Difference between revisions of "Medical Objects"

From Space Station 13 Wiki
Jump to navigation Jump to search
(Add High-Capacity Auto-Injector, mention the special high-capacity automenders for field medics)
(→‎Miscellaneous: Note some other places to find sterile masks. Also split off the info on how to obtain it to make things more digestble)
 
(202 intermediate revisions by 24 users not shown)
Line 1: Line 1:
You'll generally find these objects in [[Medbay|medbay]], used by the [[Medical Doctor|medical staff]]. Some of them aren't, however!
You'll generally find these objects in [[Medbay|medbay]], used by the [[Medical Doctor|medical staff]]. Some of them aren't, however!


===Medkits===
==Medkits==
In complete inverse of the example shown by toolboxes, medical kits are entirely harmless as blunt instruments. Don't even bother.
In complete inverse of the example shown by toolboxes, medical kits are entirely harmless as blunt instruments. Don't even bother.
{| class="wikitable sortable" style="text-align: left"
{| class="wikitable sortable" style="text-align: left"
Line 13: Line 13:
| <center>[[Image:MedkitStandard.gif]]</center>
| <center>[[Image:MedkitStandard.gif]]</center>
| 2x [[Doctoring#Styptic Powder|styptic powder]] [[Medical Objects#Medical Patch|patches]] (40u), 2x [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]] [[Medical Objects#Medical Patch|patches]] (40u), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Epinephrine|ephinephrine]]), 1x [[Doctoring#Salicylic Acid|analgesic]] [[#Pill|pill]], 1x [[#Health Analyzer|health analyzer]]
| 2x [[Doctoring#Styptic Powder|styptic powder]] [[Medical Objects#Medical Patch|patches]] (40u), 2x [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]] [[Medical Objects#Medical Patch|patches]] (40u), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Epinephrine|ephinephrine]]), 1x [[Doctoring#Salicylic Acid|analgesic]] [[#Pill|pill]], 1x [[#Health Analyzer|health analyzer]]
| Basic all-purpose cure pack. Something for the burns, something for the cuts, shock relief and some aspirin. [[Medical Doctor]]s spawn with a medkit that contains a health analyzer with the accompanying reagent scanner upgrade and organ scan upgrade already installed, an [[#Auto-Mender|auto-mender]] with [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]] in place of one of the burn patches, and an [[#Auto-Mender|auto-mender]] with [[Doctoring#Styptic Powder|styptic powder]] instead of its respective patch.
| Basic all-purpose cure pack. Something for the burns, something for the cuts, shock relief and some aspirin.


|- id="Fire Medkit"
|- id="Fire Medkit"
! Fire Medkit
! Fire Medkit
| <center>[[Image:MedkitFire.gif]]</center>
| <center>[[Image:MedkitFire.gif]]</center>
| 1x [[Doctoring#Silver Sulfadiazine|burn]] [[#Auto-Mender|auto-mender]], 1x [[Doctoring#Silver Sulfadiazine|burn]] [[Medical Objects#Medical Patch|mini-patch]] (15u), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Epinephrine|ephinephrine]]) , 1x [[Doctoring#Salicylic Acid|analgesic]] [[#Pill|pill]], 1x [[Doctoring#Menthol|menthol]]  [[#Pill|pill]] (20u), 1x [[#Health Analyzer|health analyzer]]
| 3x [[Doctoring#Silver Sulfadiazine|burn]] [[Medical Objects#Medical Patch|patch]] (15u), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Epinephrine|ephinephrine]]) , 1x [[Doctoring#Salicylic Acid|analgesic]] [[#Pill|pill]], 1x [[Doctoring#Menthol|menthol]]  [[#Pill|pill]] (20u), 1x [[#Health Analyzer|health analyzer]]
| Often found in [[Engineering]] and sometimes in firefighting closets, these medkits include lots of [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]] for treating [[Doctoring#Burn|burn damage]] from fires and high heat.
| Often found in [[Engineering]] and sometimes in firefighting closets, these medkits include lots of [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]] for treating [[Doctoring#Burn|burn damage]] from fires, high heat, and electrical shocks.


|- id="Brute Medkit"
|- id="Brute Medkit"
! Brute Medkit
! Brute Medkit
| <center>[[Image:MedkitBrute.gif]]</center>
| <center>[[Image:MedkitBrute.gif]]</center>
| 1x [[Doctoring#Styptic Powder|brute]] [[#Auto-Mender|auto-mender]], 1x [[Doctoring#Styptic Powder|healing]] [[Medical Objects#Medical Patch|mini-patch]] (15u), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Epinephrine|ephinephrine]]) , 1x [[#Bandage|bandage]], 1x [[#Health Analyzer|health analyzer]]
| 3x [[Doctoring#Styptic Powder|healing]] [[Medical Objects#Medical Patch|patch]] (15u), 1x [[Doctoring#Salicylic Acid|analgesic]] [[#Pill|pill]], 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Epinephrine|ephinephrine]]) , 1x [[#Bandage|bandage]], 1x [[#Health Analyzer|health analyzer]]
| Like the [[#Fire Medkit|fire medkit]], but with [[Doctoring#Styptic Powder|styptic powder]] & [[#Bandage|bandage]] for [[Doctoring#Brute|brute damage]].  
| Like the [[#Fire Medkit|fire medkit]], but with [[Doctoring#Styptic Powder|styptic powder]] & [[#Bandage|bandage]] for [[Doctoring#Brute|brute damage]].  


Line 30: Line 30:
! Toxin Medkit
! Toxin Medkit
| <center>[[Image:MedkitToxin.gif]]</center>
| <center>[[Image:MedkitToxin.gif]]</center>
| 2x [[Doctoring#Charcoal|charcoal]] [[Medical Objects#Pill|pills]] (50u), 2x [[Doctoring#Potassium Iodide|potassium iodide]] [[Medical Objects#Pill|pills]] (20u), 1x [[Doctoring#Calomel|calomel]] [[Medical Objects#Syringe|syringe]], 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Epinephrine|ephinephrine]]), 1x [[#Health Analyzer|health analyzer]]
| 2x [[Doctoring#Charcoal|charcoal]] [[Medical Objects#Pill|pills]] (20u), 2x [[Doctoring#Potassium Iodide|potassium iodide]] [[Medical Objects#Pill|pills]] (20u), 1x [[Doctoring#Calomel|calomel]] [[Medical Objects#Syringe|syringe]], 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Epinephrine|ephinephrine]]), 1x [[#Health Analyzer|health analyzer]]
| Contains active [[Doctoring#Charcoal|charcoal]] to cure {{TOX}} damage from poisons, exposure to [[Gas#Plasma|plasma]] and other biohazards. There's also [[Doctoring#Potassium Iodide|potassium iodide]] for [[Doctoring#Radiation sickness|radiation]] and [[Doctoring#Calomel|calomel]] to purge out toxins (this does ''not'' itself cure {{TOX}} and in fact actually causes it).
| Contains active [[Doctoring#Charcoal|charcoal]] to cure {{TOX}} damage from poisons, exposure to [[Gas#Plasma|plasma]] and other biohazards. There's also [[Doctoring#Potassium Iodide|potassium iodide]] for [[Doctoring#Radiation sickness|radiation]] and [[Doctoring#Calomel|calomel]] to purge out toxins (this does ''not'' itself cure {{TOX}} and in fact actually causes it).


Line 54: Line 54:
! Emergency Critical-Condition First Aid
! Emergency Critical-Condition First Aid
| <center>[[Image:MedkitOld.gif]]</center>
| <center>[[Image:MedkitOld.gif]]</center>
| 1x [[Doctoring#Silver Sulfadiazine|burn]] [[#Auto-Mender|auto-mender]], 1x [[Doctoring#Styptic Powder|brute]] [[#Auto-Mender|auto-mender]], 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Atropine|atropine]]), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Epinephrine|ephinephrine]]), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Synaptizine|synaptizine]]), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Saline|saline-glucose solution]]), 1x [[#Health Analyzer|health analyzer]] (upgraded)
| 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Mannitol|mannitol]]), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Perfluorodecalin|perfluorodecalin]]), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Atropine|atropine]]), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Epinephrine|ephinephrine]]), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Synaptizine|synaptizine]]), 1x [[Medical Objects#Emergency Auto-Injector|emergency auto-injector]] ([[Doctoring#Saline|saline-glucose solution]]), 1x [[#Health Analyzer|health analyzer]] (upgraded)
| High end kit for saving those deep into critical condition and close to dying. Can be bought from D.O.C. an NPC robot doctor merchant that appears in the [[Debris Field]] on space maps and around the station z-level on ocean maps for a steep price and occasionally seen in [[Guide to Mining#Abandoned Crates|locked crates]].
| High end kit for saving those deep into critical condition and close to dying. Can be bought from D.O.C. an NPC robot doctor merchant that appears in the [[Debris Field]] on space maps and around the station z-level on ocean maps for a steep price.
|}
|}


===Drug Application===
==Drug Application==
The type of medicine you wish to administer is an important factor here. For instance, certain tools are more suitable for topical drugs (e.g. styptic powder or synthflesh). Please refer to [[Chemicals#Preliminary information that u need 2 know!!|Chemistry]] to learn more about the difference between TOUCH and INGEST reactions.
The type of medicine you wish to administer is an important factor here. For instance, certain tools are more suitable for topical drugs (e.g. styptic powder or synthflesh). Please refer to [[Chemicals#Preliminary information that u need 2 know!!|Chemistry]] to learn more about the difference between TOUCH and INGEST reactions.


Line 69: Line 69:
! Patch
! Patch
| <center>[[Image:GenericPatchNew.png]] [[File:MedicalPatchNew.png]]</center>
| <center>[[Image:GenericPatchNew.png]] [[File:MedicalPatchNew.png]]</center>
| Medical patches stick onto patients, transferring half of their contents to the bloodstream and gradually applying the other half's TOUCH reaction over time, typically over half a minute and longer, and fall off when they run out. The more chems in a patch, the longer it lasts and the more chems administered per second, and the more patches applied, the faster the healing-over-time. Patches (regardless of type) can also reduce [[Doctoring#Bleeding|bleeding]]. Since this isn't guaranteed to work, bandages and sutures are still the preferred remedy. They also have a tamper-proof seal, which allows them to be applied to patients without delay. Found in many [[Medical Objects#Medkits|medkits]], [[#Port-a-NanoMed|Port-a-NanoMed]], and the [[Medical Objects#Medical Dispenser|NanoMed Plus]].<br><br>Empty patches, available in medbay or from the medical manufacturer, can be injected by [[#Syringe|syringe]] with any mix of medicine or dangerous toxins, though are primarily intended for topical drugs and transfer only half the contents to the patient's bloodstream. Custom as well as modified medical patches don't have a tamper-proof seal, so there's a delay in applying them (can be removed with an [[emag]]).  
| Medical patches stick onto patients, transferring all of their contents to patient through TOUCH reaction over time, and then having half of the TOUCH-applied chemicals transferred to the bloostream. This process is typically over half a minute and longer, and patches fall off when they run out. The more chems in a patch, the longer it lasts and the more chems administered per second, and the more patches applied, the faster the healing-over-time. Patches (regardless of type) can also reduce [[Doctoring#Bleeding|bleeding]]. Since this isn't guaranteed to work, bandages and sutures are still the preferred remedy. They also have a tamper-proof seal, which allows them to be applied to patients without delay. Found in many [[Medical Objects#Medkits|medkits]], [[#Port-a-NanoMed|Port-a-NanoMed]], and the [[Medical Objects#NanoMed Plus|NanoMed Plus]].<br><br>Empty patches, available in medbay or from the medical manufacturer, can be injected by [[#Syringe|syringe]] with any mix of medicine or dangerous toxins, though are primarily intended for topical drugs and transfer only half the contents to the patient's bloodstream. Custom as well as modified medical patches don't have a tamper-proof seal, so there's a delay in applying them (can be removed with an [[emag]]). Throwing a patch with a tamper-proof seal at someone has a chance to have it stick to them.


|- id="Mini Patch"
|- id="Mini Patch"
! Mini Patch
! Mini Patch
| <center>[[Image:MiniMedicalPatchEmpty.png]] [[Image:MiniMedicalPatch.png]]</center>
| <center>[[Image:MiniMedicalPatchEmpty.png]] [[Image:MiniMedicalPatch.png]]</center>
| Mini patches hold less reagents, but are otherwise identical to regular patches. They typically come in mini-patch boxes. You can click on the box while it's in your hand to open it, and you can click on someone with the box open to apply a patch onto someone, without having to actually get it out. The [[Medical Objects#MiniMed|MiniMed]] vendor sells a few of these, and mini-patches and their boxes can often be found in non-Medical areas like [[Engineering]] where on-site injuries are expected.   
| Mini patches hold less reagents, but are otherwise identical to regular patches. They typically come in mini-patch boxes. You can click on the box while it's in your hand to open it, and you can click on someone with the box open to apply a patch onto someone, without having to actually get it out. The [[Medical Objects#Public MiniMed|MiniMed]] vendor sells a few of these, and mini-patches and their boxes can often be found in non-Medical areas like [[Engineering]] where on-site injuries are expected.   


|- id="Auto-Mender"
|- id="Auto-Mender"
! Auto-Mender
! Auto-Mender
| <center>[[File:AutoMenderBruteV2-32x32.png]] / [[File:AutoMenderBurnV2-32x32.png]]</center>
| <center>[[File:AutoMenderBruteV2-32x32.png]] / [[File:AutoMenderBurnV2-32x32.png]]</center>
| Administers chems over time via TOUCH, faster than a medical patch. The auto-mender has a whopping 200 unit capacity and the amount of the dispensed reagent increases over time as the automender is applied, up to a point. However, it restricted to certain chems, the ones as the [[#Hypospray|hypospray]] specifically, and both the person applying the mender and person receiving its chems have to stay still, though they can still use their hands and interact with things.  
| Administers chems over time via TOUCH, faster than a medical patch. The auto-mender has a whopping 200 unit capacity and the amount of the dispensed reagent increases over time as the automender is applied, up to a point. However, it restricted to certain chems, the same ones as the [[#Hypospray|hypospray]] specifically, and both the person applying the mender and person receiving its chems have to stay still, though they can still use their hands and interact with things.  


Both the [[#Medical Dispenser|NanoMed Plus]] and [[#Port-a-NanoMed|Port-a-NanoMed]] have "burn auto-menders" and "brute auto-menders" fully loaded with [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]] and [[Doctoring#Styptic Powder|styptic powder]], respectively, and the [[Making and Breaking#Medical Fabricator|medical fab]] can make empty ones. Cargo's [[Quartermaster#Medical: Medical Reservoir Crate|Medical: Medical Reservior Crate]] also has empty menders. [[Syndicate Items#Class Crate - Field Medic|Syndicate Field Medics]] get high-capacity ones that contain 500 units of their respective chems.
Used to be extremely easy to produce, until people realized that they effectively made the Medical Department a glorified warehouse. Nowadays Auto-Menders require gold to be made, and existing ones that [[Medical_Doctor|Medical Doctors]] spawn with can be refilled with [[Chemicals#Medical_Chems|certain chems]] or can be refilled with Auto-Mender cartridges found in medical vending machines.


|- id="Auto-Mender Refill Cartridge"
! Auto-Mender Refill Cartridge
| <center>[[Image:Auto-MenderRefillCartridge.png]]</center>
| Can be used on a empty or partially full Auto-Mender to refill it with whatever is in the refill cartridge. Can be found in medical vending machines.
|- id="Hypospray"
|- id="Hypospray"
! Hypospray
! Hypospray
| <center>[[File:Hypo.png|x32px]]</center>
| <center>[[File:Hypo.png|x32px]]</center>
| Injects chemicals instantly. Holds up to 30 units and can be adjusted to dispense varying amounts of its contents. More can be made with a medical fabricator if required, but hyposprays will always reject harmful chemicals unless [[Syndicate Items#EMAG|emagged]].
| Hypo for short. Injects chemicals instantly. Holds up to 30 units and can be adjusted to dispense varying amounts of its contents. More can be made with a medical fabricator if required, but hyposprays will always reject harmful chemicals unless [[Syndicate Items#EMAG|emagged]].
<div class="mw-collapsible mw-collapsed" style="width:200px">
<div class="mw-collapsible mw-collapsed" style="width:200px">
<div style="font-weight:bold">Chems Accepted</div>
<div style="font-weight:bold">Chems Accepted</div>
Line 94: Line 99:
*[[Doctoring#Bleeding|Blood]]
*[[Doctoring#Bleeding|Blood]]
*[[Chemicals#Booster Enzyme|Booster enzyme]]
*[[Chemicals#Booster Enzyme|Booster enzyme]]
*[[Chemicals#Cannabidiol|Cannabidiol]] (aka, CBD)
*[[Doctoring#Charcoal|Charcoal]]
*[[Doctoring#Charcoal|Charcoal]]
*[[Doctoring#Cryoxadone|Cryoxadone]]
*[[Doctoring#Cryoxadone|Cryoxadone]]
Line 109: Line 115:
*[[Doctoring#Perfluorodecalin|Perfluorodecalin]]
*[[Doctoring#Perfluorodecalin|Perfluorodecalin]]
*[[Doctoring#Potassium Iodide|Potassium iodide]]
*[[Doctoring#Potassium Iodide|Potassium iodide]]
*[[Doctoring#Promethazine|Promethazine]]
*[[Doctoring#Robustissin|Robustissin]]
*[[Doctoring#Robustissin|Robustissin]]
*[[Doctoring#Salbutamol|Salbutamol]]
*[[Doctoring#Salbutamol|Salbutamol]]
Line 117: Line 124:
*[[Doctoring#Space Ipecac|Space Ipecac]]
*[[Doctoring#Space Ipecac|Space Ipecac]]
*[[Doctoring#Spaceacillin|Spaceacillin]]
*[[Doctoring#Spaceacillin|Spaceacillin]]
*[[Chemicals#Stimulants|Stimulants]]
*[[Doctoring#Styptic Powder|Styptic powder]]
*[[Doctoring#Stypic Powder|Stypic powder]]
*[[Chemicals#Synaptizine|Synaptizine]]
*[[Chemicals#Synaptizine|Synaptizine]]
*[[Doctoring#Synthflesh|Synthflesh]]
*[[Doctoring#Synthflesh|Synthflesh]]
Line 130: Line 136:
|- id="High-Capacity Auto-Injector"
|- id="High-Capacity Auto-Injector"
! High-Capacity Auto-Injector
! High-Capacity Auto-Injector
| <center>{{Missing Value|TBA}}</center>
| <center>[[File:JuggernautInjector.png]] [[File:DonkInjector.png]]</center>
| A special version of the [[#Emergency Auto-Injector|emergency auto-injector]] with higher capacity and multiple uses, exclusively found in the [[Syndicate Items#Class Crate - Field Medic|nuclear operatives' Class Crate - Field Medic]]. These have 50 units of their respective chemical and administer 5 units of it with each use, for a total of 10 uses.  
| A special version of the [[#Emergency Auto-Injector|emergency auto-injector]] with higher capacity and multiple uses. [[Syndicate Items#Class Crate - Field Medic|The nuclear operatives' Class Crate - Field Medic]] comes with two unique ones, and there are a couple of unused and unobtainable versions in the code that each contain 50 units of a single medicine and administer 5 units of it with each use, a remnant of an earlier iteration of said crate.  


|- id="Syringe"
|- id="Syringe"
! Syringe
! Syringe
| <center>[[File:Syringe2.png]]</center>
| <center>[[File:SyringeV2.png]]</center>
| The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample. Neither are instant, unless the recipient is yourself. Total capacity is 15 units.  
| The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample. Neither are instant, unless the recipient is yourself. Total capacity is 15 units.  


Line 150: Line 156:
|- id="Beaker"
|- id="Beaker"
! Beaker
! Beaker
| <center>[[file:beaker.png]][[Image:LargeBeaker.png]]</center>
| <center>[[file:BeakerV3.png]] [[Image:LargeBeakerV3.png]]</center>
| Holds up to 50 units of chemicals, though larger beakers (100 units) also exist. Standard equipment for chemistry, but medbay has some as well. Click on another beaker or similar while the beaker is in your hand to transfer up to 10 units of chems into it. Click-drag its sprite into another beaker or similar to transfer as many reagents as possible into the receiving beaker. You generally can't examine the exact contents without using a [[Science Objects#Spectroscopic Scanner Goggles|spectroscopic goggles]], a [[reagent scanner]], a [[Chemistry#Reagent Extractor|Reagent Extractor]], or a [[Chemistry#CheMaster 3000|CheMaster 3000]].
| Holds up to 50 units of chemicals, though larger beakers (100 units) also exist. Standard equipment for chemistry, but medbay has some as well. Click on someone while holding the beaker to splash them with its contents, applying their [[Chemicals#TOUCH & INGEST Effects|TOUCH effects]], e.g. splashing [[Chemicals#Styptic Powder|styptic powder]] to fix [[Doctoring#Brute|BRUTE]]. For more information about beakers in general, see [[Chemistry#Beaker|its respective entry on the Chemistry page]].


|- id="Reserve Tank"
|- id="Reserve Tank"
! Reserve Tank
! Reserve Tank
| <center>[[Image:LargeBeaker.png]]</center>
| <center>[[Image:LargeBeakerV3.png]]</center>
| A 100 unit beaker with a fancy name, useful for refilling [[#Hypospray|hyposprays]] and [[#Auto-Mender|auto-menders]] and conducting [[chemistry]]. Typically comes in four packs that contain [[Doctoring#Styptic Powder|styptic powder]], [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]], [[Doctoring#Epinephrine|epinephrine]], and [[Doctoring#Charcoal|charcoal/anti-tox]]. These four packs are available from Cargo through [[Quartermaster#Medical: Medical Reservoir Crate|Medical: Medical Reservoir Crates]], appear in crates and on tables in [[Medbay]] on some maps, and sometimes spawn inside [[Guide to Mining#Abandoned Crates|abandoned locked crates]].
| A 100 unit beaker with a fancy name, useful for refilling [[#Hypospray|hyposprays]] and [[#Auto-Mender|auto-menders]] and conducting [[chemistry]]. Typically comes in four packs that contain [[Doctoring#Styptic Powder|styptic powder]], [[Doctoring#Silver Sulfadiazine|silver sulfadiazine]], [[Doctoring#Epinephrine|epinephrine]], and [[Doctoring#Charcoal|charcoal/anti-tox]]. These four packs are available from Cargo through [[Quartermaster#Medical: Medical Reservoir Crate|Medical: Medical Reservoir Crates]] and appear in crates and on tables in [[Medbay]] on some maps.


|- id="Medicine Bottle"
|- id="Medicine Bottle"
! Medicine Bottle
! Medicine Bottle
| <center>[[File:Bott1.png]]</center>
| <center>[[File:MedicineBottleV3.png]]</center>
| Essentially a smaller version of the beaker. It typically has a reduced capacity of around 30 units, but that can vary. They usually come pre-loaded with medicine and are stored in the medbay lockers and vending machine.
| Essentially a smaller version of the beaker. It typically has a reduced capacity of around 30 units, but that can vary. They usually come pre-loaded with medicine and are stored in the medbay lockers and vending machine.


