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- 07:37, 7 November 2019 diff hist +30 Gang Sec and all Heads can't join gangs.
- 07:29, 7 November 2019 diff hist +68 Medical Objects Floor scanners and cryo cells accept health analyzer upgrades too.
- 07:26, 7 November 2019 diff hist +238 m Medical Objects Mention that floor health scanners can be given analyzer upgrades, add a few more links.
- 07:23, 7 November 2019 diff hist +11 Medical Doctor Medical patches adminster chems over time rather than instantly now
- 07:22, 7 November 2019 diff hist +174 Gang Add WIP widget explaining what needs to be updated for the gang revamp
- 07:16, 7 November 2019 diff hist +103 Gang Gang uniforms also grant health and stamina boosts. Again, no specifics so far.
- 07:13, 7 November 2019 diff hist +42 Gang Cash can now only be deposited in $500 increments. An interesting decision.
- 07:12, 7 November 2019 diff hist −58 Gang Tagging turf now generates points over time. I have no numbers or other specifics on this.
- 07:11, 7 November 2019 diff hist +3 m Security Officer nice forgot a "to" too. Two.
- 07:08, 7 November 2019 diff hist +1 m Security Officer It's "an old veteran", not a "a old veteran", stud enter the hue this is pre-k stuff
- 07:04, 7 November 2019 diff hist +87 Gang You can't actually join a different gang once you're in one.
- 06:59, 7 November 2019 diff hist +72 Gang Gang leaders can now choose gang uniform and name from a set of randomized choices. Also, add more details about how you know you're a gang leader.
- 06:54, 7 November 2019 diff hist +97 Gang Gang members cannot make or use TTVs. Well, that's one way to discourage bombs.
- 06:45, 7 November 2019 diff hist +431 Clown On balloon animals. Also, remove the Linemap image now that it's not really current map.
- 06:31, 7 November 2019 diff hist +15 Clown Clowns do in fact get some access, in form of just maint access
- 06:30, 7 November 2019 diff hist +62 Chemistry Seems you need 6 units of feather fluid to infect someone with avian flu now, maybe less. Heard similar things about vamp serum, so gonna add a WIP widget stating that some infection thresholds need to be updated
- 06:26, 7 November 2019 diff hist −21 m Guide to Mining That's not quite how you link to the construction page
- 06:25, 7 November 2019 diff hist +153 Ore Processing Actually the big thing I've seen a lot of people want is an explanation of the material analyzer readings
- 06:15, 7 November 2019 diff hist −27 Ore Processing Weird that the entry for the hardness property mentions things that aren't actually affected by hardness (also the notes column for the properties table is honestly kinda useless, I might remove it sometime)
- 06:07, 7 November 2019 diff hist +16 Ore Processing Could also use some info on how material properties affect properties of the material sheets
- 06:06, 7 November 2019 diff hist −99 Ore Processing The armor plates and large coil definitely have no use now
- 06:04, 7 November 2019 diff hist +232 Ore Processing More specific WIP widgets
- 22:09, 6 November 2019 diff hist +613 Changelog Nov 6th update so far. Gang revamp sure arrived faster than I expected
- 06:43, 6 November 2019 diff hist +395 Guide to Genetics Add Vestigical Ballistics
- 03:21, 6 November 2019 diff hist +150 Changelog First update of November, the Nov 5th update
- 00:39, 6 November 2019 diff hist +2,390 Revolutionary Add a section on dealing with the Heads' counter-revolutionary effort, complete with another The Internationale reference. Mostly focuses on how to break loyalty implants and how to sabotage the implant process.
- 23:58, 5 November 2019 diff hist +643 Revolutionary Add a probably badly-titled section explaining that heads aren't antags. Also, split up a title to accomodate it
- 23:36, 5 November 2019 diff hist +1,136 Revolutionary On the rules relating to melee beatdown deconversions and the funny things that arise from it not preventing reconversion.
- 22:56, 5 November 2019 diff hist +1,929 Revolutionary Explain how to quicken the loyalty implant deconversion, how to deal with people who try to outheal the implant, and where to get medicine for the converted...boy I may have to split this up in the future, it's getting kinda long
- 20:48, 5 November 2019 diff hist +1,386 Revolutionary Generally update the loyalty implant section, namely how they deconvert now and they can be bypassed
- 08:19, 5 November 2019 diff hist +39 N Your Player Piano And You freaking capitals current
- 08:18, 5 November 2019 diff hist −259 SS13 Wiki:Current events Got a "sprite" for the custom power cell, the sprite for the player piano, and info on the associated player piano book.
