENCES AT YOU (which might be considered COPYRIGHT INFRINGEMENT d... current
- 21:48, 1 July 2020 diff hist +117 Gang Dsabers accept glowsticks too
- 21:23, 1 July 2020 diff hist +1,875 Changelog June 30th update, July 1st so far
- 05:50, 1 July 2020 diff hist −5 Gang 90% sure having a successful leader doesn't affect gang score...this part should also mention kidnappings
- 05:47, 1 July 2020 diff hist −392 SS13 Wiki:Current events Got new biomagnetic field functionality and a few gang features
- 05:45, 1 July 2020 diff hist +418 Gang Since gang leaders do the same things as gang members, I decided to rearrange the sections. The stuff on tagging turf, etc. is in its own section (more clever name pending), while there's a new Gang Member section explaining joining a gang and basics.
- 05:25, 1 July 2020 diff hist +83 Gang Mention kidnapping in a few places that summarize what gang people do
- 05:22, 1 July 2020 diff hist +1,328 Gang Explain gang kidnappin'
- 04:57, 1 July 2020 diff hist +418 Gang Explain distrance-related stun reduction and healing from wearing a full gang uniform on gang turf, reorganize the paragraph explaining gang uniform buffs since it's getting kinda crowded
- 04:43, 1 July 2020 diff hist +222 Gang Mention the gang uniform healing and stun-reduction buff in considerations for gang locker placement
- 04:18, 1 July 2020 diff hist +267 Random Events Explain new biomagnetic field mechanics (you have a charge or strength, sharp turns add charger, blowouts and repels remove charger), split paragraph on the event into a couple of sections for readability.
- 03:46, 1 July 2020 diff hist +730 Getting Started Talk about LOOC
- 03:14, 1 July 2020 diff hist −19 Changeling Rewrite too references to abilities being held in the Changeling tab
- 03:11, 1 July 2020 diff hist 0 m Jobs One strays too far from one's wraith master, rather than spraying too far
- 05:39, 30 June 2020 diff hist +505 Changelog June 29th update
- 05:36, 30 June 2020 diff hist −55 SS13 Wiki:Current events There we go, covered map vote changes
- 05:35, 30 June 2020 diff hist +68 Random Events Note that Locker Entanglement can occur on Ass Jam, that it needs public-access lockers, and fix a small grammar issue and spacing issue that was tripping me up
- 05:31, 30 June 2020 diff hist 0 Ass Jam OOC hotkey is now Alt + O
- 05:30, 30 June 2020 diff hist −55 Ass Jam RIP Cog1 Ass Jam changes
- 05:29, 30 June 2020 diff hist +102 Maps Mention Ass Jam maps.
- 05:27, 30 June 2020 diff hist +157 Maps New map vote changes: it starts before roundstart now and you can pick multiple maps
- 05:18, 30 June 2020 diff hist −108 SS13 Wiki:Current events Covered the power shovel's mining capability, though it involved a lot more than I expected
- 05:17, 30 June 2020 diff hist +167 Guide to Mining Explain the general purpose of the power shovel
- 05:15, 30 June 2020 diff hist 0 Engineering Objects Move power shovel, reinforced wire, and sea ladder entries down to the Geothermal engine components section, because it's largely for the purposes of that engine (Similar reason singulo buster is in the singulo engine section rather than tools)
- 05:12, 30 June 2020 diff hist +348 Guide to Mining Mention the boost to mining tools provided by hulk/muscle enhancement and the chance to break ore with lower strength tools
- 05:03, 30 June 2020 diff hist 0 Guide to Mining Rock's Hardness rating is actually 0
- 05:00, 30 June 2020 diff hist +528 Guide to Mining Add power shovel, move it and pickaxe's down the table since they're rather uncommon in the miner world
- 04:45, 30 June 2020 diff hist +58 File:ElectronicProject.png Reassign to Historical Images now that it's no longer used by the game, note I've no idea who made this sprite current
- 04:45, 30 June 2020 diff hist −7 Guide to Mining Update image for Mining Magnet Replacement parts
- 04:43, 30 June 2020 diff hist +358 Powering the station Explain the role of the power shovel in mining rock for hotspots, rearrange the paragraph outline various mining options
- 04:27, 30 June 2020 diff hist +18 Engineering Objects Well, you can kinda mine ores with the power shovel
- 04:10, 30 June 2020 diff hist +336 Engineering Objects Power shovel can mine and runs off a power cell
- 04:10, 30 June 2020 diff hist +48 Murder Power shovels use cells too
- 03:26, 30 June 2020 diff hist 0 m Medical Objects Make the Description column in the Machinery table wider, made the Image section...the opposite of wide, so I can fit more text without approaching the text wall.
