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- 02:50, 20 July 2021 diff hist +222 Artifact Research →Artifact Interaction: now the re-naming is tied to artifact forms rather than activation
- 02:21, 20 July 2021 diff hist −2 Artifact Research Use "Precursor" more often than "Forerunner". Interchangeable, but the game prefers the former for artifact forms
- 02:10, 20 July 2021 diff hist 0 Chemicals Also, welding fuel's depletion rate was upped to 0.6
- 02:09, 20 July 2021 diff hist +165 Chemicals →Pyrotechnic Chems: Welding fuel is now mildly toxic
- 02:03, 20 July 2021 diff hist +165 Game Modes →Spy Theft: Now Spy Theft can have both sleeper agents and late-join traitors and the antag events
- 01:57, 20 July 2021 diff hist +36 Random Events →Sleeper Agents Signal: Now we can add Spy Theft to the list of game modes where sleeper agents can appea
- 07:04, 18 July 2021 diff hist +794 Ghostdrone Add Job Details Header. Image looks a little weird since it's not in the standard format we usually use for character sprites and such
- 07:00, 18 July 2021 diff hist +753 Cyborg Add Job Details Header. Very similar to AI's
- 06:54, 18 July 2021 diff hist +222 Artificial Intelligence Elaborate a little on what the AI does in the intro
- 06:40, 18 July 2021 diff hist +5 Artificial Intelligence Well, it's not always station crew...sometimes it's ship crew too
- 06:39, 18 July 2021 diff hist +22 Artificial Intelligence Make Responsibilities section of job details header more serious
- 06:28, 18 July 2021 diff hist −4 m Artificial Intelligence Fix a potentially disastrous (and definitely confusing) double negative
- 05:33, 18 July 2021 diff hist −53 Nanotrasen Security Consultant Simplify the requires section of the job details header
- 05:32, 18 July 2021 diff hist −38 Nanotrasen Security Consultant Make Responsibilities section of job details header more serious
- 05:05, 18 July 2021 diff hist +384 Roboticist →Your Equipment: Explain roboticists get a mechanical toolbox too
- 04:57, 18 July 2021 diff hist +267 Roboticist →Important Info on Cyberorgans: Note you need also burn damage to emag a cyberorgan, and note both change per round
- 07:10, 17 July 2021 diff hist +46 m Roboticist →Cyborgs: Subsume the "Available parts" section into "Construction", since it was just a link to the tables of borg parts, which is most useful in the "Construction" section.
- 07:03, 17 July 2021 diff hist 0 m Robotics Update this link to the Roboticist section on cyborg repairs and limb replacement current
- 06:51, 17 July 2021 diff hist +299 Roboticist →Your Equipment: elaborate a little on purpose/uses of the roboticist clothing and prodocs
- 06:47, 17 July 2021 diff hist +21 m Roboticist Transplant info on roboticist equipment from intro into a new section, Your Equipment. In the future, this could be expanded to talk about other gear roboticists start with, gear around the lab, etc.
- 06:32, 17 July 2021 diff hist +17 m Roboticist →Construction: Add an intra-page link to the section on making reinforced parts, rephrase the text of the link to better reflect the reorganization
- 06:21, 17 July 2021 diff hist −20 Roboticist →Limb Replacement File:CyborgFrameV3-32x32.png: actually, reading more closely, there IS a bit of repair involved, so mentioning that in the title. Still think calling it a chassis change is inaccurate though
- 06:16, 17 July 2021 diff hist −11 Roboticist →Repairs and chassis changes File:CyborgFrameV3-32x32.png: Renaming this to "Limb Replacement", because it's not so much about repairing cyborgs so much as replacing their limbs, which is separate.
- 06:15, 17 July 2021 diff hist +43 Roboticist →Cyborgs: Introduce a bit of organization, namely files "Braindead cyborgs" under its own section and places Upgrades, Module changes, Repairs and chassis changes, and Reinforcing under a new " Maintenance and Enhancement" section
- 06:35, 15 July 2021 diff hist +502 Scientist Some more thoughts on for whom this job would appeal to
- 06:17, 15 July 2021 diff hist +873 Scientist Add Job Details Header. Yeah, I'm really straining with Responsibilities now
- 06:12, 15 July 2021 diff hist +11 Medical Doctor Yeah, Virus is applicable too regarding guides
- 06:11, 15 July 2021 diff hist +725 Medical Doctor Add Job Details Header. Maybe I'm straining a little regarding Responsibilities...
- 06:09, 15 July 2021 diff hist +21 Roboticist I guess Medical Objects is a guide too?
- 06:07, 15 July 2021 diff hist +765 Roboticist Add Job Details Header
- 06:03, 15 July 2021 diff hist +14 Geneticist Well, obviously Geneticists get Genetics access too...
