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- 00:26, 13 November 2019 diff hist +5 Engine Control Room Manta's is called Engineering Control Room, not merely Engine Control Room
- 00:26, 13 November 2019 diff hist +2,013 N Engine Control Room Make a page for Manta's Engine Control Room and eventually others like it
- 23:57, 12 November 2019 diff hist +106 Engineering Storage Manta's Engineering Storage also has some special jetpacks
- 23:53, 12 November 2019 diff hist +4,630 Engineering Storage Add Manta's version. Perhaps it's a bit too long.
- 22:53, 12 November 2019 diff hist +291 Chief Engineer Some more info the contents of Manta's CE office, transplanted from its Engineering tab
- 22:17, 12 November 2019 diff hist +1,656 N Engineering Quarters Create a page for Manta's Engineering Quarters and potentially others like it. Wrote the Manta tab by building upon Richie2154's writeup of it. current
- 21:51, 12 November 2019 diff hist +1,590 N Engineering Break Room Make a page for Manta's Engineering Break Room and potentially other rooms like it, building upon Richie2154's writeup of it.
- 09:22, 12 November 2019 diff hist +589 SS13 Wiki:Current events Finished most of the sassafras stuff, but now I've noticed an interesting guide on coding.
- 09:21, 12 November 2019 diff hist −97 Gang Gang members now CAN use TTVs. Wow, that was fast. Also, I think I accidentally left that sentence incomplete.
- 08:42, 12 November 2019 diff hist +18 Game FAQ wow a place where it still uses the old server names
- 08:34, 12 November 2019 diff hist +2,221 Doctoring Add a new section that details three techniques for self-surgery
- 07:15, 12 November 2019 diff hist +98 Foods and Drinks Add Sarsaparilla as a still result. Really don't like this table much, I might redo it Some Day
- 07:13, 12 November 2019 diff hist +334 Chemistry Add Sarsaparilla. I'm sure it's spelled right, because it's copy and pasted.
- 07:04, 12 November 2019 diff hist +226 Guide to Botany Add sassafras. I think I spelled it and sarsaparilla right.
- 06:58, 12 November 2019 diff hist +177 N File:SassafrasRoot.png A root of the sassafras tree, a tree variant that contains safrole, distills into a drink that I can't spell, and proves I cannot spell anything without relying on auto-correct.
- 02:48, 11 November 2019 diff hist +57 Roboticist Add a link to Medical Objects's entry on operating tables, revamp a sorta-true-but-still-specific-to-a-few-maps tip on where the operating table is to something more general
- 02:09, 11 November 2019 diff hist −4 m Doctoring Remove an extra may in the Improvised Surgery section. If I were more clever, I'd make an reference to the dumb maymay meme that circulated around Reddit for a while.
- 02:03, 11 November 2019 diff hist +5 Syndicate Items Update link to Chemistry's entry on napalm/napalm goo, make a small word change that emphasizes the 3-tile stuff is due to the napalm
- 02:02, 11 November 2019 diff hist +8 Chemistry Napalm's full name is actually napalm goo. Surprised no one noticed sooner.This doesn't change much.
- 01:56, 11 November 2019 diff hist +28 Syndicate Items As it turns out, the flamethrower in the firebrand crate doesn't shoot in 3 tile columns, it's just what napalm does in flamers. Also, the fuel tanks evidently have napalm, not welding fuel
- 18:51, 10 November 2019 diff hist +201 Nuclear Operative Mention the colored wardrobe closets in the battlecruiser's quarters
- 18:47, 10 November 2019 diff hist +94 Arcade Mention how to get to the VR chessboard
- 18:42, 10 November 2019 diff hist +2,483 Arcade Add an entry for Horizon's Arcade. A lil' cynical, but hopefully in a light-hearted way
- 18:32, 10 November 2019 diff hist +9 m Owlery I swear I'm going to split up Sec Objects's Flasher entry someday, because both act pretty differently. current
- 18:31, 10 November 2019 diff hist +21 Owlery Er, forgot to mention there were no vents to complete the maint info
- 18:30, 10 November 2019 diff hist +1,518 Owlery Add Horizon's version of the Owlery. I might have been too cynical with this one.
- 18:07, 10 November 2019 diff hist 0 North Electrical Substation Wait. Horizon's Courtroom is in the west. How could I make such a basic mistake? current
- 18:05, 10 November 2019 diff hist +74 N File:HorizonOwlery.png Horizon's Owlery, the den of the ship's most notable bipeds. Not fuckable.
- 18:04, 10 November 2019 diff hist +138 N File:HorizonArcade.png The arcade room on the NSS Horizon. If you can't escape this prison, maybe you can escape your life through video games. Wait a second...
- 17:42, 10 November 2019 diff hist +1,922 N East Electrical Substation Make a page for Horizon's East Electrical Substation and potentially others like it.
