Related changes
← Jobs
Jump to navigation
Jump to search
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
28 April 2024
20:02 | Murder diffhist +747 NightmarechaMillian talk contribs Adds the Webley revolver to the list of sidearms. Will try and get the actual sprite up later. |
|
06:50 | Chemicals 2 changes history −483 [Studenterhue (2×)] | |||
|
06:50 (cur | prev) −481 Studenterhue talk contribs →Medical Chems: Update charcoal entry now that PR #18657 has been merged, basically, which cut the various burning charcoal mechanics in favor of a reaction with different yields depending on presence of steam | ||||
m |
|
06:31 (cur | prev) −2 Studenterhue talk contribs →Medical Chems: Remove stray [[ |
|
06:30 | Botanist 5 changes history +479 [Studenterhue (5×)] | |||
m |
|
06:30 (cur | prev) +4 Studenterhue talk contribs →My first bee: Reroute bee kibble link to Foods and Drinks, since unlike To Serve Man, that resource is usually updated more often | |||
|
06:26 (cur | prev) +152 Studenterhue talk contribs →Crew Objectives: Mention completing objectives also gives XP, while also noting that more objectives means more rewards | ||||
|
06:17 (cur | prev) +33 Studenterhue talk contribs →Botanist XP: Indirectly mention completing objectives (or at least one of the possible objectives) being an method for earning XP in intro, similar to the other methods | ||||
|
06:09 (cur | prev) +257 Studenterhue talk contribs →Botanist XP: Add objective-based methods for earning XP, now that PR #18430 has been merged | ||||
|
06:06 (cur | prev) +33 Studenterhue talk contribs →Crew Objectives: Update text of botanist objectives |
06:00 | Medical Director diffhist −2 Studenterhue talk contribs →Crew Objectives: Update text of patches-related objective |
|
05:58 | Medical Doctor 3 changes history +465 [Studenterhue (3×)] | |||
|
05:58 (cur | prev) −4 Studenterhue talk contribs Update text of patches objective | ||||
|
05:42 (cur | prev) −8 Studenterhue talk contribs →Medicine: Correct summation of menders | ||||
|
05:38 (cur | prev) +477 Studenterhue talk contribs →Medical Doctor XP: Add objective-based methods for earning XP, reflecting merging of PR #18430 |
05:48 | Adventure Zone diffhist −311 Azrun talk contribs |
|
05:22 | Spacebux 7 changes history +239 [Studenterhue (7×)] | |||
|
05:22 (cur | prev) −2 Studenterhue talk contribs →Base Spacebux Wage: Likewise update the engineering jobs' listings | ||||
|
05:21 (cur | prev) −1 Studenterhue talk contribs →Base Spacebux Wage: Update listings for med and sci jobs | ||||
|
05:19 (cur | prev) +4 Studenterhue talk contribs →Base Spacebux Wage: Update wages listed for various civ jobs | ||||
|
05:14 (cur | prev) −49 Studenterhue talk contribs →Base Spacebux Wage: Attempt to update wages for Heads of Staff, silicon, Sec, based on commit b9a4a24. Also cuts gimmick jobs listing since those can vary widely | ||||
|
04:56 (cur | prev) +171 Studenterhue talk contribs →Purchasable Items: Similar sort of deal for Travel Backpack, though more in the vein of being more informative than removing unnecessary negativity | ||||
|
04:48 (cur | prev) +27 Studenterhue talk contribs →Purchasable Items: Revise travel backpack description to something less negative/less sarcastic/more informative | ||||
m |
|
04:43 (cur | prev) +89 Studenterhue talk contribs →Purchasable Items: Add links to info on satchel versions of travel backpack, randoseru, and rucksack |
04:38 | Clothing diffhist +566 Studenterhue talk contribs →Back: Separate travel backpack and travel satchel, because both have different methods for obtaining it |
27 April 2024
06:35 | Space Pod diffhist +111 Studenterhue talk contribs →Flying the Pod: Adjust to account for pod engines starting off, rather than already on |
m 04:33 | Hydroponics diffhist +11 Studenterhue talk contribs Text replacement - "Hacking#Vending_Machines_and_Autolathes" to "Hacking#Vending Machines and Fabricators" |
02:14 | Head of Security diffhist −154 Jan.antilles talk contribs Updated to clarify the HoS position on the chain of command: they are not above the Captain |
26 April 2024
|
17:28 | Chemicals 4 changes history +355 [444explorer; Studenterhue (3×)] | |||
m |
|
17:28 (cur | prev) +12 444explorer talk contribs space lube fixed | |||
|
04:45 (cur | prev) +157 Studenterhue talk contribs →Food and Drink: Finally, note energy drink gives you caffeine, another change from PR #18589 | ||||
|
04:39 (cur | prev) +49 Studenterhue talk contribs →Food and Drink: On a similar note, update energy drink's effects upon depletion, because the blurred vision/drowsiness was replaced with removing caffeine (it also added back slowed movement, though the wiki wasn't updated to reflect said removal.) | ||||
|
04:28 (cur | prev) +137 Studenterhue talk contribs →Food and Drink: Update energy drink OD to match changes implemented when PR #18589 was merged |
|
06:09 | Space Pod 2 changes history +689 [Studenterhue (2×)] | |||
|
06:09 (cur | prev) +569 Studenterhue talk contribs →Secondary Systems: Add Storage Hold component, added when PR #18574 was merged | ||||
|
05:37 (cur | prev) +120 Studenterhue talk contribs →Secondary Systems: Provide some more details about the tractor beam's pull in light of PR #18566 being merged, which significantly improved the module's pulling ability |
05:25 | Clothing diffhist +165 Studenterhue talk contribs →Head: Add construction cone |
25 April 2024
|
06:22 | Traits 3 changes history +1,464 [Studenterhue (3×)] | |||
|
06:22 (cur | prev) +290 Studenterhue talk contribs →Character Setup Traits: Add German trait, from the merging of PR #18050. Don't have an entry on it for Guide to Genetics/Genetic Mutations just yet, but I'm basically prepping this for later | ||||
|
06:14 (cur | prev) +47 Studenterhue talk contribs →Character Setup Traits: Point out another thing about the list of pets for Pet Person | ||||
|
05:58 (cur | prev) +1,127 Studenterhue talk contribs →Character Setup Traits: Add Pet Person. This was introduced when PR #18510 was merged, and a couple of later commits tweaked the kinds of pets you can't get |
m 05:47 | Foods and Drinks diffhist +102 Studenterhue talk contribs →Catering Apparel: Add links to info on various clothing items, namely the maid dress, butler's suit, waistcoat, and bartender's suit |
|
05:19 | Clothing 7 changes history +2,198 [Studenterhue (7×)] | |||
|
05:19 (cur | prev) −348 Studenterhue talk contribs →Uniform: Remove Bartender's Uniform. Now that we have individual entries on each clothing item shown, having one that lumps them all together is no longer particularly useful | ||||
|
05:14 (cur | prev) +585 Studenterhue talk contribs →(Exo)Suit: Add waistcoat | ||||
|
05:02 (cur | prev) +631 Studenterhue talk contribs →Uniform: Add butler's suit | ||||
|
04:52 (cur | prev) +581 Studenterhue talk contribs →Uniform: Add maid dress | ||||
|
04:25 (cur | prev) +341 Studenterhue talk contribs →Uniform: Add bartender's suit | ||||
|
04:18 (cur | prev) +27 Studenterhue talk contribs →Head: Note name of red and blue captain's space helmets/fill in "which are named" clause, which was sort of left incomplete. Ought to be listed separately, but don't have the files handy | ||||
|
04:13 (cur | prev) +381 Studenterhue talk contribs →Back: Give randoseru and randoseru satchel different entries, since they have different names |
24 April 2024
11:39 | Botanist diffhist +85 Tribaja talk contribs Added a line in bee-keeping about bees enjoying bee kibble. |
|
05:45 | Guide to Mining 2 changes history +161 [Studenterhue (2×)] | |||
|
