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- 04:47, 6 June 2019 diff hist −20 Atlas Engineering Gas Storage is now Databank Room. Better off that guy I suppose.
- 04:35, 6 June 2019 diff hist +169 Ore Processing Add some pretty bare entries for the fuels rods
- 03:36, 6 June 2019 diff hist +18 Jobs Engineering Jobs instead of Maintenance Jobs, Command/Security Jobs instead of just Command Jobs or Personnel Jobs, as the game really uses
- 03:23, 4 June 2019 diff hist +233 Miner Explain how to use the GPS to get to the sea elevator, mention that functionality in other places.
- 03:14, 4 June 2019 diff hist +4 Medical Doctor Update images of Destiny and Oshan's Medbays
- 03:13, 4 June 2019 diff hist +167 Powering the station Update image of GPS, explain how to use it to get back to the station.
- 03:12, 4 June 2019 diff hist −7 Medbay Add new image for Destiny's Medbay, remove this NO TOC bit that's longer useful since the section doesn't have any actual sections
- 03:11, 4 June 2019 diff hist +17 Guide to Mining New Space GPS sprite, mention another use of the GPS
- 02:50, 4 June 2019 diff hist +2 Destiny Update image for Medbay area
- 02:46, 4 June 2019 diff hist +138 Science Objects The new sprite and pinpointer function of the Space GPS
- 02:42, 4 June 2019 diff hist +74 N File:SpaceGPSNew.png The Space GPS unit, now with a screen that supports eight kinds of arrows!
- 02:39, 4 June 2019 diff hist +98 N File:DestinyMedbayV2.png The Medbay of Destiny. An entire wing on the west with scrubs and malpractice, can you imagine it?
- 05:01, 3 June 2019 diff hist −26 m Revolutionary Rewrite some weird bits in the intro of the Head Rev section
- 04:57, 3 June 2019 diff hist +82 Revolutionary Mention that the Rev flash is indeed scannable
- 04:56, 3 June 2019 diff hist +1 m Revolutionary Bugger, forget an = for one of the section titles
- 04:55, 3 June 2019 diff hist +317 Revolutionary Add some section titles to the Head Rev, Heads, and Sec section, to make them less intimidating reads. Head Rev gets references to The Internationale, other sections get more utilitarian titles
- 04:38, 3 June 2019 diff hist −32 m Revolutionary Remove the weird "The Revolutionaries", which is a remnant of some random categorization scheme I thought of. Could probably go through with it, but honestly, it wouldn't be too useful.
- 04:36, 3 June 2019 diff hist −54 Revolutionary The rev flash now converts instantly. This does change up things a bit, I'll have to write some more on this later.
- 03:38, 3 June 2019 diff hist −187 Revolutionary Implants are instant again. Still doesn't change too much for this page.
- 02:29, 3 June 2019 diff hist −343 SS13 Wiki:Current events Got info on the contents of the combat medic's lifesaver bag and the acid splash hivemind members get during shambler mode, now want info on French juice
- 02:25, 3 June 2019 diff hist +42 Changeling Mention that the acid splash can still be dodged
- 02:17, 3 June 2019 diff hist +1,229 Guide to AI Talk about the Create Viewport command
- 00:16, 3 June 2019 diff hist +374 Changeling Finally, some info on the acid splash
- 19:10, 2 June 2019 diff hist +901 Changelog May 31th update + what I think is the June 1st update
- 04:12, 2 June 2019 diff hist +67 Syndicate Items Mention that the DNA scrambler takes a while when injecting others
- 04:08, 2 June 2019 diff hist +125 Medical Objects Implanters are now instant. Also, some info on how to insert implants into implanters and implant guns
- 04:00, 2 June 2019 diff hist −2 m Being A Better Traitor Errr, correct link for Construction's section on tables
- 03:59, 2 June 2019 diff hist +1 m Science Objects arrrgh balls'd up the implanter link
- 03:58, 2 June 2019 diff hist −18 Science Objects Replace the info on implants and implanters with links to Medical Objects' entries on them, because 1) I don't want to upgrade both those pages whenever they change up implants and 2) it's more a medical thing now anyways
- 03:50, 2 June 2019 diff hist −38 Syndicate Items All implanters are instant again. Doesn't actually change much on this page though.
- 03:34, 2 June 2019 diff hist +1,536 Being A Better Traitor Some tips on for the Combat Engineer crate
- 02:22, 2 June 2019 diff hist +58 Being A Better Traitor The obvious tip for the Combat Medic crate...an update on the e-tank tip now that the crate has its own satchel
- 02:16, 2 June 2019 diff hist +1,057 Syndicate Items What's in the medical lifesaver bag, more info and a reformatting for the combat medic crate entry
- 01:46, 2 June 2019 diff hist +41 Template:Books NAST manual goes here I guess
- 01:46, 2 June 2019 diff hist +249 Books Shove the NAST manual here
- 01:40, 2 June 2019 diff hist +704 N Nuclear Agent Sentry Turret Manual
- 01:35, 2 June 2019 diff hist +159 Syndicate Items Should also mention how to move the turret after it's deployed.
