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- 07:04, 23 January 2021 diff hist 0 m Surgical Mask Studenterhue moved page "Surgical Mask" to Surgical Mask: OH NOT THIS AGAIN current
- 07:04, 23 January 2021 diff hist +42 N Surgical Mask Redirected page to Medical Objects#Sterile Mask
- 07:03, 23 January 2021 diff hist −1 m Test Chamber Update link from Medical Objects#Surgical Mask->Medical Objects#Sterile Mask
- 07:03, 23 January 2021 diff hist −2 Operating Theatre Update links from Medical Objects#Surgical Mask->Medical Objects#Sterile Mask
- 07:02, 23 January 2021 diff hist −1 m Making and Breaking Update link from Medical Objects#Surgical Mask->Medical Objects#Sterile Mask
- 07:02, 23 January 2021 diff hist +35 Medical Objects What we called surgical mask is in fact sterile mask
- 07:01, 23 January 2021 diff hist −3 Clothing Surgical Mask->Sterile Mask
- 06:59, 23 January 2021 diff hist +50 Clothing Add a new source of latex gloves, the MiniMed
- 06:55, 23 January 2021 diff hist +196 Making and Breaking Add penlight and stethoscope to list of medical fab recipes
- 06:49, 23 January 2021 diff hist +166 Medical Objects Penlight and stethoscope can now be made at medical fabricators
- 08:46, 22 January 2021 diff hist +80 Nanotrasen Security Consultant →Other Amenities: uhhh mention real quick headset has sec and command radio channels
- 08:42, 22 January 2021 diff hist +86 SS13 Wiki:Current events Forgot about another thing about cows...
- 08:40, 22 January 2021 diff hist +49 Changelog Fix formatting for pathology re-removal update, add link to forum thread mentioned
- 08:39, 22 January 2021 diff hist +27 SS13 Wiki:Current events Vacuum sprites too
- 08:39, 22 January 2021 diff hist +1,019 SS13 Wiki:Current events okay i admit it I need help with some of the latest updates
- 08:21, 22 January 2021 diff hist +60 SS13 Wiki:Current events need syringe sprites
- 08:20, 22 January 2021 diff hist +3,679 Changelog Rest of Jan 19th update, Jan 20th and Jan 21st updates, and start of Jan 22nd update
- 08:08, 22 January 2021 diff hist +5 Jobs The job I thought was called NT-SO Special Operative was actually Nanotrasen Special Operative
- 08:07, 22 January 2021 diff hist +386 N NTSO yeah someone's gotta do that disambiguation
- 07:59, 22 January 2021 diff hist −72 Security Objects Baton swing does not quite do sparks
- 07:58, 22 January 2021 diff hist −12 Security Objects Remove reference to Nanotrasen Security Operative getting a requisition token, note Vice Officer does get one
- 07:57, 22 January 2021 diff hist +178 m Security Objects Add links to Nanotrasen Security Operative page wherever it's mentioned
- 07:55, 22 January 2021 diff hist +8 m TermOS Adds link to Nanotrasen Security Operative page wherever it's mentioned
- 07:51, 22 January 2021 diff hist +420 Bridge NT Security Operatives gets access to here, so add them to the access list for the location widgets too
- 07:48, 22 January 2021 diff hist 0 m NT Security Operative Studenterhue moved page "NT Security Operative" to NT Security Operative: NOT THE QUOTATION MARKS
- 07:46, 22 January 2021 diff hist +43 N NanoTrasen Security Operative Redirected page to Nanotrasen Security Operative
- 07:45, 22 January 2021 diff hist +43 N NT Security Operative Redirected page to Nanotrasen Security Operative
- 07:45, 22 January 2021 diff hist −82 Murder Remove reference to Nanotrasen Security Operative having a full pouch of Clock mags
- 07:44, 22 January 2021 diff hist +49 m Murder Adds link to Nanotrasen Security Operative page in Clock 188 and NTSO Stun Baton battery entries
- 07:38, 22 January 2021 diff hist −559 User:Studenterhue NTSO page is done, while someone already got in a better rework of the genetics page than I did
- 07:37, 22 January 2021 diff hist −287 SS13 Wiki:Current events Done with this NTSO stuff for now
- 07:36, 22 January 2021 diff hist +109 Template:JobMenu Adds Nanotrasen Security Operative to the Command and Security section, complete with the color used for the NTSO link in the latejoin menu
- 07:26, 22 January 2021 diff hist +10 Jobs Add link to NT Sec Operative page, plus new mugshot for them
- 07:14, 22 January 2021 diff hist +14,070 N Nanotrasen Security Consultant taken from my own subpage, with job menu substituted for the extra notes about video ideas
- 07:13, 22 January 2021 diff hist −10 User:Studenterhue/Nanotrasen Security Operative hmmm current
- 07:12, 22 January 2021 diff hist +28 User:Studenterhue/Nanotrasen Security Operative A little positive note to part on...