05:45 (cur | prev) +129 Studenterhue talk contribs →Advanced Equipment: Adjust indie armor description to match commit 5f3632e, which buffed up the protection but also added slowdown | ||||
|
05:27 (cur | prev) +32 Studenterhue talk contribs →Advanced Equipment: Replace warning about mechboots depleting jetpacks faster with a further clarification about mechboots' movement effects. Now that mechboots just let you move at normal speeds in slowing armor, running out of jetpack air is less of a concern |
23 April 2024
|
06:41 | Chemicals 3 changes history 0 [Studenterhue (3×)] | |||
m |
|
06:41 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Standardize the capitalization in first cell for energy drink | |||
|
06:41 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Update stun resistance, since that was lowered to 15% from 25%, due the same PR | ||||
|
06:39 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Up depletion rate listed for energy drink, since it was changed from 0.4 to 0.5 when PR #18589 was merged |
|
06:37 | Miner 5 changes history +277 [Studenterhue (5×)] | |||
|
06:37 (cur | prev) +89 Studenterhue talk contribs →Gettin' to work: Rename these sections by water vs space map, since using specific maps means they'll get bit too long, while putting the relevant maps in descriptions | ||||
m |
|
06:24 (cur | prev) 0 Studenterhue talk contribs →Supplementary video: Fix this being in sentence case for some odd reason | |||
|
06:23 (cur | prev) +124 Studenterhue talk contribs →Red Faction: Syndicate Miners: Explain how the mechboots help avoid sec and vigilantes. This is true, even after commit 221e8ba made them only reduce certain movement speed penalties, though the reason why is different and might not be obvious | ||||
|
06:03 (cur | prev) −69 Studenterhue talk contribs →Profiting: Remove reference to making instruments with matsci, since that was removed when PR #10581 was merged | ||||
|
06:02 (cur | prev) +133 Studenterhue talk contribs →Profiting: Update description of mechanized boots benefits, in light of commit 221e8ba, and list a few applications for it |
|
05:18 | Guide to Mining 2 changes history +212 [Studenterhue (2×)] | |||
|
05:18 (cur | prev) +206 Studenterhue talk contribs →Advanced Equipment: Update mechanized boot effects, since commit 221e8ba made them negate certain slowdowns rather than directly boosting movement speed | ||||
|
05:05 (cur | prev) +6 Studenterhue talk contribs →Advanced Equipment: Update material requirements for mechanized boots (and their diving boots subvariant), per commit 221e8ba |
22 April 2024
|
21:12 | Foods and Drinks 2 changes history −203 [Ilysen (2×)] | |||
|
21:12 (cur | prev) +1 Ilysen talk contribs update some old info and names. this page needs a lot of work but this is hopefully a good start | ||||
m |
|
20:44 (cur | prev) −204 Ilysen talk contribs →Other Food-Related Items: removes mention of some ancient meatcleaver logic that's no longer present, and updates utensil rotation info |
|
06:14 | Hydroponics 2 changes history +587 [Studenterhue (2×)] | |||
|
06:14 (cur | prev) +585 Studenterhue talk contribs Update Clarion tab/generally give more details about room's contents, include some location info | ||||
m |
|
06:04 (cur | prev) +2 Studenterhue talk contribs Text replacement - "ClarionHydroponics.png" to "ClarionHydroponicsV2.png" |
m 06:04 | Botanist diffhist +2 Studenterhue talk contribs Text replacement - "ClarionHydroponics.png" to "ClarionHydroponicsV2.png" |
m 05:47 | Quartermaster diffhist +32 Studenterhue talk contribs →Civilian Department: Add link to info on pet carriers |
05:46 | General Objects diffhist +1,317 Studenterhue talk contribs →General Items (handheld): Add pet carrier, introduced when PR #14245 was merged |
|
04:44 | Armory 3 changes history +3,148 [Studenterhue (3×)] | |||
|
04:44 (cur | prev) +2,234 Studenterhue talk contribs Update contents of Donut 2's Armory | ||||
|
04:14 (cur | prev) +913 Studenterhue talk contribs Modernize Donut 2 tab, basically. Update who can access and where it's located, add in a blurb about armory auth, and tweak the joke for its location template, because it's definitely more than a private toy room now | ||||
m |
|
04:03 (cur | prev) +1 Studenterhue talk contribs Text replacement - "Donut2Armoury.png" to "Donut2ArmoryV2.png" |
m 01:30 | Chemicals diffhist +73 444explorer talk contribs extra source for rat spit |
21 April 2024
|
23:26 | Armory 2 changes history +605 [Studenterhue (2×)] | |||
|
23:26 (cur | prev) +272 Studenterhue talk contribs Change mentions of pod seeker shells in Kondaru and Oshan, two other maps in rotation, to mentions of the pod-targeting missile launcher box, to reflect changes from PR #14069 being merged | ||||
|
23:19 (cur | prev) +333 Studenterhue talk contribs Link to pod-targeting missile launcher and its pod-seeking missiles in tabs that already mention it (so Cog1, Atlas, and Clarion), get in mentions of the box they come in |
|
22:14 | Security Objects 7 changes history +1,613 [Studenterhue (7×)] | |||
|
22:14 (cur | prev) +13 Studenterhue talk contribs →Lethal: Tweak explanation of damage vs pods and vs walls and humans | ||||
|
20:43 (cur | prev) +54 Studenterhue talk contribs →Lethal: Note that collapsing it unloads the rocket, actually mention collapsing it | ||||
|
20:38 (cur | prev) −11 Studenterhue talk contribs →Lethal: Tweak explanation of the pod-targeting missile launcher's homing works | ||||
|
06:21 (cur | prev) +79 Studenterhue talk contribs →Armory Crates: Update contents of pod weapons crate to reflect #14069 being merged, as said missile launcher replaced the pod-seeking shells | ||||
|
06:18 (cur | prev) +1,418 Studenterhue talk contribs →Lethal: Add pod-targeting missile launcher, introduced when PR #14069 was merged | ||||
m |
|
05:00 (cur | prev) +28 Studenterhue talk contribs →Security Apparel: Add link to info about police uniform as well | |||
m |
|
04:59 (cur | prev) +32 Studenterhue talk contribs →Security Apparel: Add link to info about constable's helmet |
|
22:13 | Murder 3 changes history +1,473 [Studenterhue (3×)] | |||
|
22:13 (cur | prev) −10 Studenterhue talk contribs →List of Longarms: Mark 40mm pod-seekers as basically unobtainable since said PR also removed them from the Armory in favor of pod-seeking missiles | ||||
|
22:07 (cur | prev) +571 Studenterhue talk contribs →List of Longarms: Add pod-seeking missile, from same PR | ||||
|
21:34 (cur | prev) +912 Studenterhue talk contribs →List of Longarms: Add pod-targeting missile launcher, added when PR #14069 was merged |
|
06:44 | Clothing 7 changes history +1,787 [Studenterhue (7×)] | |||
|
06:44 (cur | prev) +16 Studenterhue talk contribs →Back: rewrite this mention of 40mm shells in general, because grouping different ones right after another, without any indication these are separate items, is generally considered bad practice | ||||
|
06:41 (cur | prev) −23 Studenterhue talk contribs →Back: Cut mention of/link to 40mm pod-seeking shells, since those were replaced with pod-seeking missiles when PR #14069 was merged, and those don't fit in the bandolier | ||||
|
05:17 (cur | prev) +381 Studenterhue talk contribs →(Exo)Suit: Add apron | ||||
m |
|
05:05 (cur | prev) +2 Studenterhue talk contribs →Back: Fix a grammar error | |||
|
05:03 (cur | prev) +488 Studenterhue talk contribs →Back: Separate rucksack and rucksack satchel | ||||
|
04:40 (cur | prev) +551 Studenterhue talk contribs →Head: Add constable's helmet | ||||
|
04:26 (cur | prev) +372 Studenterhue talk contribs →Uniform: Add police uniform |