- 17:09, 10 November 2019 diff hist +2,405 Morgue Add Horizon's version of the Morgue
- 16:36, 10 November 2019 diff hist −4 User:Studenterhue/Horizon That .png isn't quite supposed to be in that cpation
- 16:35, 10 November 2019 diff hist +2,236 N North Electrical Substation Make a page for the North Electrical Substation on Horizon and any future versions on future maps
- 16:08, 10 November 2019 diff hist +143 Barbershop Horizon's Barbershop actually does have a vent.
- 06:41, 10 November 2019 diff hist +48 SS13 Wiki:Current events Oh, and someone should actually describe what OD'ing on Robustissin does.
- 06:40, 10 November 2019 diff hist +245 SS13 Wiki:Current events Probably gonna wind up adding them myself, but I'm asking for someone to do the trays and rest of the sassafras stuff
- 06:37, 10 November 2019 diff hist +14 m Chemistry Sure let's do the <br>'''OR'''<br> thing for Robustissin's alt recipe too
- 06:35, 10 November 2019 diff hist +186 Chemistry Add safrole. Should probably get to adding sassafras first
- 06:30, 10 November 2019 diff hist +218 Chemistry Add the new space drugs recipe that involves safrole.
- 06:24, 10 November 2019 diff hist +606 AI Chamber Add some more details about the DWAINE stuff in the Manta's AI Chamber, its location, basically just generally flesh it out
- 05:56, 10 November 2019 diff hist +213 Foods and Drinks Some utensils can now be rotated
- 05:44, 10 November 2019 diff hist −13 Jobs I have discovered that removing the imgwidth=64 thing for the AI entry makes the image smoother, probably because it's in its native 64x63 rather than being stretched in 64x64
- 05:43, 10 November 2019 diff hist 0 File:PitcherContainer.png Studenterhue uploaded a new version of File:PitcherContainer.png
- 05:41, 10 November 2019 diff hist 0 File:Plate.png Studenterhue uploaded a new version of File:Plate.png
- 05:40, 10 November 2019 diff hist +36 Foods and Drinks Add a new image for BOOrbon, which I evidently misspelled, mention its mixing effect (spoiler alert: I don't quite remember what the sound effect is)
- 05:38, 10 November 2019 diff hist +379 N File:BOOburonV2.png A glass of Booburon, bourbon and ectoplasm mixed together into an incredibly silly pun. Now with a cleaner sprite without the floor outline. The choice of old-fashioned glass was actually quite involved. I read an article on bourbonbanter.com describi...
- 05:28, 10 November 2019 diff hist +177 Foods and Drinks Plates can have food items. It's been far too long.
- 05:18, 10 November 2019 diff hist +384 Adventure Zone Add a hopefully not-too spoilery on a vault in NSS Manta. Currently only accessible via admin shenanigans, so maybe not much point in having this here, but I think it'll at least get people who aren't on solwiki intrigued.
- 22:21, 9 November 2019 diff hist +162 Changelog Another part of the Nov 9th update. Also, apparently the sasafrass patch was merged Friday? Dangit Kyle, decide.
- 20:16, 9 November 2019 diff hist +3 Contraband "supposed to carrying"->"supposed to be carrying"
- 07:38, 9 November 2019 diff hist +37 Foods and Drinks Add effects of cola.
- 07:37, 9 November 2019 diff hist +2 Foods and Drinks Add new image for pina colada
- 07:36, 9 November 2019 diff hist +227 N File:PinaColadaV2.png A glass of piña colada, a tropical cocktail of rum, pineapple juice, and coconut milk famous enough to get its own holiday. Now with a cherry garnish and in a wine glass, the closest thing in SS13 to those Poco Grande glasses.
- 07:18, 9 November 2019 diff hist +123 Foods and Drinks More on Gin and Sonic
- 07:15, 9 November 2019 diff hist +4 Foods and Drinks Add new images for Suicider and Gin and Sonic
- 07:11, 9 November 2019 diff hist +107 N File:GinAndSonicV2.png A glass of Gin and Sonic, a combination of Gin and Tonic and meth that mix together into a Sonic reference.
- 07:03, 9 November 2019 diff hist +142 N File:SuiciderV2.png A glass of Suicider, a cocktail of vodka, cider, welding fuel, epinephrine, and other bad ideas. Now in a shotglass for easy self-termination.
- 06:09, 9 November 2019 diff hist +19 Guide to Botany Beans contain nitrogen. Just regular beans, not soybeans.
- 01:17, 9 November 2019 diff hist +33 Foods and Drinks Can't forget about the Necroni's neat mixing effect
- 01:10, 9 November 2019 diff hist +6 Foods and Drinks Add new images for Old Fashioned, Negroni, and Necroni
- 01:08, 9 November 2019 diff hist +188 N File:NegroniV2.png A glass of Negroni, a combination of martini (so gin and vermouth) and bitters named after an Italian count. Now in an old-fashioned glass and with an orange garnish as the IPA recommends.