- 03:24, 30 June 2020 diff hist +58 Medical Objects Mention that you can remove the defib from the cryo cell with a wrench.
- 03:20, 30 June 2020 diff hist +313 Medical Doctor Mention that you can remove the defib from the cryo cell with a wrench. Didn't I put this down earlier somewhere? Also, mention the defib also helps with cardiac arrest
- 01:58, 30 June 2020 diff hist +31 Cyborg Add video showing goofy-ass robots doing science on wizards
- 01:26, 30 June 2020 diff hist −89 SS13 Wiki:Current events Knocked off a couple of botany sprites
- 01:23, 30 June 2020 diff hist +167 File:RosePlant.png Reassign to Historical Images now that it's no longer used by the game, attempt attribution current
- 01:22, 30 June 2020 diff hist +130 File:AconitePlant.png Reassign to Historical Images now that it's no longer used by the game, attempt attribution current
- 01:21, 30 June 2020 diff hist +146 File:TobaccoPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 01:15, 30 June 2020 diff hist +61 File:NepetaPlant.png Reassign to Historical Images now that it's no longer used by the game, note I've no idea who made this sprite current
- 01:15, 30 June 2020 diff hist +61 File:CannabisPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 01:14, 30 June 2020 diff hist +106 File:MintPlantTrue.png Reassign to Historical Images now that it's no longer used by the game, attempt attribution current
- 01:12, 30 June 2020 diff hist +53 File:Poppies.png Reassign to Historical Images now that it's no longer used by the game, add attribution current
- 01:10, 30 June 2020 diff hist +10 File:HCordataPlant.png Reassign to Historical Images now that it's no longer used by the game current
- 22:01, 29 June 2020 diff hist +18 Guide to Botany Add new sprites for houttyunia, rose, aconite, cannabis, poppies, catnip, tobacco, and mint
- 21:57, 29 June 2020 diff hist +227 N File:HCordataPlantV2.png Or, its more common name, fish mint. Fish in this case refers to flavor. ALTHOUGH New sprite by Erinexx. Same general design, but the flowers are a lot bigger and just about everything has more detail. Category:Sprites current
- 21:53, 29 June 2020 diff hist +199 N File:MintPlantTrayV2.png Some mint in a tray, ready to harvest. Who knows what delicious dishes will come out of it? New sprite by Erinexx. More colors and generally looking more like a real mint plant. Category:Sprites current
- 21:51, 29 June 2020 diff hist +204 N File:TobaccoPlantV2.png The good old tobaccy. You can probably thank Space Sir Walter Raleigh for this. New sprite by Erinexx. This time it's a more vivid shade of green and closer to a real tobacco plant. Category:Sprites current
- 21:49, 29 June 2020 diff hist +252 N File:NepetaPlantV2.png Make the cats go wild - and make yourself go wild with cats. Commonly known as catnip. It's like weed for cats. New sprite by Erinexx. Not much different from the previous sprite, but there's more branches and flowers on the nip. Category:Sprites current
- 21:46, 29 June 2020 diff hist +163 N File:PoppyPlantV2.png Beautiful flowers that make you...want to sleep... New sprite by Erinexx. Basically, it's taller and shows the flowers rather the seed pods. Category:Sprites
- 21:44, 29 June 2020 diff hist +247 N File:CannabisPlantV2.png A perennial (actually, annual) favourite of botanists, the humble cannabis weed. New sprite by Erinexx. Taller, more detailed, and looks more like the real thing rather than a bunch of Mary Jane lanes on top of each other.. Category: Sprites current
- 21:42, 29 June 2020 diff hist +159 N File:AconitePlantV2.png A sprig of wolfbane/aconite/monkshood , ready to be plucked. New sprite by Erinexx. Taller, more detailed, and closer to the real thing. Category: Sprites current
- 21:37, 29 June 2020 diff hist +275 N File:RosePlantV2.png A rose, by any other... wait, that reference is already used ingame. Instead I'll propose to welcome someone to the jungle with these. We've got fun and games. New sprite by Erinexx. Same general rose bush design, but now it's bigger and more detailed... current
- 05:51, 29 June 2020 diff hist −104 SS13 Wiki:Current events Now done with armory auth computer
- 05:50, 29 June 2020 diff hist +194 Changelog June 28th update
- 05:41, 29 June 2020 diff hist +160 Computers Add Armory Authorization to list of Simple computers
- 05:40, 29 June 2020 diff hist +542 Security Officer Mention armory authorization computer, new effects of riot shotguns, and pulse rifles.