- 07:11, 22 January 2021 diff hist +180 User:Studenterhue/Nanotrasen Security Operative More on that Bridge access
- 06:50, 22 January 2021 diff hist +230 User:Studenterhue/Nanotrasen Security Operative One last thing: these can't spawn as antags
- 06:47, 22 January 2021 diff hist +2 User:Studenterhue/Nanotrasen Security Operative New NT mugshot
- 06:46, 22 January 2021 diff hist +141 File:NanotrasenSecurityOperative64-V2.png Forgot to file this under character sprites category
- 06:45, 22 January 2021 diff hist +126 N File:NanotrasenSecurityOperative64-V2.png An special law enforcer who really doesn't like being confused with NT Special Ops. Now with a huge change in default uniform.
- 05:44, 22 January 2021 diff hist −1 User:Studenterhue/Nanotrasen Security Operative Elite Security area->Elite Security era
- 05:44, 22 January 2021 diff hist +801 User:Studenterhue/Nanotrasen Security Operative →The Operative Uniform File:NTSOHelmet.png File:NTSOSuit.png: talk about secbelt, sechuds, nt-so gas mask, nt beret, and swat gloves
- 05:28, 22 January 2021 diff hist +3 User:Studenterhue/Nanotrasen Security Operative Operative Suit->Operative Uniform so I can talk about all the other clothes NTSO gets
- 05:27, 22 January 2021 diff hist +1,040 User:Studenterhue/Nanotrasen Security Operative Time to talk about all the other crap NTSOs get
- 05:06, 22 January 2021 diff hist −6 User:Studenterhue/Nanotrasen Security Operative Ehh hmm not quite how I'd describe the Clock
- 05:00, 22 January 2021 diff hist −11 User:Studenterhue/Nanotrasen Security Operative →The Extendable Stun Baton Image:ExtendableStunBaton.png: well you get multiple guns now huhhuh
- 04:58, 22 January 2021 diff hist +428 User:Studenterhue/Nanotrasen Security Operative Reorganizes clock section a little bit, expounds on the limited ammo
- 04:45, 22 January 2021 diff hist −148 User:Studenterhue/Nanotrasen Security Operative Remove reference to Disorient causing dropping of items and NTSO having EVA access
- 04:43, 22 January 2021 diff hist +623 User:Studenterhue/Nanotrasen Security Operative talk about extendable baton attack
- 03:08, 22 January 2021 diff hist +1 Murder pulse rifle's EMP pulse cost got upped from 75 to 100
- 03:07, 22 January 2021 diff hist +498 Security Objects Pulse rifle now has an EMP mode, whose cost got upped from 75 to 100 while I was making this.
