Difference between revisions of "Station Grade"
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**'''Station Structural Integrity''': Percentage of the station's original walls, windows, floors, and doors that were still intact in the end. | **'''Station Structural Integrity''': Percentage of the station's original walls, windows, floors, and doors that were still intact in the end. | ||
**'''Station Areas Powered''': Percentage of [[Locations|rooms]] that were still receiving external power, regardless of their [[Engineering Objects#APC|APC settings]]. If the APC is on its internal battery, and that battery is on less than 2300 charge it does not count. | **'''Station Areas Powered''': Percentage of [[Locations|rooms]] that were still receiving external power, regardless of their [[Engineering Objects#APC|APC settings]]. If the APC is on its internal battery, and that battery is on less than 2300 charge it does not count. | ||
*'''Research Department:''' Percentage of artifacts sent through Cargo with the correct artifact analysis forms attached. Correct analysis means that | *'''Research Department:''' Percentage of artifacts sent through Cargo with the correct [[Artifact Research#Artifact Analysis Forms|artifact analysis forms]] attached. Correct analysis means that the origin, type, and trigger fields on the form are right. However, getting the form right is not enough; Cargo has to send it back to Centcom to check it. | ||
*'''Civilian Department:''' | *'''Civilian Department:''' | ||
**'''Overall Station Cleanliness''': Percentage of the station's flooring that was clean and free of blood, vomit, and gibs. If [[Murder#Bombs|for whatever reason]] some flooring no longer exists, they count as "clean" (after all, you can't have messy floors if there's no floor to be messy in the first place.) | **'''Overall Station Cleanliness''': Percentage of the station's flooring that was clean and free of blood, vomit, and gibs. If [[Murder#Bombs|for whatever reason]] some flooring no longer exists, they count as "clean" (after all, you can't have messy floors if there's no floor to be messy in the first place.) | ||
**''' | **'''Station Profitability''': Amount of money in the stations's whole budget, Research, Shipping, and Payroll (but not bank accounts or slot machine earnings), at the end of the round compared to the amount at the beginning (which is, at minimum, 37200). [[Quartermaster]]s buy and sell things using the Shipping budget, so this grade indirectly measures their ability to turn a profit. | ||
**This section also includes "Mails Delivered / Frauded" statistics. The former counts the amount of mail opened by its intended recipient, while the latter counts amount of mail [[Mail Courier#MAIL FRAUD|opened by force]]. However, these do not actually count towards the score. | |||
==Grade== | ==Grade== |
Latest revision as of 07:06, 13 November 2024
At the end of every round, the game takes the averages of a few stats and comes up with a ratting and an amusing note. For a few months, there used to be a Spacebux penalty based on Station Grade, but now it's simply a purely cosmetic stat the game can use to mock the round, presented as a report NanoTrasen uses to mock/praise the crew.
Criteria
The Total Score is an average of the scores of four departments: Security, Engineering, Research, and Civilian. Each of these department scores are themselves averages of particular criteria:
- Security Department:
- Crew Member Survival Rate: Percentage of station crew, human, Cyborg, or AI that lived to the end and didn't leave the game.
- Enemy Objective Failure Rate: Percentage of Antagonist objectives that were marked as Failed. If they didn't quite have objectives in the first place or had ones that aren't actually checked, they count as failed.
- Monsieur Stirstir Survived: If Monsieur Stirstir is dead, the Security Department's score is halved. Unlike the "Keep Monsieur Stirstir brigged but also make sure that he comes to absolutely no harm." objective sometimes given out to the Head of Security, Security Officers, and Security Assistants, he can still be a little bit dinged or even close to dead, so long as he's still breathing when the round ends.
- Engineering Department:
- Station Structural Integrity: Percentage of the station's original walls, windows, floors, and doors that were still intact in the end.
- Station Areas Powered: Percentage of rooms that were still receiving external power, regardless of their APC settings. If the APC is on its internal battery, and that battery is on less than 2300 charge it does not count.
- Research Department: Percentage of artifacts sent through Cargo with the correct artifact analysis forms attached. Correct analysis means that the origin, type, and trigger fields on the form are right. However, getting the form right is not enough; Cargo has to send it back to Centcom to check it.
- Civilian Department:
- Overall Station Cleanliness: Percentage of the station's flooring that was clean and free of blood, vomit, and gibs. If for whatever reason some flooring no longer exists, they count as "clean" (after all, you can't have messy floors if there's no floor to be messy in the first place.)
- Station Profitability: Amount of money in the stations's whole budget, Research, Shipping, and Payroll (but not bank accounts or slot machine earnings), at the end of the round compared to the amount at the beginning (which is, at minimum, 37200). Quartermasters buy and sell things using the Shipping budget, so this grade indirectly measures their ability to turn a profit.
- This section also includes "Mails Delivered / Frauded" statistics. The former counts the amount of mail opened by its intended recipient, while the latter counts amount of mail opened by force. However, these do not actually count towards the score.
Grade
The game also assigns a qualitative grade, based on the Final Rating. There's quite a few of them, all of which are surprisingly frank about the station's failure to live up to NanoTrasen's standards. From best to worse:
Rating | Grade Range |
---|---|
NanoTrasen's Finest | 100%+ |
The Pride of Science Itself | 90-99% |
Ambassadors of Discovery | 91‒95% |
Missionaries of Science | 86‒90% |
Promotions for Everyone | 81‒85% |
An Excellent Pursuit of Progress | 76‒80% |
Lean Mean Machine Thirteen | 71‒75% |
Best of a Good Bunch | 66‒70% |
Worthy Citizens | 61‒65% |
Ambiguously Ambivalent | 56‒60% |
Not Bad, but Not Good | 51‒55% |
Ambivalently Average | 46‒50% |
Not Worthy of Praise | 41‒45% |
Extremely Unsatisfactory | 36‒40% |
A Bad Bunch | 31‒35% |
The Undesireables | 26‒30% |
Outclassed by Lab Monkeys | 21‒25% |
A Wretched Heap of Scum and Incompetence | 16‒20% |
A Waste of Perfectly Good Oxygen | 11‒15% |
You're All Fired | 6‒10% |
Engine Fodder | 1‒5% |
Even the Engine Deserves Better | 0% and less |
Game Mechanics | |
---|---|
The Basics | Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials |
Critters | Critters · Cyborgs · Robots · Viruses |
Game Abstractions | Access Levels · Adventure Zone · Fishing · Game Modes · Health Indicators · Holiday Cheer · Inventory · Medals · Random Events · Station Grade · Traitor Objectives · XP · Z-level |
Miscellaneous | Being A Better Traitor · Books · Calling the Escape Shuttle · Fixing the Paint Machine · Guide to Being Robust · Guide to Murder · Kendo · NT Reputation · Roleplay Tips and Tricks · Safe-Cracking · Spacebux · Spacemen: The Grifening · Space Travel · Traits · Zoldorf |