- 08:16, 5 November 2019 diff hist +26 Cyborg Add an "image" for the custom large energy cell
- 08:13, 5 November 2019 diff hist +623 General Objects Add an honestly kinda garbo entry on the player piano
- 07:54, 5 November 2019 diff hist +32 Template:Books Add Your Player Piano and You. Some day we'll need a new template for this
- 07:53, 5 November 2019 diff hist +156 Books Add Your Player Piano and You
- 07:51, 5 November 2019 diff hist +83 N File:CustomLargeCell.png A large energy cell made by the refinery's nanofab. Who knows what it'll look like?
- 07:46, 5 November 2019 diff hist +3,676 N Your Player Piano and You
- 07:45, 5 November 2019 diff hist −3 Fixing the Paint Machine causing it to disappear, not causing it to disappearing
- 07:50, 4 November 2019 diff hist −13 General Objects Swap out the still image used for Discount Dan's bath bombs for a gif of all 12 flavors.
- 07:48, 4 November 2019 diff hist +162 N File:DiscountDanBathBombsV2.gif A gif demonstrating all 12 bath bomb flavors, in all their explosive goodness. Reuploading because there were some stray pixels on the Primal Scream flavor frame.
- 07:19, 4 November 2019 diff hist +78 N File:DiscountDanBathBombs.gif A gif demonstrating all 12 bath bomb flavors, in all their explosive goodness.
- 07:17, 4 November 2019 diff hist +86 N File:PlayerPiano.png In the future, pianos have become so advanced that they can play themselves!....kinda.
- 07:11, 4 November 2019 diff hist +133 Syndicate Items What PDA bombs do to ID cards in them now
- 02:05, 4 November 2019 diff hist +337 Jobs Ehhhh sure let's copy over the Mime's entry in the Job of the Day section to the Gimmick Jobs section, then rewrite the Job of the Day Mime entry to reflect the unusual availability (which has three a's)
- 01:55, 4 November 2019 diff hist −19 Jobs In fact, the only guaranteed gimmick jobs are radio host and mime now.
- 01:40, 4 November 2019 diff hist −51 Jobs So, the guaranteed Lawyer, Boxer, Tourist, and Barber job slots have been removed
- 19:56, 3 November 2019 diff hist 0 Wizard Prismatic Spray and Polymorph's cooldowns were shortened at some point
- 08:25, 3 November 2019 diff hist +85 General Objects Add a source of coffins. I think the crate might have been renamed.
- 08:23, 3 November 2019 diff hist −200 SS13 Wiki:Current events Completed the tasks for wraith, got some info on vamps and the morgue supplies crate and thermals and chameleon cloak
- 08:18, 3 November 2019 diff hist +22 Wraith I wouldn't say Create smoke blinds people so much as completely obscures it
- 08:16, 3 November 2019 diff hist −3 Wraith Add updated cost and cooldown for Whisper
- 08:14, 3 November 2019 diff hist +243 Guide to Genetics Mention that you need to toggle chameleon on to get its effect, that there's a visual feedback with using chameleon, and that silicons and people with thermals can still see through chameleon cloak
- 08:08, 3 November 2019 diff hist 0 Quartermaster Turns out that for some very strange reason, the fresh produce crate has 21 items. Not 20, 21.
- 08:07, 3 November 2019 diff hist +77 Quartermaster Morgue supplies crate does indeed have a coffin. Or rather, is shipped as one.
- 08:05, 3 November 2019 diff hist +87 Vampire The crate used by the Morgue Supplies crate is indeed a coffin that vamps can heal in and not just a locker with the coffin sprite
- 05:29, 3 November 2019 diff hist +611 Lawyer Discuss the Lawyer's weird quasi-sec status and their antag possibilities, mention a silly title they used to have
- 05:18, 3 November 2019 diff hist +246 Lawyer Give some more details/jokes about what a lawyer does and how often they appear, update when slots for them appear, Generally rewrite this as if Lawyers were still around rather than retired.
- 05:13, 3 November 2019 diff hist −3 Lawyer Swap out the archive menu for the job menu, put in jobs category rather than archive category, because while its availbility is limited, it's still around as a job, unlike say Tech Assistant
- 04:45, 3 November 2019 diff hist −3 m Barber Let's put it in the Jobs category and swap out the archive menu for the job menu while we're at it
- 04:41, 3 November 2019 diff hist −85 Barber While availibility is a lot more limited than other jobs, the Barber job is still around, unlike Elite Sec or old spy, which is why I'm rewriting this to reflect that.
