Making and Breaking: Difference between revisions
Studenterhue (talk | contribs) →General Manufacturer: Likewise with mini oxygen tank |
Studenterhue (talk | contribs) →Ship Component Fabricator: Add burst phaser option from when PR #22389 was merged |
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**'''Speed''': You can also control how much time it takes for each item to be created, with the ''Speed'' buttons on the right, with higher settings consuming more power | **'''Speed''': You can also control how much time it takes for each item to be created, with the ''Speed'' buttons on the right, with higher settings consuming more power | ||
*'''Materials''': | *'''Materials''': | ||
**Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by [[Guide to Mining#Ore|mining]], [[Guide to Botany#Rubber Tree|organic]] [[Guide to Botany#Cotton|materials]] grown by botany, custom alloys made from [[Ore Processing]], raw materials recycled through the [[#Reclaimers | **Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by [[Guide to Mining#Ore|mining]], [[Guide to Botany#Rubber Tree|organic]] [[Guide to Botany#Cotton|materials]] grown by botany, custom alloys made from [[Ore Processing]], raw materials recycled through the [[#Portable Reclaimers|reclaimer]], and many, many other sources. | ||
**If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in <font color=red>red font</font> when you hover your mouse over it. | **If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in <font color=red>red font</font> when you hover your mouse over it. | ||
**'''Loading Materials''': To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're [[#Reclaimers | **'''Loading Materials''': To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're [[#Portable Reclaimers|processed]] first. | ||
**'''Removing Materials''': To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of material pieces (e.g. bars, blocks, etc.) to be withdrawn. While some items require tenths of a piece, you can only input whole numbers, so you can't eject a half a bar of gold or whatever. | **'''Removing Materials''': To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of material pieces (e.g. bars, blocks, etc.) to be withdrawn. While some items require tenths of a piece, you can only input whole numbers, so you can't eject a half a bar of gold or whatever. | ||
**'''Buying Materials''': If the miners have filled some ore into their [[Guide to Mining#RockBox|RockBox]] and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a [[#Reclaimers | **'''Buying Materials''': If the miners have filled some ore into their [[Guide to Mining#RockBox|RockBox]] and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a [[#Portable Reclaimers|reclaimer]]. | ||
*'''Hidden Items''': Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is [[Hacking#Vending Machines and Fabricators|hacked]]. | *'''Hidden Items''': Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is [[Hacking#Vending Machines and Fabricators|hacked]]. | ||
*'''Downloading Items''': You can also insert blueprints from a [[Engineering Objects#Ruckingenur Kit|ruckingenur kit]] into any manufacturer/fabricator to make it able to produce things it usually can't produce. Items inserted this way are categorized as "Downloaded" items. | *'''Downloading Items''': You can also insert blueprints from a [[Engineering Objects#Ruckingenur Kit|ruckingenur kit]] into any manufacturer/fabricator to make it able to produce things it usually can't produce. Items inserted this way are categorized as "Downloaded" items. | ||
**A handful of manufacturers/fabricators can't accept blueprints, but most can. The ones that can't are: [[#Crate Manufacter|crate manufacturers]], [[#Gas Extractor|gas extractors]], [[#Personnel Manufacturer|personnel manufacturers]], and [[#Uniform Manufacturer|uniform manufacturers]]. <!-- and the Uber-Extreme Survival Manufacturer but that's an admin-related thing we don't have info on yet -Studenterhue--> | **A handful of manufacturers/fabricators can't accept blueprints, but most can. The ones that can't are: [[#Crate Manufacter|crate manufacturers]], [[#Gas Extractor|gas extractors]], [[#Personnel Manufacturer|personnel manufacturers]], and [[#Uniform Manufacturer|uniform manufacturers]]. <!-- and the Uber-Extreme Survival Manufacturer but that's an admin-related thing we don't have info on yet -Studenterhue--> | ||
===Reclaimers | ===Portable Reclaimers=== | ||
[[Image:MaterialReclaimerNew | [[Image:MaterialReclaimerNew.gif|64px]] | ||
Portable reclaimers refine raw ore and minerals into bars, blocks, and blobs, which can then be inserted into a fabricator/manufacturer and made into items. They can be ordered from [[Quartermaster#Reclaimed Reclaimer|the QM]] and are often found in [[Robotics]], [[Cargo Bay]], [[Mining Department]], and a few other areas that use fabricators/manufacturers. | |||
Portable reclaimers can also convert [[Engineering Objects#Metal Sheets|sheets]], [[Engineering Objects#Rods|rods]], [[Engineering Objects#Floor Tiles|floor tiles]], and other refined goods back into raw materials. This makes the reclaimer handy for tasks such as: | |||
*Turning [[Engineering Objects#Metal Sheets|metal sheets]] into steel bars and [[Engineering Objects#Glass Sheets|glass sheets]] into glass blocks, which can substitute for [[Guide to Mining#Mauxite|mauxite]] and [[Guide to Mining#Molitz|molitz]], respectively. | *Turning [[Engineering Objects#Metal Sheets|metal sheets]] into steel bars and [[Engineering Objects#Glass Sheets|glass sheets]] into glass blocks, which can substitute for [[Guide to Mining#Mauxite|mauxite]] and [[Guide to Mining#Molitz|molitz]], respectively. | ||
*Extracting copper, a conductor that can fills the same role as [[Guide to Mining#Pharosium|pharosium]], and synthrubber from [[Engineering Objects#Wire|cable coils]]. | *Extracting copper, a conductor that can fills the same role as [[Guide to Mining#Pharosium|pharosium]], and synthrubber from [[Engineering Objects#Wire|cable coils]]. | ||
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*Making [[Engineering Objects#Glass Sheets|glass sheets]] (or sheets of similar crystalline material) into glass blocks to be used in the [[Chemistry#Glass Recycler|glass recycler]] for more glassware. | *Making [[Engineering Objects#Glass Sheets|glass sheets]] (or sheets of similar crystalline material) into glass blocks to be used in the [[Chemistry#Glass Recycler|glass recycler]] for more glassware. | ||
To load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the portable reclaimer's or simply click on the machine with the materials in your active hand. Also, you can use drag and drop on the ''reclaimer'' to set its output to a fabricator, floor tile or crate. | |||
Be aware that turning on a reclaimer when it doesn't have enough material to make a bar/block will cause it to incinerate whatever was put in, so only insert enough material to make | Be aware that turning on a reclaimer when it doesn't have enough material to make a bar/block will cause it to incinerate whatever was put in, so only insert enough material to make its processed version. | ||
===General Manufacturer=== | ===General Manufacturer=== | ||
Line 124: | Line 124: | ||
| {{No}} | | {{No}} | ||
| 0.7 seconds | | 0.7 seconds | ||
|- | |||
| [[Engineering Objects#Metal Sheet|Metal Sheet (x5)]] | |||
| <center>[[Image:SteelSheetV2.png]]</center> | |||
| Resource | |||
| 0.5 Metal | |||
| {{No}} | |||
| 3.3 seconds | |||
|- | |- | ||
Line 132: | Line 140: | ||
| {{No}} | | {{No}} | ||
| 4 seconds | | 4 seconds | ||
|- | |||
| [[Engineering Objects#Reinforced Metal Sheets|Reinforced Metal (x5)]] | |||
| <center>[[Image:SteelReinforcedSheetV2.png]]</center> | |||
| Resource | |||
| 1 Metal | |||
| {{No}} | |||
| 20 seconds | |||