- 01:06, 9 November 2019 diff hist +329 N File:OldFashionedV2.png A glass of Old Fashioned, a simple, no-nonsense drink consisting of bourbon, bitters, sugar, and water. Now in an old-fashioned glass like it ought to be and garnished with a cherry and orange slice. Was a bit split on whether or not to have the firs...
- 01:01, 9 November 2019 diff hist +178 N File:NecroniV2.png A common misspelling of Negroni, now an undead-themed pun involving Negroni and ectoplasm. Now in an old-fashioned glass with an orange garnish like Negroni is usually served in.
- 22:55, 8 November 2019 diff hist +373 Changelog Nov 7th update, plus Nov 8th update so far
- 22:54, 8 November 2019 diff hist +2 m Foods and Drinks Don't quite remember how but the strawberry milk entry was missing a cell
- 07:50, 8 November 2019 diff hist +1 m Discontinued Syndicate Items "While this item and its effect were", rather than "While this item and its effect was"
- 05:54, 8 November 2019 diff hist +320 Robots describe what the chefbot does, just came up with a """clever way""" to word it right now
- 05:45, 8 November 2019 diff hist +105 Ore Processing ye we definitely need more materials and info about them
- 05:34, 8 November 2019 diff hist +233 Ore Processing Add space spider silk. Like most of the new additions, I don't know much about them aside from where to get them.
- 05:23, 8 November 2019 diff hist +446 Ore Processing Add plasma steel and dyneema
- 05:08, 8 November 2019 diff hist +80 N File:Dyneema.png A high-strength synthetic polymer created from spider silk and carbon nanofiber.
- 05:06, 8 November 2019 diff hist +52 N File:SpaceSpiderSilk.png Silk from butchered from spiders in space. In space.
- 05:05, 8 November 2019 diff hist +48 N File:Plasmasteel.png Plasmastone combined with steel, soft yet dense.
- 05:04, 8 November 2019 diff hist +55 Ore Processing Spell out the recipe for soulsteel
- 04:54, 8 November 2019 diff hist +610 Ore Processing Add ectoplasm as a material
- 00:48, 8 November 2019 diff hist +4 Making and Breaking It really does say fluid canister in the general manufacturer menu for some reason.
- 23:51, 7 November 2019 diff hist +6 Being A Better Traitor Link to Cyborg's section on erebite cells, rather than the general Guide to Mining section on ores
- 23:50, 7 November 2019 diff hist +2 m Guide to Mining also why is the gem entry's row id cytine i get it's the image name but gemstone makes way more sense
- 23:49, 7 November 2019 diff hist +11 Random Events Add specific links to ores mentioned in the meteor shower section
- 23:48, 7 November 2019 diff hist −1 m Critter Update link to wiki's entry on soulsteel, which isn't on the guide to mining page anymore
- 23:47, 7 November 2019 diff hist −1 m Ghost Update link to wiki's entry on soulsteel, which isn't on the guide to mining page anymore
- 23:46, 7 November 2019 diff hist −1 m Guide to Botany Update link to wiki's entry on steel
- 23:44, 7 November 2019 diff hist −2,802 Guide to Mining I've always thought it was weird a section on stuff you mostly don't get from mining was in a mining guide, so I've moved it to the Ore Processing, where it can document a broader scope. Don't worry, I moved erebite and starstone to fitting sections.
- 23:40, 7 November 2019 diff hist +38 Station Grade "and the game the crew" wasn't quite a grammatical error, but I'll make it fit better
- 23:20, 7 November 2019 diff hist +424 Ore Processing Shove the possibly outdated recommendations on material sheets into the section about uses for materials
- 23:16, 7 November 2019 diff hist +2,314 Ore Processing →So where do I get all the stuff I need?: Replace the most likely outdated material tips with a section on various materials than can be used for metallurgy, transplanted from the Guide to Mining section.
- 22:53, 7 November 2019 diff hist +190 Ore Processing There also seems to be a reflectivity property, seen on stuff like gold, gnesis, and koshmarite. Here's what I know so far.
- 22:48, 7 November 2019 diff hist +63 Guide to Mining Gold is also definitely a Reflective Material, gnesis and koshmarite seem to be based on material analyzer readings (not that they correlate with the manufacturer's material properties very well)
- 22:43, 7 November 2019 diff hist +123 Ore Processing →The Nano-Fabricator: Let's mention how radioactivity influences self-charge rate here too
- 22:41, 7 November 2019 diff hist −292 Ore Processing Remember how I said I might remove the notes column on the properties table because it's kinda useless? I just did and moved some of the info else.