- 05:58, 15 July 2021 diff hist +754 Geneticist Add Job Details Header
- 05:50, 15 July 2021 diff hist +39 User:Studenterhue/Adminhelp →What Not to Adminhelp: add another thing to the list
- 05:49, 15 July 2021 diff hist 0 m User:Studenterhue/Adminhelp I meant to use that'd, not that's
- 05:49, 15 July 2021 diff hist +431 User:Studenterhue/Adminhelp →What to Adminhelp: elaborate on the "Help with Bugs" point
- 05:42, 15 July 2021 diff hist +68 User:Studenterhue/Adminhelp →What to Adminhelp: a different framework altogether
- 05:41, 15 July 2021 diff hist 0 User:Studenterhue/Adminhelp Currency trades are definitely not part of the things you can adminhelp
- 05:39, 15 July 2021 diff hist +272 User:Studenterhue/Adminhelp →Give as Many Details as Possible: Basically, finish up this section. Organize essential vs non-essential, complete my thoughts
- 05:27, 15 July 2021 diff hist +44 User:Studenterhue/Adminhelp →Give as Many Details as Possible
- 05:27, 15 July 2021 diff hist +83 User:Studenterhue/Adminhelp →Give as Many Details as Possible: this is realllly annoying
- 05:25, 15 July 2021 diff hist +2 m User:Studenterhue/Adminhelp being screen->being screened
- 05:24, 15 July 2021 diff hist +71 User:Studenterhue/Adminhelp →The Earlier the Better: Need to rephrase that since that's not what time management is...
- 05:15, 15 July 2021 diff hist +114 Discontinued Syndicate Items A little bit on how you could get the police baton
- 05:12, 15 July 2021 diff hist +1 m Discontinued Syndicate Items More past tense in police baton entry
- 05:11, 15 July 2021 diff hist −74 Discontinued Syndicate Items Mark police baton as N/A regarding which jobs could get it
- 06:18, 11 July 2021 diff hist +277 Security Objects Speaking of, Detain also directly slows people
- 06:04, 11 July 2021 diff hist +195 Security Objects An interesting tibit about the Lawbringer Detain: you can't hurt yourself with it
- 05:56, 11 July 2021 diff hist +70 Security Objects Ought to update the pulse descriptions for the Lawbringer too
- 05:54, 11 July 2021 diff hist +221 Security Objects Talk about the Disorient ability of the pulse rifle modes, particularly the relatively new addition of it to the Electromagnetic Pulse mode
- 05:50, 11 July 2021 diff hist +97 Murder Pulse rifle's Electromagnetic Pulse now has a flat amount of Disorient (and apparently does in fact do stamina damage now). Worth explaining how the Kinetic Pulse does Disorient as comparison
- 05:40, 11 July 2021 diff hist +19 Murder Pulse rifle's Kinetic Pulse mode no longer slows people down, though recently its Disorient was made to match the taser's
- 01:45, 11 July 2021 diff hist +128 Foods and Drinks Add golden peas's brew result, which was added just today
- 01:39, 11 July 2021 diff hist +72 Chemicals Add golden peas as a (recently-added) source of ammonia.
- 01:35, 11 July 2021 diff hist −3 Security Objects Nuclear bomb is now EMP-proof, so need to update this note about pulse rifle's EMP mode doing less damage to it than other sources, since now every EMP source does nothing against a nuclear bomb
- 01:10, 11 July 2021 diff hist +313 General Objects Detail the new process for gambling with slot machines
- 01:08, 11 July 2021 diff hist +6 m Janitor Whoops, wrong link for TTVs
- 00:51, 11 July 2021 diff hist −101 General Objects Update ATM entry to reflect transfering money to a card getting removed
- 00:50, 11 July 2021 diff hist +97 Janitor Elaborate a little on what trash bags can fit
- 00:46, 11 July 2021 diff hist −11 Janitor Now you can't fit other trash bags inside other trash bags
- 07:08, 9 July 2021 diff hist +207 Quartermaster →Crew Objectives: Briefly mention the Tax Haven medal here. I have a few things I want to do for some of the other sections, but it'll have to wait
- 07:06, 9 July 2021 diff hist −1 m Quartermaster Get rid of a somewhat unsightly linebreak
- 07:04, 9 July 2021 diff hist +665 Quartermaster Add Job Details Header
- 06:58, 9 July 2021 diff hist +137 Engineer →Engineering a Disaster: Antagonist Engineer: Put the traitor-specific info into its own section for organization. Could perhaps use a better name I'll admit.