06:35 | Space Pod diffhist +28 Studenterhue talk contribs →Man vs Machine: Revise to reflect pod-seeking shells becoming pod-seeking missiles when PR #14069 was merged |
m 04:58 | Quartermaster diffhist +32 Studenterhue talk contribs →Miscellaneous: Add link to info about constable's helmet |
20 April 2024
06:27 | Armory diffhist 0 Studenterhue talk contribs Update Armory image for Atlas |
06:26 | Head of Security diffhist +2 Studenterhue talk contribs Updated Armory image for Atlas |
06:08 | General Objects diffhist +106 Studenterhue talk contribs →General Items (large): Add instructions on how to shower to fix Hygiene motive in showerhead description |
05:47 | Artifact Research diffhist +582 Studenterhue talk contribs →Hand-held Artifacts: Add healing wand, from commit e21f8c1 |
|
04:54 | Access Levels 3 changes history +147 [Studenterhue (3×)] | |||
|
04:54 (cur | prev) +67 Studenterhue talk contribs Note Engineering access allows access to Engineering Apparel | ||||
|
04:52 (cur | prev) +37 Studenterhue talk contribs Note Medical Apparel needs Medical access rather than Medical Equipment access, add a link | ||||
|
04:48 (cur | prev) +43 Studenterhue talk contribs Note Research Sector grants access to Research Apparel. This replaces science uniform locker, because commit 8563236 made it kinda depreciated |
|
04:36 | Medical Objects 5 changes history +5,936 [Studenterhue (5×)] | |||
|
04:36 (cur | prev) +71 Studenterhue talk contribs →Miscellaneous: Replace some mentions of medical clothing locker with Medical Apparel machine. Medical clothing locker does technically exists, but it's sort of unobtainable, so replacing rather than adding | ||||
|
04:33 (cur | prev) +112 Studenterhue talk contribs →Medical Apparel: Expand on description, including listing access required, remove link to Medical Uniform Locker because it's not particularly useful | ||||
|
04:27 (cur | prev) +5,775 Studenterhue talk contribs →Medical Apparel: List out contents | ||||
|
04:26 (cur | prev) +14 Studenterhue talk contribs →Miscellaneous: Change "Medical Coat" to "Medical Winter Coat" to match in-game name better | ||||
|
03:24 (cur | prev) −36 Studenterhue talk contribs →Machinery: Spin off Medical Apparel into its own section to document its contents |
19 April 2024
23:34 | Murder diffhist +27 NightmarechaMillian talk contribs →Grenades |
m 17:16 | Gang diffhist +30 Tribaja talk contribs |
|
07:20 | Armory 3 changes history +447 [Studenterhue (3×)] | |||
|
07:20 (cur | prev) +255 Studenterhue talk contribs Should specify that the previous edit was only in Atlas's tab. This one rearranges list of items in Atlas's Armory to go counterclockwise, which is differs from how other tabs present it but hopefully makes more sense given the room layout. Also adds a bit more information on where the AmmoTech and recharger are | ||||
|
07:13 (cur | prev) +64 Studenterhue talk contribs Replace mention of pod-seeking shells with pod-seeking missile equipment, to match up with PR #14069 being merged | ||||
|
07:06 (cur | prev) +128 Studenterhue talk contribs Mention door-breaching round equipment in Atlas tab, per commit a606a19 |
m 06:45 | Head of Security diffhist +2 Studenterhue talk contribs Text replacement - "ClarionHOSOffice.png" to "ClarionHOSOfficeV2.png" |
|
06:44 | Brig 3 changes history +974 [Studenterhue (3×)] | |||
m |
|
06:44 (cur | prev) +2 Studenterhue talk contribs Text replacement - "ClarionBrig.png" to "ClarionBrigV2.png" | |||
|
06:00 (cur | prev) +286 Studenterhue talk contribs Provide more maint info about Clarion's Brig, clarify what General Pop is short for somewhere | ||||
|
05:53 (cur | prev) +686 Studenterhue talk contribs Expand on Clarion's tab. Provide some more location info, a summary of what the Interrogation Room is for, and some notes on what's in this area. Also rearrange a few passages to make the "three doors with prizes" joke work better |
18 April 2024
|
06:30 | Armory 5 changes history +70 [Studenterhue (5×)] | |||
m |
|
06:30 (cur | prev) +90 Studenterhue talk contribs Be more consistent about how Special Equipment crate is capitalized, link to info about it when needed | |||
|
06:28 (cur | prev) +2 Studenterhue talk contribs Actually, maybe no change for these ones. Linemap and Chiron were technically untouched by the Special Equipment crate rename commit c6ff335 | ||||
m |
|
06:21 (cur | prev) −6 Studenterhue talk contribs Text replacement - "Special Equipment Locker" to "Special Equipment Crate" | |||
m |
|
06:09 (cur | prev) −12 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special equipment locker" to "Special Equipment Crate|Special Equipment crate" | |||
m |
|
06:07 (cur | prev) −4 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate" |
|
06:25 | Security Objects 5 changes history −234 [Studenterhue (5×)] | |||
m |
|
06:25 (cur | prev) 0 Studenterhue talk contribs →Less-than-Lethal: Use the slightly more correct capitalization here | |||
m |
|
06:21 (cur | prev) −2 Studenterhue talk contribs Text replacement - "Special Equipment Locker" to "Special Equipment Crate" | |||
m |
|
06:07 (cur | prev) −4 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate" | |||
|
06:05 (cur | prev) −220 Studenterhue talk contribs →Machinery: Move Special Equipment locker down to Armory Crates, change up description to reflect this | ||||
|
05:59 (cur | prev) −8 Studenterhue talk contribs →Equipment Lockers: Rename Special Equipment Locker to Special Equipment Crate to reflect commit c6ff335, change its sprite as well |
m 06:07 | Spy Thief diffhist −2 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate" |
|
05:41 | Clothing 5 changes history +2,322 [Studenterhue (5×)] | |||
|
05:41 (cur | prev) +59 Studenterhue talk contribs →Labcoats: Specify that red geneticist labcoat appears in hacked Medical Apparel machines | ||||
|
05:37 (cur | prev) +616 Studenterhue talk contribs →Labcoats: Add alternate version of scientist's labcoat, add some more info on obtaining the regular version | ||||
|
05:23 (cur | prev) +712 Studenterhue talk contribs →Labcoats: Add alternate roboticist's labcoat, adjust some link text | ||||
|
05:11 (cur | prev) +541 Studenterhue talk contribs →Labcoats: Add alternate version of geneticist's labcoat as well | ||||
|
05:01 (cur | prev) +394 Studenterhue talk contribs →Labcoats: Add alternate version of doctor's labcoat |
17 April 2024
|
07:04 | Security (place) 5 changes history +424 [Studenterhue (5×)] | |||
|
07:04 (cur | prev) −84 Studenterhue talk contribs Remove Lawyer from list of jobs with access to this place, since they lost Sec access in commit 225397a. Did this for tabs of maps that are in rotation | ||||
m |
|
07:00 (cur | prev) +17 Studenterhue talk contribs This one is also silly | |||
|
06:56 (cur | prev) −12 Studenterhue talk contribs Tweak some of the jokes in Clarion tab, because we've been gradually shifting away from Sec = police | ||||
|
06:53 (cur | prev) +501 Studenterhue talk contribs Update Clarion tab, basically. Expands on what's in the equipment area and corrects some info on what is found where. Can't pinpoint a specific update here; there's too many. | ||||
m |
|
06:33 (cur | prev) +2 Studenterhue talk contribs Text replacement - "ClarionSecurity.png" to "ClarionSecurityV2.png" |
m 06:33 | Security Officer diffhist +2 Studenterhue talk contribs Text replacement - "ClarionSecurity.png" to "ClarionSecurityV2.png" |
m 06:33 | Security Assistant diffhist +2 Studenterhue talk contribs Text replacement - "ClarionSecurity.png" to "ClarionSecurityV2.png" |
|
05:19 | Mime 3 changes history +6 [Studenterhue (3×)] | |||
|