Line 170: Line 176:
|- id="Pill"
|- id="Pill"
! Pill
! Pill
| <center>[[File:Pill1.png]][[File:Pill2.png]][[File:Pill3.png]]</center>
| <center>[[File:NewPill1.png]][[File:NewPill2.png]][[File:NewPill3.png]]</center>
| When swallowed, causes [[Chemicals#TOUCH & INGEST Effects|INGEST effects]] and instantly deposits all of the pill's contents into the patient. Similar to [[#Syringe|syringes]], swallowing a pill yourself (Hotkey: {{Key|C}} for Goon WASD, {{Key|Z}} for /tg/style WASD, or just click on yourself while holding the pill) is instant, while attempting to force others to swallow a pill (click on another person while holding a pill) has a delay.  
| When swallowed, causes [[Chemicals#TOUCH & INGEST Effects|INGEST effects]] and instantly deposits all of the pill's contents into the patient. Similar to [[#Syringe|syringes]], swallowing a pill yourself (Hotkey: {{Key|C}} for Goon WASD, {{Key|Z}} for /tg/style WASD, or just click on yourself while holding the pill) is instant, while attempting to force others to swallow a pill (click on another person while holding a pill) has a delay. Delay of administering will scale with the volume of the pill, i.e a 10 unit pill taking around three seconds to administer, as opposed to a 90 unit pill taking five seconds.


Pills can also be dissolved in a beaker or similar container, converting their entire contents back into liquid form. To do this, either click on the pill with the container or click on the container with the pill. This can be useful for smaller doses, as some pills hold large amounts of chemicals - 50 units in most cases and up to 100 if a [[Scientist|scientist]] has gotten their hands on a large beaker. Doses this high are not usually necessary - It's often not desirable or practical to administer a whole pill of calomel, for example.  
Pills can also be dissolved in a beaker or similar container, converting their entire contents back into liquid form. To do this, either click on the pill with the container or click on the container with the pill. This can be useful for smaller doses, as some pills hold large amounts of chemicals - 50 units in most cases and up to 100 if a [[Scientist|scientist]] has gotten their hands on a large beaker. Doses this high are not usually necessary - It's often not desirable or practical to administer a whole pill of calomel, for example.  


Pills come in many shapes and colors. Pills made via a [[Chemistry#CheMaster 3000|CheMaster]] have color based on color of the constituent reagents and their proportions. Pills in medkits and like, as well as pills from NPC merchants, usually have a pre-set appearance, while ???? (aka "designer drug") pills have randomly-generated forms.  
Pills come in many shapes and colors. Pills made via a [[Chemistry#CheMaster 3000|CheMaster]] have color based on color of the constituent reagents and their proportions. All [[Chemistry#CheMaster 3000|CheMaster]] pills are cylindrical, a good clue to prevent swallowing pure neurotoxin. Pills in medkits and like, as well as pills from NPC merchants, usually have a pre-set appearance, while ???? (aka "designer drug") pills have randomly-generated forms.
 
|- id="Ampoule"
|- id="Ampoule"
! Ampoule
! Ampoule
| <center>[[File:Ampoules.png]]</center>
| <center>[[File:Amp-1.png]]</center>
| Tiny, disposable vials containing up to 5u of a chemical. When they are used, the glass breaks, and the chemical inside is inhaled, depositing it into the bloodstream and applying its INGEST effect. The NanoMed and Port-A-NanoMed contain a few of these containing smelling salts.
| Tiny, disposable vials containing up to 5u of a chemical. When they are used, the glass breaks, and the chemical inside is inhaled, depositing it into the bloodstream and applying its INGEST effect. The NanoMed and Port-A-NanoMed contain a few of these containing smelling salts.


Line 199: Line 206:
! Blood pack / IV drip
! Blood pack / IV drip
| <center>[[Image:IVStand.png]] [[Image:BloodBag.png]]</center>
| <center>[[Image:IVStand.png]] [[Image:BloodBag.png]]</center>
| Transfusions may be necessary in case of severe blood loss. Drips hold 250 units by default and come in two flavours: synthetic blood, available from medbay's blood supply freezer, and [[Doctoring#Saline|saline]], a blood regenerator and patient stabilizer commonly found in the operating theater and near medkit lockers. Use a pack in-hand to set it to INJECT and use it on a patient to start transferring its contents into them; once emptied, a pack can be replenished by setting it to DRAW and collecting blood directly from a donor or by clicking on it with beakers or syringes filled with many different [[chemicals]]. A [[Medical Objects#Scalpel|scalpel]] can be used on an IV bag to slice it open, enabling its reagents to be poured into [[Medical_Objects#Drug_Application|other containers]].<br><br>Packs (regardless of type) can be suspended from an IV stand, which in turn can be fastened to [[General Objects#Chair|chairs]], [[General Objects#Bed|beds]] and [[Medical Objects#Operating Table|operating tables]] via drag & drop. Click-drag the IV stand onto a patient to attach the needle.
| Transfusions may be necessary in case of severe blood loss; IV drips are particularly good at this because patients absorb [[Chemicals#Blood|blood reagent]] three times faster when receiving it via IV. Drips hold 250 units by default and come in two flavors: synthetic blood, available from medbay's blood supply freezer, and [[Doctoring#Saline|saline]], a blood regenerator and patient stabilizer commonly found in the operating theater and near medkit lockers. Use a pack in-hand to set it to INJECT and use it on a patient to start transferring its contents into them; once emptied, a pack can be replenished by setting it to DRAW and collecting blood directly from a donor or by clicking on it with beakers or syringes filled with many different [[chemicals]]. A [[Medical Objects#Scalpel|scalpel]] can be used on an IV bag to slice it open, enabling its reagents to be poured into [[Medical_Objects#Drug_Application|other containers]].<br><br>Packs (regardless of type) can be suspended from an IV stand, which in turn can be fastened to [[General Objects#Chair|chairs]], [[General Objects#Bed|beds]] and [[Medical Objects#Operating Table|operating tables]] via drag & drop. Click-drag the IV stand onto a patient to attach the needle.


|- id="NT Syringe Gun"
|- id="NT Syringe Gun"
! NT Syringe Gun
! NT Syringe Gun
| <center>[[Image:NTSyringeGunV2.png]]</center>
| <center>[[Image:NTSyringeGunV2.png]]</center>
| Shoots a syringe that contains 15 units of chems from the gun's internal reservoir and instantly injects all 15 units into the <s>victim</s> patient. Reservoir has a 90u capacity, i.e. up to 6 shots, which you can drain by right-clicking it and choosing ''drain contents'', and it only accepts the chems usable in [[#Hypospray|hyposprays]]. Chems must obviously be refilled, but syringes are created automagicially, so you don't need to restock them; besides, you can't insert [[#Syringe|actual syringes]] or [[#DNA Injector|things]] [[#DNA Activator|similar]] [[Syndicate Items#Stimulants|to]] [[Syndicate Items#DNA Scramber|it]] anyways. Found in the [[Medical Director]]'s equipment locker.
| Shoots a syringe that contains 15 units of chems from the gun's internal reservoir and gradually injects all 15 units into the <s>victim</s> patient unless removed. The patient (and anybody else) can pull out the syringe by clicking on their character sprite while on {{Help}} intent.<br><br> Reservoir has a 90u capacity, i.e. up to 6 shots, which you can drain by right-clicking it and choosing ''drain contents'', and it only accepts the chems usable in [[#Hypospray|hyposprays]]. Chems must obviously be refilled, but syringes are created automagicially, so you don't need to restock them; besides, you can't insert [[#Syringe|actual syringes]] or things similar to it (so no [[#DNA Injector|DNA injectors]], etc.) anyways. Found in the [[Medical Director]]'s equipment locker.<br><br>If [[Syndicate Items#EMAG|emagged]], this behaves quite differently. It'll still have the chems whitelist, but instead of a shot with 15 units of chems, it shoots its ''entire'' reservoir for one potentially massive dose.
 
|- id="Medi-Vape"
! Medi-Vape
| <center>[[File:MediVape.png]]</center>
| Vape to heal people. Really. Like a standard [[General Objects#E-Cigarette|e-cigarette]], it emits a 5x5 [[Chemicals#Smoke Powder|chemsmoke]] cloud containing 10 units of whatever was in the Medi-Vape when used, and for whatever reason, the smoke affects whoever's on the other side of a [[General Objects#Phone|phone]], allowing for true telemedicine. It shares a whitelist with the [[Medical Objects#Hypospray|hypospray]], and it can be found by [[Hacking#Vending Machines and Fabricators|hacking]] the [[#Public MiniMed|Public MiniMeds]] and [[Medical Objects#NanoMed Plus|NanoMeds]].
|}
|}


===Tools===
==Tools==
The majority of these items can be found in various places across medbay itself or the medicine closets. Essential tools (such as scalpels, saws and staplers for surgery) are also available from the [[Making and Breaking#Automated|medical or robotics fabricator]].
The majority of these items can be found in various places across medbay itself or the medicine closets. Essential tools (such as scalpels, saws and staplers for surgery) are also available from the [[Making and Breaking#Automated|medical or robotics fabricator]].


Line 217: Line 229:
|- id="Health Analyzer"
|- id="Health Analyzer"
! Health Analyzer
! Health Analyzer
| <center>[[File:HealthAnalyzerFullyUpgraded.png]] [[File:MedPDA.png]]</center>
| <center>[[File:HealthAnalyzerFullyUpgradedV2-32x32.png]] [[File:MedPDAV2-32x32.png]]</center>
| Scan humans or monkeys to get a report of their health, damage taken, any [[Virus|viruses]] and other ailments. Regular analyzers can be upgraded with a [[#Health Analyzer Upgrade|health analyzer upgrade]], allowing it to function as a [[reagent scanner]] that can be toggled on/off and only works on mobs. The medical PDA provides the same functionality with two separate programs, though its reagent scanner is more flexible and doesn't have the same restrictions. It can also be upgraded with a [[#Health Analyzer Organ Scan Upgrade|organ scan upgrade]], allow it to assess [[Doctoring#Organ Damage & Ailments|organ damage]] qualitatively.
| Scan humans or monkeys to get a report of their health, damage taken, any [[Virus|viruses]] and other ailments. Regular analyzers can be upgraded with a [[#Health Analyzer Upgrade|health analyzer upgrade]], allowing it to function as a [[reagent scanner]] that can be toggled on/off and only works on mobs. The medical PDA provides the same functionality with two separate programs, though its reagent scanner is more flexible and doesn't have the same restrictions. It can also be upgraded with a [[#Health Analyzer Organ Scan Upgrade|organ scan upgrade]], allow it to assess [[Doctoring#Organ Damage & Ailments|organ damage]] qualitatively. It also displays missing organs in red.
 
|- id="Genetic Analyzer"
! Genetic Analyzer
| <center>[[Image:GeneticAnalyzer.gif]]</center>
| Scan humans or monkeys to compare their DNA to known genes in the database. Geneticists spawn with this.


|- id="Health Analyzer Upgrade"
|- id="Health Analyzer Upgrade"
! Health Analyzer Upgrade
! Health Analyzer Upgrade
| <center>[[Image:HealthAnalyzerUpgrade.png]]</center>
| <center>[[Image:HealthAnalyzerUpgrade.png]]</center>
| Grants [[#ProDoc Health Goggles|ProDoc goggles]] a more detailed health readout at close range and allows [[#Health Analyzer|health analyzers]], [[#Cryo|cryo cells]], and [[#Floor Health Scanner|floor scanners]] to scan for reagents in mobs. A few spawn in the [[#Medical Dispenser|NanoMed Plus]] and in a "health analyzer upgrade" box somewhere in [[Medbay]].
| Grants [[#ProDoc Health Goggles|ProDoc goggles]] a more detailed health readout at close range and allows [[#Health Analyzer|health analyzers]], [[#Cryo|cryo cells]], and [[#Floor Health Scanner|floor scanners]] to scan for reagents in mobs. A few spawn in the [[#NanoMed Plus|NanoMed Plus]] and in a "health analyzer upgrade" box somewhere in [[Medbay]].


|- id="Health Analyzer Organ Scan Upgrade"  
|- id="Health Analyzer Organ Scan Upgrade"  
! Health Analyzer Organ Scan Upgrade
! Health Analyzer Organ Scan Upgrade
| <center>[[Image:HealthAnalyzerOrganScanUpgrade.png]]</center>
| <center>[[Image:HealthAnalyzerOrganScanUpgrade.png]]</center>
| Allows [[#Health Analyzer|health analyzers]] to give [[Doctoring#Organ Damage & Ailments|vague damage descriptions]]. Available from the [[#Medical Dispenser|NanoMed Plus]].
| Allows [[#Health Analyzer|health analyzers]] to give [[Doctoring#Organ Damage & Ailments|vague damage descriptions of damage to different organs]]. Available from the [[#NanoMed Plus|NanoMed Plus]].


|- id="ProDoc Health Goggles"
|- id="ProDoc Health Goggles"
! ProDoc Health Goggles
! ProDoc Health Goggles
| <center>[[File:ProDocHealthgogglesV2-32x32.png]] [[File:ProDocHealthgogglesUpgradedV2-32x32.png]]</center>
| <center>[[File:ProDocHealthgogglesV2-32x32.png]] [[File:ProDocHealthgogglesUpgradedV2-32x32.png]]</center>
| These goggles allow you to assess the health of everyone in sight, as well as whether or not they have a [[Implants#Health|health implant]], using [[Medical_Doctor#Basic_First_Aid|color-coded symbols]]. When equipped with a [[#Health Analyzer Upgrade|health analyzer upgrade]], you can also examine anybody within a 4 tile radius to obtain a detailed health scan (feature can be toggled on/off), and their sprite changes to the one on the right. Useful to identify and prioritize severely injured patients at a glance.
| These goggles allow you to assess the health of everyone in sight, as well as whether or not they have a [[Implants#Health|health implant]], a [[Implants#Cloner|cloner implant]], and/or [[Roboticist#Important_Info_on_Cyberorgans|cyber organs]], using a system of icons shown below. When equipped with a [[#Health Analyzer Upgrade|health analyzer upgrade]], you can also examine anybody within a 4 tile radius to obtain a detailed health scan (feature can be toggled on/off), and their sprite changes to the one on the right. Useful for identifying and prioritizing severely injured patients at a glance. [[Medical Doctor|Medical doctors]], [[Medical Director|the Medical Director]], and [[Roboticist|roboticists]] start with a pair on.
 
{{ProDocIconsTable}}
|- id="Medical Belt"
|- id="Medical Belt"
! Medical Belt
! Medical Belt
| <center>[[Image:Medbelt.png]]</center>
| <center>[[Image:MedicalBeltV2.png]]</center>
| Basically a medkit that you wear around your waist, this belt can hold all kinds of [[Doctoring#Drugs|medical drugs]] and a variety of medical tools, such as [[#Defibrillator|defibrillators]], syringes, and hyposprays. In addition, many tiny and small items (tools, ammo etc) are compatible. Every [[Medical Doctor]] spawns with one; the [[Medical Director]] doesn't, but they have on in their equipment locker. Every medical uniform locker has one, and there's often extras in [[Medbay]] near [[#Paramedic Suit|paramedic suits]]. The [[Quartermaster#Medbay kit|Medbay kit from Cargo]] also has one.
| Basically a medkit that you wear around your waist, this belt can hold all kinds of [[Doctoring#Drugs|medical drugs]] and a variety of medical tools, such as [[#Defibrillator|defibrillators]], syringes, and hyposprays. In addition, many tiny and small items (tools, ammo etc) are compatible. All [[Medical Doctor]]s and [[Medical Director]]s spawn with a [[Medical_Doctor#Other|prepared version]] on their belt slot. There's often extras in [[Medbay]] near [[#Paramedic Suit|paramedic suits]], and the [[Quartermaster#Medbay kit|Medbay kit from Cargo]] also has one.
 
|- id="Robotics Belt"
! Robotics Belt
| <center>[[File:RoboticistBelt.png]]</center>
| A belt usually worn by robotics that comes pre-stocked with tools used for the construction of silicon lifeforms along with the tools to preform lobotomies. Contains 1x [[Engineering Objects#Screwdriver|screwdriver]] (grey), 1x [[Engineering Objects#Crowbar|crowbar]] (grey), 1x [[Engineering Objects#Welder|welding tool]] (grey), 1x [[Engineering Objects#Wrench|wrench]] (grey), 1x [[#Scalpel|scalpel]] and 1x [[#Circular Saw|circular saw]].


|- id="Medical Headset"
|- id="Medical Headset"
! Medical Headset
! Medical Headset
| <center>[[Image:Headset.png]]</center>
| <center>[[File:Medical headset.png]]</center>
| Stay in touch and coordinate with your colleagues. Type '''say :m''' to access the medical channel.
| Stay in touch and coordinate with your colleagues. Type '''say :m''' to access the medical channel.


Line 248: Line 270:
! Penlight
! Penlight
| <center>[[Image:PenNew.png]]</center>
| <center>[[Image:PenNew.png]]</center>
| Ascertain if the patient is on certain drugs, has brain damage, or has a [[Doctoring#Blood clot|blood clot in their brain]]. Simply turn it on (click on it) and hold it up to a person's head (make sure you're targeting the head) to use it. There are various messages associated with certain ailments:
| Can be made at a [[Making and Breaking#Medical Fabricator|medical fabricator]]. Ascertain if the patient is on certain drugs, has brain damage, or has a [[Doctoring#Blood clot|blood clot in their brain]]. Simply turn it on (click on it) and hold it up to a person's head (make sure you're targeting the head) to use it. There are various messages associated with certain ailments:
*Pupils (very) constricted: Patient is (overdosing) on morphine or space drugs.
*Pupils (very) constricted: Patient is (overdosing) on morphine or space drugs.
*Pupils (very) dilated: Patient is (overdosing) on atropine, antihistamine, methamphatamine, crank, bath salts, or cat drugs.
*Pupils (very) dilated: Patient is (overdosing) on atropine, antihistamine, methamphatamine, crank, bath salts, or cat drugs.
Line 256: Line 278:
|- id="Stethoscope"
|- id="Stethoscope"
! Stethoscope
! Stethoscope
| <center>[[File:Stethoscope.png]]</center>
| <center>[[File:StethoscopeV2-32x32.png]]</center>
| Assess if a patient has certain chemicals, particular levels of {{OXY}} damage, and other respiratory ailments. To use, click on person while on {{Help}} intent and targeting the chest; having [[Traits#Medical Objects|medical training]] makes the process go faster and with less chance of accidentally listening to something else or comically stabbing yourself, while [[Guide to Genetics#Dyspraxia|clumsiness]] and [[Doctoring#Brain|brain damage]] make it more likely. Comes in the [[#Doctor Bag|doctor bag]] owned by the [[Medical Director]]. Not wearable, has no effect on [[General Objects#Secure Safe|safes]].  
| Assess if a patient has certain chemicals, particular levels of {{OXY}} damage, and other respiratory ailments. To use, click on person while on {{Help}} intent and targeting the chest; having [[Traits#Medical Objects|medical training]] makes the process go faster and with less chance of accidentally listening to something else or comically stabbing yourself, while [[Guide to Genetics#Dyspraxia|clumsiness]] and [[Doctoring#Brain|brain damage]] make it more likely. Comes in the [[#Doctor Bag|doctor bag]] owned by the [[Medical Director]] and can be created by a [[Making and Breaking#Medical Fabricator|medical fabricator]]. Not wearable, has no effect on [[General Objects#Secure Safe|safes]].  