|- | |- | ||
Line 140: | Line 156: | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |||
| [[Engineering Objects#Glass Sheets|Glass Panel (x1)]] | |||
| <center>[[Image:GlassV2.png]]</center> | |||
| Resource | |||
| 0.1 Crystal | |||
| {{No}} | |||
| 0.7 seconds | |||
|- | |- | ||
Line 147: | Line 171: | ||
| 0.5 Crystal | | 0.5 Crystal | ||
| {{No}} | | {{No}} | ||
| | | 3.3 seconds | ||
|- | |- | ||
Line 156: | Line 180: | ||
| {{No}} | | {{No}} | ||
| 4 seconds | | 4 seconds | ||
|- | |||
| [[Engineering Objects#Reinforced Glass Sheets|Reinforced Glass Panel (x5)]] | |||
| <center>[[Image:GlassReinforcedV2.png]]</center> | |||
| Resource | |||
| 0.5 Crystal, 0.5 Sturdy Metal | |||
| {{No}} | |||
| 20 seconds | |||
|- | |- | ||
Line 377: | Line 409: | ||
| <center>[[Image:GreyJumpsuit.png]]</center> | | <center>[[Image:GreyJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 732: | Line 764: | ||
| [[Roboticist#HeartCyber|Cyberheart]] | | [[Roboticist#HeartCyber|Cyberheart]] | ||
| <center>[[File:CyberheartV2.png]]</center> | | <center>[[File:CyberheartV2.png]]</center> | ||
| | | Organ | ||
| 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material | | 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material | ||
| {{No}} | | {{No}} | ||
Line 740: | Line 772: | ||
| [[Roboticist#EyeCyber|Cybereye]] | | [[Roboticist#EyeCyber|Cybereye]] | ||
| <center>[[File:CyberEyeV2.png]]</center> | | <center>[[File:CyberEyeV2.png]]</center> | ||
| | | Organ | ||
| 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | | 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | ||
| {{No}} | | {{No}} | ||
Line 748: | Line 780: | ||
| [[Roboticist#EyeMeson|Mesonic Imager Cybereye]] | | [[Roboticist#EyeMeson|Mesonic Imager Cybereye]] | ||
| <center>[[File:MesonEyeV2.png]]</center> | | <center>[[File:MesonEyeV2.png]]</center> | ||
| | | Organ | ||
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | ||
| {{No}} | | {{No}} | ||
Line 756: | Line 788: | ||
| [[Roboticist#EyeSpectro|Spectroscopic Imager Cybereye]] | | [[Roboticist#EyeSpectro|Spectroscopic Imager Cybereye]] | ||
| <center>[[File:SpectroEyeV2.png]]</center> | | <center>[[File:SpectroEyeV2.png]]</center> | ||
| | | Organ | ||
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | ||
| {{No}} | | {{No}} | ||
Line 764: | Line 796: | ||
| [[Roboticist#EyeProDoc|ProDoc Healthview Cybereye]] | | [[Roboticist#EyeProDoc|ProDoc Healthview Cybereye]] | ||
| <center>[[File:ProdocEyeV2.png]]</center> | | <center>[[File:ProdocEyeV2.png]]</center> | ||
| | | Organ | ||
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | ||
| {{No}} | | {{No}} | ||
Line 772: | Line 804: | ||
| [[Roboticist#EyeCamera|Camera Cybereye]] | | [[Roboticist#EyeCamera|Camera Cybereye]] | ||
| <center>[[File:CameraEyeV2.png]]</center> | | <center>[[File:CameraEyeV2.png]]</center> | ||
| | | Organ | ||
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | ||
| {{No}} | | {{No}} | ||
Line 1,130: | Line 1,162: | ||
|- | |- | ||
| [[ | | [[General Objects#Station Bounced Radio|Station Bounced Radio]] | ||
| <center>[[File: | | <center>[[File:SBRadioV2-32x32.png]]</center> | ||
| Resource | | Resource | ||
| 0. | | 0.2 Conductive Material, 0.2 Crystal | ||
| {{No}} | | {{No}} | ||
| 6.7 seconds | |||
| 6.7 seconds | |||
|- | |- | ||
Line 1,164: | Line 1,188: | ||
| [[Roboticist#Cyberappendix|Cyberappendix]] | | [[Roboticist#Cyberappendix|Cyberappendix]] | ||
| <center>[[File:CyberappendixV2.png]]</center> | | <center>[[File:CyberappendixV2.png]]</center> | ||
| | | Organ | ||
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | ||
| {{No}} | | {{No}} | ||
Line 1,172: | Line 1,196: | ||
| [[Roboticist#Cyberpancreas|Cyberpancreas]] | | [[Roboticist#Cyberpancreas|Cyberpancreas]] | ||
| <center>[[File:CyberpancreasV2.png]]</center> | | <center>[[File:CyberpancreasV2.png]]</center> | ||
| | | Organ | ||
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | ||
| {{No}} | | {{No}} | ||
Line 1,180: | Line 1,204: | ||
| [[Roboticist#Cyberspleen|Cyberspleen]] | | [[Roboticist#Cyberspleen|Cyberspleen]] | ||
| <center>[[File:CyberspleenV2.png]]</center> | | <center>[[File:CyberspleenV2.png]]</center> | ||
| | | Organ | ||
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | ||
| {{No}} | | {{No}} | ||
Line 1,188: | Line 1,212: | ||
| [[Roboticist#Cyberintestines|Cyberintestines]] | | [[Roboticist#Cyberintestines|Cyberintestines]] | ||
| <center>[[File:Cyberintestines.png]]</center> | | <center>[[File:Cyberintestines.png]]</center> | ||
| | | Organ | ||
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | ||
| {{No}} | | {{No}} | ||
Line 1,196: | Line 1,220: | ||
| [[Roboticist#Cyberstomach|Cyberstomach]] | | [[Roboticist#Cyberstomach|Cyberstomach]] | ||
| <center>[[File:CyberStomachV2.png]]</center> | | <center>[[File:CyberStomachV2.png]]</center> | ||
| | | Organ | ||
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | ||
| {{No}} | | {{No}} | ||
Line 1,204: | Line 1,228: | ||
| [[Roboticist#Cyberkidney|Cyberkidney]] | | [[Roboticist#Cyberkidney|Cyberkidney]] | ||
| <center>[[File:CyberkidneysV2.png]]</center> | | <center>[[File:CyberkidneysV2.png]]</center> | ||
| | | Organ | ||
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | ||
| {{No}} | | {{No}} | ||
Line 1,212: | Line 1,236: | ||
| [[Roboticist#Cyberliver|Cyberliver]] | | [[Roboticist#Cyberliver|Cyberliver]] | ||
| <center>[[File:CyberliverV2.png]]</center> | | <center>[[File:CyberliverV2.png]]</center> | ||
| | | Organ | ||
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | ||
| {{No}} | | {{No}} | ||
Line 1,220: | Line 1,244: | ||
| [[Roboticist#Cyberlung|Left Cyberlung]] | | [[Roboticist#Cyberlung|Left Cyberlung]] | ||
| <center>[[File:LeftCyberLung.png]]</center> | | <center>[[File:LeftCyberLung.png]]</center> | ||
| | | Organ | ||
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | ||
| {{No}} | | {{No}} | ||
Line 1,228: | Line 1,252: | ||
| [[Roboticist#Cyberlung|Right Cyberlung]] | | [[Roboticist#Cyberlung|Right Cyberlung]] | ||
| <center>[[File:RightCyberLung.png]]</center> | | <center>[[File:RightCyberLung.png]]</center> | ||
| | | Organ | ||
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | ||
| {{No}} | | {{No}} | ||
Line 1,250: | Line 1,274: | ||
|- | |- | ||
| [[Engineering Objects#Glass Sheets|Glass Panel ( | | [[Engineering Objects#Glass Sheets|Glass Panel (1x)]] | ||
| <center>[[File:GlassV2.png]]</center> | | <center>[[File:GlassV2.png]]</center> | ||
| Resource | | Resource | ||
| 0. | | 0.1 Crystal | ||
| {{No}} | | {{No}} | ||
| | | 0.7 seconds | ||
|- | |- | ||
| [[AI Laws|Standard Asimov Law Module Set]] (Prints all 3 law modules) | | [[AI Laws|Standard Asimov Law Module Set]] (Prints all 3 law modules) | ||
| <center>[[File: | | <center>[[File:AIModuleAsimov.png]]</center> | ||
| Component | | Component | ||
| 3 Sturdy Metal | | 3 Sturdy Metal | ||
Line 1,284: | Line 1,308: | ||
| [[Roboticist#EyeThermal|Thermal Imager Cybereye]] | | [[Roboticist#EyeThermal|Thermal Imager Cybereye]] | ||
| <center>[[File:ThermalEyeV2.png]]</center> | | <center>[[File:ThermalEyeV2.png]]</center> | ||
| | | Organ | ||
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | ||
| {{Yes}} | | {{Yes}} | ||
Line 1,292: | Line 1,316: | ||
| [[Roboticist#EyeLaser|Laser Cybereye]] | | [[Roboticist#EyeLaser|Laser Cybereye]] | ||
| <center>[[File:LaserEyeV2.png]]</center> | | <center>[[File:LaserEyeV2.png]]</center> | ||
| | | Organ | ||
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite | | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite | ||
| {{Yes}} | | {{Yes}} | ||
Line 1,300: | Line 1,324: | ||
| [[Roboticist#ButtCyber|Cyberbutt]] | | [[Roboticist#ButtCyber|Cyberbutt]] | ||
| <center>[[File:Cyberbutt.png]]</center> | | <center>[[File:Cyberbutt.png]]</center> | ||
| | | Organ | ||