- 22:08, 7 November 2019 diff hist +65 Medical Doctor You can put more than bodies and organs into the reclaimer
- 22:07, 7 November 2019 diff hist +38 m Medical Doctor Link to the specific upgrade that allows scanning decayed bodies
- 22:05, 7 November 2019 diff hist +415 Medical Doctor So there's like three different cases--and solutions--that the "total ossification" message is associated with. Maybe even a fourth.
- 21:57, 7 November 2019 diff hist +34 Medical Objects Okay, so the NecroScan CAN scan bodies that are skeletonized because of natural decay, but not those because of wraith/blob shenanigans (no idea about rotting/ossification)
- 08:14, 7 November 2019 diff hist +182 SS13 Wiki:Current events there's some missing traitor objectives too
- 08:05, 7 November 2019 diff hist −3 m Clothing is goes is not gramatically correct phrase
- 07:42, 7 November 2019 diff hist +251 SS13 Wiki:Current events can't get the gang rework stuff
- 07:41, 7 November 2019 diff hist +88 SS13 Wiki:Current events Got a player piano entry a few days back, now need some info on the disease reagents and LSR
- 07:39, 7 November 2019 diff hist −1 Revolutionary also the deconvert message has only one exclamation point
- 07:38, 7 November 2019 diff hist −5 m Revolutionary Saying reasonable hunches and then within reason feels really weird for some reason. Maybe "firm evidence" is better
- 07:37, 7 November 2019 diff hist +30 Gang Sec and all Heads can't join gangs.
- 07:29, 7 November 2019 diff hist +68 Medical Objects Floor scanners and cryo cells accept health analyzer upgrades too.
- 07:26, 7 November 2019 diff hist +238 m Medical Objects Mention that floor health scanners can be given analyzer upgrades, add a few more links.
- 07:23, 7 November 2019 diff hist +11 Medical Doctor Medical patches adminster chems over time rather than instantly now
- 07:22, 7 November 2019 diff hist +174 Gang Add WIP widget explaining what needs to be updated for the gang revamp
- 07:16, 7 November 2019 diff hist +103 Gang Gang uniforms also grant health and stamina boosts. Again, no specifics so far.
- 07:13, 7 November 2019 diff hist +42 Gang Cash can now only be deposited in $500 increments. An interesting decision.
- 07:12, 7 November 2019 diff hist −58 Gang Tagging turf now generates points over time. I have no numbers or other specifics on this.
- 07:11, 7 November 2019 diff hist +3 m Security Officer nice forgot a "to" too. Two.
- 07:08, 7 November 2019 diff hist +1 m Security Officer It's "an old veteran", not a "a old veteran", stud enter the hue this is pre-k stuff
- 07:04, 7 November 2019 diff hist +87 Gang You can't actually join a different gang once you're in one.
- 06:59, 7 November 2019 diff hist +72 Gang Gang leaders can now choose gang uniform and name from a set of randomized choices. Also, add more details about how you know you're a gang leader.
- 06:54, 7 November 2019 diff hist +97 Gang Gang members cannot make or use TTVs. Well, that's one way to discourage bombs.
- 06:45, 7 November 2019 diff hist +431 Clown On balloon animals. Also, remove the Linemap image now that it's not really current map.
- 06:31, 7 November 2019 diff hist +15 Clown Clowns do in fact get some access, in form of just maint access
- 06:30, 7 November 2019 diff hist +62 Chemistry Seems you need 6 units of feather fluid to infect someone with avian flu now, maybe less. Heard similar things about vamp serum, so gonna add a WIP widget stating that some infection thresholds need to be updated
- 06:26, 7 November 2019 diff hist −21 m Guide to Mining That's not quite how you link to the construction page
- 06:25, 7 November 2019 diff hist +153 Ore Processing Actually the big thing I've seen a lot of people want is an explanation of the material analyzer readings
- 06:15, 7 November 2019 diff hist −27 Ore Processing Weird that the entry for the hardness property mentions things that aren't actually affected by hardness (also the notes column for the properties table is honestly kinda useless, I might remove it sometime)
- 06:07, 7 November 2019 diff hist +16 Ore Processing Could also use some info on how material properties affect properties of the material sheets
- 06:06, 7 November 2019 diff hist −99 Ore Processing The armor plates and large coil definitely have no use now
- 06:04, 7 November 2019 diff hist +232 Ore Processing More specific WIP widgets
- 22:09, 6 November 2019 diff hist +613 Changelog Nov 6th update so far. Gang revamp sure arrived faster than I expected
- 06:43, 6 November 2019 diff hist +395 Guide to Genetics Add Vestigical Ballistics
- 03:21, 6 November 2019 diff hist +150 Changelog First update of November, the Nov 5th update
- 00:39, 6 November 2019 diff hist +2,390 Revolutionary Add a section on dealing with the Heads' counter-revolutionary effort, complete with another The Internationale reference. Mostly focuses on how to break loyalty implants and how to sabotage the implant process.