A number of messages may appear when using the stethoscope, each associated with a particular condition:
A number of messages may appear when using the stethoscope, each associated with a particular condition:
Line 273: Line 295:
|"Fluid sloughing around inside...interspersed with crackling noises" || Patient is suffering from [[Doctoring#Respiratory Failure|respiratory failure]]!
|"Fluid sloughing around inside...interspersed with crackling noises" || Patient is suffering from [[Doctoring#Respiratory Failure|respiratory failure]]!
|-
|-
|"Distorted, high-pitched wheeze" || Patient has been [[Chemicals#Coniine|coniine]], [[Chemicals#Sarin|sarin]], or [[Chemicals#Strychnine|strychnine]] in their system, which are all poisons!  
|"Distorted, high-pitched wheeze" || Patient has [[Chemicals#Coniine|coniine]], [[Chemicals#Saxitoxin|saxitoxin]], or [[Chemicals#Strychnine|strychnine]] in their system, which are all poisons!  
|-
|-
|"Twitchy, labored breathing interspersed with short gasps" || Patient's has more than 80 {{OXY}}, for whatever reason.
|"Twitchy, labored breathing interspersed with short gasps" || Patient's has more than 80 {{OXY}}, for whatever reason.
Line 281: Line 303:
|"Low-pitched wheezing" || Patient has [[Chemicals#Histamine|histamine]], possibly indicating they are having a [[Doctoring#Anaphylaxis|severe allergic reaction]].
|"Low-pitched wheezing" || Patient has [[Chemicals#Histamine|histamine]], possibly indicating they are having a [[Doctoring#Anaphylaxis|severe allergic reaction]].
|-
|-
|"Very slow, shallow breathing" || Patient is either on some sort of heavy sedative, namely either [[Chemicals#Ether|ether]], [[Chemicals#Haloperidol|haloperidol]], [[Chemicals#Krokodil|krokodil]], or [[Chemicals#Morphine|morphine]], or is mildly drunk (> 25 units of [[Chemicals#Ethanol|ethanol]] inside them).
|"Very slow, shallow breathing" || Patient is either on some sort of heavy sedative, namely either [[Chemicals#Diethyl Ether|diethyl ether]], [[Chemicals#Haloperidol|haloperidol]], [[Chemicals#Krokodil|krokodil]], or [[Chemicals#Morphine|morphine]], or is mildly drunk (> 25 units of [[Chemicals#Ethanol|ethanol]] inside them).
|-
|-
|"Slightly slow breathing" || Patient has [[Chemicals#Cannabidiol|cannabidiol]], [[Chemicals#Diphenhydramine|diphenhydramine/antihistamine]], or less than 25 units of [[Chemicals#Ethanol|ethanol]] inside them.
|"Slightly slow breathing" || Patient has [[Chemicals#Cannabidiol|cannabidiol]], [[Chemicals#Diphenhydramine|diphenhydramine/antihistamine]], or less than 25 units of [[Chemicals#Ethanol|ethanol]] inside them.
|-
|-
|"Fast breathing" || Patient has some sort of stimulant inside them. The stethoscope cannot detect every single stim, but it can detect: [[Chemicals#Crank|crank]], [[Chemicals#Energy Drink|energy drink]], [[Chemicals#Epinephrine|epinephrine]], [[Chemicals#Methamphetamine|methamphetamine]], and [[Chemicals#Stimulants|stimulants]].
|"Fast breathing" || Patient has some sort of stimulant inside them. The stethoscope cannot detect every single stim, but it can detect: [[Chemicals#Crank|crank]], [[Chemicals#Energy Drink|energy drink]], and [[Chemicals#Epinephrine|epinephrine]], [[Chemicals#Methamphetamine|methamphetamine]]. This could also mean the patient has recently used a [[Syndicate Items#Stimulants|syringe of stimulants]].
|-
|-
|"Hyperventilation with an irregular pattern" || Patient has 60-80 {{OXY}}.
|"Hyperventilation with an irregular pattern" || Patient has 60-80 {{OXY}}.
Line 303: Line 325:
The defib can also cure [[Doctoring#Suffocation|suffocation damage]]. When the patient is below 0 health (i.e. critical condition), it has a flat 66% chance to cure 50 {{OXY}}. If they have the "Defibrillated" status effect from being defibbed beforehand, it is guaranteed to cure 10 {{OXY}}, in addition to the chance for the additional 50.
The defib can also cure [[Doctoring#Suffocation|suffocation damage]]. When the patient is below 0 health (i.e. critical condition), it has a flat 66% chance to cure 50 {{OXY}}. If they have the "Defibrillated" status effect from being defibbed beforehand, it is guaranteed to cure 10 {{OXY}}, in addition to the chance for the additional 50.


Using the defib will also give you messages to show how successful the defibrillation was (or not). Clicking on it while it's in your hand enables/disables a "verbal alert" system, which will give you feedback in an computer voice from the 80s.
Using the defib will also give you messages to show how successful the defibrillation was (or not):


{| class="wikitable sortable mw-collapsible"  
{| class="wikitable sortable mw-collapsible"  
Line 353: Line 375:
| The defibrillator's on board scanner indicates that the target is undergoing a cardiac arrest!
| The defibrillator's on board scanner indicates that the target is undergoing a cardiac arrest!
| {{N/a}}
| {{N/a}}
| The defib is [[Syndicate Items#EMAG|emagged]] and is doing the opposite of defibbing.  
| The defib is emagged and is doing the opposite of defibbing.
|}  
|}  
   
   
When used on those not in critical condition, it weakens them for a short 0.1 second, rather like a disarm than a stun.  These can be found in the [[Operating Theatre|Operating Theatre/Surgery Room]] as well as in the medical supply carts. Every [[Medical Doctor]] spawns with one. More can be bought via [[Quartermaster#Medbay kit|Cargo's Medbay kit]] and/or replicated with the help of the [[Mechanic|Mechanics]].
When used on those not in critical condition, it weakens them for a short 0.1 second, rather like a disarm than a stun.  These can be found in the [[Operating Theatre|Operating Theatre/Surgery Room]] as well as in the medical supply carts. Every [[Medical Doctor]] spawns with one. More can be bought via [[Quartermaster#Medbay kit|Cargo's Medbay kit]] and/or replicated with the help of the [[Engineer|Engineers]].
 
Like most devices, defibrillators can be [[Syndicate Items#EMAG|emagged]]. Emagged defibs will remove huge chunks of stamina and briefly knock out targets whose stamina is already low (although it can't reduce stamina into the negatives). And on top of that, each use has a 10% chance to stop the victim's heart outright! This is by no means a reliable murder method, though, and the description gains a very obvious tell for anyone who examines it -- it'll mention that the defib's screen is flashing the word "KILL" over and over.


|- id="Mounted Defibrillator"
|- id="Mounted Defibrillator"
! Mounted Defibrillator
! Mounted Defibrillator
| <center>[[File:MountedDefibrillator-32x32.png]]</center>
| <center>[[File:MountedDefibrillator-32x32.png]]</center>
| Like you regular [[#Defibrillator|defib]], but it's stuck to one place, since if you move away from its mount, the defib springs back to it, similar to a [[General Objects#Phone|phone]]. Found in [[Medbay]] and, if your map has one, usually the [[Medical Booth]] too.
| Like your regular [[#Defibrillator|defib]], but it's stuck to one place, since if you move away from its mount, the defib springs back to it, similar to a [[General Objects#Phone|phone]]. Found in [[Medbay]] and, if your map has one, usually the [[Medical Booth]] too.
 
|- id="Port-a-NanoMed Remote"
! Port-A-NanoMed Remote
| <center>[[File:RemoteNew.png]] [[File:MedPDAV2-32x32.png]]</center>
| Use it once to summon the Port-A-NanoMed. Grab the supplies you need, then use it again to send it back to medbay. The [[PDA#Med-U Cart*|NanoMed Remote app]] that comes with most medical PDAs provides a similar functionality, albeit with separate buttons for summoning and sending the NanoMed.
 
|- id="Port-a-Medbay Remote"
! Port-A-Medbay Remote
| <center>[[File:RemoteNew.png]] [[File:MedPDAV2-32x32.png]]</center>
| Use it once to summon the Port-A-Medbay. Grab the patient and click on the Port-A-Medbay to shove them in, then use it again to send them back to medbay. As with the Port-a-NanoMed, the [[PDA#Med-U Cart*|Med-U Cart's]] P-Medbay Remote app offers a similar functionality.
 
|- id="DNA Injector"
! DNA Injector
| <center>[[File:DNAInjectorV3.png]]</center>
| [[Guide to Genetics|Geneticists]] will occasionally use these as part of their research to inject people with superpowers or (more likely) horrible disabilities.
 
|- id="DNA Activator"
! DNA Activator
| <center>[[File:DNAActivatorV3.png]]</center>
| Another tool for [[Guide to Genetics|Geneticists]], similar to the DNA Injector, but only works if the target already has the power in question latent in their DNA.
 
|- id="Implant"
! Implant
| <center>[[File:ImplantCaseNew.png]]</center>
| Comes in a variety of different [[Implants|flavors]]. While they often come in a glass case, you do not need to remove it to insert the implant into an [[#Implanter|implanter]] or [[#Implant Gun|implant gun]].
 
|- id="Implanter"
! Implanter
| <center>[[File:implanter2.png]]</center>
| Instantly adds the [[implant]] to your target. To insert an implant into it, click on it with the implant of choice in your active hand. Can be made at [[Making and Breaking#Medical Fabricator|medical]] and [[Making and Breaking#Robotics Fabricator|robotics fabricators]], and each [[Security Objects#SecTech|SecTech]] has one too.
 
|- id="Implant Gun"
! Implant gun
| <center>[[File:ImplantGun.png]]</center>
| A gun that, unsurprisingly, shoots [[Implants]], so you don't have to get all up into people's personal spaces to give them out. Try to tell them this first before their basic run-from-a-gunman instinct kicks in and you miss, causing the implant to drop onto the floor instead of their body. As with the [[#Implanter|implanter]], injection is instant, and inserting another implant works exactly the same way.
|}
 
===Surgery Tools===
Various implements for conducting [[Doctoring#Surgery|surgery]]. Save for [[#Anesthetic|anesthetic]], all of these can be made at [[Making and Breaking#Robotics Fabricator|robotics fabricators]] and [[Making and Breaking#Medical Fabricator|medical fabricators]].
 
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 10%" class="unsortable" | Image
!scope = "col" style="width: 75%" class="unsortable" | Description


|- id="Scalpel"
|- id="Scalpel"
! Scalpel
! Scalpel
| <center>[[File:Scalpel.png]]</center>
| <center>[[File:Scalpelv2.png]]</center>
| Part of the [[Doctoring#Surgery|surgery procedure]]. Depending on the body part you are aiming at, it will remove [[Implants|implants]], bullets, [[Roboticist#Arms|limbs]], [[Roboticist#Butt|butts]] or [[Roboticist#Brain|brains]]. Can be [[Construction#Poisoned surgery tools|poisoned]] by dipping the blade in a beaker or medicine bottle.
| Part of the [[Doctoring#Surgery|surgery procedure]]. Depending on the body part you are aiming at, it will remove [[Implants|implants]], bullets, [[Roboticist#Arms|limbs]], [[Roboticist#Butts|butts]] or [[Roboticist#Brain|brains]]. Can be [[Construction#Poisoned surgery tools|poisoned]] by dipping the blade in a beaker or medicine bottle.


|- id="Circular Saw"
|- id="Circular Saw"
! Circular Saw
! Circular Saw
| <center>[[File:CircSaw.png]] [[Image:CircularSaw2.png]]</center>
| <center>[[File:Sawv2.png]]</center>
| Another essential tool for surgery. Can be poisoned too.
| Another essential tool for surgery. Can be poisoned too.


|- id="Enucleation Spoon"
|- id="Enucleation Spoon"
! Enucleation Spoon
! Enucleation Spoon
| <center>[[Image:SurgicalSpoon.png]]</center>
| <center>[[File:Surgeryspoonv2.png]]</center>
| Required for [[Roboticist#Eyes|eye]] [[Doctoring#Eyeball|surgery]]. Can be poisoned too.
| Required for [[Roboticist#Eyes|eye]] [[Doctoring#Eyeball|surgery]]. Can be poisoned too.


|- id="Surgical Scissors"
|- id="Surgical Scissors"
! Surgical Scissors
! Surgical Scissors
| <center>[[File:Surgical_Scissors.png]]</center>
| <center>[[File:Surgeryscissorsv2.png]]</center>
| Another essential tool for surgery.
| Another essential tool for surgery.


Line 390: Line 458:
|- id="Hemostat"
|- id="Hemostat"
! Hemostat
! Hemostat
| <center>[[Image:Hemostat.png]]</center>
| <center>[[File:Hemov2.png]]</center>
| Passively reduces the amount of bleeding damage taken during chest and head [[Doctoring#Surgery|surgery]] when hold in your inactive/off hand. Can also be used to clamp the patient's bleeders manually if they have open incisions and are laying on an operating table.
| Passively reduces the amount of bleeding damage taken during chest and head [[Doctoring#Surgery|surgery]] when hold in your inactive/off hand. Can also be used to clamp the patient's bleeders manually if they have open incisions and are laying on an operating table.


|- id="Suture"
|- id="Suture"
! Suture
! Suture
| <center>[[Image:Suture.png]]</center>
| <center>[[File:Suturev2.png]]</center>
| Suture (or stitches) holds body tissue together more efficiently and is capable of closing surgical incisions. Outside of surgery, sutures generally only require one use to stop bleeding caused by other types of damage. Available from robotics and medical fabricators.
| Suture (or stitches) holds body tissue together more efficiently and is capable of closing surgical incisions. Outside of surgery, sutures generally only require one use to stop bleeding caused by other types of damage. Available from robotics and medical fabricators.
|- id="Port-a-NanoMed Remote"
! Port-A-NanoMed Remote
| <center>[[File:RemoteNew.png]] [[File:MedPDA.png]]</center>
| Use it once to summon the Port-A-NanoMed. Grab the supplies you need, then use it again to send it back to medbay. The [[PDA#Med-U Cart*|NanoMed Remote app]] that comes with most medical PDAs provides a similar functionality, albeit with separate buttons for summoning and sending the NanoMed.
|- id="Port-a-Medbay Remote"
! Port-A-Medbay Remote
| <center>[[File:RemoteNew.png]] [[File:MedPDA.png]]</center>
| Use it once to summon the Port-A-Medbay. Grab the patient and click on the Port-A-Medbay to shove them in, then use it again to send them back to medbay. As with the Port-a-NanoMed, the [[PDA#Med-U Cart*|Med-U Cart's]] P-Medbay Remote app offers a similar functionality.


|- id="Anesthetic"
|- id="Anesthetic"
Line 412: Line 470:
| <center>[[File:GasTankSleepingAgentV2-32x32.png]][[File:Medicalmask.png]]</center>
| <center>[[File:GasTankSleepingAgentV2-32x32.png]][[File:Medicalmask.png]]</center>
| Found in the anesthetic locker in medbay, these tanks contain [[Gas#N2O|N2O]]. They are intended to be strapped to patients before [[Doctoring#Surgery|an operation]] to ease the pain and reduce the probability of complications. In practice, however, they are rarely used because surgery is a relatively speedy affair and there are other ways (e.g. sedatives) to achieve the same effect.
| Found in the anesthetic locker in medbay, these tanks contain [[Gas#N2O|N2O]]. They are intended to be strapped to patients before [[Doctoring#Surgery|an operation]] to ease the pain and reduce the probability of complications. In practice, however, they are rarely used because surgery is a relatively speedy affair and there are other ways (e.g. sedatives) to achieve the same effect.
|- id="DNA Injector"
! DNA Injector
| <center>[[File:DNAInjectorV3.png]]</center>
| [[Guide to Genetics|Geneticists]] will occasionally use these as part of their research to inject people with superpowers or (more likely) horrible disabilities.
|- id="DNA Activator"
! DNA Activator
| <center>[[File:DNAActivatorV3.png]]</center>
| Another tool for [[Guide to Genetics|Geneticists]], similar to the DNA Injector, but only works if the target already has the power in question latent in their DNA.
|- id="Implant"
! Implant
| <center>[[File:ImplantCaseNew.png]]</center>
| Comes in a variety of different [[Implants|flavors]]. While they often come in a glass case, you do not need to remove it to insert the implant into an [[#Implanter|implanter]] or [[#Implant Gun|implant gun]].
|- id="Implanter"
! Implanter
| <center>[[File:implanter2.png]]</center>
| Instantly adds the [[implant]] to your target. To insert an implant into it, click on it with the implant of choice in your active hand.
|- id="Implant Gun"
! Implant gun
| <center>[[File:ImplantGun.png]]</center>
| A gun that, unsurprisingly, shoots [[Implants]], so you don't have to get all up into people's personal spaces to give them out. Try to tell them this first before their basic run-from-a-gunman instinct kicks in and you miss, causing the implant to drop onto the floor instead of their body. As with the [[#Implanter|implanter]], injection is instant, and inserting another implant works exactly the same way.


|}
|}


===Cloning Modules===
==Cloning Modules==
Various upgrades from NPC merchants and [[Quartermaster#Buy! Sell!|QM traders]] that improve [[Medical Doctor#The Cloner|the cloner]] in some way or grant it some sort of new ability. Each cloner can support multiple different upgrades, though it can only accommodate one of each module. To add a module to the cloner, simply insert it into the [[#Cloning Scanner|console]], while the clonepod is inactive. To remove a Gene Power, NecroScan II, or Rehabilitation module, use a screwdriver on the console.  
Various upgrades from NPC merchants that improve [[Medical Doctor#The Cloner|the cloner]] in some way or grant it some sort of new ability. Each cloner can support multiple different upgrades, though it can only accommodate one of each module. Different components of the cloner accept different modules. To add a module to a component, simply click on the component with the module in your active hand; for ones that specifically slot into the [[#Cloning Scanner|console]], you must do this when the clonepod is inactive. To remove a Gene Power, NecroScan II, or Rehabilitation module, use a screwdriver on the console.  


{| class="wikitable sortable" style="text-align: left"
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 10%" class="unsortable" | Image
!scope = "col" style="width: 5%" class="unsortable" | Image
!scope = "col" style="width: 75%" class="unsortable" | Description
!scope = "col" style="width: 10%" | Inserts Into:
!scope = "col" style="width: 80%" class="unsortable" | Description


|- id="NecroScan Upgrade"
|- id="NecroScan II Cloner Upgrade Module"
! NecroScan II Cloner Upgrade Module
! NecroScan II Cloner Upgrade Module
| <center>[[Image:NecroScanModule.png]]</center>
| <center>[[Image:NecroScanModuleV2.png]]</center>
| Allows the scanner to scan and potentially clone decomposing/decomposed bodies, including those that have completely skeletonized, depending on the origin. But not [[Changeling]] husks. Don't let anybody ever tell you otherwise.
| [[File:CloningConsole.png|link=Medical Objects#Cloning Scanner]] [[Medical Objects#Cloning Scanner|Cloning Console]]
| Allows the scanner to scan and potentially clone decomposing/decomposed bodies, including those that have completely skeletonized, depending on the origin. But not [[Changeling]] husks. Don't let anybody ever tell you otherwise. If the console already has [[#Prototype Rehabilitation Module #17|Prototype Rehabilitation Module #17]], you cannot insert this into the console; they're mutually exclusive. You can buy this from Thrifty B.O.B., a salvage-themed trader in the [[Debris Field]], for 2400 credits, and it sometimes appears in [[Guide to Mining#Abandoned Crates|abandoned crates]], as part of the departmental item pool.


|- id="Biomatter Recycling Unit"
|- id="Biomatter Recycling Unit"
! Biomatter Recycling Unit
! Biomatter Recycling Unit
| <center>[[Image:BiomatterRecyclingUnit.png]]</center>
| <center>[[Image:BiomatterRecyclingUnitV2.png]]</center>
| [[File:ClonePodV2-32x32.png|link=Medical Objects#Cloning Pod]] [[Medical Objects#Cloning Pod|Cloning Pod]]
| Halves the amount of biomatter used for each clone. That means normal, otherwise unmodified lower biomatter level by only 8 or 9 with a normal full cycle, while speedy cloners consume "only" about 24.
| Halves the amount of biomatter used for each clone. That means normal, otherwise unmodified lower biomatter level by only 8 or 9 with a normal full cycle, while speedy cloners consume "only" about 24.


|- id="SpeedyClone2000"
|- id="SpeedyClone2000"
! SpeedyClone2000
! SpeedyClone2000
| <center>[[Image:SpeedyClone2000.png]]</center>
| <center>[[Image:SpeedyClone2000V2.png]]</center>
| [[File:ClonePodV2-32x32.png|link=Medical Objects#Cloning Pod]] [[Medical Objects#Cloning Pod|Cloning Pod]]
| Halves the time it takes for a clone to be produced, but triples the amount of biomatter consumed. The latter effect multiplicatively "stacks" with the biomatter recycling unit's biomatter reduction.
| Halves the time it takes for a clone to be produced, but triples the amount of biomatter consumed. The latter effect multiplicatively "stacks" with the biomatter recycling unit's biomatter reduction.


|- id="Gene Power Module"
|- id="Gene Power Module"
! Gene Power Module
! Gene Power Module
| <center>[[Image:GenePowerModule.png ]]</center>
| <center>[[Image:GenePowerModuleV2.png]] [[File:GenePowerModuleLoaded.gif]]</center>
| [[File:CloningConsole.png|link=Medical Objects#Cloning Scanner]] [[Medical Objects#Cloning Scanner|Cloning Console]]
| Gives each clone the [[Guide to Genetics#Possible Mutation|mutation]] of the [[Guide to Genetics#DNA Injector|DNA Injector]] inserted into the module. [[Grief]] rules still apply, so don't think this will let you give everyone Gyrus X as a non-antag.
| Gives each clone the [[Guide to Genetics#Possible Mutation|mutation]] of the [[Guide to Genetics#DNA Injector|DNA Injector]] inserted into the module. [[Grief]] rules still apply, so don't think this will let you give everyone Gyrus X as a non-antag.


|- id="Prototype Rehabilitation Module"
|- id="Prototype Rehabilitation Module #17"
! Prototype Rehabilitation Module #17
! Prototype Rehabilitation Module #17
| <center>[[Image:PrototypeRehabilitationModule.png]]</center>
| <center>[[Image:PrototypeRehabilitationModuleV2.png]]</center>
| Has a 75% chance of removing the [[Antagonist]] status of the person being cloned, which can be toggled on or off through the console. Dyes the cloning pod fluid a vivid electric blue. Unlike other modules, this one can only be found in [[Z-Level|deep space]], and for good reason: it's against the Space Geneva Convention, which is odd, considering the articles cover the laws of ''war''.
| [[File:CloningConsole.png|link=Medical Objects#Cloning Scanner]] [[Medical Objects#Cloning Scanner|Cloning Console]]
| Has a 75% chance of removing the [[Antagonist]] status of the person being cloned, which can be toggled on or off through the console. Dyes the cloning pod fluid a vivid electric blue. Currently unobtainable, and perhaps for a good reason: it's against the Space Geneva Convention, which is odd, considering the articles cover the laws of ''war''. Mutually exclusive with the [[#NecroScan II Cloner Upgrade Module|NecroScan II]].


|- id="Mind Remapper Module"
|- id="Mindhack Cloning Module"
! Mind Remapper Module
! Mindhack Cloning Module
| <center>[[Image:MindslaveClonerModule.png]]</center>
| <center>[[Image:MindslaveClonerModule.png]]</center>
| Reconfigures brains of those cloned to obey the person who...[[Syndicate Items#Mindslave Cloning Module|hey, wait a minute.]]
| [[File:ClonePodV2-32x32.png|link=Medical Objects#Cloning Pod]] [[Medical Objects#Cloning Pod|Cloning Pod]]
| Reconfigures brains of those cloned to obey the person who...[[Syndicate Items#Mindhack Cloning Module|hey, wait a minute.]]
 
