Difference between revisions of "Human"
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This page covers what counts as human with regard to AI | This page covers what counts as human with regard to [[AI Laws]]. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]]. | ||
What counts as human can be changed with laws, for example by making some humans non-human or vice versa. | |||
Remember, the [[Rules]] still apply. While your laws allow you to kill a non-human, that doesn't always mean you ''should''. In fact, in many cases, such as with polymorphed critters, it considered [[Grief]]. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story. | |||
==Human== | |||
*[[Traitor|Syndicate traitors]] | |||
*[[Spy Thief|Syndicate spies]] | |||
*[[Operative|Syndicate agents]] (nuke mode) | |||
*[[Game Modes#Conspiracy|Conspirators]] | |||
*[[Revolutionary|Revolutionaries]] | |||
*[[Wizard|Wizards]] | |||
*[[Grinch]] | |||
*[[Gang|Gang leaders and members]] | |||
*[[Guide to Genetics#Dwarfism|Dwarfs]] | |||
*[[Guide to Genetics#Ossification|Player Skeletons]] | |||
==Not human== | |||
*[[AI]]s and [[Cyborg|cyborgs]] | |||
*[[Monkey]]s | |||
*[[Guide to Genetics#Saurian Genetics|Lizards]] | |||
*[[Guide to Genetics#Aquatic Genetics|Squids]] | |||
*[[Guide to Genetics#Blattodean Genetics|Bugs]] | |||
*Frogs | |||
*NPCs, [[Critter|critters]], and animals | |||
*[[Zombie|Zombies]] | |||
*[[Critter|Critter skeletons]] | |||
*[[Predator|Predators]] | |||
*[[Wraith|Wraiths]] or [[Wraith#Revenants|revenants]] | |||
*[[Blob|Blobs]] | |||
*[[Vampire#Thrall|Vampire thralls, ghouls, and zombies]] | |||
*[[Cluwne|Cluwnes]] | |||
==Other== | |||
*[[Changeling|Changelings]] and [[Vampire|vampires]] are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc). | |||
*[[Werewolf|Werewolves]] are human UNTIL they have transformed. | |||
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Revision as of 00:13, 14 January 2020
This page covers what counts as human with regard to AI Laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use adminhelp.
What counts as human can be changed with laws, for example by making some humans non-human or vice versa.
Remember, the Rules still apply. While your laws allow you to kill a non-human, that doesn't always mean you should. In fact, in many cases, such as with polymorphed critters, it considered Grief. That said, if you get a law or order demanding that you kill non-humans, it's a totally different story.
Human
- Syndicate traitors
- Syndicate spies
- Syndicate agents (nuke mode)
- Conspirators
- Revolutionaries
- Wizards
- Grinch
- Gang leaders and members
- Dwarfs
- Player Skeletons
Not human
- AIs and cyborgs
- Monkeys
- Lizards
- Squids
- Bugs
- Frogs
- NPCs, critters, and animals
- Zombies
- Critter skeletons
- Predators
- Wraiths or revenants
- Blobs
- Vampire thralls, ghouls, and zombies
- Cluwnes
Other
- Changelings and vampires are human UNTIL the AI or cyborg witness them commit a non-human act (shape-shifting, transforming, proboscis, etc).
- Werewolves are human UNTIL they have transformed.
Server Rules |
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