- 03:24, 3 November 2019 diff hist +135 Tourist Put in Jobs rather than Archive category, swap out archive menu for JobMenu, update availibility, rearrange the history and job description, generally make it like a page for a job that's currently in rotation (because tourist IS in rotation)
- 03:02, 3 November 2019 diff hist +715 Boxer Update job availability, change to present tense, discuss fighting monkeys as something to do while bored, describe what boxers spawn with, swap Archive template for the JobMenu one, put in Jobs category rather than archive
- 02:11, 3 November 2019 diff hist +19 m Part-Time Vice Officer Add to jobs category
- 02:10, 3 November 2019 diff hist +19 Mail Courier Add to the Jobs category
- 02:10, 3 November 2019 diff hist +718 Mail Courier Discuss the mailman's current equipment access, change the tense from present to past, swap the archive template for the jobmenu one, remove from the archive category
- 01:57, 3 November 2019 diff hist 0 m Part-Time Vice Officer Er, that's not quite where "like regular Security Officers" was supposed to go
- 01:56, 3 November 2019 diff hist +388 Part-Time Vice Officer Update and rewrite the description somewhat, swap out the archive template for the job menu one, add some more info on what the vice officer gets
- 01:08, 3 November 2019 diff hist −85 Template:Archive Remove Lawyer, Barber, Boxer, Vice Officer, Mailman, and Tourist from the discontinued jobs because they really aren't discontinued, at least not in the same way jobs like Chemist or Elite Sec are.
- 17:28, 2 November 2019 diff hist +124 Head Surgeon (discontinued job) Head Surgeon as a gimmick job has also been retired
- 17:25, 2 November 2019 diff hist −132 Jobs Head Surgeon has been retired...again.Moving it back to the discontinued jobs section
- 06:54, 2 November 2019 diff hist −169 SS13 Wiki:Current events Got some info on the bath bomb and mailman access and sprites for bath bomb, Rose drink, and Three Mile Island Ice Tea drink, now could use some info on rubber reagent
- 01:33, 2 November 2019 diff hist −2 m Foods and Drinks Remove an extra column in the english muffin entry that was messing up the entire table
- 18:06, 1 November 2019 diff hist +15 Foods and Drinks Add new images for Brave Bull, Whiskey Sour, Black Russian, White Russian, and Mind Eraser
- 18:05, 1 November 2019 diff hist +162 N File:BraveBullNew.png A glass of Brave Bull. It's like a Black Russian, except with tequila instead of vodka. Now in an old-fashioned glass instead of the silly regular drinking glass.
- 18:03, 1 November 2019 diff hist +181 N File:WhiteRussianNew.png A glass of White Russian, which is Black Russian whitened with milk and served in a classy old-fashioned glass instead of a dopey regular drinking glass. Didn't The Dude love these?
- 18:02, 1 November 2019 diff hist +106 N File:BlackRussianNew.png A glass of Black Russian, made from vodka and coffee and served in an old-fashioned glass, as it deserves.
- 18:01, 1 November 2019 diff hist +113 N File:MindEraserNew.png A glass of Mind Eraser, a mix of Vodka Tonic and Robust Coffee, served in an old-fashioned glass as it should be.
- 18:00, 1 November 2019 diff hist +114 N File:WhiskeySourNew.png A glass of Whiskey Sour, a classic combination of bourbon and lemonade, garnished with an orange slice and cherry.
- 15:29, 1 November 2019 diff hist +710 Revolutionary Describe how revs can convert people with melee attacks
- 02:18, 1 November 2019 diff hist +157 Revolutionary Make it extra clear the flash AOE doesn't convert, but is still useful
- 02:16, 1 November 2019 diff hist +137 Revolutionary →Hearts and Minds: Strategic Loyalty-Implanting: Move the bit on getting money for loyalty implants towards the end, mention that the CE can also do regular QM stuff to raise money
- 02:11, 1 November 2019 diff hist +119 Revolutionary Give the paragraphs with advice on actually deconverting through melee attacks and loyalty implants their own sections. Have you ever seen a sixth level heading? I haven't until now.
- 02:05, 1 November 2019 diff hist +18 Revolutionary Loyalty kits no longer have an ID lock
- 02:05, 1 November 2019 diff hist −24 Quartermaster Loyalty Kits are no longer ID-locked
- 01:59, 1 November 2019 diff hist +313 Revolutionary Note that the Rev Flash can't stun people who can't be converted, put the unique traits of the Rev flash in a list
- 01:51, 1 November 2019 diff hist +320 Revolutionary Former revs now CAN tell who converted them. The fact that Revs can now convert people makes this a little more involved than usual though...Also, shouldn't these things be announced in the changelog?
- 01:36, 1 November 2019 diff hist +51 m Revolutionary 'ey babe, haven't update you in a while. Let's start by splitting up The Estate section.
