Difference between revisions of "Human"

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This page covers what counts as human with regard to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].
This page covers what counts as human with regard to [[AI Laws]]. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].


Remember, the [[Rules]] still apply. While your laws allow you to kill a non-human, that doesn't always mean you ''should''. In fact, in many cases, such as with polymorphed critters, it considered [[Grief]]. That said, if you get a law or order demanding that you kill nonhumans, it's a totally different story.
What counts as human can be changed with laws, for example by making some humans non-human or vice versa.


{| class="wikitable"
Remember, the [[Rules]] still apply. While your laws allow you to kill a non-human, that doesn't always mean you ''should''. In fact, in many cases, such as with polymorphed critters, it considered [[Grief]]. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.
|+Human or not?
|-
|[[AI]] / [[Cyborg|cyborgs]]
|Not human
|-
|[[Monkey]]s
|Not human
|-
|[[Guide to Genetics#Saurian Genetics|Lizards]]
|Not human
|-
|[[Guide to Genetics#Aquatic Genetics|Squids]]
|Not Human
|-
|[[Guide to Genetics#Blattodean Genetics|Bugs]]
|Not Human
|-
|Frogs
|Not Human
|-
|NPCs / [[Critter|critters]] / animals
|Not human
|-
|[[Cluwne|Cluwnes]]
|Not human
|-
|[[Zombie|Zombies]]
|Not human
|-
|[[Critter|Critter skeletons]]
|Not human
|-
|[[Predator|Predators]]
|Not human
|-
|[[Wraith|Wraiths]] & [[Wraith#Revenants|revenants]]
|Not human
|-
|[[Blob|Blobs]]
|Not human
|-
|[[Vampire#Thrall|Vamp thralls/ghouls/zombies]]
|Non human
|-
|[[Traitor|Syndicate traitors]]
|Human
|-
|[[Spy Thief|Syndicate spies]]
|Human
|-
|[[Operative|Syndicate agents]] (nuke mode)
|Human
|-
|[[Game Modes#Conspiracy|Conspirators]]
|Human
|-
|[[Revolutionary|Revolutionaries]]
|Human
|-
|[[Wizard|Wizards]]
|Human
|-
|[[Grinch]]
|Human
|-
|[[Gang|Gang leaders and members]]
|Human
|-
|[[Werewolf|Werewolves]]
|Human UNTIL they have transformed.
|-
|[[Changeling|Changelings]] and [[Vampire|vampires]]
|Human UNTIL the AI or cyborg WITNESSES the creature commit a non-human act (shape-shifting, transforming, proboscis etc).
|-
|[[Guide to Genetics#Dwarfism|Dwarfs]]
|Human
|-
|[[Guide to Genetics#Ossification|Player Skeletons]]
|Human
|}


==Human==
*[[Traitor|Syndicate traitors]]
*[[Spy Thief|Syndicate spies]]
*[[Operative|Syndicate agents]] (nuke mode)
*[[Game Modes#Conspiracy|Conspirators]]
*[[Revolutionary|Revolutionaries]]
*[[Wizard|Wizards]]
*[[Grinch]]
*[[Gang|Gang leaders and members]]
*[[Guide to Genetics#Dwarfism|Dwarfs]]
*[[Guide to Genetics#Ossification|Player Skeletons]]
==Not human==
*[[AI]]s and [[Cyborg|cyborgs]]
*[[Monkey]]s
*[[Guide to Genetics#Saurian Genetics|Lizards]]
*[[Guide to Genetics#Aquatic Genetics|Squids]]
*[[Guide to Genetics#Blattodean Genetics|Bugs]]
*Frogs
*NPCs, [[Critter|critters]], and animals
*[[Zombie|Zombies]]
*[[Critter|Critter skeletons]]
*[[Predator|Predators]]
*[[Wraith|Wraiths]] or [[Wraith#Revenants|revenants]]
*[[Blob|Blobs]]
*[[Vampire#Thrall|Vampire thralls, ghouls, and zombies]]
*[[Cluwne|Cluwnes]]
==Other==
*[[Changeling|Changelings]] and [[Vampire|vampires]] are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
*[[Werewolf|Werewolves]] are human UNTIL they have transformed.
<br>
<br>
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Revision as of 00:13, 14 January 2020

This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.

What counts as human can be changed with laws, for example by making some humans non-human or vice versa.

Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.

Human

Not human

Other

  • Changelings and vampires are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
  • Werewolves are human UNTIL they have transformed.



Server Rules
Basic Rules · Roleplaying Rules · Admin Guidelines · Mentor Guidelines · HoS Guidelines · Metagaming · Grief · Mindhack Rules · Who is and isn't human (AI laws) · Ghostdrone Laws


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Security Security Officer · Contraband · Forensics · Space Law
Service Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments
The AI Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI
Computers Computers · TermOS · ThinkDOS · Packets