- 06:52, 9 July 2021 diff hist +10 m Engineer →Engineering a Disaster: Treachery: rename subtitle to "Antagonist Engineer" to make it extra clear this is for when you're antag
- 06:49, 9 July 2021 diff hist +6 Engineer →Engineering a Disaster: Treachery: Generalize a few parts of this to antag engie in general, not just Traitor. Mostly just swapping some words since a lot of this was already applicable to engie in general
- 06:44, 9 July 2021 diff hist +762 Mechanic Add Job Details Header
- 06:36, 9 July 2021 diff hist +1,130 Engineer Add Job Details Header. Perhaps a bit of a long list of responsibilities there.
- 06:13, 9 July 2021 diff hist +774 Miner Add Job Details Header. I think this could use a different shade of yellow perhaps?
- 05:58, 9 July 2021 diff hist +617 Janitor →Crew Objectives: Talk about the medal for this objective and its reward.
- 05:45, 9 July 2021 diff hist +8 Janitor Elaborate on "easy-to-learn, hard-to-screw-up tasks"
- 05:31, 9 July 2021 diff hist +28 Janitor Make it clear the cleaning-up-seawater task primarily applies to ocean water in the job details header
- 05:29, 9 July 2021 diff hist −28 Janitor Remove a joke responsibility from the list of...responsibilities, since people have pointed out newbies might not realize it's joke immediately (though again, it's a pretty harmless one, I'd say))
- 05:20, 9 July 2021 diff hist 0 Medals →Non-Secret Medals: The "Bill Mason" medal is in fact called the "Bill Masen" medal.
- 05:18, 9 July 2021 diff hist +617 Botanist While we're here, mention the medals associated with the objectives.
- 05:13, 9 July 2021 diff hist −26 Botanist Remove a joke responsibility from the list of...responsibilities, since people have pointed out newbies might not realize it's joke immediately (granted, this is a relatively one)
- 06:15, 8 July 2021 diff hist −1 m Vampire →Coffins And You: Correct form of "your": "in yours system" -> "in your system"
- 06:01, 8 July 2021 diff hist +129 Guide to Pathology Now merchants selling synth-o-matic modules is locked to CREATE_PATHOGENS too
- 05:57, 8 July 2021 diff hist +16 m Medical Objects →Pathology Equipment: slightly different choice of words here in synth-o-matic module description
- 05:50, 8 July 2021 diff hist +26 Guide to Pathology Updatd link to development guidelines
- 05:48, 8 July 2021 diff hist +52 Medical Objects Comment out mention of QM merchants offering synth-o-matic modules
- 06:03, 7 July 2021 diff hist +40 m Chaplain →Sinister Minister: Antagonist Chaplain: Set aside a separate section for the traitor-specific info, called...."The Sin-dicate: Traitor Chaplain". I think I might go to hell for that pun.
- 05:59, 7 July 2021 diff hist +29 Chaplain →Treachery: Give this a more interesting title that also makes it clear this is for antag stuff
- 05:58, 7 July 2021 diff hist +650 Chaplain →Treachery: Talk about a few other potentially useful traitor items
- 05:47, 7 July 2021 diff hist +700 Chaplain →Treachery: talk about the other chaplain-specific traitor item
- 05:22, 7 July 2021 diff hist +1 Chaplain →Treachery: some of this could apply to antag chaplain in general, really
- 05:14, 7 July 2021 diff hist +228 Chaplain →Crew Objectives: briefly mention the Bury the Dead medal
- 05:11, 7 July 2021 diff hist +20 m Chaplain →What the hell am I supposed to do?: probably a good time to link to the wiring guide while we're here
- 04:55, 7 July 2021 diff hist +196 Chaplain Make it extra clear Changeling and Wizard are not affected by Bible
- 06:28, 6 July 2021 diff hist +20 Chaplain also space blessings
- 06:28, 6 July 2021 diff hist −3 m Chaplain Grammar fix: "Since the medical personnel are often...be stuck"->"Since the medical personnel are often...stuck"
- 06:24, 6 July 2021 diff hist +98 Traits Now the Atheist trait no longer makes you immune to farting on mini-Bibles
- 06:22, 6 July 2021 diff hist +73 Syndicate Items Now the mini Bible also smites bible-farting Atheists. That is certainly a sentence.
- 06:18, 6 July 2021 diff hist +9 Syndicate Items NOW the Rigil works as intended: put in one hand grenade, then put in a different type, and the Rigil refuses to accept the grenade
- 06:15, 6 July 2021 diff hist −16 Murder Now Rigil works as intended: load a different hand grenade in, and it'll refuse to add it in
- 06:06, 6 July 2021 diff hist +180 Construction Mention placing down neon lining matches user orientation, give an example of what that means.