- 00:52, 1 November 2019 diff hist +7 Jobs Add a new Ghost icon
- 00:52, 1 November 2019 diff hist +294 N File:GhostNew64V2.png A ghost, the entity that appears when someone participates in SS13's most common pastime: dying. The old Ghost.png still had the ghost tail and was pretty hard to make out. The V2 version no longer has the bottom outline, which better illustrates the g...
- 00:49, 1 November 2019 diff hist +166 N File:GhostNew64.png A ghost, the entity that appears when someone participates in SS13's most common pastime: dying. The old one still had the ghost tail and was pretty hard to make out.
- 00:39, 1 November 2019 diff hist −1 Jobs Remove an empty line that was screwing with the access cell for ghost
- 00:38, 1 November 2019 diff hist +99 Jobs →Job of the Day: Note which day each Job of the Day appears on.
- 00:32, 1 November 2019 diff hist +4 Jobs Move Mime to the Job of the Day section, mostly so there's actually seven jobs there for each of the seven days of the week
- 00:29, 1 November 2019 diff hist +9 Jobs Add the icon for the Costume Vendor. That should finally complete the Spooktober jobs section
- 00:28, 1 November 2019 diff hist +111 N File:CostumeVendor64.png A Costume Vendor, some guy in a trash bag who sells clothes. I hear this particular one used to be a pirate...?
- 00:24, 1 November 2019 diff hist +16 Jobs Add Blue Clown and Discount Dracula icons
- 00:14, 1 November 2019 diff hist +131 N File:DiscountDracula64.png A Discount Dracula, ready to drink...wine. Kinda tried for Castlevania: Symphony of the the Night's interpretation of Dracula here.
- 00:13, 1 November 2019 diff hist +60 N File:BlueClown64.png A Blue Clown. Same mother honker, just in a different color.
- 23:01, 31 October 2019 diff hist +22 Jobs Add images for Candy Salesman, Discount Macho Man, and Angel
- 22:59, 31 October 2019 diff hist +128 N File:CandySalesman64.png A Candy Salesman, a failed actor who auditioned for a Willy Wonka role but lost and now makes a living selling sweets to people.
- 22:58, 31 October 2019 diff hist +76 N File:Angel64.png An Angel, a representative of the Space Gods. They don't quite look human...
- 22:57, 31 October 2019 diff hist +89 N File:DiscountMachoMan64.png A Discount Macho Man, someone who skipped out on..well, pretty much all the workout days.
- 20:22, 31 October 2019 diff hist +21 Jobs Add images for Discount Werewolf and Mummy
- 20:21, 31 October 2019 diff hist +79 N File:DiscountWerewolf64.png A Discount Werewolf, some guy in a fursuit who is almost certainly not a furry.
- 20:20, 31 October 2019 diff hist +88 N File:DiscountMummy64.png A Discount Mummy. Is it a real mummy risen from the grave or some guy in grody bandages?
- 17:19, 31 October 2019 diff hist +68 Jobs Add Mailman's new job access
- 17:15, 31 October 2019 diff hist +462 Chemistry Add pure hugs and pure love back, because these are apparently not actually secret chems
- 08:08, 31 October 2019 diff hist +33 Jobs Add images for Ghost Buster, Ghost, Hot Dog, Discount Godzilla, WannaBEE, and Pumpkin Head roles.
- 08:02, 31 October 2019 diff hist +120 N File:Ghost64.png A Ghost, distinct from the actual ghosts that appear when people die. Wonder who the trashperson under that bedsheet is.
- 07:58, 31 October 2019 diff hist +46 File:GhostBuster64.png
- 07:58, 31 October 2019 diff hist +133 N File:GhostBuster64.png A Ghost Buster, a paranormal hunter distinct from the ones that are based in Space New York. Based off of the one Dan Aykroyd played.
- 07:56, 31 October 2019 diff hist +98 N File:HotDog64.png hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs hot dogs
- 07:42, 31 October 2019 diff hist +115 N File:PumpkinHead64.png A Pumpkin Head, which is apparently not just a person wearing a pumpkin mask but a human with a pumpkin for a head.
- 07:40, 31 October 2019 diff hist +87 N File:WannaBEE64.png A WannaBEE, a human who really wants to be a queen bee and can't stop vomiting bees up.
- 07:37, 31 October 2019 diff hist +81 N File:DiscountGodzilla64.png A Discount Godzilla, ready to make the station slightly worse than it already is.