- 01:28, 2 June 2019 diff hist +1,153 Syndicate Items Add the Combat Engineer crate
- 23:31, 1 June 2019 diff hist +171 Clothing Add specialist operative engineering uniform
- 23:28, 1 June 2019 diff hist +192 N File:NASTDeployer.png The Nuclear Agent Sentry Turret, or NAS-T, used by Syndicate combat engineers to lock down areas, ready to be deployed and shoot your asst into the past to the age where ships still had masts.
- 23:25, 1 June 2019 diff hist +130 N File:SpecialistOperativeEngineeringUniform.png The space suit of Syndicate combat engineers. Overalls because they're engineers, black and red to mask the bloodstains and burns.
- 23:19, 1 June 2019 diff hist +89 N File:BattleWrench.png A big wrench used by Syndicate combat engineers to fix turrets and knock up crew members.
- 04:43, 31 May 2019 diff hist +11 Escape Arm The lounge area in Cog2's escape arm can get air from East Emergency Air Hookup too, because it also has a vent.
- 04:41, 31 May 2019 diff hist +1,461 Escape Arm Update image for Cog2's tab, add maint info, expand on its contents. Fitting that the last Cog2 tab I have to update (hopefully) is for the area where rounds reach their end.
- 04:11, 31 May 2019 diff hist +1,758 Emergency Storage A Update Cog2's image, add maint info, significantly expand on its contents
- 03:51, 31 May 2019 diff hist +1,198 Engineering Gas Storage A tab for Cog2's Engineering area
- 03:36, 31 May 2019 diff hist +1,077 Engineering Update images for Cog2, replace its sections with a table, add a bit more info. The table is most likely going to be replaced.
- 04:54, 30 May 2019 diff hist −1 m Medbay damnit it's Augmentation, not Augmentations
- 04:53, 30 May 2019 diff hist +1,783 Medbay Update image and maint info for cog2's tab, significantly expand on its contents.
- 03:20, 30 May 2019 diff hist +1,566 Operating Theatre Update image for Cog2's tab, add maint info, flesh out contents
- 04:33, 29 May 2019 diff hist +1 m Auxiliary Storage damnit balls up the sheets link
- 04:32, 29 May 2019 diff hist +896 Auxiliary Storage Rewrite Cog2's tab to discuss the actual Auxiliary Storage room
- 04:28, 28 May 2019 diff hist +581 Cogmap2 Add Escape Security Checkpoint, Security Foyer Checkpoint, and the rest of the station's routers.
- 04:22, 28 May 2019 diff hist +118 N File:Cogmap2EscapeSecurityCheckpoint.png Cogmap2's Escape Security Checkpoint. Perfect place to sit back and watch the chaos unfold in the upper arm of Escape.
- 04:18, 28 May 2019 diff hist +125 N File:Cogmap2CateringRouter.png Cogmap2's Catering Router, servicing both the eldritch sandwich factory that is Kitchen and the pothouse that is Hydroponics.
- 04:16, 28 May 2019 diff hist +60 N File:Cogmap2MedSciRouter.png Cogmap2's MedSci Router, servicing both Research and Medbay.
- 04:13, 28 May 2019 diff hist +138 N File:Cogmap2EscapeRouter.png Cogmap2's Escape Router. It's belt hell station in the lower portion of Escape, not a handy button for getting out of networking hardware.
- 04:09, 28 May 2019 diff hist +97 N File:Cogmap2ArrivalsRouter.png Cogmap2's Arrivals Router. Seems like a good destination for a bomb being sent through belt hell.
- 04:07, 28 May 2019 diff hist +940 Security (place) Update images and contents for Cog2's tab, add row on Security Foyer Checkpoint, remove the one on Interrogation Room
- 04:04, 28 May 2019 diff hist +107 N File:Cogmap2DefendantChair.png Cogmap2's Defendant Chair, where prisoners go to spend the last moments of their lives splatted with fruit.
- 04:02, 28 May 2019 diff hist +87 N File:Cogmap2SecurityFoyerCheckpoint.png Cogmap2's Security Foyer Checkpoint, home to the station's most judgemental owl, Hooty.
- 02:10, 28 May 2019 diff hist +624 Brig Mention where Cog2's general pop and solitary cells are, describe the general pop bathroom and vistor's area, update images
- 04:44, 27 May 2019 diff hist +769 Changelog May 26th update. Probably.
- 04:37, 27 May 2019 diff hist +13 Geneticist New image for Cog2's tab
- 04:36, 27 May 2019 diff hist +1,199 Genetics Update image for Cog2's tab, add its maint info, expand on its contents, mention the monkey dome, modify the warning slightly
- 04:09, 27 May 2019 diff hist +757 Pathology Add new image and maint details for Cog2's tab, talk more about its contents
- 03:54, 27 May 2019 diff hist +408 Morgue Update image and maint details for Cog2's tab, talk bit more about its contents, indirectly.
