Difference between revisions of "Making and Breaking"
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Studenterhue (talk | contribs) (→Automated: Cut a mention of said processor and update the links to info on reclaimers) |
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**'''Speed''': You can also control how much time it takes for each item to be created, with the ''Speed'' buttons on the right, with higher settings consuming more power | **'''Speed''': You can also control how much time it takes for each item to be created, with the ''Speed'' buttons on the right, with higher settings consuming more power | ||
*'''Materials''': | *'''Materials''': | ||
**Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by [[Guide to Mining#Ore|mining]], [[Guide to Botany#Rubber Tree|organic]] [[Guide to Botany#Cotton|materials]] grown by botany, custom alloys made from [[Ore Processing]], raw materials recycled through the [[#Reclaimers | **Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by [[Guide to Mining#Ore|mining]], [[Guide to Botany#Rubber Tree|organic]] [[Guide to Botany#Cotton|materials]] grown by botany, custom alloys made from [[Ore Processing]], raw materials recycled through the [[#Portable Reclaimers|reclaimer]], and many, many other sources. | ||
**If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in <font color=red>red font</font> when you hover your mouse over it. | **If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in <font color=red>red font</font> when you hover your mouse over it. | ||
**'''Loading Materials''': To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're [[#Reclaimers | **'''Loading Materials''': To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're [[#Portable Reclaimers|processed]] first. | ||
**'''Removing Materials''': To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of material pieces (e.g. bars, blocks, etc.) to be withdrawn. While some items require tenths of a piece, you can only input whole numbers, so you can't eject a half a bar of gold or whatever. | **'''Removing Materials''': To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of material pieces (e.g. bars, blocks, etc.) to be withdrawn. While some items require tenths of a piece, you can only input whole numbers, so you can't eject a half a bar of gold or whatever. | ||
**'''Buying Materials''': If the miners have filled some ore into their [[Guide to Mining#RockBox|RockBox]] and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a [[#Reclaimers | **'''Buying Materials''': If the miners have filled some ore into their [[Guide to Mining#RockBox|RockBox]] and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a [[#Portable Reclaimers|reclaimer]]. | ||
*'''Hidden Items''': Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is [[Hacking#Vending Machines and Fabricators|hacked]]. | *'''Hidden Items''': Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is [[Hacking#Vending Machines and Fabricators|hacked]]. | ||
*'''Downloading Items''': You can also insert blueprints from a [[Engineering Objects#Ruckingenur Kit|ruckingenur kit]] into any manufacturer/fabricator to make it able to produce things it usually can't produce. Items inserted this way are categorized as "Downloaded" items. | *'''Downloading Items''': You can also insert blueprints from a [[Engineering Objects#Ruckingenur Kit|ruckingenur kit]] into any manufacturer/fabricator to make it able to produce things it usually can't produce. Items inserted this way are categorized as "Downloaded" items. | ||
**A handful of manufacturers/fabricators can't accept blueprints, but most can. The ones that can't are: [[#Crate Manufacter|crate manufacturers]], [[#Gas Extractor|gas extractors]], [[#Personnel Manufacturer|personnel manufacturers]], and [[#Uniform Manufacturer|uniform manufacturers]]. <!-- and the Uber-Extreme Survival Manufacturer but that's an admin-related thing we don't have info on yet -Studenterhue--> | **A handful of manufacturers/fabricators can't accept blueprints, but most can. The ones that can't are: [[#Crate Manufacter|crate manufacturers]], [[#Gas Extractor|gas extractors]], [[#Personnel Manufacturer|personnel manufacturers]], and [[#Uniform Manufacturer|uniform manufacturers]]. <!-- and the Uber-Extreme Survival Manufacturer but that's an admin-related thing we don't have info on yet -Studenterhue--> | ||
===Reclaimers | ===Portable Reclaimers=== | ||
[[Image:MaterialReclaimerNew | [[Image:MaterialReclaimerNew.gif|64px]] | ||
Portable reclaimers refine raw ore and minerals into bars, blocks, and blobs, which can then be inserted into a fabricator/manufacturer and made into items. They can be ordered from [[Quartermaster#Reclaimed Reclaimer|the QM]] and are often found in [[Robotics]], [[Cargo Bay]], [[Mining Department]], and a few other areas that use fabricators/manufacturers. | |||
Portable reclaimers can also convert [[Engineering Objects#Metal Sheets|sheets]], [[Engineering Objects#Rods|rods]], [[Engineering Objects#Floor Tiles|floor tiles]], and other refined goods back into raw materials. This makes the reclaimer handy for tasks such as: | |||
*Turning [[Engineering Objects#Metal Sheets|metal sheets]] into steel bars and [[Engineering Objects#Glass Sheets|glass sheets]] into glass blocks, which can substitute for [[Guide to Mining#Mauxite|mauxite]] and [[Guide to Mining#Molitz|molitz]], respectively. | *Turning [[Engineering Objects#Metal Sheets|metal sheets]] into steel bars and [[Engineering Objects#Glass Sheets|glass sheets]] into glass blocks, which can substitute for [[Guide to Mining#Mauxite|mauxite]] and [[Guide to Mining#Molitz|molitz]], respectively. | ||
*Extracting copper, a conductor that can fills the same role as [[Guide to Mining#Pharosium|pharosium]], and synthrubber from [[Engineering Objects#Wire|cable coils]]. | *Extracting copper, a conductor that can fills the same role as [[Guide to Mining#Pharosium|pharosium]], and synthrubber from [[Engineering Objects#Wire|cable coils]]. | ||
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*Making [[Engineering Objects#Glass Sheets|glass sheets]] (or sheets of similar crystalline material) into glass blocks to be used in the [[Chemistry#Glass Recycler|glass recycler]] for more glassware. | *Making [[Engineering Objects#Glass Sheets|glass sheets]] (or sheets of similar crystalline material) into glass blocks to be used in the [[Chemistry#Glass Recycler|glass recycler]] for more glassware. | ||
To load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the portable reclaimer's or simply click on the machine with the materials in your active hand. Also, you can use drag and drop on the ''reclaimer'' to set its output to a fabricator, floor tile or crate. | |||
Be aware that turning on a reclaimer when it doesn't have enough material to make a bar/block will cause it to incinerate whatever was put in, so only insert enough material to make | Be aware that turning on a reclaimer when it doesn't have enough material to make a bar/block will cause it to incinerate whatever was put in, so only insert enough material to make its processed version. | ||
===General Manufacturer=== | ===General Manufacturer=== | ||
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| <center>[[File:GasTankEmptyV2.png]]</center> | | <center>[[File:GasTankEmptyV2.png]]</center> | ||
| Clothing | | Clothing | ||
| 0.1 Sturdy Metal | |||
| {{No}} | |||
| 1.7 seconds | |||
|- | |||
| mini plasma tank (empty) <!-- Yes, it really is capitalized like this in-game--> | |||
| <center>[[File:MiniPlasmaTank.png]]</center> | |||
| Resource | |||
| 0.1 Sturdy Metal | |||
| {{No}} | |||
| 1.7 seconds | |||
|- | |||
| mini oxygen tank (empty) <!-- Yes, it really is capitalized like this in-game--> | |||
| <center>[[File:EmergencyOxygenTankV3-32x32.png]]</center> | |||
| Resource | |||
| 0.1 Sturdy Metal | | 0.1 Sturdy Metal | ||
| {{No}} | | {{No}} | ||
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| <center>[[Image:GreyJumpsuit.png]]</center> | | <center>[[Image:GreyJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 967: | Line 983: | ||
| 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material | | 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material | ||
| {{No}} | | {{No}} | ||
| | | 3.3 seconds | ||
|- | |- | ||
Line 1,112: | Line 1,128: | ||
| {{No}} | | {{No}} | ||
| 40 seconds | | 40 seconds | ||
|- | |- | ||
Line 1,490: | Line 1,498: | ||
| <center>[[File:MedicalScrubsWhite.png]]</center> | | <center>[[File:MedicalScrubsWhite.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,498: | Line 1,506: | ||
| <center>[[File:MedicalScrubsTeal.png]]</center> | | <center>[[File:MedicalScrubsTeal.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,506: | Line 1,514: | ||
| <center>[[File:MedicalScrubsMaroon.png]]</center> | | <center>[[File:MedicalScrubsMaroon.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,514: | Line 1,522: | ||
| <center>[[File:MedicalScrubsBlue.png]]</center> | | <center>[[File:MedicalScrubsBlue.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,522: | Line 1,530: | ||
| <center>[[File:MedicalScrubsPurple.png]]</center> | | <center>[[File:MedicalScrubsPurple.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,530: | Line 1,538: | ||
