Difference between revisions of "Construction Game Mode"

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{{Historical|Notes=For the job, see [[Construction Worker]].}}


Tired of cogstation? Tired of the hustle and bustle of everyday station life, living with lunatics that want to blow holes in the station only five minutes in the shift? Tried of those horribly designed departments, badly placed rooms and engine hell-burns? Well look no further! Take a survey shuttle out to a perfect patch of empty space and make YOUR OWN Space station 13!  
Tired of Cogstation? Tired of the hustle and bustle of everyday station life, living with lunatics that want to blow holes in the station only five minutes in the shift? Tried of those horribly designed departments, badly placed rooms and engine hell-burns? Well, look no further! Take a survey shuttle out to a perfect patch of empty space and make YOUR OWN Space station 13!  


__TOC__
__TOC__
== Wait, wait... You mean I can build my own station!? ==
== Wait, wait... You mean I can build my own station!? ==


Yes you can! Just come on down and join us at LLJK3, the server was configured to run the new, community suggested game mode of construction.
Yes you can! Just come on down and join us at LLJK3, the server was configured to run this new, community suggested gamemode, putting YOU in the shoes of Cogwerks! Every member of the construction staff gets a selection of special tools and a good number of supplies to start off with so you and your co-workers can make the best station NanoTrasen has EVER seen!
The game mod was crafted by the dedicated admins that run goonstation. They want to put YOU in the shoes of Cogwerks! Every member of the construction staff gets a selection of special tools and a good number of supplies to start off with. So that you and your co-workers can make the best station NanoTrasen has EVER seen!


=== What if someone spawns as a traitor, changeling and/or some other douchefuck? ===
=== What if someone spawns as a traitor, changeling and/or some other douchefuck? ===


NO NEED TO FEAR! Construction is a co-operative game mode! There is no random player antagonist unless some badmin wills it into existence for his own personal amusement.
NO NEED TO FEAR! Construction is a co-operative game mode! There is no random player antagonist unless some admin wills it into existence for his own personal amusement. Also, if something horrible does indeed end up happening to you, which most likely will happen since there will be many dangerous random events, the respawn option is enabled and you can respawn if you die.


Also, if something horrible does indeed end up happening to you. (Which most likely will happen since there is scalable random events) The respawn option is enabled and you can respawn if you die.
On top of that, OOC chat is enabled and the IC in OOC rule is abolished in this game mode. If you are confused, lost, dead, or need some sort of information, the friendly players on the server can help you out, explain to you how something works, or save your ass if you need it.
 
On-top of that, OOC chat is enabled and the IC in OOC rule (And vice versa) are abolished in this game mode. If you are confused, lost, dead, or need some sort of information. The friendly players on the server can help you out. Explain to you how something works, or save your ass if you need it.


=== Cool, but what's a construction worker? ===
=== Cool, but what's a construction worker? ===
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|- id="Construction Visualizer"
|- id="Construction Visualizer"
| Construction Visualizer
| Construction Visualizer
| <center>[[File:Construction_Visualizer_w-Grey_Bkrnd_64x64.png]]</center>
| <center>[[File:Mesons.png]]</center>
| A device worn on your eyes. They are a lot like [[Engineering_Objects#Optical_Meson_Scanner|Optical Mason Scanners]] except you can't see though walls with them. Instead they let you see green pre-planned tiles laid out using the Plan Designator.
| A device worn on your eyes. They are a lot like [[Engineering_Objects#Optical_Meson_Scanner|Optical Meson Scanners]] except you can't see though walls with them. Instead, they let you see green pre-planned tiles laid out using the Plan Designator.


|- id="RCD (Rapid Construction Device) Deluxe"
|- id="RCD (Rapid Construction Device) Deluxe"
| RCD (Rapid Construction Device) Deluxe
| RCD (Rapid Construction Device) Deluxe
| <center>[[File:Rcd.png]]</center>
| <center>[[File:Rcd.png]]</center>
| Everyone starts with one of these. Looks like and acts like your standard RCD back on SS13, however it has reduced deconstruction costs, holds up to 1,500 charges! And a few extra functions (In the order it's cycled in the RCD itself):
| Everyone starts with one of these. Looks like and acts like your standard RCD back on SS13, but with reduced deconstruction costs and up to 1,500 charges! It also comes with a few extra functions, listed in the order it's cycled in the RCD itself:


*Floor & Walls Mode: What the RCD is known for. Building a floor costs 1 charge, walls cost 2.
*Floor & Walls Mode: What the RCD is known for. Building a floor costs 1 charge, walls cost 2.
*Airlock mode: On the RCD:D The airlock mode is SIGNIFICANTLY expanded. Upon clicking the spot you want to build an airlock you will asked to name the Airlock, after that you can set what access requirements a person needs on their ID to enter the door (Like if you make a AI chamber you can set it to AI Upload) Then you have multiple options for what style of door you want! After all these options are set, it builds your airlock for 5 charges. Left clicking again gives you a popup asking if you want to use the saved data (All the last options you picked) This makes it easier to build double doors or set up a whole department with the same type of access.
*Airlock mode: On the Deluxe RCD, the airlock mode is SIGNIFICANTLY expanded. Upon clicking the target location, you will asked to name the Airlock. After that, you can set what access requirements a person needs on their ID to enter the door. (For example, if you make a AI chamber, you can set the access level to AI Upload) Then, you have multiple options for what style of door you want! After all these options are set, it builds your airlock for 5 charges. Left clicking again gives you a popup asking if you want to use the same settings for the last airlock you made. This makes it easier to build double doors or set up a whole department with the same type of access.
*Deconstruction Mode: Deconstructs anything made by a RCD. Costs are as follows: Floors 2, Walls 2, Airlocks 3, Pod Bay Door sections 5 each, pod bay door control panel 5
*Deconstruction Mode: Deconstructs anything made by a RCD. Costs are as follows: Floors 2, Walls 2, Airlocks 3, Pod bay door sections 5 each, Pod bay door control panel 5
*Pod Bay Doors: Here is one of the best additions in the deluxe. The gun can make doors that are operable by pods to make pod docking bays. The operation is easy. Select this mode, click on a wall you want the control panel at (Costs 5 charges. It should be visible both inside/outside of the bay by the pods pilot) and once the control panel is made. Left clicking after that will build a section of pod bay blast doors (5 charges per door section). (If you want to build a new door with a separate control panel, simply cycle back though the gun modes back to this mode and you can place a new panel.)
*Pod Bay Doors: One of the best additions in the Deluxe RCD, able to make doors that are operable by pods for pod docking bays. The operation is easy: Select this mode, click on a wall you want the control panel on, (Costs 5 charges. It should be visible both inside/outside of the bay by the pods pilot) and once the control panel is made, another left click will build a section of pod bay blast doors (5 charges per door section). If you want to build a new door with a separate control panel, simply cycle back though the gun modes back to this mode and you can place a new panel.


|- id="Plan Designator"
|- id="Plan Designator"
| Plan Designator
| Plan Designator
| <center>[[File:Plan_Designator_w-Grey_Bkrn_64x64.png]]</center>
| <center>[[File:PlanDesignator.png]]</center>
| This device is one of your most essential tools next to your RCD. To use it, put it in your hand and left click on it. It will pop up a dialog box of either floor, or wall. Selecting either one of these two options will open up a WIDE list of selectable textures to choose from. The can be anything from the standard station floor/walls textures, or to grass, catwalks, cave walls! This gun has most, if not all the wall/floor sprites used on goonstation.
| This device is one of your most essential tools next to your RCD. To use it, put it in your hand and left click on it. It will pop up a dialog box for either floors, or walls. Selecting either one of these two options will open up a WIDE list of selectable textures to choose from. The can be anything from the standard station floor/walls textures to grass, catwalks, and cave walls! This gun has most, if not all the wall/floor sprites used on Goonstation.


