Difference between revisions of "Pathogen Symptoms"

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A whole page for all the [[Pathology Research#Symptom|funny ways]] pathogens can change people--and all [[Pathology Research#Mutation|the ways]] pathogens themselves can change!  
{{Historical|Notes=Pathology has been officially discontinued by the developers}}
 
A whole page for all the [[Guide to Pathology#Symptoms|funny ways]] pathogens can change people!


==Tier 1: Very Common Symptoms==
==Tier 1: Very Common Symptoms==
{| class="wikitable sortable"   
{| class="wikitable sortable"   
! Name
! Name
! Microscope Clue  
! Microscope Clue
! Symptom Rating
! class="unsortable"| Reagent Reactions
! class="unsortable"| Reagent Reactions
! class="unsortable"| Explanation
! class="unsortable"| Explanation
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| Indigestion
| Indigestion
| The pathogen appears to react to hydrating agents.
| The pathogen appears to react to hydrating agents.
| data-sort-value="3"|<font color=red>Harmful</font>
| Saline-Glucose Solution: One of the glands of the pathogen seems to shut down in the presence of the solution.
| Saline-Glucose Solution: One of the glands of the pathogen seems to shut down in the presence of the solution.
| Afflicted suffers very mild, barely noticeable TOX damage.  
| Afflicted sometimes suffers very mild, barely noticeable {{TOX}} damage. The chance of {{TOX}} per stage is 5/5/5/8/8% and amount of {{TOX}} dealt is 0/0/1/2/2 per stage. Each bout of damage is heralded by the message "''Your stomach hurts.''"
| None
| None
|-
|-
| Gasping
| Gasping
| The pathogen appears to create bubbles of vacuum around its affected area.
| The pathogen appears to create bubbles of vacuum around its affected area.
| data-sort-value="3"|<font color=red>Harmful</font>
| None
| None
| Afflicted sometimes *gasps. In later stages, these gasping episodes may cause slight (1) OXY damage and eventually brief loss of breath\\.
| Afflicted sometimes *gasps. The specific chances are 3/5/7/10/10% per stage. More importantly, past the first stage, these gasping episodes may cause slight (1) {{OXY}} damage and eventually brief [[Doctoring#LOSEBREATH|loss of breath]] in the fifth stage.  
| None
|-
| Moaning
| The pathogen appears to be rather displeased.
| None
| Afflicted *moans every so often. Aside from getting more frequent and annoying with each stage, the moaning is otherwise harmless.
| None
|-
| Hiccups
| The pathogen appears to be violently... hiccuping?
| None
| Afflicted occasionally *hiccups. The later the stage, the more often they hiccup. That's it.
| None
| None
|-
|-
| Shivering
| Shivering
| The pathogen appears to be shivering.
| The pathogen appears to be shivering.
|data-sort-value="2"|<font color=blue>Harmless</font>
| None
| None
| Afflicted infrequently (think 10% of the time) *shivers. Shivers occur more often with each stage of the pathogen, but are otherwise completely harmless.  
| Afflicted occasionally *shivers. Shivers occur more often with each stage of the pathogen, specifically at a chance of 10/12/14/16/18% every few seconds for the 1st/2nd/3rd/4th/5th stages, but they are otherwise completely harmless.  
| None
| None
|-
|-
| Sweating
| Sweating
| The pathogen appears to generate a high amount of fluids.
| The pathogen appears to generate a high amount of fluids.
|data-sort-value="2"|<font color=blue>Harmless</font>
| Cryostylane: The cold substance appears to affect the fluid generation of the pathogen.
| Cryostylane: The cold substance appears to affect the fluid generation of the pathogen.
| Afflicted feels worrying but ultimately harmless sensations about feeling hot. Sweating has a high chance to infect those around the afflicted, and it occurs quite frequently, even in the first stage. At the fifth stage, the afflicted will be sweating and spreading pathogens pretty much all the time.  
| Afflicted has infectious sweat. Every stage, the afflicted has a 40% chance every few seconds to generate puddles of "weirdly colored sweat" on the floor, and anyone walking over it has a 4% chance to get infected, which is reduced by disease resistance. In addition, afflicted has a 5% chance to see an increasingly worrying chat message about feeling warm and sweaty.<br><br> Afflicted also has a (Spread * 2)% chance to spread the disease when punching/kicking, grabbing, or disarming someone. Anyone infected this way will see a message along the lines of "Ew, their hands feel really gross and sweaty!".
| Hands, Body
| Puddles, Touch
|-
|-
| Shakespeare
| Shakespeare
| The culture appears to be quite dramatic.
| The culture appears to be quite dramatic.
|data-sort-value="2"|<font color=blue>Annoying</font>
| None
| None
| Afflicted's speech is "Shakespearified"; "does" becomes "doth", "you" becomes "thou", "are" becomes "art", etc. Very slight chance, which increases with each stage, to recite from a selection of Shakespeare quotes.
| Afflicted's speech is "Shakespearified"; "does" becomes "doth", "you" becomes "thou", "are" becomes "art", etc. Afflicted also has a 1/2/3/4/5% chance per stage (i.e. it becomes more likely the later the stage) to recite from a selection of Shakespeare quotes.
| None
| None
|-
|-
| Farts
| Farts
| The pathogen appears to produce a large volume of gas.
| The pathogen appears to produce a large volume of gas.
|data-sort-value="2"|<font color=blue>Harmless</font>
| None
| None
| Afflicted sometimes involuntarily *farts, releasing pathogens. The later the stage of the pathogen, the more frequent the farting.
| Afflicted sometimes involuntarily *farts, creating cloud of "disease particles" that can infect people walking into it without proper protection. The specific chance is 1%/2%/3%/4%/5% per stage, every few seconds, i.e. the later the stage of the pathogen, the more frequent the farting. Voluntary farts also create clouds.
| Air
| Air
|}
|}
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{| class="wikitable sortable"  
{| class="wikitable sortable"  
! Name
! Name
! Microscope Clue  
! Microscope Clue
! Symptom Rating
! class="unsortable"| Reagent Reactions
! class="unsortable"| Reagent Reactions
! class="unsortable"| Effect
! class="unsortable"| Effect
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| Coughing
| Coughing
| The pathogen appears to generate a high amount of fluids.
| The pathogen appears to generate a high amount of fluids.
| data-sort-value="3"|<font color=red>Harmful</font>
| None
| None
| *Cough emotes that can, as you'd expect, spread the pathogens. Coughing becomes more frequent as the pathogen progresses through stages.
| *Cough emotes that will generate clouds of highly-visible disease particles that, naturally, spread the infection. Coughing becomes more frequent as the pathogen progresses through stages. At tiers 4 and 5 the infected take a 1 and 2 brute damage respectively per cough.
| Face, Hands, Air
| Air
|-
|- id="Muscle Ache"
| Muscle Aches
| Muscle Ache
| The pathogen appears to react to hydrating agents.
| The pathogen appears to react to hydrating agents.
| Saline-Glucose Solution: One of the glands of the pathogen seems to shut down in the presence of the solution.
| data-sort-value="3"|<font color=red>Harmful</font>
| Afflicted sometimes suffers mostly harmless aches and pains. In later stages, these aches become severe enough to cause ''slight'' amount of brute damage.
| [[Chemicals#Saline-Glucose Solution|Saline-Glucose Solution]]: One of the glands of the pathogen seems to shut down in the presence of the solution.
| Afflicted sometimes suffers mostly harmless aches and pains that can worsen somewhat in later stages. Each stage, there is 5% / 5% / 5% / 8% / 8% every few seconds of seeing the message, "Your muscles ache." For the fourth and fifth stages specifically, there is a 15% chance said ache also causes (stage number - 3) {{BRUTE}}, i.e. 1 for stage 4 or 2 for stage 5.
| None
| None
|-
|-
| Sneezing
| Sneezing
| The pathogen appears to generate a high amount of fluids.
| The pathogen appears to generate a high amount of fluids.
| data-sort-value="2"|<font color=blue>Harmless</font>
| Pepper: The pathogen violently discharges fluids when coming in contact with pepper.  
| Pepper: The pathogen violently discharges fluids when coming in contact with pepper.  
| Afflicted infrequently sneezes, spreading pathogens. Sneezing occurs much more often with each stage of the pathogen.
| Afflicted infrequently sneezes, creating clouds of "disease particles" that spread pathogen. Sneezing occurs much more often with each stage of the pathogen, capping out at stage 4.
| Face, Hands, Body, Air
| Air
|-
|- id="Fever"
| Fever
| Fever
| The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers.
| The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers.
| Salicylic Acid: The heat emission of the pathogen is completely shut down by the painkillers.
| data-sort-value="3"|<font color=red>Harmful</font>
| Infrequent messages about feeling hot, accompanied by small (6 degrees Celsius at most) rises in body temperature. In the pathogen's fourth stage, the fevers can cause slight BURN and occasionally TOX damage.
| [[Chemicals#Salicylic Acid|Salicylic Acid]]: The heat emission of the pathogen is completely shut down by the painkillers.
| Afflicted's body temperature sometimes raises somewhat. For each stage, every few seconds, there is a 5% / 7% / 9% / 11% / 13% chance of a 1/2/3/4/6 degree Celsius rise in body temperature, accompanied by a chat message about feeling lot. In the pathogen's fourth and fifth stages, said rise also causes 1 {{BURN}}, and in the fifth stage, there is also a 40% chance of 1 {{TOX}} with said {{BURN}}.
| None
| None
|-
|-
| Common Chills
| Common Chills
| The pathogen is producing a trail of ice. Perhaps something hot might affect it.
| The pathogen is producing a trail of ice. Perhaps something hot might affect it.
| data-sort-value="3"|<font color=red>Harmful</font>
| Phlogiston/Chlorine Trifluoride: The hot reagent melts the trail of ice completely.
| Phlogiston/Chlorine Trifluoride: The hot reagent melts the trail of ice completely.
| Slight (5%) chance to lower body temperature by 1 degree Celsius. At each stage, the chills become much more frequent and severe; at later stages, they can lower body temperature by 12 degrees Celsius.  
| Slight (5%) chance to lower body temperature by 1 degree Celsius. At each stage, the chills become much more frequent and severe; at later stages, they can lower body temperature by 12 degrees Celsius.  
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| Detoxication
| Detoxication
| The pathogen appears to react with a pure intoxicant.
| The pathogen appears to react with a pure intoxicant.
| data-sort-value="1"|<font color=green>Beneficial</font>
| Ethanol: The pathogen appears to have entirely metabolized the ethanol.
| Ethanol: The pathogen appears to have entirely metabolized the ethanol.
| When the pathogen reaches its fourth stage, ethanol in the afflicted's body depletes two times faster than normal. When it's in the fifth stage, ethanol depletes three times as fast! Ethanol depletion rate is otherwise unaffected when the pathogen's first to third stages.  
| When the pathogen reaches its fourth stage, ethanol in the afflicted's body depletes two times faster than normal. When it's in the fifth stage, ethanol depletes three times as fast! Ethanol depletion rate is otherwise unaffected when the pathogen's first to third stages.  
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| Snapping
| Snapping
| The pathogen seems like it might respond to strong sonic impulses.
| The pathogen seems like it might respond to strong sonic impulses.
| data-sort-value="3"|<font color=red>Harmful</font>
| Hootingium/Sonic powder: The individual microbodies appear to be forming a very simplistic rhythm with their explosive snaps.
| Hootingium/Sonic powder: The individual microbodies appear to be forming a very simplistic rhythm with their explosive snaps.
| Afflicted sometimes *snaps, spreading the pathogen. Somehow. Snapping is more frequent with each stage.  
| Afflicted sometimes *snaps. Somehow this makes other people around them also snap. Snapping is more frequent with each stage.  
| Face, Air, Hands, Body
| None
|-
| Oxygen Farts
| The pathogen appears to produce a large volume of gas.
| data-sort-value="1"|<font color=green>Beneficial</font>
| Phlogiston/Chlorine Trifluoride: The flame of the hot reagents is oxidized by the gas.
| The afflicted gains a chance to involuntarily fart. The afflicted's farts release large amounts of oxygen into the air around them. Voluntary farts cause much larger volumes than involuntary ones.
| Air
|- id="Wound Mending"
| Wound Mending
| The pathogen appears to have the ability to bond with organic tissue.
| data-sort-value="1"|<font color=green>Beneficial</font>
| [[Chemicals#Synthflesh|Synthflesh:]] Microscopic damage on the synthetic flesh appears to be mended by the pathogen.
| Afflicted is sometimes healed of an amount of {{BRUTE}} damage equal to the half of the pathogen's stage (.5/1/1.5/2/2.5).
| None
|- id="Burn Healing"
| Burn Healing
| The pathogen appears to have the ability to bond with organic tissue.
| data-sort-value="1"|<font color=green>Beneficial</font>
| [[Chemicals#Synthflesh|Synthflesh:]] The pathogen does not appear to mend the synthetic flesh. Perhaps something that might cause other types of injuries might help. <br><br> [[Chemicals#Chlorine Trifluoride|Chlorine Trifluoride]]: The pathogen repels the scalding hot chemical and quickly repairs any damage caused by it to organic tissue.
| Afflicted is sometimes healed of an amount of {{BURN}} damage equal to the half of the pathogen's stage (.5/1/1.5/2/2.5).
| None
|-
| Oxytocin Production
| The pathogen's cells appear to be... hugging each other?
| data-sort-value="3"|<font color=red>Harmful</font>
| None
| Afflicted occasionally generates [[Chemicals#Pure_Love|Pure Love]] inside their body. This will cause them to involuntarily hug people around them. Hugging people will spread the infection further.
| Hugs
|}
|}