- 23:58, 5 November 2019 diff hist +643 Revolutionary Add a probably badly-titled section explaining that heads aren't antags. Also, split up a title to accomodate it
- 23:36, 5 November 2019 diff hist +1,136 Revolutionary On the rules relating to melee beatdown deconversions and the funny things that arise from it not preventing reconversion.
- 22:56, 5 November 2019 diff hist +1,929 Revolutionary Explain how to quicken the loyalty implant deconversion, how to deal with people who try to outheal the implant, and where to get medicine for the converted...boy I may have to split this up in the future, it's getting kinda long
- 20:48, 5 November 2019 diff hist +1,386 Revolutionary Generally update the loyalty implant section, namely how they deconvert now and they can be bypassed
- 08:19, 5 November 2019 diff hist +39 N Your Player Piano And You freaking capitals current
- 08:18, 5 November 2019 diff hist −259 SS13 Wiki:Current events Got a "sprite" for the custom power cell, the sprite for the player piano, and info on the associated player piano book.
- 08:16, 5 November 2019 diff hist +26 Cyborg Add an "image" for the custom large energy cell
- 08:13, 5 November 2019 diff hist +623 General Objects Add an honestly kinda garbo entry on the player piano
- 07:54, 5 November 2019 diff hist +32 Template:Books Add Your Player Piano and You. Some day we'll need a new template for this
- 07:53, 5 November 2019 diff hist +156 Books Add Your Player Piano and You
- 07:51, 5 November 2019 diff hist +83 N File:CustomLargeCell.png A large energy cell made by the refinery's nanofab. Who knows what it'll look like?
- 07:46, 5 November 2019 diff hist +3,676 N Your Player Piano and You
- 07:45, 5 November 2019 diff hist −3 Fixing the Paint Machine causing it to disappear, not causing it to disappearing
- 07:50, 4 November 2019 diff hist −13 General Objects Swap out the still image used for Discount Dan's bath bombs for a gif of all 12 flavors.
- 07:48, 4 November 2019 diff hist +162 N File:DiscountDanBathBombsV2.gif A gif demonstrating all 12 bath bomb flavors, in all their explosive goodness. Reuploading because there were some stray pixels on the Primal Scream flavor frame.
- 07:19, 4 November 2019 diff hist +78 N File:DiscountDanBathBombs.gif A gif demonstrating all 12 bath bomb flavors, in all their explosive goodness.
- 07:17, 4 November 2019 diff hist +86 N File:PlayerPiano.png In the future, pianos have become so advanced that they can play themselves!....kinda.
- 07:11, 4 November 2019 diff hist +133 Syndicate Items What PDA bombs do to ID cards in them now
- 02:05, 4 November 2019 diff hist +337 Jobs Ehhhh sure let's copy over the Mime's entry in the Job of the Day section to the Gimmick Jobs section, then rewrite the Job of the Day Mime entry to reflect the unusual availability (which has three a's)
- 01:55, 4 November 2019 diff hist −19 Jobs In fact, the only guaranteed gimmick jobs are radio host and mime now.
- 01:40, 4 November 2019 diff hist −51 Jobs So, the guaranteed Lawyer, Boxer, Tourist, and Barber job slots have been removed
- 19:56, 3 November 2019 diff hist 0 Wizard Prismatic Spray and Polymorph's cooldowns were shortened at some point
- 08:25, 3 November 2019 diff hist +85 General Objects Add a source of coffins. I think the crate might have been renamed.
- 08:23, 3 November 2019 diff hist −200 SS13 Wiki:Current events Completed the tasks for wraith, got some info on vamps and the morgue supplies crate and thermals and chameleon cloak
- 08:18, 3 November 2019 diff hist +22 Wraith I wouldn't say Create smoke blinds people so much as completely obscures it
- 08:16, 3 November 2019 diff hist −3 Wraith Add updated cost and cooldown for Whisper
- 08:14, 3 November 2019 diff hist +243 Guide to Genetics Mention that you need to toggle chameleon on to get its effect, that there's a visual feedback with using chameleon, and that silicons and people with thermals can still see through chameleon cloak
- 08:08, 3 November 2019 diff hist 0 Quartermaster Turns out that for some very strange reason, the fresh produce crate has 21 items. Not 20, 21.
- 08:07, 3 November 2019 diff hist +77 Quartermaster Morgue supplies crate does indeed have a coffin. Or rather, is shipped as one.
- 08:05, 3 November 2019 diff hist +87 Vampire The crate used by the Morgue Supplies crate is indeed a coffin that vamps can heal in and not just a locker with the coffin sprite
- 05:29, 3 November 2019 diff hist +611 Lawyer Discuss the Lawyer's weird quasi-sec status and their antag possibilities, mention a silly title they used to have
- 05:18, 3 November 2019 diff hist +246 Lawyer Give some more details/jokes about what a lawyer does and how often they appear, update when slots for them appear, Generally rewrite this as if Lawyers were still around rather than retired.