| 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material | | 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material | ||
| {{Yes}} | | {{Yes}} | ||
Line 1,323: | Line 1,347: | ||
|- | |- | ||
| [[AI Laws#Corporate|Nanotrasen Law Module Set]] (Prints all 3 law modules) | | [[AI Laws#Corporate|Nanotrasen Law Module Set]] (Prints all 3 law modules) | ||
| <center>[[File: | | <center>[[File:AIModuleAsimov.png]]</center> | ||
| Component | | Component | ||
| 3 Sturdy Metal | | 3 Sturdy Metal | ||
Line 1,331: | Line 1,355: | ||
|- | |- | ||
| [[AI Laws#RoboCop|RoboCop Law Module Set]] (Prints all 3 law modules) | | [[AI Laws#RoboCop|RoboCop Law Module Set]] (Prints all 3 law modules) | ||
| <center>[[File: | | <center>[[File:AIModuleAsimov.png]]</center> | ||
| Component | | Component | ||
| 4 Sturdy Metal | | 4 Sturdy Metal | ||
Line 1,506: | Line 1,530: | ||
| <center>[[File:MedicalScrubsWhite.png]]</center> | | <center>[[File:MedicalScrubsWhite.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,514: | Line 1,538: | ||
| <center>[[File:MedicalScrubsTeal.png]]</center> | | <center>[[File:MedicalScrubsTeal.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,522: | Line 1,546: | ||
| <center>[[File:MedicalScrubsMaroon.png]]</center> | | <center>[[File:MedicalScrubsMaroon.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,530: | Line 1,554: | ||
| <center>[[File:MedicalScrubsBlue.png]]</center> | | <center>[[File:MedicalScrubsBlue.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,538: | Line 1,562: | ||
| <center>[[File:MedicalScrubsPurple.png]]</center> | | <center>[[File:MedicalScrubsPurple.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,546: | Line 1,570: | ||
| <center>[[File:MedicalScrubsOrange.png]]</center> | | <center>[[File:MedicalScrubsOrange.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,554: | Line 1,578: | ||
| <center>[[File:MedicalScrubsPink.png]]</center> | | <center>[[File:MedicalScrubsPink.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,562: | Line 1,586: | ||
| <center>[[File:Gown.png]]</center> | | <center>[[File:Gown.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,637: | Line 1,661: | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
|- | |||
| [[Medical Objects#Medical Alert Button|Medical Alert Button]] | |||
| <center>[[File:PanicButton.png]]</center> | |||
| Resource | |||
| 0.2 Metal, 0.2 Conductive Material | |||
| {{No}} | |||
| 1 second | |||
|- | |- | ||
Line 1,654: | Line 1,686: | ||
| 2.7 seconds | | 2.7 seconds | ||
|- | |- | ||
| [[ | | [[Medical Objects#Medkit|Empty First Aid Kit]] | ||
| <center>[[File: | | <center>[[File:MedkitStandard.gif]]</center> | ||
| | | Medicine | ||
| 0.1 Metal | | 0.1 Metal | ||
| {{No}} | | {{No}} | ||
| | | 1.3 seconds | ||
|- | |- | ||
| [[ | | [[Engineering Objects#Rods|Metal Rods (x2)]] | ||
| <center>[[File: | | <center>[[File:SteelRodsV2.png]]</center> | ||
| | | Resource | ||
| 0.1 Metal | | 0.1 Sturdy Metal | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| [[ | | [[Engineering Objects#Metal Sheets|Metal Sheet (1x)]] | ||
| <center>[[File: | | <center>[[File:SteelSheetV2.png]]</center> | ||
| | | Resource | ||
| 0.1 Metal | | 0.1 Metal | ||
| {{No}} | | {{No}} | ||
| | | 0.7 seconds | ||
|- | |- | ||
| [[ | | [[Engineering Objects#Glass Sheets|Glass Panel (1x)]] | ||
| <center>[[File: | | <center>[[File:GlassV2.png]]</center> | ||
| | | Resource | ||
| 0.1 | | 0.1 Crystal | ||
| {{No}} | | {{No}} | ||
| | | 0.7 seconds | ||
|} | |||
===[[Guide to Mining|Mining Fabricator]]=== | |||
[[Image:MiningFabricator.png|64px]] | |||
Standard [[Miner|mining]] [[Mining Outpost|machinery]]. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" | |||
|+ Items Creatable at Round-Start | |||
! Name | |||
!class="unsortable" | Image | |||
! Type | |||
! class=unsortable | [[Miner#Sturdy Metal, High Energy Conductor?! Help!|Materials Required]] | |||
! [[Hacking#Vending Machines and Fabricators|Hidden<br>item?]] | |||
! style="width: 10%" data-sort-type=number|Time at<br>Speed 3 | |||
|- | |- | ||
| [[ | | [[Guide to Mining#Pickaxe|Pickaxe]] | ||
| <center>[[File: | | <center>[[File:BasicPickaxeV2-32x32.png]]</center> | ||
| | | Tool | ||
| 0.1 Metal | | 0.1 Sturdy Metal | ||
| {{No}} | | {{No}} | ||
| | | 1.7 seconds | ||
|- | |- | ||
| [[ | | [[Guide to Mining#Powered Pickaxe|Powered Pick]] | ||
| <center>[[File: | | <center>[[File:PowerPickV2.png]]</center> | ||
| | | Tool | ||
| 0. | | 0.2 Sturdy Metal, 0.5 Conductive Material | ||
| {{No}} | | {{No}} | ||
| | | 3.3 seconds | ||
|- | |- | ||
| [[ | | [[Guide to Mining#Low-Yield Mining Explosives|Low Yield Mining Explosives (x5)]] | ||
| <center>[[File: | | <center>[[File:BreachingChargeNew.png]]</center> | ||
| | | Resource | ||
| 0. | | 0.3 Metal, 0.3 Crystal, 0.7 Conductive Material | ||
| {{No}} | | {{No}} | ||
| | | 13.3 seconds | ||
|- | |- | ||
| [[ | | [[Guide to Mining#Mining Explosive|Mining Explosives (x5)]] | ||
| <center>[[File: | | <center>[[File:BreachingChargeNew.png]]</center> | ||
| | | Resource | ||
| 0. | | 0.7 Metal, 0.7 Crystal, 1.5 Conductive Material | ||
| {{No}} | | {{No}} | ||
| | | 20 seconds | ||
|- | |- | ||
| [[ | | [[Guide to Mining#Power Hammer|Power Hammer]] | ||
| <center>[[File: | | <center>[[File:PowerHammerV2.png]]</center> | ||
| | | Tool | ||
| 0.1 | | 0.1 High Density Matter, 0.8 Conductive Material | ||
| {{No}} | | {{No}} | ||
| | | 23.3 seconds | ||
|- | |- | ||
| [[ | | [[Guide to Mining#Laser Drill|Laser Drill]] | ||
| <center>[[File: | | <center>[[File:LaserDrillV2.png]]</center> | ||
| | | Tool | ||
| 0.1 | | 1.5 Sturdy Metal, 0.7 Extremely Tough Metal, 1 High Energy Conductor | ||
| {{No}} | | {{No}} | ||
| | | 30 seconds | ||
|- | |- | ||
| [[ | | [[Guide to Mining#Concussive Gauntlets|Concussive Gauntlets]] | ||
| <center>[[File: | | <center>[[File:ConcussionGauntlets.png]]</center> | ||
| | | Tool | ||
| 0.1 Metal | | 1.5 Extremely Tough Metal, 1.5 High Energy Conductor, 0.2 Power Source | ||
| {{No}} | |||
| 40 seconds | |||
|- | |||
| [[Robots#Digbot|Mining Drone]] | |||
| <center>[[File:DigBotDig.gif]]</center> | |||
| Machinery | |||
| 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material | |||
| {{No}} | | {{No}} | ||
| | | 3.3 seconds | ||
|- | |- | ||
| [[ | | Grey [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:GreyJumpsuit.png]]</center> | ||
| | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1.7 seconds | ||
|- | |- | ||
| [[ | | Black [[Clothing#Shoes|Shoes]] | ||
| <center>[[File: | | <center>[[File:BlackShoes.png]]</center> | ||
| | | Clothing | ||
| 0.3 | | 0.3 Fabric | ||
| {{ | | {{No}} | ||
| | | 1.7 seconds | ||
|- | |- | ||
| [[ | | [[Clothing#Breath Mask|Breath Mask]] | ||
| <center>[[File: | | <center>[[File:Breathmask.png]]</center> | ||
| | | Clothing | ||
| 0.1 Fabric | |||
| 0.1 | |||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
|- | |- | ||
| [[ | | [[Engineering Objects#Engineering Space Suit|Engineering Space Suit Set]] | ||
| <center>[[File: | | <center>[[File:SnekEngineeringHelmet.png]]</center> | ||
| | <center>[[File:Miningspacesuit.png]]</center> | ||
| 0. | | Clothing | ||
| 0.3 Fabric, 0.3 Metal, 0.2 Crystal | |||
| {{No}} | | {{No}} | ||
| | | 5 seconds | ||
|- | |- | ||
| [[ | | Light Engineering Space Suit Set ([[Engineering Objects#Engineering Light Space Suit|engineering light space suit]] and [[Engineering Objects#Engineering Light Space Helmet|helmet]]) | ||
| <center>[[File:EngineeringLightSpaceHelmetV2.png]]</center> | |||
| | <center>[[File:EngineeringLightSpaceSuitV2.png]]</center> | ||
| 0. | | Clothing | ||
| 1 Fabric, 0.5 Extremely Tough Metal, 0.2 Crystal, 0.5 Organic or Rubber Material | |||
| {{No}} | | {{No}} | ||
| | | 5 seconds | ||
|- | |- | ||