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|-  
|-  
! Name
! Name
! Microscope Clue  
! Microscope Clue
! Symptom Rating
! class="unsortable"| Reagent Reactions
! class="unsortable"| Reagent Reactions
! class="unsortable"| Effect
! class="unsortable"| Effect
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| Deathgasping
| Deathgasping
| The pathogen appears to be.. sort of dead?
| The pathogen appears to be.. sort of dead?
| data-sort-value="2"|<font color=blue>Harmless</font>
| None.
| None.
| Infrequent, scary but ultimately harmless *deathgasp emotes ("[Name] seizes up and falls limp, his/her eyes dead and lifeless...")  
| Infrequent, scary but ultimately harmless *deathgasp emotes ("[Name] seizes up and falls limp, his/her eyes dead and lifeless...")  
| None
|-
| Cleansing
| The pathogen seems to be much cleaner than normal.
| data-sort-value="1"|<font color=green>Beneficial</font>
| Any Reagent: The pathogen appears to have entirely metabolized... all chemical agents in the dish.
| Afflicted is sometimes healed of an amount of {{TOX}} damage equal to the half of the pathogen's stage (.5/1/1.5/2/2.5).
| None
| None
|-
|-
| Disorientation
| Disorientation
| A glimpse at the pathogen's exterior indicates it could affect the central nervous system.
| A glimpse at the pathogen's exterior indicates it could affect the central nervous system.
| data-sort-value="3"|<font color=red>Hell</font>
| Mannitol: The pathogen appears to have trouble cultivating in the areas affected by the mannitol.
| Mannitol: The pathogen appears to have trouble cultivating in the areas affected by the mannitol.
| Afflicted gets messages about feeling disorientated and has a mild (10%) chance to actually misstep and go off in a different direction than intended. Missteps occur more often with each pathogen stage.
| Afflicted gets messages about feeling disorientated and has a mild (10%) chance to actually misstep and go off in a different direction than intended. Missteps occur more often with each pathogen stage.
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|-
|-
| Paranoia
| Paranoia
| The pathogen appears to be wilder than usual, perhaps sedatives or psychoactive substances might affect its behaviour.
| The pathogen appears to be wilder than usual, perhaps sedatives or psychoactive substances might affect its behavior.
| data-sort-value="3"|<font color=red>Harmful</font>
| Morphine/Ketamine: The pathogens near the sedative appear to be in stasis. <br><br> LSD: The pathogen appears to be barely affected by the LSD.
| Morphine/Ketamine: The pathogens near the sedative appear to be in stasis. <br><br> LSD: The pathogen appears to be barely affected by the LSD.
| Afflicted will hallucinate everyone they see threatening them. At later stages, the hallucinations occur more often and begin to involve [[Syndicate Items|suspicious items]] lying on the floor and being shoved into backpacks.
| Afflicted will hallucinate everyone they see threatening them. At later stages, the hallucinations occur more often and begin to involve [[Syndicate Items|suspicious items]] lying on the floor and being shoved into backpacks.
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| Fluent Speech
| Fluent Speech
| The pathogen appears to generate a high amount of fluids.
| The pathogen appears to generate a high amount of fluids.
| data-sort-value="2"|<font color=blue>Harmless</font>
| Salt: The pathogen stops generating fluids when coming in contact with salt.
| Salt: The pathogen stops generating fluids when coming in contact with salt.
| Whatever the afflicted speaks, their spit may (somehow) land on others nearby (as in, three tiles from the afflicted) within their sight and infect them with the pathogen.
| Whenever the afflicted speaks they have a chance to create a cloud of "disease particles" that may spread the infection.
| Face
| Air
|-
|-
| Sunglass Glands
| Sunglass Glands
| The pathogen appears to be sensitive to sudden flashes of light.
| The pathogen appears to be sensitive to sudden flashes of light.
| Flash Powder: The pathogen appears to have developed a resistance to the flash powder.  
| data-sort-value="1"|<font color=green>YEEEEAAAAAAAAHH</font>
| A pair of sunglasses may spontaneously appear over the afflicted's eyes. No really. If they were already wearing something over their eyes, the sunglasses will still appear, and the item will drop on the floor.
| Flash Powder: The pathogen appears to have developed a resistance to the flash powder. <br><br> On zoom: The individual microbodies appear to be wearing sunglasses.
| A pair of sunglasses may spontaneously appear over the afflicted's eyes. No really. If they were already wearing something over their eyes, the sunglasses will instead fly off into a random direction.
| None
| None
|-
| Smoke Farts
| The pathogen appears to produce a large volume of gas.
| data-sort-value="3"|<font color=red>Harmful</font>
| Any Reagent: The [reagent] violently explodes into a puff of smoke when coming into contact with the pathogen.
| Afflicted's farts, voluntary or not, create a 4x4 [[Chemicals#Smoke Powder|chemical smoke cloud]] around them, using whatever reagents happened to be in their blood at the time. They also get a low 1/2/3/4/5% chance with each stage to involuntarily fart. Unlike other Fart type symptoms, this will not create pathogen in the clouds.
| None
|-
|-
| Hepatomegaly
| Hepatomegaly
| The pathogen appears to be capable of processing certain beverages.
| The pathogen appears to be capable of processing certain beverages.
| data-sort-value="3"|<font color=red>Harmful</font>
| Ethanol/[[Foods and Drinks#Dispenser|Alcoholic Beverages]]: The pathogen appears to react violently to the [reagent].
| Ethanol/[[Foods and Drinks#Dispenser|Alcoholic Beverages]]: The pathogen appears to react violently to the [reagent].
| If the afflicted takes in ethanol, they may suffer mild toxin damage. The amount of toxin damage increases every stage, and they may be outright stunned or fall to the floor at later stages of the pathogen.
| If the afflicted takes in ethanol, they may suffer mild toxin damage. The amount of toxin damage increases every stage, and they may be outright stunned or fall to the floor at later stages of the pathogen.
| None
| None
|-
 
