SS13 Wiki:Current events
Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to Outdated Pages and intends for the same levels of collaboration and communication and more accessibility. Brush up your markup and take a gander at the Guide to Contributing to Wikistation, because it's time for some wiki magic.
A Word for the Anxious
Relax.
Don't feel too pressured to add info ASAP. Good pages and entries take hard work, dedication, and, more importantly, multiple revisions. If you come in looking for a quick way out and try to learn everything you need in one round for the sake of some wiki page, you'll just end up frustrated, unhappy, and stuck with a terrible draft. Take your time. It can wait. It can always wait.
"High" Priority
Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.
- Style and Grammar: Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the Getting Started page. Be sure to mark them as minor edits as courtesy.
- Ore Processing: Actually, you might want to wait a bit on this one. Although it is a highly neglected system that needs more love, the system is also being reworked (relatively) soon, so it may not be worthwhile to fix it up before the rework; obviously the page will need work after the system is overhauled. If you want to fix it up anyways, you can give it some love by finding and writing about its redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
- One of the easiest ways is to just expand the list of materials and provide more details about their uses and properties. Currently, the page is missing:
- Cotton
- Flesh
- Bone
- Butt
- Synthrubber
- Copper
- Leather
- One of the easiest ways is to just expand the list of materials and provide more details about their uses and properties. Currently, the page is missing:
- Foods and Drinks: Food buffs! They're rather minor, but they're interesting and unique enough to warrant wiki documentation. We have a rudimentary Google doc of the various food items' buffs here.
- Powering the station:
- Surely, there's a better way of explaining the TEG than with maps with subtly inconsistent varieties of parts and numberings.
- While you're pondering that, perhaps you should also look into adapting this fellow's TEG guides for Clarion and Destiny.
- It'd also be great if there were more thorough examples of the techniques described in Overlapping Hotspots.
- Describe how to set up Horizon's TEG engine.
- Horizon: Add tabs for Horizon versions of the various locations and explain how to navigate it, particularly what the map considers east, west, north, and south.
- Mapping: People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
- Obtaining the necessary files
- How to choose and place objects/spawners/mobs.
- Mapping in DreamMaker.
- Mapping in QwertyDMM.
- A summary of and/or link to the Goonstation Map Submission Guidelines
- Putting down placeholders for things like drains and subs.
- Coding: Qwertyqwerty started a SS13 coding guide here, but it remains unfinished. Someone should complete it, perhaps by adding:
- Some basics on how DM, the language SS13 is written in, works, with links to the official guide and documentation.
- How to compile code after finishing it.
- How to test code by making a private server.
- Functions commonly used in SS13 code.
- Anything from this stickied post, which focuses on how to navigate Git. (i just added a buncha stuff on how to use terminal git for navigating the codebase and manipulating files --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
- A basic outline of the codebase, based on the public source. For example, you can tell the code for certain classes of chemical reagents are, where the ones for guns and their projectiles are, etc.
- Chemistry: Stun reduction chems now reducing incoming stuns (specifically Weaken, Paraylzed, and Stunned debuffs) by a certain percentage now, which you can now determine via the STAT tooltip (same one that shows resistances).
- Add the percentage of stuns reduced for the following chems:
- Brave Bull
- Gin and sonic
- Espresso
- Decaf espresso
- Find out how nicotwaine and bath salts's ability to cancel all stuns works now.
- Add the percentage of stuns reduced for the following chems:
"Medium" Priority
Good to have this info, but no one's round is going to be ruined just because there isn't there.
- Changelog: Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
- Being A Better Traitor:
- Space American Football Kit could use some tips. Surely, there's a few tricks or good tips for using them.
- Add more details about how to effectively use the Marksman's rifle.
- Maintenance Info: Many pages are missing locations of APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
- Motives: Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
- Chemistry:
- Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
- Magnesium chloride
- Rubber
- Liquified space rubber
- Miasma
- Lemon juice
- Lime juice
- Orange juice
- Port
- Squeeze
- Mint Julep
- Grasshopper
- Bo Jack Daniel
- Curacao
- Beans
- English breakfast
- El Diablo chili
- Tea
- Espresso
- Decaf espresso
- Honey tea
- Mint tea
- Honey
- Royal jelly
- Egg nog
- Vanilla
- Ketchup
- Brave Bull
- Prarie Fire
- Lemonade
- Suomium
- And the many other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or an precursor to one.
- Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
- Describe how amount of smokepower affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
- Verify the Units to infect for the various disease reagents. Of particularly interest are feather fluid, rotting, vampire serum, and werewolf serum.
- Determine specific amount of tox damage potassium iodide can heal.
- List which reagents haloperidol can deplete.
- List which reagents booster enzyme can replicate.
- Add specific numbers for stamina regen for various chems.
- Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
- Roleplay Tips and Tricks: Can always use more RP tips.
- Guide to writing: Would be great to see some requisition form, menu, prescription, etc. templates for all the lovely RP and bureaucracy fans. (im working on a whole whole lot of copy paste templates on one of the sandbox pages on my userpage, ill paste them over into this page with all their really cool formatting when enough are done that i feel okay adding it --Adhara In Space (talk) 18:58, 12 November 2019 (GMT))
- Mention how to use the printing press!
- Doctoring:
- Explain what blood clots actually do. Here's a start: Proconvertin can sometimes give you the Blood Clots ailment.
- Space Pod:
- Add a section on fighting pods when you don't have a pod yourself. Mention how stun projectiles damage pods, how tasers can make the wormhole function go into cooldown, how melee attacks can stun pod occupants, and how good podseeker shells are against pods.