| <center>[[File:MedicalScrubsOrange.png]]</center> | | <center>[[File:MedicalScrubsOrange.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,538: | Line 1,546: | ||
| <center>[[File:MedicalScrubsPink.png]]</center> | | <center>[[File:MedicalScrubsPink.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,546: | Line 1,554: | ||
| <center>[[File:Gown.png]]</center> | | <center>[[File:Gown.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,825: | Line 1,833: | ||
| 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material | | 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material | ||
| {{No}} | | {{No}} | ||
| | | 3.3 seconds | ||
|- | |- | ||
Line 1,831: | Line 1,839: | ||
| <center>[[File:GreyJumpsuit.png]]</center> | | <center>[[File:GreyJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 1,888: | Line 1,896: | ||
|- | |- | ||
| [[Guide to Mining#Industrial Space Armor Set|Industrial Space Armor Set]] | | [[Guide to Mining#Industrial Space Armor Set|Industrial Space Armor Set]] | ||
| <center>[[File: | | <center>[[File:IndustrialSpaceHelmetV2.png]]</center> | ||
<center>[[File: | <center>[[File:IndustrialSpaceSuitV3.png]]</center> | ||
| Clothing | | Clothing | ||
| 1.5 Extremely Tough Metal, 1 High Energy Conductor, 0.5 Very High Density Crystalline Matter | | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 0.5 Very High Density Crystalline Matter | ||
Line 1,899: | Line 1,908: | ||
| <center>[[File:MechanizedBoots.png]]</center> | | <center>[[File:MechanizedBoots.png]]</center> | ||
| Clothing | | Clothing | ||
| 1.5 Extremely Tough Metal, 1 High Energy Conductor, 1 | | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 1 Significant Power Source | ||
| {{No}} | | {{No}} | ||
| 13.3 seconds | | 13.3 seconds | ||
Line 2,009: | Line 2,018: | ||
|- | |- | ||
| [[Guide to Mining#Mineral Accumulator|Mineral Accumulator]] | | [[Guide to Mining#Mineral Accumulator|Mineral Accumulator]] | ||
| <center>[[File: | | <center>[[File:MineralAccumulatorV2.png]]</center> | ||
| Machinery | | Machinery | ||
| 2.5 Sturdy Metal, 1.5 High Energy Conductor, 0.2 High Density Matter | | 2.5 Sturdy Metal, 1.5 High Energy Conductor, 0.2 High Density Matter | ||
Line 2,106: | Line 2,115: | ||
| <center>[[File:AssistantJumpsuit.png]]</center> | | <center>[[File:AssistantJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,114: | Line 2,123: | ||
| <center>[[File:GreyJumpsuit.png]]</center> | | <center>[[File:GreyJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,122: | Line 2,131: | ||
| <center>[[File:WhiteJumpsuit.png]]</center> | | <center>[[File:WhiteJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,130: | Line 2,139: | ||
| <center>[[File:PinkJumpsuit.png]]</center> | | <center>[[File:PinkJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,138: | Line 2,147: | ||
| <center>[[File:RedJumpsuitV2.png]]</center> | | <center>[[File:RedJumpsuitV2.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,146: | Line 2,155: | ||
| <center>[[File:OrangeJumpsuit.png]]</center> | | <center>[[File:OrangeJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,154: | Line 2,163: | ||
| <center>[[File:YellowJumpsuit.png]]</center> | | <center>[[File:YellowJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,162: | Line 2,171: | ||
| <center>[[File:GreenJumpsuit.png]]</center> | | <center>[[File:GreenJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,170: | Line 2,179: | ||
| <center>[[File:BlueJumpsuit.png]]</center> | | <center>[[File:BlueJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,178: | Line 2,187: | ||
| <center>[[File:PurpleJumpsuit.png]]</center> | | <center>[[File:PurpleJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,186: | Line 2,195: | ||
| <center>[[File:BlackJumpsuit.png]]</center> | | <center>[[File:BlackJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,194: | Line 2,203: | ||
| <center>[[File:BrownJumpsuit.png]]</center> | | <center>[[File:BrownJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,202: | Line 2,211: | ||
| <center>[[File:LGBTJumpsuit.png]]</center> | | <center>[[File:LGBTJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,210: | Line 2,219: | ||
| <center>[[File:AsexualJumpsuit.png]]</center> | | <center>[[File:AsexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,218: | Line 2,227: | ||
| <center>[[File:AromanticJumpsuit.png]]</center> | | <center>[[File:AromanticJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,226: | Line 2,235: | ||
| <center>[[File:BisexualJumpsuit.png]]</center> | | <center>[[File:BisexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,234: | Line 2,243: | ||
| <center>[[File:IntersexJumpsuit.png]]</center> | | <center>[[File:IntersexJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,242: | Line 2,251: | ||
| <center>[[File:LesbianJumpsuit.png]]</center> | | <center>[[File:LesbianJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,250: | Line 2,259: | ||
| <center>[[File:GayJumpsuit.png]]</center> | | <center>[[File:GayJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,258: | Line 2,267: | ||
| <center>[[File:NonBinaryJumpsuit.png]]</center> | | <center>[[File:NonBinaryJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,266: | Line 2,275: | ||
| <center>[[File:PansexualJumpsuit.png]]</center> | | <center>[[File:PansexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,274: | Line 2,283: | ||
| <center>[[File:PolysexualJumpsuit.png]]</center> | | <center>[[File:PolysexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,282: | Line 2,291: | ||
| <center>[[File:TransJumpsuit.png]]</center> | | <center>[[File:TransJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,290: | Line 2,299: | ||
| <center>[[File:FancyBlackSuit.png]]</center> | | <center>[[File:FancyBlackSuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,298: | Line 2,307: | ||
| <center>[[File:FancyBlackDress.png]]</center> | | <center>[[File:FancyBlackDress.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,444: | Line 2,453: | ||
| {{No}} | | {{No}} | ||
| 3 seconds | | 3 seconds | ||
|- | |||
| Handkerchief (white) | |||
| <center>[[File:WhiteHandkerchief.png]]</center> | |||
| Resource | |||
| 0.4 Fabric | |||
| {{No}} | |||
| 1.3 seconds | |||
|- | |- | ||
Line 2,473: | Line 2,490: | ||
| <center>[[File:TricolorUniform.png]]</center> | | <center>[[File:TricolorUniform.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{Yes}} | | {{Yes}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 2,525: | Line 2,542: | ||
|- | |- | ||
| Gold ID card (no access) | | Gold ID card (no access) | ||
| <center>[[Image: | | <center>[[Image:GoldenIDCard.png]]</center> | ||
| Resource | | Resource | ||
| 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | | 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | ||
Line 2,567: | Line 2,584: | ||
| {{No}} | | {{No}} | ||
| 6 seconds | | 6 seconds | ||
|- | |||
| Handkerchief (white) | |||
| <center>[[File:WhiteHandkerchief.png]]</center> | |||
| Resource | |||
| 0.4 Fabric | |||
| {{No}} | |||
| 1.3 seconds | |||
|- | |- | ||
Line 2,620: | Line 2,645: | ||
| <center>[[File:AssistantJumpsuit.png]]</center> | | <center>[[File:AssistantJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,628: | Line 2,653: | ||
| <center>[[File:GreyJumpsuit.png]]</center> | | <center>[[File:GreyJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,636: | Line 2,661: | ||
| <center>[[File:WhiteJumpsuit.png]]</center> | | <center>[[File:WhiteJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,644: | Line 2,669: | ||
| <center>[[File:PinkJumpsuit.png]]</center> | | <center>[[File:PinkJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,652: | Line 2,677: | ||
| <center>[[File:RedJumpsuitV2.png]]</center> | | <center>[[File:RedJumpsuitV2.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,660: | Line 2,685: | ||
| <center>[[File:OrangeJumpsuit.png]]</center> | | <center>[[File:OrangeJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,668: | Line 2,693: | ||
| <center>[[File:YellowJumpsuit.png]]</center> | | <center>[[File:YellowJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,676: | Line 2,701: | ||
| <center>[[File:GreenJumpsuit.png]]</center> | | <center>[[File:GreenJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,684: | Line 2,709: | ||
| <center>[[File:BlueJumpsuit.png]]</center> | | <center>[[File:BlueJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,692: | Line 2,717: | ||
| <center>[[File:PurpleJumpsuit.png]]</center> | | <center>[[File:PurpleJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,700: | Line 2,725: | ||
| <center>[[File:BlackJumpsuit.png]]</center> | | <center>[[File:BlackJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,708: | Line 2,733: | ||
| <center>[[File:BrownJumpsuit.png]]</center> | | <center>[[File:BrownJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,716: | Line 2,741: | ||
| <center>[[File:LGBTJumpsuit.png]]</center> | | <center>[[File:LGBTJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,724: | Line 2,749: | ||
| <center>[[File:AsexualJumpsuit.png]]</center> | | <center>[[File:AsexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,732: | Line 2,757: | ||