- 02:35, 22 January 2021 diff hist −247 Security Objects Wavegun's EMP was replaced with a bouncey projectile
- 02:26, 22 January 2021 diff hist +2,538 Guide to Pathology Add modified section about suspension of player access to pathology taken from the old guide, with an extra note about the recent patho test
- 02:23, 22 January 2021 diff hist +93 Guide to Pathology Pathology is back to disabled now so adding Suspended template
- 02:07, 22 January 2021 diff hist +237 Pathogen Symptoms Pathology is back to disabled now
- 02:06, 22 January 2021 diff hist +196 Pathology Pathology is back to disabled now
- 02:05, 22 January 2021 diff hist +257 Medical Objects Pathology is back to disabled now
- 02:04, 22 January 2021 diff hist 0 Pathogen Research redirect to Guide to Pathology to avoid the dreaded double redirect current
- 15:53, 21 January 2021 diff hist +338 Werewolf Expand on eating organs to heal
- 15:44, 21 January 2021 diff hist +1,440 Guide to Genetics Adds two regeneration variants, Lupine and Super
- 15:30, 21 January 2021 diff hist +51 Guide to Genetics hmmm let me rephrase that
- 15:27, 21 January 2021 diff hist +109 Guide to Genetics Some more specific numbers on regeneration
- 15:20, 21 January 2021 diff hist −47 Guide to Genetics RIP regen regening organs
- 15:20, 21 January 2021 diff hist −1 Werewolf well not quite 50% percent with that regen
- 00:48, 21 January 2021 diff hist +188 Werewolf Werewolves also got some stun resistance , and eating organs to heal got expanded a bit
- 00:37, 21 January 2021 diff hist +21 Werewolf Put werewolf stuff under one header to hopefully organize things
- 00:34, 21 January 2021 diff hist +310 Werewolf Werewolf transform is extra powerful now
- 07:51, 20 January 2021 diff hist +36 N Artbomb Redirected page to Artifact Research#Bomb current
- 07:32, 20 January 2021 diff hist +332 Artifact Research artbombs are a lot more loud now, because they have animations, lights, and sound, and the devastating ones more so. An activator artifact can be handy.
- 07:16, 20 January 2021 diff hist −144 User:Studenterhue/Nanotrasen Security Operative NTSO no longer getting the ammo pouch messes up the math a bit in the section on the Clock a bit.
- 07:06, 20 January 2021 diff hist +439 Artifact Research Add column with examples of activated names, had to readjust column lengths for this
- 07:00, 20 January 2021 diff hist +12 Artifact Research →Flavors of Artifacts: rename Name Examples to Activated Examples because artifacts have two names shown now
- 06:47, 20 January 2021 diff hist +139 Making and Breaking Add Cyborg Screen Head recipe
- 06:41, 20 January 2021 diff hist +470 Cyborg Add Change facial expression (screen head only) to robot commands section
- 06:32, 20 January 2021 diff hist −4 Cyborg Don't need this "the" though...
- 06:31, 20 January 2021 diff hist +3 Cyborg Forgot a tiny word that shows a logical relation...
- 06:30, 20 January 2021 diff hist +464 Cyborg Add Cyborg Screen Head to head options
- 06:10, 20 January 2021 diff hist +90 Guide to Genetics What happens if you try to speak with Frontal Gyrus Suspension
- 06:08, 20 January 2021 diff hist +335 Mime In intro, note mimes also get Melanin Eraser and now Noir too, and mention those two and the mute mutation cannot be removed normally. Also mention mute makes screams silent
- 06:01, 20 January 2021 diff hist −73 Mime Actually well the mute mimes get can't be removed
- 05:59, 20 January 2021 diff hist +79 Guide to Genetics Mimes can Melanin Eraser as well and that can't be removed either
- 05:58, 20 January 2021 diff hist +26 Guide to Genetics Same for Mime's Noir
- 05:57, 20 January 2021 diff hist +23 Guide to Genetics The mute that Mime starts off with though, that is unremovable
- 05:55, 20 January 2021 diff hist −93 Guide to Genetics Admin-given mute mutation can be removed sometimes. The mute admin button doesn't involve the mutation.
- 05:53, 20 January 2021 diff hist +73 Guide to Genetics Mimes can now spawn with Noir
- 05:49, 20 January 2021 diff hist +181 Guide to Genetics Mute now has a special interaction with scream
- 05:25, 20 January 2021 diff hist +92 Guide to AI Mention AI shells get access to all radio channels too
- 04:57, 20 January 2021 diff hist −11 Artifact Research All activator arts can now deactivate artifacts, rather than some doing only deactivating or only some doing both.
- 04:47, 20 January 2021 diff hist −43 Template:Rules Don't need these Ass Jam rules anymore now that we don't have Ass Jam anymore currently
- 04:46, 20 January 2021 diff hist −12 Ass Jam File under Archive since Ass Jam is basically retired now (un-retirement maybe)
- 04:45, 20 January 2021 diff hist −38 Template:Community Moved Ass Jam and Ass Jam Changelog to Archive template now
- 04:44, 20 January 2021 diff hist +41 Template:Archive Uhhh...yeah I guess I got to file Ass Jam and its changelog under Former Features
- 04:43, 20 January 2021 diff hist +56 Maps Uhhh...I guess I have to note Ass Jam as something from the past somehow. I guess I'll put the mention of Ass Jam rotation in past tense and add date when Ass Jam content got suspended
- 04:36, 20 January 2021 diff hist +133 Random Events Locker Entanglement is now a regular event in rotation, though as something that's only temporary
- 04:32, 20 January 2021 diff hist +509 Virus Add Nano-Infection
- 04:24, 20 January 2021 diff hist +544 Chemicals Add corrupted nanomachines
- 04:10, 20 January 2021 diff hist 0 Chemicals hold on why does the example say 1.5 + 2 * 0.4 = 1.9???