- 05:54, 6 July 2021 diff hist −1 Security Officer →The Security Weapons Vendor and You: Update numbers for shots you get from the taser shotgun and wave gun
- 05:47, 6 July 2021 diff hist −288 Security Officer →The Security Weapons Vendor and You: Take out these references to the pouch having a 300 PU cell
- 05:46, 6 July 2021 diff hist 0 Security Objects Security Pouch has a 200 PU cell now
- 05:45, 6 July 2021 diff hist +129 Security Objects Go into more detail about the taser shotgun's modes
- 05:40, 6 July 2021 diff hist +16 Security Objects Mention taser SMG and taser shotgun's cell capacities, which is currently 200 PU
- 05:38, 6 July 2021 diff hist +10 Security Objects Update capacity of wave gun and shot costs for taser SMG and wavegun
- 05:33, 6 July 2021 diff hist −2 m Murder can't forget these data-sort-values
- 05:31, 6 July 2021 diff hist −2 Murder But the wave gun and taser shotgun PU costs were changed to compensate
- 05:26, 6 July 2021 diff hist 0 Murder →Sidearms (energy): so, the capacities for the taser shotgun and wave gun were reduced to 200...
- 05:25, 6 July 2021 diff hist +129 Murder →Power cells: oh yeah ought to mention the 200 PU cells are the ones in Security Pouches now
- 05:23, 6 July 2021 diff hist −118 Murder Now we're back to 300 PU cells being rare after the cells in Sec pouches and Sec Weapons Vendor guns became 200 PU cells
- 05:06, 6 July 2021 diff hist −1 m Head of Security →Sylvester: Make this list of facts numbered to match how it explicitly says there are five facts
- 05:05, 6 July 2021 diff hist +47 Head of Security HOW DID I FORGET ABOUT SYLVESTER
- 05:04, 6 July 2021 diff hist 0 m Head of Security →Starting Gear: ooops, forgot to bold the P
- 05:04, 6 July 2021 diff hist +6 m Head of Security →Starting Gear: bold this part about upgrading one's own ID; it seems pretty important
- 04:52, 6 July 2021 diff hist +1,009 Head of Security Talk about the alt outfit on Manta and the two traits HoS gets
- 04:26, 6 July 2021 diff hist +9 Head of Security →Your Office: yeah this is basically about both at this point
- 04:19, 6 July 2021 diff hist +2,512 Head of Security →Your Office: Elaborate on the items mentioned, include some other items of note
- 03:30, 6 July 2021 diff hist +426 Head of Security →Your Office: Similar for here, adding intro, with further separation between what's in the office itself and what's in the locker
- 02:37, 6 July 2021 diff hist +468 Head of Security →Starting Gear: Add an intro for this. Mostly held it off because I also forsaw mentioning some of the less unusual gear HoS spawns with. Also grammar fixes on the HoS headwear point.
- 02:24, 6 July 2021 diff hist +41 Head of Security Break the list further into two sections, one for starting equipment and one for gear in the office. Intros TBA
- 02:14, 6 July 2021 diff hist −176 Head of Security →Your Equipment: Simplify this list by substituting certain items with a link to the Security Objects page, because they're items you find in Sec in general rather on something in the Armory or gear the HoS starts with on their person or in the office
- 02:11, 6 July 2021 diff hist +1,293 Security Objects Add HoS equipment locker...maybe I ought to use a different format for these...
- 01:50, 6 July 2021 diff hist +21 Head of Security While we're here, use a more serious list of responsibilities as a part of a general movement towards having Job Details Header include genuine job info
- 01:41, 6 July 2021 diff hist +49 Head of Security I recognize this current wording of Requirements implies getting on the HoS whitelist means you can only play HoS on Fridays, so I want to try to make that extra clear now
- 01:35, 6 July 2021 diff hist −46 Traitor Objectives Remove reference to HoS starting with taser, because they don't spawn with one now.
- 01:29, 6 July 2021 diff hist −34 Head of Security Remove taser from list of HoS equipment. I guess technically they can still get it from the vendor, but the list is more talking about starting equipment and equipment in the Armory
- 01:24, 6 July 2021 diff hist +175 Clothing Also mention the slip cooldown on clown shoes and the fact walking can prevent slips for it
- 01:20, 6 July 2021 diff hist −2 Clothing Give specific chance for slip with clown shoes, note helmets now affect whether your speech gets stuttered
- 01:14, 6 July 2021 diff hist 0 Wizard Stun times for magic missile have been reduced
- 01:13, 6 July 2021 diff hist +186 Wizard Well, I suppose Rathen's indirectly stuns...