05:19 (cur | prev) +163 Studenterhue talk contribs Shove a mention of mimes being able to juggle somewhere, per commit 30434b0. Ought to find a better way to organize all this info some time | ||||
m |
|
05:09 (cur | prev) 0 Studenterhue talk contribs Extend link text for Melanin Eraser, because having it be just "mutation" might make it seem like it's gonna link to info on mutations in general | |||
|
05:05 (cur | prev) −157 Studenterhue talk contribs Remove reference to Mime getting Noir mutation, since that feature was removed when PR #9294 was merged. |
05:06 | Guide to Genetics diffhist −97 Studenterhue talk contribs →Mutation List: Remove reference to Mime getting Noir. That was removed when PR #9294 was merged, fix a grammar error |
|
05:01 | Traits 3 changes history +1,115 [Studenterhue (3×)] | |||
|
05:01 (cur | prev) +508 Studenterhue talk contribs →Job Traits: Add Mime Training trait. This one was introduced when PR #15937 was merged | ||||
|
04:26 (cur | prev) +275 Studenterhue talk contribs →Character Setup Traits: Add Trippy, from same PR | ||||
|
04:19 (cur | prev) +332 Studenterhue talk contribs →Character Setup Traits: Add Slow Strider, introduced when PR #18491 was merged |
m 04:44 | Armory diffhist 0 Studenterhue talk contribs Text replacement - "ClarionArmoryV3.png" to "ClarionArmoryV4.png" |
m 04:44 | Head of Security diffhist 0 Studenterhue talk contribs Text replacement - "ClarionArmoryV3.png" to "ClarionArmoryV4.png" |
04:41 | General Objects diffhist +292 Studenterhue talk contribs →General Items (large): Note cryoing updates Crew Manifest and other records, a feature introduced when PR #6480 was merged |
04:29 | Vampire diffhist +53 Studenterhue talk contribs →Powers: Probably worth mentioning "having Slow Strider" as an example of when you might be unable to sprint and use the Bat Form ability. |
16 April 2024
|
06:17 | Clothing 5 changes history +2,118 [Studenterhue (5×)] | |||
|
06:17 (cur | prev) +720 Studenterhue talk contribs →(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole | ||||
|
06:02 (cur | prev) +965 Studenterhue talk contribs →(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail. | ||||
|
05:15 (cur | prev) +151 Studenterhue talk contribs →Head: Add NT combat helmet, with a similar format | ||||
|
05:13 (cur | prev) +134 Studenterhue talk contribs →Masks: Add NT gas mask. Similar story to NT pressure suit's entry on this page. | ||||
|
05:11 (cur | prev) +148 Studenterhue talk contribs →(Exo)Suit: Add NT pressure suit, or really a link to info on it |
m 06:17 | Research Director diffhist −1 Studenterhue talk contribs →Your Tools: Update link to info on plain labcoat |
m 06:14 | Medical Objects diffhist +23 Studenterhue talk contribs Update labcoat links |
05:05 | Chemicals diffhist +88 Studenterhue talk contribs →Medical Chems: Note NanoMed Plus has spaceacillin, thanks to PR #6134 being merged (vaguely remember making this edit a long time ago...) |
04:59 | Syndicate Battlecruiser diffhist +51 Studenterhue talk contribs Mention there's mutadone in the medical area. That was added when PR #5057 was merged, by the way. |
|
04:52 | Inspector 2 changes history +787 [Studenterhue (2×)] | |||
|
04:52 (cur | prev) +87 Studenterhue talk contribs →The Inspector's Inspectin' Things: Add an intro/transition point for the paragraph on the flash and armored jacket | ||||
|
04:50 (cur | prev) +700 Studenterhue talk contribs →The Inspector's Inspectin' Things: Talk about a few other things the inspector spawns with, namely the briefcase, whistle, and writing implements |
15 April 2024
|
03:50 | Research Director 3 changes history +1,704 [Studenterhue (3×)] | |||
|
03:50 (cur | prev) +763 Studenterhue talk contribs →Dr. No: Traitor RD: Expand on disguised AI law module | ||||
|
02:59 (cur | prev) +781 Studenterhue talk contribs →Dr. No: Traitor RD: Expand on laser module | ||||
|
02:50 (cur | prev) +160 Studenterhue talk contribs →Antagonist RD: Introduce some more flavor, including some creative titles |
02:33 | Syndicate Items diffhist +50 Studenterhue talk contribs →Standard Items: Give a rough comparison of how powerful the trick telecrystal explosion is |
01:51 | Armory diffhist +280 Studenterhue talk contribs Provide some more maint info details about Clarion's Armory |
14 April 2024
|
23:57 | Armory 7 changes history +2,807 [Studenterhue (7×)] | |||
|
23:57 (cur | prev) +278 Studenterhue talk contribs Add some maint info for Clarion's Armory, change its blurb to the "toy cave", because that 's the sort of vibe I'm getting from the new version | ||||
|
23:49 (cur | prev) +107 Studenterhue talk contribs Note special grenades crate has land mine box in Clarion tab, in accordance with PR #6577 being merged, fix a link | ||||
|
23:45 (cur | prev) −1 Studenterhue talk contribs Replace mention of pod-seekers in Clarion tab with mention of pod-seeking missile launcher, to reflect PR #14069 getting merged. Don't have info on it just yet, so it's just a mention for now, with no link. | ||||
|
23:34 (cur | prev) +134 Studenterhue talk contribs Mention door-breaching gun and shells in Clarion tab, per commit a606a19 | ||||
|
23:22 (cur | prev) +1,568 Studenterhue talk contribs Update contents of Clarion Armory, again in accordance with PR #11086 | ||||
|
22:19 (cur | prev) +729 Studenterhue talk contribs Update description of Armory location and access in Clarion tab, to reflect changes enacted when PR #11086 was merged, copy and paste in info about armory auth computer | ||||
m |
|
22:02 (cur | prev) −8 Studenterhue talk contribs Text replacement - "ClarionArmory-3-17-2019.png" to "ClarionArmoryV3.png" |
|
22:02 | Head of Security 3 changes history +285 [Studenterhue (3×)] | |||
m |
|
22:02 (cur | prev) −8 Studenterhue talk contribs Text replacement - "ClarionArmory-3-17-2019.png" to "ClarionArmoryV3.png" | |||
|
04:52 (cur | prev) +284 Studenterhue talk contribs Mention mind protection health implant in intro as well, something introduced when PR #3304 was merged. It's already mentioned in the list of things HoS gets, but this new mention is in the context of being exempt from antag selection | ||||
|
04:45 (cur | prev) +9 Studenterhue talk contribs Generalize note about HoS not spawning as a traitor, since that applies to various other antags too |
14:15 | Murder diffhist +47 Studenterhue talk contribs →Power cells: Mention stun cane gets disruptor cell too, thanks to PR #10886 getting merged |
|
14:12 | Security Objects 2 changes history +134 [Studenterhue (2×)] | |||
|
14:12 (cur | prev) +102 Studenterhue talk contribs →Multi-Role: Note stun cane cannot fit into rechargers or have its cell swapped, as a result of PR #10886 getting merged. | ||||
|
05:02 (cur | prev) +32 Studenterhue talk contribs →Equipment: Briefly mention inspectors get Security TicketWriter 2000 |
|
13:59 | VIP 7 changes history +2,614 [Studenterhue (7×)] | |||
|
13:59 (cur | prev) +101 Studenterhue talk contribs Might as well mention there used to be a CEO title, if mostly to clear up some potential confusion | ||||
|
13:56 (cur | prev) +218 Studenterhue talk contribs →Your equipment: Correct description of how stun baton charges, since it no longer accepts cell-swaps or rechargers due to PR #10886 getting merged | ||||
m |
|
07:05 (cur | prev) +4 Studenterhue talk contribs →Your equipment: Knew I forgot something. Add a missing "the". | |||
|
07:03 (cur | prev) +1,589 Studenterhue talk contribs →Your equipment: Describe equipment more | ||||
|
06:24 (cur | prev) +68 Studenterhue talk contribs →Antagonist VIP: Add in some interesting titles, here with the theme of spelling out VIP | ||||
m |
|