- 04:08, 20 January 2021 diff hist +709 N Nanites Son current
- 08:51, 19 January 2021 diff hist +990 Changelog Rest of Jan 18th update, start of Jan 19th
- 08:48, 19 January 2021 diff hist +351 Battler Some interesting things I found out about the BATTLE SHUTTLE
- 08:37, 19 January 2021 diff hist +48 m Rancher Use n/a template!
- 06:59, 18 January 2021 diff hist +4,310 Changelog Jan 15-17th updates, plus Jan 18th so far
- 06:42, 18 January 2021 diff hist −2 m Guide to Mining remove this "tu" in the intro that I'm pretty sure was just somebody accidentally typing in the wrong place on their keyboard and forgetting to fix
- 02:23, 18 January 2021 diff hist −9 Pathogen Symptoms Smoke fart's involuntary fart rate was bumped down to 5 in the fifth stage rather than 15. While we're here, we can add more precise percentages with each stage
- 02:00, 18 January 2021 diff hist +403 AI Laws Try to explain how suicide laws without overrides work under new Law 3
- 01:43, 18 January 2021 diff hist +138 AI Laws Another way to imagine Law 3's wording if "may always" is weird
- 01:16, 18 January 2021 diff hist +35 Killing the AI Law 3 still gets in the way of suicide laws, but the mechanism is a little different now
- 01:07, 18 January 2021 diff hist +6 AI's Guide to the Chain of Command Law 3 is now "You may always protect your own existence as long as such does not conflict with the First or Second Law."
- 01:07, 18 January 2021 diff hist +6 AI Laws How'd we forget to update the quote of Law 3 in the beginning??
- 00:00, 18 January 2021 diff hist +16 Foods and Drinks Icing tube doesn't just accept liquid, it accepts all chems! Also, added link to Chemicals page there
- 23:59, 17 January 2021 diff hist +102 Foods and Drinks Note you need to put chems into icing tube in custom cake recipe, add links to icing tube entry
- 23:57, 17 January 2021 diff hist +1 Quartermaster Condiment Crate is now 750, Meat, Eggs and Dairy is 1500, Dry Goods is 750
- 23:55, 17 January 2021 diff hist +1 Quartermaster Furnishings crate was raised to 1500 credits
- 23:40, 17 January 2021 diff hist −3 m The Welder an something is not a word
- 23:40, 17 January 2021 diff hist +198 The Welder A little more on the Welder's history and the fate of the hellportal
- 09:00, 17 January 2021 diff hist +142 Head of Security hmm yeah well antags DO get a free stirstir objective so that's worth mentioning when talking about the keep stirstir brigged objective
- 08:57, 17 January 2021 diff hist −2 m Security Officer me and my stupid ampersand
- 08:56, 17 January 2021 diff hist +1,625 Security Officer Add sec's crew objectives too
- 08:39, 17 January 2021 diff hist +205 Head of Security Add standard intro for crew objectives sections
- 08:39, 17 January 2021 diff hist +626 Head of Security Explain the other objectives more
- 08:31, 17 January 2021 diff hist +431 Head of Security Add HoS's Stirstir-related objective
- 08:27, 17 January 2021 diff hist +103 Head of Security Updated text for the crew objectives related to antags
- 08:24, 17 January 2021 diff hist +51 Quartermaster ABCU crate now has blueprint marker
- 08:22, 17 January 2021 diff hist −145 Making and Breaking weee icons are back
- 08:21, 17 January 2021 diff hist +220 User:Studenterhue/Nanotrasen Security Operative note2self
- 08:14, 17 January 2021 diff hist −663 User:Studenterhue/Nanotrasen Security Operative AAAAAAAAA (recent changes to the Clock have really messed things up)
- 07:49, 17 January 2021 diff hist −169 User:Studenterhue/Nanotrasen Security Operative gurgle (NTSO no longer has Captain level access, so throwing out that tip about upgrading IDs for fellow officers
- 01:09, 17 January 2021 diff hist +401 Staff Assistant Add "Escape on the shuttle alive as a monkey." objective
- 01:02, 17 January 2021 diff hist +128 Staff Assistant Add "Make sure you are wearing your own butt on your head..." objective
- 00:59, 17 January 2021 diff hist +104 Medical Assistant what happened to the Medical Assistant objectives???