- 01:09, 6 July 2021 diff hist −225 Wizard →Offensive: Now Rathen's has no stun at all
- 07:32, 3 July 2021 diff hist −54 m Bartender Take "discover states of drunkenness never realized before" off the responsibilities list since new people might not realize it's a joke when it's surrounded by actual serious advice
- 07:30, 3 July 2021 diff hist +64 m Bartender →Treachery: Put the info for traitoring as Bartender specifically in its own section , rename the general antag section (with some minor changes), both to give more interesting section titles and to make it extra clear you do these things as antag
- 07:18, 3 July 2021 diff hist +12 Rancher Add more specific link for info on the regenerative stasis ability, use its more accurate name, italicize the name as for consistent formatting with other pages
- 07:16, 3 July 2021 diff hist +45 Changeling →Shambling Abomination: yeah row-ids here too. Forgot to mention, but for this edit and the previous I changed the capitalization used to match how it is in-game
- 07:15, 3 July 2021 diff hist +396 m Changeling →Powers: row-ids for the rest of these powers
- 07:10, 3 July 2021 diff hist +12 Changeling It's specifically called "Enter Regenerative Stasis"
- 07:04, 3 July 2021 diff hist −46 Rancher Take off the space cowboy joke from the responsibilities list, since new people might not realize it's a joke in isolation
- 06:55, 3 July 2021 diff hist +5 m Chaplain erm, forgot a word.
- 06:54, 3 July 2021 diff hist +341 Chaplain Elaborate a little on the Space Jesus and Satan gimmicks
- 06:46, 3 July 2021 diff hist +47 Chaplain Technically, you don't have to roleplay on Classic....
- 06:45, 3 July 2021 diff hist −3 Staff Assistant Present 2nd-person rather than gerunds to be consistent with other headers
- 06:35, 3 July 2021 diff hist +867 Chef On the viability of Chef for newbies
- 05:50, 3 July 2021 diff hist +29 Chef And the bar too sometimes
- 05:50, 3 July 2021 diff hist −22 Chef Use gerunds in Responsibilites section of job details header, take "try to not die to monkeys" off the list since people might not realize it's a joke if they're new (jokes in other places are still good)
- 05:48, 3 July 2021 diff hist −40 Staff Assistant Be a little less redundant in the intro since we've a header that already lists access
- 05:46, 3 July 2021 diff hist −28 Staff Assistant Be a little more serious by removing "not blowing up the station" from list of job responsbilities, since people might not necessarily realize it's a joke in isolation.
- 05:36, 3 July 2021 diff hist +234 Chemicals Add still as method for getting nicotine and nicotwaine
- 05:30, 3 July 2021 diff hist +141 Chemicals Mention still as a way to get ethanol
- 05:27, 3 July 2021 diff hist +640 Chemicals Elaborate on ways to get THC and CBD, add still as a way to get these chems, append a warning about which strains have CBD
- 05:20, 3 July 2021 diff hist +180 Chemicals Add still as ways to get beer and wine
- 05:17, 3 July 2021 diff hist +118 Chemicals Add still as a method for getting grapefruit juice
- 05:14, 3 July 2021 diff hist 0 m Foods and Drinks Adjust the rowspan on Cheeseborger to account for the brew results added to the table
- 05:10, 3 July 2021 diff hist +32 Foods and Drinks Note cannabis (and just regular cannabis) gives CBD...what's so funny?
- 05:09, 3 July 2021 diff hist +305 Foods and Drinks Add tobacco and twobacco leaves as still results, remove a space that wasn't causing any issues but was looking kinda annoying and messy
- 05:04, 3 July 2021 diff hist +152 Foods and Drinks Add durum wheat as a still result
- 05:01, 3 July 2021 diff hist +270 Foods and Drinks Add sickly pear as a still result. Left as comment because you can't quite legitimately get it in-game.
- 04:58, 3 July 2021 diff hist +116 Foods and Drinks Add cherry as a still result, which makes wine, surprisingly
- 04:55, 3 July 2021 diff hist +175 Foods and Drinks Add grapefruit as a still result
- 04:53, 3 July 2021 diff hist +163 Foods and Drinks Add clear corn as a still result
- 04:47, 3 July 2021 diff hist +530 Foods and Drinks →Still: Add still results for Discount Dan's snack cakes and snack loaves
- 04:45, 3 July 2021 diff hist +58 Chemicals Elaborate on the effects on ????/yuck
- 04:43, 3 July 2021 diff hist +236 Chemicals Add two more sources of sewage: brewing snack loafs and creme-filled cakes (now that is a rare sentence)
- 04:42, 3 July 2021 diff hist +257 Chemicals Add a description for ????/yuck.