| Plasma Farts
 
| The pathogen appears to produce a large volume of gas.
| Phlogiston/Chlorine Trifluoride: The gas lights up in a puff of flame.
| Afflicted may spontaneously fart, and every time they fart, whether by choice, by pathogen, or by some other cause, they replace the air around them with [[Gas#Plasma|plasma gas]]. With each stage of the pathogen, the plasma farts occur more often and produce more plasma, and can cause TOX and OXY damage in later stages.
| None
|-
| Wound Mending
| The pathogen appears to have the ability to bond with organic tissue.
| Synthflesh: Microscopic damage on the synthetic flesh appears to be mended by the pathogen.
| Afflicted is sometimes healed of exactly 1 BRUTE damage. As the pathogen progresses through each stage, they are healed of more BRUTE damage at a time much more often and. In its fifth stage, the afflicted can expect to be healed 25% of the time.
| None
|-
| Burn Healing
| The pathogen appears to produce a large volume of gas.
| Synthflesh: The pathogen does not appear to mend the synthetic flesh. Perhaps something that might cause other types of injuries might help. <br><br> Chlorine Trifluoride: The pathogen repels the scalding hot chemical and quickly repairs any damage caused by it to organic tissue.
| Afflicted sometimes heals themselves of exactly 1 BURN damage. In later stages, they heal more BURN damage at a time and much more often. In its fifth stage, the afflicted can expect to heal 25% of the time.
| None
|-
|-
| Projectile Bee Egg Sneezing
| Projectile Bee Egg Sneezing
| The pathogen appears to generate a high amount of fluids. Honey, to be more specific.
| The pathogen appears to generate a high amount of fluids. Honey, to be more specific.
| data-sort-value="2"|<font color=blue>Bee 🐝</font>
| Pepper: The pathogen violently discharges honey when coming in contact with pepper.
| Pepper: The pathogen violently discharges honey when coming in contact with pepper.
| Afflicted sometimes sneezes out a [[Botanist#Bee-keeping|space bee egg]], spreading the pathogen and hatching the egg. The later the stage of the pathogen, the more often this occurs.
| Afflicted sometimes sneezes out a [[Botanist#Bee-keeping|space bee egg]], hatching the egg and creating a cloud of "disease particles" that spread the pathogen. The later the stage of the pathogen, the more often this occurs.
| Face, Hands, Air, Body
| Air
 
|-
| Neuron Restoration
| The pathogen appears to have a gland that may affect neural functions.
| data-sort-value="1"|<font color=green>Beneficial</font>
| Neurotoxin: The pathogen releases a chemical in an attempt to counteract the effects of the neurotoxin.
| Afflicted sometimes heals a little bit of [[Doctoring#BRAIN|brain damage]]. Specifically, per stage, there is -/5/10/15/20% chance every few seconds to heal -/1/1/2/2 brain damage.
| None.
|}
|}


