Difference between revisions of "Singularity Bomb"
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(adding to archive as well as adding old info about it on the syndicate items page, feel free to flesh it out for fun / because you're bored) |
(Fleshed out a bit.) |
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| It couldn't be picked up, only pulled, so it had to be spawned where you wanted to detonate it. It needed to be anchored before it could be armed | The '''Singularity Bomb''' was a [[Syndicate_Items|syndicate item]] that could only be bought by an [[Engineer]] or the [[Chief Engineer]] and spawned a [[Singularity]] on detonation. | ||
It couldn't be picked up, only pulled, so it had to be spawned where you wanted to detonate it. It needed to be anchored before it could be armed. To anchor the bomb, you use a wrench and then a welder on it. The singularity bomb had a timer like any other bomb. It costed 9 telecrystals, but it could sure be worth it. | |||
The Singularity bomb was removed shortly after the Singularity engine was removed. | |||
[[Category:Archive]] | [[Category:Archive]] |
Revision as of 18:53, 30 July 2013
The Singularity Bomb was a syndicate item that could only be bought by an Engineer or the Chief Engineer and spawned a Singularity on detonation.
It couldn't be picked up, only pulled, so it had to be spawned where you wanted to detonate it. It needed to be anchored before it could be armed. To anchor the bomb, you use a wrench and then a welder on it. The singularity bomb had a timer like any other bomb. It costed 9 telecrystals, but it could sure be worth it.
The Singularity bomb was removed shortly after the Singularity engine was removed.