- 17:03, 30 October 2019 diff hist +3 m Murder →General Gun Information: Fix a bit of formatting
- 06:44, 30 October 2019 diff hist +26 Vampire Add specific message for being a victim of blood steal
- 05:33, 30 October 2019 diff hist +139 Clothing Add siren helmet, or rather, the link to Sec Objects's entry on it
- 05:32, 30 October 2019 diff hist +432 Clothing Actually explain the overcoat and scarf instead of just having the Zybourne Clock reference
- 05:25, 30 October 2019 diff hist +391 Murder Add a section on recharging energy weapons, give it and the parts on reloading kinetic guns their own sections, since you really don't "reload" energy weapons
- 05:18, 30 October 2019 diff hist +292 Murder On pistol whipping
- 05:07, 30 October 2019 diff hist +336 Murder Reorganize the intro to the Guns section into a new section with info that applies to all guns.
- 04:54, 30 October 2019 diff hist +18 Template:Main Menu Gonna go ahead and swap out the images for Game Modes and Getting Started, as someone suggsted in a thread from about a month ago
- 01:10, 30 October 2019 diff hist +119 m Chemistry →Basic compounds: add intrapage links. Surprised it doesn't already have them.
- 20:55, 29 October 2019 diff hist +30 Guide to Botany Latex sheets from rubber trees also have a rubber reagent
- 18:05, 29 October 2019 diff hist +134 Syndicate Items Mention the katana's useful special attack
- 18:02, 29 October 2019 diff hist +294 Syndicate Items Mention katana and c-saber's parry abilities
- 08:11, 29 October 2019 diff hist −4 m Security Officer Minor fixes
- 08:09, 29 October 2019 diff hist +2,628 Security Officer Significantly overhaul the Another Perspective section from a half-assed mention of the wiki's own guides to list of resources for sec players
- 07:06, 29 October 2019 diff hist +125 Random Events The merchant doesn't just dock on Lower Port Maint on Manta. Also, they're called Sub Bays
- 07:01, 29 October 2019 diff hist +842 Guide to Wiring Add a section on click-dragging adjacent tiles to lay wire
- 06:43, 29 October 2019 diff hist +279 Security Objects Add siren helmet
- 06:37, 29 October 2019 diff hist +2 File:SodaWater.png That's not the formula for water ya dingus
- 22:26, 28 October 2019 diff hist +217 Changelog Oct 28th update so far
- 18:03, 28 October 2019 diff hist 0 Jobs Okay hopefully this is a less garish shade of yellow?
- 18:01, 28 October 2019 diff hist +4,980 Jobs Adding the Spooktober jobs when it's 2 days to Halloween? Sure, better than not at all. Let's make it orange and yellow like a jack o lantern too. No images though...
- 16:48, 28 October 2019 diff hist +609 AI Module Storage For Manta's tab: just forgo the location widget by stating the access required in the intro and the images in a gallery, add some more details about each room's contents and relative location
- 16:22, 28 October 2019 diff hist −18 Computer Core That's not a mainframe in the Armory. Also, mention that the AI Chamber has the mainframe, because that's mostly what the computer core is for.
- 00:58, 28 October 2019 diff hist +5 Fixing the Paint Machine The paint crate is called Paint Cans, not Paint Crate.
- 00:50, 28 October 2019 diff hist +390 Changelog Part of the Oct 27th update
- 23:54, 27 October 2019 diff hist +141 N File:SirenHelmet.png In the future, police sirens have miniaturized to the point where they can be worn on the head. They're still red and blue and very annoying.
- 17:55, 27 October 2019 diff hist +23 m Station Grade I guess this belongs in the Tutorial category
- 17:53, 27 October 2019 diff hist +47 Guides Add Fixing the Paint Machine and Station Grade guides, alphabetize the roleplaying tips section
- 17:47, 27 October 2019 diff hist +4 m Random Events Forgot the italics for the closet skeletons message
- 17:46, 27 October 2019 diff hist +1 Fixing the Paint Machine →Paintin' thing: Paintin' THINGS, you mean?
- 17:45, 27 October 2019 diff hist −5 Fixing the Paint Machine Remove WIP warning, add to Tutorial category
- 17:45, 27 October 2019 diff hist +616 Fixing the Paint Machine On removing paint + weirdness with black paint
- 17:32, 27 October 2019 diff hist +757 Fixing the Paint Machine Add locations of paint machines. Just a list this time through, tabs feels excessive.
- 17:13, 27 October 2019 diff hist +172 Fixing the Paint Machine More tools required to fix the paint machine
- 17:05, 27 October 2019 diff hist +712 Fixing the Paint Machine More details about the repair messages, explain the random chance to accidentally destroy the machine at the end, note how mechanics works with it
- 16:37, 27 October 2019 diff hist −282 Spy Thief Seems like you don't get the spy id tracker any more
- 14:43, 27 October 2019 diff hist 0 Security Objects Clock 188 has 18 bullets now, presumably so you can get six burst fire shots instead of five
- 14:42, 27 October 2019 diff hist +64 Hacking Safety Sensor wire now starts mended. Doors also crush people if they're left open for too long, rather just randomly.