After making the selection of what sprite you want, left clicking the gun on a space tile will highlight it with a green, transparent version of the tile you want. (Note: if you aren't wearing your Construction Visualizer you cannot see it) then when you are finished pre-planning the room, use your RCD gun on the green tiles to make them into solid physical tiles. (Just like how the RCD works on the normal station. if you want a special wall, you build the floor under it first, then build the wall by clicking again)
After making the selection of what sprite you want, left clicking the gun on a space tile will highlight it with a green, transparent version of the tile you want. (Note: if you aren't wearing your Construction Visualizer you cannot see this!) Then, when you are finished pre-planning the room, use your RCD on the green tiles to make them into solid physical tiles, just like how the RCD works on the normal station. If you want a special wall, you build the floor under it first, then build the wall by clicking again.


BUT WAIT! THERE'S MORE! Don't like how the current room looks? Or messed up and want to change something? You can change the tile sprite of any tile already built by a RCD just by selecting and left clicking on the tile. Walls will change automatically but if a wall is clicked on a floor, it will place the green outline like a space tile so the RCD can build custom walls.
BUT WAIT! THERE'S MORE! Don't like how the current room looks? Or messed up and want to change something? You can change the tile sprite of any tile already built by a RCD just by selecting and left clicking on the tile. Walls will change automatically, but if a wall is clicked on a floor, it will place the green outline like a space tile so the RCD can build custom walls.


|- id="Material Shaper"
|- id="Material Shaper"
| Material Shaper
| Material Shaper
| <center>[[File:Material_Shaper_w-Grey_Bkrn_64x64.png]]</center>
| <center>[[File:MaterialShaper.png]]</center>
| This gun pretty much has one job. One VERY helpful job. It takes processed metal bars and glass cubes from the portable reclaimer, stores them internally, and uses them to produce preset glass/grill wall sections for your station. Providing a efferent and quick way to make Window/Grill sections then needing to do each window panel and set it up around a grill yourself.
| This gun pretty much has one job. One VERY helpful job. It takes processed metal bars and glass cubes from the portable reclaimer, stores them internally, and uses them to produce preset glass/grill wall sections for your station, providing a efferent and quick way to make Window/Grill sections then needing to do each window panel and set it up around a grill yourself.


The gun has two different modes that are pretty straight forward.  
The gun has two different modes that are pretty straight forward.  
*The first mode is 'marking/unmarking plans for grille and glass structures.' This mode works almost exactly like the plan designator in that when you left click on the area it puts down a transparent, red outline of where you want your glass/grill section to go. Left clicking it again in this mode erases it.
*The first mode is 'marking/unmarking plans for grille and glass structures.' This mode works almost exactly like the Plan Designator: When you left click on an area, it puts down a transparent, red outline of where you want your glass/grill section to go. Left clicking it again in this mode erases it.
*The next mode is 'constructing planned grille and glass structures.' After setting the shaper in this mode, left click on planned sections and it will use the stored glass/metal in the gun to make it for you (At the cost of 2 metal and 4 glass)
*The next mode is 'constructing planned grille and glass structures.' After setting the shaper in this mode, left click on planned sections and it will use the stored glass/metal to make the structure for you at the cost of 2 metal and 4 glass.


|- id="Room Designator"
|- id="Room Designator"
| Room Designator
| Room Designator
| <center>[[File:Room_Designator_w-Grey_Bkrn_64x64.png]]</center>
| <center>[[File:RoomDesignator.png]]</center>
| This is the last tool in your station building arsenal, and probably one of the most important ones as well. The Room Designator does exactly as it says, designates rooms. Without designating certain rooms you cannot progress the station and cannot order more advanced Construction kits to make more advanced rooms. For an example. You need a Cargo Bay zoned with this gun in order to buy kits to make rooms like a AI Core, or order a Arc smelter, HoP computers (ID card machine, Banking terminal). You need a Medical Bay to get Robotics and genetics, etc.
| This is the last tool in your station building arsenal, and probably one of the most important ones. The Room Designator does exactly as it says, designates rooms. Without designating certain rooms you cannot progress the station and cannot order more advanced Construction kits to make more advanced rooms. For an example. You need a Cargo Bay zoned with this gun in order to buy kits to make rooms like a AI Core or order things like Arc Smelters and HoP computers.
These are all the rooms the gun can be set to zone.
These are all the rooms the gun can be set to zone.