- 05:13, 3 November 2019 diff hist −3 Lawyer Swap out the archive menu for the job menu, put in jobs category rather than archive category, because while its availbility is limited, it's still around as a job, unlike say Tech Assistant
- 04:45, 3 November 2019 diff hist −3 m Barber Let's put it in the Jobs category and swap out the archive menu for the job menu while we're at it
- 04:41, 3 November 2019 diff hist −85 Barber While availibility is a lot more limited than other jobs, the Barber job is still around, unlike Elite Sec or old spy, which is why I'm rewriting this to reflect that.
- 03:24, 3 November 2019 diff hist +135 Tourist Put in Jobs rather than Archive category, swap out archive menu for JobMenu, update availibility, rearrange the history and job description, generally make it like a page for a job that's currently in rotation (because tourist IS in rotation)
- 03:02, 3 November 2019 diff hist +715 Boxer Update job availability, change to present tense, discuss fighting monkeys as something to do while bored, describe what boxers spawn with, swap Archive template for the JobMenu one, put in Jobs category rather than archive
- 02:11, 3 November 2019 diff hist +19 m Part-Time Vice Officer Add to jobs category
- 02:10, 3 November 2019 diff hist +19 Mail Courier Add to the Jobs category
- 02:10, 3 November 2019 diff hist +718 Mail Courier Discuss the mailman's current equipment access, change the tense from present to past, swap the archive template for the jobmenu one, remove from the archive category
- 01:57, 3 November 2019 diff hist 0 m Part-Time Vice Officer Er, that's not quite where "like regular Security Officers" was supposed to go
- 01:56, 3 November 2019 diff hist +388 Part-Time Vice Officer Update and rewrite the description somewhat, swap out the archive template for the job menu one, add some more info on what the vice officer gets
- 01:08, 3 November 2019 diff hist −85 Template:Archive Remove Lawyer, Barber, Boxer, Vice Officer, Mailman, and Tourist from the discontinued jobs because they really aren't discontinued, at least not in the same way jobs like Chemist or Elite Sec are.
- 17:28, 2 November 2019 diff hist +124 Head Surgeon (discontinued job) Head Surgeon as a gimmick job has also been retired
- 17:25, 2 November 2019 diff hist −132 Jobs Head Surgeon has been retired...again.Moving it back to the discontinued jobs section
- 06:54, 2 November 2019 diff hist −169 SS13 Wiki:Current events Got some info on the bath bomb and mailman access and sprites for bath bomb, Rose drink, and Three Mile Island Ice Tea drink, now could use some info on rubber reagent
- 01:33, 2 November 2019 diff hist −2 m Foods and Drinks Remove an extra column in the english muffin entry that was messing up the entire table
- 18:06, 1 November 2019 diff hist +15 Foods and Drinks Add new images for Brave Bull, Whiskey Sour, Black Russian, White Russian, and Mind Eraser
- 18:05, 1 November 2019 diff hist +162 N File:BraveBullNew.png A glass of Brave Bull. It's like a Black Russian, except with tequila instead of vodka. Now in an old-fashioned glass instead of the silly regular drinking glass.
- 18:03, 1 November 2019 diff hist +181 N File:WhiteRussianNew.png A glass of White Russian, which is Black Russian whitened with milk and served in a classy old-fashioned glass instead of a dopey regular drinking glass. Didn't The Dude love these?
- 18:02, 1 November 2019 diff hist +106 N File:BlackRussianNew.png A glass of Black Russian, made from vodka and coffee and served in an old-fashioned glass, as it deserves.
- 18:01, 1 November 2019 diff hist +113 N File:MindEraserNew.png A glass of Mind Eraser, a mix of Vodka Tonic and Robust Coffee, served in an old-fashioned glass as it should be.
- 18:00, 1 November 2019 diff hist +114 N File:WhiskeySourNew.png A glass of Whiskey Sour, a classic combination of bourbon and lemonade, garnished with an orange slice and cherry.
- 15:29, 1 November 2019 diff hist +710 Revolutionary Describe how revs can convert people with melee attacks
- 02:18, 1 November 2019 diff hist +157 Revolutionary Make it extra clear the flash AOE doesn't convert, but is still useful
- 02:16, 1 November 2019 diff hist +137 Revolutionary →Hearts and Minds: Strategic Loyalty-Implanting: Move the bit on getting money for loyalty implants towards the end, mention that the CE can also do regular QM stuff to raise money
- 02:11, 1 November 2019 diff hist +119 Revolutionary Give the paragraphs with advice on actually deconverting through melee attacks and loyalty implants their own sections. Have you ever seen a sixth level heading? I haven't until now.