- 03:28, 27 May 2019 diff hist +6 Quartermaster New image for Cog2's Cargo Bay
- 03:27, 27 May 2019 diff hist +137 Cogmap1 Give most sections some general directions, based on the names of the maint tunnels
- 03:13, 27 May 2019 diff hist +519 Cogmap1 Add belt hell routers, move Jazz Lounge image to a somewhat more logical place, correct spelling of cafeteria
- 02:54, 27 May 2019 diff hist +115 N File:CogmapSecurityRouter.png Cogmap1's Security Router. Seems like the perfect place to deliver a bomb to Sec, perhaps for a daring Brig escape.
- 02:53, 27 May 2019 diff hist +148 N File:CogmapMedSciRouter.png Cogmap1's MedSci Router. Bordered by Medbay's Pharmacy on the righ, Science's Chemistry on the left, and surrounded by scrubs and quacks all around.
- 02:44, 27 May 2019 diff hist +75 N File:CogmapEVARouter.png Cogmap1's EVA Router, the router behind EVA. Who would think to check here?
- 02:41, 27 May 2019 diff hist +103 N File:CogmapEngineRouter.png Cogmap1's Engine Router. It's in Engineering, so it's called Engine Router. As opposed to ering Router.
- 02:36, 27 May 2019 diff hist +138 N File:CogmapCateringRouter.png Cogmap1's Catering Router. It makes up part of the Catering Pod Bay, takes half of its name, and is wholly confused with Cafeteria Router.
- 02:33, 27 May 2019 diff hist +190 N File:CogmapCafeteriaRouter.png Cogmap1's Cafeteria Router. While it's also really close to Pool and Fitness Room, it chose to take the namesake of Cafeteria because they were a really good singer. It regrets that choice.
- 02:30, 27 May 2019 diff hist +208 N File:CogmapAirbridgeRouter.png Cogmap1's Airbridge Router. It's right next to an airbridge, it's a router for Belt Hell, therefore it's Airbridge Router. But apparently it doesn't have enough wrapping paper to be Christmas Airbridge Router
- 02:26, 27 May 2019 diff hist +6 m Head of Personnel's Office Another wooden table, not another wooden, excuse me
- 04:37, 26 May 2019 diff hist +269 Foods and Drinks Add pizza ghetti
- 04:29, 26 May 2019 diff hist +32 Making and Breaking Add pic of material processor
- 04:27, 26 May 2019 diff hist +107 N File:MaterialProcessor.png Magically transform raw material in refined blocks, bars, and blobs. Like mauxite ore, ectoplasm, butts....
- 04:26, 26 May 2019 diff hist +118 N File:PizzaGhetti.png It's pizza, it's spaghetti, and when they're together on a plate, it's pizza-ghetti! God, this does not look healthy.
- 02:52, 26 May 2019 diff hist +235 Guide to Genetics More details on the French accent. Trying out a bullet list since it's fairly complex
- 00:35, 26 May 2019 diff hist −5 Revolutionary Ehhh oops emergency hood doesn't block your face.
- 23:40, 25 May 2019 diff hist +1 Cogmap2 It's also Monkey Dome, rather than just Monkey Pen, fancy
- 23:39, 25 May 2019 diff hist +10 Cogmap2 The correct names of Cog2's Genetics and Pathology Research
- 05:30, 25 May 2019 diff hist +201 Traits Add French trait
- 05:24, 25 May 2019 diff hist +48 Doctoring Atropine also heals brain, brute, and burn damage
- 05:23, 25 May 2019 diff hist +31 Chemistry Atropine after kyle's changes, based the post for his proposed patch
- 04:15, 25 May 2019 diff hist +208 Changelog May 24th update, a minor adjument to the May 23rd update
- 04:02, 25 May 2019 diff hist +7 Robot Depot Update image of Cog'2 Robot Depot
- 03:58, 25 May 2019 diff hist +217 Warehouse Rewrite Cog2's tab to actually focus on its contents instead of Tech Storage's
- 03:39, 25 May 2019 diff hist +2,155 Tech Storage Give Cog2's Tech Storage its own tab, because it actually is its own room
- 02:37, 25 May 2019 diff hist 0 m Cargo Bay Tileness? No, tileless. Apparently the former is an actual word?
- 02:31, 25 May 2019 diff hist +1,776 Cargo Bay Flesh out Cog2's tab
- 01:44, 25 May 2019 diff hist +306 Clothing Rewrite the fedora entry
- 05:18, 24 May 2019 diff hist −91 User:Studenterhue/Vampire Apparently, thermals actually can see through cloak of darkness? Maybe?
- 05:16, 24 May 2019 diff hist +59 User:Studenterhue/Vampire Some simple questions about hypnotise.
- 05:15, 24 May 2019 diff hist +25 User:Studenterhue/Vampire Seems like Glare stuns for 20 secs?
- 05:13, 24 May 2019 diff hist +389 User:Studenterhue/Vampire More about Bite Victim. Fairly solid about this one