Line 79: Line 76:




== Those are some awesome tools. I still don't fully understand how it all works though! ==
== Thanks for the run down. Could you give me an example how it all works? ==


That's ok! Just like anything in space station 13, it has a bit of a learning curve! That's why we made these AWESOME example GIFs to show you the process!
Sure, we made a selection of GIFs showing how to use the tools to make an (Example) room.


=== Using a Plan Designator/Material Shaper to plan a Room ===
=== Using a Plan Designator/Material Shaper to plan a Room ===
[[File:Planning_Tutorial.gif]]
<br>
{{archive}}

Latest revision as of 02:25, 26 January 2020

FoodPancakes.png This page is about discontinued content.
The following information is not current. It is kept for historical purposes.
For the job, see Construction Worker.

Tired of Cogstation? Tired of the hustle and bustle of everyday station life, living with lunatics that want to blow holes in the station only five minutes in the shift? Tried of those horribly designed departments, badly placed rooms and engine hell-burns? Well, look no further! Take a survey shuttle out to a perfect patch of empty space and make YOUR OWN Space station 13!

Wait, wait... You mean I can build my own station!?

Yes you can! Just come on down and join us at LLJK3, the server was configured to run this new, community suggested gamemode, putting YOU in the shoes of Cogwerks! Every member of the construction staff gets a selection of special tools and a good number of supplies to start off with so you and your co-workers can make the best station NanoTrasen has EVER seen!

What if someone spawns as a traitor, changeling and/or some other douchefuck?

NO NEED TO FEAR! Construction is a co-operative game mode! There is no random player antagonist unless some admin wills it into existence for his own personal amusement. Also, if something horrible does indeed end up happening to you, which most likely will happen since there will be many dangerous random events, the respawn option is enabled and you can respawn if you die.

On top of that, OOC chat is enabled and the IC in OOC rule is abolished in this game mode. If you are confused, lost, dead, or need some sort of information, the friendly players on the server can help you out, explain to you how something works, or save your ass if you need it.

Cool, but what's a construction worker?

Construction workers are the only job class for construction mode. They start with a special set of tools needed to build the station of your dreams! Instead of just trying to talk about how awesome all of your construction equipment is, here is a full list with all your fancy tools and what they do!

Device Image Description
Construction Visualizer
Mesons.png
A device worn on your eyes. They are a lot like Optical Meson Scanners except you can't see though walls with them. Instead, they let you see green pre-planned tiles laid out using the Plan Designator.
RCD (Rapid Construction Device) Deluxe
Rcd.png
Everyone starts with one of these. Looks like and acts like your standard RCD back on SS13, but with reduced deconstruction costs and up to 1,500 charges! It also comes with a few extra functions, listed in the order it's cycled in the RCD itself:
  • Floor & Walls Mode: What the RCD is known for. Building a floor costs 1 charge, walls cost 2.
  • Airlock mode: On the Deluxe RCD, the airlock mode is SIGNIFICANTLY expanded. Upon clicking the target location, you will asked to name the Airlock. After that, you can set what access requirements a person needs on their ID to enter the door. (For example, if you make a AI chamber, you can set the access level to AI Upload) Then, you have multiple options for what style of door you want! After all these options are set, it builds your airlock for 5 charges. Left clicking again gives you a popup asking if you want to use the same settings for the last airlock you made. This makes it easier to build double doors or set up a whole department with the same type of access.
  • Deconstruction Mode: Deconstructs anything made by a RCD. Costs are as follows: Floors 2, Walls 2, Airlocks 3, Pod bay door sections 5 each, Pod bay door control panel 5
  • Pod Bay Doors: One of the best additions in the Deluxe RCD, able to make doors that are operable by pods for pod docking bays. The operation is easy: Select this mode, click on a wall you want the control panel on, (Costs 5 charges. It should be visible both inside/outside of the bay by the pods pilot) and once the control panel is made, another left click will build a section of pod bay blast doors (5 charges per door section). If you want to build a new door with a separate control panel, simply cycle back though the gun modes back to this mode and you can place a new panel.
Plan Designator
PlanDesignator.png
This device is one of your most essential tools next to your RCD. To use it, put it in your hand and left click on it. It will pop up a dialog box for either floors, or walls. Selecting either one of these two options will open up a WIDE list of selectable textures to choose from. The can be anything from the standard station floor/walls textures to grass, catwalks, and cave walls! This gun has most, if not all the wall/floor sprites used on Goonstation.