06:12 (cur | prev) +48 Studenterhue talk contribs →Antagonist VIP: Tweak the "threatening a diplomatic conflict" part, since it's a little silly to say this since they aren't quite a diplomat | |||
|
06:11 (cur | prev) +586 Studenterhue talk contribs →Antagonist VIP: Add a section about Traitor VIP, or rather, the black market megaphone, from commit f902a89, tweak some of the prose a bit |
05:38 | Inspector diffhist +1,341 Studenterhue talk contribs Add section about inspector's miranda, added in commit e1184d0 |
|
04:54 | Security Officer 3 changes history +201 [Studenterhue (3×)] | |||
|
04:54 (cur | prev) −22 Studenterhue talk contribs Bit silly to link to Security Officer on the Security Officer page (I'm not keen on Security Officer being listed as a department guide in general, but that's a matter for another day) | ||||
|
04:42 (cur | prev) +212 Studenterhue talk contribs Mention this job getting mind protection health implants in intro, a changed introduced when PR #13782 was merged | ||||
|
04:31 (cur | prev) +11 Studenterhue talk contribs Generalize the note about secoffs not spawning as a traitors, seeing as secoffs are exempt from a number of antag roles |
|
04:25 | Syndicate Items 3 changes history +181 [Studenterhue (3×)] | |||
|
04:25 (cur | prev) +10 Studenterhue talk contribs →Standard Items: Use a different example for explaining standard items since Traitor Captain is gone | ||||
|
04:24 (cur | prev) +73 Studenterhue talk contribs →Standard Items: Nearly forgot to add this caution about trying to break the implant | ||||
|
04:22 (cur | prev) +98 Studenterhue talk contribs →Standard Items: This mindhack tip about the mindshield implant is getting a bit lengthy, so swap it with the mention of mindhack guidelines in the description. Also expand on how to deal with it now that there's space to do it |
13 April 2024
|
23:17 | Syndicate Items 2 changes history +84 [Studenterhue (2×)] | |||
|
23:17 (cur | prev) +64 Studenterhue talk contribs →Standard Items: Note NTSC and HoS also get this implant | ||||
|
23:17 (cur | prev) +20 Studenterhue talk contribs →Standard Items: Note Captain also has mind protection implant in mindhack implant tip, as a result of PR #18294 getting merged |
|
22:58 | Captain 2 changes history +124 [Studenterhue; Sord213] | |||
|
22:58 (cur | prev) +109 Studenterhue talk contribs Elaborate this mindhack protection part some more | ||||
m |
|
16:43 (cur | prev) +15 Sord213 talk contribs merged 18294, captain mindshield |
|
06:50 | General Objects 3 changes history +686 [Studenterhue (3×)] | |||
m |
|
06:50 (cur | prev) +1 Studenterhue talk contribs →General Items (large): Correct a silly grammar mistake I almost certainly am responsible for: "interactions involved lockers"->"interactions involving lockers" | |||
|
06:49 (cur | prev) +291 Studenterhue talk contribs →General Items (large): Update Robustris instructions, in accordance with commit c8f8558 | ||||
|
05:47 (cur | prev) +394 Studenterhue talk contribs →General Items (handheld): Add rubber duck |
05:50 | Guide to Mining diffhist −23 Studenterhue talk contribs →Advanced Equipment: Note flippers function occurs when activated, since it was changed from a passive to an active ability when PR #18471 was merged |
|
05:25 | Clothing 5 changes history +1,699 [Studenterhue (5×)] | |||
|
05:25 (cur | prev) −143 Studenterhue talk contribs →Uniform: Remove Chaplain Uniforms. Redundant now that we have entries on each item shown and it's not particularly useful to lump all these items together into one entry and animation | ||||
|
05:20 (cur | prev) +13 Studenterhue talk contribs Correct nun robe being listed as an outerwear item (oops): move it to jumpsuit section, correct description | ||||
|
05:09 (cur | prev) +515 Studenterhue talk contribs →Uniform: Add atheist sweater | ||||
|
04:57 (cur | prev) +691 Studenterhue talk contribs →(Exo)Suit: Add weird cultist robe | ||||
|
04:31 (cur | prev) +623 Studenterhue talk contribs →(Exo)Suit: Add adeptus mechanicus robe |
12 April 2024
|
18:30 | Clothing 11 changes history +4,292 [Studenterhue (11×)] | |||
|
18:30 (cur | prev) +8 Studenterhue talk contribs →(Exo)Suit: Up listing for cuirass too, since PR #10625 also upped the cuirass's explosion resistance, fix a reference to combat dress having only 20% resistance, tweak some wording | ||||
|
18:24 (cur | prev) +1 Studenterhue talk contribs →(Exo)Suit: Up explosion resistance listed for specialist operative combat dress, as it was upped from 20% to 30% when PR #10625 was merged, fix a small grammar error | ||||
|
18:14 (cur | prev) +830 Studenterhue talk contribs →(Exo)Suit: Delve more into specialist heavy operative combat armor stats | ||||
|
17:55 (cur | prev) −1 Studenterhue talk contribs →Head: Change "5% [radOhms]" to just "5 [radOhms]", since we're not working with percentages | ||||
|
07:17 (cur | prev) +695 Studenterhue talk contribs →Shoes: Add witchfinder general's boots. These and the other three witchfinder general outfit pieces have been around since Manta. | ||||
|
07:08 (cur | prev) +664 Studenterhue talk contribs →(Exo)Suit: Add witchfinder general's coat | ||||
|
07:01 (cur | prev) +598 Studenterhue talk contribs →Uniform: Add witchfinder general's outfit | ||||
|
06:35 (cur | prev) +50 Studenterhue talk contribs →Head: Might as well note heavy specialist great helm is also acidproof, as with the other specialist helmets | ||||
|
06:34 (cur | prev) +419 Studenterhue talk contribs →Head: Note specialist health monitor and specialist welding helmet share identical stats to specialist combat helmet, fix specialist health monitor having different header than ID, tweak some prose here and there | ||||
|
06:21 (cur | prev) +353 Studenterhue talk contribs →Head: Discuss stats of specialist combat helmet as well | ||||
|
06:12 (cur | prev) +675 Studenterhue talk contribs →Head: Delve more into heavy specialist great helm's stats |
|
17:33 | Nuclear Operative 3 changes history +380 [Studenterhue (3×)] | |||
m |
|
17:33 (cur | prev) +12 Studenterhue talk contribs →Sound crew strategies: Fix a grammar error | |||
|
06:51 (cur | prev) +241 Studenterhue talk contribs →Sound crew strategies: Advise against certain chem weapons as well | ||||
|
06:42 (cur | prev) +127 Studenterhue talk contribs →Sound crew strategies: Note using acid against nukies is more or less useless |
|
17:30 | Security Officer 2 changes history +314 [Studenterhue (2×)] | |||
m |
|
17:30 (cur | prev) +14 Studenterhue talk contribs →Tickets to the Prom: Fix dumb grammar error I made, rephrase a sentence | |||
|
07:30 (cur | prev) +300 Studenterhue talk contribs →Tickets to the Prom: Mention tickets and fines show up at round end |
05:54 | Gang diffhist −257 Studenterhue talk contribs Remove this line about shuttle auto-call because that was removed in commit 0e949f4 |
11 April 2024
|
06:18 | Terminology 2 changes history +808 [Studenterhue (2×)] | |||
|
06:18 (cur | prev) +388 Studenterhue talk contribs Add in a short intro. Harder to write than I expected. | ||||
|
05:44 (cur | prev) +420 Studenterhue talk contribs →S-Z: Add trinket |
05:13 | Random Events diffhist +1,071 Studenterhue talk contribs →Default Events: Add Illegal Trinkets event, introduced when PR #18372 was merged |
m 04:42 | Singularity Generator diffhist −39 Studenterhue talk contribs Up level headers so it starts with ==, then goes to ===, ====, etc. as standard on many wikis |
04:28 | Vampire diffhist 0 Studenterhue talk contribs →The Craving: Thralls & Blood: Update max range for thralls, since it was upped from 15 to 20 in commit 2847a6f |
10 April 2024