- 02:05, 1 November 2019 diff hist +18 Revolutionary Loyalty kits no longer have an ID lock
- 02:05, 1 November 2019 diff hist −24 Quartermaster Loyalty Kits are no longer ID-locked
- 01:59, 1 November 2019 diff hist +313 Revolutionary Note that the Rev Flash can't stun people who can't be converted, put the unique traits of the Rev flash in a list
- 01:51, 1 November 2019 diff hist +320 Revolutionary Former revs now CAN tell who converted them. The fact that Revs can now convert people makes this a little more involved than usual though...Also, shouldn't these things be announced in the changelog?
- 01:36, 1 November 2019 diff hist +51 m Revolutionary 'ey babe, haven't update you in a while. Let's start by splitting up The Estate section.
- 00:52, 1 November 2019 diff hist +7 Jobs Add a new Ghost icon
- 00:52, 1 November 2019 diff hist +294 N File:GhostNew64V2.png A ghost, the entity that appears when someone participates in SS13's most common pastime: dying. The old Ghost.png still had the ghost tail and was pretty hard to make out. The V2 version no longer has the bottom outline, which better illustrates the g...
- 00:49, 1 November 2019 diff hist +166 N File:GhostNew64.png A ghost, the entity that appears when someone participates in SS13's most common pastime: dying. The old one still had the ghost tail and was pretty hard to make out.
- 00:39, 1 November 2019 diff hist −1 Jobs Remove an empty line that was screwing with the access cell for ghost
- 00:38, 1 November 2019 diff hist +99 Jobs →Job of the Day: Note which day each Job of the Day appears on.
- 00:32, 1 November 2019 diff hist +4 Jobs Move Mime to the Job of the Day section, mostly so there's actually seven jobs there for each of the seven days of the week
- 00:29, 1 November 2019 diff hist +9 Jobs Add the icon for the Costume Vendor. That should finally complete the Spooktober jobs section
- 00:28, 1 November 2019 diff hist +111 N File:CostumeVendor64.png A Costume Vendor, some guy in a trash bag who sells clothes. I hear this particular one used to be a pirate...?
- 00:24, 1 November 2019 diff hist +16 Jobs Add Blue Clown and Discount Dracula icons
- 00:14, 1 November 2019 diff hist +131 N File:DiscountDracula64.png A Discount Dracula, ready to drink...wine. Kinda tried for Castlevania: Symphony of the the Night's interpretation of Dracula here.
- 00:13, 1 November 2019 diff hist +60 N File:BlueClown64.png A Blue Clown. Same mother honker, just in a different color.
- 23:01, 31 October 2019 diff hist +22 Jobs Add images for Candy Salesman, Discount Macho Man, and Angel
- 22:59, 31 October 2019 diff hist +128 N File:CandySalesman64.png A Candy Salesman, a failed actor who auditioned for a Willy Wonka role but lost and now makes a living selling sweets to people.
- 22:58, 31 October 2019 diff hist +76 N File:Angel64.png An Angel, a representative of the Space Gods. They don't quite look human...
- 22:57, 31 October 2019 diff hist +89 N File:DiscountMachoMan64.png A Discount Macho Man, someone who skipped out on..well, pretty much all the workout days.
- 20:22, 31 October 2019 diff hist +21 Jobs Add images for Discount Werewolf and Mummy
- 20:21, 31 October 2019 diff hist +79 N File:DiscountWerewolf64.png A Discount Werewolf, some guy in a fursuit who is almost certainly not a furry.
- 20:20, 31 October 2019 diff hist +88 N File:DiscountMummy64.png A Discount Mummy. Is it a real mummy risen from the grave or some guy in grody bandages?
- 17:19, 31 October 2019 diff hist +68 Jobs Add Mailman's new job access
- 17:15, 31 October 2019 diff hist +462 Chemistry Add pure hugs and pure love back, because these are apparently not actually secret chems
- 08:08, 31 October 2019 diff hist +33 Jobs Add images for Ghost Buster, Ghost, Hot Dog, Discount Godzilla, WannaBEE, and Pumpkin Head roles.
- 08:02, 31 October 2019 diff hist +120 N File:Ghost64.png A Ghost, distinct from the actual ghosts that appear when people die. Wonder who the trashperson under that bedsheet is.
- 07:58, 31 October 2019 diff hist +46 File:GhostBuster64.png
- 07:58, 31 October 2019 diff hist +133 N File:GhostBuster64.png A Ghost Buster, a paranormal hunter distinct from the ones that are based in Space New York. Based off of the one Dan Aykroyd played.
- 07:56, 31 October 2019 diff hist +98 N File:HotDog64.png hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs
- 07:42, 31 October 2019 diff hist +115 N File:PumpkinHead64.png A Pumpkin Head, which is apparently not just a person wearing a pumpkin mask but a human with a pumpkin for a head.