| [[Guide to Mining# | | [[Guide to Mining#Engineering Diving Suit|Engineering Diving Suit Set]] (only appears on underwater maps, i.e. [[Oshan Laboratory]] and [[Nadir]]) | ||
| <center>[[File:EngineeringDivingHelmet.png]]</center> | |||
| | <center> [[File:EngineeringDivingSuit.png]]</center> | ||
| 0. | | Clothing | ||
| 0.3 Fabric, 0.3 Metal, 0.2 Crystal | |||
| {{No}} | | {{No}} | ||
| | | 5 seconds | ||
|- | |||
| [[Clothing#Flippers|Flippers]] (only appears on underwater maps, i.e. [[Oshan Laboratory]] and [[Nadir]]) | |||
| <center>[[File:Flippers.png]]</center> | |||
| Clothing | |||
| 0.5 Rubber Material | |||
| {{No}} | |||
| 2.7 seconds | |||
|- | |- | ||
| [[Guide to Mining# | | [[Guide to Mining#Industrial Space Armor Set|Industrial Space Armor Set]] | ||
| <center>[[File: | | <center>[[File:IndustrialSpaceHelmetV2.png]]</center> | ||
| | <center>[[File:IndustrialSpaceSuitV3.png]]</center> | ||
| | |||
| Clothing | |||
| 1.5 Extremely Tough Metal, 1 High Energy Conductor, 0.5 Very High Density Crystalline Matter | |||
| {{No}} | | {{No}} | ||
| | | 30 seconds | ||
|- | |- | ||
| [[Guide to Mining# | | [[Guide to Mining#Mechanized Boots|Mechanised Boots]] | ||
| <center>[[File: | | <center>[[File:MechanizedBoots.png]]</center> | ||
| | | Clothing | ||
| 1.5 | | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 1 Significant Power Source | ||
| {{No}} | | {{No}} | ||
| | | 13.3 seconds | ||
|- | |- | ||
| [[Guide to Mining# | | [[Guide to Mining#Power Cell|Power Cell]] | ||
| <center>[[File: | | <center>[[File:PowerCellV2-32x32.png]]</center> | ||
| | | Component | ||
| | | 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material | ||
| {{No}} | | {{No}} | ||
| | | 10 seconds | ||
|- | |- | ||
| | | [[Guide to Mining#Erebite Power Cell|Erebite Power Cell]] | ||
| <center>[[File: | | <center>[[File:ErebitePowerCellV2-32x32.png]]</center> | ||
| | | Component | ||
| 0.4 | | 0.4 Metal, 0.4 Any Material, 0.2 Erebite | ||
| {{No}} | |||
| 15 seconds | |||
|- | |||
| [[Guide to Mining#Cerenkite Power Cell|Cerenkite Power Cell]] | |||
| <center>[[File:CerenkitePowerCellV2-32x32.png]]</center> | |||
| Component | |||
| 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite | |||
| {{No}} | | {{No}} | ||
| 1 | | 15 seconds | ||
|- | |||
| [[Cyborg#Hyper Capacity Power Cell|Hyper Capacity Power Cell]] | |||
| <center>[[File:HyperCapacityPowerCell.png]]</center> | |||
| Component | |||
| 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source | |||
| {{No}} | |||
| 40 seconds | |||
|- | |- | ||
| | | [[Guide to Mining#Ore Scoop|Ore Scoop]] | ||
| <center>[[File: | | <center>[[File:OreScoop.png]]</center> | ||
| | | Tool | ||
| 0. | | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
|- | |- | ||
| [[ | | [[Guide to Mining#Mining Satchel|Ore Satchel]] | ||
| <center>[[File: | | <center>[[File:MiningSatchelEmptyV2.png]]</center> | ||
| | | Tool | ||
| 0. | | 0.5 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
|- | |- | ||
| [[ | | [[Guide to Mining#Large Ore Satchel|Large Ore Satchel]] | ||
| <center>[[File: | | <center>[[File:LargeMiningSatchelEmpty.png]]</center> | ||
| Tool | |||
| | | 2.5 Fabric, 0.3 Extremely Tough Metal | ||
| | |||
| {{No}} | | {{No}} | ||
| 5 seconds | | 5 seconds | ||
|- | |- | ||
| | | [[Engineering Objects#Jetpack|Jetpack]] | ||
| <center>[[File: | | <center>[[File:JetpackV2-32x32.png]]</center> | ||
| Clothing | | Clothing | ||
| 1 | | 1 Extremely Tough Metal, 2 High Energy Conductor | ||
| {{No}} | | {{No}} | ||
| 5 seconds | | 20 seconds | ||
|- | |||
| [[Engineering Objects#Micro-Lite Jetpack|Micro Jetpack]] | |||
| <center>[[File:Microjetpack0.png]]</center> | |||
| Clothing | |||
| 0.5 Sturdy Metal, 1 Conductive Material | |||
| {{No}} | |||
| 10 seconds | |||
|- | |- | ||
| [[Guide to Mining# | | [[Guide to Mining#Geological Scanner|Geological Scanner]] | ||
| <center>[[File: | | <center>[[File:GeologicalScannerV2-32x32.png]]</center> | ||
| Tool | |||
| | | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | ||
| 0. | |||
| {{No}} | | {{No}} | ||
| 2.7 seconds | | 2.7 seconds | ||
|- | |- | ||
| [[Guide to Mining# | | [[Guide to Mining#Geiger Counter|Geiger Counter]] | ||
| <center>[[File: | | <center>[[File:GeigerCounter-32x32.gif]]</center> | ||
| Tool | |||
| | | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | ||
| 1 | |||
| {{No}} | | {{No}} | ||
| | | 2.7 seconds | ||
|- | |- | ||
| [[Guide to Mining# | | [[Guide to Mining#Optical Meson Scanner|Optical Meson Scanner]] | ||
| <center>[[File: | | <center>[[File:MesonGogglesV2-32x32.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 0.3 Crystal, 0.2 Conductive Material | ||
| {{No}} | | {{No}} | ||
| | | 3.3 seconds | ||
|- | |- | ||
| [[ | | [[General Objects#Flashlight|Flashlight]] | ||
| <center>[[File: | | <center>[[File:FlashlightOffV2-32x32.png]]</center> | ||
| | | Tool | ||
| 0. | | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | ||
| {{No}} | | {{No}} | ||
| | | 1.7 second | ||
|- | |- | ||
| [[Guide to Mining# | | [[Guide to Mining#Mineral Accumulator|Mineral Accumulator]] | ||
| <center>[[File: | | <center>[[File:MineralAccumulatorV2.png]]</center> | ||
| | | Machinery | ||
| | | 2.5 Sturdy Metal, 1.5 High Energy Conductor, 0.2 High Density Matter | ||
| {{No}} | | {{No}} | ||
| | | 40 seconds | ||
|- | |- | ||
| [[ | | [[Engineering Objects#Rods|Metal Rods (x2)]] | ||
| <center>[[File: | | <center>[[File:SteelRodsV2.png]]</center> | ||
| | | Resource | ||
| 0. | | 0.1 Sturdy Metal | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| [[ | | [[Engineering Objects#Metal Sheets|Metal Sheet]] | ||
| <center>[[File:SteelSheetV2.png]]</center> | |||
| Resource | |||
| 0.1 Metal | |||
| <center>[[File: | |||
| | |||
| 0.1 Metal | |||
| {{No}} | | {{No}} | ||
| | | 0.7 seconds | ||
|- | |- | ||
| [[Guide to Mining# | | [[Guide to Mining#Jetpack MkII|Jetpack MkII]] (Appears only on [[Oshan]]) | ||
| <center>[[File: | | <center>[[File:JetpackMkII.png]]</center> | ||
| | | Clothing | ||
| 0.5 | | 1.5 Sturdy Metal, 1 High Energy Conductor, 0.5 Power Source | ||
| {{No}} | | {{No}} | ||
| | | 13.3 seconds | ||
|- | |- | ||
| [[Guide to Mining# | | [[Guide to Mining#MagnetParts|Mining Magnet Replacement Parts]] | ||
| <center>[[File: | | <center>[[File:ItemFrameV3.gif]]</center> | ||
| | | Component | ||
| | | 0.5 High Density Matter, 3 Extremely Tough Metal, 3 High Energy Conductor | ||
| {{No}} | | {{No}} | ||
| | | 40 seconds | ||
|} | |||
===[[Clothing|Uniform Manufacturer]]=== | |||
[[Image:UniformManufacturer.png|64px]] | |||
Found in [[Customs|customs]], the [[Locker Room]] on some maps, and on the [[Syndicate Battlecruiser]], of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart [[Clothing#Bedsheet|bedsheets]] and [[Clothing#Towel|towels]] from the nearby linen bin to get more cotton for the manufacturer. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" | |||
|+ Items Creatable at Round-Start | |||
! Name | |||
!class="unsortable" | Image | |||
! Type | |||
! class=unsortable | [[Miner#Sturdy Metal, High Energy Conductor?! Help!|Materials Required]] | |||
! [[Hacking#Vending Machines and Fabricators|Hidden<br>item?]] | |||
! style="width: 10%" data-sort-type=number|Time at<br>Speed 3 | |||
|- | |- | ||
| [[ | | Black [[Clothing#Shoes|Shoes]] | ||
| <center>[[File: | | <center>[[File:BlackShoes.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 0.3 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| [[ | | Brown [[Clothing#Shoes|Shoes]] | ||
| <center>[[File: | | <center>[[File:Shoes.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| [[ | | White [[Clothing#Shoes|Shoes]] | ||
| <center>[[File: | | <center>[[File:WhiteShoes-32x32.png]]</center> | ||
| | | Clothing | ||
| 0. | | 0.3 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| [[ | | [[Clothing#Flippers|Flippers]] (only appears on underwater maps, i.e. [[Oshan Laboratory]] and [[Nadir]]) | ||