| <center>[[File:AromanticJumpsuit.png]]</center> | | <center>[[File:AromanticJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,740: | Line 2,765: | ||
| <center>[[File:BisexualJumpsuit.png]]</center> | | <center>[[File:BisexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,748: | Line 2,773: | ||
| <center>[[File:IntersexJumpsuit.png]]</center> | | <center>[[File:IntersexJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,756: | Line 2,781: | ||
| <center>[[File:LesbianJumpsuit.png]]</center> | | <center>[[File:LesbianJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,764: | Line 2,789: | ||
| <center>[[File:GayJumpsuit.png]]</center> | | <center>[[File:GayJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,772: | Line 2,797: | ||
| <center>[[File:NonBinaryJumpsuit.png]]</center> | | <center>[[File:NonBinaryJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,780: | Line 2,805: | ||
| <center>[[File:PansexualJumpsuit.png]]</center> | | <center>[[File:PansexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,788: | Line 2,813: | ||
| <center>[[File:PolysexualJumpsuit.png]]</center> | | <center>[[File:PolysexualJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,796: | Line 2,821: | ||
| <center>[[File:TransJumpsuit.png]]</center> | | <center>[[File:TransJumpsuit.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{No}} | | {{No}} | ||
| 1 second | | 1 second | ||
Line 2,882: | Line 2,907: | ||
|- | |- | ||
| Gold ID card (no access) | | Gold ID card (no access) | ||
| <center>[[File: | | <center>[[File:GoldenIDCard.png]]</center> | ||
| Resource | | Resource | ||
| 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | | 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | ||
Line 2,916: | Line 2,941: | ||
| <center>[[File:TricolorUniform.png]]</center> | | <center>[[File:TricolorUniform.png]]</center> | ||
| Clothing | | Clothing | ||
| | | 1 Fabric | ||
| {{Yes}} | | {{Yes}} | ||
| 1.7 seconds | | 1.7 seconds | ||
Line 2,991: | Line 3,016: | ||
|- | |- | ||
| [[Space Pod#Cargo Hold|Cargo Hold]] | | [[Space Pod#Cargo Hold|Cargo Hold]] | ||
| <center>[[File:CargoHoldV2.png]]</center> | |||
| Resource | |||
| 2 Sturdy Metal | |||
| {{No}} | |||
| 4 seconds | |||
|- | |||
| [[Space Pod#Storage Hold|Storage Hold]] | |||
| <center>[[File:CargoHoldV2.png]]</center> | | <center>[[File:CargoHoldV2.png]]</center> | ||
| Resource | | Resource | ||
Line 3,219: | Line 3,252: | ||
|- | |- | ||
| Biohazard Crate (orange | | Biohazard Crate (orange) | ||
| <center>[[Image:BiohazardCrate.png]]</center> | | <center>[[Image:BiohazardCrate.png]]</center> | ||
| Miscellaneous | | Miscellaneous | ||
Line 3,246: | Line 3,279: | ||
[[File:ScienceFabricator.png|64px]] | [[File:ScienceFabricator.png|64px]] | ||
Found in the [[Research Wing]]. It makes various tools and instruments used for conducting experiments and performing '''''SCIENCE!''''', such as [[Chemistry#Reagent Scanner|reagent scanners]], bins of artifact analysis forms, and [[General Objects#Audio Tape|audio tapes]]. | Found in the [[Research Wing]]. It makes various tools and instruments used for conducting experiments and performing '''''SCIENCE!''''', such as [[Chemistry#Reagent Scanner|reagent scanners]], [[Science Objects#Artifact Analysis Form Tray|bins of artifact analysis forms]], and [[General Objects#Audio Tape|audio tapes]]. | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" | {| class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%" | ||
Line 3,314: | Line 3,347: | ||
|- | |- | ||
| Artifact Analysis Forms | | [[General Objects#Gas Tank|Gas tank]] (empty) | ||
| <center>[[File:GasTankEmptyV2.png]]</center> | |||
| Clothing | |||
| 0.1 Sturdy Metal | |||
| {{No}} | |||
| 1.7 seconds | |||
|- | |||
| [[Science Objects#Artifact Analysis Form Tray|Artifact Analysis Forms]] | |||
| <center>[[File:ArtifactAnalysisFormTrayV2.png]]</center> | | <center>[[File:ArtifactAnalysisFormTrayV2.png]]</center> | ||
| Resource | | Resource | ||
Line 3,782: | Line 3,823: | ||
|- | |- | ||
| Laser Mirror (produces a [[Engineering Objects#Frame|frame]] for a laser mirror, not the laser mirror itself) | | Laser Mirror (produces a [[Engineering Objects#Frame|frame]] for a laser mirror, not the laser mirror itself) | ||
| <center>[[File:LaserMirror.png]]</center> | | <center>[[File:LaserMirror-NW SE-V2.png]]</center> | ||
| None | | None | ||
| 1 Metal, 1 Crystal, 3 Reflective Material | | 1 Metal, 1 Crystal, 3 Reflective Material |
Revision as of 06:15, 19 November 2024
So, you got comfortable with the game and now want to renovate the Bar and see what sort of cool stuff you can make with all this glass, metal, and cloth lying around. If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.
Automated
A fabricator (often shortened to just "fab") or manufacturer is a machine that can automatically create items from a variety of processed materials. The Cargo Bay features many different ones right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.
"Manufacturer" and "fabricator" both describe the same type of machine, so the two terms are essentially interchangeable. If you're curious, the game's code uses "manufacturer".
- Interface:
- To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the icon/name for the item you want to make. You may have to scroll down a bit to see the item.
- The item currently being created and amount of time left until it's finished is displayed on the right, in the Queue. There you can also pause or cancel it.
- You can select multiple icons/items for the machine to print. It'll do subsequently rather all at the same time though, e.g. asking for an extinguisher, then sheets gives you extinguisher once it's done, then sheets when it's done, rather than both at the same time.
- The Repeat Option: If you want to a fabricator/manufacturer to repeatly make something until it runs out of material, click on the No link on the right under Repeat to do just that. It should change to Yes, and you can click on it again to turn it off.
- Search: All fabricators/manufacturers have a basic search function in the top right, below the "Loaded Materials" table.
- Categories: Each item also has a different category, like "Component" or "Tool" that gives a broad idea of what it's used for, and there are various tabs for different categories along the top of the UI for easier sorting.
- Speed: You can also control how much time it takes for each item to be created, with the Speed buttons on the right, with higher settings consuming more power
- Materials:
- Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by mining, organic materials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources.
- If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font when you hover your mouse over it.
- Loading Materials: To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first.
- Removing Materials: To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of material pieces (e.g. bars, blocks, etc.) to be withdrawn. While some items require tenths of a piece, you can only input whole numbers, so you can't eject a half a bar of gold or whatever.
- Buying Materials: If the miners have filled some ore into their RockBox and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a reclaimer.
- Hidden Items: Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is hacked.
- Downloading Items: You can also insert blueprints from a ruckingenur kit into any manufacturer/fabricator to make it able to produce things it usually can't produce. Items inserted this way are categorized as "Downloaded" items.
- A handful of manufacturers/fabricators can't accept blueprints, but most can. The ones that can't are: crate manufacturers, gas extractors, personnel manufacturers, and uniform manufacturers.
Portable Reclaimers
Portable reclaimers refine raw ore and minerals into bars, blocks, and blobs, which can then be inserted into a fabricator/manufacturer and made into items. They can be ordered from the QM and are often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers.
Portable reclaimers can also convert sheets, rods, floor tiles, and other refined goods back into raw materials. This makes the reclaimer handy for tasks such as:
- Turning metal sheets into steel bars and glass sheets into glass blocks, which can substitute for mauxite and molitz, respectively.
- Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils.
- Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks.
- Making glass sheets (or sheets of similar crystalline material) into glass blocks to be used in the glass recycler for more glassware.
To load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the portable reclaimer's or simply click on the machine with the materials in your active hand. Also, you can use drag and drop on the reclaimer to set its output to a fabricator, floor tile or crate.
Be aware that turning on a reclaimer when it doesn't have enough material to make a bar/block will cause it to incinerate whatever was put in, so only insert enough material to make its processed version.
General Manufacturer
Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.
