Difference between revisions of "Human"

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(Moved gene mutants to the 'humans' section as requested by Lord Birb on the forums.)
m (Error correction: Flap duplicated Lizards, forgot cowpeople.)
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*[[Guide to Genetics#Aquatic Genetics|Squids]]
*[[Guide to Genetics#Aquatic Genetics|Squids]]
*[[Guide to Genetics#Blattodean Genetics|Bugs]]
*[[Guide to Genetics#Blattodean Genetics|Bugs]]
*[[Guide to Genetics#Bovine Genetics|Cowpeople]]
*[[Traitor|Syndicate traitors]]
*[[Traitor|Syndicate traitors]]
*[[Spy Thief|Syndicate spies]]
*[[Spy Thief|Syndicate spies]]
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*[[AI]]s and [[Cyborg|cyborgs]]
*[[AI]]s and [[Cyborg|cyborgs]]
*[[Monkey]]s
*[[Monkey]]s
*[[Guide to Genetics#Saurian Genetics|Lizards]]
*Frogs
*Frogs
*NPCs, [[Critter|critters]], and animals
*NPCs, [[Critter|critters]], and animals
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*[[Cluwne|Cluwnes]]
*[[Cluwne|Cluwnes]]
*[[Changelog#November_2019|Kudzu People]]
*[[Changelog#November_2019|Kudzu People]]
*[[Guide to Genetics#Bovine Genetics|Cowpeople]]


==Other==
==Other==

Revision as of 17:28, 5 May 2021

This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.

What counts as human can be changed with laws, for example by making some humans non-human or vice versa.

Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it is considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.

(Considered) Human

Not human

Other

  • Changelings and vampires are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
  • Werewolves are human UNTIL they have transformed.



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