|- id="ProBlender X Enzymatic Reclaimer Upgrade Module"
! ProBlender X Enzymatic Reclaimer Upgrade Module
| <center>[[File:ProBlenderXEnzymaticReclaimerUpgradeModuleV2.png]]</center>
| [[File:EnzymaticReclaimerV2-32x32.png|link=Medical Objects#Enzymatic Reclaimer]] [[Medical Objects#Enzymatic Reclaimer|Enzymatic Reclaimer]]
| Makes the enzymatic reclaimer more efficient. As you can probably guess from the name, the ProBlender X enzymatic reclaimer upgrade module slots into the enzymatic reclaimer rather than the clonepod or computer. Thrifty B.O.B. sells it as "Enzymatic Reclaimer Upgrade Board" for 2400 credits a piece, and you can randomly find it inside [[Guide to Mining#Abandoned Crates|abandoned crates]], as part of the "departmental" item pool.
|}
 
==Lockers==
Lockers full of medicine and other medical equipment. Most of these are restricted to those with [[Access_Levels#Medical Equipment|Medical Equipment access]]. Also, all these spawn bolted to the floor, so if you need to move any of these, you need to click on the locker with a [[wrench]] first to unbolt it.
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 10%" | Item
!scope = "col" style="width: 5%" class="unsortable" | Image
!scope = "col" style="width: 45% class="unsortable" | Contents
!scope = "col" style="width: 40%" class="unsortable" | Description
 
|- id="Medicine Storage Locker"
! Medicine Storage Locker
| <center>[[File:MedicalLocker32x32.png]]</center>
| <small> 1x [[#VISOR|VISOR]]<br> 1x [[#Auditory Headset|Auditory Headset]] <Br> 1x [[Clothing#Medical Eyepatch|medical eyepatch]] <br> 3x bottles (charcoal) (30u of [[Chemicals#Charcoal|charcoal]]) <br> 3x bottles (epinephrine) (30u of [[Chemicals#Epinephrine|epinephrine]]) <br> 1x syringe box (7x [[#Syringe|syringes]]) <br> 1x sterile masks box (7x [[#Sterile Mask|sterile mask]]) <br> 1x latex gloves box (7x [[Clothing#Latex Gloves|latex gloves]], all one randomly-chosen color) <br> 2x [[#Dropper|droppers]] <br> 2x [[Chemistry#Beaker|beaker]]</small>
| Not a lot of medicine if you actually think about it. Notably, each medicine storage locker has a [[#VISOR|VISOR]] and [[#Auditory Headset|auditory headset]] for getting around their respective disabilities and a couple bottles of [[Chemicals#Charcoal|charcoal]] and [[Chemicals#Epinephrine|epinephrine]].
 
|- id="Medkit Storage Locker"
! Medkit Storage Locker
| <center>[[File:MedkitLocker32x32.png]]</center>
| <small> 1x [[#Medkit|first aid]]<br> 1x [[#Brute Medkit|brute first aid]] <Br> 1x [[#Fire Medkit|fire first aid]] <Br> 1x [[#Toxin Medkit|toxin first aid]] <Br> 1x [[#Oxygen Medkit|oxygen deprivation first aid]] <Br> 1x [[#Neurological Medkit|neurological damage first aid]]</small>
| The medkit storage locker is exactly what it says on the tin. Six medkits, all in a cute little row, like a rainbow of sorts.
 
|- id="Anesthetic Storage Locker"
! Anesthetic Storage Locker
| <center>[[File:AnestheticLocker32x32.png]]</center>
| <small> 2x bottle (morphine) (30u of [[Chemicals#Morphine|morphine]]) <br> 1x syringe box (7x [[#Syringe|syringes]]) <Br> 5x [[#Anesthetic|Gas Tank (Sleeping Agent)]] <Br> 4x [[#Anesthetic|medical masks]] </small>
| Morphine, sleeping gas, and the means to administer them, for [[Doctoring#Success & Safety|improving surgery success]]. Naturally, anesthetic storage lockers are common sight in [[Operating Theatre|surgery rooms]].
 
|- id="Restricted Medical Locker"
! Restricted Medical Locker
| <center>[[File:RestrictedLocker32x32.png]]</center>
| <small> 2x perfluorodecalin bottles (30u of [[Chemicals#Perfluorodecalin|perfluorodecalin]]) <br> 1x pentetic acid bottle (30u of [[Chemicals#Pentetic Acid|pentetic acid]]) <br> 1x omnizine bottle (30u of [[Chemicals#Omnizine|omnizine]]) <br> 1x ether bottle (30u of [[Chemicals#Diethyl Ether|diethyl ether]]) <br> 1x haloperidol bottle (30u of [[Chemicals#Haloperidol|haloperidol]]) <br></small>
| Six bottles of rare but powerful medicine (and stuff that can knock you out). Unlike the other lockers on this list, the restricted medical locker needs [[Access Levels#Medical Director's Office|Medical Director's Office access]] to open, which is to say, you gotta be [[Medical Director|da boss]] to get the good stuff.
 
|- id="Animal Control Locker"
! Animal Control Locker
| <center>[[File:Locker.png]]</center>
| <small>1x [[Science Objects#Remote Signaler|remote signaler]] <br> 5x [[Science Objects#Electropack|Electropacks]] <br> 2x [[#Blindfold|blindfolds]] <br> 2x [[#Vocal Translator|vocal translators]]</small>
| In this case, "animal" means [[monkey]]s, and "animal control" means [[Monkey#Handling Monkeys|restraining them]] for experiments, though there are [[#Vocal Translator|vocal translators]] for more diplomatic approaches. Animal Control lockers only require [[Access Levels#Medical|Medical access]], which allows quite a few jobs to use these. These are often found in [[Genetics]]'s monkey pen, ostensibly for the [[Geneticist]]s' use.
 
|- id="Medical Uniform Locker"
! Medical Uniform Locker
| <center>[[File:MedicalClothesLocker32x32.png]]</center>
| <small> 1x [[Clothing#Medic's Backpack|medic's backpack]] <br> 1x [[Clothing#Medic's Satchel|medic's satchel]] <br> 1x [[Clothing#Robotics Backpack|robotics backpack]] <br> 1x [[Clothing#Genetics Backpack|genetics backpack]] <br> 1x [[Clothing#Robotics Satchel|robotics satchel]] <br> 1x [[Clothing#Genetics Satchel|genetics satchel]] <br> 1x "Medical Doctor's equipment" box (1x [[Clothing#Medical Doctor's Jumpsuit|medical doctor's jumpsuit]], 1x [[Clothing#Red Shoes|red shoes]], 1x [[Clothing#Labcoat|labcoat]], 1x [[Clothing#Medical Headset|Medical Headset]], 1x Medical PDA)<br> 1x "Geneticist's equipment" box (1x [[Clothing#Geneticist's Jumpsuit|geneticist's jumpsuit]], 1x [[Clothing#White Shoes|white shoes]], 1x [[Clothing#Geneticist's Labcoat|Geneticist's labcoat]], 1x [[#Genetics winter coat|genetics winter coat]], 1x [[Clothing#Medical Headset|Medical Headset]], 1x Genetics PDA) <br> 1x "Roboticist's equipment" box  (1x [[Clothing#Roboticist's Jumpsuit|roboticist's jumpsuit]], 1x [[Clothing#Black Shoes|black shoes]], 1x [[Clothing#Roboticist's Labcoat|Roboticist's labcoat]], 1x [[Clothing#Medical Headset|Medical Headset]], 1x Medical PDA, 1x [[Clothing#Latex Gloves|latex gloves]])<br> 1x [[#Medical Coat|medical winter coat]] <br> 1x [[#Medical Belt|medical belt]] <br> 1x sterile masks box (7x [[#Sterile Mask|sterile mask]]) <br> 1x latex gloves box (7x [[Clothing#Latex Gloves|latex gloves]], all one randomly-chosen color)<br> 1x [[#ProDoc Health Goggles|ProDoc Health Goggles]]<small>
| Fashion! Medical uniform lockers mostly contain spare uniforms for [[Medical Doctor]]s, [[Geneticist]]s, and [[Roboticist]]s. These have by and large been replaced by the [[#Medical Apparel|Medical Apparel vending machine]].
|}
|}


===Miscellaneous===
==Miscellaneous==
{| class="wikitable sortable" style="text-align: left"
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 15%" | Item
Line 497: Line 588:
|- id="Auditory Headset"
|- id="Auditory Headset"
! Auditory Headset
! Auditory Headset
| <center>[[Image:Auditoryheadset.png]]</center>
| <center>[[Image:Deaf headset.png]]</center>
| A sophisticated hearing aid that also functions like a regular headset. It can be a good idea to manufacture a copy in advance, since deafness is a surprisingly common condition.
| A sophisticated hearing aid that also functions like a regular headset. It can be a good idea to manufacture a copy in advance, since deafness is a surprisingly common condition.
|- id="Vocal Translator"
! Vocal Translator
| <center>[[File:VoiceChangerNew.png]]</center>
| Not a Spanish-to-English translator or some such, but more like a Monkey-to-English translator, hence it's sometimes called a monkey translator. When [[Monkey|Monkeys]] speak, non-monkeys normally cannot understand what they're saying, instead hearing only "chimpers" or some such. This device fixes that; any monkey wearing this can be understood by humans, [[Cyborg|cyborgs]], [[Artificial Intelligence|AIs]], and the like, as if a regular person was speaking. There are two of these in each [[#Animal Control Locker|Animal Control Locker]] in [[Genetics]], the [[Quartermaster#Lab Monkey Crate|Lab Monkey Crate from QM]] has one, and every [[Science Objects#ValuChimp|ValuChimp]] has one or two as a hidden item.


|- id="Wheelchair"
|- id="Wheelchair"
Line 505: Line 601:
| Helps people without legs (and sometimes with) move around at mostly normal movement speed. Simply click-drag your sprite onto the chair to climb in, similar to a regular chair. Click on it again to climb out. Be careful when climbing and descending stairs, unless you enjoy flipping over and getting thrown out of your seat. Good thing you can just click on the chair to raise it back up.
| Helps people without legs (and sometimes with) move around at mostly normal movement speed. Simply click-drag your sprite onto the chair to climb in, similar to a regular chair. Click on it again to climb out. Be careful when climbing and descending stairs, unless you enjoy flipping over and getting thrown out of your seat. Good thing you can just click on the chair to raise it back up.


|- id="Surgical Mask"
|- id="Sterile Mask"
! Surgical Mask
! Sterile Mask
| <center>[[File:sterilemask.png]]</center>
| <center>[[File:Sterilemaskv2.png]]</center>
| Only provides a minor degree of resistance against airborne [[Virus|diseases]], so you may want to combine this with other protective clothing. Does not link to [[General Objects#Gas Tank|internals]].
| Premier protective equipment against disease<!--, especially [[Guide to Pathology|pathogens]],--> and also sometimes called a surgical mask. <!--Prevents you from getting infected by [[Guide to Pathology#Handling Infections|disease particle clouds]]--> Provides 50% disease resistance, reducing the chance of contacting a disease in general, especially when combined with other protective clothing. In addition, it prevents you from breathing in [[Decomposition#Miasma|clouds of miasma]]. Does not link to [[General Objects#Gas Tank|internals]].<br><br>Scattered throughout [[Medbay]], typically concentrating in the [[Operating Theatre]] and can be created at [[Making and Breaking#Medical Fabricator|medical fabricators]]. It also spawns in [[Medical Objects#Medical Apparel|Medical Apparel]], [[Science Objects#Research Apparel|Research Apparel]], and [[Janitor#JaniTech|JaniTech]] machines and is sold by [[#Public MiniMed|MiniMeds]].


|- id="Medical Scrubs"
|- id="Medical Scrubs"
! Medical Scrubs
! Medical Scrubs
| <center>[[Image:MedicalScrubs.png]]</center>
| <center>[[Image:MedicalScrubsNew.gif]]</center>
| In theory, this basic surgical attire is intended to be worn by medical personnel in the [[Doctoring#Surgery|operating room]]. Comes in several colors, the vast majority of which are made through the [[Making and Breaking#Medical Fabricator|medical fabricator]].
| In theory, this basic surgical attire is intended to be worn by medical personnel in the [[Doctoring#Surgery|operating room]]. Comes in several colors, the vast majority of which are made through the [[Making and Breaking#Medical Fabricator|medical fabricator]].
*[[Image:MedicalScrubsBlue.png]] Blue  
*[[Image:BlueScrubs.png]] Blue, or "Navy" as the medical fab calls it.
*[[Image:MedicalScrubsFloral.png]] Floral - Unlike the other scrubs, this cannot be made at the fabricator. Instead, you must convert a pair of scrubs into this design through a certain [[Game FAQ#What are medals? How do I earn them?|medal reward]]. [[Operating Theater#Manta|Manta's surgery room]] starts with some floral scrubs.
*[[Image:MaroonScrubs.png]] Maroon
*[[Image:MedicalScrubsMaroon.png]] Maroon
*[[Image:OrangeScrubs.png]] Orange
*[[Image:MedicalScrubsOrange.png]] Orange
*[[Image:PinkScrubs.png]] Pink. The medical fab calls it "Hot Pink" specifically.
*[[Image:MedicalScrubsPink.png]] Pink
*[[Image:PurpleScrubs.png]] Purple. It's called "Violet" in the medical fab UI.
*[[Image:MedicalScrubsPurple.png]] Purple
*[[Image:TealScrubs.png]] Teal
*[[Image:MedicalScrubsTeal.png]] Teal
*[[Image:WhiteScrubs.png]] White
*[[Image:MedicalScrubsWhite.png]] White
*[[Image:FlowerScrubs.png]] Flower - Unlike the other scrubs, these floral scrubs cannot be made at the fabricator. Instead, you must convert a pair of scrubs into this design through the [[Medals#How to Redeem Medal Rewards|medal reward]] for the [[Medals#Primum non nocere|Primum non nocere medal]].


|- id="Gown"
|- id="Gown"
Line 527: Line 623:
| <center>[[Image:Gown.png]]</center>
| <center>[[Image:Gown.png]]</center>
| Patients undergoing surgeries and the doctors that perform them are apparently supposed to wear these. In reality, these usually sit in gowns boxes in cabinets until some weirdo decides to wear them like a regular dress. [[Making and Breaking#Medical Fabricator|Medical fabricators]] can make more of these in case said weirdo loses all of them.
| Patients undergoing surgeries and the doctors that perform them are apparently supposed to wear these. In reality, these usually sit in gowns boxes in cabinets until some weirdo decides to wear them like a regular dress. [[Making and Breaking#Medical Fabricator|Medical fabricators]] can make more of these in case said weirdo loses all of them.
|- id="Nurse Dress"
! Nurse Dress
| <center>[[Image:NurseDressV2.png]]</center>
| Adorned with a small blue cross, so you don't get shot by the Red Space Cross for wearing this. This nurse dress is an outerwear/exo-suit item, so you can wear it over [[#Medical Scrubs|scrubs]], your doctor jumpsuit, etc. You can find nurse dresses in the [[Medical Objects#Medical Apparel|Medical Apparel machine]].
|- id="Nurse Hat"
! Nurse Hat
| <center>[[Image:NurseHatV2.png]]</center>
| A little nurse cap, for when you want to look like a nurse and probably act like a nurse. A couple of these spawn in the [[Medical Objects#Medical Apparel|Medical Apparel machine]].
|- id="Traditional Nurse Hat"
! Traditional Nurse Hat
| <center>[[File:TraditionalNurseHat.png]]</center>
| A blast from the past, from the days when nurses looked like church deaconesses. The Traditional Nurse Hat is a full-on headdress, so it hides your hair but not your face. Found in the [[Medical Objects#Medical Apparel|Medical Apparel machine]].
|- id="Medical Winter Coat"
! Medical Winter Coat
| <center>[[Image:Medicalcoat.png]]</center>
| A warm coat with medical colors that is protective against the cold. Can be found in the [[Medical Objects#Medical Apparel|Medical Apparel machine]]
|- id="Head Mirror"
! Head Mirror
| <center>[[Image:Headmirror.png]]</center>
| A mirror for a very professional doctor that lets their patients look at themselves. Found in the [[Medical Objects#Medical Apparel|Medical Apparel machine]].
|- id="Surgical Face Shield"
! Surgical Face Shield
| <center>[[File:SurgicalFaceMaskV2-32x32.png]]</center>
| Attire for the professional surgeon. Comes in random colors, with an rare bee-themed variant that has a 1% chance of appearing in place of a normal surgical face shield. Surprisingly, offers less disease resistance than [[#Sterile Mask|sterile masks]], but it does slightly reduce effect of lights bright enough to cause stuns and decreases damage from melee attacks to the head by one. <!--Plus, it still prevents getting infected by [[Guide to Pathology#Handling Infections|disease particle clouds]].-->Can be made at a [[Making and Breaking#Medical Fabricator|medical fabricator]] and is often found in the [[Operating Theatre]] and elsewhere in [[Medbay]]. 


|- id="Paramedic Suit"
|- id="Paramedic Suit"
! Paramedic Suit
! Paramedic Suit
| <center>[[Image:ParamedicSuitV2-32x32.png]]</center>
| <center>[[Image:ParamedicSuitNew.png]]</center>
| An insulated suit which offers moderate thermal and biological protection. It may be helpful to reach patients trapped in bombed-out parts of the station.
| An insulated suit which offers moderate thermal and biological protection. It may be helpful to reach patients trapped in bombed-out parts of the station.


|- id="Biosuit"
|- id="Biosuit"
! Biosuit
! Biosuit
| <center>[[Image:Biosuit.png]] [[Image:Biohood.png]]</center>
| <center>[[Image:BiosuitNew.png]] [[Image:Biohood.png]]</center>
| Provides even better protection against diseases and viral hazards.
| Provides even better protection against diseases and viral hazards.
|- id="Straight Jacket"
! Straight Jacket
| <center>[[Image:Straightjacket.png]]</center>
| [[Security Objects#Equipment|Handcuffs]] on steroids. Aside from the usual restrictions, e.g. the inability to use the hands or open doors, there are two key differences. Not only will the wearer be slowed down to walking speed, they also cannot escape (remove) the straight jacket on their own. For these reasons, it should generally be reserved for emergencies, if the alternative to confinement would be physical harm. Or [[Traitor|devious]] purposes of course. Jackets are available in [[Medbay]], usually in a Treatment Room or near some beds for patients, and, on [[Clarion]], the [[Armory#Clarion|Armory]].


|- id="Muzzle"
|- id="Muzzle"
Line 551: Line 672:
! Blindfold
! Blindfold
| <center>[[Image:Blindfold.png]]</center>
| <center>[[Image:Blindfold.png]]</center>
| If you hold it in your hand, aim for the head and click on the target, you'll attempt to blindfold them. The action has a delay, which will be interrupted if you move or the target you're attempting to blind moves so they're no longer adjacent to you. Found in [[Medbay]], usually in "Animal Control" lockers, and sometimes the [[Armory]].
| If you hold it in your hand and click on the target while on any intent besides {{Harm}}, you'll attempt to blindfold them. The action has a delay, which will be interrupted if you move or the target you're attempting to blind moves so they're no longer adjacent to you. Found in [[Medbay]], usually in [[#Animal Control Locker|"Animal Control" lockers]], and sometimes the [[Armory]].


|- id="Body Bag"
|- id="Body Bag"
! Body Bag
! Body Bag
| <center>[[Image:BodyBag.png]] [[Image:BodyBagDeployed.png]]</center>
| <center>[[Image:BodyBag.png]] [[Image:BodyBagDeployed.png]]</center>
| Intended for the storage and transportation of corpses. Use the bag to deploy it, drag & drop empty bags onto yourself to fold them back up. Corpses in closed body bags do not produce miasma.
| Intended for the storage and transportation of corpses. Use the bag to deploy it, drag & drop empty bags onto yourself to fold them back up. Corpses in closed body bags do not produce [[Decomposition#Miasma|miasma]] but still [[Decomposition|decay]]. Body bags cannot be attached as [[Doctoring#Item Arm|item arms]].


|- id="Doctor's Bag"
|- id="Doctor's Bag"
! Doctor's Bag
! Doctor's Bag
| <center>[[Image:DoctorBag.png]]</center>
| <center>[[Image:DoctorBagNew.gif]]</center>
| A fashionable carrying case for professional doctors, naturally found in the [[Medical Director]]'s locker. Contains a scalpel, circular saw, suture, syringe, blood pack, and [[#Stethoscope|stethoscope]].
| A fashionable carrying case for professional doctors, naturally found in the [[Medical Director]]'s locker. Contains a scalpel, circular saw, suture, syringe, blood pack, and [[#Stethoscope|stethoscope]].


