Motives

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Revision as of 06:28, 16 September 2024 by Studenterhue (talk | contribs) (→‎Hygiene: Heavily rewrite this prose (so many comma splices) and explain more about chemical resistance and showering)
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The following information may be incomplete.
missing info on some motives, mostly social, fun, sanity

Motives is a feature that tells you fascinating stats about your current character, such as their hunger, thirst and hygiene. They can be found in the Roleplay servers or by admin intervention. They affect your character different ways, commonly affecting your stamina and health.

Roleplay Motives

These motives appear by default in the Roleplay servers, they're an option on the 'Sims Mode' by admin commands. And these are:

Hunger

Hunger is affected by what you eat, depending on how complex is the dish, it raises the motive more. A cheeseburger will feed you more than a slice of bread, some chemicals can also restore the hunger meter such as chocolate. When it's below 50%, you start getting messages about being hungry, when below 25%, you start getting messages about being extremely hungry and get a Hungry debuff, that lowers your health by 25 points, the debuff stays until you're above 25% hungry.

Thirst

Thirst can be gained by drinking anything, different drinks give varying stats gain. Non-alcoholic drinks raises the motive by a good amount, while Non-alcoholic drinks and coffee don't raise it as much, some drinks can also lower your thirst! Like the hunger motive, having it below 50% shows you messages about being thirsty and below 25% messages about being dry. While below 25% you get a Thirsty debuff that lowers your stamina regeneration by 5, it stays until you get above 25%.

Ravenous Hunger

Exclusive to werewolves. It replaces your hunger motive to ravenous hunger, it stays when you're in the werewolf form or not. It's slower than the normal hunger motive, but can only be restored by using the Maul Victim attack on people. So you're forced to eat people if you want to raise it.

Sims Motives

Admins can activate the Sims Mode that activates all of the motives above and below, you will know when the mode is on by a green crystal on top of your head, just like the game The Sims! The mode also has options, mostly changing depletion rates and the RP mode, that keeps only the 3 motives above.

Hygiene

Hygiene affects not only you, but also others around you! It slowly depletes by itself and drops drastically when you stand in gross or messy things. For example, wading through puddles of blood, walking in a flood of sewage, and bleeding all lower hygiene; most of them can even instantly set it to 0%! If hygiene gets too low, you get the Stinky debuff, which sends people around you messages about your smell. If you don't fix it within 3 minutes, Stinky gets replaced by the Rancid debuff. It has the same effects as Stinky, but now you get smell lines around your sprite, so it's even more clear that you smell!

You can raise hygiene by simply washing your hands. To do this, simply click on a sink, and make sure you 1) have no gloves on AND 2) aren't holding anything in your hands.

You can also restore hygiene by taking a shower. To take you a shower, stand under a showerhead, take off your clothes, and click on the showerhead to turn it on. (Protip: go into walk mode, so you don't slip on wet floors.) The way hygiene works, you can also just roll in any puddle of water to restore hygiene, but it's kinda weird to do that in front of people.

Technically, you don't need to be naked when you shower, but you basically have to in order to get the maximum benefits. That's because your clothes' chemical resistance makes showering less effective. Every point of chemical resistance reduces the maximum hygiene level you reach via showering by four. For example, if you have just your shoes and job jumpsuit on, you have 15% chemical resistance in total; that means showering can only take you up to 40 hygiene (4 * 15 = 60, 100 - 60 = 40). Put on a space suit, and its extra 30% chemical resistance will completely stop you from being clean. (30 + 15 = 45, 45 * 4 = 180, 100 - 180 = -80)

Hygiene used to be on the Roleplay Server motives, but taken out due to it lacking RP opportunities.

Social

This motive can change if you are a traitor or not. It lowers overtime and can be raised by talking to people, if you don't talk people for too much time, other than having messages about not being social, you get Space Madness, that gives you hallucinations.

Comfort

The comfort motive sees if you are on a bed or chair, it depletes with time like every other motive, the comfort is one of the fastest depleting motives, matching with the Fun motive. If you are in a chair and laying on a bed the motive starts raising up. You also get messages about being uncomfortable and needing to sit down if it's below 50% and 25%.

Fun

The reason we're all here! This motive, like most, depletes over time, this is one of the fastest depleting motives! Below 50% and 25% you get warnings about being bored, be sure to hear them! Once it reaches 0%, you get a massive message saying "You can't take being so bored anymore!" and die out of boredom!

Room

Unlike other motives, this motive does not deplete by default, it depletes depending on that room you are. Clean rooms have high room motives, messy rooms get low room motives, when inside a messy room, you get messages about the room you are being messy.

Energy

Like real life, you can get tired! The energy motive slowly depletes overtime, you can raise it by drinking certain chemicals, sleeping in a bed by right-clicking and selecting Sleep In, being knocked out, unconscious or having the Resting status. Once you're sleeping you cannot wake up until you've restored enough energy. If your energy reaches 0, you pass out and get the message "You cannot stay awake anymore!".

Sanity

Sanity slowly raises on it's own, certain chemicals can help the process.

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