Name | Image | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
Screwdriver (green) | Tool | 0.1 Metal | No | 1.7 seconds | |
Wirecutters (green) | Tool | 0.1 Metal | No | 1.7 seconds | |
Wrench (green) | Tool | 0.1 Metal | No | 1.7 seconds | |
Crowbar (green) | Tool | 0.1 Metal | No | 1.7 seconds | |
Fire Extinguisher | Tool | 0.1 Sturdy Metal, 0.1 Crystal | No | 2.7 seconds | |
Welding Tool (green) | Tool | 0.1 Sturdy Metal, 0.1 Conductive Material | No | 2.7 seconds | |
Flashlight | Tool | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | No | 1.7 seconds | |
Welder Mask | Clothing | 0.2 Sturdy Metal, 0.2 Crystal | No | 3.3 seconds | |
Metal Sheet (x1) | Resource | 0.1 Metal | No | 0.7 seconds | |
Reinforced Metal (x1) | Resource | 0.2 Metal | No | 4 seconds | |
Metal Rods (x2) | Resource | 0.1 Sturdy Metal | No | 1 second | |
Glass Panel (x5) | Resource | 0.5 Crystal | No | 2.7 seconds | |
Reinforced Glass Panel (x1) | Resource | 0.1 Crystal, 0.1 Sturdy Metal | No | 4 seconds | |
Portable Gas Canister | Machinery | 0.3 Sturdy Metal | No | 3.3 seconds | |
Gas tank (empty) | Clothing | 0.1 Sturdy Metal | No | 1.7 seconds | |
mini plasma tank (empty) | Resource | 0.1 Sturdy Metal | No | 1.7 seconds | |
mini oxygen tank (empty) | Resource | 0.1 Sturdy Metal | No | 1.7 seconds | |
Vending Module | Component | 0.2 Conductive Material | No | 1.7 seconds | |
Electrical Cable Coil (28 lengths) | Resource | 0.1 Insulative Material, 0.1 Conductive Material | No | 1 second | |
Power Cell (15k capacity) | Component | 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material | No | 10 seconds | |
Erebite Power Cell (15k capacity) | Component | 0.4 Metal, 0.4 Any Material, 0.2 Erebite | No | 15 seconds | |
Cerenkite Power Cell (15k capacity) | Component | 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite | No | 15 seconds | |
Hyper Capacity Power Cell | Component | 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source | No | 40 seconds | |
Light Bulb Box (7x standard, white light light bulbs) | Resource | 0.1 Crystal | No | 1.3 seconds | |
Red Light Bulb Box (7x red light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Yellow Light Bulb Box (7x yellow light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Green Light Bulb Box (7x green light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Cyan Light Bulb Box (7x cyan light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Blue Light Bulb Box (7x blue light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Purple Light Bulb Box (7x purple light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Blacklight Bulb Box (7x UV light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Light Tube Box (7x standard, white light light tubes) | Resource | 0.1 Crystal | No | 1.3 seconds | |
Red Light Tube Box (7x red light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Yellow Light Tube Box (7x yellow light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Green Light Tube Box (7x green light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Cyan Light Tube Box (7x cyan light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Blue Light Tube Box (7x blue light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Purple Light Tube Box (7x purple light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Blacklight Tube Box (7x UV light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Folding Table | Furniture | 0.1 Metal, 0.2 Any Material | No | 6.7 seconds | |
Grey Jumpsuit | Clothing | 1 Fabric | No | 1.7 seconds | |
Black Shoes | Clothing | 0.3 Fabric | No | 1.7 seconds | |
Flippers (only appears on underwater maps, i.e. Oshan Laboratory and Nadir) | Clothing | 0.5 Rubber Material | No | 2.7 seconds | |
Breath Mask | Clothing | 0.1 Fabric | No | 1.7 second | |
Fluid Canister | Machinery | 1.5 Sturdy Metal | No | 3.3 seconds | |
Meteor Shield Generator | Machinery | 1 Metal, 1 Sturdy Metal, 1 Conductive Material | No | 10 seconds | |
Energy Shield Generator | Machinery | 2 Sturdy Metal, 1 Conductive Material, 0.5 Crystal | No | 20 seconds | |
Door Shield Generator | Machinery | 2 Sturdy Metal, 1.5 Conductive Material | No | 20 seconds | |
Chemical Patch (makes two, both with no chems) | Resource | 0.1 Fabric | No | 1.7 seconds | |
Saxophone | Miscellaneous | 1.5 Sturdy Metal | No | 2.3 seconds | |
Trumpet | Miscellaneous | 1 Sturdy Metal | No | 2 seconds | |
Compressed Matter Cartridge | Resource | 3 High Density Matter | Yes | 3.3 seconds | |
Medium Compressed Matter Cartridge | Resource | 3 Very High Density Matter | Yes | 6.7 seconds | |
Large Compressed Matter Cartridge | Resource | 2 Uqill | Yes | 10 seconds | |
Glass Bottle (empty) | Miscellaneous | 0.1 Crystal | Yes | 1.3 seconds | |
Vuvuzela | Miscellaneous | 0.1 Any Material | Yes | 1.7 seconds | |
Harmonica | Miscellaneous | 0.1 Metal | Yes | 1.7 seconds | |
Bicycle Horn | Miscellaneous | 0.1 Any Material | Yes | 1.7 seconds | |
.22 Bullets | Resource | 3 Sturdy Metal, 2.4 Conductive Material | Yes | 10 seconds | |
40mm Smoke Grenade | Resource | 3 Sturdy Metal, 2.5 Conductive Material | Yes | 11.7 seconds | |
Staple Gun | Tool | 0.2 Sturdy Metal, 0.1 Conductive Material | Yes | 3.3 seconds | |
Bagpipes | Miscellaneous | 1 Fabric, 2.5 Sturdy Metal | Yes | 1.7 seconds | |
Fiddle | Miscellaneous | 2.5 Wood, 1 Fabric | Yes | 1.7 seconds | |
Whistle | Miscellaneous | 1 Extremely Tough Metal | Yes | 1 second |
Robotics Fabricator
Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. At least one can be found in Robotics, conveniently enough.
Name | Image | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
Cyborg Frame | Component | 1.8 Sturdy Metal | No | 15 seconds | |
Standard Cyborg Parts (Standard Head, Chest, Left Arm, Right Arm, Left Leg, and Right Leg) | Component | 4.8 Sturdy Metal | No | 40 seconds | |
Light Cyborg Parts (Light Head, Chest,Left Arm, Right Arm, Left Leg, and Right Leg) | Component | 2.4 Sturdy Metal | No | 20.7 seconds | |
Cyborg Head | Component | 1.2 Sturdy Metal | No | 10 seconds | |
Cyborg Chest | Component | 1.2 Sturdy Metal | No | 10 seconds | |
Cyborg Arm (Right) | Component | 0.6 Sturdy Metal | No | 5 seconds | |
Cyborg Arm (Left) | Component | 0.6 Sturdy Metal | No | 5 seconds | |
Cyborg Leg (Right) | Component | 0.6 Sturdy Metal | No | 5 seconds | |
Cyborg Leg (Left) | Component | 0.6 Sturdy Metal | No | 5 seconds | |
Light Cyborg Head | Component | 0.6 Metal | No | 5 seconds | |
Light Cyborg Chest | Component | 0.6 Sturdy Metal | No | 5 seconds | |
Light Cyborg Arm (Right) | Component | 0.3 Metal | No | 2.7 seconds | |
Light Cyborg Arm (Left) | Component | 0.3 Metal | No | 2.7 seconds | |
Light Cyborg Leg (Right) | Component | 0.3 Metal | No | 2.7 seconds | |
Light Cyborg Leg (Left) | Component | 0.3 Metal | No | 2.7 seconds | |
Cyborg Treads | Component | 1.2 Sturdy Metal, 0.6 Conductive Material | No | 5 seconds | |
Cyborg Screen Head | Component | 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal | No | 8 seconds | |
Blank Cyborg Module | Component | 0.2 Conductive Material, 0.3 Any Material | No | 13.3 seconds | |
Cyberheart | Component | 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material | No | 8.3 seconds | |
Cybereye | Component | 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | No | 6.7 seconds | |
Mesonic Imager Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | No | 8.3 seconds | |
Spectroscopic Imager Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | No | 8.3 seconds | |
ProDoc Healthview Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | No | 8.3 seconds | |
Camera Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | No | 8.3 seconds | |
AI Shell Frame | Component | 1.2 Sturdy Metal | No | 8.3 seconds | |
AI Interface Board | Component | 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal | No | 11.7 seconds | |
Spontaneous Intelligence Creation Core | Component | 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material | No | 11.7 seconds | |
AI Shell Power Cell | Component | 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material | No | 6 seconds | |
Electrical Cable Coil (28 lengths) | Resource | 1 Insulative Material, 1 Conductive Material | No | 1 second | |
Power Cell | Component | 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material | No | 10 seconds | |
Erebite Power Cell | Component | 0.4 Metal, 0.4 Any Material, 0.2 Erebite | No | 15 seconds | |
Cerenkite Power Cell | Component | 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite | No | 15 seconds | |
Hyper Capacity Power Cell | Component | 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source | No | 40 seconds | |
Crowbar (green) | Tool | 0.1 Metal | No | 1.7 seconds | |