05:27 | Beepsky's House diffhist +2 Studenterhue talk contribs Update image shown on Clarion tab |
|
05:07 | Terminology 5 changes history +1,260 [Studenterhue (5×)] | |||
|
05:07 (cur | prev) +74 Studenterhue talk contribs →Goon: I hate that I have to do this, but I guess I ought to clarify that this has nothing to do with another definition of "goon", for sake of preserving dignity, somewhat | ||||
m |
|
05:04 (cur | prev) −2 Studenterhue talk contribs →Singuloose: Correct a grammar error | |||
|
04:58 (cur | prev) +576 Studenterhue talk contribs →M-R: Add maxcap | ||||
|
04:37 (cur | prev) +577 Studenterhue talk contribs →S-Z: Add TC | ||||
|
04:24 (cur | prev) +35 Studenterhue talk contribs →A-D: Add arc |
9 April 2024
07:04 | Packets diffhist −70 Studenterhue talk contribs →Armory Authorization (146.1): Remove mention of Captain's auth disk deauthing Armory. That was added when PR #18275 was testmerged, but now that it's no longer testmerged, that is no longer possible |
07:02 | Captain diffhist −104 Studenterhue talk contribs →Nuclear Authentication Disk: Remove part about disk authing/deauthing armory, now that PR #18275 is no longer testmerged |
06:00 | Chemicals diffhist +54 Studenterhue talk contribs →Acids: Add a note in steam-based recipe for sulfuric acid that the reaction removes reagents, using formatting suggested by a dev |
|
05:55 | Murder 2 changes history 0 [Studenterhue (2×)] | |||
|
05:55 (cur | prev) −3 Studenterhue talk contribs →List of Sidearms: Rename ID for MOR mag to be closer to in-game name | ||||
|
05:54 (cur | prev) +3 Studenterhue talk contribs →List of Sidearms: Correct ammo type and note for MOR-30, as it's actually SMG, 9mm rather than its own thing. Correct a handful of grammar errors |
|
05:33 | Wraith 2 changes history +203 [Studenterhue (2×)] | |||
|
05:33 (cur | prev) +203 Studenterhue talk contribs →Base Wraith Abilities: Note this in Decay's description as well, plus another exclusion | ||||
|
05:25 (cur | prev) 0 Studenterhue talk contribs →Making the Most of Base Abilities: commit c990ab8 removed ability to use Decay on cyborg frames, so adjust tip about it to fit |
8 April 2024
07:22 | Chemicals diffhist +29 Studenterhue talk contribs →Acids: Revise a tip about the sulfuric acid reaction based on a dev's feedback |
07:11 | Beepsky's House diffhist +2 Studenterhue talk contribs Update image for Oshan's tab/fix image error |
|
06:59 | Gang 2 changes history +8 [Studenterhue (2×)] | |||
|
06:59 (cur | prev) −88 Studenterhue talk contribs →Civil Civilians: Remove some references to kidnapping, since that is no longer really a thing, do some basic grammar fixes | ||||
|
06:54 (cur | prev) +96 Studenterhue talk contribs →Score Table: Adjust guns entry to account for zip guns and slam guns no longer being sellable for gang points, a change enacted when PR #18429 was merged. Hopefully the How to obtain doesn't seem too wild |
m 06:48 | Security Assistant diffhist +2 Studenterhue talk contribs Text replacement - "OshanSecurity.png" to "OshanSecurityV2.png" |
m 06:48 | Security (place) diffhist +2 Studenterhue talk contribs Text replacement - "OshanSecurity.png" to "OshanSecurityV2.png" |
m 06:48 | Security Officer diffhist +2 Studenterhue talk contribs Text replacement - "OshanSecurity.png" to "OshanSecurityV2.png" |
|
06:35 | Clothing 7 changes history +2,163 [Studenterhue (7×)] | |||
|
06:35 (cur | prev) +72 Studenterhue talk contribs →Head: Likewise for nun hood in its description | ||||
|
06:34 (cur | prev) +46 Studenterhue talk contribs →(Exo)Suit: Namedrop the other part of the nun outfit in nun robe description | ||||
|
06:30 (cur | prev) +605 Studenterhue talk contribs →Uniform: Add chaplain jumpsuit. This, the priest's robe, and buddhist robe are pretty old, so I can't say when this was added. | ||||
|
06:18 (cur | prev) +651 Studenterhue talk contribs →Uniform: Add priest's robe, get in a mention of the buddhist robe's somewhat unusual name | ||||
|
05:58 (cur | prev) +488 Studenterhue talk contribs →Uniform: Add buddhist robe | ||||
|
05:38 (cur | prev) +172 Studenterhue talk contribs →Masks: Note Sketchy D-5 sells the blue SWAT masks, per commit d71a63a | ||||
|
05:35 (cur | prev) +129 Studenterhue talk contribs →Masks: Put info about different versions of the SWAT mask (that share the same name) into bullet points |
7 April 2024
|
05:22 | Jobs 2 changes history +879 [Studenterhue (2×)] | |||
|
05:22 (cur | prev) +856 Studenterhue talk contribs →Antagonist Roles: Add some basic entries for 3 Hostile Critter antags | ||||
|
04:55 (cur | prev) +23 Studenterhue talk contribs →Antagonist Roles: Specify which random events these antags come from |
04:31 | Medical Objects diffhist +227 Studenterhue talk contribs →Cloning Modules: Describe how to get NecroScan II Cloner Upgrade Module |
6 April 2024
|
23:14 | Armory 7 changes history +963 [Studenterhue (7×)] | |||
|
23:14 (cur | prev) +111 Studenterhue talk contribs Specify what's in those counter rev and flashbang boxes in Oshan's tab | ||||
|
23:08 (cur | prev) −52 Studenterhue talk contribs Remove Lawyer from list of jobs that can access Armory when it's authorized, since they lost that access in commit 225397a. Mostly done it for the maps that are in rotation; not sure how to handle the ones out of rotation. | ||||
|
23:05 (cur | prev) +127 Studenterhue talk contribs Add door-breaching round equipment in Oshan's tab, per commit a606a19 | ||||
|
23:02 (cur | prev) +100 Studenterhue talk contribs Add info about power wire for Oshan Armory | ||||
|
23:00 (cur | prev) +249 Studenterhue talk contribs Note the presence of a turret in Oshan's armory area, tweak "surprisingly ill-protected" since this is a reference to older, less secure design | ||||
|
22:52 (cur | prev) +429 Studenterhue talk contribs Add HoS medal frame in Oshan tab, plus a few more links and a note about where that recharger is | ||||
m |
|
22:24 (cur | prev) −1 Studenterhue talk contribs Text replacement - "Oshan armoryV2.png" to "OshanArmoryV4.png" |
22:24 | Head of Security diffhist −8 Studenterhue talk contribs Update Armory image for Oshan tab. This one was still using the pre-PR #11277 (armory standardization) image, interestingly enough |
22:12 | Security Assistant diffhist −23 Studenterhue talk contribs →Starting Out: Remove this crossed out "to keep you at bay" joke. I got bad vibes from this before, and I've recently figured out why: it seems like a punch-down that calls Security Assistants annoying, without being silly enough to come across as banter (like cap looking like a pickle) |
|
07:47 | Chemicals 3 changes history +417 [Studenterhue (3×)] | |||
|
07:47 (cur | prev) +80 Studenterhue talk contribs →Food and Drink: Note what happens when drinking Cosmopolitan twice | ||||
|
07:16 (cur | prev) +268 Studenterhue talk contribs →Acids: Note some caveats about the steam-based recipe for sulfuric acid | ||||
|
07:13 (cur | prev) +69 Studenterhue talk contribs →Acids: Add steam-based recipe for sulfuric acid, added when PR #16639 was merged. I might tweak the way this is displayed on the wiki later |
|
07:06 | General Objects 3 changes history +853 [Studenterhue (3×)] | |||
|
07:06 (cur | prev) +530 Studenterhue talk contribs →General Items (large): Talk about how cryoing as a non-unique job opens job slots, a feature introduced when PR #18145 was merged | ||||
|
06:57 (cur | prev) +89 Studenterhue talk contribs →General Items (large): Talk about the button's cooldown as well. PR #18406 also raised the activation cooldown from 2 to 5 min and added a deactivation cooldown. | ||||
|