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{| class="wikitable sortable"  
{| class="wikitable sortable"  
! Name
! Name
! Microscope Clue  
! Microscope Clue
! Symptom Rating
! class="unsortable"| Reagent Reactions
! class="unsortable"| Reagent Reactions
! class="unsortable"| Effect
! class="unsortable"| Effect
Line 188: Line 238:
|-
|-
| Serious Paranoia
| Serious Paranoia
| The pathogen appears to be wilder than usual, perhaps sedatives or psychoactive substances might affect its behaviour.
| The pathogen appears to be wilder than usual, perhaps sedatives or psychoactive substances might affect its behavior.
| data-sort-value="3"|<font color=red>Harmful</font>
| Morphine/Ketamine: The pathogens near the sedative appear to be in stasis. <br><br> LSD: The pathogen appears to be strangely unaffected by the LSD.
| Morphine/Ketamine: The pathogens near the sedative appear to be in stasis. <br><br> LSD: The pathogen appears to be strangely unaffected by the LSD.
| Afflicted hallucinates nearby mobs making death threats at them, much more often than with standard paranoia. Eventually, the hallucinations involve [[Syndicate Items]] appearing on the floor and being inserting into backpacks, [[Changeling]]s spitting acid, [[Vampire]]s biting people, and bright flashes following the sounds of explosions.  
| Afflicted hallucinates nearby mobs making death threats at them, much more often than with standard paranoia. Eventually, the hallucinations involve [[Syndicate Items]] appearing on the floor and being inserting into backpacks, [[Changeling]]s spitting acid, [[Vampire]]s biting people, and bright flashes following the sounds of explosions.  
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| Teleportation
| Teleportation
| A glimpse at an irregular nerve center of the pathogen indicates that it might react to psychoactive substances.
| A glimpse at an irregular nerve center of the pathogen indicates that it might react to psychoactive substances.
| data-sort-value="3"|<font color=red>Harmful</font>
| LSD: Upon closer examination, the pathogens appear to be shifting through space, instantly disappearing and reappearing.
| LSD: Upon closer examination, the pathogens appear to be shifting through space, instantly disappearing and reappearing.
| Worrying messages about space warping around them. In the pathogen's third stage, the afflicted may rarely actually teleport to somewhere outside of their viewing range. The later the stage, the farther they teleport.   
| Worrying messages about space warping around them. In the pathogen's third stage, the afflicted may rarely actually teleport to somewhere outside of their viewing range. The later the stage, the farther they teleport.   
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| Acute Fever
| Acute Fever
| The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers.
| The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers.
| data-sort-value="3"|<font color=red>Harmful</font>
| Salicylic Acid: The heat emission of the pathogen is barely affected by the painkillers.
| Salicylic Acid: The heat emission of the pathogen is barely affected by the painkillers.
| Much like standard fever, except in the pathogen's fourth and fifth stages, the afflicted has a rare (1-3%) chance of spontaneously bursting into flames.
| Much like standard fever, except in the pathogen's fourth and fifth stages, the afflicted has a rare (1-3%) chance of spontaneously bursting into flames.
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| Acute Chills
| Acute Chills
| The pathogen is producing a trail of ice. Perhaps something hot might affect it.
| The pathogen is producing a trail of ice. Perhaps something hot might affect it.
| data-sort-value="3"|<font color=red>Harmful</font>
| Phlogiston/Chlorine Trifluoride: The hot reagent barely melts the trail of ice.
| Phlogiston/Chlorine Trifluoride: The hot reagent barely melts the trail of ice.
| Much like regular chills, but the afflicted has a rare (1%) chance of spontaneously freezing into ice in the pathogen's third stage. In addition, in the fourth and fifth stages, their body temperature can lower significantly; the chills become strong enough to outright stun the afflicted and create ice beneath them.
| Much like regular chills, but the afflicted has a rare (1%) chance of spontaneously freezing into ice in the pathogen's third stage. In addition, in the fourth and fifth stages, their body temperature can lower significantly; the chills become strong enough to outright stun the afflicted and create ice beneath them.
| None
| None
|-
|-
| Smoke Farts
| Plasma Farts
| The pathogen appears to produce a large volume of gas.
| The pathogen appears to produce a large volume of gas.
| Any Reagent: The [reagent] violently explodes into a puff of smoke when coming into contact with the pathogen.
| data-sort-value="3"|<font color=red>Round Destroying</font>
| Afflicted's farts, voluntary or not, create a 4x4 [[Chemistry#Smoke Powder|chemical smoke cloud]] around them, using whatever reagents happened to be in their blood at the time. They also get a low (15% in the pathogen's fifth stage) chance to involuntarily fart.  
| Phlogiston/Chlorine Trifluoride: The gas lights up in a puff of flame.
| None
| Afflicted may spontaneously fart, and every time they fart, whether by choice, by pathogen, or by some other cause, they create some [[Gas#Plasma|plasma gas]]. With each stage of the pathogen, the plasma farts occur more often and produce more plasma, and can cause {{TOX}} and {{OXY}} damage in later stages.
| Air
|-
|-
| CO2 Farts
| CO2 Farts
| The pathogen appears to produce a large volume of gas.
| The pathogen appears to produce a large volume of gas.
| data-sort-value="3"|<font color=red>Harmful</font>
| Phlogiston/Chlorine Trifluoride: The flame of the hot reagents is snuffed by the gas.
| Phlogiston/Chlorine Trifluoride: The flame of the hot reagents is snuffed by the gas.
| Afflicted sometimes farts...and every fart, spontaneous or not, replaces the air around them with [[Gas#Carbon_Dioxide|carbon dioxide gas]]. These farts produce more CO2 and occur more often with each stage. At later stages, these farts can cause the afflicted TOX and OXY damage.
| Afflicted sometimes farts...and every fart, spontaneous or not, creates some [[Gas#Carbon_Dioxide|carbon dioxide gas]] around them. These farts produce more CO2 and occur more often with each stage. At later stages, these farts can cause the afflicted {{TOX}} and {{OXY}} damage.
| None
| Air
|-
|-
| Senility
| Senility
| None
| The pathogen appears to have a gland that may affect neural functions.
| data-sort-value="3"|<font color=red>Harmful</font>
| None
| None
| Afflicted occasionally takes a very small amount of [[Doctoring#Brain|brain damage]] and may drool, pick their nose, and, during the pathogen's fifth stage, drop whatever they were holding.  
| Afflicted occasionally takes a very small amount of [[Doctoring#Brain|brain damage]] and may drool, pick their nose, and, during the pathogen's fifth stage, drop whatever they were holding.  
Line 230: Line 287:
|-
|-
| Accelerated Metabolisis
| Accelerated Metabolisis
| None
| The pathogen appears to be rapidly breaking down certain materials around it.
| data-sort-value="2"|<font color=blue>Mixed</font>
| Any Reagent: The pathogen appears to have entirely metabolized... all chemical agents in the dish.
| Any Reagent: The pathogen appears to have entirely metabolized... all chemical agents in the dish.
| Initially has no effect, but when the pathogen reaches its fourth stage, ''all'' chemicals in the afflicted's body deplete two times faster than normal. When it's in the fifth stage, chemicals deplete three times as fast!  
| Initially has no effect, but when the pathogen reaches its fourth stage, ''all'' chemicals in the afflicted's body deplete two times faster than normal. When it's in the fifth stage, chemicals deplete three times as fast!  
| None
|-
| Cleansing
| None
| Any Reagent: The pathogen appears to have entirely metabolized... all chemical agents in the dish.
| Afflicted has a slight (5%) chance to be healed of 1 TOX damage. As the pathogen goes through its stages, the cleansings occur more frequently and remove more TOX damage.
| None
| None
|-
|-
| Auto-Brewery
| Auto-Brewery
| The pathogen appears to react with anything but a pure intoxicant.
| The pathogen appears to react with anything but a pure intoxicant.
| data-sort-value="3"|<font color=red>Harmful</font>
| Any Reagent Besides Ethanol: The pathogen appears to have entirely metabolized all chemical agents in the dish into... ethanol.
| Any Reagent Besides Ethanol: The pathogen appears to have entirely metabolized all chemical agents in the dish into... ethanol.
| Afflicted slowly converts chemical reagents inside them into ethanol. The further the stage, the faster this occurs. Alcoholic drinks are not affected.
| Afflicted slowly converts chemical reagents inside them into ethanol. The further the stage, the faster this occurs. Alcoholic drinks are not affected.
Line 249: Line 302:
| Radioactivity
| Radioactivity
| A curiously shaped gland on the pathogen is emitting an unearthly blue glow.
| A curiously shaped gland on the pathogen is emitting an unearthly blue glow.
| data-sort-value="3"|<font color=red>Harmful</font>
| Silver: The silver appears to be moderating the reaction within the pathogen's gland.
| Silver: The silver appears to be moderating the reaction within the pathogen's gland.
| Pathogens occasionally blast the afflicted with doses of [[Doctoring#Radiation|radiation]], inflicting TOX and BURN damage over time. Dose increases with stage.
| Pathogens occasionally blast the afflicted with doses of [[Doctoring#Radiation|radiation]], inflicting {{TOX}} and {{BURN}} damage over time. Dose increases with stage.
| None
| None
|-
|-
| Jazz Snapping
| Jazz Snapping
| The pathogen seems like it might respond to strong sonic impulses.
| The pathogen seems like it might respond to strong sonic impulses.
| data-sort-value="3"|<font color=red>Harmful</font>
| Hootingium/Sonic powder: The individual microbodies appear to be playing smooth jazz.
| Hootingium/Sonic powder: The individual microbodies appear to be playing smooth jazz.
| Much like standard Snapping, but the afflicted snaps much, much more frequently. In addition, when the pathogen reaches its fourth and fifth stages, a jazzy turtleneck and flat cap and/or saxophone may spontaneously materialize on the afflicted.
| Much like standard Snapping, but the afflicted snaps much, much more frequently. In addition, when the pathogen reaches its fourth and fifth stages, a jazzy turtleneck and flat cap and/or saxophone may spontaneously materialize on the afflicted. Snapping will also cause the afflicted to player their saxophone, if they are holding one.
| Face, Air, Hands, Body
| None
|-
| Flesh Restructuring
| The pathogen appears to be rapidly repairing the other cells around it.
| data-sort-value="1"|<font color=green>Beneficial</font>
| Synthflesh: The pathogen appears to mimic the behavior of the synthetic flesh. <br><br> Sulfuric Acid: The pathogen becomes agitated and works to repair the damaged caused by the sulfuric acid.
| Afflicted is sometimes healed of an amount of both {{BRUTE}} and {{BURN}} damage equal to the pathogen's stage (1/2/3/4/5 each). As the pathogen progresses through each stage, they are healed more often and in its fifth stage, the afflicted can expect to be healed roughly once per 20-30 seconds.
| None
|-
| Oxygen Conversion
| The pathogen appears to radiate oxygen.
| data-sort-value="2"|<font color=blue>Mixed</font>
| Synthflesh: The pathogen consumes the synthflesh and converts it into oxygen.
| When the afflicted takes oxy damage for any reason, the pathogen may start converting said oxy damage into brute damage. The efficiency of this conversion depends on the stage of the pathogen. While this process is happening, the afflicted also moves slightly faster.
| None
|-
| Oxygen Storage
| The pathogen appears to have a bubble of oxygen around it.
| data-sort-value="1"|<font color=green>Beneficial</font>
| None
| While the afflicted are able to breathe, this pathogen will store oxygen up to a specific capacity. How quickly oxygen is stored depends on the stage. When the afflicted takes oxy damage for any reason, the pathogen will start consuming the stored oxygen to keep them breathing. While this process is happening, the afflicted also moves slightly faster.
| None
|}
|}
==Tier 5: Very Rare Symptoms==
==Tier 5: Very Rare Symptoms==
{| class="wikitable sortable"  
{| class="wikitable sortable"  
! Name
! Name
! Microscope Clue  
! Microscope Clue
! Symptom Rating
! class="unsortable"| Reagent Reactions
! class="unsortable"| Reagent Reactions
! class="unsortable"| Effect
! class="unsortable"| Effect
Line 269: Line 347:
| Gibbing
| Gibbing
| The culture appears to process proteins at an irregular speed.
| The culture appears to process proteins at an irregular speed.