- 00:57, 17 January 2021 diff hist +19 m Medical Assistant okay so maybe there was a reason to use <Br> instead of ;
- 00:56, 17 January 2021 diff hist +476 Medical Assistant Add the other two crew objectives medical assistants could get
- 00:40, 17 January 2021 diff hist +562 Technical Assistant Write down crew objectives the job had, note what happened to them
- 22:45, 16 January 2021 diff hist +205 Jobs Add The Welder
- 22:40, 16 January 2021 diff hist +18 Template:Archive Add The Welder
- 22:39, 16 January 2021 diff hist +4,797 N The Welder
- 07:51, 16 January 2021 diff hist +72 Conspirator →Possible Conspirator Objectives: should probably note the objectives are not actually checked here
- 07:43, 16 January 2021 diff hist +480 Medical Doctor Add "Make sure you are completely unhurt when the escape shuttle leaves" objective and periods
- 07:35, 16 January 2021 diff hist 0 Roboticist Crew objectives->Crew Objectives, that one part is not capital unlike similar sections on other job pages is hecking me up.
- 07:34, 16 January 2021 diff hist 0 m Medical Director not quite the roboticist link I wanted
- 07:33, 16 January 2021 diff hist +3 m Medical Director Hold on, some of these objectives...don't have periods.
- 07:33, 16 January 2021 diff hist +2,058 Medical Director Add all the objectives that are copied and pasted from other jobs too.
- 07:09, 16 January 2021 diff hist +673 Medical Director Add the "Ensure that Dr. Acula survives and drinks 200 units of blood by the end of the shift." objective
- 06:56, 16 January 2021 diff hist −43 Clothing Naval coat actually spawns on the HoP instead of in their locker
- 06:52, 16 January 2021 diff hist −27 Clothing The same update also reduced the resistances of the HoP naval coat
- 06:50, 16 January 2021 diff hist +362 Clothing Captain's alt armor skin has now become a new Captain's Coat item
- 03:33, 16 January 2021 diff hist +28 Game Modes →Football: add missing word, clarify everyone spawns as footballers
- 00:49, 16 January 2021 diff hist −3 m Spriting Reverted edits by Scarwolff (talk) to last revision by Studenterhue
- 10:42, 15 January 2021 diff hist +318 AI Laws Which means a lot when interpreting this law
- 09:39, 15 January 2021 diff hist +6 AI Laws Law 3 is now "You may always protect your own existence as long as such does not conflict with the First or Second Law."
- 09:38, 15 January 2021 diff hist +6 Artificial Intelligence Law 3 is now "You may always protect your own existence as long as such does not conflict with the First or Second Law."
- 09:35, 15 January 2021 diff hist +1,604 Changelog Jan 14th update
- 09:30, 15 January 2021 diff hist −1 m Pathogen Symptoms afflicated->afflicted
- 09:23, 15 January 2021 diff hist +856 Guide to AI →Murder Circuits Online: rewrite intro (and relocate part of intro into doors section). now explains more on the meaning of being rogue and general strategy for murder
- 08:37, 15 January 2021 diff hist +2,011 Guide to AI Adds a section on benevolent uses of AI shells
- 08:05, 15 January 2021 diff hist +692 Game Modes Add football modde
- 04:17, 15 January 2021 diff hist −645 SS13 Wiki:Current events I commented out these pathology-related tasks because they were already covered by the new Guide to Pathology but the guide had not been published yet. Now that it's published, it is time to finally remove them.
