Difference between revisions of "Human"

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== A Wonkmin page. These are official rules. ==
This page covers what counts as human with regard to [[AI Laws]]. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].


We have had a lot of questions recently about what counts as human with regards to AI laws. Please use the following table to ensure we are all on the same page. Please adminhelp if unsure, and please let me know of any creates / adversaries I may have missed.
What counts as human can be changed with laws, for example by making some humans non-human or vice versa.


{| class="wikitable"
Remember, the [[Rules]] still apply. While your laws allow you to kill a non-human, that doesn't always mean you ''should''. In fact, in many cases, such as with polymorphed critters, it is considered [[Grief]]. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.
|+Human or not?
|-
|AI / Cyborgs
|Not Human
|-
|Changeling / Vampire
|Human UNTIL the AI or cyborg WITNESSES the creature commit a non-human act (shape shifting, transforming, proboscis etc)
|-
|Gang leaders and members
|Human
|-
|Martians / aliens / wendingos / lizards etc
|Not Human
|-
|Monkey
|Not Human
|-
|Spy Leader
|Human
|-
|Syndicate Agent (Nuke mode)
|Human
|-
|Syndicate Traitor
|Human
|-
|Wizard
|Human
|-
|Zombie
|Human
|}


[[Category:Tutorial]]
==Human==
*[[Human#Human|Humans]]
* Humans with (non-[[Monkey]]) mutantraces from genes, including [[Guide to Genetics#Saurian Genetics|Lizards]], [[Guide to Genetics#Aquatic Genetics|Squids]], [[Guide to Genetics#Blattodean Genetics|Roachpeople]], [[Guide to Genetics#Ossification|Player Skeletons]], [[Guide to Genetics#Bovine Genetics|Cowpeople]], and Pugs
*[[Traitor|Syndicate traitors]]
*[[Salvager]]s
*[[Spy Thief|Syndicate spies]]
*[[Operative|Syndicate agents]] (nuke mode)
*[[Game Modes#Conspiracy|Conspirators]]
*[[Revolutionary|Revolutionaries]]
*[[Wizard|Wizards]]
*[[Grinch]]
*[[Gang|Gang leaders and members]]
*[[Guide to Genetics#Dwarfism|Dwarfs]]
 
==Not human==
*[[AI]]s and [[Cyborg|cyborgs]]
*[[Monkey]]s
*Dead humans
*Frogs
*[[Critter|critters]], and animals
*[[Zombie|Zombies]]
*[[Critter|Critter skeletons]]
*[[Hunter|Hunters]]
*[[Wraith|Wraiths]] or [[Wraith#Revenants|revenants]]
*[[Blob|Blobs]]
*[[Vampire#Thrall|Vampiric thralls]]
*[[Cluwne|Cluwnes]]
*[[Changelog#November_2019|Kudzu People]]
*[[Admin#Special_antagonists|Floor Goblins]]
*Fire elementals
 
==Other==
*[[Changeling|Changelings]], [[Vampire|vampires]], and [[Arcfiend]]s are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
*[[Werewolf|Werewolves]] are human UNTIL they have transformed.
<br>
----
{{Rules}}
{{Department Guides}}

Latest revision as of 20:03, 20 December 2023

This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.

What counts as human can be changed with laws, for example by making some humans non-human or vice versa.

Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it is considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.

Human

Not human

Other

  • Changelings, vampires, and Arcfiends are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
  • Werewolves are human UNTIL they have transformed.



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