| <center>[[File: | | <center>[[File:Flippers.png]]</center> | ||
| | | Clothing | ||
| 0. | | 0.5 Rubber Material | ||
| {{No}} | | {{No}} | ||
| 2.7 seconds | | 2.7 seconds | ||
|- | |- | ||
| [[ | | [[Clothing#Civilian Headset|Civilian Headset]] | ||
| <center>[[File: | | <center>[[File:Civ_headset.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Metal, 0.1 Conductive Material | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| [[ | | [[Clothing#Staff Assistant's Jumpsuit|Staff Assistant Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:AssistantJumpsuit.png]]</center> | ||
| | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 | | 1 second | ||
|- | |- | ||
| [[ | | Grey [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:GreyJumpsuit.png]]</center> | ||
| | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| [[ | | White [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:WhiteJumpsuit.png]]</center> | ||
| | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| [[ | | Pink [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:PinkJumpsuit.png]]</center> | ||
| | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| [[ | | Red [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:RedJumpsuitV2.png]]</center> | ||
| Clothing | | Clothing | ||
| 1 | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| | | Orange [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File:OrangeJumpsuit.png]]</center> | |||
| <center>[[File: | |||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Yellow [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:YellowJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| | | Green [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:GreenJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| [[Clothing# | | Blue [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:BlueJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| [[Clothing# | | Purple [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:PurpleJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| [[Clothing# | | Black [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:BlackJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Brown [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:BrownJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | LGBT Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:LGBTJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Asexual Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:AsexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Aromantic Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:AromanticJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Bisexual Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:BisexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Intersex Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:IntersexJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Lesbian Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:LesbianJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Gay Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:GayJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Non-binary Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:NonBinaryJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Pansexual Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:PansexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Polyamorous Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:PolysexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Trans Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:TransJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | [[Clothing#Black Suit|Fancy Black Suit]] | ||
| <center>[[File: | | <center>[[File:FancyBlackSuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | [[Clothing#Black Suit|Fancy Black Dress]] | ||
| <center>[[File: | | <center>[[File:FancyBlackDress.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Black [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:BlackCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| | | White [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:WhiteCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| | | Pink [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:PinkCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| | | Red [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:RedCapV2.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| | | Orange [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:OrangeCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| | | Yellow [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:YellowCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| | | Green [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:GreenCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| | | Blue [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:BlueCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| [[Clothing# | | Purple [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:PurpleCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| [[Clothing# | | [[Clothing#Top Hat|Top Hat]] | ||
| <center>[[File: | | <center>[[File:TopHatV2.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.3 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | [[Clothing#Backpack|Backpack]] | ||
| <center>[[File: | | <center>[[File:GenericBackpack.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.8 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 3 seconds | ||
|- | |- | ||
| | | [[Clothing#Backpack|Red Backpack]] | ||
| <center>[[File: | | <center>[[File:RedBackpack.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.8 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 3 seconds | ||
|- | |- | ||
| | | [[Clothing#Backpack|Green Backpack]] | ||
| <center>[[File: | | <center>[[File:GreenBackpack.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.8 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 3 seconds | ||
|- | |- | ||
| | | [[Clothing#Backpack|Blue Backpack]] | ||
| <center>[[File: | | <center>[[File:BlueBackpack.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.8 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 3 seconds | ||
|- | |- | ||
| | | [[Clothing#Backpack|Satchel]] | ||
| <center>[[File: | | <center>[[File:GenericSatchel.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.8 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 3 seconds | ||
|- | |- | ||
| | | [[Clothing#Backpack|Red Satchel]] | ||
| <center>[[File: | | <center>[[File:RedSatchel.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.8 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 3 seconds | ||
|- | |- | ||
| | | [[Clothing#Backpack|Green Satchel]] | ||
| <center>[[File: | | <center>[[File:GreenSatchel.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.8 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 3 seconds | ||
|- | |- | ||
| | | [[Clothing#Backpack|Blue Satchel]] | ||
| <center>[[File: | | <center>[[File:BlueSatchel.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.8 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 3 seconds | ||
|- | |- | ||
| | | Handkerchief (white) | ||
| <center>[[File: | | <center>[[File:WhiteHandkerchief.png]]</center> | ||
| | | Resource | ||
| 0. | | 0.4 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1.3 seconds | ||
|- | |- | ||
| [[Clothing# | | [[Clothing#Breath Mask|Breath Mask]] | ||
| <center>[[File: | | <center>[[File:Breathmask.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.1 Fabric | ||
| {{ | | {{Yes}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| [[ | | [[Medical Objects#Medical Patch|Chemical Patch]] (makes two, both have no chems) | ||