- 05:25, 29 June 2020 diff hist +3,792 Armory Explain armory authorization computer and adjust access levels accordingly for the maps that have it
- 05:05, 29 June 2020 diff hist +687 Head of Security Talk about the armory a bit, mainly to discuss the armory authorization computer. Also moved some of the items in the list of equipment here (in the future we'll probably have to actually flesh the list out)
- 04:44, 29 June 2020 diff hist +850 Security Objects Add Armory Authorization comp.
- 03:59, 29 June 2020 diff hist +126 SS13 Wiki:Current events Forgot I got commol sprite, but now there's a few more drink sprites to cover
- 03:54, 29 June 2020 diff hist −61 SS13 Wiki:Current events Another set of plant sprites done, but still no resprite
- 03:09, 29 June 2020 diff hist +68 File:CommolPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 03:09, 29 June 2020 diff hist +68 File:NureousPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 03:08, 29 June 2020 diff hist +68 File:ContusinePlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 03:08, 29 June 2020 diff hist +68 File:AsomnaPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 03:07, 29 June 2020 diff hist +96 File:BambooPlant.png A bit of history current
- 03:06, 29 June 2020 diff hist +65 File:BambooPlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite
- 02:58, 29 June 2020 diff hist +68 File:TreePlant.png Reassign to Historical Images since it's no longer used by the game, note I have no idea who made this sprite current
- 02:57, 29 June 2020 diff hist +68 File:CottonPlant.png Reassign to Historical Images now that it's no longer used by the game, note I have no idea who made this sprite current
- 02:45, 29 June 2020 diff hist +12 Guide to Botany New sprites for nureous ,commol, asomna, contusine, bamboo, tree, and cotton plants
- 02:42, 29 June 2020 diff hist +257 N File:CommolPlantV2.png Commol everyone, get up, it's time to harvest this plant now. It can your burns real well, yeaaaah. New sprite by Erinexx. Still same general idea of big roots but now they're larger and expand out of the tray, that's a little scary. [[Category: Spri... current
- 02:30, 29 June 2020 diff hist +316 N File:NureousPlantV2.png Another made-up plant. While the others make cool stuff upon mutation like phlogiston and meth, the underloved nureous can only make... potassium iodide and hairgrownium. Boo. New sprite by Erinexx. Instead of a sad-looking sapling, we get a taller p... current
- 02:27, 29 June 2020 diff hist +240 N File:AsomnaPlantV2.png The fictional asomna plant, which makes a mild cardiac stimulant and can brewed into tea. Ready to harvest. New sprite by Erinexx. Still looks pretty similar to the old one, but now it's taller and bit more tree like. Category: Sprites current
- 02:16, 29 June 2020 diff hist +229 N File:ContusinePlantV2.png Contusine, which appears to be some sort of really long herb. With bulbs! Maybe that's why it makes painkiller? The sprite actually isn't different this time. But the tray is! And the new tray is by Erinexx. Category:Sprites current
- 02:13, 29 June 2020 diff hist +184 N File:BambooPlantV2.png Ghosts love this plant, because it's a bamBOO plant ready to harvest. New sprite by Erinexx. Lots more detail! More leaf on this plant, and the bark is lighter. Category:Sprites current
- 02:11, 29 June 2020 diff hist +202 N File:TreePlantV2.png The typical tree. It's kind of unclear just what species it is, but it's gotta be one good for lumber. Probably an oak? New sprite by Erinexx. Lot more detailed this time around! Category:Sprites current
- 02:07, 29 June 2020 diff hist +180 N File:CottonPlantV2.png Don't get caught on the prickles of this plant, good for material science probably. New sprite by Erinexx. Now looks more like a tree, complete with leaves. Category:Sprites current