Wrench (green) | Tool | 0.1 Metal | No | 1.7 seconds | |
Screwdriver (green) | Tool | 0.1 Metal | No | 1.7 seconds | |
Scalpel | Tool | 0.1 Metal | No | 1.7 seconds | |
Circular Saw | Tool | 0.1 Metal | No | 1.7 seconds | |
Surgical Scissors | Tool | 0.1 Metal | No | 1.7 seconds | |
Hemostat | Tool | 0.1 Metal | No | 1.7 seconds | |
Suture | Tool | 0.1 Metal | No | 1.7 seconds | |
Staple Gun | Tool | 0.2 Sturdy Metal, 0.1 Conductive Material | No | 3.3 seconds | |
Enucleation Spoon | Tool | 0.1 Metal | No | 1.7 seconds | |
Implanter | Tool | 0.1 Metal | No | 1 second | |
Security Drone | Machinery | 3 Metal, 2 High Energy Conductor, 2 Power Source | No | 40 seconds | |
Medical Drone | Machinery | 2 Metal, 1.5 Conductive Material, 0.5 Power Source | No | 30 seconds | |
Firefighting Drone | Machinery | 1.5 Metal, 1 Conductive Material, 0.5 Any Material | No | 20 seconds | |
Construction Drone | Machinery | 1.5 Metal, 1 Conductive Material, 0.5 Any Material | No | 20 seconds | |
Sanitation Drone | Machinery | 1.5 Metal, 1 Conductive Material, 0.5 Any Material | No | 20 seconds | |
Mining Drone | Machinery | 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material | No | 3.3 seconds | |
VISOR Prosthesis | Clothing | 0.3 Conductive Material, 0.3 Crystal | No | 13.3 seconds | |
Auditory Headset | Clothing | 0.3 Conductive Material, 0.3 Crystal | No | 13.3 seconds | |
Propulsion Upgrade | Component | 0.3 Conductive Material, 0.5 Sturdy Metal | No | 20 seconds | |
ProDoc Healthgoggle Upgrade | Component | 0.4 Crystal, 0.6 Conductive Material | No | 30 seconds | |
Security HUD Upgrade | Component | 0.4 Crystal, 0.6 Conductive Material | No | 30 seconds | |
Spectroscopic Scanner Upgrade | Component | 0.4 Crystal, 0.6 Conductive Material | No | 30 seconds | |
Recharge Pack | Component | 0.5 Conductive Material | No | 20 seconds | |
Repair Pack | Component | 0.5 Conductive Material | No | 20 seconds | |
Speed Upgrade | Component | 0.3 Conductive Material, 0.5 Crystal | No | 20 seconds | |
Optical Meson Upgrade | Component | 0.2 Crystal, 0.4 Conductive Material | No | 30 seconds | |
Recovery Upgrade | Component | 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material | No | 30 seconds | |
Force Shield Upgrade | Component | 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source | No | 30 seconds | |
Heat Shield Upgrade | Component | 0.2 High Energy Conductor, 1 Crystal | No | 30 seconds | |
Magnetic Traction Upgrade | Component | 0.5 Conductive Material, 0.3 Crystal | No | 20 seconds | |
Teleport Upgrade | Component | 1 Conductive Material, 0.1 High Density Matter, 1 Significant Power Source | No | 40 seconds | |
Construction Visualizer | Component | 0.4 Crystal, 0.6 Conductive Material | No | 30 seconds | |
Efficiency Upgrade | Component | 0.3 High Density Matter, 1 High Energy Conductor | No | 40 seconds | |
Self-Repair Upgrade | Component | 0.3 High Density Matter, 1 Extremely Tough Metal | No | 40 seconds | |
Station Bounced Radio | Resource | 0.2 Conductive Material, 0.2 Crystal | No | 6.7 seconds | |
Health Monitor Implant | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 13.3 seconds | |
Rotbusttec Implant | Resource | 0.2 Conductive Material, 0.2 Crystal | No | 10 seconds | |
Cyberappendix | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberpancreas | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberspleen | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberintestines | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberstomach | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberkidney | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberliver | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Left Cyberlung | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Right Cyberlung | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Metal Rods (x2) | Resource | 0.1 Sturdy Metal | No | 1 second | |
Metal Sheet (1x) | Resource | 0.1 Metal | No | 0.7 seconds | |
Glass Panel (5x) | Resource | 0.5 Crystal | No | 2.7 seconds | |
Standard Asimov Law Module Set (Prints all 3 law modules) | Component | 3 Sturdy Metal | No | 20 seconds | |
AI Linker | Tool | 0.2 Metal, 0.1 Crystal, 0.2 Conductive Material | No | 5 seconds | |
Flash | Tool | 0.2 Crystal, 0.2 Conductive Material | Yes | 5 seconds | |
Thermal Imager Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | Yes | 8.3 seconds | |
Laser Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite | Yes | 13.3 seconds | |
Cyberbutt | Component | 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material | Yes | 5 seconds | |
Expansion Upgrade | Component | 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source | Yes | 40 seconds | |
Cardboard AI | Miscellaneous | 0.1 Cardboard | Yes | 1.7 seconds | |
Nanotrasen Law Module Set (Prints all 3 law modules) | Component | 3 Sturdy Metal | Yes | 20 seconds | |
RoboCop Law Module Set (Prints all 3 law modules) | Component | 4 Sturdy Metal | Yes | 20 seconds |
Medical Fabricator
Found in medbay. Can be used to make surgery tools and other basic medical equipment.
Name | Image | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
Scalpel | Tool | 0.1 Metal | No | 1.7 seconds | |
Circular Saw | Tool | 0.1 Metal | No | 1.7 seconds | |
Surgical Scissors | Tool | 0.1 Metal | No | 1.7 seconds | |
Hemostat | Tool | 0.1 Metal | No | 1.7 seconds | |
Suture | Tool | 0.1 Metal | No | 1.7 seconds | |
Staple Gun | Tool | 0.2 Sturdy Metal, 0.1 Conductive Material | No | 3.3 seconds | |
Enucleation Spoon | Tool | 0.1 Metal | No | 1.7 second | |
ProDoc Healthgoggles | Clothing | 0.1 Metal, 0.2 Crystal | No | 6.7 seconds | |
Prescription Glasses | Clothing | 0.1 Metal, 0.2 Crystal | No | 6.7 seconds | |
VISOR Prosthesis | Clothing | 0.3 Conductive Material, 0.3 Crystal | No | 13.3 seconds | |
Auditory Headset | Clothing | 0.3 Conductive Material, 0.3 Crystal | No | 13.3 seconds | |
Hypospray | Tool | 0.2 Metal, 0.2 Conductive Material, 0.2 Crystal | No | 13.3 seconds | |
Chemical Patch (empty) (makes two) | Resource | 0.1 Fabric | No | 1.7 second | |
Auto Mender (empty) | Resource | 0.5 Sturdy Metal, 0.4 Crystal, 0.5 Gold | No | 10 seconds | |
Penlight | Tool | 0.1 Metal, 0.1 Crystal | No | 0.7 seconds | |
Stethoscope | Tool | 0.2 Metal, 0.1 Crystal | No | 1.7 seconds | |
Latex Gloves | Clothing | 0.1 Fabric | No | 1.7 seconds | |
Sterile Mask | Clothing | 0.1 Fabric | No | 1.7 seconds | |
Surgical Face Shield | Clothing | 0.1 Fabric | No | 1.7 seconds | |
White Scrubs | Clothing | 1 Fabric | No | 1.7 seconds | |
Teal Scrubs | Clothing | 1 Fabric | No | 1.7 seconds | |
Maroon Scrubs | Clothing | 1 Fabric | No | 1.7 seconds | |
Navy Scrubs | Clothing | 1 Fabric | No | 1.7 seconds | |
Violet Scrubs | Clothing | 1 Fabric | No | 1.7 seconds | |
Orange Scrubs | Clothing | 1 Fabric | No | 1.7 seconds | |
Hot Pink Scrubs | Clothing | 1 Fabric | No | 1.7 seconds | |
Gown | Clothing | 1 Fabric | No | 1.7 seconds | |
Medical Eyepatch | Clothing | 0.5 Fabric | No | 5 seconds | |
Blindfold | Clothing | 0.4 Fabric | No | 1.7 seconds | |
Muzzle | Clothing | 0.4 Fabric, 0.2 Metal | No | 1.7 seconds | |
Stress Ball | Tool | 0.1 Fabric | No | 1.7 seconds | |
Body Bag | Tool | 0.3 Fabric | No | 5 seconds | |
Implanter | Tool | 0.1 Metal | No | 1 second | |
Health Monitor Implant | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 13.3 seconds | |
Rotbusttec Implant | Resource | 0.2 Conductive Material, 0.2 Crystal | No | 10 seconds | |
Floppy Disk | Component | 0.1 Metal, 0.1 Conductive Material | No | 1.7 seconds | |
Crowbar (green) | Tool | 0.1 Metal | No | 1.7 seconds | |
Fire Extinguisher | Tool | 0.1 Sturdy Metal, 0.1 Crystal | No | 2.7 seconds | |
Cyberappendix | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberpancreas | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberspleen | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberintestines | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberstomach | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberkidney | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberliver | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Cyberlung | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds | |
Empty First Aid Kit | Medicine | 0.1 Metal | No | 1.3 seconds | |
Metal Rods (x2) | Resource | 0.1 Sturdy Metal | No | 1 second | |
Metal Sheet (1x) | Resource | 0.1 Metal | No | 0.7 seconds | |
Glass Panel (5x) | Resource | 0.5 Crystal | No | 2.7 seconds | |
Cyberheart | Component | 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material | Yes | 8.3 seconds | |
Cybereye | Component | 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | Yes | 6.7 seconds |
Mining Fabricator
Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers.