- 04:34, 3 July 2021 diff hist −1 m Chemicals Oops, misspelled "and"
- 04:33, 3 July 2021 diff hist +149 Chemicals Add another source of ????/yuck
- 04:30, 3 July 2021 diff hist +60 Chemicals Ooops, meant to have Little Danny's Legally-Distinct Creme-Filled Snack Loaf as the mucus source
- 04:29, 3 July 2021 diff hist +578 Chemicals Add mucus because there is in fact a legit (albeit somewhat complex) way to get it.
- 04:11, 3 July 2021 diff hist +3 m Spy Thief Add missing word: "you can redeem at"->"you can it redeem at"
- 01:50, 3 July 2021 diff hist +98 m Chemicals While we're here, add a few links to Foods and Drinks's section on Descuento Danito's Burritos in the food-related chems section
- 01:48, 3 July 2021 diff hist +208 Foods and Drinks Or rather, is still (hah.) around but you only get sewage and ethanol
- 01:45, 3 July 2021 diff hist +74 Chemicals Actually, hold on, this still (heh) works
- 01:16, 3 July 2021 diff hist −74 Chemicals Can't put burritos in a still anymore, so this method of getting sewage is gone
- 01:16, 3 July 2021 diff hist −292 Foods and Drinks Burrito brewing has been sent to the shadow realm, so removing it from the table of still results
- 22:37, 2 July 2021 diff hist +66 Jobs Diplomat does in fact get access, specifically "access_heads", which includes Bridge and sometimes the AI-related rooms
- 07:21, 2 July 2021 diff hist +191 Construction →Gas pipes: Now you only need to weld once to repair
- 07:16, 2 July 2021 diff hist −61 User:Studenterhue/EMP Gotta take nuclear bomb off the list since it doesn't take damage from EMPs now current
- 07:15, 2 July 2021 diff hist −187 Jobs →Civilian Jobs: Let's not encourage grief in the Bartender description either, yeah? I do think there's a better joke here, but I think I at least preserved the sense of story.
- 07:00, 2 July 2021 diff hist −29 Jobs →Please note!: remove this reference to mechanic description mentioning building death traps
- 06:59, 2 July 2021 diff hist −68 Jobs →Engineering Jobs: Remove Hacking links from Engineer and Mechanic job accesses lists. Not grief-y, but whether it's okay IC/OOC does depend on context, so I'd rather not it be mentioned without these advice to take precautions
- 06:49, 2 July 2021 diff hist +7 m Jobs Electronics->Mechanics Workshop in Chief Engineer's list of accesses too.
- 06:49, 2 July 2021 diff hist −12 m Jobs Use more direct links for some of the links in Mechanics
- 06:47, 2 July 2021 diff hist +250 Jobs →Engineering Jobs: Could rewrite the whole Engineer description, actually
- 06:30, 2 July 2021 diff hist +16 Jobs Yeah, you too Engineer description.
- 06:29, 2 July 2021 diff hist −195 Jobs →Engineering Jobs: Rewrite Mechanic description to discourage griefing and a few other sort of jerk-ass things, and a few things that aren't really quite in the purview of the jobs
- 06:21, 2 July 2021 diff hist +1,301 Template:Harm Add documentation for this template.
- 06:13, 2 July 2021 diff hist +1,513 Template:Grab Add documentation for this template. current
- 06:12, 2 July 2021 diff hist +5 m Template:Disarm "Template Formatting"->"Contents of the Template", less confusing name basically current
- 06:12, 2 July 2021 diff hist +13 m Template:Help →Contents of the Template: specify what exactly is supposed to use the green current
- 06:11, 2 July 2021 diff hist +5 m Template:Help Actually, spoke too soon. "Template Formatting" is confusing now that I think about it, because it might sound like what parameters you use or some such. Instead, name this "Contents of the Template"
- 05:55, 2 July 2021 diff hist +1,525 Template:Disarm Add documentation for this template.
- 05:41, 2 July 2021 diff hist +50 m Template:Help Just to be safe, put <noinclude> tags around the parts that aren't in the template.
- 05:39, 2 July 2021 diff hist +112 Template:Help Make it extra clear parameters are optional. Think I'm happy with the documentation now.
