Difference between revisions of "Station Grade"

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(Piss stains no longer factor in Overall Station Cleanliness, since piss as a whole was removed when PR #17579 was merged)
(→‎Criteria: Talk about Mails Delivered / Frauded, added when PR #19184 was merged)
 
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==Criteria==
==Criteria==
The Total Score is an average of the scores of three departments: Security, Engineering, and Civilian (technically Research is also scored, but it doesn't actually get a score). Each of these department scores are themselves averages of particular criteria:
The Total Score is an average of the scores of four departments: Security, Engineering, Research, and Civilian. Each of these department scores are themselves averages of particular criteria:
*'''Security Department:'''
*'''Security Department:'''
**'''Crew Member Survival Rate''': Percentage of [[Jobs|station crew]], human, [[Cyborg]], or [[AI]] that lived to the end and [[Terminology#Braindead|didn't leave the game]].
**'''Crew Member Survival Rate''': Percentage of [[Jobs|station crew]], human, [[Cyborg]], or [[AI]] that lived to the end and [[Terminology#Braindead|didn't leave the game]].
**'''Enemy Objective Failure Rate''': Percentage of [[Antagonist]] objectives that were marked as Failed. If they [[Gang|didn't quite have objectives in the first place]] or [[Nuclear Operative|had ones that aren't actually checked]], they count as failed.
**'''Enemy Objective Failure Rate''': Percentage of [[Antagonist]] objectives that were marked as Failed. If they [[Gang|didn't quite have objectives in the first place]] or [[Nuclear Operative|had ones that aren't actually checked]], they count as failed.
**'''Monsieur Stirstir Survived''': If [[Monkeys#Monsieur Stirstir|Monsieur Stirstir]] is dead, the Security Department's score is halved. Unlike the "Keep Monsieur Stirstir brigged but also make sure that he comes to absolutely no harm." objective sometimes given out to the [[Head of Security]], [[Security Officer]]s, and [[Security Assistant]]s, he can still be a little bit dinged or even close to dead, so long as he's still breathing when the round ends. 
*'''Engineering Department:'''
*'''Engineering Department:'''
**'''Station Structural Integrity''': Percentage of the station's original walls, windows, floors, and doors that were still intact in the end.
**'''Station Structural Integrity''': Percentage of the station's original walls, windows, floors, and doors that were still intact in the end.
**'''Station Areas Powered''': Percentage of [[Locations|rooms]] that were still receiving external power, regardless of their [[Engineering Objects#APC|APC settings]]. If the APC is on its internal battery, and that battery is on less than 2300 charge it does not count.
**'''Station Areas Powered''': Percentage of [[Locations|rooms]] that were still receiving external power, regardless of their [[Engineering Objects#APC|APC settings]]. If the APC is on its internal battery, and that battery is on less than 2300 charge it does not count.
*'''Research Department:''' Percentage of artifacts sent through Cargo with the correct artifact analysis forms attached. Correct analysis means that three fields on the form are right. However, getting the form right is not enough; Cargo has to send it back to Centcom to check it.
*'''Civilian Department:'''
*'''Civilian Department:'''
**'''Overall Station Cleanliness''': Percentage of the station's flooring that was clean and free of blood, vomit, and gibs. If [[Murder#Bombs|for whatever reason]] some flooring no longer exists, they count as "clean" (after all, you can't have messy floors if there's no floor to be messy in the first place.)
**'''Overall Station Cleanliness''': Percentage of the station's flooring that was clean and free of blood, vomit, and gibs. If [[Murder#Bombs|for whatever reason]] some flooring no longer exists, they count as "clean" (after all, you can't have messy floors if there's no floor to be messy in the first place.)
**'''Profit Made from Initial Budget''': Amount of money in the stations's whole budget, Research, Shipping, Payroll, and all, at the end of the round compared to the amount at the beginning (which is about 100k credits). So, how much the [[Quartermaster]]s made from the shipping budget, how much the [[Powering the station#The power transmission laser|PTL]] brought in, how money people playing the [[General Objects#Slot Machine|slot machines]] won, etc.
**'''Station Profitability''': Amount of money in the stations's whole budget, Research, Shipping, and Payroll (but not bank accounts or slot machine earnings), at the end of the round compared to the amount at the beginning (which is, at minimum, 37200). [[Quartermaster]]s buy and sell things using the Shipping budget, so this grade indirectly measures their ability to turn a profit.
**This section also includes "Mails Delivered / Frauded" statistics. The former counts the amount of mail opened by its intended recipient, while the latter counts amount of mail [[Mail Courier#MAIL FRAUD|opened by force]]. However, these do not actually count towards the score.


==Grade==
==Grade==
The game also assigns a qualitive grade, based on the Final Rating. There's quite a few of them, all of which are surprisingly frank about the station's failure to live up to NanoTrasen's standards. From best to worse:  
The game also assigns a qualitative grade, based on the Final Rating. There's quite a few of them, all of which are surprisingly frank about the station's failure to live up to NanoTrasen's standards. From best to worse:  
*NanoTrasen's Finest (100%+)
{| class="wikitable sortable"
*The Pride of Science Itself (90‒99%)
|-
*Ambassadors of Discovery (91‒95%)
! Rating
*Missionaries of Science (86‒90%)
! Grade Range
*Promotions for Everyone (81‒85%)
|-
*An Excellent Pursuit of Progress (76‒80%)
| NanoTrasen's Finest || 100%+
*Lean Mean Machine Thirteen (71‒75%)
|-
*Best of a Good Bunch (66‒70%)
| The Pride of Science Itself || 90-99%
*Worthy Citizens (61‒65%)
|-
*Ambiguously Ambivalent (56‒60%)
| Ambassadors of Discovery || 91‒95%
*Not Bad, but Not Good (51‒55%)
|-
*Ambivalently Average (46‒50%)
| Missionaries of Science || 86‒90%
*Not Worthy of Praise (41‒45%)
|-
*Extremely Unsatisfactory (36‒40%)
| Promotions for Everyone || 81‒85%
*A Bad Bunch (31‒35%)
|-
*The Undesireables (26‒30%)
| An Excellent Pursuit of Progress || 76‒80%
*Outclassed by Lab Monkeys (21‒25%)
|-
*A Wretched Heap of Scum and Incompetence (16‒20%)
| Lean Mean Machine Thirteen || 71‒75%
*A Waste of Perfectly Good Oxygen (11‒15%)
|-
*You're All Fired (6‒10%)
| Best of a Good Bunch || 66‒70%
*Engine Fodder (1‒5%)
|-
*Even the Engine Deserves Better (0% and less)
| Worthy Citizens || 61‒65%
|-
| Ambiguously Ambivalent || 56‒60%
|-
| Not Bad, but Not Good || 51‒55%
|-
| Ambivalently Average || 46‒50%
|-
| Not Worthy of Praise || 41‒45%
|-
| Extremely Unsatisfactory || 36‒40%
|-
| A Bad Bunch || 31‒35%
|-
| The Undesireables || 26‒30%
|-
| Outclassed by Lab Monkeys || 21‒25%
|-
| A Wretched Heap of Scum and Incompetence || 16‒20%
|-
| A Waste of Perfectly Good Oxygen || 11‒15%
|-
| You're All Fired ||6‒10%
|-
| Engine Fodder || 1‒5%
|-
| Even the Engine Deserves Better || 0% and less
|}
----
----
{{Game Mechanics}}
{{Game Mechanics}}
[[Category:Tutorial]]
[[Category:Tutorial]]

Latest revision as of 07:15, 19 July 2024

InspectorClipboard32x32.png

At the end of every round, the game takes the averages of a few stats and comes up with a ratting and an amusing note. For a few months, there used to be a Spacebux penalty based on Station Grade, but now it's simply a purely cosmetic stat the game can use to mock the round, presented as a report NanoTrasen uses to mock/praise the crew.

Criteria

The Total Score is an average of the scores of four departments: Security, Engineering, Research, and Civilian. Each of these department scores are themselves averages of particular criteria:

  • Security Department:
  • Engineering Department:
    • Station Structural Integrity: Percentage of the station's original walls, windows, floors, and doors that were still intact in the end.
    • Station Areas Powered: Percentage of rooms that were still receiving external power, regardless of their APC settings. If the APC is on its internal battery, and that battery is on less than 2300 charge it does not count.
  • Research Department: Percentage of artifacts sent through Cargo with the correct artifact analysis forms attached. Correct analysis means that three fields on the form are right. However, getting the form right is not enough; Cargo has to send it back to Centcom to check it.
  • Civilian Department:
    • Overall Station Cleanliness: Percentage of the station's flooring that was clean and free of blood, vomit, and gibs. If for whatever reason some flooring no longer exists, they count as "clean" (after all, you can't have messy floors if there's no floor to be messy in the first place.)
    • Station Profitability: Amount of money in the stations's whole budget, Research, Shipping, and Payroll (but not bank accounts or slot machine earnings), at the end of the round compared to the amount at the beginning (which is, at minimum, 37200). Quartermasters buy and sell things using the Shipping budget, so this grade indirectly measures their ability to turn a profit.
    • This section also includes "Mails Delivered / Frauded" statistics. The former counts the amount of mail opened by its intended recipient, while the latter counts amount of mail opened by force. However, these do not actually count towards the score.

Grade

The game also assigns a qualitative grade, based on the Final Rating. There's quite a few of them, all of which are surprisingly frank about the station's failure to live up to NanoTrasen's standards. From best to worse:

Rating Grade Range
NanoTrasen's Finest 100%+
The Pride of Science Itself 90-99%
Ambassadors of Discovery 91‒95%
Missionaries of Science 86‒90%
Promotions for Everyone 81‒85%
An Excellent Pursuit of Progress 76‒80%
Lean Mean Machine Thirteen 71‒75%
Best of a Good Bunch 66‒70%
Worthy Citizens 61‒65%
Ambiguously Ambivalent 56‒60%
Not Bad, but Not Good 51‒55%
Ambivalently Average 46‒50%
Not Worthy of Praise 41‒45%
Extremely Unsatisfactory 36‒40%
A Bad Bunch 31‒35%
The Undesireables 26‒30%
Outclassed by Lab Monkeys 21‒25%
A Wretched Heap of Scum and Incompetence 16‒20%
A Waste of Perfectly Good Oxygen 11‒15%
You're All Fired 6‒10%
Engine Fodder 1‒5%
Even the Engine Deserves Better 0% and less

Game Mechanics
The Basics Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials
Critters Remy.png Critters · CyborgV3-64x64.gif Cyborgs · RobuddyLoveV2.gif Robots · BiosuitNew.png Viruses
Game Abstractions IDCardBlankV2-27x13.png Access Levels · MartianRover.png Adventure Zone · Basicfishingrod.png Fishing · OmniTraitorV2-64x64.gif Game Modes · HealthImplantNewHUD.png Health Indicators · 2k13VintageSantaHatV2-32x32.png Holiday Cheer · InHand.png Inventory · WarMedal-32x32.png Medals · BasketballV2.png Random Events · Clipboard2.png Station Grade · MonsieurStirstirV2-32x32.png Traitor Objectives · GraduationCap-32x32.png XP · ScienceTeleporterComputer.png Z-level
Miscellaneous Falsemustache.png Being A Better Traitor · WizardSpellbookV2-32x32.gif Books · CommunicationsComputer.png Calling the Escape Shuttle · PaintMachine.png Fixing the Paint Machine · DrinkRobustEezV3.png Guide to Being Robust · LaserGunV2-32x32.png Guide to Murder · Men.png Kendo · NtcommanderNew64.png NT Reputation · StampV2.png Roleplay Tips and Tricks · WallSafe32x32.png Safe-Cracking · SpacebuxToken.png Spacebux · StGDeckV2.png Spacemen: The Grifening · MiniPutt.png Space Travel · NanotrasenBeret.png Traits · ZoldorfSprite.png Zoldorf