Line 566: Line 687:
! Data Disk
! Data Disk
| <center>[[File:DataDiskRedV2-32x32.gif]] [[File:DataDiskBlueV2-32x32.gif]] [[File:DataDiskYellowV2-32x32.gif]]</center>
| <center>[[File:DataDiskRedV2-32x32.gif]] [[File:DataDiskBlueV2-32x32.gif]] [[File:DataDiskYellowV2-32x32.gif]]</center>
| A floppy with someone's [[#Cloning Scanner|cloning scan]] information. To make one, you simply insert a standard data disk (like the ones in [[Tech Storage]] and elsewhere), and then, when you access someone's Cloning Record, you press ''Save'' it put a copy of the record of on the disk. You can then insert the record back into the console and load the record at any time. [[Security Officer]]s and the [[Head of Security|HoS]] start with one of these.
| A floppy with someone's [[#Cloning Scanner|cloning scan]] information. To make one, you simply insert a standard data disk (like the ones in [[Tech Storage]] and elsewhere), and then, when you access someone's Cloning Record, you press ''Save'' it put a copy of the record of on the disk. You can then insert the record back into the console and load the record at any time. [[Security Officer]]s and the [[Head of Security|HoS]] start with one of these. A multitool is incapable of wiping the data from this disk; an EMP (such as from [[Syndicate Items#EMP Grenades|EMP grenades]]) ''can''.
 
|- id="Stress Ball"
! Stress Ball
| <center>[[File:StressBall.png]] </center>
| A little ball to help a person air their grievances. You can fidget with the ball for a bit and feel emotionally better, or have the ball speak for you after a traumatic event with a saber-wielding [[traitor]]. Available in [[Making and Breaking#Medical Fabricator| medical fabricators]] as well as in a few offices such as the [[Medbay#Oshan|Therapist Office]] on Oshan Laboratory.
|}
|}


===Machinery===
==Machinery==
{| class="wikitable sortable" style="text-align: left"
{| class="wikitable sortable" style="text-align: left"
!scope = "col" style="width: 15%" | Item
!scope = "col" style="width: 15%" | Item
Line 578: Line 704:
! In-floor Health Scanner
! In-floor Health Scanner
| <center>[[Image:In-floorHealthScanner.png]]</center>
| <center>[[Image:In-floorHealthScanner.png]]</center>
| Consists of a floor scanner linked to a status screen. Examine the screen to view the medical status of the person standing on said scanner; the person on the scanner also gets their medical status. The readout is identical to a [[#Health Analyzer|health analyzer]] with organ scan and reagent scan upgrades. It will also send an alert to all medical PDAs if the scanner detects the person is in critical condition.
| Consists of a floor scanner linked to a status screen. Examine the screen to view the medical status of the person standing on said scanner; the person on the scanner also gets their medical status. The readout is identical to a stock [[#Health Analyzer|health analyzer]] with no upgrades installed. It will also send an alert to all medical PDAs if the scanner detects the person is in critical condition.


|- id="Sleeper"
|- id="Sleeper"
Line 585: Line 711:
| These are essentially safe storage units for living people - anyone inside will be shielded from most outside dangers and provided with a stable oxygen supply. The console (if any) will show you a summary of the occupant's health and optionally allow the injection of certain rejuvenators to speed up paralysis recovery. Depending on the type of injury, the sleeper synthesizes [[Doctoring#Saline|saline]] (baseline stabilizer), ephedrine (crit), salbutamol (suffocation) or charcoal (toxins) either automatically if the occupant is in hibernation, or manually when prompted by the user. The primary purpose of sleepers is to keep the patient alive while damage-specific medicine is being prepared by a medical doctor. [[Doctoring#Addictions|Addictions]], which are otherwise untreatable with medicine, can also be cured when the patient is hibernating, however.
| These are essentially safe storage units for living people - anyone inside will be shielded from most outside dangers and provided with a stable oxygen supply. The console (if any) will show you a summary of the occupant's health and optionally allow the injection of certain rejuvenators to speed up paralysis recovery. Depending on the type of injury, the sleeper synthesizes [[Doctoring#Saline|saline]] (baseline stabilizer), ephedrine (crit), salbutamol (suffocation) or charcoal (toxins) either automatically if the occupant is in hibernation, or manually when prompted by the user. The primary purpose of sleepers is to keep the patient alive while damage-specific medicine is being prepared by a medical doctor. [[Doctoring#Addictions|Addictions]], which are otherwise untreatable with medicine, can also be cured when the patient is hibernating, however.


|- id="Cryo"
|- id="Cryogenic Healing Pod"
! Cryo Chamber
! Cryogenic Healing Pod
| <center>[[File:Cryo.png]]</center>
| <center>[[File:CryogenicHealingPodEmpty.png]][[File:Cryotube_new.gif]]</center>
| The cryo chamber heals critically injured patients fairly reliably, provided the temperature of the gas circulating in the system is well below 150 K and the unit is loaded with a beaker of [[Doctoring#Cryoxadone|cryoxadone]], two of which medbay starts with. Can be outfitted with a [[#Health Analyzer Upgrade|health analyzer upgrade]] to view the reagents in an occupant or a [[Medical Objects#Defibrillator|defibrillator]] to, well, defibrillate the occupant; you can take the defib out of the cell with a [[wrench]]. Remember to remove the patient's exosuit (space suit, lab coats, armour, etc.) and headgear (hat, mask) beforehand, as they will likely interfere with the cooling process! For more info, refer to [[Medical Doctor#Using the Cryo Chambers|Using the Cryo Chambers]].
| Variously called "cryo cells", "cryo tubes", "cryo chambers", and "cryogenic cells", cryogenic healing pods heal critically injured patients fairly reliably using [[Doctoring#Cryoxadone|cryoxadone]], cooling them down with cold gas. Medbay starts with two of these. For more info, refer to [[Medical Doctor#Using the Cryo Chambers|Using the Cryo Chambers]].


|- id="Freezer"
|- id="Freezer"
Line 594: Line 720:
| <center>[[File:Freezer.gif]]</center>
| <center>[[File:Freezer.gif]]</center>
| Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible.
| Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible.
|- id="Medical Dispenser"
! Medical Dispenser
| <center>[[File:MedicalVendingMachine2.png]]</center>
| The dispenser works like a normal vending machine and is accessible by anyone with medbay clearance. Offers a wide selection of basic medicine and other supplies.


|- id="Port-a-NanoMed"
|- id="Port-a-NanoMed"
! Port-A-NanoMed
! Port-A-NanoMed
| <center>[[File:Port-A-NanoMed2.png]]</center>
| <center>[[File:Port-A-NanoMed2.png]]</center>
| A special vending machine with a built-in teleporter. Compared to the stationary model, the Port-A-NanoMed is geared towards emergency, on-the-spot medicine. Can be controlled with a medical [[PDA]] or separate remote found on the table next to it. If necessary, the Port-a-NanoMed's home turf can be changed by click-dragging the machine onto an adjacent floor tile.  
| A special vending machine with a built-in teleporter, accessible by those with [[Access Levels#Medical Equipment|Medical Equipment access]]. Compared to the stationary model, the Port-A-NanoMed is geared towards emergency, on-the-spot medicine. Can be controlled with a medical [[PDA]] or separate remote found on the table next to it. If necessary, the Port-a-NanoMed's home turf can be changed by click-dragging the machine onto an adjacent floor tile.  


|- id="Port-a-Medbay"
|- id="Port-a-Medbay"
Line 609: Line 730:
| <center>[[File:Port-a-Medbay32.png]]</center>
| <center>[[File:Port-a-Medbay32.png]]</center>
| A special sleeper with a built-in teleporter, used to safely transfer critically-wounded patients to medbay for further treatment. It even sends a PDA alert to all Medical PDAs when it's sent to its home turf with someone inside it to facilitate this. Can be controlled with either [[#Port-A-Medbay Remote|the medical PDA app or the standalone remote]].
| A special sleeper with a built-in teleporter, used to safely transfer critically-wounded patients to medbay for further treatment. It even sends a PDA alert to all Medical PDAs when it's sent to its home turf with someone inside it to facilitate this. Can be controlled with either [[#Port-A-Medbay Remote|the medical PDA app or the standalone remote]].
|- id="MiniMed"
! MiniMed
| <center>[[Image:MiniMed.png]]</center>
| This public vending machine dispenses basic medical supplies for cash. A few of these can be found across the station.


|- id="Cloning Scanner"
|- id="Cloning Scanner"
! Cloning Scanner
! Cloning Scanner
| <center>[[Image:CloningConsole.png]] [[File:Genescan-off.gif]]</center>
| <center>[[Image:CloningConsole.png]] [[File:CloningMachineScannerOffV2-32x32.gif]] [[File:CloningMachineScannerOnV2-32x32.gif]]</center>
| The cloning scanner cannot scan [[Changeling|husks]], [[Terminology#Braindead|people who have logged out]] or bodies that have decayed. An upgrade module to remove that third restriction can be acquired somewhere in space. For more information, please refer to [[Medical Doctor#The Cloner|Medical Doctor]].
| The cloning scanner cannot scan [[Changeling|husks]], [[Terminology#Braindead|people who have logged out]] or bodies that have decayed. An upgrade module to remove that third restriction can be acquired somewhere in space. For more information, please refer to [[Medical Doctor#The Cloner|Medical Doctor]].


Line 623: Line 739:
! Cloning Pod
! Cloning Pod
| <center>[[File:ClonePodV2-32x32.png]]</center>
| <center>[[File:ClonePodV2-32x32.png]]</center>
| This small, computer-controlled pod is used to grow living clones of dead people. A steady supply of biomass is required for this process. Click on it to check the current cloning cycle and biomass fill level.
| This small, computer-controlled pod is used to grow living clones of dead people. A steady supply of biomass is required for this process. Click on it to check the current cloning cycle and biomass fill level. You can rename the pod by clicking on it with a [[General Objects#Hand Labeler|hand labeler]]. It is possible for multiple cloning pods to be attached to a [[#Cloning Scanner|cloning scanner and console]], so long as said pods are within 4 tiles of the console. When initiating a cloning cycle, the system chooses the inactive pod with the highest biomatter.


|- id="Reclaimer"
|- id="Enzymatic Reclaimer"
! Enzymatic Reclaimer
! Enzymatic Reclaimer
| <center>[[File:EnzymaticReclaimerV2-32x32.png]]</center>
| <center>[[File:EnzymaticReclaimerV2-32x32.png]]</center>
| This is where the biomass comes from. Accepts corpses (human/monkey), slabs of meat or [[Guide to Mining#Viscerite|viscerite]], but not living humans unless [[EMAG|emagged]]. Monkeys can always be reclaimed, though. When a corpse is put into the machine, it automatically spits out any clothes and [[implants]] on them, unless it has been [[Syndicate Items#EMAG|emagged]].
| This is where the biomass comes from. Accepts corpses (human/monkey), slabs of meat or [[Guide to Mining#Viscerite|viscerite]], but not living humans or player-controlled [[Monkey|monkeys]] unless [[EMAG|emagged]]. Monkeys that are NPCs can always be reclaimed, though, even if they're still alive. When a corpse is put into the machine, it automatically spits out any clothes and [[implants]] on them, unless it has been [[Syndicate Items#EMAG|emagged]].


|- id="Morgue Unit"
|- id="Morgue Unit"
! Morgue Unit
! Morgue Unit
| <center>[[Image:Morgue.png]]</center>
| <center>[[Image:Morgue.png]]</center>
| Used to store corpses for autopsies. Extend the tray, wrestle a stiff on it and slide it back in. The body won't rot so long as it's inside.
| Used to store corpses for autopsies. Extend the tray, wrestle a stiff on it and slide it back in. The body won't undergo [[decomposition]] so long as it's inside.


|- id="Operating Table"
|- id="Operating Table"
Line 640: Line 756:
| A table used to perform surgery on dead or living subjects. See [[Roboticist#Augmentation|Roboticist]] or [[Doctoring#Surgery|Doctoring]] for more information.
| A table used to perform surgery on dead or living subjects. See [[Roboticist#Augmentation|Roboticist]] or [[Doctoring#Surgery|Doctoring]] for more information.


|- id="Surgery Computer"
|- id="Operating Computer"
! Surgery Computer
! Operating Computer
| <center>[[File:OperatingComputer.png]]</center>
| <center>[[File:OperatingComputer.png]]</center>
| Provides medical information on whoever is laying on the adjacent operating table.
| Provides oodles of medical information on whoever is laying on the adjacent operating table. It provides the same info as a fully-upgraded [[#Health Analyzer|health analyzer]], but it has some extra features:
*A graphical representation of the contents of their bloodstream. Mouseover the colored bars to see what reagents they represent!
*Histographs for {{OXY}}, {{TOX}}, {{BRUTE}}, and {{BURN}}. These depict how these damage types have gone up and down while on the table.
*A "Neuron Cohesion" indicator. This basically represents how close they are to the deadly 120 [[Doctoring#Brain|brain damage]] threshold, in a more precise manner than the analyzer's "significant" or "severe". It's calculated as <code>(120 - brain damage)/120</code> %, so lower cohesion means more brain damage.
*Indicators for clone generation, "genetic defects" (i.e. cloner-related defects) and [[Guide to Genetics#Stability|genetic stability]], as well as, less notably, age, blood type, and blood color.
In addition, unless you have [[Traits#Medical Training|medical training]], you must lay down on the operating table or be unconscious to be tracked by the computer. This means that if you are standing on an operating table and don't have that trait, [[Doctoring#Self-Surgery|self-surgery]] will be harder, since the machine won't tell you your vitals.
 
|- id="Tray"
! Tray
| <center>[[File:SurgicalTray-32x32.png]]</center>
| Specifically a surgery/surgical tray. Trays are often found in the [[Operating Theatre]], and they typically have a complete suite of medical tools to be used in [[Doctoring#Surgery|surgery]]. Unlike your run-of-the-mill table, these can be moved just by moving into them if they're unanchored. Clicking on the tray with an empty hand toggles whether it can be moved or not.


|- id="Module Rewriter"
|- id="Module Rewriter"
Line 657: Line 783:
|- id="Genetic Scanner"
|- id="Genetic Scanner"
! Genetic Scanner
! Genetic Scanner
| <center>[[Image:DNAConsole.png]] [[File:Genescan-on.gif]]</center>
| <center>[[Image:DNAConsole.png]] [[File:CloningMachineScannerOffV2-32x32.gif]] [[File:CloningMachineScannerOnV2-32x32.gif]]</center>
| Found in [[Genetics|genetics]]. Used to conduct genetics research on [[Monkey|test]] [[Clown|subjects]] - see [[Guide to Genetics]] for further information.
| Found in [[Genetics|genetics]]. Used to conduct genetics research on [[Monkey|test]] [[Clown|subjects]] - see [[Guide to Genetics]] for further information.


Line 664: Line 790:
| <center>[[Image:GeneticsBooth.png]]</center>
| <center>[[Image:GeneticsBooth.png]]</center>
| Sells mutations/genes, if the [[Geneticist]]s have the [[Guide to Genetics#Gene Booth|required upgrade]]. Click on the booth to choose a mutation, then simply walk into the booth and wait. The required amount is automatically subtracted from your account and added to genetics's Research budget; a portion also goes to one of the [[Geneticist]]s' account, if they've swiped their card on the [[#Genetic Scanner|GeneTek]]. You can gain genes not in your genetic potential, and if you lack sufficient funds or don't have an account or ID, the booth will boot you out.   
| Sells mutations/genes, if the [[Geneticist]]s have the [[Guide to Genetics#Gene Booth|required upgrade]]. Click on the booth to choose a mutation, then simply walk into the booth and wait. The required amount is automatically subtracted from your account and added to genetics's Research budget; a portion also goes to one of the [[Geneticist]]s' account, if they've swiped their card on the [[#Genetic Scanner|GeneTek]]. You can gain genes not in your genetic potential, and if you lack sufficient funds or don't have an account or ID, the booth will boot you out.   
|- id="Dispensary Interlink"
! Dispensary Interlink
| <center>[[Image:DispensaryInterlink.gif]]</center>
| A special kind of [[Vending machines|vending machine]] that connects directly to the [[Research Sector|research department's]] [[Chemistry|chemistry lab]]. By having a chemist place in suitable [[Medical_Doctor#Medicine|medicines]] into the supply chute, the items are transported through [[Quick_guide_to_station_systems#Transport_and_delivery|mail pipes]] to the [[medbay]], where [[Medical doctor|medical doctors]] can pull out and use the products.
|- id="Dialysis Machine"
! Dialysis Machine
| <center>[[Image:Dialysismachine.png]]</center>
| A powerful chemical flushing machine--and without the painful downsides of [[Chemicals#Calomel|calomel]]! When hooked up to a patient (click and drag the machine's sprite onto the patient's), this machine draws 16 units of [[chemicals]] from their bloodstream ([[Chemicals#Blood|actual blood]], plus other chems), removes any chemical not on the [[#Hypospray|hypospray whitelist]] (such as poisons), and then, if the patient has 500 units of blood or less, gives their blood back 16 units at a time (i.e. it won't cause hypertension.) When hit with an [[Syndicate Items#EMAG|emag]], the machine instead removes only chems that ARE on the whitelist, and returns any poisons back to the patient!<br><br>Besides flushing chems, this machine also has other benefits. Patients hooked up to this machine metabolize [[Chemicals#Blood|blood reagent]] three times faster than normal, speeding up recovery of blood lost. Being on dialysis also slows toxic damage from [[Doctoring#Kidney Failure|kidney]] and [[Doctoring#Liver Failure|liver failure]].
|}
|}
===Medical Apparel===
[[File:Medclothesvender.png|64px]]
Contains a variety of medical clothing and equipment for [[Medical Doctor]]s, [[Geneticist]]s, [[Roboticist]]s, and other medical staff. This requires the [[Access Levels#Medical|Medical access level]]. Standard medical uniforms and accessories are free, while headsets and PDAs are available at a price.
{{VendorTableHeader|Add Price Column?=Yes}}
{{VendorTableRow
|Image=WhiteJumpsuitV2.png
|Quantity=5
|Item Name=[[Clothing#Generic Jumpsuit|White jumpsuit]]
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=MedicalDoctorJumpsuitV2.png
|Quantity=2
|Item Name=Medical doctor's jumpsuit
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=RoboticistJumpsuitV2.png
|Quantity=2
|Item Name=Roboticist's jumpsuit
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=GeneticistJumpsuitV2.png
|Quantity=2
|Item Name=Geneticist's jumpsuit
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=MedicalCoat-32x32.png
|Quantity=3
|Item Name=[[Medical Objects#Medical Winter Coat|Medical winter coat]]
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=RoboticsWinterCoatButtoned.png
|Quantity=3
|Item Name=Robotics winter coat
|Price=0
|Is Hidden?=No}}
{{VendorTableRow
|Image=GeneticsWinterCoatButtoned.png
|Quantity=2
|Item Name=Genetics winter coat
|Price=0
|Is Hidden?=No}}


===Pathology Equipment===
{{VendorTableRow
{{Suspended|Mechanic=[[Pathology Research]]|Notes=Most pathogen sources have been disabled or reworked. These following objects remain in the game for studying and treating pathogens from any overlooked sources, though they are of rather dubious use otherwise.}}
|Image=labcoat.png
|Quantity=2
|Item Name=[[Clothing#Labcoat|Labcoat]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=DoctorLabcoat.png
|Quantity=2
|Item Name=[[Clothing#Doctor's Labcoat|Doctor's labcoat]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=RoboticistLabcoat.png
|Quantity=2
|Item Name=[[Clothing#Roboticist's Labcoat|Roboticist's labcoat]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=NurseDressV2.png
|Quantity=2
|Item Name=[[Medical Objects#Nurse Dress|Nurse dress]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=Sterilemaskv2.png
|Quantity=10
|Item Name=[[Medical Objects#Sterile Mask|Sterile mask]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=SurgicalFaceMaskV2-32x32.png
|Quantity=2
|Item Name=[[Medical Objects#Surgical Face Shield|Surgical face shield]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=glovesw.png
|Quantity=5
|Item Name=[[Clothing#Latex Gloves|Latex gloves]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=RedShoes.png
|Quantity=4
|Item Name=Red shoes
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=WhiteShoes-32x32.png
|Quantity=4
|Item Name=White shoes
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=WhiteCap.png
|Quantity=5
|Item Name=[[Clothing#Hat|Hat]]
|Note=white
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=BlueCap.png
|Quantity=5
|Item Name=[[Clothing#Hat|Hat]]
|Note=blue
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=Headmirror.png
|Quantity=2
|Item Name=[[Medical Objects#Head Mirror|Head mirror]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=TraditionalNurseHat.png
|Quantity=2
|Item Name=[[Medical Objects#Traditional Nurse Hat|Traditional Nurse Hat]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=NurseHatV2.png
|Quantity=2
|Item Name=[[Medical Objects#Nurse Hat|Nurse hat]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=Medical_headset.png
|Quantity=2
|Item Name=[[Medical Objects#Medical Headset|Medical headset]]
|Price=300
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=MedPDAV2-32x32.png
|Quantity=2
|Item Name=Medical [[PDA]]
|Note=[[Medical Doctor]]
|Price=300
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=MedPDAV2-32x32.png
|Quantity=2
|Item Name=Robotics [[PDA]]
|Note=[[Roboticist]]
|Price=300
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=GeneticsPDAV2.png
|Quantity=2
|Item Name=Genetics [[PDA]]
|Note=[[Geneticist]]
|Price=300
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=Medicbackpack.png
|Quantity=1
|Item Name=[[Clothing#Medic's Backpack|Medic's backpack]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=Satchel medic.png
|Quantity=1
|Item Name=[[Clothing#Medic's Satchel|Medic's satchel]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=RoboticsBackpack.png
|Quantity=1
|Item Name=[[Clothing#Robotics Backpack|Robotics backpack]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=RoboticsSatchel.png
|Quantity=1
|Item Name=[[Clothing#Robotics Satchel|Robotics satchel]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=GeneticsBackpack.png
|Quantity=1
|Item Name=[[Clothing#Genetics Backpack|Genetics backpack]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=GeneticsSatchel.png
|Quantity=1
|Item Name=[[Clothing#Genetics Satchel|Genetics satchel]]
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=MedicalDoctorJumpsuitAprilFoolsV2.png
|Quantity=2
|Item Name=Medical doctor's jumpsuit
|Note=Alternate/blue version
|Price=0
|Is Hidden?=Yes}}
 
{{VendorTableRow
|Image=DoctorLabcoatAprilFools.png
|Quantity=2
|Item Name=[[Clothing#Doctor's Labcoat|Doctor's labcoat]]
|Note=Alternate/blue version
|Price=0
|Is Hidden?=Yes}}
 
{{VendorTableRow
|Image=RoboticistJumpsuitAprilFoolsV2.png
|Quantity=1
|Item Name=Roboticist's jumpsuit
|Note=Alternate version
|Price=0
|Is Hidden?=Yes}}
 
{{VendorTableRow
|Image=RoboticistLabcoatAprilFools.png
|Quantity=1
|Item Name=[[Clothing#Roboticist's Labcoat|Roboticist's labcoat]]
|Note=Alternate version
|Price=0
|Is Hidden?=Yes}}
 
{{VendorTableRow
|Image=GeneticistJumpsuitAprilFoolsV2.png
|Quantity=1
|Item Name=Geneticist's jumpsuit
|Note=Alternate/red version
|Price=0
|Is Hidden?=Yes}}
 