| <center>[[File: | | <center>[[File:GenericPatchNew.png]]</center> | ||
| | | Resource | ||
| 0. | | 0.1 Fabric | ||
| {{ | | {{Yes}} | ||
| | | 1 second | ||
|- | |- | ||
| [[ | | [[General Objects#Towel|Towel]] | ||
| <center>[[File: | | <center>[[File:HandTowel.png]]</center> | ||
| | | Miscellaneous | ||
| 0.8 Fabric | | 0.8 Fabric | ||
| {{ | | {{Yes}} | ||
| | | 2.7 seconds | ||
|- | |- | ||
| [[Clothing# | | [[Clothing#Tricolor Jumpsuit|Tricolor Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:TricolorUniform.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{ | | {{Yes}} | ||
| | | 1.7 seconds | ||
|- | |- | ||
| [[Clothing# | | [[Clothing#Large Top Hat|Large Top Hat]] | ||
| <center>[[File: | | <center>[[File:TallTophat.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.5 Fabric | ||
| {{ | | {{Yes}} | ||
| | | 1.7 seconds | ||
|} | |||
===[[Head of Personnel|Personnel Equipment Manufacturer]]=== | |||
[[Image:PersonnelEquipmentManufacturer.png|64px]] | |||
Found in the [[Head of Personnel's Office]] and sometimes [[Customs]] as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and [[Implants#Access|access implants]]. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" | |||
|+ Items Creatable at Round-Start | |||
! Name | |||
! Icon | |||
! Type | |||
! class=unsortable | [[Miner#Sturdy Metal, High Energy Conductor?! Help!|Materials Required]] | |||
! [[Hacking#Vending Machines and Fabricators|Hidden<br>item?]] | |||
! style="width: 10%" data-sort-type=number|Time at<br>Speed 3 | |||
|- | |- | ||
| | | ID card (no access) | ||
| <center>[[ | | <center>[[Image:IDCardBlankV2.png]]</center> | ||
| | | Resource | ||
| 0. | | 0.3 Conductive Material, 0.3 Crystal | ||
| {{No}} | | {{No}} | ||
| | | 1.7 seconds | ||
|- | |- | ||
| [[ | | [[Implants#Access|Electronic Access Implant (8 Access Charges)]] | ||
| <center>[[ | | <center>[[Image:AccessImplantCase.png]]</center> | ||
| | | Resource | ||
| 0. | | 0.3 Conductive Material, 0.3 Crystal | ||
| {{No}} | | {{No}} | ||
| | | 6.7 seconds | ||
|- | |- | ||
| [[ | | [[Medical Objects#Implanter|Implanter]] | ||
| <center>[[ | | <center>[[Image:Implanter2.png]]</center> | ||
| | | Tool | ||
| 0. | | 0.1 Metal | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| | | Gold ID card (no access) | ||
| <center>[[ | | <center>[[Image:GoldenIDCard.png]]</center> | ||
| | | Resource | ||
| 0. | | 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | ||
| {{ | | {{Yes}} | ||
| | | 10 seconds | ||
|- | |- | ||
| [[ | | [[Implants#Access|Electronic Access Implant (Unlimited Charge)]] | ||
| <center>[[ | | <center>[[Image:AccessImplantCase.png]]</center> | ||
| | | Resource | ||
| 0.1 | | 0.9 Conductive Material, 1.5 Crystal | ||
| {{Yes}} | | {{Yes}} | ||
| | | 20 seconds | ||
|} | |||
===Personnel Manufacturer=== | |||
=== | |||
[[Image:PersonnelEquipmentManufacturer.png|64px]] | [[Image:PersonnelEquipmentManufacturer.png|64px]] | ||
Essentially a [[#Personnel Equipment Manufacturer|Personnel Equipment Manufacturer]] and [[#Uniform Manufacturer|Uniform Manufacturer]] combined together, though unlike the latter, it can't make satchels, backpacks, or formalwear. | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" | ||
|+ Items Creatable at Round-Start | |+ Items Creatable at Round-Start | ||
! Name | ! Name | ||
! | !class="unsortable" | Image | ||
! Type | ! Type | ||
! class=unsortable | [[Miner#Sturdy Metal, High Energy Conductor?! Help!|Materials Required]] | ! class=unsortable | [[Miner#Sturdy Metal, High Energy Conductor?! Help!|Materials Required]] | ||
Line 2,517: | Line 2,532: | ||
|- | |- | ||
| ID card (no access) | | ID card (no access) | ||
| <center>[[ | | <center>[[File:IDCardBlankV2.png]]</center> | ||
| Resource | | Resource | ||
| 0.3 Conductive Material, 0.3 Crystal | | 0.3 Conductive Material, 0.3 Crystal | ||
| {{No}} | | {{No}} | ||
| 1 | | 1 second | ||
|- | |- | ||
| [[Implants#Access|Electronic Access Implant (8 Access Charges)]] | | [[Implants#Access|Electronic Access Implant (8 Access Charges)]] | ||
| <center>[[ | | <center>[[File:AccessImplantCase.png]]</center> | ||
| Resource | | Resource | ||
| 0.3 Conductive Material, 0.3 Crystal | | 0.3 Conductive Material, 0.3 Crystal | ||
| {{No}} | | {{No}} | ||
| 6. | | 6 seconds | ||
|- | |||
| Handkerchief (white) | |||
| <center>[[File:WhiteHandkerchief.png]]</center> | |||
| Resource | |||
| 0.4 Fabric | |||
| {{No}} | |||
| 1.3 seconds | |||
|- | |- | ||
| [[Medical Objects#Implanter|Implanter]] | | [[Medical Objects#Implanter|Implanter]] | ||
| <center>[[ | | <center>[[File:Implanter2.png]]</center> | ||
| Tool | | Tool | ||
| 0.1 Metal | | 0.1 Metal | ||
Line 2,540: | Line 2,563: | ||
|- | |- | ||
| | | Black [[Clothing#Shoes|Shoes]] | ||
| <center>[[ | | <center>[[File:BlackShoes.png]]</center> | ||
| | | Clothing | ||
| | | 0.3 Fabric | ||
| {{ | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| [[ | | Brown [[Clothing#Shoes|Shoes]] | ||
| <center>[[ | | <center>[[File:Shoes.png]]</center> | ||
| | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{ | | {{No}} | ||
| | | 0 seconds | ||
|- | |||
| White [[Clothing#Shoes|Shoes]] | |||
| <center>[[File:WhiteShoes-32x32.png]]</center> | |||
| Clothing | |||
| 0.3 Fabric | |||
| | |||
| <center>[[File: | |||
| | |||
| 0.3 | |||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| [[ | | [[Clothing#Flippers|Flippers]] (only appears on underwater maps, i.e. [[Oshan Laboratory]] and [[Nadir]]) | ||
| <center>[[File: | | <center>[[File:Flippers.png]]</center> | ||
| | | Clothing | ||
| 0. | | 0.5 Rubber Material | ||
| {{No}} | | {{No}} | ||
| | | 2.7 seconds | ||
|- | |- | ||
| [[ | | [[Clothing#Civilian Headset|Civilian Headset]] | ||
| <center>[[File: | | <center>[[File:Civ_headset.png]]</center> | ||
| | | Clothing | ||
| 0.1 | | 0.2 Metal, 0.1 Conductive Material | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | [[Clothing#Staff Assistant's Jumpsuit|Staff Assistant Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:AssistantJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Grey [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:GreyJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| White [[Clothing# | | White [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:WhiteJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| [[Clothing# | | Pink [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:PinkJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 1 second | ||
|- | |- | ||
| [[Clothing# | | Red [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:RedJumpsuitV2.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| [[Clothing# | | Orange [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:OrangeJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Yellow [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:YellowJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Green [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:GreenJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Blue [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:BlueJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Purple [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:PurpleJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Black [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:BlackJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Brown [[Clothing#Generic Jumpsuit|Jumpsuit]] | ||