- 05:35, 2 July 2021 diff hist −13 m Template:Help Get rid of this artifact header
- 05:34, 2 July 2021 diff hist −27 Template:Help Integrate Raw Markup and Output as part of the examples, because there probably are going to be some templates where you can't just use it without parameters (e.g. Location, JobDetailsHeader)
- 05:33, 2 July 2021 diff hist +244 Template:Help Set aside a clear(er) place for the markup of the template itself
- 04:55, 2 July 2021 diff hist +793 Template:Help Add documentation. Got advice when to use it, a bit on "parameters", an example, and the raw markup for copy-and-pasting
- 06:39, 28 June 2021 diff hist +140 Afterlife Bar The rules are mostly same, but their implications are rather different now current
- 06:21, 28 June 2021 diff hist +70 Afterlife Bar →Getting to the Bar: try out having the icons of the abilities mentioned
- 06:19, 28 June 2021 diff hist −23 Afterlife Bar →Getting to the Bar: You use a different menu now for gettting to the bar
- 06:17, 28 June 2021 diff hist +6 m Afterlife Bar this...is gonna take some workshopping. Let's start with bolding the first mention of the location name like usual?
- 06:16, 28 June 2021 diff hist −2 Afterlife Bar →Rules: it's just RP now. We've multiple RP servers now too.
- 06:13, 28 June 2021 diff hist +128 Security Officer →The Security Weapons Vendor and You: 40mm PBR option has been swapped out for paint marker rounds.
- 06:07, 28 June 2021 diff hist −241 Foods and Drinks Nugget mode for prison loaf processor is now GONE
- 06:05, 28 June 2021 diff hist +85 File:Tank Compost.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 06:04, 28 June 2021 diff hist +85 File:Tank HCWater.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 06:02, 28 June 2021 diff hist +7 m File:FlashbangV3.png Assign to Object Sprites like the other...objects current
- 05:59, 28 June 2021 diff hist +10 m File:AmusingDuck.png Assign to Character Sprites like all the other robots
- 05:55, 28 June 2021 diff hist +2 Template:Archive Bygone Locales->Past Locales, Past Culture->Outdated Culture. Always found "Bygone" really didn't fit with the word "locales", but I really struggled with finding replacements. I think I've found one.
- 05:45, 28 June 2021 diff hist +357 Changelog June 26th update
- 05:43, 28 June 2021 diff hist +1,494 Changelog June 25th update
- 05:40, 28 June 2021 diff hist +477 Changelog Rest of June 23rd update, and June 24th update
- 05:34, 28 June 2021 diff hist +643 Being A Better Traitor Two tips for the Scout loadout
- 05:19, 28 June 2021 diff hist +170 Syndicate Items Mention Scout loadout has an espionage suit that boosts movement speed.
- 05:18, 28 June 2021 diff hist +337 Clothing And now the espionage suit has special properties, so it's worth getting its own entry (they kinda all really should but well uh :lazy:).
- 05:13, 28 June 2021 diff hist +49 Clothing Now it's Scout who gets the syndicate espionage suit
- 05:02, 28 June 2021 diff hist +211 Murder Now the Rigil is kinda complicated with how it accepts hand grenades
- 04:46, 28 June 2021 diff hist +126 Syndicate Items erm, wasn't quite finished explaining how multiple ammo types work with thing now. It's better but a little weird.
- 06:47, 26 June 2021 diff hist +45 Getting Started Also change the caption because "Chaos reigns" kinda implies we have no rules here
- 06:46, 26 June 2021 diff hist +35 Getting Started Swap CHAOS REIGN image for one with more up-to-date sprites. Could be replaced; after all, even this image is somewhat out of date. And it doesn't have to be the exact same image, just capture its character.
- 06:33, 26 June 2021 diff hist +299 N File:YouCanNeverKnowWhatGoonstationHasInStore.png An image of all sorts of crazy things going on in Goonstation, dated toaround Jn 27th, 2021. Yes, this is technically the human resprite milestone image from [https://forum.ss13.co/showthread.php?tid=15488&pid=159136#pid159136 this post]. What can I sa... current
- 06:20, 26 June 2021 diff hist +11 m File:EliteSecurity64.png Reassign to Historical Character Sprites since it's depicting a now defunct job current
- 06:19, 26 June 2021 diff hist +4 Security Officer Use Hard-Mode Traitor image in lieu of the NT Merc image for the "Psycho Killer" entry. I was originally going to upload its own dedicated image, but then I realized having an image that's very similar to traitor fits it very well
- 06:13, 26 June 2021 diff hist +28 m File:SyndicateScoutV2-64x64.png Assign to Unused Images for now since I decided to use the alt version over this one for the Nuclear Operative page current
- 06:12, 26 June 2021 diff hist +3 Nuclear Operative Add a different version of the Scout image that doesn't look like they're wearing a mankini, or at least to me
- 06:11, 26 June 2021 diff hist +703 N File:SyndicateScoutV2Alt-64x64.png A screenshot of a Nuclear Operative equipped with the Scout loadout. They hope they'll be the last thing you'll ever see. This particular version is wearing a jetpack instead of a backpack, which at least from my POV, looks less like a mankini. 64x64... current
- 05:01, 26 June 2021 diff hist +11 m File:SyndicateMarksmanV2-64.png Actually change the category this time current
- 05:00, 26 June 2021 diff hist +10 m File:SyndicateKnight-64x64.png Reassign to Historical Character Sprites since it's depicting a human before the April 20th 2021 human resprite...and remember to mark as minor this time. current
- 04:59, 26 June 2021 diff hist +5 Nuclear Operative Add updated images for Knight and Marksman
- 04:58, 26 June 2021 diff hist +76 Nuclear Operative Add Scout loadout image
- 04:57, 26 June 2021 diff hist +45 N File:SyndicateScout-64x64.png Studenterhue moved page File:SyndicateScout-64x64.png to File:SyndicateScoutV2-64x64.png: erph misnamed this file current
- 04:57, 26 June 2021 diff hist 0 m File:SyndicateScoutV2-64x64.png Studenterhue moved page File:SyndicateScout-64x64.png to File:SyndicateScoutV2-64x64.png: erph misnamed this file
- 04:56, 26 June 2021 diff hist +619 N File:SyndicateScoutV2-64x64.png A screenshot of a Nuclear Operative equipped with the Scout loadout. They hope they'll be the last thing you'll ever see. 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically f...