{{VendorTableRow
|Image=GeneticistLabcoatAprilFools.png
|Quantity=1
|Item Name=[[Clothing#Geneticist's Labcoat|Geneticist's labcoat]]
|Note=Alternate/red version
|Price=0
|Is Hidden?=Yes}}
 
{{VendorTableRow
|Image=MedicalPufferJacket.png
|Quantity=2
|Item Name=Medical puffer jacket
|Note=Only available in December, January, and February, UTC
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=GeneticsPufferJacket.png
|Quantity=2
|Item Name=Genetics puffer jacket
|Note=Only available in December, January, and February, UTC
|Price=0
|Is Hidden?=No}}
 
{{VendorTableRow
|Image=NursePufferJacket.png
|Quantity=2
|Item Name=Nurse puffer jacket
|Note=Only available in December, January, and February, UTC
|Price=0
|Is Hidden?=No}}
 
|}
 
{{:Medical Objects/NanoMed Plus}}
 
{{:Medical Objects/Public MiniMed}}
 
==Pathology Equipment==
{{Historical|Notes=Pathology has been removed from the game. This section is kept for reference purposes until it can be moved to a dedicated page!}}


{| class="wikitable sortable" style="text-align: left"
{| class="wikitable sortable" style="text-align: left"
Line 677: Line 1,119:
! Blood Slide
! Blood Slide
| <center>[[File:BloodSlide.png]]</center>
| <center>[[File:BloodSlide.png]]</center>
| Draw blood from a person, then inject it into the slide. The first step in [[Pathology Research|researching diseases]]. Blood slides are disposable and can't be cleaned.
| Draw blood from a person, then inject it into the slide. The first step in [[Guide to Pathology|researching diseases]]. Blood slides are disposable and can't be cleaned.


|- id="Petri Dish"
|- id="Petri Dish"
Line 686: Line 1,128:
|- id="Totally Safe(tm) Pathogen Sample"
|- id="Totally Safe(tm) Pathogen Sample"
! Totally Safe(tm) Pathogen Sample
! Totally Safe(tm) Pathogen Sample
| <center>[[File:Vial.png]]</center>
| <center>[[File:VialV2.png]]</center>
| Really is safe, though not quite a pathogen sample, since it contains just 5 units of plain [[Chemicals#Water|water]].  
| Really is safe, though not quite a pathogen sample, since it contains just 5 units of plain [[Chemicals#Water|water]].


|- id="PathologyVendor"
|- id="Path-o-Matic"
! Path-o-Matic
! Path-o-Matic
| <center>[[Image:Path-o-Matic.png]]</center>
| <center>[[Image:Path-o-Matic.png]]</center>
| Vials, growth media and other supplies needed for [[Pathology Research|pathology research]] are available here.
| Vials, growth media and other supplies needed for [[Guide to Pathology|pathology research]] are available here.
 
|- id="Centrifuge"
! Centrifuge
| <center>[[Image:Centrifuge.png]]</center>
| Isolates pathogen samples from an blood slide. If there are multiple pathogens in a blood slide, it lets you pick which one to isolate. You may need this in order to start proper [[Guide to Pathology#Cure Manufacturing|cure manufacturing]].
 
|- id="Autoclave"
! Autoclave
| <center>[[Image:Autoclave3.png]]</center>
| Clean a [[Medical Objects#Petri Dish|Petri dish]] for reuse, which is required to be used in the [[#Centrifuge|centrifuge]] as a receptacle, and clears away any [[chemicals]] on it. Also accepts other glassware, e.g. [[Chemistry#Beaker|beakers]], [[Foods and Drinks#Drinking Glass|drinking glasses]], and removes all chems from them too. Can clean only one piece of glassware at a time.
 
|- id="Microscope"
! Microscope
| <center>[[Image:Microscope.png]]</center>
| Essential for determining a pathogen's [[Guide to Pathology#Symptoms|symptoms]] and [[Guide to Pathology#Suppressant|suppressant]]. See [[Guide to Pathology#Examining Symptoms|Guide to Pathology]] for more info on how this is done.
 
|- id="Synth-O-Matic"
! Synth-O-Matic
| <center>[[Image:Synth-O-Matic.png]]</center>
| A machine specialized in making cures for pathogens, as well as vaccines, see [[Guide to Pathology#Cure Manufacturing|Guide to Pathology]] for instructions. It can also create new pathogen samples, though if you're getting a message asking you to "contact a network administrator", that means all player-accessible sources of pathogens are currently disabled. The Synth-O-Matic requires certain [[#Synth-O-Matic Module|modules]] to perform certain functions; luckily it spawns with all the modules in the game, so in practice it's nothing to really worry about.
 
|- id="Synth-O-Matic Module"
! Synth-O-Matic Module
| <center>[[File:SynthOMaticModule-32x32.png]]</center>
| Synth-O-Matic modules grant a Synth-O-Matic various capabilities, like making vaccines, automatically identifying anti-agent and suppressant, and just being able to cure certain [[Guide to Pathology#Microbody|microbodies]] in the first place. Once upon a time, Synth-O-Matic came with only a basic set of these, but now if you pop one open, it has all the possible modules. <!-- Remove comment if pathology is re-enabled-- Randomly-generated [[Quartermaster]] market merchants may buy or sell these. -->
 
|- id="Pathogen Manipulator"
! Pathogen Manipulator
| <center>[[Image:PathogenManipulator.png]]</center>
| Analyzes a pathogen's [[Guide to Pathology#Stats|stats]] and can be used to [[Guide to Pathology#Finding new Symptoms|create new symptoms]] and [[Guide to Pathology#Splicing Pathogens|splice them into other ones]]. However, you can only add vials to the machine. To actually work with the pathogen, you need to use the accompanying [[#Pathology Research|Pathology Research computer]] to control the manipulator.


|- id="CentrifugeAutoclave"
|- id="Pathology Research"
! Centrifuge and Autoclave
! Pathology Research
| <center>[[Image:Centrifuge.png]] [[Image:Autoclave3.png]]</center>
| <center> [[Image:PathologyResearchTerminal.png]]</center>
| Isolates pathogen samples from an blood slide. The autoclave can be used to clean [[Medical Objects#Petri Dish|Petri dishes]], which are required for the centrifuge as a receptacle.
| You use this rather confusingly named computer to control the [[#Pathogen Manipulator|pathogen manipulator]], while the manipulator itself does the dirty work.  


|- id="PathologyEquipment"
|- id="Incubator"
! Advanced Pathology Machinery
! Incubator
| <center>[[Image:Microscope.png]] [[Image:Synth-O-Matic.png]]<br>[[Image:PathogenManipulator.png]] [[Image:PathologyResearchTerminal.png]]</center>
| <center>[[File:IncubatorV2-32x32.png]]</center>
| See [[Pathology Research#The tools at your disposal |Pathology Research]].
| Grows microbes, not chicken eggs. When given a [[#Petri Dish|Petri dish]] containing pathogen, the machine automatically grows more of it every so often. It does not need to be supplied nutrients, but it cannot cultivate Great Mutatis cells, and if there multiple different pathogens, it picks only one. Using a vial on the machine will fill the vial with 2 units of pathogen from the dish. You can ''Examine'' the machine to determine how much pathogen reagent it has.
|}
|}


<br>{{Objects}}
<br>{{Objects}}

Latest revision as of 07:37, 9 November 2024

You'll generally find these objects in medbay, used by the medical staff. Some of them aren't, however!

Medkits

In complete inverse of the example shown by toolboxes, medical kits are entirely harmless as blunt instruments. Don't even bother.

Item Image Contents Description
Medkit
MedkitStandard.gif
2x styptic powder patches (40u), 2x silver sulfadiazine patches (40u), 1x emergency auto-injector (ephinephrine), 1x analgesic pill, 1x health analyzer Basic all-purpose cure pack. Something for the burns, something for the cuts, shock relief and some aspirin.
Fire Medkit
MedkitFire.gif
3x burn patch (15u), 1x emergency auto-injector (ephinephrine) , 1x analgesic pill, 1x menthol pill (20u), 1x health analyzer Often found in Engineering and sometimes in firefighting closets, these medkits include lots of silver sulfadiazine for treating burn damage from fires, high heat, and electrical shocks.
Brute Medkit
MedkitBrute.gif
3x healing patch (15u), 1x analgesic pill, 1x emergency auto-injector (ephinephrine) , 1x bandage, 1x health analyzer Like the fire medkit, but with styptic powder & bandage for brute damage.
Toxin Medkit
MedkitToxin.gif
2x charcoal pills (20u), 2x potassium iodide pills (20u), 1x calomel syringe, 1x emergency auto-injector (ephinephrine), 1x health analyzer Contains active charcoal to cure TOX damage from poisons, exposure to plasma and other biohazards. There's also potassium iodide for radiation and calomel to purge out toxins (this does not itself cure TOX and in fact actually causes it).
Oxygen Medkit
MedkitOxy.gif
3x salbutamol pills (20u), 2x emergency auto-injectors (salbutamol), 1x emergency auto-injector (ephinephrine), 1x health analyzer Found mainly in O2 emergency cabinets. The salbutamol dilates the air ways to heal OXY damage of people knocked out by a depressurization event, victims of strangulation or certain poisons. It is also useful to counter the suffocation that ramps up when somebody is in critical condition.
Neurological Medkit
MedkitBrain.gif
3x mannitol pill (20u), 2x emergency auto-injectors (mannitol) , 1x emergency auto-injector (ephinephrine), 1x health analyzer The mannitol is meant to relieve brain damage in clones, but will help against any kind of brain damage.
Old Medkit
MedkitOld.gif
2x Bruise Pack, 2x Ointment, 1x Lexorin Injector, 1x Synaptizine Injector, Health Analyzer Contains a bunch of obsolete medical supplies. Not readily available, but it's out there.
Emergency Critical-Condition First Aid
MedkitOld.gif
1x emergency auto-injector (mannitol), 1x emergency auto-injector (perfluorodecalin), 1x emergency auto-injector (atropine), 1x emergency auto-injector (ephinephrine), 1x emergency auto-injector (synaptizine), 1x emergency auto-injector (saline-glucose solution), 1x health analyzer (upgraded) High end kit for saving those deep into critical condition and close to dying. Can be bought from D.O.C. an NPC robot doctor merchant that appears in the Debris Field on space maps and around the station z-level on ocean maps for a steep price.

Drug Application

The type of medicine you wish to administer is an important factor here. For instance, certain tools are more suitable for topical drugs (e.g. styptic powder or synthflesh). Please refer to Chemistry to learn more about the difference between TOUCH and INGEST reactions.

Item Image Description
Patch
GenericPatchNew.png MedicalPatchNew.png
Medical patches stick onto patients, transferring all of their contents to patient through TOUCH reaction over time, and then having half of the TOUCH-applied chemicals transferred to the bloostream. This process is typically over half a minute and longer, and patches fall off when they run out. The more chems in a patch, the longer it lasts and the more chems administered per second, and the more patches applied, the faster the healing-over-time. Patches (regardless of type) can also reduce bleeding. Since this isn't guaranteed to work, bandages and sutures are still the preferred remedy. They also have a tamper-proof seal, which allows them to be applied to patients without delay. Found in many medkits, Port-a-NanoMed, and the NanoMed Plus.

Empty patches, available in medbay or from the medical manufacturer, can be injected by syringe with any mix of medicine or dangerous toxins, though are primarily intended for topical drugs and transfer only half the contents to the patient's bloodstream. Custom as well as modified medical patches don't have a tamper-proof seal, so there's a delay in applying them (can be removed with an emag). Throwing a patch with a tamper-proof seal at someone has a chance to have it stick to them.
Mini Patch
MiniMedicalPatchEmpty.png MiniMedicalPatch.png
Mini patches hold less reagents, but are otherwise identical to regular patches. They typically come in mini-patch boxes. You can click on the box while it's in your hand to open it, and you can click on someone with the box open to apply a patch onto someone, without having to actually get it out. The MiniMed vendor sells a few of these, and mini-patches and their boxes can often be found in non-Medical areas like Engineering where on-site injuries are expected.
Auto-Mender
AutoMenderBruteV2-32x32.png / AutoMenderBurnV2-32x32.png
Administers chems over time via TOUCH, faster than a medical patch. The auto-mender has a whopping 200 unit capacity and the amount of the dispensed reagent increases over time as the automender is applied, up to a point. However, it restricted to certain chems, the same ones as the hypospray specifically, and both the person applying the mender and person receiving its chems have to stay still, though they can still use their hands and interact with things.

Used to be extremely easy to produce, until people realized that they effectively made the Medical Department a glorified warehouse. Nowadays Auto-Menders require gold to be made, and existing ones that Medical Doctors spawn with can be refilled with certain chems or can be refilled with Auto-Mender cartridges found in medical vending machines.

Auto-Mender Refill Cartridge
Auto-MenderRefillCartridge.png
Can be used on a empty or partially full Auto-Mender to refill it with whatever is in the refill cartridge. Can be found in medical vending machines.
Hypospray
Hypo.png
Hypo for short. Injects chemicals instantly. Holds up to 30 units and can be adjusted to dispense varying amounts of its contents. More can be made with a medical fabricator if required, but hyposprays will always reject harmful chemicals unless emagged.
Emergency Auto-Injector
EmergencyAuto-Injector.png
Disposable hypospray found in medkits and the Port-a-NanoMed. Typically contains 10 units of epinephrine or another medical chem.
High-Capacity Auto-Injector
JuggernautInjector.png DonkInjector.png
A special version of the emergency auto-injector with higher capacity and multiple uses. The nuclear operatives' Class Crate - Field Medic comes with two unique ones, and there are a couple of unused and unobtainable versions in the code that each contain 50 units of a single medicine and administer 5 units of it with each use, a remnant of an earlier iteration of said crate.
Syringe
SyringeV2.png
The syringe can be set to inject or draw and moves 5 units of chemicals at a time. Drawing from a person will take a blood sample. Neither are instant, unless the recipient is yourself. Total capacity is 15 units.
Dropper
DropperV3-32x32.png
Holds up to 5 units of chemicals, and drops all of it at once onto its target. Dropping takes about half as much time as injecting with a syringe.
Mechanical Dropper
MechanicalDropper.png
A precision laboratory tool available in chemistry. Allows you to transfer reagents (up to 10 units) in increments of 0.1 units.
Beaker
BeakerV3.png LargeBeakerV3.png
Holds up to 50 units of chemicals, though larger beakers (100 units) also exist. Standard equipment for chemistry, but medbay has some as well. Click on someone while holding the beaker to splash them with its contents, applying their TOUCH effects, e.g. splashing styptic powder to fix BRUTE. For more information about beakers in general, see its respective entry on the Chemistry page.
Reserve Tank
LargeBeakerV3.png
A 100 unit beaker with a fancy name, useful for refilling hyposprays and auto-menders and conducting chemistry. Typically comes in four packs that contain styptic powder, silver sulfadiazine, epinephrine, and charcoal/anti-tox. These four packs are available from Cargo through Medical: Medical Reservoir Crates and appear in crates and on tables in Medbay on some maps.
Medicine Bottle
MedicineBottleV3.png
Essentially a smaller version of the beaker. It typically has a reduced capacity of around 30 units, but that can vary. They usually come pre-loaded with medicine and are stored in the medbay lockers and vending machine.
Reagent Bottle
ReagentBottleV3.png
Essentially a fancy beaker, complete with 50 unit capacity. Chemistry has a few with useful base compounds in a chemical storage locker, Morgue often has a bottle with formaldehyde, and more bottles (with different reagents, obviously) can be made with a CheMaster.
Pill
NewPill1.pngNewPill2.pngNewPill3.png
When swallowed, causes INGEST effects and instantly deposits all of the pill's contents into the patient. Similar to syringes, swallowing a pill yourself (Hotkey: C for Goon WASD, Z for /tg/style WASD, or just click on yourself while holding the pill) is instant, while attempting to force others to swallow a pill (click on another person while holding a pill) has a delay. Delay of administering will scale with the volume of the pill, i.e a 10 unit pill taking around three seconds to administer, as opposed to a 90 unit pill taking five seconds.

Pills can also be dissolved in a beaker or similar container, converting their entire contents back into liquid form. To do this, either click on the pill with the container or click on the container with the pill. This can be useful for smaller doses, as some pills hold large amounts of chemicals - 50 units in most cases and up to 100 if a scientist has gotten their hands on a large beaker. Doses this high are not usually necessary - It's often not desirable or practical to administer a whole pill of calomel, for example.

Pills come in many shapes and colors. Pills made via a CheMaster have color based on color of the constituent reagents and their proportions. All CheMaster pills are cylindrical, a good clue to prevent swallowing pure neurotoxin. Pills in medkits and like, as well as pills from NPC merchants, usually have a pre-set appearance, while ???? (aka "designer drug") pills have randomly-generated forms.

Ampoule
Amp-1.png
Tiny, disposable vials containing up to 5u of a chemical. When they are used, the glass breaks, and the chemical inside is inhaled, depositing it into the bloodstream and applying its INGEST effect. The NanoMed and Port-A-NanoMed contain a few of these containing smelling salts.
Bruise Pack
Bruisepack.png
Outdated, but forgotten stashes still float around in deep space. Heals brute damage and can slow the rate of blood loss. You must target the damaged part of the player's body.
Ointment
Ointment.png
As above, but for burns.
Bandage
Bandage.png
Reduces the amount of bleeding, hence repeated application might be necessary to bandage a wound completely. You can also craft these if you don't have access to medical supplies. Either way, bandages alone aren't sufficient for mending surgical incisions. Bandages can be removed with wirecutters or scissors if the patient doesn't like the cosmetic overlay on their mob.
Blood pack / IV drip
IVStand.png BloodBag.png
Transfusions may be necessary in case of severe blood loss; IV drips are particularly good at this because patients absorb blood reagent three times faster when receiving it via IV. Drips hold 250 units by default and come in two flavors: synthetic blood, available from medbay's blood supply freezer, and saline, a blood regenerator and patient stabilizer commonly found in the operating theater and near medkit lockers. Use a pack in-hand to set it to INJECT and use it on a patient to start transferring its contents into them; once emptied, a pack can be replenished by setting it to DRAW and collecting blood directly from a donor or by clicking on it with beakers or syringes filled with many different chemicals. A scalpel can be used on an IV bag to slice it open, enabling its reagents to be poured into other containers.

Packs (regardless of type) can be suspended from an IV stand, which in turn can be fastened to chairs, beds and operating tables via drag & drop. Click-drag the IV stand onto a patient to attach the needle.
NT Syringe Gun
NTSyringeGunV2.png
Shoots a syringe that contains 15 units of chems from the gun's internal reservoir and gradually injects all 15 units into the victim patient unless removed. The patient (and anybody else) can pull out the syringe by clicking on their character sprite while on Help intent.

Reservoir has a 90u capacity, i.e. up to 6 shots, which you can drain by right-clicking it and choosing drain contents, and it only accepts the chems usable in hyposprays. Chems must obviously be refilled, but syringes are created automagicially, so you don't need to restock them; besides, you can't insert actual syringes or things similar to it (so no DNA injectors, etc.) anyways. Found in the Medical Director's equipment locker.

If emagged, this behaves quite differently. It'll still have the chems whitelist, but instead of a shot with 15 units of chems, it shoots its entire reservoir for one potentially massive dose.
Medi-Vape
MediVape.png
Vape to heal people. Really. Like a standard e-cigarette, it emits a 5x5 chemsmoke cloud containing 10 units of whatever was in the Medi-Vape when used, and for whatever reason, the smoke affects whoever's on the other side of a phone, allowing for true telemedicine. It shares a whitelist with the hypospray, and it can be found by hacking the Public MiniMeds and NanoMeds.

Tools

The majority of these items can be found in various places across medbay itself or the medicine closets. Essential tools (such as scalpels, saws and staplers for surgery) are also available from the medical or robotics fabricator.