| <center>[[File: | | <center>[[File:BrownJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | LGBT Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:LGBTJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Asexual Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:AsexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Aromantic Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:AromanticJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Bisexual Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:BisexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Intersex Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:IntersexJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Lesbian Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:LesbianJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Gay Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:GayJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Non-binary Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:NonBinaryJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Pansexual Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:PansexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Polyamorous Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:PolysexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Trans Pride Jumpsuit | ||
| <center>[[File: | | <center>[[File:TransJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
|- | |- | ||
| | | Black [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:BlackCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| | | White [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:WhiteCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| | | 0 seconds | ||
|- | |- | ||
| | | Pink [[Clothing#Hat|Hat]] | ||
| <center>[[File: | | <center>[[File:PinkCap.png]]</center> | ||
| Clothing | | Clothing | ||
| 0. | | 0.2 Fabric | ||
| {{No}} | | {{No}} | ||
| 0 seconds | |||
| 0 seconds | |||
|- | |- | ||
Line 2,898: | Line 2,868: | ||
|- | |- | ||
| Gold ID card (no access) | | Gold ID card (no access) | ||
| <center>[[File: | | <center>[[File:GoldenIDCard.png]]</center> | ||
| Resource | | Resource | ||
| 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | | 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | ||
Line 2,932: | Line 2,902: | ||
| <center>[[File:TricolorUniform.png]]</center> | | <center>[[File:TricolorUniform.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{Yes}} | | {{Yes}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 3,070: | Line 3,040: | ||
|- | |- | ||
| [[Space Pod#Mk.1.5 Light Phasers| | | [[Space Pod#Mk.1.5 Light Phasers|Mk 1.5 Light Phaser]] | ||
| <center>[[File:LightPhaserV2.png]]</center> | | <center>[[File:LightPhaserV2.png]]</center> | ||
| Tool | | Tool | ||
Line 3,076: | Line 3,046: | ||
| {{No}} | | {{No}} | ||
| 6.7 seconds | | 6.7 seconds | ||
|- | |||
| [[Space Pod#Mk 1.5e Burst Phaser|Mk 1.5e Burst Phaser]] | |||
| <center>[[File:Mk1.5eBurstPhaser.png]]</center> | |||
| Tool | |||
| 1.5 Sturdy Metal, 4.5 Conductive Material, 4.5 Crystal | |||
| {{No}} | |||
| 8.3 seconds | |||
|- | |||
| [[Space Pod#Scout Engine|Scout Engine]] | |||
| <center>[[File:ScoutEngine.gif]]</center> | |||
| Resource | |||
| 0.5 Sturdy Metal, 1 Conductive Material | |||
| {{No}} | |||
| 1.7 seconds | |||
|- | |- | ||
Line 3,108: | Line 3,094: | ||
| {{No}} | | {{No}} | ||
| 3.3 seconds | | 3.3 seconds | ||
|- | |||
| [[Space Pod#Lateral Thrusters|Lateral Thrusters]] (not available on [[Oshan]] or [[Nadir]]) | |||
| <center>[[File:CargoHoldV2.png]]</center> | |||
| Tool | |||
| 2 Sturdy Metal, 1 Conductive Material, 2 Energy Source | |||
| {{No}} | |||
| 4 seconds | |||
|- | |||
| [[Space Pod#Afterburner|Afterburner]] (not available on [[Oshan]] or [[Nadir]]) | |||
| <center>[[File:Afterburner.png]]</center> | |||
| Tool | |||
| 1 Metal, 2 Conductive Material, 2 Energy Source | |||
| {{No}} | |||
| 4 seconds | |||
|- | |||
| [[Space Pod#Light Shielding System|Light Shielding System]] | |||
| <center>[[File:CargoHoldV2.png]]</center> | |||
| Tool | |||
| 0.5 Metal, 1 Conductive Material, 3 Significant Power Source | |||
| {{No}} | |||
| 5 seconds | |||
|- | |||
| [[Space Pod#High Impact Shielding System|High Impact Shielding System]] | |||
| <center>[[File:CargoHoldV2.png]]</center> | |||
| Tool | |||
| 0.5 Metal, 2 Extraordinarily Dense Crystalline Matter, 1 High Energy Conductor, 3 Extreme Power Source | |||
| {{No}} | |||
| 8.3 seconds | |||
|- | |||
| [[Space Pod#Automatic Repair System|Automatic Repair System]] | |||
| <center>[[File:CargoHoldV2.png]]</center> | |||
| Tool | |||
| 2 Sturdy Metal, 3 Conductive Material, 1 Energy Source | |||
| {{No}} | |||
| 3.3 seconds | |||
|- | |||
| [[Space Pod#Weapons Loader|Weapons Loader]] | |||
| <center>[[File:WeaponsLoaderUnloaded.png]]</center> | |||
| Tool | |||
| 2 Sturdy Metal, 1 Conductive Material | |||
| {{No}} | |||
| 5.7 seconds | |||
|- | |- | ||
Line 3,270: | Line 3,304: | ||
[[File:ScienceFabricator.png|64px]] | [[File:ScienceFabricator.png|64px]] | ||
Found in the [[Research Wing]]. It makes various tools and instruments used for conducting experiments and performing '''''SCIENCE!''''', such as [[Chemistry#Reagent Scanner|reagent scanners]], bins of artifact analysis forms, and [[General Objects#Audio Tape|audio tapes]]. | Found in the [[Research Wing]]. It makes various tools and instruments used for conducting experiments and performing '''''SCIENCE!''''', such as [[Chemistry#Reagent Scanner|reagent scanners]], [[Science Objects#Artifact Analysis Form Tray|bins of artifact analysis forms]], and [[General Objects#Audio Tape|audio tapes]]. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" | ||
Line 3,338: | Line 3,372: | ||
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| Artifact Analysis Forms | | [[General Objects#Gas Tank|Gas tank]] (empty) | ||
| <center>[[File:GasTankEmptyV2.png]]</center> | |||
| Clothing | |||
| 0.1 Sturdy Metal | |||
| {{No}} | |||
| 1.7 seconds | |||
|- | |||
| [[Science Objects#Artifact Analysis Form Tray|Artifact Analysis Forms]] | |||
| <center>[[File:ArtifactAnalysisFormTrayV2.png]]</center> | | <center>[[File:ArtifactAnalysisFormTrayV2.png]]</center> | ||
| Resource | | Resource | ||
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| Tool | | Tool | ||
| 0.6 Molitz | | 0.6 Molitz | ||
| {{No}} | |||
| 1.7 seconds | |||
|- | |||
| [[Chemistry#Dropper Funnel|Dropper Funnel]] | |||
| <center>[[File:DropperFunnelEmpty.png]]</center> | |||
| Tool | |||
| 0.3 Molitz | |||
| {{No}} | |||
| 1.7 seconds | |||
|- | |||
| [[Chemistry#Portable Chemical Dispenser|Portable Dispenser]] | |||
| <center>[[File:PortableChemicalDispenser.png]]</center> | |||
| Tool | |||
| 0.3 Molitz, 0.2 Metal, 0.2 Miraclium | |||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
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| 0.7 seconds | | 0.7 seconds | ||
|- | |- | ||
| [[Engineering Objects#Glass Sheets|Glass Panel]] | | [[Engineering Objects#Glass Sheets|Glass Panel (1x)]] | ||
| <center>[[ | | <center>[[File:GlassV2.png]]</center> | ||
| Resource | | Resource | ||
| 0. | | 0.1 Crystal | ||
| {{No}} | | {{No}} | ||
| | | 0.7 seconds | ||
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| {{No}} | | {{No}} | ||
| 5 seconds | | 5 seconds | ||
|- | |||
| [[Engineering Objects#Heavy Firesuit|Heavy Firesuit]]</center> | |||
| <center>[[File:HeavyFiresuitV2.png]]</center> | |||
| Clothing | |||
| 2 Fabric, 1 Fibrilith | |||
| {{No}} | |||
| 1.6 seconds | |||
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| Laser Mirror (produces a [[Engineering Objects#Frame|frame]] for a laser mirror, not the laser mirror itself) | | Laser Mirror (produces a [[Engineering Objects#Frame|frame]] for a laser mirror, not the laser mirror itself) | ||
| <center>[[File:LaserMirror.png]]</center> | | <center>[[File:LaserMirror-NW SE-V2.png]]</center> | ||
| None | | None | ||
| 1 Metal, 1 Crystal, 3 Reflective Material | | 1 Metal, 1 Crystal, 3 Reflective Material |
Latest revision as of 05:54, 11 March 2025
So, you got comfortable with the game and now want to renovate the Bar and see what sort of cool stuff you can make with all this glass, metal, and cloth lying around. If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.