| data-sort-value="3"|<font color=red>Round Destroying</font>
| Synthflesh: There are stray synthflesh pieces all over the dish.
| Synthflesh: There are stray synthflesh pieces all over the dish.
| Very scary (but actually quite harmless) feelings of the body being too "tight". Afflicted can only burst into gibs when the pathogen is in its fifth stage, at a rare (2%) chance, which will likely spread the infection further.
| Very scary (but actually quite harmless) feelings of the body being too "tight". Afflicted can only burst into gibs when the pathogen is in its fifth stage, at a rare (1%) chance. This also creates a cloud of "disease particles", spreading the infection further. Less dangerous than dragon fever, and less horrible than arctic chills.
| Face, Air, Hands, Body
| Air
|-
|-
| Capacitor
| Capacitor
| The culture appears to have an irregular lack of liquids, but a very high amount of hydrogen and oxygen.
| The culture appears to have an irregular lack of liquids, but a very high amount of hydrogen and oxygen.
| data-sort-value="3"|<font color=red>Very Harmful</font>
| Voltagen: Bits of pathogen violently explode when coming into contact with the voltagen. <br><br> Water: The water inside the petri dish appears to be breaking down into hydrogen and oxygen.  
| Voltagen: Bits of pathogen violently explode when coming into contact with the voltagen. <br><br> Water: The water inside the petri dish appears to be breaking down into hydrogen and oxygen.  
| Afflicted can somehow absorb and release electricity.  
| Afflicted can somehow absorb and release electricity.  
*They are immune to electric shocks; if the shock has a high enough wattage, they can even absorb some of the electricity into themselves.  
*They are immune to electric shocks; if the shock has a high enough wattage, they can even absorb some of the electricity into themselves.  
*They may spontaneously absorb electricity from nearby wires and eventually [[Engineering Objects#APC|APCs]] and [[Engineering Objects#SMES|SMES Units]], but not without burning themselves.  
*They may spontaneously absorb electricity from nearby wires and eventually [[Engineering Objects#APC|APCs]] and [[Engineering Objects#SMES|SMES Units]], but not without burning themselves.  
*They can safety electrocute others, without burning themselves, by punching them on Harm intent or punching a downed opponent on Disarm intent. Both of these will use half of the electricity contained within them and has a 50% chance to also electrocute the afflicted.
*They can safety electrocute others, without burning themselves, by punching them on {{Harm}} intent or punching a downed opponent on {{Disarm}} intent. Both of these will use half of the electricity contained within them and has a 50% chance to also electrocute the afflicted.
*They may discharge all their electricity at random intervals or when punched, electrocuting everyone within a certain radius while stunning and inflicting BURN damage on themselves.  
*They may discharge all their electricity at random intervals or when punched, electrocuting everyone within a certain radius while stunning and inflicting {{BURN}} damage on themselves.  
*The area of effect, duration of stun, and BURN damage inflicted by the electrocution and received by the afflicted increases the more electricity stored in them.  
*The area of effect, duration of stun, and {{BURN}} damage inflicted by the electrocution and received by the afflicted increases the more electricity stored in them.  
*If they absorb more electricity than they can hold, they may cause a number of small explosions that, somehow, spread the pathogen.
*If they absorb more electricity than they can hold, they will explode, creating infectious "disease particles" and probably killing them.
| Afflicted overloading and exploding.
| Air
|-
|-
| Unlimited Capacitor
| The culture appears to have an irregular lack of liquids, but a very high amount of hydrogen and oxygen.
| data-sort-value="3"|<font color=red>Harmful</font>
| Voltagen: The pathogen appears to have the ability to infinitely absorb the voltagen.
| Functions identically to the regular Capacitor symptom, except there is no chance for the afflicted to overload and explode.
| None
|-
|-
| Dragon Fever
| Dragon Fever
| The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers.
| The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers.
| data-sort-value="3"|<font color=red>Round Destroying</font>
| Salicylic Acid: The heat emission of the pathogen is completely unaffected by the painkillers and continues to radiate heat at an intense rate.
| Salicylic Acid: The heat emission of the pathogen is completely unaffected by the painkillers and continues to radiate heat at an intense rate.
| Much like standard fever, except when the pathogen is in the fourth and fifth stages, the afflicted has a good (25-35%) chance of spontaneously bursting into flames and, in the fifth stage, a rare (2%) chance to ''completely'' burn up and burst into a pile of ashes.
| Much like standard fever, except when the pathogen is in the fourth and fifth stages, the afflicted has a good (25-35%) chance of spontaneously bursting into flames and, in the fifth stage, a rare (2%) chance to ''completely'' burn up and burst into a pile of ashes. Having the [[Guide to Genetics#Thermal Resistance|thermal]] or [[Guide to Genetics#Fire Resistance|fire resistance mutation]] will prevent the spontaneous combustion. 
| None
| None
|-
|-
| Arctic Chills
| Arctic Chills
| The pathogen is producing a trail of ice. Perhaps something hot might affect it.
| The pathogen is producing a trail of ice. Perhaps something hot might affect it.
| data-sort-value="3"|<font color=red>Round Destroying</font>
| Phlogiston/Chlorine Trifluoride: The hot reagent doesn't affect the trail of ice at all!
| Phlogiston/Chlorine Trifluoride: The hot reagent doesn't affect the trail of ice at all!
| Exactly like acute chills, but with a rare (1%) chance for the afflicted to become an ice statue when the pathogen is in its fifth stage.
| Exactly like acute chills, but with a rare (1%) chance for the afflicted to become an ice statue when the pathogen is in its fifth stage. This time, you need either the [[Guide to Genetics#Thermal Resistance|thermal]] or [[Guide to Genetics#Cold Resistance|cold resistance mutations]] to avoid becoming an art piece.
| None
| None
|-
|-
| Leprosy
| Leprosy
| None
| The pathogen appears to be rapidly breaking down certain materials around it
| data-sort-value="3"|<font color=red>Round Destroying</font>
| None
| None
| Worrying feelings about body parts feeling "loose". When the pathogen is in the fourth and fifth stages, the afflicted has a low (8-10%) chance of one of their arms or legs outright falling onto the floor.  
| Worrying feelings about body parts feeling "loose". When the pathogen is in the fourth and fifth stages, the afflicted has a low (8-10%) chance of one of their arms or legs outright falling onto the floor.  
| None
|-
| Oxygen Conversion
| The pathogen appears to radiate a bubble of oxygen.
| Synthflesh: The pathogen consumes the synthflesh and converts it into oxygen.
| If the afflicted ever stops breathing/suffers LOSEBREATH, the pathogen will counteract it by converting the afflicted's flesh into oxygen, inflicting BRUTE damage to them in the progress. If they ever lose oxygen or otherwise suffer OXY damage (which is different from simply not breathing), the pathogen will slowly attempt to heal it. The amount of OXY damage healed increases with each stage.
| None
|-
| Oxygen Production
| The pathogen appears to radiate a bubble of oxygen.
| None
| Afflicted will never stop breathing, no strings attached. If they ever lose oxygen or otherwise suffer OXY damage, the pathogen will slowly attempt to heal it, at twice the rate Oxygen Conversion does. Similarly, the later the stage, the more OXY damage healed each time.
| None
| None
|-
|-
| Wild Snapping
| Wild Snapping
| The pathogen seems like it might respond to strong sonic impulses.
| The pathogen seems like it might respond to strong sonic impulses.
| data-sort-value="3"|<font color=red>Round Destroying</font>
| Hootingium/Sonic powder: The individual microbodies appear to be playing some form of freeform jazz. They are clearly off-key.
| Hootingium/Sonic powder: The individual microbodies appear to be playing some form of freeform jazz. They are clearly off-key.
| Similar to standard Snapping, but the afflicted snaps much more often. In the pathogen's fourth and fifth stages, they may also, very rarely, violently tear off one of their arms in the process.
| Similar to standard Snapping, but the afflicted snaps much more often. In the pathogen's fourth and fifth stages, they may also, very rarely, violently tear off one of their arms in the process.
| Face, Air, Hands, Body
| None
|-
|-
| Random Mutations
| Random Mutations
| The pathogen appears to be shifting and distorting its genetic structure rapidly.
| The pathogen appears to be shifting and distorting its genetic structure rapidly.
| data-sort-value="3"|<font color=red>Round Destroying</font>
| Mutadone: Approximately 82.7% of the individual microbodies appear to have returned to genetic normalcy.
| Mutadone: Approximately 82.7% of the individual microbodies appear to have returned to genetic normalcy.
| Afflicted occasionally gains a [[Guide to Genetics#Possible Mutations|mutation]]. The later the stage, the more often they mutate. These mutations can be good or bad, often come with a [[Guide to Genetics#Chromosomes|chromosome]] attached, and can decrease [[Guide to Genetics#Stability|genetic stability]]. Not every mutation has an equal chance of occurring.   
| Afflicted occasionally gains a [[Guide to Genetics#Possible Mutations|mutation]]. The later the stage, the more often they mutate. These mutations can be good or bad, often come with a [[Guide to Genetics#Chromosomes|chromosome]] attached, and can decrease [[Guide to Genetics#Stability|genetic stability]]. Not every mutation has an equal chance of occurring.   
Line 329: Line 410:
| Random Reinforced Mutations
| Random Reinforced Mutations
| The pathogen appears to be shifting and distorting its genetic structure rapidly.
| The pathogen appears to be shifting and distorting its genetic structure rapidly.
| data-sort-value="3"|<font color=red>Round Destroying</font>
| Mutadone: Approximately 0.00% of the individual microbodies appear to have returned to genetic normalcy.
| Mutadone: Approximately 0.00% of the individual microbodies appear to have returned to genetic normalcy.
| Similar to standard Random Mutations, but the mutations cannot be removed with mutadone (so only a [[Medical Objects#Genetic Scanner|GeneTek console]] can remove them) and occur somewhat less often.  
| Similar to standard Random Mutations, but the mutations cannot be removed with mutadone (so only a [[Medical Objects#Genetic Scanner|GeneTek console]] can remove them) and occur somewhat less often.  
Line 335: Line 417:
| Random Good and Stable Mutations
| Random Good and Stable Mutations
| The pathogen appears to be shifting and distorting its genetic structure rapidly.
| The pathogen appears to be shifting and distorting its genetic structure rapidly.
| data-sort-value="1"|<font color=green>Beneficial</font>
| Mutadone: Approximately 99.82% of the individual microbodies appear to have returned to genetic normalcy. Approximately 100.00% of the individual microbodies appear disappointed about that.
| Mutadone: Approximately 99.82% of the individual microbodies appear to have returned to genetic normalcy. Approximately 100.00% of the individual microbodies appear disappointed about that.
| Similar to standard Random Mutations, but the mutations are always "beneficial" and do not decrease [[Guide to Genetics#Stability|genetic stability]], though they occur somewhat less often.
| Similar to standard Random Mutations, but the mutations are always "beneficial" and do not decrease [[Guide to Genetics#Stability|genetic stability]], though they occur somewhat less often.
| None
| None
|}
==Mutations==
{| class="wikitable sortable"
! Mutation
! Maliciousness <br> Range Required
! Favors Lower or Higher <br> Maliciousness?
! class="unsortable" | Other Conditions to Occur
! class="unsortable" | Effect
|-
|-
| Attribute Scramble
| Necrotic Detonation
| N/A
| Some of the pathogen's dead cells seem to remain active.
| <font color=blue>Unaffected</font>
| data-sort-value="3"|<font color=red>Round Destroying</font>
| 20% chance to occur each time a pathogen can mutate, at any Mutativeness level.
| Synthflesh: There are stray synthflesh pieces all over the dish.
| Each of the pathogen's Primary Attributes (Advance Speed, Mutation Speed, Maliciousness, Suppression Threshold, and Mutativeness) may increase or decrease by 0-8. Can occur up to 5 times per pathogen.
| Afflicted explodes upon death. Power and radius of explosion increase with each stage; general effect is roughly on par with a [[Syndicate Items#Microbomb Implant|microbomb]] or two.
 