After making the selection of what sprite you want, left clicking the gun on a space tile will highlight it with a green, transparent version of the tile you want. (Note: if you aren't wearing your Construction Visualizer you cannot see this!) Then, when you are finished pre-planning the room, use your RCD on the green tiles to make them into solid physical tiles, just like how the RCD works on the normal station. If you want a special wall, you build the floor under it first, then build the wall by clicking again.

BUT WAIT! THERE'S MORE! Don't like how the current room looks? Or messed up and want to change something? You can change the tile sprite of any tile already built by a RCD just by selecting and left clicking on the tile. Walls will change automatically, but if a wall is clicked on a floor, it will place the green outline like a space tile so the RCD can build custom walls.

Material Shaper
MaterialShaper.png
This gun pretty much has one job. One VERY helpful job. It takes processed metal bars and glass cubes from the portable reclaimer, stores them internally, and uses them to produce preset glass/grill wall sections for your station, providing a efferent and quick way to make Window/Grill sections then needing to do each window panel and set it up around a grill yourself.

The gun has two different modes that are pretty straight forward.

  • The first mode is 'marking/unmarking plans for grille and glass structures.' This mode works almost exactly like the Plan Designator: When you left click on an area, it puts down a transparent, red outline of where you want your glass/grill section to go. Left clicking it again in this mode erases it.
  • The next mode is 'constructing planned grille and glass structures.' After setting the shaper in this mode, left click on planned sections and it will use the stored glass/metal to make the structure for you at the cost of 2 metal and 4 glass.
Room Designator
RoomDesignator.png
This is the last tool in your station building arsenal, and probably one of the most important ones. The Room Designator does exactly as it says, designates rooms. Without designating certain rooms you cannot progress the station and cannot order more advanced Construction kits to make more advanced rooms. For an example. You need a Cargo Bay zoned with this gun in order to buy kits to make rooms like a AI Core or order things like Arc Smelters and HoP computers.

These are all the rooms the gun can be set to zone.

  • Cargo Bay
  • Ai Core
  • Hydroponics
  • Mechanics Lab
  • Medical Lab
  • Chemistry Lab
  • Genetics Lab
  • Robotics Lab

When you select one of the rooms from the pop up window, it tells you the requirements of what you to do to successfully zone the room.


Thanks for the run down. Could you give me an example how it all works?

Sure, we made a selection of GIFs showing how to use the tools to make an (Example) room.

Using a Plan Designator/Material Shaper to plan a Room

Planning Tutorial.gif

Archive
Former Features Discontinued Game Modes · Discontinued Syndicate Items · Construction Server · Old Constructions · Old Electronics · Old Material Science · Old Nuclear Engine · Ass Jam · Ass Jam Changelog · Guide to Pathology · Pathogen Symptoms · Pathology Research (old) · Pathology for Dummies (outdated) · Pathology Mutations · Beesmark's Goon Guide to Robust Security · Powering the station · Torpedoes
Discontinued Jobs Atmospheric Technician · Chemist · Communications Officer · Construction Worker · Elite Security · Head Surgeon · Intruder · Martian · Mechanic · Part-Time Vice Officer · Replicant · Spy · The Welder
Retired Maps Donut Station · Devstation · Mushroom Station · Chiron Outpost · Samedi · Linemap · Manta · Horizon · Destiny
Past Locales Prison Station · Syndicate Shuttle
Old Lore Chemical Information‎ · A Crash Course in Legal SOP · Creature Conspectus Original Edition · Dummies guide to material science (Old) · Frontier Justice: A Treatise on Space Law · Generator Startup Procedure (Old)‎ · Job Information · Mining Pocket Guide No. 1‎ · Mining Pocket Guide No. 2‎ · Old Storyline · So you've contracted a pathogen! · Standard Operating Procedure · Stations and Syndicates 8th Edition Rulebook · Torpedoes And You Aka How To Not Blow Yourself Up
Outdated Culture Pubbie Tears · Dumb Pubbies · Banned Camp · Android Data