Automated
A fabricator (often shortened to just "fab") or manufacturer is a machine that can automatically create items from a variety of processed materials. The Cargo Bay features many different ones right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.
"Manufacturer" and "fabricator" both describe the same type of machine, so the two terms are essentially interchangeable. If you're curious, the game's code uses "manufacturer".
- Interface:
- To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the icon/name for the item you want to make. You may have to scroll down a bit to see the item.
- The item currently being created and amount of time left until it's finished is displayed on the right, in the Queue. There you can also pause or cancel it.
- You can select multiple icons/items for the machine to print. It'll do subsequently rather all at the same time though, e.g. asking for an extinguisher, then sheets gives you extinguisher once it's done, then sheets when it's done, rather than both at the same time.
- The Repeat Option: If you want to a fabricator/manufacturer to repeatly make something until it runs out of material, click on the No link on the right under Repeat to do just that. It should change to Yes, and you can click on it again to turn it off.
- Search: All fabricators/manufacturers have a basic search function in the top right, below the "Loaded Materials" table.
- Categories: Each item also has a different category, like "Component" or "Tool" that gives a broad idea of what it's used for, and there are various tabs for different categories along the top of the UI for easier sorting.
- Speed: You can also control how much time it takes for each item to be created, with the Speed buttons on the right, with higher settings consuming more power
- Materials:
- Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by mining, organic materials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources.
- If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font when you hover your mouse over it.
- Loading Materials: To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first.
- Removing Materials: To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of material pieces (e.g. bars, blocks, etc.) to be withdrawn. While some items require tenths of a piece, you can only input whole numbers, so you can't eject a half a bar of gold or whatever.
- Buying Materials: If the miners have filled some ore into their RockBox and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a reclaimer.
- Hidden Items: Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is hacked.
- Downloading Items: You can also insert blueprints from a ruckingenur kit into any manufacturer/fabricator to make it able to produce things it usually can't produce. Items inserted this way are categorized as "Downloaded" items.
- A handful of manufacturers/fabricators can't accept blueprints, but most can. The ones that can't are: crate manufacturers, gas extractors, personnel manufacturers, and uniform manufacturers.
Portable Reclaimers
Portable reclaimers refine raw ore and minerals into bars, blocks, and blobs, which can then be inserted into a fabricator/manufacturer and made into items. They can be ordered from the QM and are often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers.
Portable reclaimers can also convert sheets, rods, floor tiles, and other refined goods back into raw materials. This makes the reclaimer handy for tasks such as:
- Turning metal sheets into steel bars and glass sheets into glass blocks, which can substitute for mauxite and molitz, respectively.
- Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils.
- Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks.
- Making glass sheets (or sheets of similar crystalline material) into glass blocks to be used in the glass recycler for more glassware.
To load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the portable reclaimer's or simply click on the machine with the materials in your active hand. Also, you can use drag and drop on the reclaimer to set its output to a fabricator, floor tile or crate.
Be aware that turning on a reclaimer when it doesn't have enough material to make a bar/block will cause it to incinerate whatever was put in, so only insert enough material to make its processed version.
General Manufacturer
Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.
Robotics Fabricator
Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. At least one can be found in Robotics, conveniently enough.
Medical Fabricator
Found in medbay. Can be used to make surgery tools and other basic medical equipment.
Mining Fabricator
Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers.
Uniform Manufacturer
Found in customs, the Locker Room on some maps, and on the Syndicate Battlecruiser, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer.
Personnel Equipment Manufacturer
Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it.
Personnel Manufacturer
Essentially a Personnel Equipment Manufacturer and Uniform Manufacturer combined together, though unlike the latter, it can't make satchels, backpacks, or formalwear.
Ship Component Fabricator
Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.
Gas Extractor
Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurising repaired hull breaches.
Crate Manufacturer
Creates empty crates of various designs, for all your shipping needs.
Science Fabricator
Found in the Research Wing. It makes various tools and instruments used for conducting experiments and performing SCIENCE!, such as reagent scanners, bins of artifact analysis forms, and audio tapes.
Engineering Specialist Manufacturer
The Engineering Specialist Manufacturer in Engineering creates various tools and clothing items used by Engineers and the like, including some more specialized equipment. It can also produce mirrors and splitters for manipulating the beam produced by the power transmission laser, as well as rods, mainboards, and other parts for the spatial interdictor. Speaking of, the Spatial Interdictor Assembly and Use book always spawns on top of this machine (or at least on the same tile as it).
Reverse-Engineering Fabricator
Found in the mechanic's workshop, you can't fabricate anything from it round start. Instead, you must scan objects around the station with a Device Analyzer, enter the data into a Ruckingenur Kit, print a blueprint out, enter it into the machine, and then fabricate it. Those with a Head of Staff ID can delete recipes.
Manual
Construction
You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.
Robots
Want to fill the station with tiny beeping vermin helpful robots? Look no further!
Hacking
Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.
Chemicals
Certain chemicals can be used for making and breaking things. CLF3 for instance can melt floor tiles, whereas thermite burns through walls. Metal foam is convenient for repairing hull breaches.
Objects and Items | |
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Equipment by Department |
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Machinery | ![]() ![]() ![]() ![]() ![]() ![]() |
Clothing | ![]() |
Catering | ![]() ![]() |
Weapons | ![]() ![]() ![]() ![]() |
Department Guides | |
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Engineering | Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates |
Medsci | Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition |
Security | Security Officer · Contraband · Forensics · Space Law |
Service | Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments |
The AI | Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI |
Computers | Computers · TermOS · ThinkDOS · Packets |