|-
| Lose All Attributes
| N/A
| <font color=blue>Unaffected</font>
| 8% chance to occur each time a pathogen can mutate, regardless of Mutativeness.
| Each of the pathogen's Primary Attributes reset to 0. It will still show symptoms, so this doesn't necessarily make the pathogen completely harmless.
 
|-
| Increase Generation
| N/A
| <font color=blue>Unaffected</font>
| None. Can occur at any Mutativeness value.
| The pathogen's Generation increases by one, i.e. the pathogen becomes a different strain of the base pathogen. Again, higher generation pathogens will always overtake lower generation ones, and a person cannot have multiple strains/Generations of a pathogen at one time.
 
|-
| Become Asymptomatic
| N/A
| <font color=blue>Unaffected</font>
| Pathogen is symptomatic (obviously). Flat 35% chance to occur every time a pathogen can mutate.
| The pathogen shows no symptoms, and most symptoms ared effectively disabled , but '''infection can still occur''' through direct contact. Strangely, the sweating symptom can still infect others with pathogen; the associated messages will simply be suppressed.
 
|-
| Become Symptomatic
| N/A
| <font color=blue>Unaffected</font>
| Pathogen is asymptomatic (obviously). Independent of Mutativeness.
| Pathogen begins showing symptoms again.
 
|-
| Maliciousness Boost
| -25 to 5
| <font color=green>Lower</font>
| None
| None
| Pathogen's Maliciousness increases by 1-3.
|-
|-
| Benevolence Boost
| Necrotic Resurrection
| -25 and 5
| Some of the pathogen's dead cells seem to remain active.
| <font color=red>Higher</font>
| data-sort-value="1"|<font color=green>Beneficial</font>
| None
| Synthflesh: Dead parts of the synthflesh seem to still be transferring blood.
| Pathogen's Maliciousness decreases by 1-3.
| When the afflicted dies, so long as the pathogen was at least in Stage 3, they are brought back to life. All blood is restored, and their {{OXY}} and {{TOX}} will be healed, but they'll be briefly paralyzed and suffer some misstepping in the first few minutes afterwards and start off with some significant {{BRUTE}}, {{BURN}}, and [[Doctoring#Brain|brain]] damage. They'll also soon contract [[Virus#Tissue Necrosis|tissue necrosis]], which causes the body to gradually rot away if not preserved with [[Chemicals#Formaldehyde|formaldehyde]]. This cannot revive people who have set themselves to DNR, and the pathogen will not revive that person again until at least 20 minutes have passed.
 
| None
|-
|-
| Advance Speed Boost
| Genetic Template
| 20 or lower
| The pathogen cells all look exactly alike.
| <font color=green>Lower</font>
| data-sort-value="1"|<font color=blue>Mixed</font>
| None
| Mutadone: Approximately 0% of the individual microbodies appear to have returned to genetic normalcy.
| Pathogen's Advance Speed increases by 1-3.
| This pathogen picks one mutation from all the people infected with it and imprints on it.
 
Once it has imprinted on a specific mutation, it will give this mutation to anyone it infects.
|-
As the pathogen progresses through the stages, more and more chromosomes will be applied to the mutation.
| Advance Speed Penalty
# Reinforced
| 20 or lower
# Stabilized
| <font color=red>Higher</font>
# Synchronized
| None
# Empowered
| Pathogen's Advance Speed decreases by 1-3.
# Energized
 
| None  
|-
| Mutation Speed Boost
| -15 or higher
| <font color=green>Lower</font>
| None
| Pathogen's Mutation Speed increases by 1-3.
 
|-
| Mutation Speed Penalty
| -15 or greater
| <font color=green>Lower</font>
| None
| Pathogen's Mutation Speed decreases by 1-3. If it was less than 0, it resets back to 0.
 
|-
| More Stages
| -25 or lower
| <font color=blue>Unaffected</font>
| Pathogen has less than 5 stages. Straight 75% to occur it's within the Maliciousness range.  
| Pathogen gains an extra Stage. It doesn't necessarily progress into the next Stage.
 
|-
| Less Stages
| -25 or lower
| <font color=blue>Unaffected</font>
| Pathogen has more than 3 stages. Flat 75% to occur once it's within the Maliciousness range.
| Pathogen loses a Stage. If it's in the fourth or fifth stage when this happens, it'll go back to the the third or fourth stage, respectively.
 
|-
| Gain Symptom
| 15 to 30
| <font color=red>Higher</font>
| None
| Pathogen gains an additional symptom, with heavy leaning towards Very Common and Common symptoms. There is a 6% chance to gain Rare or Very Rare tier symptoms.
 
|-
| Gain More Symptoms
| 25 to 70
| <font color=red>Higher</font>
| None
| Just like Gain Symptom, but pathogen has a random chance to gain an additional symptom or two.
 
|-
| Gain Strong Symptom
| 65 to 150 <br> (good luck with that)
| <font color=red>Higher</font>
| None
| Pathogen gains an additonal symptom. There is still some heavy leaning towards Very Common and Common symptoms, but not as much as with Gain Symptom, and there is a 15% chance of gaining a Rare or Very Rare Symptom.
 
|-
| Gain More Strong Symptoms
| 125 or higher
| <font color=red>Higher</font>
| None
| Just like Gain Strong Symptom, but the pathogen has a random chance to also another symptom or two on top of the one already gained.
 
|-
| Lose Symptom
| 50 or higher
| <font color=red>Higher</font>
| None
| Pathogen loses a random symptom. It can potentially gain it back, whether from another mutation or symptom splicing.
|}
|}
{{Archive}}

Latest revision as of 05:00, 30 March 2024

FoodPancakes.png This page is about discontinued content.
The following information is not current. It is kept for historical purposes.
Pathology has been officially discontinued by the developers

A whole page for all the funny ways pathogens can change people!

Tier 1: Very Common Symptoms

Name Microscope Clue Symptom Rating Reagent Reactions Explanation Spreads pathogen through
Indigestion The pathogen appears to react to hydrating agents. Harmful Saline-Glucose Solution: One of the glands of the pathogen seems to shut down in the presence of the solution. Afflicted sometimes suffers very mild, barely noticeable TOX damage. The chance of TOX per stage is 5/5/5/8/8% and amount of TOX dealt is 0/0/1/2/2 per stage. Each bout of damage is heralded by the message "Your stomach hurts." None
Gasping The pathogen appears to create bubbles of vacuum around its affected area. Harmful None Afflicted sometimes *gasps. The specific chances are 3/5/7/10/10% per stage. More importantly, past the first stage, these gasping episodes may cause slight (1) OXY damage and eventually brief loss of breath in the fifth stage. None
Shivering The pathogen appears to be shivering. Harmless None Afflicted occasionally *shivers. Shivers occur more often with each stage of the pathogen, specifically at a chance of 10/12/14/16/18% every few seconds for the 1st/2nd/3rd/4th/5th stages, but they are otherwise completely harmless. None
Sweating The pathogen appears to generate a high amount of fluids. Harmless Cryostylane: The cold substance appears to affect the fluid generation of the pathogen. Afflicted has infectious sweat. Every stage, the afflicted has a 40% chance every few seconds to generate puddles of "weirdly colored sweat" on the floor, and anyone walking over it has a 4% chance to get infected, which is reduced by disease resistance. In addition, afflicted has a 5% chance to see an increasingly worrying chat message about feeling warm and sweaty.

Afflicted also has a (Spread * 2)% chance to spread the disease when punching/kicking, grabbing, or disarming someone. Anyone infected this way will see a message along the lines of "Ew, their hands feel really gross and sweaty!".
Puddles, Touch
Shakespeare The culture appears to be quite dramatic. Annoying None Afflicted's speech is "Shakespearified"; "does" becomes "doth", "you" becomes "thou", "are" becomes "art", etc. Afflicted also has a 1/2/3/4/5% chance per stage (i.e. it becomes more likely the later the stage) to recite from a selection of Shakespeare quotes. None
Farts The pathogen appears to produce a large volume of gas. Harmless None Afflicted sometimes involuntarily *farts, creating cloud of "disease particles" that can infect people walking into it without proper protection. The specific chance is 1%/2%/3%/4%/5% per stage, every few seconds, i.e. the later the stage of the pathogen, the more frequent the farting. Voluntary farts also create clouds. Air