- 07:40, 31 October 2019 diff hist +87 N File:WannaBEE64.png A WannaBEE, a human who really wants to be a queen bee and can't stop vomiting bees up.
- 07:37, 31 October 2019 diff hist +81 N File:DiscountGodzilla64.png A Discount Godzilla, ready to make the station slightly worse than it already is.
- 17:03, 30 October 2019 diff hist +3 m Murder →General Gun Information: Fix a bit of formatting
- 06:44, 30 October 2019 diff hist +26 Vampire Add specific message for being a victim of blood steal
- 05:33, 30 October 2019 diff hist +139 Clothing Add siren helmet, or rather, the link to Sec Objects's entry on it
- 05:32, 30 October 2019 diff hist +432 Clothing Actually explain the overcoat and scarf instead of just having the Zybourne Clock reference
- 05:25, 30 October 2019 diff hist +391 Murder Add a section on recharging energy weapons, give it and the parts on reloading kinetic guns their own sections, since you really don't "reload" energy weapons
- 05:18, 30 October 2019 diff hist +292 Murder On pistol whipping
- 05:07, 30 October 2019 diff hist +336 Murder Reorganize the intro to the Guns section into a new section with info that applies to all guns.
- 04:54, 30 October 2019 diff hist +18 Template:Main Menu Gonna go ahead and swap out the images for Game Modes and Getting Started, as someone suggsted in a thread from about a month ago
- 01:10, 30 October 2019 diff hist +119 m Chemistry →Basic compounds: add intrapage links. Surprised it doesn't already have them.
- 20:55, 29 October 2019 diff hist +30 Guide to Botany Latex sheets from rubber trees also have a rubber reagent
- 18:05, 29 October 2019 diff hist +134 Syndicate Items Mention the katana's useful special attack
- 18:02, 29 October 2019 diff hist +294 Syndicate Items Mention katana and c-saber's parry abilities
- 08:11, 29 October 2019 diff hist −4 m Security Officer Minor fixes
- 08:09, 29 October 2019 diff hist +2,628 Security Officer Significantly overhaul the Another Perspective section from a half-assed mention of the wiki's own guides to list of resources for sec players
- 07:06, 29 October 2019 diff hist +125 Random Events The merchant doesn't just dock on Lower Port Maint on Manta. Also, they're called Sub Bays
- 07:01, 29 October 2019 diff hist +842 Guide to Wiring Add a section on click-dragging adjacent tiles to lay wire
- 06:43, 29 October 2019 diff hist +279 Security Objects Add siren helmet
- 06:37, 29 October 2019 diff hist +2 File:SodaWater.png That's not the formula for water ya dingus
- 22:26, 28 October 2019 diff hist +217 Changelog Oct 28th update so far
- 18:03, 28 October 2019 diff hist 0 Jobs Okay hopefully this is a less garish shade of yellow?
- 18:01, 28 October 2019 diff hist +4,980 Jobs Adding the Spooktober jobs when it's 2 days to Halloween? Sure, better than not at all. Let's make it orange and yellow like a jack o lantern too. No images though...
- 16:48, 28 October 2019 diff hist +609 AI Module Storage For Manta's tab: just forgo the location widget by stating the access required in the intro and the images in a gallery, add some more details about each room's contents and relative location
- 16:22, 28 October 2019 diff hist −18 Computer Core That's not a mainframe in the Armory. Also, mention that the AI Chamber has the mainframe, because that's mostly what the computer core is for.
- 00:58, 28 October 2019 diff hist +5 Fixing the Paint Machine The paint crate is called Paint Cans, not Paint Crate.
- 00:50, 28 October 2019 diff hist +390 Changelog Part of the Oct 27th update
- 23:54, 27 October 2019 diff hist +141 N File:SirenHelmet.png In the future, police sirens have miniaturized to the point where they can be worn on the head. They're still red and blue and very annoying.
- 17:55, 27 October 2019 diff hist +23 m Station Grade I guess this belongs in the Tutorial category
- 17:53, 27 October 2019 diff hist +47 Guides Add Fixing the Paint Machine and Station Grade guides, alphabetize the roleplaying tips section
- 17:47, 27 October 2019 diff hist +4 m Random Events Forgot the italics for the closet skeletons message
- 17:46, 27 October 2019 diff hist +1 Fixing the Paint Machine →Paintin' thing: Paintin' THINGS, you mean?
- 17:45, 27 October 2019 diff hist −5 Fixing the Paint Machine Remove WIP warning, add to Tutorial category
- 17:45, 27 October 2019 diff hist +616 Fixing the Paint Machine On removing paint + weirdness with black paint
- 17:32, 27 October 2019 diff hist +757 Fixing the Paint Machine Add locations of paint machines. Just a list this time through, tabs feels excessive.
- 17:13, 27 October 2019 diff hist +172 Fixing the Paint Machine More tools required to fix the paint machine