Difference between revisions of "Mushroom Station"
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m (replicant link) |
(the life/lich/specials timeline is kind of hard to track, but it was a huge leap for npcs. I suspect the maniac chef had the same sort of AI, and he showed up on an updated version of donut 2 reintroduced after we had been on shroom for a while) |
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Line 14: | Line 14: | ||
*allow the [[roboticist]] to produce finished [[robots]]. | *allow the [[roboticist]] to produce finished [[robots]]. | ||
*have ABC-Us. | *have ABC-Us. | ||
*introduce human-like, NPC behavior as later seen in [[Chemistry#Miscellanea|life]] mobs. ''E.g. Telescience syndicate agents'' | |||
Mushroom Station was the last station to | Mushroom Station was the last station to |
Revision as of 09:34, 11 August 2014
Mushroom Station or shroom station was the informal nickname for concept.dmm, the station run on Goonstation servers after Donut 2.0 and before Cogmap. Its legacy is honored here.
January 25th, 2012 - March 1st, 2013
Mushroom Station was the first station to
- feature an owlery and commonly available owl suits.
- feature virtual reality pods.
- introduce vampire mode.
- introduce the telescience lab.
- allow cyborg parts to be reinforced.
- allow the roboticist to produce finished robots.
- have ABC-Us.
- introduce human-like, NPC behavior as later seen in life mobs. E.g. Telescience syndicate agents
Mushroom Station was the last station to
- use the singularity engine.
- hire a head surgeon.
- hire chemists.
- feature the clown car.
- feature replicants.
- have a research system for robotics and artifact research.