- 01:47, 27 October 2019 diff hist −3 Critter Add new pic for ghost critter boogiebot
- 01:43, 27 October 2019 diff hist +95 N File:BoogieBot64.png A robot that just wants to dance the night (?) away. In 64 x 64 for the ones that are playable.
- 01:39, 27 October 2019 diff hist +81 Foods and Drinks Add pics for rose and three mile island ice tea, move them among similar cocktail recipes, add a link to the curacao liqueur bottle for three mile island ice tea
- 00:26, 27 October 2019 diff hist +222 N File:Rose.png A delicious cocktail of vermouth, cherry juice, and strawberry juice, garnished with a cherry and served in a cocktail glass. I quite like the glass, it reminds me of a song about a girl who stole the life in rose to live.
- 00:05, 27 October 2019 diff hist +1,575 Janitor Add table of janitor XP items
- 00:03, 27 October 2019 diff hist +61 N File:TsunamiP3SprayBottle.png The last word in cleaner bottles, the Tsunami-P3 spray bottle
- 00:01, 27 October 2019 diff hist +116 N File:ThreeMileIslandIcedTea.png A glass of Three Mile Island Iced Tea, whose mixing sound resembles a nuclear bomb being dragged through an airlock.
- 00:00, 27 October 2019 diff hist +119 N File:HoloEmitterWetText.png The holo emitter wet floor sign, set to text, specifically the word "wet". Some day, some perv is going to hijack this.
- 22:04, 26 October 2019 diff hist +110 N File:HoloEmitterWetFloorSign.png The holo emitter wet floor sign, set to wet mode. Get your head out of the gutter, it's just a wet floor sign.
- 22:03, 26 October 2019 diff hist +123 N File:HoloEmitterSpray.png The holo emitter wet floor sign set to spray mode. Funny how this new piece of technology shows an old spray bottle design.
- 22:02, 26 October 2019 diff hist +150 N File:HoloEmitterCone.png The holo emitter wet floor sign set to cone mode. There must be something clever to say about cones normally being orange but being blue in this case.
- 22:01, 26 October 2019 diff hist +58 N File:HoloEmitter.png A futuristic wet floor sign. People still slip despite it.
- 19:43, 26 October 2019 diff hist +78 Security Objects How to point-blank tase
- 16:56, 26 October 2019 diff hist +956 Critter Add the mosquito ghost critter, add a section on ghost critters available to antag
- 16:55, 26 October 2019 diff hist +90 N File:Mosquito64.png A surprisingly cute bloodsucker of a ghost critter, piloted by the spirit of a dead antag.
- 16:42, 26 October 2019 diff hist +4 General Objects Specify what "one" means in the bath bomb entry
- 16:41, 26 October 2019 diff hist +749 General Objects Add an entry for Discount Dan's Bath Bomb
- 16:30, 26 October 2019 diff hist −146 Syndicate Items Trim the kudzu seed entry by linking to the Random Events section on it, mention how it can make people call the shuttle early.
- 16:25, 26 October 2019 diff hist +48 Random Events Kudzu also prevents pulling
- 16:22, 26 October 2019 diff hist +97 Chemistry Another source of strawberry juice
- 16:21, 26 October 2019 diff hist +31 m Foods and Drinks Add a link to Chemistry's entry on strawberry juice in the Strudel entry
- 16:19, 26 October 2019 diff hist +93 Foods and Drinks Add links to chem's entry on strawberry juice for most mentions of it
- 16:15, 26 October 2019 diff hist +3 m Foods and Drinks Add links to the specific hints for the secret cocktails
- 16:13, 26 October 2019 diff hist −4 m Virus Add more specific links to the mentions of feather fluid and rotting
- 16:12, 26 October 2019 diff hist +1 m Critter Add more specific link to the mention of feather fluid.
- 16:11, 26 October 2019 diff hist +18 m Being A Better Traitor Add links in the Jug of Moonshine section to the Chemistry entries describing the secret cocktails mentioned
- 16:08, 26 October 2019 diff hist +83 m Chemistry Add links that explain what a NanoMed is, and what it being hacked means.
- 16:06, 26 October 2019 diff hist +34 m Chemistry Add a link to Syndicate Items's entry on the poison bottle in Initrobeedril's hint
- 16:05, 26 October 2019 diff hist +578 m Chemistry →Poisons and Toxic Shit: While we're here, add links to syndicate items's entry on the poison bottle.
- 16:01, 26 October 2019 diff hist +78 Chemistry Mention that milk heals skeletons. I don't know how much or if it's on life tick or just every time you drink it, but it does.