06:54 (cur | prev) +234 Studenterhue talk contribs →General Items (large): Talk about effects of alert button on shutters and turrets, introduced when PR #18406 was merged. Put effects into nice bullet-point list for readability |
|
06:26 | Cyborg 5 changes history +1,763 [Studenterhue (5×)] | |||
m |
|
06:26 (cur | prev) +3 Studenterhue talk contribs →Upgrades: Making them at a robotics fab, not making them a robotics fab, whoops. Not my day today | |||
|
06:21 (cur | prev) +1,040 Studenterhue talk contribs →Upgrades: Put this information on the descriptions of the four modules as well. Putting how-to-obtain info on the other ones would take some time, so I'm putting that off for now | ||||
|
06:06 (cur | prev) +479 Studenterhue talk contribs →Upgrades: Give some general information on how to get upgrades, so I can mention them appearing in abandoned crates (they already appeared in them before PR #9605 was merged) | ||||
m |
|
05:58 (cur | prev) +9 Studenterhue talk contribs →Arms and legs: Add a missing word to prove I am not a doofus | |||
|
05:56 (cur | prev) +232 Studenterhue talk contribs →Arms and legs: Note the thrusters appear in abandoned crates, something introduced when PR #9605 was merged |
m 00:49 | Chief Engineer diffhist +84 JORJ949 talk contribs →And The C Stands for Crime: Syndicate CE: You can use the syndie analyzer on the disguised module |
m 00:45 | Captain diffhist +184 JORJ949 talk contribs →Nuclear Authentication Disk: Adds other uses for disk other than nuke |
m 00:42 | Packets diffhist +91 JORJ949 talk contribs →Armory Authorization (146.1): Adds additional deauth methods |
5 April 2024
|
16:48 | Gang 2 changes history +7 [TDHooligan; Studenterhue] | |||
m |
|
16:48 (cur | prev) 0 TDHooligan talk contribs →The Lo-Point | |||
|
06:45 (cur | prev) +7 Studenterhue talk contribs →Locker Purchases: Comment out nunchucks, since the option to buy them was commented out/disabled when PR #18369 was merged |
|
07:56 | Guide to Botany 9 changes history +18 [Retrino (9×)] | |||
|
07:56 (cur | prev) −2 Retrino talk contribs Mutadone Plant Formula sprite update | ||||
m |
|
07:54 (cur | prev) −8 Retrino talk contribs saltpetre new bottle. its actually the same exact color as potash, so im gonna reuse the sprite here | |||
m |
|
07:49 (cur | prev) −2 Retrino talk contribs Potash Plant Formula updated sprite | |||
m |
|
07:44 (cur | prev) −2 Retrino talk contribs Atrazine Plant Formula udpate sprite | |||
m |
|
07:40 (cur | prev) −2 Retrino talk contribs Ammonia Plant Formula bottle update | |||
m |
|
07:37 (cur | prev) −2 Retrino talk contribs mutagenic formula sprite update | |||
m |
|
06:49 (cur | prev) 0 Retrino talk contribs water pipe update | |||
m |
|
06:39 (cur | prev) 0 Retrino talk contribs small beaker update | |||
|
06:03 (cur | prev) +36 Retrino talk contribs killer tomatoes now contain blood |
|
m 07:15 | Medical Objects 4 changes history +1 [Retrino (4×)] | |||
m |
|
07:15 (cur | prev) +2 Retrino talk contribs vial sprite update | |||
m |
|
07:04 (cur | prev) −1 Retrino talk contribs medicine bottle update | |||
m |
|
06:40 (cur | prev) 0 Retrino talk contribs small beaker update | |||
m |
|
06:31 (cur | prev) 0 Retrino talk contribs beaker update |
|
m 07:10 | Chemistry 3 changes history +2 [Retrino (3×)] | |||
m |
|
07:10 (cur | prev) +2 Retrino talk contribs beaker with lid update | |||
m |
|
06:35 (cur | prev) 0 Retrino talk contribs small beaker update | |||
m |
|
06:27 (cur | prev) 0 Retrino talk contribs beaker update |
m 06:38 | Foods and Drinks diffhist 0 Retrino talk contribs small beaker update |
m 06:30 | Cyborg diffhist 0 Retrino talk contribs beaker update |
|
06:26 | Chemicals 9 changes history +1,030 [Retrino (2×); Studenterhue (7×)] | |||
m |
|
06:26 (cur | prev) 0 Retrino talk contribs beaker update | |||
|
06:08 (cur | prev) +64 Retrino talk contribs blood can be found in killer tomatoes | ||||
|
06:02 (cur | prev) +90 Studenterhue talk contribs →Acids: Note different heat rate for sulfuric acid mixing in open vs closed container, a feature introduced when PR #16639 was merged. Made the open vs closed container stuff into bullet point to make it all more readable. Also corrects off-gasing threshold | ||||
|
05:52 (cur | prev) 0 Studenterhue talk contribs →Food and Drink: Update Cosmopolitan's depletion rate, since it was raised from 0.4 to 0.7 when PR #15065 was merged | ||||
|
05:50 (cur | prev) +340 Studenterhue talk contribs →Food and Drink: Move Cosmopolitan out of Regular Drinks to describe the random accent effect, per commit 48eb0a8 | ||||
|
05:32 (cur | prev) +277 Studenterhue talk contribs →Food and Drink: Bring Diesel up from Regular Drinks as well so I can mention it's usable in the Portable Combustion Generator, an interaction introduced in commit 598b15b | ||||
|
05:26 (cur | prev) +40 Studenterhue talk contribs →Food and Drink: Note Gunfire specifically uses a VOX clip, with attendant link for more info | ||||
|
05:20 (cur | prev) +95 Studenterhue talk contribs →Food and Drink: Move catamount up from Regular Drinks to talk about its silly mix sound, introduced by commit d5c7822 | ||||
|
05:08 (cur | prev) +124 Studenterhue talk contribs →Food and Drink: Move Gunfire up from regular drinks to talk about the silly mix effect |
4 April 2024
|
06:44 | Clothing 7 changes history +1,891 [Studenterhue (7×)] | |||
|
06:44 (cur | prev) +6 Studenterhue talk contribs →Head: Specify how much melee resistance the space-american football helmet provides | ||||
m |
|
06:36 (cur | prev) +20 Studenterhue talk contribs →Uniform: Clarify who "their" is in the outlander's jumpsuit description, because I realize now it could also refer to the outlander's outfit | |||
|
06:33 (cur | prev) −68 Studenterhue talk contribs →(Exo)Suit: Cut reference to gang getting the authentic versions of the sneaking suit | ||||
|
06:31 (cur | prev) +125 Studenterhue talk contribs →(Exo)Suit: Add light armor vest, or rather a link directing people to info on it | ||||
|
06:23 (cur | prev) +539 Studenterhue talk contribs →Masks: Add respirator mask, added when PR #13739 was merged | ||||
|
06:06 (cur | prev) +568 Studenterhue talk contribs →Uniform: Add outlander's jumpsuit, from same PR | ||||
|
05:49 (cur | prev) +701 Studenterhue talk contribs →Head: Add outlander's mask, added when PR #17965 was merged |
05:32 | Flockmind diffhist +311 Studenterhue talk contribs →Flockmind Abilities: Give some details about what the tutorial is like |
3 April 2024
m 07:15 | Gang diffhist −1,419 LeahTheTech talk contribs Remove gang rules section in accordance with admin vote that concluded they were dumb and bad |
|
06:39 | Clothing 3 changes history +1,222 [Studenterhue (3×)] | |||
m |
|
06:39 (cur | prev) +6 Studenterhue talk contribs →Uniform: Add missing preposition and pronoun | |||
|
06:36 (cur | prev) +650 Studenterhue talk contribs →Head: Add druid mask, from same PR | ||||
|
06:24 (cur | prev) +566 Studenterhue talk contribs →Uniform: Add druid robes, added when PR #17965 was merged |
|
05:52 | Traits 3 changes history +615 [Studenterhue (3×)] | |||
|
05:52 (cur | prev) +38 Studenterhue talk contribs →Job Traits: Add Blue Clown to the list of jobs with Clown Training, as per merging of PR #16699 | ||||
|
05:50 (cur | prev) +68 Studenterhue talk contribs →Job Traits: Note Clown Training allows juggling, as a result of commit 80ec57d | ||||
|
05:47 (cur | prev) +509 Studenterhue talk contribs →Job Traits: Add Clown Training trait, introduced when PR #15937 was merged |
|
05:18 | Armory 5 changes history +1,555 [Studenterhue (5×)] | |||
|