- 04:53, 26 June 2021 diff hist +498 N File:SyndicateMarksmanV3-64x64.png A screenshot of a Nuclear Operative kitted out in the Marksman loadout, ready to miss every shot. 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically for the gallery of getups... current
- 04:52, 26 June 2021 diff hist +510 N File:SyndicateKnightV2-64x64.png A screenshot of a Nuclear Operative kitted out in the Knight loadout. A knight in shining armo(u)r or a black knight? 64x64 means it's 64 pixels tall and 64 wide. Character Sprites are usually for Jobs page and related, but this is specifically for t...
- 04:46, 26 June 2021 diff hist +11 File:Tanhony.png Reassign to Historical Character Sprites since it's depicting a pre-2021-resprite monkey current
- 07:38, 25 June 2021 diff hist +5 Chaplain →What the hell am I supposed to do?: they usually just chase you down now...
- 07:38, 25 June 2021 diff hist +450 Chaplain Rewrite other half of intro to focus on the newbie-viability of the role, move the exanoke gimmicks over the gimmick list (not considering this minor since the rewrite adds a fair amount of content instead of rephrasing things like how I usually use it)
- 07:13, 25 June 2021 diff hist +5 Chaplain Modify this Omnissiah gimmick to not encourage breaking into Robotics. Not against the rules, but still a kinda unnecessary!!
- 07:11, 25 June 2021 diff hist +21 m Chaplain Also...."an HoP"? (also, makes that a link to the HoP page)
- 07:09, 25 June 2021 diff hist +1,074 Chaplain Try to emphasize the corpse handling aspect of Chaplain over the corpse disposal aspect by rewriting the intro somewhat and adding a section about corpse handling in the section about chaplain duties
- 06:38, 25 June 2021 diff hist +18 Chaplain →What the hell am I supposed to do?: A somewhat more positive segue into the list of gimmick ideas
- 06:33, 25 June 2021 diff hist +626 Chaplain Add Job Details Header. Responsibilities was hard to describe; that's telling...
- 06:11, 25 June 2021 diff hist +632 Clown Add Job Details Header. Maybe this should be pink or something? Use a serious difficulty? I feel as though I am not doing the job justice....
- 05:58, 25 June 2021 diff hist −8 m Janitor Try to make the grammar in the intro a bit more consistent
- 05:56, 25 June 2021 diff hist +84 Janitor →Cleaning Equipment: briefly mention jousting in mop description
- 05:55, 25 June 2021 diff hist +686 Janitor Add Job Details Header
- 05:44, 25 June 2021 diff hist +8 m Rancher embrace the cowboy life (add "Yeehaw" to the intro)
- 05:43, 25 June 2021 diff hist +741 Rancher Add Job Details Header. Notably does not have them as subordinate or supervisor to Botanist, which seems to be a common misconception
- 05:33, 25 June 2021 diff hist 0 m Bartender "States" is a little better than "levels" since levels does imply a sort of hierarchy. Which, indeed, there are increasingly more severe levels of drunkenness, but I was thinking of drunkenness combined with other effects
- 05:31, 25 June 2021 diff hist −10 Bartender well....it's also possible you are the one discovering the new levels of drunkeness
- 05:31, 25 June 2021 diff hist +700 Botanist Add Job Details Header
- 05:11, 25 June 2021 diff hist +22 Chef Bump ourselves up to three job responsibilities by adding "maintain the kitchen"
- 05:10, 25 June 2021 diff hist +642 Bartender Add Job Details Header