Tier 2: Common Symptoms

Name Microscope Clue Symptom Rating Reagent Reactions Effect Spreads pathogen through
Coughing The pathogen appears to generate a high amount of fluids. Harmful None *Cough emotes that will generate clouds of highly-visible disease particles that, naturally, spread the infection. Coughing becomes more frequent as the pathogen progresses through stages. At tiers 4 and 5 the infected take a 1 and 2 brute damage respectively per cough. Air
Muscle Ache The pathogen appears to react to hydrating agents. Harmful Saline-Glucose Solution: One of the glands of the pathogen seems to shut down in the presence of the solution. Afflicted sometimes suffers mostly harmless aches and pains that can worsen somewhat in later stages. Each stage, there is 5% / 5% / 5% / 8% / 8% every few seconds of seeing the message, "Your muscles ache." For the fourth and fifth stages specifically, there is a 15% chance said ache also causes (stage number - 3) BRUTE, i.e. 1 for stage 4 or 2 for stage 5. None
Sneezing The pathogen appears to generate a high amount of fluids. Harmless Pepper: The pathogen violently discharges fluids when coming in contact with pepper. Afflicted infrequently sneezes, creating clouds of "disease particles" that spread pathogen. Sneezing occurs much more often with each stage of the pathogen, capping out at stage 4. Air
Fever The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers. Harmful Salicylic Acid: The heat emission of the pathogen is completely shut down by the painkillers. Afflicted's body temperature sometimes raises somewhat. For each stage, every few seconds, there is a 5% / 7% / 9% / 11% / 13% chance of a 1/2/3/4/6 degree Celsius rise in body temperature, accompanied by a chat message about feeling lot. In the pathogen's fourth and fifth stages, said rise also causes 1 BURN, and in the fifth stage, there is also a 40% chance of 1 TOX with said BURN. None
Common Chills The pathogen is producing a trail of ice. Perhaps something hot might affect it. Harmful Phlogiston/Chlorine Trifluoride: The hot reagent melts the trail of ice completely. Slight (5%) chance to lower body temperature by 1 degree Celsius. At each stage, the chills become much more frequent and severe; at later stages, they can lower body temperature by 12 degrees Celsius. None
Detoxication The pathogen appears to react with a pure intoxicant. Beneficial Ethanol: The pathogen appears to have entirely metabolized the ethanol. When the pathogen reaches its fourth stage, ethanol in the afflicted's body depletes two times faster than normal. When it's in the fifth stage, ethanol depletes three times as fast! Ethanol depletion rate is otherwise unaffected when the pathogen's first to third stages. None
Snapping The pathogen seems like it might respond to strong sonic impulses. Harmful Hootingium/Sonic powder: The individual microbodies appear to be forming a very simplistic rhythm with their explosive snaps. Afflicted sometimes *snaps. Somehow this makes other people around them also snap. Snapping is more frequent with each stage. None
Oxygen Farts The pathogen appears to produce a large volume of gas. Beneficial Phlogiston/Chlorine Trifluoride: The flame of the hot reagents is oxidized by the gas. The afflicted gains a chance to involuntarily fart. The afflicted's farts release large amounts of oxygen into the air around them. Voluntary farts cause much larger volumes than involuntary ones. Air
Wound Mending The pathogen appears to have the ability to bond with organic tissue. Beneficial Synthflesh: Microscopic damage on the synthetic flesh appears to be mended by the pathogen. Afflicted is sometimes healed of an amount of BRUTE damage equal to the half of the pathogen's stage (.5/1/1.5/2/2.5). None
Burn Healing The pathogen appears to have the ability to bond with organic tissue. Beneficial Synthflesh: The pathogen does not appear to mend the synthetic flesh. Perhaps something that might cause other types of injuries might help.

Chlorine Trifluoride: The pathogen repels the scalding hot chemical and quickly repairs any damage caused by it to organic tissue.
Afflicted is sometimes healed of an amount of BURN damage equal to the half of the pathogen's stage (.5/1/1.5/2/2.5). None
Oxytocin Production The pathogen's cells appear to be... hugging each other? Harmful None Afflicted occasionally generates Pure Love inside their body. This will cause them to involuntarily hug people around them. Hugging people will spread the infection further. Hugs

Tier 3: Uncommon Symptoms

Name Microscope Clue Symptom Rating Reagent Reactions Effect Spreads pathogen through
Deathgasping The pathogen appears to be.. sort of dead? Harmless None. Infrequent, scary but ultimately harmless *deathgasp emotes ("[Name] seizes up and falls limp, his/her eyes dead and lifeless...") None
Cleansing The pathogen seems to be much cleaner than normal. Beneficial Any Reagent: The pathogen appears to have entirely metabolized... all chemical agents in the dish. Afflicted is sometimes healed of an amount of TOX damage equal to the half of the pathogen's stage (.5/1/1.5/2/2.5). None
Disorientation A glimpse at the pathogen's exterior indicates it could affect the central nervous system. Hell Mannitol: The pathogen appears to have trouble cultivating in the areas affected by the mannitol. Afflicted gets messages about feeling disorientated and has a mild (10%) chance to actually misstep and go off in a different direction than intended. Missteps occur more often with each pathogen stage. None
Paranoia The pathogen appears to be wilder than usual, perhaps sedatives or psychoactive substances might affect its behavior. Harmful Morphine/Ketamine: The pathogens near the sedative appear to be in stasis.

LSD: The pathogen appears to be barely affected by the LSD.
Afflicted will hallucinate everyone they see threatening them. At later stages, the hallucinations occur more often and begin to involve suspicious items lying on the floor and being shoved into backpacks. None
Fluent Speech The pathogen appears to generate a high amount of fluids. Harmless Salt: The pathogen stops generating fluids when coming in contact with salt. Whenever the afflicted speaks they have a chance to create a cloud of "disease particles" that may spread the infection. Air
Sunglass Glands The pathogen appears to be sensitive to sudden flashes of light. YEEEEAAAAAAAAHH Flash Powder: The pathogen appears to have developed a resistance to the flash powder.

On zoom: The individual microbodies appear to be wearing sunglasses.
A pair of sunglasses may spontaneously appear over the afflicted's eyes. No really. If they were already wearing something over their eyes, the sunglasses will instead fly off into a random direction. None
Smoke Farts The pathogen appears to produce a large volume of gas. Harmful Any Reagent: The [reagent] violently explodes into a puff of smoke when coming into contact with the pathogen. Afflicted's farts, voluntary or not, create a 4x4 chemical smoke cloud around them, using whatever reagents happened to be in their blood at the time. They also get a low 1/2/3/4/5% chance with each stage to involuntarily fart. Unlike other Fart type symptoms, this will not create pathogen in the clouds. None
Hepatomegaly The pathogen appears to be capable of processing certain beverages. Harmful Ethanol/Alcoholic Beverages: The pathogen appears to react violently to the [reagent]. If the afflicted takes in ethanol, they may suffer mild toxin damage. The amount of toxin damage increases every stage, and they may be outright stunned or fall to the floor at later stages of the pathogen. None


Projectile Bee Egg Sneezing The pathogen appears to generate a high amount of fluids. Honey, to be more specific. Bee 🐝 Pepper: The pathogen violently discharges honey when coming in contact with pepper. Afflicted sometimes sneezes out a space bee egg, hatching the egg and creating a cloud of "disease particles" that spread the pathogen. The later the stage of the pathogen, the more often this occurs. Air
Neuron Restoration The pathogen appears to have a gland that may affect neural functions. Beneficial Neurotoxin: The pathogen releases a chemical in an attempt to counteract the effects of the neurotoxin. Afflicted sometimes heals a little bit of brain damage. Specifically, per stage, there is -/5/10/15/20% chance every few seconds to heal -/1/1/2/2 brain damage. None.

Tier 4: Rare Symptoms

Name Microscope Clue Symptom Rating Reagent Reactions Effect Spreads pathogen through
Serious Paranoia The pathogen appears to be wilder than usual, perhaps sedatives or psychoactive substances might affect its behavior. Harmful Morphine/Ketamine: The pathogens near the sedative appear to be in stasis.

LSD: The pathogen appears to be strangely unaffected by the LSD.
Afflicted hallucinates nearby mobs making death threats at them, much more often than with standard paranoia. Eventually, the hallucinations involve Syndicate Items appearing on the floor and being inserting into backpacks, Changelings spitting acid, Vampires biting people, and bright flashes following the sounds of explosions. None
Teleportation A glimpse at an irregular nerve center of the pathogen indicates that it might react to psychoactive substances. Harmful LSD: Upon closer examination, the pathogens appear to be shifting through space, instantly disappearing and reappearing. Worrying messages about space warping around them. In the pathogen's third stage, the afflicted may rarely actually teleport to somewhere outside of their viewing range. The later the stage, the farther they teleport. None
Acute Fever The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers. Harmful Salicylic Acid: The heat emission of the pathogen is barely affected by the painkillers. Much like standard fever, except in the pathogen's fourth and fifth stages, the afflicted has a rare (1-3%) chance of spontaneously bursting into flames. None
Acute Chills The pathogen is producing a trail of ice. Perhaps something hot might affect it. Harmful Phlogiston/Chlorine Trifluoride: The hot reagent barely melts the trail of ice. Much like regular chills, but the afflicted has a rare (1%) chance of spontaneously freezing into ice in the pathogen's third stage. In addition, in the fourth and fifth stages, their body temperature can lower significantly; the chills become strong enough to outright stun the afflicted and create ice beneath them. None
Plasma Farts The pathogen appears to produce a large volume of gas. Round Destroying Phlogiston/Chlorine Trifluoride: The gas lights up in a puff of flame. Afflicted may spontaneously fart, and every time they fart, whether by choice, by pathogen, or by some other cause, they create some plasma gas. With each stage of the pathogen, the plasma farts occur more often and produce more plasma, and can cause TOX and OXY damage in later stages. Air
CO2 Farts The pathogen appears to produce a large volume of gas. Harmful Phlogiston/Chlorine Trifluoride: The flame of the hot reagents is snuffed by the gas. Afflicted sometimes farts...and every fart, spontaneous or not, creates some carbon dioxide gas around them. These farts produce more CO2 and occur more often with each stage. At later stages, these farts can cause the afflicted TOX and OXY damage. Air
Senility The pathogen appears to have a gland that may affect neural functions. Harmful None Afflicted occasionally takes a very small amount of brain damage and may drool, pick their nose, and, during the pathogen's fifth stage, drop whatever they were holding. None
Accelerated Metabolisis The pathogen appears to be rapidly breaking down certain materials around it. Mixed Any Reagent: The pathogen appears to have entirely metabolized... all chemical agents in the dish. Initially has no effect, but when the pathogen reaches its fourth stage, all chemicals in the afflicted's body deplete two times faster than normal. When it's in the fifth stage, chemicals deplete three times as fast! None
Auto-Brewery The pathogen appears to react with anything but a pure intoxicant. Harmful Any Reagent Besides Ethanol: The pathogen appears to have entirely metabolized all chemical agents in the dish into... ethanol. Afflicted slowly converts chemical reagents inside them into ethanol. The further the stage, the faster this occurs. Alcoholic drinks are not affected. None
Radioactivity A curiously shaped gland on the pathogen is emitting an unearthly blue glow. Harmful Silver: The silver appears to be moderating the reaction within the pathogen's gland. Pathogens occasionally blast the afflicted with doses of radiation, inflicting TOX and BURN damage over time. Dose increases with stage. None
Jazz Snapping The pathogen seems like it might respond to strong sonic impulses. Harmful Hootingium/Sonic powder: The individual microbodies appear to be playing smooth jazz. Much like standard Snapping, but the afflicted snaps much, much more frequently. In addition, when the pathogen reaches its fourth and fifth stages, a jazzy turtleneck and flat cap and/or saxophone may spontaneously materialize on the afflicted. Snapping will also cause the afflicted to player their saxophone, if they are holding one. None
Flesh Restructuring The pathogen appears to be rapidly repairing the other cells around it. Beneficial Synthflesh: The pathogen appears to mimic the behavior of the synthetic flesh.