- 15:57, 26 October 2019 diff hist +207 Chemistry Dragon's Breath has been pretty nerfed, but now that organ damage exists, it's deadly for a different reason
- 15:49, 26 October 2019 diff hist −232 m Chemistry Removing the mentions of pathology symptoms, because honestly, they really don't go together, no matter how much I try to link them
- 15:47, 26 October 2019 diff hist +23 m Chemistry Add intrapage links for reversium and triplepiss's hints
- 15:45, 26 October 2019 diff hist +71 Chemistry Add links to specific hints for chlorine azide, kerosene, and silver fulminate
- 15:38, 26 October 2019 diff hist +208 Chemistry →Poisons and Toxic Shit: Add intrapage links to each secret chem's specific hint
- 15:34, 26 October 2019 diff hist +721 m Chemistry Add row ids for each entry in the SECRET CHEMS section, so we can link to specific hints rather than the broad hint section
- 15:24, 26 October 2019 diff hist +1 m Foods and Drinks Rename triple citrus's row id to actually be triple citrus instead of triple juice
- 15:21, 26 October 2019 diff hist +274 Chemistry Add strawberry juice. Not much to say about it
- 15:17, 26 October 2019 diff hist +141 Vehicles How segway jousting really works. Really got this wrong the first time.
- 15:12, 26 October 2019 diff hist +32 Random Events Specify what critters can appear through minor events
- 08:07, 26 October 2019 diff hist +18 SS13 Wiki:Current events Summary of the map guidelines is cool too
- 08:06, 26 October 2019 diff hist +358 SS13 Wiki:Current events A task for a mapping page
- 07:55, 26 October 2019 diff hist −194 SS13 Wiki:Current events Got the sprites for Derby and Fluffy Critter cocktails. Also, Korvii's told me that the fire axe can't pry open doors, which is a real shame. I'm also fairly okay with Murder's entry on the MS90A1 Marksman's Rifle
- 07:51, 26 October 2019 diff hist 0 Critter Prev supplementary video was unfortunately taken down, here's a video with most of the same footage
- 07:48, 26 October 2019 diff hist +60 Foods and Drinks Add images for fluffy critter and derby cocktails, move them amongst similar cocktails. Reminder to add strawberry juice to the chem page...
- 07:38, 26 October 2019 diff hist +164 N File:Derby.png One version of the Derby cocktail, in this case using gin, bitters, and mint. Couldn't find much about it except for that fact that it's served in a cocktail glass.
- 07:37, 26 October 2019 diff hist +226 N File:FluffyCritter.png A glass of rum, lime juice, lemonade, and strawberry, perfectly mixed so that they coo upon creation. Couldn't find much info on this cocktail aside from it being served in a cocktail glass, so here's a one with nice umbrella.
- 04:07, 26 October 2019 diff hist −47 Wraith Walking no longer removes salt piles
- 21:26, 25 October 2019 diff hist +289 Changelog Rest of Oct 24th update
- 18:18, 25 October 2019 diff hist +130 Doctoring Spell out what potassium iodide does, mention that it also heals tox and organ damage now somewhat
- 07:17, 25 October 2019 diff hist −25 SS13 Wiki:Current events Updated the wavegun's power costs and effects of filgrastim and health scanners on ghouls, now need some basic stuff on syndie sponge capsules and potassium iodide. Also, honestly pretty happy with what we have about HE grenades.
- 07:13, 25 October 2019 diff hist +151 Syndicate Items Add the sprite for Syndicate Sponge Capsules, note that there's another name the game uses for them. I don't actually remember if you can order them in nuke or not...
- 07:10, 25 October 2019 diff hist +78 N File:BioWeaponsSpongeCapsulesV1.png Capsules that turn into angry creatures when exposed to water. It's empty now.
- 07:08, 25 October 2019 diff hist +175 N File:DiscountDanBathBombBeffBathAndByond.png A bath bomb made by Discount Dan's, filled with fake beef and who knows what else. It's not a fancy gif, but its title is the joke that inspired bath bombs in the first place.
- 07:07, 25 October 2019 diff hist +670 Janitor Add another barebones section about Janitor XP. Table of rewards coming soon, really!
- 06:59, 25 October 2019 diff hist +39 Engineering Objects Now that you can't click on a tile to instantly prime and throw, substitute the reference to firefighting grenades acting this way to basic instructions on how to use them
- 06:56, 25 October 2019 diff hist +196 Spacebux Ossification does in fact have an in-game effect. Also, mention that character preferences influence appearance for Saurian genetics
- 06:50, 25 October 2019 diff hist +574 Medical Doctor Add a very barebones section about MD XP
- 06:24, 25 October 2019 diff hist +10 Spacebux Link to the respective mutations provided by Skeleton and Reptillian, now that we have actual entries for them.