- Specify the range of the Perform scan function.
- Contraband: Add in any contraband items the big chart might have missed.
- TermOS:
- Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands? Also, do GuardBuddies share the criminal database used by securitrons?
- Now that there's multiple stations with nuclear charges, there needs to be a section on using the nukeman program, especially on activating or deactivating the nuclear charge.
- Foods and Drinks: Add a section on the shitty grill.
- Guide to Genetics:
- Does hulk/gamma ray exposure make the person immune to stuns as with other versions?
- Describe how dark it needs to be for Cloak of Darkness to work.
- Add info about the Martian and Frog body types currently only available from Diplomat, Tourist, and Merchant spawns.
- Engineering Objects:
- Add the carousel power unit. Make sure to mention that adding more power makes it go faster, with some specifically (e.g. "adding a couple hundred kilowatts makes it go noticeably faster".
- Specify how exactly dowsing rods indicate whether you're over the true center of a hotspot.
- Gas: Add capacities of the stated gas containers
- Nanotrasen Security Operative: Needs info on the following:
- The authority level of the NTSO, such as if they are allowed to perform executions and grant others permission to do so.
- The special attack of the extendable baton
- General Objects:
- Specify from how far an audio logger can record something when left in a room.
- Add printing press
- Murder:
- Add more details about 40mm HEDP
- Verify and add updated shot outputs of the wavegun.
- Determine if the Colt Single Action Army can fit in pockets.
- Add the Detective's peacemaker.
- Talk about strangling with wire cables.
- Talk about strangling with knives.
- Vampire:
- Confirm if Entrall cannot be used while cuffed or stunned:
- Ascertain if vampires take extra damage in the Trench.
- Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
- Holy water
- Syringes
- IV Drips
- The Bible
- Find the highest blood level ghouls/zombies/thralls can have.
- Security Objects:
- Talk about the Detective peacemaker.
- Determine if the extendable baton can be put inside rechargers.
- Determine if the extendable baton's cell can be swapped out.
- Add pulse rifle.
- Add breaching hammer.
- History of SS13: Flesh out as much as possible, especially with info specifically about Goonstation.
- Cyborg: Add more info about Alastor Pattern Thrusters, such as if they can ignite plasma gas or other flammables.
- Piano Song Dump: Add songs!
- Gang
- Specify how much wearing the full gang uniform boosts maximum health.
- Confirm number gang points gained for controlling turf.
- Add more details and advice to the table of Gang items, especially for items exclusive to the mode. In particular:
- JankTank Implant
- How much does the implant each time? When/How often does the price increase occur?
- What exactly are the combat bonuses? Give specifics, like "adds +3 stamina regeneration".
- How much do they boost spraying speed?
- How long do the implants last?
- What are the withdrawal effects?
- JankTank Implant
- Traitor Objectives
- Add any missing objectives. Of particular interest are the Protective objective and the new steal targets.
- Remove any ones that have been retired.
- Radio Host: Add more gimmicks/show ideas, particularly quiz show ideas and advice.
- Communications Officer: Needs some gimmicks that are better done as Communications Officer rather than a Radio Host.
- Blob: Describe Blob viewports.
- Guide to Botany: Update image used for infusion.
- Revolutionary:
- Add more info about the Revolutionary Flashbang, particularly how large the area of effect is.
- Confirm costs of flash and Syndicate daggers
- Detective: Mention the peacemaker.
- Wraith:
- Add cooldown and ability cost for the Poltergeist ability.
- Mention what Wraith abilities Poltergeists have.
- Describe how far from the portal/wraith they can stray.
- Guide to Being Robust/Wrestler:
- Describe how to suplex two people.
- Mention that suplex stun times are a little more similar now.
- Mention that you can chairflip off the wrestling ring cables.
- Describe pinning people.
- Explain some details about new chairflipping/shoulder-diving:
- Flipping launches you in the direction your character was facing.
- AI: Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the Cyborg page.
- Construction Worker:
- Add more project ideas.
- Check the deluxe RCD's deconstruction for pod bay door sections and controls.
- Check the deluxe RCD's costs for Pod Doors.
- Add gifs/videos explaining how to use the special tools, similar to the Construction Game Mode page.
- Robots: Note that floorbots now:
- Sometimes look for new tiles to repair if they can't get to one.
- Have a few more settings that allow them to:
- Pry up broken floor tiles and replace them
- Find floor tiles to add to its internal storage
- Find metal sheets and convert them into floor tiles for its use
- ThinkDOS: Explain how to print something with WizWrite.
- Construction: Add any new breaking methods that involve the deconstruction device.
- Cyborg: Add departmental channels granted by each module.
- Changeling: Mention that DNA sting can be used on things besides beakers.
(C)low(n) Priority
Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.
- Supplementary Info & Galleries: Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
- Updated Map Images: Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
- Annotated Maps: Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
- Clarion
- Mushroom Station (currently just has a "map thumbnail")
- Donut Station 2 (also currently just has a "thumbnail")
- Linemap
- Chiron
- Samedi
- Oshan Laboratory
- Horizon
- Manta
- Clothing: Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.
Sprites Wanted
Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for teir image.
- Foods and Drinks: Sprites for grapefruit wedges.
- Guide to Mining: Sprites for ectohair, either in block or raw form
- Security Objects: Sprites for the Detective's peacemaker.
- Murder: Sprite of the Detective peacemaker.
- Wraith: Sprite for the Poltergeist ability.
- General Objects: Sprites for printing press and its upgrade modules.
Supplementary Video