Name | Image | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
Pickaxe | Tool | 0.1 Sturdy Metal | No | 1.7 seconds | |
Powered Pick | Tool | 0.2 Sturdy Metal, 0.5 Conductive Material | No | 3.3 seconds | |
Low Yield Mining Explosives (x5) | Resource | 0.3 Metal, 0.3 Crystal, 0.7 Conductive Material | No | 13.3 seconds | |
Mining Explosives (x5) | Resource | 0.7 Metal, 0.7 Crystal, 1.5 Conductive Material | No | 20 seconds | |
Power Hammer | Tool | 0.1 High Density Matter, 0.8 Conductive Material | No | 23.3 seconds | |
Laser Drill | Tool | 1.5 Sturdy Metal, 0.7 Extremely Tough Metal, 1 High Energy Conductor | No | 30 seconds | |
Concussive Gauntlets | Tool | 1.5 Extremely Tough Metal, 1.5 High Energy Conductor, 0.2 Power Source | No | 40 seconds | |
Mining Drone | Machinery | 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material | No | 3.3 seconds | |
Grey Jumpsuit | Clothing | 1 Fabric | No | 1.7 seconds | |
Black Shoes | Clothing | 0.3 Fabric | No | 1.7 seconds | |
Breath Mask | Clothing | 0.1 Fabric | No | 1.7 seconds | |
Engineering Space Suit Set | Clothing | 0.3 Fabric, 0.3 Metal, 0.2 Crystal | No | 5 seconds | |
Light Engineering Space Suit Set (engineering light space suit and helmet) | Clothing | 1 Fabric, 0.5 Extremely Tough Metal, 0.2 Crystal, 0.5 Organic or Rubber Material | No | 5 seconds | |
Engineering Diving Suit Set (only appears on underwater maps, i.e. Oshan Laboratory and Nadir) | Clothing | 0.3 Fabric, 0.3 Metal, 0.2 Crystal | No | 5 seconds | |
Flippers (only appears on underwater maps, i.e. Oshan Laboratory and Nadir) | Clothing | 0.5 Rubber Material | No | 2.7 seconds | |
Industrial Space Armor Set | Clothing | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 0.5 Very High Density Crystalline Matter | No | 30 seconds | |
Mechanised Boots | Clothing | 1.5 Extremely Tough Metal, 1 High Energy Conductor, 1 Significant Power Source | No | 13.3 seconds | |
Power Cell | Component | 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material | No | 10 seconds | |
Erebite Power Cell | Component | 0.4 Metal, 0.4 Any Material, 0.2 Erebite | No | 15 seconds | |
Cerenkite Power Cell | Component | 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite | No | 15 seconds | |
Hyper Capacity Power Cell | Component | 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source | No | 40 seconds | |
Ore Scoop | Tool | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | No | 1.7 seconds | |
Ore Satchel | Tool | 0.5 Fabric | No | 1.7 seconds | |
Large Ore Satchel | Tool | 2.5 Fabric, 0.3 Extremely Tough Metal | No | 5 seconds | |
Jetpack | Clothing | 1 Extremely Tough Metal, 2 High Energy Conductor | No | 20 seconds | |
Micro Jetpack | Clothing | 0.5 Sturdy Metal, 1 Conductive Material | No | 10 seconds | |
Geological Scanner | Tool | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | No | 2.7 seconds | |
Geiger Counter | Tool | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | No | 2.7 seconds | |
Optical Meson Scanner | Clothing | 0.3 Crystal, 0.2 Conductive Material | No | 3.3 seconds | |
Flashlight | Tool | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | No | 1.7 second | |
Mineral Accumulator | Machinery | 2.5 Sturdy Metal, 1.5 High Energy Conductor, 0.2 High Density Matter | No | 40 seconds | |
Metal Rods (x2) | Resource | 0.1 Sturdy Metal | No | 1 second | |
Metal Sheet | Resource | 0.1 Metal | No | 0.7 seconds | |
Jetpack MkII (Appears only on Oshan) | Clothing | 1.5 Sturdy Metal, 1 High Energy Conductor, 0.5 Power Source | No | 13.3 seconds | |
Mining Magnet Replacement Parts | Component | 0.5 High Density Matter, 3 Extremely Tough Metal, 3 High Energy Conductor | No | 40 seconds |
Uniform Manufacturer
Found in customs, the Locker Room on some maps, and on the Syndicate Battlecruiser, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer.
Name | Image | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
Black Shoes | Clothing | 0.3 Fabric | No | 1 second | |
Brown Shoes | Clothing | 0.2 Fabric | No | 0 seconds | |
White Shoes | Clothing | 0.3 Fabric | No | 1 second | |
Flippers (only appears on underwater maps, i.e. Oshan Laboratory and Nadir) | Clothing | 0.5 Rubber Material | No | 2.7 seconds | |
Civilian Headset | Clothing | 0.2 Metal, 0.1 Conductive Material | No | 1 second | |
Staff Assistant Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Grey Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
White Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Pink Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Red Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Orange Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Yellow Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Green Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Blue Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Purple Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Black Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Brown Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
LGBT Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Asexual Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Aromantic Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Bisexual Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Intersex Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Lesbian Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Gay Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Non-binary Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Pansexual Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Polyamorous Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Trans Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Fancy Black Suit | Clothing | 1 Fabric | No | 1 second | |
Fancy Black Dress | Clothing | 1 Fabric | No | 1 second | |
Black Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
White Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Pink Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Red Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Orange Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Yellow Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Green Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Blue Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Purple Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Top Hat | Clothing | 0.3 Fabric | No | 1 second | |
Backpack | Clothing | 0.8 Fabric | No | 3 seconds | |
Red Backpack | Clothing | 0.8 Fabric | No | 3 seconds | |
Green Backpack | Clothing | 0.8 Fabric | No | 3 seconds | |
Blue Backpack | Clothing | 0.8 Fabric | No | 3 seconds | |
Satchel | Clothing | 0.8 Fabric | No | 3 seconds | |
Red Satchel | Clothing | 0.8 Fabric | No | 3 seconds | |
Green Satchel | Clothing | 0.8 Fabric | No | 3 seconds | |
Blue Satchel | Clothing | 0.8 Fabric | No | 3 seconds | |
Handkerchief (white) | Resource | 0.4 Fabric | No | 1.3 seconds | |
Breath Mask | Clothing | 0.1 Fabric | Yes | 1 second | |
Chemical Patch (makes two, both have no chems) | Resource | 0.1 Fabric | Yes | 1 second | |
Towel | Miscellaneous | 0.8 Fabric | Yes | 2.7 seconds | |
Tricolor Jumpsuit | Clothing | 1 Fabric | Yes | 1.7 seconds | |
Large Top Hat | Clothing | 0.5 Fabric | Yes | 1.7 seconds |
Personnel Equipment Manufacturer
Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it.
Name | Icon | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
ID card (no access) | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 1.7 seconds | |
Electronic Access Implant (8 Access Charges) | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 6.7 seconds | |
Implanter | Tool | 0.1 Metal | No | 1 second | |
Gold ID card (no access) | Resource | 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | Yes | 10 seconds | |
Electronic Access Implant (Unlimited Charge) | Resource | 0.9 Conductive Material, 1.5 Crystal | Yes | 20 seconds |
Personnel Manufacturer
Essentially a Personnel Equipment Manufacturer and Uniform Manufacturer combined together, though unlike the latter, it can't make satchels, backpacks, or formalwear.