- 04:14, 15 January 2021 diff hist +760 Guide to Pathology →Handling Infections: explain you can be infected with one pathogen at a time here, I suppose
- 03:43, 15 January 2021 diff hist −3 m Guide to Pathology Rewrite use of I to third person
- 03:40, 15 January 2021 diff hist +2 Pathogen Symptoms accidentally put it in tier 2 when I meant to put it in tier 3 oops
- 03:39, 15 January 2021 diff hist +1 Pathogen Symptoms Smoke farts got bumped down to tier 3, and plasma farts was raised to tier 4
- 03:38, 15 January 2021 diff hist +31 N Pathology Symptoms Redirected page to Pathogen Symptoms current
- 09:13, 14 January 2021 diff hist −1 m Changelog AAAA THE SPACE BROKE THE LINK
- 09:11, 14 January 2021 diff hist +92 Changelog Add links for pathology announcement
- 08:44, 14 January 2021 diff hist +1,049 Changelog Jan 12th and 13th updates
- 08:34, 14 January 2021 diff hist +59 Game Modes Add link to Conspirator page, mention Conspirator channel
- 08:33, 14 January 2021 diff hist −22 m Antagonist hey hey we have an actual page for Conspirator now! So we can link it in the table
- 08:27, 14 January 2021 diff hist +244 Jobs Add Conspirator to table of antags with their own mode. Also needs a "mugshot"
- 08:19, 14 January 2021 diff hist +19 Template:JobMenu Adds Conspirator to the list of antags with their own mode
- 08:17, 14 January 2021 diff hist +6,149 N Conspirator Was in works for a while, figured it was worth doing now that Flourish added a radio channel for them
- 07:06, 14 January 2021 diff hist +132 Engineer →Power Checker 0.14: app is compatible with geothermal now too
- 07:04, 14 January 2021 diff hist +3 m Nuclear Engine USE ARTICLES CORRECTLY
- 07:03, 14 January 2021 diff hist +1,101 Nuclear Engine More details about the original nuke engine on Mushroom and the different one for Manta, based on looking around and my own memory
- 00:06, 14 January 2021 diff hist +356 Doctoring Adds short section introducing pathogens, now that pathology has been bought back temporarily
- 23:39, 13 January 2021 diff hist +25 Template:Archive Throw in the new page on the old path mutations too
- 23:39, 13 January 2021 diff hist +5,323 N Pathogen Mutations Preserve this shitty past
- 23:38, 13 January 2021 diff hist −71 m Pathology Research (old) →Mutation: don't want to be linking to the page that doesn't have pathogen mutations now...
- 23:28, 13 January 2021 diff hist −196 Pathology Comfortable with removing the Suspended template now
- 23:28, 13 January 2021 diff hist +246 Pathology Link to Guide to Pathology rather than Pathology Research, remove links to Pathology for Dummies because Guide to Pathology is the newer guide...though note it's perhaps more accurate to peruse the old guides for the old maps
- 23:15, 13 January 2021 diff hist −16 m Template:Archive Update link to old pathology research guide
- 23:15, 13 January 2021 diff hist +32 N Pathology Research To the new guide
- 23:14, 13 January 2021 diff hist 0 m Talk:Pathology Research (old) Studenterhue moved page Talk:Pathology Research to Talk:Pathology Research (old) without leaving a redirect: In fact let's move this so that even the page name itself conveys that it's old and outdated current
- 23:14, 13 January 2021 diff hist 0 m Pathology Research (old) Studenterhue moved page Pathology Research to Pathology Research (old) without leaving a redirect: In fact let's move this so that even the page name itself conveys that it's old and outdated
- 23:10, 13 January 2021 diff hist +17 Quartermaster Link to Guide to Pathology, the updated guide, rather than the old Pathology Research guide
- 23:08, 13 January 2021 diff hist −28 Medical Objects Link to Guide to Pathology rather than Pathology Research guide
- 23:07, 13 January 2021 diff hist −256 Medical Objects Pathology is no longer suspended. For now.
- 23:05, 13 January 2021 diff hist −236 m Pathogen Symptoms Suspended? Not anymore! The old path guide has been retired though. No need to link to there anymore.
- 23:03, 13 January 2021 diff hist +54 Template:Department Guides Adding Guide to Pathology and Pathogen Symptoms now that it's been re-enabled (if only for a week)
- 23:01, 13 January 2021 diff hist +138 Template:Archive Makes new category "Bygone Locales" for old non-map locations
- 22:57, 13 January 2021 diff hist +112 Template:Archive Adds old pathology guides (somewhat awkwardly)
- 22:35, 13 January 2021 diff hist +79 Guide to Pathology Adds Department Guides template and supplementary video from one of previous patho guides
- 22:05, 13 January 2021 diff hist −202 Pathology Research (old) To the shadow realm with you too (Move to Archive by substituting Suspended for Historical template and Department Guides for Archive. Gonna move supplementary video to current guide)
- 20:43, 13 January 2021 diff hist −209 Pathology for Dummies To the shadow realm with you (Move to Archive by substituting Suspended for Historical template and Department Guides for Archive) current
- 05:59, 13 January 2021 diff hist +4 Fixing the Paint Machine RIP paint machine having chance to fail at end, you sucked.