Item Image Description
Health Analyzer
HealthAnalyzerFullyUpgradedV2-32x32.png MedPDAV2-32x32.png
Scan humans or monkeys to get a report of their health, damage taken, any viruses and other ailments. Regular analyzers can be upgraded with a health analyzer upgrade, allowing it to function as a reagent scanner that can be toggled on/off and only works on mobs. The medical PDA provides the same functionality with two separate programs, though its reagent scanner is more flexible and doesn't have the same restrictions. It can also be upgraded with a organ scan upgrade, allow it to assess organ damage qualitatively. It also displays missing organs in red.
Genetic Analyzer
GeneticAnalyzer.gif
Scan humans or monkeys to compare their DNA to known genes in the database. Geneticists spawn with this.
Health Analyzer Upgrade
HealthAnalyzerUpgrade.png
Grants ProDoc goggles a more detailed health readout at close range and allows health analyzers, cryo cells, and floor scanners to scan for reagents in mobs. A few spawn in the NanoMed Plus and in a "health analyzer upgrade" box somewhere in Medbay.
Health Analyzer Organ Scan Upgrade
HealthAnalyzerOrganScanUpgrade.png
Allows health analyzers to give vague damage descriptions of damage to different organs. Available from the NanoMed Plus.
ProDoc Health Goggles
ProDocHealthgogglesV2-32x32.png ProDocHealthgogglesUpgradedV2-32x32.png
These goggles allow you to assess the health of everyone in sight, as well as whether or not they have a health implant, a cloner implant, and/or cyber organs, using a system of icons shown below. When equipped with a health analyzer upgrade, you can also examine anybody within a 4 tile radius to obtain a detailed health scan (feature can be toggled on/off), and their sprite changes to the one on the right. Useful for identifying and prioritizing severely injured patients at a glance. Medical doctors, the Medical Director, and roboticists start with a pair on.
Icon Health Level Meaning
100HPHeart.png
100% Perfectly fine. They can be on their way out now.
80HPHeart.png
80-99% Hurt, but bearable. Needs some Saline and perhaps a patch or pill.
75HPHeart.png
60-80% Needs some assistance. A quick pill or patch will do.
50HPHeart.png
40-60% Hurting for some healing. Better look into it.
25HPHeart.png
20-40% Terribly injured. Needs some serious assistance.
10HPHeart.gif
0-20% Close to dying. Tend to them urgently!
CritHeart.gif
< 0% Dying! Get out the atropine/epinephrine and treat them quickly!
DeadHeart.png
N/A Dead. Resurrect them with robotics, cloning, or chemistry. Check first though.
HealthImplantedSymbol.png
N/A Implanted with a Health Monitor implant.
ClonerImplantedSymbol.png
N/A Implanted with a Cloner Monitor implant.
ImplantedHealthAndClonerSymbol.png
N/A Implanted with both a Health Monitor implant and a Cloner Monitor implant.
CyberOrgansSymbol.png
N/A Has one or more cyberorgans.
Medical Belt
MedicalBeltV2.png
Basically a medkit that you wear around your waist, this belt can hold all kinds of medical drugs and a variety of medical tools, such as defibrillators, syringes, and hyposprays. In addition, many tiny and small items (tools, ammo etc) are compatible. All Medical Doctors and Medical Directors spawn with a prepared version on their belt slot. There's often extras in Medbay near paramedic suits, and the Medbay kit from Cargo also has one.
Robotics Belt
RoboticistBelt.png
A belt usually worn by robotics that comes pre-stocked with tools used for the construction of silicon lifeforms along with the tools to preform lobotomies. Contains 1x screwdriver (grey), 1x crowbar (grey), 1x welding tool (grey), 1x wrench (grey), 1x scalpel and 1x circular saw.
Medical Headset
Medical headset.png
Stay in touch and coordinate with your colleagues. Type say :m to access the medical channel.
Penlight
PenNew.png
Can be made at a medical fabricator. Ascertain if the patient is on certain drugs, has brain damage, or has a blood clot in their brain. Simply turn it on (click on it) and hold it up to a person's head (make sure you're targeting the head) to use it. There are various messages associated with certain ailments:
  • Pupils (very) constricted: Patient is (overdosing) on morphine or space drugs.
  • Pupils (very) dilated: Patient is (overdosing) on atropine, antihistamine, methamphatamine, crank, bath salts, or cat drugs.
  • Right pupil doesn't follow light and/or dilated: Patient has brain damage.
  • Left pupil doesn't follow light: Patient is having a blood clot in their brain, i.e. a stroke.
Stethoscope
StethoscopeV2-32x32.png
Assess if a patient has certain chemicals, particular levels of OXY damage, and other respiratory ailments. To use, click on person while on Help intent and targeting the chest; having medical training makes the process go faster and with less chance of accidentally listening to something else or comically stabbing yourself, while clumsiness and brain damage make it more likely. Comes in the doctor bag owned by the Medical Director and can be created by a medical fabricator. Not wearable, has no effect on safes.

A number of messages may appear when using the stethoscope, each associated with a particular condition:

Message Meaning
"Nothing on the left/right" Patient is missing a lung.
"Nothing...other than a faint lub-dub from the heart" Patient is missing both lungs.
"Pronounced whirr of two airpumps" Patient has two cyberlungs.
"Faint whirr of an airpump" Patient has just one cyberlung.
"Fluid sloughing around inside...interspersed with crackling noises" Patient is suffering from respiratory failure!
"Distorted, high-pitched wheeze" Patient has coniine, saxitoxin, or strychnine in their system, which are all poisons!
"Twitchy, labored breathing interspersed with short gasps" Patient's has more than 80 OXY, for whatever reason.
"Coarse crackling noises" One of patient's lungs has more than 50 lung damage.
"Low-pitched wheezing" Patient has histamine, possibly indicating they are having a severe allergic reaction.
"Very slow, shallow breathing" Patient is either on some sort of heavy sedative, namely either diethyl ether, haloperidol, krokodil, or morphine, or is mildly drunk (> 25 units of ethanol inside them).
"Slightly slow breathing" Patient has cannabidiol, diphenhydramine/antihistamine, or less than 25 units of ethanol inside them.
"Fast breathing" Patient has some sort of stimulant inside them. The stethoscope cannot detect every single stim, but it can detect: crank, energy drink, and epinephrine, methamphetamine. This could also mean the patient has recently used a syringe of stimulants.
"Hyperventilation with an irregular pattern" Patient has 60-80 OXY.
"Hyperventilation" Patient has 20-60 OXY.
"Normal breathing" Patient has less than 20 OXY and no respiratory problems.
"Extremely slow breathing interspersed with what sounds like light snoring" Patient is sleeping.
Defibrillator
DefibrillatorV2-32x32.png
The defibrillator (or just "defib") is one option to treat cardiac arrest. Clicking on a patient with the defib has a 75% chance to bring them out of arrest and always gives them a few seconds of "Defibrillated". The "Defibrillated" status makes further applications of the defibrillator (and substitutes for it) more likely to cure the cardiac arrest (for the defib specifically the chance goes from 75% to 90%) and prevents the patient from developing cardiac arrest, giving some space to treat the underlying condition.

The defib can also cure suffocation damage. When the patient is below 0 health (i.e. critical condition), it has a flat 66% chance to cure 50 OXY. If they have the "Defibrillated" status effect from being defibbed beforehand, it is guaranteed to cure 10 OXY, in addition to the chance for the additional 50.

Using the defib will also give you messages to show how successful the defibrillation was (or not):

Chat Message Verbal Alert Mode Message Meaning
[patient name] doesn't respond at all! ERROR: Unable to complete circuit for shock delivery! Patient has SMES Human and thus cannot be defibbed.
[patient name] doesn't respond at all! ERROR: Patient is deceased. Patient is dead, Jim. Revive them.
N/A Normal cardiac rhythm restored. Patient has been cured of cardiac arrest...for now.
N/A Lethal dysrhythmia detected. Patient is still in cardiac arrest! Defibrillation attempt was unsuccessful. You need to defib them again.
[patient name] looks horribly injured. Resuscitation alone may not help revive them. Patient has life-threatening injuries. Patient is unlikely to survive unless these wounds are treated. Patient has at least 90 BRUTE, BURN, and/or TOX combined (notice that OXY is not included). It'd be a good idea to treat them so they stop entering cardiac arrest. This is not shown if patient is committing suicide.
[patient name] inhales deeply! N/A You got lucky and successfully healed 50 OXY.
[patient name] inhales sharply! N/A Patient had the Defibrillated status effect, so your attempt at defibbing them healed a guaranteed 10 OXY.
[patient name] doesn't respond! N/A The defib didn't heal any damage. It can still do other things.
The defibrillator's on board scanner indicates that the target is undergoing a cardiac arrest! N/A The defib is emagged and is doing the opposite of defibbing.

When used on those not in critical condition, it weakens them for a short 0.1 second, rather like a disarm than a stun. These can be found in the Operating Theatre/Surgery Room as well as in the medical supply carts. Every Medical Doctor spawns with one. More can be bought via Cargo's Medbay kit and/or replicated with the help of the Engineers.

Like most devices, defibrillators can be emagged. Emagged defibs will remove huge chunks of stamina and briefly knock out targets whose stamina is already low (although it can't reduce stamina into the negatives). And on top of that, each use has a 10% chance to stop the victim's heart outright! This is by no means a reliable murder method, though, and the description gains a very obvious tell for anyone who examines it -- it'll mention that the defib's screen is flashing the word "KILL" over and over.

Mounted Defibrillator
MountedDefibrillator-32x32.png
Like your regular defib, but it's stuck to one place, since if you move away from its mount, the defib springs back to it, similar to a phone. Found in Medbay and, if your map has one, usually the Medical Booth too.
Port-A-NanoMed Remote
RemoteNew.png MedPDAV2-32x32.png
Use it once to summon the Port-A-NanoMed. Grab the supplies you need, then use it again to send it back to medbay. The NanoMed Remote app that comes with most medical PDAs provides a similar functionality, albeit with separate buttons for summoning and sending the NanoMed.
Port-A-Medbay Remote
RemoteNew.png MedPDAV2-32x32.png
Use it once to summon the Port-A-Medbay. Grab the patient and click on the Port-A-Medbay to shove them in, then use it again to send them back to medbay. As with the Port-a-NanoMed, the Med-U Cart's P-Medbay Remote app offers a similar functionality.
DNA Injector
DNAInjectorV3.png
Geneticists will occasionally use these as part of their research to inject people with superpowers or (more likely) horrible disabilities.
DNA Activator
DNAActivatorV3.png
Another tool for Geneticists, similar to the DNA Injector, but only works if the target already has the power in question latent in their DNA.
Implant
ImplantCaseNew.png
Comes in a variety of different flavors. While they often come in a glass case, you do not need to remove it to insert the implant into an implanter or implant gun.
Implanter
Implanter2.png
Instantly adds the implant to your target. To insert an implant into it, click on it with the implant of choice in your active hand. Can be made at medical and robotics fabricators, and each SecTech has one too.
Implant gun
ImplantGun.png
A gun that, unsurprisingly, shoots Implants, so you don't have to get all up into people's personal spaces to give them out. Try to tell them this first before their basic run-from-a-gunman instinct kicks in and you miss, causing the implant to drop onto the floor instead of their body. As with the implanter, injection is instant, and inserting another implant works exactly the same way.

Surgery Tools

Various implements for conducting surgery. Save for anesthetic, all of these can be made at robotics fabricators and medical fabricators.

Item Image Description
Scalpel
Scalpelv2.png
Part of the surgery procedure. Depending on the body part you are aiming at, it will remove implants, bullets, limbs, butts or brains. Can be poisoned by dipping the blade in a beaker or medicine bottle.
Circular Saw
Sawv2.png
Another essential tool for surgery. Can be poisoned too.
Enucleation Spoon
Surgeryspoonv2.png
Required for eye surgery. Can be poisoned too.
Surgical Scissors
Surgeryscissorsv2.png
Another essential tool for surgery.
Staple Gun
StapleGun.png
Used to reattach limbs. For more information, please refer to Doctoring.
Hemostat
Hemov2.png
Passively reduces the amount of bleeding damage taken during chest and head surgery when hold in your inactive/off hand. Can also be used to clamp the patient's bleeders manually if they have open incisions and are laying on an operating table.
Suture
Suturev2.png
Suture (or stitches) holds body tissue together more efficiently and is capable of closing surgical incisions. Outside of surgery, sutures generally only require one use to stop bleeding caused by other types of damage. Available from robotics and medical fabricators.
Anesthetic Supplies
GasTankSleepingAgentV2-32x32.pngMedicalmask.png
Found in the anesthetic locker in medbay, these tanks contain N2O. They are intended to be strapped to patients before an operation to ease the pain and reduce the probability of complications. In practice, however, they are rarely used because surgery is a relatively speedy affair and there are other ways (e.g. sedatives) to achieve the same effect.

Cloning Modules

Various upgrades from NPC merchants that improve the cloner in some way or grant it some sort of new ability. Each cloner can support multiple different upgrades, though it can only accommodate one of each module. Different components of the cloner accept different modules. To add a module to a component, simply click on the component with the module in your active hand; for ones that specifically slot into the console, you must do this when the clonepod is inactive. To remove a Gene Power, NecroScan II, or Rehabilitation module, use a screwdriver on the console.

Item Image Inserts Into: Description
NecroScan II Cloner Upgrade Module
NecroScanModuleV2.png
CloningConsole.png Cloning Console Allows the scanner to scan and potentially clone decomposing/decomposed bodies, including those that have completely skeletonized, depending on the origin. But not Changeling husks. Don't let anybody ever tell you otherwise. If the console already has Prototype Rehabilitation Module #17, you cannot insert this into the console; they're mutually exclusive. You can buy this from Thrifty B.O.B., a salvage-themed trader in the Debris Field, for 2400 credits, and it sometimes appears in abandoned crates, as part of the departmental item pool.
Biomatter Recycling Unit
BiomatterRecyclingUnitV2.png
ClonePodV2-32x32.png Cloning Pod Halves the amount of biomatter used for each clone. That means normal, otherwise unmodified lower biomatter level by only 8 or 9 with a normal full cycle, while speedy cloners consume "only" about 24.
SpeedyClone2000
SpeedyClone2000V2.png
ClonePodV2-32x32.png Cloning Pod Halves the time it takes for a clone to be produced, but triples the amount of biomatter consumed. The latter effect multiplicatively "stacks" with the biomatter recycling unit's biomatter reduction.
Gene Power Module
GenePowerModuleV2.png GenePowerModuleLoaded.gif
CloningConsole.png Cloning Console Gives each clone the mutation of the DNA Injector inserted into the module. Grief rules still apply, so don't think this will let you give everyone Gyrus X as a non-antag.
Prototype Rehabilitation Module #17
PrototypeRehabilitationModuleV2.png
CloningConsole.png Cloning Console Has a 75% chance of removing the Antagonist status of the person being cloned, which can be toggled on or off through the console. Dyes the cloning pod fluid a vivid electric blue. Currently unobtainable, and perhaps for a good reason: it's against the Space Geneva Convention, which is odd, considering the articles cover the laws of war. Mutually exclusive with the NecroScan II.
Mindhack Cloning Module
MindhackClonerModule.png
ClonePodV2-32x32.png Cloning Pod Reconfigures brains of those cloned to obey the person who...hey, wait a minute.
ProBlender X Enzymatic Reclaimer Upgrade Module
ProBlenderXEnzymaticReclaimerUpgradeModuleV2.png
EnzymaticReclaimerV2-32x32.png Enzymatic Reclaimer Makes the enzymatic reclaimer more efficient. As you can probably guess from the name, the ProBlender X enzymatic reclaimer upgrade module slots into the enzymatic reclaimer rather than the clonepod or computer. Thrifty B.O.B. sells it as "Enzymatic Reclaimer Upgrade Board" for 2400 credits a piece, and you can randomly find it inside abandoned crates, as part of the "departmental" item pool.

Lockers

Lockers full of medicine and other medical equipment. Most of these are restricted to those with Medical Equipment access. Also, all these spawn bolted to the floor, so if you need to move any of these, you need to click on the locker with a wrench first to unbolt it.

Item Image Contents Description
Medicine Storage Locker
MedicalLocker32x32.png
1x VISOR
1x Auditory Headset
1x medical eyepatch
3x bottles (charcoal) (30u of charcoal)
3x bottles (epinephrine) (30u of epinephrine)
1x syringe box (7x syringes)
1x sterile masks box (7x sterile mask)
1x latex gloves box (7x latex gloves, all one randomly-chosen color)
2x droppers
2x beaker
Not a lot of medicine if you actually think about it. Notably, each medicine storage locker has a VISOR and auditory headset for getting around their respective disabilities and a couple bottles of charcoal and epinephrine.
Medkit Storage Locker
MedkitLocker32x32.png
1x first aid
1x brute first aid
1x fire first aid
1x toxin first aid
1x oxygen deprivation first aid
1x neurological damage first aid
The medkit storage locker is exactly what it says on the tin. Six medkits, all in a cute little row, like a rainbow of sorts.
Anesthetic Storage Locker
AnestheticLocker32x32.png
2x bottle (morphine) (30u of morphine)
1x syringe box (7x syringes)
5x Gas Tank (Sleeping Agent)
4x medical masks
Morphine, sleeping gas, and the means to administer them, for improving surgery success. Naturally, anesthetic storage lockers are common sight in surgery rooms.
Restricted Medical Locker
RestrictedLocker32x32.png
2x perfluorodecalin bottles (30u of perfluorodecalin)
1x pentetic acid bottle (30u of pentetic acid)
1x omnizine bottle (30u of omnizine)
1x ether bottle (30u of diethyl ether)
1x haloperidol bottle (30u of haloperidol)
Six bottles of rare but powerful medicine (and stuff that can knock you out). Unlike the other lockers on this list, the restricted medical locker needs Medical Director's Office access to open, which is to say, you gotta be da boss to get the good stuff.
Animal Control Locker
Locker.png
1x remote signaler
5x Electropacks
2x blindfolds
2x vocal translators
In this case, "animal" means monkeys, and "animal control" means restraining them for experiments, though there are vocal translators for more diplomatic approaches. Animal Control lockers only require Medical access, which allows quite a few jobs to use these. These are often found in Genetics's monkey pen, ostensibly for the Geneticists' use.
Medical Uniform Locker
MedicalClothesLocker32x32.png
1x medic's backpack
1x medic's satchel
1x robotics backpack
1x genetics backpack
1x robotics satchel
1x genetics satchel
1x "Medical Doctor's equipment" box (1x medical doctor's jumpsuit, 1x red shoes, 1x labcoat, 1x Medical Headset, 1x Medical PDA)
1x "Geneticist's equipment" box (1x geneticist's jumpsuit, 1x white shoes, 1x Geneticist's labcoat, 1x genetics winter coat, 1x Medical Headset, 1x Genetics PDA)
1x "Roboticist's equipment" box (1x roboticist's jumpsuit, 1x black shoes, 1x Roboticist's labcoat, 1x Medical Headset, 1x Medical PDA, 1x latex gloves)
1x medical winter coat
1x medical belt
1x sterile masks box (7x sterile mask)
1x latex gloves box (7x latex gloves, all one randomly-chosen color)
1x ProDoc Health Goggles
Fashion! Medical uniform lockers mostly contain spare uniforms for Medical Doctors, Geneticists, and Roboticists. These have by and large been replaced by the Medical Apparel vending machine.

Miscellaneous

Item Image Description
Prescription Glasses
PrescriptionGlassesV2-32x32.png
Simple pair of glasses to correct nearsightedness. Rarely requested by patients, but may come in handy after a radiation storm or cloning accident.
VISOR
VISORGogglesV2-32x32.png
If someone has been permanently or temporarily blinded or has had their eyes removed, the VISOR is an option to restore their eyesight in a somewhat grainy fashion. Obviously inspired by the namesake on Star Trek TNG.
Auditory Headset
Deaf headset.png
A sophisticated hearing aid that also functions like a regular headset. It can be a good idea to manufacture a copy in advance, since deafness is a surprisingly common condition.
Vocal Translator
VoiceChangerNew.png
Not a Spanish-to-English translator or some such, but more like a Monkey-to-English translator, hence it's sometimes called a monkey translator. When Monkeys speak, non-monkeys normally cannot understand what they're saying, instead hearing only "chimpers" or some such. This device fixes that; any monkey wearing this can be understood by humans, cyborgs, AIs, and the like, as if a regular person was speaking. There are two of these in each Animal Control Locker in Genetics, the Lab Monkey Crate from QM has one, and every ValuChimp has one or two as a hidden item.
Wheelchair
Wheelchair.png
Helps people without legs (and sometimes with) move around at mostly normal movement speed. Simply click-drag your sprite onto the chair to climb in, similar to a regular chair. Click on it again to climb out. Be careful when climbing and descending stairs, unless you enjoy flipping over and getting thrown out of your seat. Good thing you can just click on the chair to raise it back up.
Sterile Mask
Sterilemaskv2.png
Premier protective equipment against disease and also sometimes called a surgical mask. Provides 50% disease resistance, reducing the chance of contacting a disease in general, especially when combined with other protective clothing. In addition, it prevents you from breathing in clouds of miasma. Does not link to internals.

Scattered throughout Medbay, typically concentrating in the Operating Theatre and can be created at medical fabricators. It also spawns in Medical Apparel, Research Apparel, and JaniTech machines and is sold by MiniMeds.
Medical Scrubs
MedicalScrubsNew.gif
In theory, this basic surgical attire is intended to be worn by medical personnel in the operating room. Comes in several colors, the vast majority of which are made through the medical fabricator.
  • BlueScrubs.png Blue, or "Navy" as the medical fab calls it.
  • MaroonScrubs.png Maroon
  • OrangeScrubs.png Orange
  • PinkScrubs.png Pink. The medical fab calls it "Hot Pink" specifically.
  • PurpleScrubs.png Purple. It's called "Violet" in the medical fab UI.
  • TealScrubs.png Teal
  • WhiteScrubs.png White
  • FlowerScrubs.png Flower - Unlike the other scrubs, these floral scrubs cannot be made at the fabricator. Instead, you must convert a pair of scrubs into this design through the medal reward for the Primum non nocere medal.
Gown
Gown.png
Patients undergoing surgeries and the doctors that perform them are apparently supposed to wear these. In reality, these usually sit in gowns boxes in cabinets until some weirdo decides to wear them like a regular dress. Medical fabricators can make more of these in case said weirdo loses all of them.
Nurse Dress
NurseDressV2.png
Adorned with a small blue cross, so you don't get shot by the Red Space Cross for wearing this. This nurse dress is an outerwear/exo-suit item, so you can wear it over scrubs, your doctor jumpsuit, etc. You can find nurse dresses in the Medical Apparel machine.
Nurse Hat
NurseHatV2.png
A little nurse cap, for when you want to look like a nurse and probably act like a nurse. A couple of these spawn in the Medical Apparel machine.
Traditional Nurse Hat
TraditionalNurseHat.png
A blast from the past, from the days when nurses looked like church deaconesses. The Traditional Nurse Hat is a full-on headdress, so it hides your hair but not your face. Found in the Medical Apparel machine.
Medical Winter Coat
MedicalCoat-32x32.png
A warm coat with medical colors that is protective against the cold. Can be found in the Medical Apparel machine
Head Mirror
HeadMirrorV2-32x32.png
A mirror for a very professional doctor that lets their patients look at themselves. Found in the Medical Apparel machine.
Surgical Face Shield
SurgicalFaceMaskV2-32x32.png
Attire for the professional surgeon. Comes in random colors, with an rare bee-themed variant that has a 1% chance of appearing in place of a normal surgical face shield. Surprisingly, offers less disease resistance than sterile masks, but it does slightly reduce effect of lights bright enough to cause stuns and decreases damage from melee attacks to the head by one. Can be made at a medical fabricator and is often found in the Operating Theatre and elsewhere in Medbay.
Paramedic Suit
ParamedicSuitNew.png
An insulated suit which offers moderate thermal and biological protection. It may be helpful to reach patients trapped in bombed-out parts of the station.
Biosuit
BiosuitNew.png Biohood.png
Provides even better protection against diseases and viral hazards.
Muzzle
Muzzle.png
When applied to someone, they cannot properly speak, as anything said by them will come out as muffled grunts. Useful for people who won't shut up. Stored in medbay and the armory.
Blindfold
BlindfoldV2.png
If you hold it in your hand and click on the target while on any intent besides Harm, you'll attempt to blindfold them. The action has a delay, which will be interrupted if you move or the target you're attempting to blind moves so they're no longer adjacent to you. Found in Medbay, usually in "Animal Control" lockers, and sometimes the Armory.
Body Bag
BodyBag.png BodyBagDeployed.png
Intended for the storage and transportation of corpses. Use the bag to deploy it, drag & drop empty bags onto yourself to fold them back up. Corpses in closed body bags do not produce miasma but still decay. Body bags cannot be attached as item arms.
Doctor's Bag
DoctorBagNew.gif
A fashionable carrying case for professional doctors, naturally found in the Medical Director's locker. Contains a scalpel, circular saw, suture, syringe, blood pack, and stethoscope.
Data Disk
DataDiskRedV2-32x32.gif DataDiskBlueV2-32x32.gif DataDiskYellowV2-32x32.gif
A floppy with someone's cloning scan information. To make one, you simply insert a standard data disk (like the ones in Tech Storage and elsewhere), and then, when you access someone's Cloning Record, you press Save it put a copy of the record of on the disk. You can then insert the record back into the console and load the record at any time. Security Officers and the HoS start with one of these. A multitool is incapable of wiping the data from this disk; an EMP (such as from EMP grenades) can.
Stress Ball
StressBall.png
A little ball to help a person air their grievances. You can fidget with the ball for a bit and feel emotionally better, or have the ball speak for you after a traumatic event with a saber-wielding traitor. Available in medical fabricators as well as in a few offices such as the Therapist Office on Oshan Laboratory.