Name | Image | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
ID card (no access) | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 1 second | |
Electronic Access Implant (8 Access Charges) | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 6 seconds | |
Handkerchief (white) | Resource | 0.4 Fabric | No | 1.3 seconds | |
Implanter | Tool | 0.1 Metal | No | 1 second | |
Black Shoes | Clothing | 0.3 Fabric | No | 1 second | |
Brown Shoes | Clothing | 0.2 Fabric | No | 0 seconds | |
White Shoes | Clothing | 0.3 Fabric | No | 1 second | |
Flippers (only appears on underwater maps, i.e. Oshan Laboratory and Nadir) | Clothing | 0.5 Rubber Material | No | 2.7 seconds | |
Civilian Headset | Clothing | 0.2 Metal, 0.1 Conductive Material | No | 1 second | |
Staff Assistant Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Grey Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
White Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Pink Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Red Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Orange Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Yellow Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Green Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Blue Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Purple Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Black Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Brown Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
LGBT Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Asexual Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Aromantic Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Bisexual Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Intersex Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Lesbian Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Gay Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Non-binary Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Pansexual Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Polyamorous Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Trans Pride Jumpsuit | Clothing | 1 Fabric | No | 1 second | |
Black Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
White Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Pink Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Red Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Orange Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Yellow Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Green Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Blue Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Purple Hat | Clothing | 0.2 Fabric | No | 0 seconds | |
Top Hat | Clothing | 0.3 Fabric | No | 1 second | |
Gold ID card (no access) | Resource | 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | Yes | 6 seconds | |
Electronic Access Implant (Unlimited Charge) | Resource | 0.9 Conductive Material, 1.5 Crystal | Yes | 20 seconds | |
Breath Mask | Clothing | 0.1 Fabric | Yes | 1 second | |
Chemical Patch (makes two, both have no chems) | Resource | 0.1 Fabric | Yes | 1 second | |
Tricolor Jumpsuit | Clothing | 1 Fabric | Yes | 1.7 seconds | |
Large Top Hat | Clothing | 0.5 Fabric | Yes | 1.7 seconds |
Ship Component Fabricator
Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.
Name | Image | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
Preassembled MiniPutt Frame Kit | Component | 2.3 Sturdy Metal, 1.2 Conductive Material, 0.9 Crystal | No | 8.3 seconds | |
Preassembled Pod Frame Kit | Component | 4.5 Sturdy Metal, 2.5 Conductive Material, 1.9 Crystal | No | 16.7 seconds | |
Preassembled Minisub Frame Kit (replaces Preassembled Pod Frame Kit and Preassembled MiniPutt Frame Kit on Nadir and Oshan) | Component | 2.3 Sturdy Metal, 1.2 Conductive Material, 0.9 Crystal | No | 8.3 seconds | |
Light Pod Armor | Component | 3 Sturdy Metal, 2 Conductive Material | No | 6.7 seconds | |
Heavy Pod Armor | Component | 3 Sturdy Metal, 2 Extremely Tough Metal | No | 10 seconds | |
Industrial Pod Armor | Component | 2.5 Extremely Tough Metal, 1 High Energy Conductor, 0.5 High Density Matter | No | 16.7 seconds | |
Cargo Hold | Resource | 2 Sturdy Metal | No | 4 seconds | |
Storage Hold | Resource | 2 Sturdy Metal | No | 4 seconds | |
Alloyed Solutions Ore Scoop/Hold | Resource | 2 Sturdy Metal, 1 Conductive Material | No | 4 seconds | |
Conclave A-1984 Sensor System | Resource | 0.1 Power Source, 0.5 Crystal, 0.2 High Energy Conductor | No | 1.7 seconds | |
NT Magnet Link Array | Resource | 1 Sturdy Metal, 2 Conductive Material | No | 4 seconds | |
Mining Phaser System | Tool | 1 Sturdy Metal, 1 Conductive Material, 2 Crystal | No | 6.7 seconds | |
Plasma Cutter System | Tool | 1 Power Source, 1 Extremely Tough Metal, 2 Extraordinarily Dense Crystalline Matter | No | 6.7 seconds | |
Rock Drilling Rig | Tool | 1 Power Source, 1 Extremely Tough Metal, 1 Extraordinarily Dense Crystalline Matter | No | 6.7 seconds | |
Dual Phasers | Tool | 1.5 Sturdy Metal, 1.5 Conductive Material, 1.5 Crystal | No | 6.7 seconds | |
Warp-1 Engine | Resource | 0.3 Sturdy Metal, 0.5 Conductive Material | No | 3.3 seconds | |
Helios Mark-II Engine | Resource | 2 Sturdy Metal, 1 Extremely Tough Metal, 1.5 High Energy Conductor | No | 30 seconds | |
Hermes 3.0 Engine | Resource | 2 Extremely Tough Metal, 2 High Energy Conductor, 0.5 Power Source | No | 40 seconds | |
Pod Locking Mechanism | Tool | 0.5 Crystal, 1 Conductive Material | No | 3.3 seconds | |
Warp Beacon Frame | Component | 1 Crystal, 1 Conductive Material, 1 Sturdy Metal | No | 10 seconds | |
Ship Navigational GPS | Resource | 0.5 Metal, 0.5 Conductive Material | No | 4 seconds |
Gas Extractor
Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurising repaired hull breaches.
Name | Icon | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
Portable Gas Canister (empty) | Machinery | 0.3 Sturdy Metal | No | 3.3 seconds | |
High-Volume Air Canister | Machinery | 0.3 Sturdy Metal, 1 Molitz, 3 Viscerite | No | 33.3 seconds | |
O2 Canister | Machinery | 0.3 Sturdy Metal, 1 Molitz | No | 33.3 seconds | |
CO2 Canister | Machinery | 0.3 Sturdy Metal, 1 Char | No | 33.3 seconds | |
N2 Canister | Machinery | 0.3 Sturdy Metal, 1 Viscerite | No | 33.3 seconds | |
Plasma Canister | Machinery | 0.3 Sturdy Metal, 1 Plasmastone | No | 33.3 seconds | |
Red Oxygen Grenade | Tool | 0.2 Sturdy Metal, 0.2 Conductive Material, 1 Molitz, 0.1 Char | No | 3.3 seconds |
Crate Manufacturer
Creates empty crates of various designs, for all your shipping needs.
Name | Icon | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
Crate (standard grey crate) | Miscellaneous | 0.1 Metal | No | 3.3 seconds | |
Random Packing Crate (cardboard crates of various designs) | Miscellaneous | 0.1 Wood | No | 3.3 seconds | |
Wooden Crate | Miscellaneous | 0.1 Wood | No | 3.3 seconds | |
Medical Crate | Miscellaneous | 0.1 Metal | No | 3.3 seconds | |
Biohazard Crate (orange) | Miscellaneous | 0.1 Metal | No | 3.3 seconds | |
Freezer Crate | Miscellaneous | 0.1 Metal | No | 3.3 seconds | |
Class Crate (same crate used for operative class crates) | Miscellaneous | 0.1 Metal | Yes | 3.3 seconds |
Science Fabricator
Found in the Research Wing. It makes various tools and instruments used for conducting experiments and performing SCIENCE!, such as reagent scanners, bins of artifact analysis forms, and audio tapes.