- 07:12, 12 January 2021 diff hist +841 Changelog Jan 11th update
- 07:08, 12 January 2021 diff hist +3 Chemicals Radiation has moved away from the Gy system, so updating effects of radium per life
- 06:10, 12 January 2021 diff hist +56 Guide to Being Robust Disarm stamina cost and damage have been tweaked, and they can no longer cause KOs
- 07:00, 11 January 2021 diff hist +91 Random Events Meteor showers as it turns out have a pretty limited ore selection
- 06:59, 11 January 2021 diff hist +993 Random Events Explain cybershark attacks, the ocean version of meteor showers
- 06:40, 11 January 2021 diff hist +563 SS13 Wiki:Current events yeller tools
- 06:35, 11 January 2021 diff hist +148 Mime Add a new place to get mime clothes, Geoff Honkington
- 06:33, 11 January 2021 diff hist +9 SS13 Wiki:Current events These other pathology things are covered by a new guide being written up
- 06:33, 11 January 2021 diff hist −226 SS13 Wiki:Current events Got full-auto and holograms now
- 06:32, 11 January 2021 diff hist −764 Wizard Now "I put on my robe and wizard hat" putting on wizard robes is gone.
- 06:30, 11 January 2021 diff hist +468 Changelog Jan 10th update
- 04:11, 11 January 2021 diff hist +112 Janitor Mention anchoring wet floor signs
- 03:02, 11 January 2021 diff hist +1,240 Syndicate Items Adds Slip and Sign
- 02:34, 11 January 2021 diff hist +308 Syndicate Items Heavy Weapons Specialist LMG has full-auto back, with a different implementation than before
- 02:24, 11 January 2021 diff hist +83 Murder Clock 188 now has a full auto mode too
- 02:21, 11 January 2021 diff hist +477 Murder Antares now has full-auto back, and it's better than ever
- 02:05, 11 January 2021 diff hist +59 Security Objects Clock 188 now has a full auto mode
- 01:56, 11 January 2021 diff hist 0 Maps Density and Fleet were not just removed from Ass Jam rotation but regular game selection too
- 06:02, 10 January 2021 diff hist +1,192 Guide to AI Add section on holograms. 'bout time.
- 05:39, 10 January 2021 diff hist +28 SS13 Wiki:Current events well, need the Letter Display Component sprite too
- 05:35, 10 January 2021 diff hist +133 SS13 Wiki:Current events Some updates from yesterday's and today's updates: spy thief reward scaling with difficulty, a new ghost verb, Toggle-Ghost-Radio, and a new MechComp component, Letter Display Component
- 05:20, 10 January 2021 diff hist +878 Changelog Jan 9th update
- 04:49, 10 January 2021 diff hist −113 SS13 Wiki:Current events Got human version of miniature lamp manufacturer, camera, and credit transfer device sprites
- 04:45, 10 January 2021 diff hist +32 General Objects Add images for matchbook and match too
- 04:39, 10 January 2021 diff hist +307 N File:Match-32x32.png Is this the match for you? It probably is if you want to light something, like a cigarette. Good luck getting this to ignite though. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. Artis... current
- 04:38, 10 January 2021 diff hist +457 N File:Matchbook-32x32.png Not a book made out of matches, but a paper packet containing some. There used to be a time when bars and similar would give out unique versions of these, and you could trace which bars people to through them. But now matches are much less common, espe... current
- 04:33, 10 January 2021 diff hist −178 User:Studenterhue Scratch that foodbuffs off the list
- 04:33, 10 January 2021 diff hist +20 File:Camera.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 04:32, 10 January 2021 diff hist +27 File:Credit transfer device.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 04:29, 10 January 2021 diff hist +13 General Objects Add updated sprites for camera and credit transfer device
- 04:28, 10 January 2021 diff hist +51 N File:CreditsTransferDeviceV2-32x32.png Studenterhue moved page File:CreditsTransferDeviceV2-32x32.png to File:CreditTransferDeviceV2-32x32.png: erm, credit transfer device current
- 04:28, 10 January 2021 diff hist 0 m File:CreditTransferDeviceV2-32x32.png Studenterhue moved page File:CreditsTransferDeviceV2-32x32.png to File:CreditTransferDeviceV2-32x32.png: erm, credit transfer device current
- 04:27, 10 January 2021 diff hist +123 Engineering Objects Add sprites for both versions of the Miniaturized Lamp Manufacturer
- 04:24, 10 January 2021 diff hist +483 N File:CreditTransferDeviceV2-32x32.png It's a credit transfer device, the future version of the card reader. Vendor swipes their card first to set it, then clients swipe their cards on the device to use money from their account to buy goods and service. 32x32 means it's 32 pixels tall by...