Sulfuric Acid: The pathogen becomes agitated and works to repair the damaged caused by the sulfuric acid.
Afflicted is sometimes healed of an amount of both BRUTE and BURN damage equal to the pathogen's stage (1/2/3/4/5 each). As the pathogen progresses through each stage, they are healed more often and in its fifth stage, the afflicted can expect to be healed roughly once per 20-30 seconds. None
Oxygen Conversion The pathogen appears to radiate oxygen. Mixed Synthflesh: The pathogen consumes the synthflesh and converts it into oxygen. When the afflicted takes oxy damage for any reason, the pathogen may start converting said oxy damage into brute damage. The efficiency of this conversion depends on the stage of the pathogen. While this process is happening, the afflicted also moves slightly faster. None
Oxygen Storage The pathogen appears to have a bubble of oxygen around it. Beneficial None While the afflicted are able to breathe, this pathogen will store oxygen up to a specific capacity. How quickly oxygen is stored depends on the stage. When the afflicted takes oxy damage for any reason, the pathogen will start consuming the stored oxygen to keep them breathing. While this process is happening, the afflicted also moves slightly faster. None

Tier 5: Very Rare Symptoms

Name Microscope Clue Symptom Rating Reagent Reactions Effect Spreads pathogen through
Gibbing The culture appears to process proteins at an irregular speed. Round Destroying Synthflesh: There are stray synthflesh pieces all over the dish. Very scary (but actually quite harmless) feelings of the body being too "tight". Afflicted can only burst into gibs when the pathogen is in its fifth stage, at a rare (1%) chance. This also creates a cloud of "disease particles", spreading the infection further. Less dangerous than dragon fever, and less horrible than arctic chills. Air
Capacitor The culture appears to have an irregular lack of liquids, but a very high amount of hydrogen and oxygen. Very Harmful Voltagen: Bits of pathogen violently explode when coming into contact with the voltagen.

Water: The water inside the petri dish appears to be breaking down into hydrogen and oxygen.
Afflicted can somehow absorb and release electricity.
  • They are immune to electric shocks; if the shock has a high enough wattage, they can even absorb some of the electricity into themselves.
  • They may spontaneously absorb electricity from nearby wires and eventually APCs and SMES Units, but not without burning themselves.
  • They can safety electrocute others, without burning themselves, by punching them on Harm intent or punching a downed opponent on Disarm intent. Both of these will use half of the electricity contained within them and has a 50% chance to also electrocute the afflicted.
  • They may discharge all their electricity at random intervals or when punched, electrocuting everyone within a certain radius while stunning and inflicting BURN damage on themselves.
  • The area of effect, duration of stun, and BURN damage inflicted by the electrocution and received by the afflicted increases the more electricity stored in them.
  • If they absorb more electricity than they can hold, they will explode, creating infectious "disease particles" and probably killing them.
Air
Unlimited Capacitor The culture appears to have an irregular lack of liquids, but a very high amount of hydrogen and oxygen. Harmful Voltagen: The pathogen appears to have the ability to infinitely absorb the voltagen. Functions identically to the regular Capacitor symptom, except there is no chance for the afflicted to overload and explode. None
Dragon Fever The pathogen appears to be creating a constant field of radiating heat. The relevant membranes look like they might be affected by painkillers. Round Destroying Salicylic Acid: The heat emission of the pathogen is completely unaffected by the painkillers and continues to radiate heat at an intense rate. Much like standard fever, except when the pathogen is in the fourth and fifth stages, the afflicted has a good (25-35%) chance of spontaneously bursting into flames and, in the fifth stage, a rare (2%) chance to completely burn up and burst into a pile of ashes. Having the thermal or fire resistance mutation will prevent the spontaneous combustion. None
Arctic Chills The pathogen is producing a trail of ice. Perhaps something hot might affect it. Round Destroying Phlogiston/Chlorine Trifluoride: The hot reagent doesn't affect the trail of ice at all! Exactly like acute chills, but with a rare (1%) chance for the afflicted to become an ice statue when the pathogen is in its fifth stage. This time, you need either the thermal or cold resistance mutations to avoid becoming an art piece. None
Leprosy The pathogen appears to be rapidly breaking down certain materials around it Round Destroying None Worrying feelings about body parts feeling "loose". When the pathogen is in the fourth and fifth stages, the afflicted has a low (8-10%) chance of one of their arms or legs outright falling onto the floor. None
Wild Snapping The pathogen seems like it might respond to strong sonic impulses. Round Destroying Hootingium/Sonic powder: The individual microbodies appear to be playing some form of freeform jazz. They are clearly off-key. Similar to standard Snapping, but the afflicted snaps much more often. In the pathogen's fourth and fifth stages, they may also, very rarely, violently tear off one of their arms in the process. None
Random Mutations The pathogen appears to be shifting and distorting its genetic structure rapidly. Round Destroying Mutadone: Approximately 82.7% of the individual microbodies appear to have returned to genetic normalcy. Afflicted occasionally gains a mutation. The later the stage, the more often they mutate. These mutations can be good or bad, often come with a chromosome attached, and can decrease genetic stability. Not every mutation has an equal chance of occurring. None
Random Reinforced Mutations The pathogen appears to be shifting and distorting its genetic structure rapidly. Round Destroying Mutadone: Approximately 0.00% of the individual microbodies appear to have returned to genetic normalcy. Similar to standard Random Mutations, but the mutations cannot be removed with mutadone (so only a GeneTek console can remove them) and occur somewhat less often. None
Random Good and Stable Mutations The pathogen appears to be shifting and distorting its genetic structure rapidly. Beneficial Mutadone: Approximately 99.82% of the individual microbodies appear to have returned to genetic normalcy. Approximately 100.00% of the individual microbodies appear disappointed about that. Similar to standard Random Mutations, but the mutations are always "beneficial" and do not decrease genetic stability, though they occur somewhat less often. None
Necrotic Detonation Some of the pathogen's dead cells seem to remain active. Round Destroying Synthflesh: There are stray synthflesh pieces all over the dish. Afflicted explodes upon death. Power and radius of explosion increase with each stage; general effect is roughly on par with a microbomb or two. None
Necrotic Resurrection Some of the pathogen's dead cells seem to remain active. Beneficial Synthflesh: Dead parts of the synthflesh seem to still be transferring blood. When the afflicted dies, so long as the pathogen was at least in Stage 3, they are brought back to life. All blood is restored, and their OXY and TOX will be healed, but they'll be briefly paralyzed and suffer some misstepping in the first few minutes afterwards and start off with some significant BRUTE, BURN, and brain damage. They'll also soon contract tissue necrosis, which causes the body to gradually rot away if not preserved with formaldehyde. This cannot revive people who have set themselves to DNR, and the pathogen will not revive that person again until at least 20 minutes have passed. None
Genetic Template The pathogen cells all look exactly alike. Mixed Mutadone: Approximately 0% of the individual microbodies appear to have returned to genetic normalcy. This pathogen picks one mutation from all the people infected with it and imprints on it.

Once it has imprinted on a specific mutation, it will give this mutation to anyone it infects. As the pathogen progresses through the stages, more and more chromosomes will be applied to the mutation.

  1. Reinforced
  2. Stabilized
  3. Synchronized
  4. Empowered
  5. Energized
None
Archive
Former Features Discontinued Game Modes · Discontinued Syndicate Items · Construction Server · Old Constructions · Old Electronics · Old Material Science · Old Nuclear Engine · Ass Jam · Ass Jam Changelog · Guide to Pathology · Pathogen Symptoms · Pathology Research (old) · Pathology for Dummies (outdated) · Pathology Mutations · Beesmark's Goon Guide to Robust Security · Powering the station · Torpedoes
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