Name | Icon | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
Flashlight | Tool | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | No | 1.7 seconds | |
Space GPS | Resource | 0.1 Metal, 0.1 Conductive Material | No | 1.7 seconds | |
Crowbar (green) | Tool | 0.1 Metal | No | 1.7 seconds | |
Fire Extinguisher | Tool | 0.1 Sturdy Metal, 0.1 Crystal | No | 2.7 seconds | |
Welding Tool | Tool | 0.1 Sturdy Metal, 0.1 Conductive Material | No | 2.7 seconds | |
Chemical Patch (makes two, both with no chems) | Resource | 0.1 Fabric | No | 1.7 seconds | |
Portable Gas Canister | Machinery | 0.3 Sturdy Metal | No | 3.3 seconds | |
Gas tank (empty) | Clothing | 0.1 Sturdy Metal | No | 1.7 seconds | |
Artifact Analysis Forms | Resource | 0.2 Metal, 0.5 Fabric | No | 3.3 seconds | |
Fluid Canister | Machinery | 1.5 Sturdy Metal | No | 3.3 seconds | |
Chemical Barrel (blue, open, empty) | Machinery | 0.6 Sturdy Metal, 0.9 Cobryl | No | 10 seconds | |
Chemical Barrel (yellow, open, empty) | Machinery | 0.6 Sturdy Metal, 0.9 Cobryl | No | 10 seconds | |
Chemical Barrel (red, open, empty) | Machinery | 0.6 Sturdy Metal, 0.9 Cobryl | No | 10 seconds | |
Chemical Condenser | Tool | 0.5 Molitz | No | 1.7 seconds | |
Fractional Condenser | Tool | 0.6 Molitz | No | 1.7 seconds | |
Beaker Lid Box (7x beaker lids) | Tool | 0.5 Rubber Material | No | 1.7 seconds | |
Bunsen Burner | Tool | 0.5 Pharosium | No | 1.7 seconds | |
Spectroscopic Scanner Goggles | Clothing | 0.1 Metal, 0.2 Crystal | No | 6.7 seconds | |
Pressure Visualization Goggles | Clothing | 0.3 Crystal, 0.2 Conductive Material | No | 3.3 seconds | |
Reagent Scanner | Tool | 0.2 Metal, 0.2 Conductive Material, 0.1 Crystal | No | 1.7 seconds | |
Dropper | Tool | 0.1 Insulative Material, 0.2 Crystal | No | 1.7 seconds | |
Mechanical Dropper | Tool | 0.3 Metal, 0.3 Conductive Material | No | 1.7 seconds | |
Gown | Clothing | 0.4 Fabric | No | 1.7 seconds | |
Blindfold | Clothing | 0.4 Fabric | No | 1.7 seconds | |
Muzzle | Clothing | 0.4 Fabric, 0.2 Metal | No | 1.7 seconds | |
Audio Tape | Tool | 0.2 Metal | No | 1.3 seconds | |
Audio Log (comes pre-loaded with an empty tape) | Tool | 0.3 Metal, 0.5 Conductive Material | No | 1.7 seconds | |
Metal Rods (x2) | Resource | 0.1 Sturdy Metal | No | 1 second | |
Metal Sheet | Resource | 0.1 Metal | No | 0.7 seconds | |
Glass Panel (x5) | Resource | 0.5 Crystal | No | 2.7 seconds | |
Scalpel | Tool | 0.1 Metal | Yes | 1.7 seconds | |
Circular Saw | Tool | 0.1 Metal | Yes | 1.7 seconds | |
Surgical Scissors | Tool | 0.1 Metal | Yes | 1.7 seconds | |
Hemostat | Tool | 0.1 Metal | Yes | 1.7 seconds | |
Suture | Tool | 0.1 Metal | Yes | 1.7 seconds | |
Staple Gun | Tool | 0.2 Sturdy Metal, 0.1 Conductive Material | Yes | 3.3 seconds | |
Enucleation Spoon | Tool | 0.1 Metal | Yes | 1.7 seconds |
Engineering Specialist Manufacturer
The Engineering Specialist Manufacturer in Engineering creates various tools and clothing items used by Engineers and the like, including some more specialized equipment. It can also produce mirrors and splitters for manipulating the beam produced by the power transmission laser, as well as rods, mainboards, and other parts for the spatial interdictor. Speaking of, the Spatial Interdictor Assembly and Use book always spawns on top of this machine (or at least on the same tile as it).
Name | Icon | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|---|
Screwdriver (yellow) | Tool | 0.1 Metal | No | 1.7 seconds | |
Wirecutters (yellow) | Tool | 0.1 Metal | No | 1.7 seconds | |
Wrench (yellow) | Tool | 0.1 Metal | No | 1.7 seconds | |
Crowbar (yellow) | Tool | 0.1 Metal | No | 1.7 seconds | |
Fire Extinguisher | Tool | 0.1 Sturdy Metal, 0.1 Crystal | No | 2.7 seconds | |
Welding Tool (yellow) | Tool | 0.1 Sturdy Metal, 0.1 Conductive Material | No | 2.7 seconds | |
Soldering Iron | Tool | 0.1 Sturdy Metal, 0.2 Conductive Material | No | 2.7 seconds | |
Multi Tool | Tool | 0.1 Crystal, 0.1 High Energy Conductor | No | 2.7 seconds | |
T-Ray Scanner | Tool | 0.1 Crystal, 0.1 Conductive Material | No | 2.7 seconds | |
Rapid Construction Device | Tool | 2 Extremely Tough Metal, 1 Extraordinarily Dense Crystalline Matter, 1 High Energy Conductor, 1 Significant Power Source | No | 30 seconds | |
Compressed Matter Cartridge | Resource | 3 High Density Matter | No | 3.3 seconds | |
Medium Compressed Matter Cartridge | Resource | 3 Very High Density Matter | No | 6.7 seconds | |
Large Compressed Matter Cartridge | Resource | 2 Uqill | No | 10 seconds | |
Pressure Visualization Goggles | Clothing | 0.3 Crystal, 0.2 Conductive Material | No | 3.3 seconds | |
Material Vacuum | Tool | 1 Metal, 0.5 Conductive Material, 0.5 Crystal | No | 1.7 seconds | |
Lamp Manufacturer (human version) | Tool | 0.5 Metal, 1 Conductive Material, 2 Crystal | No | 1.7 seconds | |
Breath Mask | Clothing | 0.1 Fabric | No | 1.7 seconds | |
Engineering Space Suit Set | Clothing | 0.3 Fabric, 0.3 Metal, 0.2 Crystal | No | 5 seconds | |
Light Engineering Space Suit Set (engineering light space suit and helmet) | Clothing | 1 Fabric, 0.5 Extremely Tough Metal, 0.2 Crystal, 0.5 Organic or Rubber Material | No | 5 seconds | |
Floodlight | Tool | 1 Crystal, 0.1 Conductive Material, 0.4 Metal | No | 2.7 seconds | |
Power Cell (15k capacity) | Component | 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material | No | 10 seconds | |
Erebite Power Cell (15k capacity) | Component | 0.4 Metal, 0.4 Any Material, 0.2 Erebite | No | 15 seconds | |
Cerenkite Power Cell (15k capacity) | Component | 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite | No | 15 seconds | |
Hyper Capacity Power Cell | Component | 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source | No | 40 seconds | |
Engineering Diving Suit Set (only appears on underwater maps, i.e. Oshan Laboratory and Nadir) | Clothing | 0.3 Fabric, 0.3 Metal, 0.2 Crystal | No | 5 seconds | |
Flippers (only appears on underwater maps, i.e. Oshan Laboratory and Nadir) | Clothing | 0.5 Rubber Material | No | 2.7 seconds | |
Reinforced Cable Coil (120 lengths, only appears on underwater maps, i.e. Oshan Laboratory and Nadir) | None | 1 Highly Insulative Material, 1 Pharosium | No | 3.3 seconds | |
Laser Mirror (produces a frame for a laser mirror, not the laser mirror itself) | None | 1 Metal, 1 Crystal, 3 Reflective Material | No | 15 seconds | |
Beam Splitter (produces a frame for a beam splitter, not the beam splitter itself) | None | 2 Metal, 2 Extraordinarily Dense Crystalline Matter, 3 Reflective Material | No | 30 seconds | |
Interdictor Frame Kit | Machinery | 1 Sturdy Metal | No | 3.3 seconds | |
Standard Interdictor Mainboard | Machinery | 0.4 Conductive Material | No | 1.7 seconds | |
Nimbus Interdictor Mainboard | Machinery | 0.4 Conductive Material, 0.2 Insulative Material, 0.2 Crystal | No | 3.3 seconds | |
Zephyr Interdictor Mainboard | Machinery | 0.4 Conductive Material, 0.5 Viscerite | No | 3.3 seconds | |
Devera Interdictor Mainboard | Machinery | 0.4 Conductive Material, 0.2 Crystal, 0.5 Syreline | No | 3.3 seconds | |
Lambda Phase-Control Rod | Machinery | 0.2 Sturdy Metal, 1 Conductive Material, 0.5 Crystal, 0.2 Insulative Material | No | 4 seconds | |
Sigma Phase-Control Rod | Machinery | 0.2 Sturdy Metal, 1 High Energy Conductor, 0.5 Insulative Material, 0.2 Power Source | No | 5 seconds | |
Epsilon Phase-Control Rod | Machinery | 0.2 Sturdy Metal, 1 Electrum, 0.5 High Density Matter, 0.2 Power Source | No | 6.7 seconds | |
Phi Phase-Control Rod | Machinery | 0.5 Sturdy Metal, 1 Crystal, 0.5 Conductive Material | No | 5 seconds |
Reverse-Engineering Fabricator
Found in the mechanic's workshop, you can't fabricate anything from it round start. Instead, you must scan objects around the station with a Device Analyzer, enter the data into a Ruckingenur Kit, print a blueprint out, enter it into the machine, and then fabricate it. Those with a Head of Staff ID can delete recipes.
Manual
Construction
You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.
Robots
Want to fill the station with tiny beeping vermin helpful robots? Look no further!
Hacking
Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.
Chemicals
Certain chemicals can be used for making and breaking things. CLF3 for instance can melt floor tiles, whereas thermite burns through walls. Metal foam is convenient for repairing hull breaches.
Objects and Items | |
---|---|
Equipment by Department |
General · Janitor · Engineering · Mining · Medical · Science · Security |
Machinery | Pods · Vehicles · Computers · Fabricators & Manufacturers · PDAs · Implants |
Clothing | Clothing |
Catering | Plants & Hydro Equipment · Foods & Drinks |
Weapons | Syndicate Items · Guns · Grenades · Bombs |
Department Guides | |
---|---|
Engineering | Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates |
Medsci | Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition |
Security | Security Officer · Contraband · Forensics · Space Law |
Service | Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments |
The AI | Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI |
Computers | Computers · TermOS · ThinkDOS · Packets |