05:18 (cur | prev) +133 Studenterhue talk contribs Note Cog1's armory has door-breaching rounds and gun, as per commit a606a19 | ||||
|
05:04 (cur | prev) +328 Studenterhue talk contribs Add info about the APC for Cog1's Armory, convert some numbers into words for consistency | ||||
|
04:57 (cur | prev) +587 Studenterhue talk contribs Rearrange list contents for Cog1 tab for comedic effect, add back in AmmoTech because I had a moment there, add in some more links and mentions of the rechargers and comms console | ||||
|
04:46 (cur | prev) +8 Studenterhue talk contribs Move some info about the Comms Console and rechargers in Cog1 tab so it doesn't get lost in the big list of items (with some tweaks), fix a sentence I forgot to complete | ||||
|
04:28 (cur | prev) +499 Studenterhue talk contribs Add info about turrets and chute in Cog1 tab, while also workshopping some prose here and there |
2 April 2024
|
06:56 | Clothing 7 changes history +2,028 [Studenterhue (7×)] | |||
|
06:56 (cur | prev) +62 Studenterhue talk contribs →Head: Insert a note in turban description about what the other half of the imam's outfit it | ||||
|
06:54 (cur | prev) +371 Studenterhue talk contribs →Uniform: Add imam's robe | ||||
|
06:28 (cur | prev) +58 Studenterhue talk contribs →Head: Make similar note for formal turban, which combos with the siropa | ||||
|
06:25 (cur | prev) +70 Studenterhue talk contribs →Head: Note the rabbi's hat is meant to be worn with the rabbi's jacket | ||||
|
06:23 (cur | prev) +707 Studenterhue talk contribs →Uniform: Add rabbi's jacket. Another really old thing | ||||
|
05:56 (cur | prev) +392 Studenterhue talk contribs →Uniform: Add siropa robe. This is one of those items that's been around for a long while, so I don't know when it was added | ||||
|
05:00 (cur | prev) +368 Studenterhue talk contribs →Uniform: Note some other sources of the Tricolor Jumpsuit, add a bit more information about it |
|
05:45 | TermOS 2 changes history −57 [Studenterhue (2×)] | |||
|
05:45 (cur | prev) −35 Studenterhue talk contribs →Commands: NTSO/NTSC getting su is no longer true, since they lost it (and other access levels) in commit ea14be8, so remove that from the list as well | ||||
|
05:43 (cur | prev) −22 Studenterhue talk contribs →Commands: Hang on, RD is on the list of roles with superuser access twice...got to remove that. |
1 April 2024
m 10:27 | Engineer diffhist +1 Retrino talk contribs update cog1 engineering image |
|
10:24 | Engineering 2 changes history +384 [Retrino (2×)] | |||
m |
|
10:24 (cur | prev) +1 Retrino talk contribs update cog1 engineering image | |||
|
10:07 (cur | prev) +383 Retrino talk contribs add info about cog1 alternating engine types |
31 March 2024
23:09 | Werewolf diffhist +150 Studenterhue talk contribs →Abilities: Squeeze in a note you can't eat NPCs, a change enacted when PR #9585 was merged |
|
06:08 | Vampire 7 changes history +1,233 [Studenterhue (7×)] | |||
|
06:08 (cur | prev) −47 Studenterhue talk contribs →Powers: Integrate this tip about Blood Steal into the next better, mostly by excising "There is not much you can do to consume them faster", since following up with a tip about how to consume them faster is self-contradictory | ||||
|
06:05 (cur | prev) 0 Studenterhue talk contribs →Vampire Strategy: Comment out mention of Destiny since that's retired. Improve some grammar and flow on a tip. Forgot to mention I rewrote some chained links in the previous edit. | ||||
|
06:01 (cur | prev) +797 Studenterhue talk contribs →Playing it Pacifist: Warn that draining NPCs won't work, again in keeping with PR #9585's changes | ||||
|
05:48 (cur | prev) +170 Studenterhue talk contribs →Powers: Tweak Bat Form, Blood Steal, and Bite Victim descriptions to specify that these target a player, to reflect changes enacted when PR #9585 was merged, while also implying that they work on the various player mutantraces. | ||||
|
05:37 (cur | prev) +139 Studenterhue talk contribs →Vampires And Blood: Note you cannot get blood from NPCs, a change enacted when PR #9585 was merged. This was more involved than I expected. Put parts about draining a Chaplain here into its own parapgraph | ||||
|
05:24 (cur | prev) +140 Studenterhue talk contribs →Vampires And Blood: Note said restriction | ||||
|
05:17 (cur | prev) +34 Studenterhue talk contribs →Vampires And Blood: Tweak example since for ingesting blood reagent since commit 7ce35ba removed acquiring blood via pill as a vamp |
|
05:03 | Changeling 7 changes history +405 [Studenterhue (7×)] | |||
|
05:03 (cur | prev) −105 Studenterhue talk contribs →Playing It Pacifist: Explain what the old alternative method is, so people know it doesn't work, revise some prose still treating this as an alternative, because that is kinda confusing | ||||
m |
|
04:44 (cur | prev) −50 Studenterhue talk contribs →Playing It Pacifist: Tweak a transition, remove a chained link and human link since that just leads to a list of what's considered human/nonhuman under silicon laws, which isn't helpful or relevant | |||
|
04:32 (cur | prev) −1 Studenterhue talk contribs →Powers: Actually, I can't count, because that's more than three technically. Let's generalize it | ||||
|
04:31 (cur | prev) +433 Studenterhue talk contribs →Powers: Expand on list of creatures lings can't absorb, condense a few sentences | ||||
|
04:19 (cur | prev) +25 Studenterhue talk contribs →Absorbing Your Victims: Reorganize these last two paragraphs a bit; sentences about husks are closer together, and there's a sort of loose "what can/can't be absorbed" theme in the last paragraph. Also removed a sentence saying you can absorb any human body, since, again, NPCs are off-limits | ||||
|
04:13 (cur | prev) +166 Studenterhue talk contribs →Absorbing Your Victims: Add in note about gaining identities from NPCs, since that feature was added back in when PR #9611 was merged | ||||
|
04:12 (cur | prev) −63 Studenterhue talk contribs →Absorbing Your Victims: Edit note about absorbing NPCs to reflect how you in fact cannot absorb them, as a result of PR #9585 being merged. |
30 March 2024
|
17:35 | Artifact Research 2 changes history +248 [Josie (2×)] | |||
m |
|
17:35 (cur | prev) +153 Josie talk contribs →The Devices: throwing stuff at the artifact while it's on the impact pad also returns data | |||
|
17:32 (cur | prev) +95 Josie talk contribs →Analyzing sensor data: noted that the impact pad helps detect artifact origin |
m 11:24 | Robots diffhist +137 Retrino talk contribs add bit about repairing a guardbuddy |
|
08:01 | Changeling 2 changes history +228 [Studenterhue (2×)] | |||
|
08:01 (cur | prev) 0 Studenterhue talk contribs Similarly, tweak intro to reflect how the hijack objective is exclusive to Classic. Forgot to mention in the previous edit that I fixed a grammar mistake | ||||
|
07:59 (cur | prev) +228 Studenterhue talk contribs →Changeling Objectives: Note hijack objective only appears on RP, per commit db9baf8 |
|
07:16 | Vampire 3 changes history +406 [Studenterhue (3×)] | |||
|
07:16 (cur | prev) +133 Studenterhue talk contribs →A Fortune at the Blood Bank: Vampire Objectives: Probably wouldn't hurt to note it in the explanation of the hijack objective as well | ||||
|
07:09 (cur | prev) +336 Studenterhue talk contribs →A Fortune at the Blood Bank: Vampire Objectives: Talk about possible vamp objectives, mostly to get in a note that you can only get the hijack objective on Classic, per commit db9baf8 | ||||
|
06:45 (cur | prev) −63 Studenterhue talk contribs →A Fortune at the Blood Bank: Vampire Objectives: Correct an error; vamps do not quite get traitor objectives |