- 04:22, 10 January 2021 diff hist +776 N File:CameraV2-32x32.png Say "fuzzy pickles". The humble camera lets you capture images of the station for future reference. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonst... current
- 04:16, 10 January 2021 diff hist +489 N File:MiniaturizedLampManufacturerHumanYellow-32x32.png I know it looks like a gun, but trust me, it actually is a machine for replace lights, whether it's because it's broken or missing or because someone wanted it in a different shade. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet l... current
- 04:13, 10 January 2021 diff hist +112 File:GraduationCap-32x32.png Be consistent and add a note about 32x32 here too current
- 00:09, 10 January 2021 diff hist −52 SS13 Wiki:Current events There's gavel hammer and block (and airhorn but I didn't realize that sprite got replaced too)
- 00:06, 10 January 2021 diff hist +119 Clothing Add blue apron
- 00:03, 10 January 2021 diff hist +90 File:Block.png Reassign to Historical Images since it's no longer used by the game, add attribution! current
- 00:03, 10 January 2021 diff hist +83 File:GavelHammer.png Reassign to Historical Images since it's no longer used by the game, add attribution! current
- 00:01, 10 January 2021 diff hist +109 Security Objects Explain more about the gavel hammer and block
- 23:55, 9 January 2021 diff hist +14 Security Objects Adds updated sprites for gavel hammer and block
- 23:53, 9 January 2021 diff hist +502 N File:BlockV2-32x32.png The block of wood that enhances the distinctive sound of a gavel hammer striking the surface. Not a coaster for your drinks. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://gith... current
- 23:50, 9 January 2021 diff hist +432 N File:GavelHammerV2-32x32.png If you ever see a judge in SS13 shout '''''ORDER IN THE COURT''''' while banging a hammer, this is what they were using! 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.co... current
- 23:46, 9 January 2021 diff hist +19 File:AirHorn.png Reassign to Historical Images since it's no longer used by the game, note artist is unknown current
- 23:45, 9 January 2021 diff hist +7 Spacebux New airhorn sprite!
- 23:44, 9 January 2021 diff hist +359 N File:AirHornV2-32x32.png Modern tech, same obnoxious honking. And more MLG-worthy. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. [https://github.com/goonstation/goonstation/pull/807 New sprite by Erinexx!] Same... current
- 23:29, 9 January 2021 diff hist −115 SS13 Wiki:Current events Got blue apron and all the new watering can sprites
- 23:28, 9 January 2021 diff hist +20 Guide to Botany →Out of this World: wouldn't hurt to put a strange seed sprite here I suppose
- 23:28, 9 January 2021 diff hist +2 Botanist add sprite for strange seed
- 23:27, 9 January 2021 diff hist +5 Syndicate Items Use a more accurate sprite for man-eater seed
- 23:27, 9 January 2021 diff hist +16 File:Seed.png Still used by the game, but not on this wiki (and not counting userpages), so putting in Unused Images category. Also noting it's unknown who made it. current
- 23:26, 9 January 2021 diff hist +315 N File:Seed-32x32.png A generic seed, in the generic dark-brown color. This is the sprite used for alien/artifact seeds....and maneater seeds. 32x32 means it's 32 pixels tall by 32 pixels wide. Good in a bullet list, especially with other 32x32 sprites. Who knows who made...
- 23:20, 9 January 2021 diff hist +30 Guide to Botany Note the differences are a matter of cosmetics