- 06:23, 25 October 2019 diff hist +180 Guide to Genetics More details about lizard customization
- 06:18, 25 October 2019 diff hist 0 Guide to Genetics aaa heal a little BIT, not BIG
- 06:18, 25 October 2019 diff hist +69 Guide to Genetics Milk heals you like omnizine when you're a skellie
- 19:09, 24 October 2019 diff hist +18 Engineering Objects Add a link in the welder entry to the Doctoring section explaining eye damage
- 19:07, 24 October 2019 diff hist +123 Engineering Objects Add more sources of welding masks and a link to the Doctoring section explaining eye damage
- 19:03, 24 October 2019 diff hist +217 Engineering Objects Add more sources of toolbelts/utility belt
- 18:57, 24 October 2019 diff hist +25 Engineering Objects Specify floor tiles come from regular metal sheets
- 18:55, 24 October 2019 diff hist +390 Engineering Objects Add more sources of rods
- 18:48, 24 October 2019 diff hist +98 Engineering Objects Specify which fab can make reinforced metal sheets, add more links
- 18:42, 24 October 2019 diff hist +85 Engineering Objects Add some more links to the reinforced glass sheets, describe how relatively strong reinforced glass sheets are
- 18:29, 24 October 2019 diff hist +244 Changelog Another part of the Oct 24th update
- 18:27, 24 October 2019 diff hist +290 Engineering Objects More sources of glass sheets, specify what cargo crates have them
- 18:14, 24 October 2019 diff hist +312 Engineering Objects More sources of metal sheets, specify which cargo crates have them
- 16:15, 24 October 2019 diff hist +269 Engineering Objects More sources of insulated gloves
- 16:04, 24 October 2019 diff hist −12 Engineering Objects Pretty sure firesuit doesn't deteriorate any more. Also, add more sources of firesuits
- 15:07, 24 October 2019 diff hist +89 Clothing When happens when you screwdriver the eyepatch while wearing it
- 07:25, 24 October 2019 diff hist +3 m Interrogation Room It's air conditionING
- 07:24, 24 October 2019 diff hist +525 Interrogation Room Fix the formatting for Manta's tab, add some more details
- 07:14, 24 October 2019 diff hist +127 Changelog Start of Oct 24th update
- 07:11, 24 October 2019 diff hist −71 SS13 Wiki:Current events Well, have some sprites, contraband ratings, and info on Beepsky's House on Manta done, now need some help with the Station Grade page
- 07:10, 24 October 2019 diff hist +267 Beepsky's House Add maint info for Manta's version and the contents of Beepsky's crate, which seems to have less than other maps
- 07:00, 24 October 2019 diff hist +17 Security Objects The extendable baton actually goes from collapsed->extended, on->extended, off
- 06:57, 24 October 2019 diff hist +296 Contraband Add ratings for Clock 188 and extendable stun baton
- 06:46, 24 October 2019 diff hist +367 N Talk:Station Grade Add some data on ratings and their corresponding grades current
- 06:44, 24 October 2019 diff hist +109 Station Grade Yeah, let's add a warning that some of these titles might not actually be in the game and that I/we don't have enough data for thresholds
- 06:41, 24 October 2019 diff hist +816 Station Grade Add a section on the various titles associated with certain ratings. Pulled most of them from the public release. They're fairly close to what we have now, but it seems a few titles were changed/added?
- 06:32, 24 October 2019 diff hist 0 Changelog Fix some formatting in the October 20th, 2019 update
- 06:24, 24 October 2019 diff hist +316 Crew Quarters Add a few more details about Manta's crew quarters area
- 06:15, 24 October 2019 diff hist +322 Crew Quarters A Flesh out Manta's tab a bit
- 05:47, 24 October 2019 diff hist +31 Crew Quarters C Add a link to Sec Objects's wall safe entry
- 05:45, 24 October 2019 diff hist +322 Crew Quarters B Flesh out the tab for Manta's Crew Quarters B
- 05:26, 24 October 2019 diff hist +71 Syndicate Items Thermite charge also creates FIRE
- 05:22, 24 October 2019 diff hist +191 Crew Quarters C Flesh out Manta's tab
- 05:13, 24 October 2019 diff hist +2,294 N Station Grade Shove this info on the Station Grade from the Spacebux page into its own page.
- 02:01, 24 October 2019 diff hist +41 Spacebux Rewrite a reference to the old names for Goon #2 and Goon RP #1 too
- 02:01, 24 October 2019 diff hist −61 Spacebux Remove reference to station grade penalty
- 01:47, 24 October 2019 diff hist +119 Changelog Another part of the Oct 23rd update