Machinery

Item Image Description
In-floor Health Scanner
In-floorHealthScanner.png
Consists of a floor scanner linked to a status screen. Examine the screen to view the medical status of the person standing on said scanner; the person on the scanner also gets their medical status. The readout is identical to a stock health analyzer with no upgrades installed. It will also send an alert to all medical PDAs if the scanner detects the person is in critical condition.
Sleeper
Sleeperoff.png
Sleeperon.gif
These are essentially safe storage units for living people - anyone inside will be shielded from most outside dangers and provided with a stable oxygen supply. The console (if any) will show you a summary of the occupant's health and optionally allow the injection of certain rejuvenators to speed up paralysis recovery. Depending on the type of injury, the sleeper synthesizes saline (baseline stabilizer), ephedrine (crit), salbutamol (suffocation) or charcoal (toxins) either automatically if the occupant is in hibernation, or manually when prompted by the user. The primary purpose of sleepers is to keep the patient alive while damage-specific medicine is being prepared by a medical doctor. Addictions, which are otherwise untreatable with medicine, can also be cured when the patient is hibernating, however.
Cryogenic Healing Pod
CryogenicHealingPodEmpty.pngCryotube new.gif
Variously called "cryo cells", "cryo tubes", "cryo chambers", and "cryogenic cells", cryogenic healing pods heal critically injured patients fairly reliably using cryoxadone, cooling them down with cold gas. Medbay starts with two of these. For more info, refer to Using the Cryo Chambers.
Freezer
Freezer.gif
Cools incoming gas from a connected O2 canister. The temperature can be adjusted and doctors want to set it as low as possible.
Port-A-NanoMed
Port-A-NanoMed2.png
A special vending machine with a built-in teleporter, accessible by those with Medical Equipment access. Compared to the stationary model, the Port-A-NanoMed is geared towards emergency, on-the-spot medicine. Can be controlled with a medical PDA or separate remote found on the table next to it. If necessary, the Port-a-NanoMed's home turf can be changed by click-dragging the machine onto an adjacent floor tile.
Port-a-Medbay
Port-a-Medbay32.png
A special sleeper with a built-in teleporter, used to safely transfer critically-wounded patients to medbay for further treatment. It even sends a PDA alert to all Medical PDAs when it's sent to its home turf with someone inside it to facilitate this. Can be controlled with either the medical PDA app or the standalone remote.
Cloning Scanner
CloningConsole.png CloningMachineScannerOffV2-32x32.gif CloningMachineScannerOnV2-32x32.gif
The cloning scanner cannot scan husks, people who have logged out or bodies that have decayed. An upgrade module to remove that third restriction can be acquired somewhere in space. For more information, please refer to Medical Doctor.
Cloning Pod
ClonePodV2-32x32.png
This small, computer-controlled pod is used to grow living clones of dead people. A steady supply of biomass is required for this process. Click on it to check the current cloning cycle and biomass fill level. You can rename the pod by clicking on it with a hand labeler. It is possible for multiple cloning pods to be attached to a cloning scanner and console, so long as said pods are within 4 tiles of the console. When initiating a cloning cycle, the system chooses the inactive pod with the highest biomatter.
Enzymatic Reclaimer
EnzymaticReclaimerV2-32x32.png
This is where the biomass comes from. Accepts corpses (human/monkey), slabs of meat or viscerite, but not living humans or player-controlled monkeys unless emagged. Monkeys that are NPCs can always be reclaimed, though, even if they're still alive. When a corpse is put into the machine, it automatically spits out any clothes and implants on them, unless it has been emagged.
Morgue Unit
Morgue.png
Used to store corpses for autopsies. Extend the tray, wrestle a stiff on it and slide it back in. The body won't undergo decomposition so long as it's inside.
Operating Table
OperatingTable.png
A table used to perform surgery on dead or living subjects. See Roboticist or Doctoring for more information.
Operating Computer
OperatingComputer.png
Provides oodles of medical information on whoever is laying on the adjacent operating table. It provides the same info as a fully-upgraded health analyzer, but it has some extra features:
  • A graphical representation of the contents of their bloodstream. Mouseover the colored bars to see what reagents they represent!
  • Histographs for OXY, TOX, BRUTE, and BURN. These depict how these damage types have gone up and down while on the table.
  • A "Neuron Cohesion" indicator. This basically represents how close they are to the deadly 120 brain damage threshold, in a more precise manner than the analyzer's "significant" or "severe". It's calculated as (120 - brain damage)/120 %, so lower cohesion means more brain damage.
  • Indicators for clone generation, "genetic defects" (i.e. cloner-related defects) and genetic stability, as well as, less notably, age, blood type, and blood color.

In addition, unless you have medical training, you must lay down on the operating table or be unconscious to be tracked by the computer. This means that if you are standing on an operating table and don't have that trait, self-surgery will be harder, since the machine won't tell you your vitals.

Tray
SurgicalTray-32x32.png
Specifically a surgery/surgical tray. Trays are often found in the Operating Theatre, and they typically have a complete suite of medical tools to be used in surgery. Unlike your run-of-the-mill table, these can be moved just by moving into them if they're unanchored. Clicking on the tray with an empty hand toggles whether it can be moved or not.
Module Rewriter
ModuleRewriterV2.gif
Located in Robotics. Used to convert Cyborg modules into other modules and modify the module's included toolset. Requires a human to insert a module into the rewriter, but the process can otherwise be wholly done by the cyborgs themselves. More details on modifying modules here.
Medical Computer
MedicalComputerNew.png
This ThinkDOS-based workstation runs MedTrak and provides access to all medical records as well as the virus database
Genetic Scanner
DNAConsole.png CloningMachineScannerOffV2-32x32.gif CloningMachineScannerOnV2-32x32.gif
Found in genetics. Used to conduct genetics research on test subjects - see Guide to Genetics for further information.
Gene Booth
GeneticsBooth.png
Sells mutations/genes, if the Geneticists have the required upgrade. Click on the booth to choose a mutation, then simply walk into the booth and wait. The required amount is automatically subtracted from your account and added to genetics's Research budget; a portion also goes to one of the Geneticists' account, if they've swiped their card on the GeneTek. You can gain genes not in your genetic potential, and if you lack sufficient funds or don't have an account or ID, the booth will boot you out.
Dialysis Machine
Dialysismachine.png
A powerful chemical flushing machine--and without the painful downsides of calomel! When hooked up to a patient (click and drag the machine's sprite onto the patient's), this machine draws 16 units of chemicals from their bloodstream (actual blood, plus other chems), removes any chemical not on the hypospray whitelist (such as poisons), and then, if the patient has 500 units of blood or less, gives their blood back 16 units at a time (i.e. it won't cause hypertension.) When hit with an emag, the machine instead removes only chems that ARE on the whitelist, and returns any poisons back to the patient!

Besides flushing chems, this machine also has other benefits. Patients hooked up to this machine metabolize blood reagent three times faster than normal, speeding up recovery of blood lost. Being on dialysis also slows toxic damage from kidney and liver failure.

Medical Apparel

Medclothesvender.png

Contains a variety of medical clothing and equipment for Medical Doctors, Geneticists, Roboticists, and other medical staff. This requires the Medical access level. Standard medical uniforms and accessories are free, while headsets and PDAs are available at a price.

List of Contents:
Icon Quantity Item Price Hidden
item?
WhiteJumpsuitV2.png
5 White jumpsuit 0 No
MedicalDoctorJumpsuitV2.png
2 Medical doctor's jumpsuit 0 No
RoboticistJumpsuitV2.png
2 Roboticist's jumpsuit 0 No
GeneticistJumpsuitV2.png
2 Geneticist's jumpsuit 0 No
MedicalCoat-32x32.png
3 Medical winter coat 0 No
RoboticsWinterCoatButtoned.png
3 Robotics winter coat 0 No
GeneticsWinterCoatButtoned.png
2 Genetics winter coat 0 No
Labcoat.png
2 Labcoat 0 No
DoctorLabcoat.png
2 Doctor's labcoat 0 No
RoboticistLabcoat.png
2 Roboticist's labcoat 0 No
NurseDressV2.png
2 Nurse dress 0 No
Sterilemaskv2.png
10 Sterile mask 0 No
SurgicalFaceMaskV2-32x32.png
2 Surgical face shield 0 No
Glovesw.png
5 Latex gloves 0 No
RedShoes.png
4 Red shoes 0 No
WhiteShoes-32x32.png
4 White shoes 0 No
WhiteCap.png
5 Hat (white) 0 No
BlueCap.png
5 Hat (blue) 0 No
HeadMirrorV2-32x32.png
2 Head mirror 0 No
TraditionalNurseHat.png
2 Traditional Nurse Hat 0 No
NurseHatV2.png
2 Nurse hat 0 No
Medical headset.png
2 Medical headset 300 No
MedPDAV2-32x32.png
2 Medical PDA (Medical Doctor) 300 No
MedPDAV2-32x32.png
2 Robotics PDA (Roboticist) 300 No
GeneticsPDAV2.png
2 Genetics PDA (Geneticist) 300 No
MedicBackpackV2.png
1 Medic's backpack 0 No
MedicSatchelV2.png
1 Medic's satchel 0 No
RoboticsBackpack.png
1 Robotics backpack 0 No
RoboticsSatchel.png
1 Robotics satchel 0 No
GeneticsBackpack.png
1 Genetics backpack 0 No
GeneticsSatchel.png
1 Genetics satchel 0 No
MedicalDoctorJumpsuitAprilFoolsV2.png
2 Medical doctor's jumpsuit (Alternate/blue version) 0 Yes
DoctorLabcoatAprilFools.png
2 Doctor's labcoat (Alternate/blue version) 0 Yes
RoboticistJumpsuitAprilFoolsV2.png
1 Roboticist's jumpsuit (Alternate version) 0 Yes
RoboticistLabcoatAprilFools.png
1 Roboticist's labcoat (Alternate version) 0 Yes
GeneticistJumpsuitAprilFoolsV2.png
1 Geneticist's jumpsuit (Alternate/red version) 0 Yes
GeneticistLabcoatAprilFools.png
1 Geneticist's labcoat (Alternate/red version) 0 Yes
MedicalPufferJacket.png
2 Medical puffer jacket (Only available in December, January, and February, UTC) 0 No
GeneticsPufferJacket.png
2 Genetics puffer jacket (Only available in December, January, and February, UTC) 0 No
NursePufferJacket.png
2 Nurse puffer jacket (Only available in December, January, and February, UTC) 0 No

NanoMed Plus

MedicalVendingMachine2.png

By default, the NanoMed Plus is accessible by anyone with Medical Equipment clearance and can be found throughout Medbay and in the Medical Booths (if applicable). It offers a wide selection of medicines, mostly in bottle form, i.e. you'll need to transfer them to a syringe or hypospray before you can administer them. It is also a reliable source of health analyzer upgrades and dispenses refill packs for auto-menders. Hacking it unlocks some non-medical chems, including pancuronium, a potent knockout chem, and sulfonal, a combination poison and knockout drug.

List of Contents:
Icon Quantity Item Price Hidden
item?
StypticPowderPatchV2.png
10 Styptic powder patch (30 units of styptic powder) 0 No
SilverSulfadiazinePatchV2.png
10 Silver sulfadiazine patch (30 units of silver sulfadiazine) 0 No
BruteAuto-MenderRefillCartridge.png
10 Brute auto-mender refill cartridge (200 units of styptic powder) 0 No
BurnAuto-MenderRefillCartridge.png
10 Burn auto-mender refill cartridge (200 units of silver sulfadiazine) 0 No
SyringeV2.png
10 Syringe (empty) 0 No
BottleDiphenhydramineV3.png
3 Bottle (diphenhydramine) (30 units of diphenhydramine) 0 No
BottleAtropineV3.png
3 Bottle (atropine) (30 units of atropine) 0 No
BottleCalomelV3.png
3 Bottle (calomel) (30 units of calomel) 0 No
BottleCharcoalV3.png
5 Bottle (charcoal) (30 units of charcoal) 0 No
BottleEpinephrineV3.png
5 Bottle (epinephrine) (30 units of epinephrine) 0 No
BottleFilgrastimV3.png
3 Bottle (filgrastim) (30 units of filgrastim) 0 No
BottleHeparinV3.png
3 Bottle (heparin) (30 units of heparin) 0 No
BottleInsulinV3.png
3 Bottle (insulin) (30 units of insulin) 0 No
BottleMorphineV3.png
4 Bottle (morphine) (30 units of morphine) 0 No
BottleOculineV3.png
3 Bottle (oculine) (30 units of oculine) 0 No
BottlePotassiumIodideV3.png
3 Bottle (potassium iodide) (30 units of potassium iodide) 0 No
BottleProconvertinV3.png
3 Bottle (proconvertin) (30 units of proconvertin) 0 No
BottleSalicylicAcidV3.png
4 Bottle (salicylic acid) (30 units of salicylic acid) 0 No
BottleSalineGlucoseV3.png
5 Bottle (saline-glucose) (30 units of saline-glucose solution) 0 No
BottleSynaptizineV3.png
4 Bottle (synaptizine) (30 units of synaptizine) 0 No
BottleSpaceacillinV3.png
3 Bottle (spaceacillin) (30 units of spaceacillin) 0 No
BottleRobustissinV3.png
3 Bottle (robustissin) (30 units of robustissin) 0 No
Pill19V2.png
8 Mannitol pill (20 units of mannitol) 0 No
Pill18V2.png
5 Mutadone pill (20 units of mutadone) 0 No
Pill16V2.png
8 Salbutamol pill (20 units of salbutamol) 0 No
Pill13V2.png
8 Space ipecac pill (5 units of space ipecac) 0 No
AmpouleSmellingSaltsV2.png
5 ampoule (smelling salts) (5u of ammonium bicarbonate) 0 No
Bandage.png
5 Bandages 0 No
HealthAnalyzerNoUpgradesV2.png
5 Health analyzer (no upgrades) 0 No
HealthAnalyzerUpgrade.png
5 Health analyzer upgrade 0 No
HealthAnalyzerOrganScanUpgrade.png
5 Health analyzer organ scan upgrade 0 No
SurgicalTextbookV2.png
2 Surgical Textbook 0 No
GeneticAnalyzer.gif
1 Genetic analyzer 0 No
SulfonalBottleV3.png
1-2 Sulfonal bottle (30 units of sulfonal) 0 Yes
PancuroniumBottleV3.png
1 Pancuronium bottle (30 units of pancuronium) 0 Yes
PatchLSD.png
1-6 Blotter (Patch with 20 units of LSD) 0 Yes
MediVape.png
1 Medi-Vape 400 Yes
DiscountDanBathBombsV2.gif
7-13 Discount Dan's Bath Bomb 100 Yes

Public MiniMed

MiniMed.png

This public vending machine sells basic medical supplies. A few of these can be found all across the station, and they can be easily recognized by their wide range of darkly comedic slogans, such as "Now 80% sterilized!". Despite what the line "ERROR: Item "Stimpack" not found!" implies, these things never sell stimpacks of any kind. Likewise with "Please contact your insurance provider for details on reduced payment options for this machine!": it is not possible to get discounted prices in-game. The full list of lines, including ones already mentioned, is shown below:

  • "Address all complaints about Public MiniMed services to FILE NOT FOUND for a swift response."
  • "Are you or a loved one currently dying? Consider Discount Dan's burial solutions!"
  • "ERROR: Item "Stimpack" not found!"
  • "ERROR: OUT OF COFFEE!" (appears only if it has no Robust Coffee when hacked)
  • "It pays to be safe!"
  • "It's safest to pay!"
  • "Now 80% sterilized!"
  • "Please contact your insurance provider for details on reduced payment options for this machine!"
  • "Please, be considerate! Do not block access to the machine with your bloodied carcass."
  • "There is a 1000 credit fine for bleeding on this machine."
  • "We've gone green! Now using 100% recycled materials!"

When hacked, it offers more unusual fare, alongside some Robust Coffee for weary souls. If it's screaming "ERROR: OUT OF COFFEE!" though, that means hacking it won't unlock any of said coffee.

List of Contents:
Icon Quantity Item Price Hidden
item?
HealingMiniPatch.png
5 Healing mini-patch 60 No
BurnMiniPatch.png
5 Burn mini-patch 60 No
EpinephrinePillV2.png
5 Epinephrine pill 100 No
AnalgesicPillV2.png
5 Analgesic pill 60 No
MentholPillV2.png
5 Menthol pill 60 No
EmergencyAutoInjectorGreen.png
5 emergency auto-injector (charcoal) 60 No
EmergencyAutoInjectorBlue.png
2 emergency auto-injector (diphenhydramine) 60 No
EmergencyAutoInjectorYellow.png
2 emergency auto-injector (spaceacillin) 150 No
AmpouleSmellingSaltsV2.png
2 ampoule (smelling salts) 60 No
HealthAnalyzerNoUpgradesV2.png
2 Health analyzer 75 No
Bandage.png
5 Bandages 30 No
Sterilemaskv2.png
5 Sterile mask 30 No
Glovesw.png
5 Latex gloves 30 No
HealthAnalyzerUpgrade.png
0-2 Health Analyzer Upgrade 75 Yes
SkinSoothingUltraDamageRepairMiniPatch.png
0-5 Skin soothing ultra-damage repair mini-patch (15u of synthflesh) 75 Yes
MediVape.png
1 Medi-Vape 300 Yes
DiscountDanBathBombsV2.gif
2-5 Bath bomb 300 Yes
NewPill3.png
1 Bath salts pill (Has only a 5% chance to appear, 10u of bath salts) 300 Yes
RobustCoffeeV2.png
1-5 Robust Coffee (15% chance to appear) 30 Yes

Pathology Equipment

FoodPancakes.png This page is about discontinued content.
The following information is not current. It is kept for historical purposes.
Pathology has been removed from the game. This section is kept for reference purposes until it can be moved to a dedicated page!
Item Image Description
Blood Slide
BloodSlide.png
Draw blood from a person, then inject it into the slide. The first step in researching diseases. Blood slides are disposable and can't be cleaned.
Petri Dish
PetriDish.png
Used to cultivate pathogens. Maximum capacity is 40 units of nutrients.
Totally Safe(tm) Pathogen Sample
VialV2.png
Really is safe, though not quite a pathogen sample, since it contains just 5 units of plain water.
Path-o-Matic
Path-o-Matic.png
Vials, growth media and other supplies needed for pathology research are available here.
Centrifuge
Centrifuge.png
Isolates pathogen samples from an blood slide. If there are multiple pathogens in a blood slide, it lets you pick which one to isolate. You may need this in order to start proper cure manufacturing.
Autoclave
Autoclave3.png
Clean a Petri dish for reuse, which is required to be used in the centrifuge as a receptacle, and clears away any chemicals on it. Also accepts other glassware, e.g. beakers, drinking glasses, and removes all chems from them too. Can clean only one piece of glassware at a time.
Microscope
Microscope.png
Essential for determining a pathogen's symptoms and suppressant. See Guide to Pathology for more info on how this is done.
Synth-O-Matic
Synth-O-Matic.png
A machine specialized in making cures for pathogens, as well as vaccines, see Guide to Pathology for instructions. It can also create new pathogen samples, though if you're getting a message asking you to "contact a network administrator", that means all player-accessible sources of pathogens are currently disabled. The Synth-O-Matic requires certain modules to perform certain functions; luckily it spawns with all the modules in the game, so in practice it's nothing to really worry about.
Synth-O-Matic Module
SynthOMaticModule-32x32.png
Synth-O-Matic modules grant a Synth-O-Matic various capabilities, like making vaccines, automatically identifying anti-agent and suppressant, and just being able to cure certain microbodies in the first place. Once upon a time, Synth-O-Matic came with only a basic set of these, but now if you pop one open, it has all the possible modules.
Pathogen Manipulator
PathogenManipulator.png
Analyzes a pathogen's stats and can be used to create new symptoms and splice them into other ones. However, you can only add vials to the machine. To actually work with the pathogen, you need to use the accompanying Pathology Research computer to control the manipulator.
Pathology Research
PathologyResearchTerminal.png
You use this rather confusingly named computer to control the pathogen manipulator, while the manipulator itself does the dirty work.
Incubator
IncubatorV2-32x32.png
Grows microbes, not chicken eggs. When given a Petri dish containing pathogen, the machine automatically grows more of it every so often. It does not need to be supplied nutrients, but it cannot cultivate Great Mutatis cells, and if there multiple different pathogens, it picks only one. Using a vial on the machine will fill the vial with 2 units of pathogen from the dish. You can Examine the machine to determine how much pathogen reagent it has.


Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs