Difference between revisions of "Contraband"
(→The GuardBuddies: guardbuddies arrest squidmen) |
Studenterhue (talk | contribs) (→Contraband Levels: Add contraband rating for chocolate egg, which is conditional. This item is from commit cf90ad8) |
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All the manner of especially illegal and/or restricted things--how to | All the manner of especially illegal and/or restricted things--how to detect them! | ||
==Contraband Levels== | ==Contraband Levels== | ||
The following is a mostly-comprehensive list of things the security scanners, SecHUDs, forensic scanners, the Guardbuddies, and Beepsky and his securitron brothers all consider illegal. By no means should you use contraband rating as the sole factor in deciding what confiscate to/who to arrest. Contraband is strictly a legal term; all contraband is dangerous, but not everything that's dangerous is contraband. Use your common sense! Sure, a man carrying a [[Syndicate Items#Butcher's Knife|butcher's knife]] isn't ''technically'' carrying contraband, but that doesn't mean he hasn't done anything illegal. | The following is a mostly-comprehensive list of things the security scanners, SecHUDs, forensic scanners, the Guardbuddies, and Beepsky and his securitron brothers all consider illegal. By no means should you use contraband rating as the sole factor in deciding what confiscate to/who to arrest. Contraband is strictly a legal term; all contraband is dangerous, but not everything that's dangerous is contraband. Use your common sense! Sure, a man carrying a [[Syndicate Items#Butcher's Knife|butcher's knife]] isn't ''technically'' carrying contraband, but that doesn't mean he hasn't done anything illegal. | ||
Contraband levels generally do not change, but there is a [[Random Events#Illegal Trinkets|Illegal Trinkets random event]] that gives [[Terminology#Heirloom|trinkets/heirlooms]] with certain names a contraband rating. | |||
Another good thing to note: scanning something with a [[Security Objects#Forensic Scanner|forensic scanner]] will give you an item's contraband rating/level. By no means will it help you ''find'' contraband, but it will let you know if something is considered contraband in the first place. | Another good thing to note: scanning something with a [[Security Objects#Forensic Scanner|forensic scanner]] will give you an item's contraband rating/level. By no means will it help you ''find'' contraband, but it will let you know if something is considered contraband in the first place. | ||
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|- | |- | ||
! [[Security Objects#Flash|Flash]] | ! [[Security Objects#Flash|Flash]] | ||
| [[Image: | | [[Image:FlashNew.png]] | ||
| 0 | | 0 | ||
|- body style="background-color:;#fffdec" | |- body style="background-color:;#fffdec" | ||
! [[Medical Objects#Implant Gun|Implant Gun]] | ! [[Medical Objects#Implant Gun|Implant Gun]] | ||
| [[Image:ImplantGun.png]] | | [[Image:ImplantGun.png]] | ||
| 1 | |||
|- body style="background-color:;#fffdec" | |||
! [[Medical Objects#NT Syringe Gun|NT Syringe Gun]] | |||
| [[Image:NTSyringeGunV2.png]] | |||
| 1 | |||
|- body style="background-color:;#fffdec" | |||
! [[Murder#Super! Gun Friend|Super! Gun Friend]] | |||
| [[File:FoamDartGunV2.png]] | |||
| 1 | |||
|- body style="background-color:;#fffdec" | |||
! [[Murder#Super! Revolver Friend|Super! Revolver Friend]] | |||
| [[File:FoamDartRevolver.png]] | |||
| 1 | |||
|- body style="background-color:;#fffdec" | |||
! [[Guide to Botany#Cannabis|Cannabis]] <br>(Includes [[Guide to Botany#Lifeweed|Life]], [[Guide to Botany#Deathweed|Death]], <br>[[Guide to Botany#Rainbow Weed|Rainbow]], & [[Guide to Botany#Omega Weed|Omega]] variants) | |||
| [[File:CannabisLeafV3.png]] [[File:LifeWeedV3.png]] [[File:DeathWeedV3.png]] <Br> [[File:RainbowWeedV3.gif]] [[File:OmegaWeedV3.png]] | |||
| 1 | |||
|- body style="background-color:;#fffdec" | |||
! [[Syndicate Items#Red AI Kit|AI Frame Plating Kit]] (Syndicate skin) | |||
| [[File:AIFramePlatingKitSyndicate.png]] | |||
| 1 | |||
|- body style="background-color:;#fffdec" | |||
! [[Foods#Chocolate Egg|Chocolate Egg]]<br>(if something is hidden inside) | |||
| [[File:ChocolateEgg.png]] | |||
| 1 | | 1 | ||
|- body style="background-color:#FFFDD0;" | |- body style="background-color:#FFFDD0;" | ||
! [[Murder# | ! [[Murder#Pelican Flare Gun|Pelican Flare Gun]] | ||
| [[Image: | | [[Image:FlareGunV2-32x32.png]] | ||
| 2 | | 2 | ||
|- body style="background-color:#FFFDD0;" | |- body style="background-color:#FFFDD0;" | ||
! [[Syndicate Items#DNA Scrambler|DNA Scrambler]] | ! [[Syndicate Items#DNA Scrambler|DNA Scrambler]] | ||
| [[ | | [[File:DNAScrambler-32x32.png]] | ||
| 2 | |||
|- body style="background-color:#FFFDD0;" | |||
! [[Syndicate Items#Cloaking Field Generator|Cloaking Field Generator]] | |||
| [[File:Cloakgeneratorv2.png]] | |||
| 2 | |||
|- body style="background-color:#FFFDD0;" | |||
! [[Syndicate Items#Cloaking Field Generator|Cloaking Field Generator Remote]] | |||
| [[File:RemoteNew.png]] | |||
| 2 | |||
|- body style="background-color:#FFFDD0;" | |||
! [[Syndicate Items#Blowgun|Flute (Blowgun)]] | |||
| [[File:FluteBlowgun.png]] | |||
| 2 | |||
|- body style="background-color:#FFFDD0;" | |||
! [[General Objects#Basketball|Basketball]] | |||
| [[File:BasketballV2.png]] | |||
| 2 | | 2 | ||
|- body style="background-color:#fffac1;" | |- body style="background-color:#fffac1;" | ||
! [[General Objects#Toy Sword|Toy Sword]] | ! [[General Objects#Toy Sword|Toy Sword]] | ||
| [[ | | [[File:CyalumeSaberV4.gif]] | ||
| 3 | | 3 | ||
|- body style="background-color:#fffac1;" | |- body style="background-color:#fffac1;" | ||
! [[Nuclear Operative|Syndicate Space Suit]] | ! [[Nuclear Operative|Syndicate Space Suit]] | ||
| [[Image:SnekSyndieSuit.png]] | | [[Image:SnekSyndieSuit.png]] | ||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Commander's Great Coat|Commander's Great Coat]] | |||
| [[File:CommanderGreatCoat.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Specialist Operative Combat Dress|Specialist Operative Combat Dress]] | |||
| [[File:SpecialistOperativeCombatDress.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Specialist Operative Combat Dress|Specialist Operative Espionage Suit]] | |||
| [[File:SpecialistOperativeEspionageSuit.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Specialist Operative Combat Dress|Specialist Operative Engineering Uniform]] | |||
| [[File:SpecialistOperativeEngineeringUniform.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Specialist Operative Combat Dress|Specialist Operative Marksman Suit]] | |||
| [[File:SpecialistOperativeEspionageSuit.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Specialist Operative Bombsuit|Specialist Operative Bombsuit]] | |||
| [[File:SpecialistOperativeCombatDress.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Specialist Operative Medic Uniform|Specialist Operative Medic Uniform]] | |||
| [[File:SpecialistOperativeMedicUniform.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Specialist Operative Firesuit|Specialist Operative Firesuit]] | |||
| [[File:SpecialistOperativeFiresuit.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Specialist Operative Combat Dress|Road-Worn Stage Outfit]] | |||
| [[File:Syndie-specialist-bard-suit.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Specialist Heavy Operative Combat Armor|Specialist Heavy Operative Combat Armor]] | |||
| [[File:SpecialistHeavyOperativeCombatArmor.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Clothing#Citadel Heavy Combat Cuirass|Citadel Heavy Combat Cuirass]] | |||
| [[File:CitadelHeavyCombatCuirass-32x32.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Syndicate Items#Syndicate Command Armor|Syndicate Command Armor]] | |||
| [[File:SyndicateCommandArmorV3.png]] | |||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! [[Salvager#Combat Armor|Salvager Juggernaut Combat Armor]] | |||
| [[File:Salvager Combat Armor.png]] | |||
| 3 | | 3 | ||
|- body style="background-color:#fffac1;" | |- body style="background-color:#fffac1;" | ||
! [[Syndicate Items#Syringe Gun|Syringe Gun]] | ! [[Syndicate Items#Syringe Gun|Syringe Gun]] | ||
| [[Image: | | [[Image:SyringeGunV2.png]] | ||
| 3 | | 3 | ||
|- body style="background-color:#fffac1;" | |- body style="background-color:#fffac1;" | ||
! [[Syndicate Items#Target ID Tracker|Target ID Tracker]] | ! [[Syndicate Items#Target ID Tracker|Target ID Tracker]] | ||
| [[Image:PinpointerID.gif]] | | [[Image:PinpointerID.gif]] | ||
| 3 | |||
|- body style="background-color:#fffac1;" | |||
! Trinkets Named<br>Counterfeit, Ex's, Smuggled, Shameful, Or Stolen<br>(Following [[Random Events#Illegal Trinkets|Illegal Trinkets Event]]) | |||
| [[File:RockChunk.png]] | |||
| 3 | | 3 | ||
|- body style="background-color:#F5D0A9;" | |- body style="background-color:#F5D0A9;" | ||
! [[Security Objects#Stun Baton|Stun Baton]] | ! [[Security Objects#Stun Baton|Stun Baton]] | ||
| [[Image: | | [[Image:StunbatongifNEW.gif]] | ||
| 4 | |||
|- body style="background-color:#F5D0A9;" | |||
! [[Security Objects#Stun Cane|Stun Cane]] | |||
| [[Image:StuncanegifNEW.gif]] | |||
| 4 | | 4 | ||
|- body style="background-color:#F5D0A9;" | |- body style="background-color:#F5D0A9;" | ||
! [[Security Objects#Stun Baton|Stun | ! [[Security Objects#Extendable Stun Baton|Extendable Stun Baton]] | ||
| [[Image: | | [[Image:Ntsobaton.gif]] | ||
| 4 | | 4 | ||
|- body style="background-color:#F5D0A9;" | |- body style="background-color:#F5D0A9;" | ||
! [[Security Objects#Taser|Taser Gun]] | ! [[Security Objects#Taser|Taser Gun]] | ||
| [[Image:Taser.png]] | | [[Image:TaserGunV2.png]] | ||
| 4 | |||
|- body style="background-color:#F5D0A9;" | |||
! [[Security Objects#Taser Shotgun|Taser Shotgun]] | |||
| [[File:TaserShotgunV2-32x32.png]] | |||
| 4 | |||
|- body style="background-color:#F5D0A9;" | |||
! [[Security Objects#Taser SMG|Taser SMG]] | |||
| [[File:Tsmg.png]] | |||
| 4 | |||
|- body style="background-color:#F5D0A9;" | |||
! [[Security Objects#Security Whistle|Security Whistle]] | |||
| [[File:SecurityWhistle.png]] | |||
| 4 | | 4 | ||
|- body style="background-color:#F5D0A9;" | |- body style="background-color:#F5D0A9;" | ||
! [[Syndicate Items#Amplified Vuvuzela|Amplified Vuvuzela]] | ! [[Syndicate Items#Amplified Vuvuzela|Amplified Vuvuzela]] | ||
| [[Image: | | [[Image:AmplifiedVuvuzelaV2.png]] | ||
| 4 | | 4 | ||
|- body style="background-color:#F5D0A9;" | |- body style="background-color:#F5D0A9;" | ||
! [[Security Objects#Wave Gun|Wave Gun]] | ! [[Security Objects#Sancai Wave Gun|Sancai Wave Gun]] | ||
| [[Image: | | [[Image:WaveGunV2.png]] | ||
| 4 | |||
|- body style="background-color:#F5D0A9;" | |||
! [[Security Objects#Pulse Rifle|Pulse rifle]] | |||
| [[File:PulseRifleV2.png]] | |||
| 4 | | 4 | ||
|- body style="background-color:#F5D0A9;" | |- body style="background-color:#F5D0A9;" | ||
! [[Security Objects#Energy Gun|Energy Gun]] | ! [[Security Objects#Energy Gun|Energy Gun]] | ||
| [[Image: | | [[Image:EnergyGunV2.png]] [[File:EnergyGunCaptainStunFull.png]] [[File:EnergyGunHoSStunFull.png]] | ||
| 4 | | 4 | ||
|- body style="background-color:#F5D0A9;" | |- body style="background-color:#F5D0A9;" | ||
! [[Murder#LaserGun|Laser Gun]] | ! [[Murder#LaserGun|Laser Gun]] | ||
| [[Image: | | [[File:LaserGunV2-32x32.png]] | ||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Security Objects#RP-4 Phaser Gun|RP-4 phaser gun]] | |||
| [[Image:PhaserFlipped32x32.png]] | |||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[ | ! [[Murder#Mini Rad-Poison-Crossbow|Mini Rad-Poison-Crossbow]] | ||
| [[ | | [[File:MiniRadPoisonCrossbowV2.png]] | ||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[ | ! [[Murder#Mini Wasp-Egg-Crossbow|Mini Wasp-Egg-Crossbow]] | ||
| [[ | | [[File:MiniRadPoisonCrossbowV2.png]] | ||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
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| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Syndicate Items# | ! [[Syndicate Items#Teleport Gun|Teleport Gun]] | ||
| [[Image: | | [[Image:TeleportGunV2.png]] | ||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Murder#AntiqueLaser|Antique laser gun]] | ! [[Murder#AntiqueLaser|Antique laser gun]] | ||
| [[Image: | | [[Image:AntiqueLaserGunV2.png]] | ||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Murder# | ! [[Murder#Plasma Rifle|Plasma rifle]] | ||
| [[Image: | | [[File:LaserRifleV2-32x32.png]] | ||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Hunter#Hunter's Plasma Rifle|Hunter's plasma rifle]] | |||
| [[File:HunterPlasmaRifleFullyCharged-32x32.png]] | |||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Murder#Alastor Pattern Laser Rifle|Alastor Pattern Laser Rifle]] | |||
| [[Image:AlastorPatternLaserRifle.gif]] | |||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Salvager#Makeshift Laser Rifle|Makeshift Laser Rifle]] | |||
| [[Image:MakeshiftLaserRifle.png]] | |||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
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| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Syndicate Items#.22 Pistol Box| | ! [[Construction#Slam Gun|Slam Gun]] | ||
| [[ | | [[File:SlamgunV2.png]] | ||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Syndicate Items#.22 Pistol Box|Orion silenced pistol]] | |||
| [[File:22PistolV2.png]] | |||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Murder# | ! [[Murder#Branwen Pistol|Branwen Pistol]] | ||
| [[Image: | | [[Image:M1992PistolV2.png]] | ||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Murder#Faith|Faith]] | |||
| [[File:FaithV2-32x32.png]] | |||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Murder#PM Pistol|PM Pistol]] | |||
| [[File:Makarov.png]] | |||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Security Objects# | ! [[Security Objects#Piper .38 Revolver|Piper .38 revolver]] | ||
| [[ | | [[File:DetectiveGunV2.png ]] | ||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Security Objects#Peacemaker|Peacemaker]] | |||
| [[File:ColtSingleActionRevolverV3-32x32.png]] | |||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Murder#Clock 188|Clock 188]] | |||
| [[Image:Clock188TanV3-32x32.png]] [[Image:Clock188BlackV3-32x32.png]] | |||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Murder#Clock 180|Clock 180]] | |||
| [[Image:Clock188TanV3-32x32.png]] [[Image:Clock188BlackV3-32x32.png]] | |||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Syndicate Items#Revolver Box|Kestrel revolver]] | |||
| [[File:RevolverV2.png]] | |||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[ | ! [[Murder#Single Action Army Revolver|Single Action Army Revolver]] | ||
| [[ | | [[File:ColtSingleActionRevolverV3-32x32.png]] | ||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Syndicate Items#Derringer|Derringer]] | ! [[Syndicate Items#Derringer|Derringer]] | ||
| [[Image: | | [[File:DerringerV2.png]] | ||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Murder#Ceridwen Tranquilizer Pistol|Ceridwen tranquilizer pistol]] | |||
| [[Image:TranquilizerPistolV2.png]] | |||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Murder#Bellatrix Submachine Gun|Bellatrix submachine gun]] | |||
| [[File:BellatrixSubmachineGun-48x32.png]] | |||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Security Objects#Tranquilizer Rifle|Tranquilizer rifle]] | ! [[Security Objects#Tranquilizer Rifle|Tranquilizer rifle]] | ||
| [[Image: | | [[Image:TranquilizerRifleV3-48x32.png]] | ||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Murder#Fulmar 1881 Coach Gun|Fulmar 1881 Coach Gun]] | |||
| [[Image:BarGun-64x32.png]] | |||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[ | ! [[Salvager#Four Letter Word|Four Letter Word]] | ||
| [[Image: | | [[Image:Fourletterword.png]] | ||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Engineering Objects#Singularity Buster Rocket Launcher|Singularity Buster <br> Rocket Launcher]] | |||
| [[Image:SingularityBusterRocketLauncher.png]] | |||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
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| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Syndicate Items#Pickpocket Gun| | ! [[Syndicate Items#Pickpocket Gun|Super! Grapple Friend]] | ||
| [[Image:PickpocketGun.png]] | | [[Image:PickpocketGun.png]] | ||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Syndicate Items# | ! [[Syndicate Items#Safari Kit|Boomerang]] | ||
| [[Image: | | [[Image:Boomerang.png]] | ||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! | ! Batarang | ||
| [[Image: | | [[Image:Batarang.png]] | ||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Murder#Pipe bomb|Pipe Bomb]] | ! [[Murder#Pipe bomb|Pipe Bomb]] | ||
| [[ | | [[File:PipebombV2-32x32.png]] | ||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Syndicate Items#Syndicates in Pipebomb|Syndicates in Pipebomb]] | |||
| [[File:PipebombV2-32x32.png]] | |||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Engineering Objects#Controlled Demolition Pipe|Controlled Demolition Pipe]] | ! [[Engineering Objects#Controlled Demolition Pipe|Controlled Demolition Pipe]] | ||
| [[ | | [[File:ControlledDemolitionPipeV2-32x32.png]] | ||
| 4 | | 4 | ||
|- style="background-color:#F5D0A9;" | |- style="background-color:#F5D0A9;" | ||
! [[Wizard|Wizard Robes]] | ! [[Wizard|Wizard Robes]] | ||
| [[Image:WizardRobes2.gif]] | | [[Image:WizardRobes2.gif]] | ||
| 4 | |||
|- style="background-color:#F5D0A9;" | |||
! [[Clothing#Superhero Mask|Superhero Mask]] | |||
| [[File:SuperheroMaskV2.png]] | |||
| 4 | | 4 | ||
|- style="background-color:#F5A9A9;" | |- style="background-color:#F5A9A9;" | ||
! [[Syndicate Items#Cyalume Saber|Cyalume Saber]] | ! [[Syndicate Items#Cyalume Saber|Cyalume Saber]] | ||
| [[Image: | | [[File:CyalumeSaberV4.gif]] | ||
| 5 | |||
|- style="background-color:#F5A9A9;" | |||
! [[Gang#Faux C-Saber|D-Saber]] | |||
| [[Image:DSaber.png]] | |||
| 5 | |||
|- style="background-color:#F5A9A9;" | |||
! [[Gang#Discount Katana|Reverse Katana]] (Sword only) | |||
| [[Image:ReversekatanaNEW.png]] | |||
| 5 | |||
|- style="background-color:#F5A9A9;" | |||
! [[Security Objects#Guillemot Riot Shotgun|Guillemot Riot Shotgun]] | |||
| [[Image:RiotShotgunV3-48x32.png]] | |||
| 5 | | 5 | ||
|- style="background-color:#F5A9A9;" | |- style="background-color:#F5A9A9;" | ||
! [[ | ! [[Murder#MTs-255 Revolver Shotgun|MTs-255 Revolver Shotgun]] | ||
| [[ | | [[File:SovietShotgun.png]] | ||
| 5 | | 5 | ||
|- style="background-color:#F5A9A9;" | |- style="background-color:#F5A9A9;" | ||
! [[ | ! [[Salvager#Pump action shotgun|Reclaimed Shotgun]] | ||
| [[ | | [[File:Reclaimedshotgun.png]] | ||
| 5 | | 5 | ||
|- style="background-color:#F5A9A9;" | |- style="background-color:#F5A9A9;" | ||
! [[Murder#Flamethrower|Flamethrower]] | ! [[Murder#Flamethrower|Flamethrower]] | ||
| [[ | | [[File:FlamethrowerV3-32x32.gif]] | ||
| 5 | | 5 | ||
|- style="background-color:#d29399;" | |- style="background-color:#d29399;" | ||
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| 6 | | 6 | ||
|- style="background-color:#d29399;" | |- style="background-color:#d29399;" | ||
! [[ | ! [[Salvager#Customized Zip gun|Customized Zip Gun]] | ||
| [[Image: | | [[Image:Salvager_Zipgun.png]] | ||
| 6 | | 6 | ||
|- style="background-color:#d29399;" | |- style="background-color:#d29399;" | ||
! [[Syndicate Items#Cloaking Device|Cloaking Device]] | ! [[Syndicate Items#Cloaking Device|Cloaking Device]] | ||
| [[ | | [[File:CloakerV2.png]] | ||
| 6 | |||
|- style="background-color:#d29399;" | |||
! [[Hunter#Hunter Cloaking Device|Hunter Cloaking Device]] | |||
| [[File:HunterCloakingDeviceOff-32x32.png]] [[File:HunterCloakingDeviceOn-32x32.gif]] | |||
| 6 | | 6 | ||
|- style="background-color:#d29399;" | |- style="background-color:#d29399;" | ||
! [[Syndicate Items#EMAG|Electromagnetic Card]] | ! [[Syndicate Items#EMAG|Electromagnetic Card]] | ||
| [[ | | [[File:EmagV2.png]] | ||
| 6 | | 6 | ||
|- style="background-color:#ff7f7f;" | |- style="background-color:#ff7f7f;" | ||
! [[ | ! [[Murder#Betelgeuse Sniper Rifle|Betelgeuse Sniper Rifle]] | ||
| [[ | | [[File:S90A1MarksmanRifleV2.png]] | ||
| 7 | | 7 | ||
|- style="background-color:#ff7f7f;" | |- style="background-color:#ff7f7f;" | ||
! [[Syndicate Items#Shotgun Box| | ! [[Murder#Antares Light Machine Gun|Antares Light Machine Gun]] | ||
| [[Image: | | [[File:M90MachineGunV2.png]] | ||
| 7 | |||
|- style="background-color:#ff7f7f;" | |||
! [[Murder#Vega Flamethrower|Vega Flamethrower]] | |||
| [[File:TacticalFlamethrower-32x32V2.gif]] | |||
| 7 | |||
|- style="background-color:#ff7f7f;" | |||
! [[Security Objects#Puffin 40mm Riot Launcher|Puffin 40mm Riot Launcher]] | |||
| [[Image:RiotLauncherV2.png]] | |||
| 7 | |||
|- style="background-color:#ff7f7f;" | |||
! [[Murder#Rigil Grenade Launcher|Rigil Grenade Launcher]] | |||
| [[File:GrenadeLauncherV2.png]] | |||
| 7 | |||
|- style="background-color:#ff7f7f;" | |||
! [[Syndicate Items#Shotgun Box|SPES-12]] (Has other names) | |||
| [[Image:Spacker12V2-32x32.png]] | |||
| 7 | |||
|- style="background-color:#ff7f7f;" | |||
! [[Murder#SPES-6|SPES-6]] (Has other names) | |||
| [[Image:Spacker12V2-32x32.png]] | |||
| 7 | |||
|- style="background-color:#ff7f7f;" | |||
! [[Syndicate Items#Katana|Katana]] (Sword only) | |||
| [[Image:KatanaNEW.png]] | |||
| 7 | | 7 | ||
|- style="background-color:#ff3232;" | |||
! [[Syndicate Items#Class Crate - Knight|Hadar Heavy Power-Sword]] (both modes) | |||
| [[File:HadarHeavyPowerSwordSwipeModeV2-64x32.png]]<br>[[File:HadarHeavyPowerSwordStabModeV2-64x32.png]] | |||
| 8 | |||
|- style="background-color:#ff3232;" | |- style="background-color:#ff3232;" | ||
! [[Syndicate Items#Wrestling Belt|Wrestling Belt]] | ! [[Syndicate Items#Wrestling Belt|Wrestling Belt]] | ||
| [[ | | [[File:WrestlingBeltV3.png]] | ||
| 8 | | 8 | ||
|- style="background-color:#ff3232;" | |- style="background-color:#ff3232;" | ||
! [[Syndicate Items#Hunting Rifle|Old Hunting Rifle]] | ! [[Security Objects#Pod-Targeting Missile Launcher|Pod-Targeting Missile Launcher]] | ||
| [[Image: | | [[File:PodTargetingMissileLauncherCollapsed.png]] [[File:PodTargetingMissileLauncherEmpty64x32.png]] [[File:PodTargetingMissileLauncher64x32.png]] | ||
| 8 | |||
|- style="background-color:#ff3232;" | |||
! [[Salvager#Survival Rifle|Efnysien Survival Rifle]] | |||
| [[File:Efnysiensurvivalrifle.png]] [[File:SurRifle.9.png]] [[File:SurRifle.556.png]] | |||
| 8 | |||
|- style="background-color:#ff3232;" | |||
! [[Syndicate Items#Old Hunting Rifle|Old Hunting Rifle]] | |||
| [[Image:HuntingRifleV3-48x32.png]] | |||
| 8 | | 8 | ||
|- style="background-color:#ff3232;" | |- style="background-color:#ff3232;" | ||
! [[Murder#762AK|AK-744]] | ! [[Murder#762AK|AK-744]] | ||
| [[ | | [[File:AK744V3-64x32.png]] | ||
| 8 | | 8 | ||
|- style="background-color:#ff3232;" | |- style="background-color:#ff3232;" | ||
! [[Murder#Assault Rifle|Assault Rifle]] | ! [[Murder#Sirius Assault Rifle|Sirius Assault Rifle]] | ||
| [[ | | [[File:M19A4AssaultRifleV2.png]] | ||
| 8 | | 8 | ||
|- style="background-color:#ff3232;" | |- style="background-color:#ff3232;" | ||
! [[Murder#MPRT-7|MPRT-7]] | ! [[Murder#MPRT-7|MPRT-7]] | ||
| [[ | | [[File:MPRT-7V2-32x64.png]] | ||
| 8 | |||
|- style="background-color:#ff3232;" | |||
! [[Syndicate Items#Fomalhaut MRL|Fomalhaut MRL]] | |||
| [[File:MRL.png]] | |||
| 8 | |||
|- style="background-color:#ff3232;" | |||
! [[Murder#Laser Assault Rifle|Laser Assault Rifle]] | |||
| [[File:LaserAssaultRifle.png]] | |||
| 8 | | 8 | ||
|- style="background-color:#660000;" | |- style="background-color:#660000;" | ||
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| [[Image:SyndicateHat.png]] | | [[Image:SyndicateHat.png]] | ||
| style="color: white;" | '''10''' | | style="color: white;" | '''10''' | ||
|- style="background-color:#660000;" | |||
! [[Syndicate Items#Boom Boots|Boom Boots]] | |||
| [[File:BoomBoots-32x32.png]] | |||
| style="color: white;" | '''10''' | |||
|- style="background-color:#660000;" | |||
! [[Syndicate Items#Red Chainsaw|Red Chainsaw]] | |||
| [[Image:RedChainsawV2.png ]] | |||
| style="color: white;" | '''10''' | |||
|- style="background-color:#660000;" | |||
! [[S.W.O.R.D.#The Syndicate Destruction System|Syndicate Destruction System]] | |||
| [[Image:SWORD-Syndicate-Destruction-System.gif]] | |||
| style="color: white;" | '''10''' | |||
|- style="background-color:#000000;" | |||
! [[Clothing#Very Syndicate Hat|Very Syndicate Hat]] | |||
| [[Image:VerySyndicateHat.png]] | |||
| style="color: white;" | '''100''' | |||
|} | |} | ||
==[[Security Objects#Security Scanner|The Security Scanners]]== | ==[[Security Objects#Security Scanner|The Security Scanners]]== | ||
[[File:SecurityScanner.png]] | [[File:SecurityScanner.png|64px]] | ||
Space TSA! Stationary machines found at the entrances into [[Medbay]], the [[Bridge]], and [[Security (place)|Security]], and sometimes a few other weird places depending on the map. They scan anyone walking through them (people in [[Vehicles]], lockers, crates, and the like are not scanned at all) for contraband and compiles a threat level for them based on simple algorithm: | Space TSA! Stationary machines found at the entrances into [[Medbay]], the [[Bridge]], and [[Security (place)|Security]], and sometimes a few other weird places depending on the map. They scan anyone walking through them (people in [[Vehicles]], lockers, crates, and the like are not scanned at all) for contraband and compiles a threat level for them based on simple algorithm: | ||
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#*If the item was in a box in said backpack or belt item, its rating is not added and is essentially undetected. Same deal with items [[Doctoring#Chest Item Implant|implanted into their chest]]. | #*If the item was in a box in said backpack or belt item, its rating is not added and is essentially undetected. Same deal with items [[Doctoring#Chest Item Implant|implanted into their chest]]. | ||
#*Consider multiple instances of the same contraband item; two stun batons have a higher threat level than just one. | #*Consider multiple instances of the same contraband item; two stun batons have a higher threat level than just one. | ||
#Check the person's ID card. | #Check the person's ID card. Perhaps they have permits. | ||
#*If their ID card shows that they have a [[ | #*If their ID card shows that they have a [[Access Levels#Firearms Carry Permit|Firearms Carry Permit]], it ignores contraband rating of any guns (and only guns). | ||
#*If their ID has a [[Access Levels#Handling of Contraband Permit|Handling of Contraband Permit]], it ignores ratings for the contraband items that aren't guns (and remember, per above point, guns are covered by a different permit). | |||
#*If they are wearing an [[Syndicate Items#Agent Card|agent card]], decrease their total threat level by 2. | #*If they are wearing an [[Syndicate Items#Agent Card|agent card]], decrease their total threat level by 2. | ||
#Factor in dangerous mutants or non-human monsters. | #Factor in dangerous mutants or non-human monsters. | ||
#*If they're a [[ | #*If they're a transformed [[Werewolf]], a [[Vampire#Thralls|vampire's thrall]], or [[Hunter]], increase it by 4. | ||
#*For [[Zombie|Zombies]], add 6. | #*For [[Zombie|Zombies]], add 6. | ||
#*If it's a [[Changeling#Shambling_Abomination|Shambling Abomination]], add 8. (Harsh!) | #*If it's a [[Changeling#Shambling_Abomination|Shambling Abomination]], add 8. (Harsh!) | ||
#If that person's threat level is over 4, activate an alarm and send [[Security Officer|everyone]] [[Detective|in]] [[Head of Security|Security]] a PDA message with the name of the person who failed the scanner, their threat level, and the location of the scanner that sent the message. | #If that person's threat level is over 4, activate an alarm and send [[Security Officer|everyone]] [[Detective|in]] [[Head of Security|Security]] a PDA message with the name of the person who failed the scanner, their threat level, and the location of the scanner that sent the message. | ||
#*This specifically uses visible name, so if for example someone is wearing another person's ID but isn't wearing something that conceals their face, they show up in the alert as "PersonName (as OtherName)", just as they would in-person. If they are hiding their face though, the name shows up as "OtherName", again similar to what you'd see if you saw them in-person. | |||
Items thrown or pulled through the scanner are scanned as well, though pulled items might not be scanned if the person pulling them goes through the scanner quickly enough. Their algorithm is essentially the same, but the one difference is that the PDA alerts will have an item name rather than a person's name. | Items thrown or pulled through the scanner are scanned as well, though pulled items might not be scanned if the person pulling them goes through the scanner quickly enough. Their algorithm is essentially the same, but the one difference is that the PDA alerts will have an item name rather than a person's name. | ||
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It also looks into the person's [[Security Objects#Security Computer|Security Record]] and checks if they are set to Arrest. If so, they fail the scanner and their threat level is reported as 4, though it is possible for it to be higher if that person is carrying higher level contraband. | It also looks into the person's [[Security Objects#Security Computer|Security Record]] and checks if they are set to Arrest. If so, they fail the scanner and their threat level is reported as 4, though it is possible for it to be higher if that person is carrying higher level contraband. | ||
==[[Security Objects#Security | ==[[Security Objects#Security HUD|SecHUDs]]== | ||
[[File: | [[File:SecurityHUDV2-32x32.png|64px]] [[File:ContrabandIcon.png|64px]] | ||
Super-slick special sunglasses that, [[Security Objects#Security | Super-slick special sunglasses that, [[Security Objects#Security HUD|among many other things]], can detect if someone in your sight is carrying contraband. If they're carrying an item with a contraband rating of one or above in their belt slot or in their hands, and they don't have either a [[Access Levels#Firearms Carry Permit|Firearms Carry Permit]] for the gun(s) or [[Access Levels#Handling of Contraband Permit|Handling of Contraband Permit]] for the non-gun contraband (if either are applicable), they'll a little '''C''' over their character sprite. Simple as that. | ||
==[[Robots#Securitron|Beepsky and The Securitrons]]== | ==[[Robots#Securitron|Beepsky and The Securitrons]]== | ||
[[File:Secbot.png]] | [[File:Secbot.png|64px]] | ||
Tiny lil' [[Security Officer]]s that roam about the station looking for those set to arrest and those carrying contraband. They use a much similar contraband search algorithm to the scanners: | Tiny lil' [[Security Officer]]s that roam about the station looking for those set to arrest and those carrying contraband. They use a much similar contraband search algorithm to the scanners: | ||
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#*If the contraband item in the belt slot/item, only 1/2 of its actual contraband rating is added to the total. | #*If the contraband item in the belt slot/item, only 1/2 of its actual contraband rating is added to the total. | ||
#*If the securitron is emagged, ''everyone's'' threat level is 10. | #*If the securitron is emagged, ''everyone's'' threat level is 10. | ||
#Check | #Check their ID. Maybe the person has a permit and is actually supposed to be carrying that! | ||
#*Wearing an [[Syndicate Items#Agent Card|agent card]] will also reduce the threat level by two. | #*For guns specifically, it checks for a [[Access Levels#Firearms Carry Permit|Firearms Carry Permit]]. If they have that permit, it will not count the contraband ratings for any guns. However, they might still pursue them for other contraband. That's where... | ||
#*For other contraband (think a [[Security Objects#Stun Baton|stun baton]], [[Wizard#Robes|wizard robes]], [[Syndicate Items#EMAG|emags]], etc.), it looks for a [[Access Levels#Handling of Contraband Permit|Handling of Contraband Permit]]. If so, it'll let that contraband slide, even if it's something crazy dangerous like a [[Syndicate Items#Cyalume Saber|cyalume saber]]. These bots are by the book! | |||
#*Wearing an [[Syndicate Items#Agent Card|agent card]] will also reduce the overall threat level by two. | |||
#Attempt to arrest and pursue anyone whose threat level is 4 or above, communicating that arrest by pointing their weapon at them and shouting "Level [threat level] infraction alert!" | #Attempt to arrest and pursue anyone whose threat level is 4 or above, communicating that arrest by pointing their weapon at them and shouting "Level [threat level] infraction alert!" | ||
As previously mentioned, the Securitrons will chase after those set to arrest in the [[Security Objects#Security Computer|Security Records]]. | As previously mentioned, the Securitrons will chase after those set to arrest in the [[Security Objects#Security Computer|Security Records]]. They rely on facial recognition, so a perp cannot elude detection just by putting away their ID. However, if they put on some sort of mask or helmet that conceals their face or identity ''and'' puts away their ID or wears someone else's, ''then'' they can evade the secbots. That's because if the bot can't use facial recognition because the perp's face is obscured, it falls back on name on ID, and if that name isn't someone on the arrest list, then this must not be the criminal scum it's looking for. | ||
Interestingly, despite their reputation as ruthless and rather foul-mouthed enforcers, they are perhaps the most lenient when it comes to handling blatant non-humans. Being a [[ | Interestingly, despite their reputation as ruthless and rather foul-mouthed enforcers, they are perhaps the most lenient when it comes to handling blatant non-humans. Being a [[Hunter]], a playable [[Zombie]], a [[Vampire#Thralls|thrall of a vampire]], a transformed [[Werewolf]], a [[Changeling#Shambling_Abomination|Shambling Abomination]], or a [[Monkey]] increases threat level by 2, so it's not illegal in of itself, but it is an aggravating factor. | ||
==[[Robots#GuardBuddy|The GuardBuddies]]== | ==[[Robots#GuardBuddy|The GuardBuddies]]== | ||
[[File: | [[File:RobuddyLoveV2.gif|64px]] | ||
Adorable little companions under the control of the [[Research Director]] and [[Head of Security]]. They use the exact same algorithm the Securitrons use to assess for perps; they scan belt, suit, and hand slots, they compile an additive threat level based on what they find, and arrest a perp if their threat level is 4 or above. They even announce their arrests attempt in nearly the exact same way. | Adorable little companions under the control of the [[Research Director]] and [[Head of Security]]. They use the exact same algorithm the Securitrons use to assess for perps; they scan belt, suit, and hand slots, they compile an additive threat level based on what they find, they check for [[Access Levels#Firearm Carry Permit|firearm]] and [[Access Levels#Handling of Contraband Permit|contraband permits]], rely on facial recognition and name on ID to identify suspects, and arrest a perp if their threat level is 4 or above. They even announce their arrests attempt in nearly the exact same way. | ||
The main difference between them and the Securitrons is their policy towards the more monstrous non-humans. GuardBuddies can detect if the thing they're looking at is blatantly not a human; however, they will only arrest those that are especially ugly and/or dangerous to the [[Scientist]]s and other humans. This includes [[ | The main difference between them and the Securitrons is their policy towards the more monstrous non-humans. GuardBuddies can detect if the thing they're looking at is blatantly not a human; however, they will only arrest those that are especially ugly and/or dangerous to the [[Scientist]]s and other humans. This includes [[Hunter]]s, transformed [[Werewolf|Werewolves]], [[Zombie]]s, [[Changeling#Shambling_Abomination|Shambling Abominations]], and [[Vampire#Thralls|vampire thralls]], which are all considered threat level 5. | ||
Also, because these GuardBuddies do not connect with | Also, because these GuardBuddies do not connect with them (since they're considered property of Research, not Security), they do not pursue people who are set to Arrest in the Security Records. | ||
---- | |||
{{Department Guides}} |
Latest revision as of 08:04, 22 November 2024
All the manner of especially illegal and/or restricted things--how to detect them!
Contraband Levels
The following is a mostly-comprehensive list of things the security scanners, SecHUDs, forensic scanners, the Guardbuddies, and Beepsky and his securitron brothers all consider illegal. By no means should you use contraband rating as the sole factor in deciding what confiscate to/who to arrest. Contraband is strictly a legal term; all contraband is dangerous, but not everything that's dangerous is contraband. Use your common sense! Sure, a man carrying a butcher's knife isn't technically carrying contraband, but that doesn't mean he hasn't done anything illegal.
Contraband levels generally do not change, but there is a Illegal Trinkets random event that gives trinkets/heirlooms with certain names a contraband rating.
Another good thing to note: scanning something with a forensic scanner will give you an item's contraband rating/level. By no means will it help you find contraband, but it will let you know if something is considered contraband in the first place.
The Security Scanners
Space TSA! Stationary machines found at the entrances into Medbay, the Bridge, and Security, and sometimes a few other weird places depending on the map. They scan anyone walking through them (people in Vehicles, lockers, crates, and the like are not scanned at all) for contraband and compiles a threat level for them based on simple algorithm:
- Scan the contents of the person's hands, pockets, belt, (exo)suit and back slots.
- For each contraband item detected, add that item's contraband rating to a total threat level, going from 1 to 10.
- If the item was in a pocket, backpack, or belt item, add only 1/2 of its actual contraband rating.
- If the item was in a box in said backpack or belt item, its rating is not added and is essentially undetected. Same deal with items implanted into their chest.
- Consider multiple instances of the same contraband item; two stun batons have a higher threat level than just one.
- Check the person's ID card. Perhaps they have permits.
- If their ID card shows that they have a Firearms Carry Permit, it ignores contraband rating of any guns (and only guns).
- If their ID has a Handling of Contraband Permit, it ignores ratings for the contraband items that aren't guns (and remember, per above point, guns are covered by a different permit).
- If they are wearing an agent card, decrease their total threat level by 2.
- Factor in dangerous mutants or non-human monsters.
- If they're a transformed Werewolf, a vampire's thrall, or Hunter, increase it by 4.
- For Zombies, add 6.
- If it's a Shambling Abomination, add 8. (Harsh!)
- If that person's threat level is over 4, activate an alarm and send everyone in Security a PDA message with the name of the person who failed the scanner, their threat level, and the location of the scanner that sent the message.
- This specifically uses visible name, so if for example someone is wearing another person's ID but isn't wearing something that conceals their face, they show up in the alert as "PersonName (as OtherName)", just as they would in-person. If they are hiding their face though, the name shows up as "OtherName", again similar to what you'd see if you saw them in-person.
Items thrown or pulled through the scanner are scanned as well, though pulled items might not be scanned if the person pulling them goes through the scanner quickly enough. Their algorithm is essentially the same, but the one difference is that the PDA alerts will have an item name rather than a person's name.
This scanner is also precise enough to detect changeling limb critters. All set off the scanner, since they're all threat level 6.
It also looks into the person's Security Record and checks if they are set to Arrest. If so, they fail the scanner and their threat level is reported as 4, though it is possible for it to be higher if that person is carrying higher level contraband.
SecHUDs
Super-slick special sunglasses that, among many other things, can detect if someone in your sight is carrying contraband. If they're carrying an item with a contraband rating of one or above in their belt slot or in their hands, and they don't have either a Firearms Carry Permit for the gun(s) or Handling of Contraband Permit for the non-gun contraband (if either are applicable), they'll a little C over their character sprite. Simple as that.
Beepsky and The Securitrons
Tiny lil' Security Officers that roam about the station looking for those set to arrest and those carrying contraband. They use a much similar contraband search algorithm to the scanners:
- Scan someone within their sight (i.e. seven tiles) and look into the person's hands, belt, and (exo)suit slots.
- As you could probably tell, the pockets or backpack slots are left unscanned, unlike the scanners.
- Compile a threat level based on what contraband they see, adding each item's contraband rating to a total threat level.
- If the contraband item in the belt slot/item, only 1/2 of its actual contraband rating is added to the total.
- If the securitron is emagged, everyone's threat level is 10.
- Check their ID. Maybe the person has a permit and is actually supposed to be carrying that!
- For guns specifically, it checks for a Firearms Carry Permit. If they have that permit, it will not count the contraband ratings for any guns. However, they might still pursue them for other contraband. That's where...
- For other contraband (think a stun baton, wizard robes, emags, etc.), it looks for a Handling of Contraband Permit. If so, it'll let that contraband slide, even if it's something crazy dangerous like a cyalume saber. These bots are by the book!
- Wearing an agent card will also reduce the overall threat level by two.
- Attempt to arrest and pursue anyone whose threat level is 4 or above, communicating that arrest by pointing their weapon at them and shouting "Level [threat level] infraction alert!"
As previously mentioned, the Securitrons will chase after those set to arrest in the Security Records. They rely on facial recognition, so a perp cannot elude detection just by putting away their ID. However, if they put on some sort of mask or helmet that conceals their face or identity and puts away their ID or wears someone else's, then they can evade the secbots. That's because if the bot can't use facial recognition because the perp's face is obscured, it falls back on name on ID, and if that name isn't someone on the arrest list, then this must not be the criminal scum it's looking for.
Interestingly, despite their reputation as ruthless and rather foul-mouthed enforcers, they are perhaps the most lenient when it comes to handling blatant non-humans. Being a Hunter, a playable Zombie, a thrall of a vampire, a transformed Werewolf, a Shambling Abomination, or a Monkey increases threat level by 2, so it's not illegal in of itself, but it is an aggravating factor.
The GuardBuddies
Adorable little companions under the control of the Research Director and Head of Security. They use the exact same algorithm the Securitrons use to assess for perps; they scan belt, suit, and hand slots, they compile an additive threat level based on what they find, they check for firearm and contraband permits, rely on facial recognition and name on ID to identify suspects, and arrest a perp if their threat level is 4 or above. They even announce their arrests attempt in nearly the exact same way.
The main difference between them and the Securitrons is their policy towards the more monstrous non-humans. GuardBuddies can detect if the thing they're looking at is blatantly not a human; however, they will only arrest those that are especially ugly and/or dangerous to the Scientists and other humans. This includes Hunters, transformed Werewolves, Zombies, Shambling Abominations, and vampire thralls, which are all considered threat level 5.
Also, because these GuardBuddies do not connect with them (since they're considered property of Research, not Security), they do not pursue people who are set to Arrest in the Security Records.
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