Difference between revisions of "User:Studenterhue/Sandbox"
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<strike>*Check if it also checks items in crates/lockers and people inside them (probably similar to vehicles--unlikely)</strike> sensibly it doesn't detect | <strike>*Check if it also checks items in crates/lockers and people inside them (probably similar to vehicles--unlikely)</strike> sensibly it doesn't detect | ||
<strike>*Check if it also scans thrown items (unlikely)</strike> oh god it actually does scan them why oh no it scans pulled ones too | <strike>*Check if it also scans thrown items (unlikely)</strike> oh god it actually does scan them why oh no it scans pulled ones too | ||
*Ask if predator, werewolf, etc. also set off scanners. (MBC : Any mutantrace will add at least 2 points to the scanned threat level. Werewolf and Predator add 4. Zombie adds 6. Abomination adds 8. Limb critters passing through a scanner show up as level 6.) | <strike>*Ask if predator, werewolf, etc. also set off scanners.)</strike> (MBC : Any mutantrace will add at least 2 points to the scanned threat level. Werewolf and Predator add 4. Zombie adds 6. Abomination adds 8. Limb critters passing through a scanner show up as level 6.) | ||
<strike>*Check it considers suit slot as well.)</strike> (MBC : It does check suits, however I'm not sure which suits may be labeled as contraband in code. Subject to change if someone points something out that should be contraband but isn't.) | |||
==Beepsky and The Securitrons== | ==Beepsky and The Securitrons== |
Revision as of 10:04, 12 June 2018
A game mode with a rather checkered past. Removed due to being worse balanced than the station budget. Revolution was in theory a really great gamemode that everyone on the station would get to enjoy, but it never quite would turn out as well as you would hope: the rounds would always turn out to be super chaotic, and more often than not, end up with a battlefield, with dead assistants and security officers everywhere. Since at the time 60+ player rounds were not uncommon, the revs would usually convert most of the crew and quickly kill all of the heads by swarming them. The only real defense would be to hide, which made the round drag on forever. As years passed, and server populations shrunk, and the rev nostalgia grew and grew, revolution was added back in rotation by popular demand in 2017.
Contraband Levels
To-Do: *Spears are supposedly contraband. Let's find out.
The Security Scanners
To-Do:*Check if it also checks items in crates/lockers and people inside them (probably similar to vehicles--unlikely)sensibly it doesn't detect*Check if it also scans thrown items (unlikely)oh god it actually does scan them why oh no it scans pulled ones too*Ask if predator, werewolf, etc. also set off scanners.)(MBC : Any mutantrace will add at least 2 points to the scanned threat level. Werewolf and Predator add 4. Zombie adds 6. Abomination adds 8. Limb critters passing through a scanner show up as level 6.)*Check it considers suit slot as well.)(MBC : It does check suits, however I'm not sure which suits may be labeled as contraband in code. Subject to change if someone points something out that should be contraband but isn't.)
Beepsky and The Securitrons
To-Do: *Supposedly, wearing an agent card can reduce one's threat level by two. I'm not how sure if this made it into the latest versions of Goonstation. (MBC : Beepsky, securitrons, and the security scanner all deduct threat level by 2.)
The GuardBuddies
To-Do: *Never actually seen the commands to add someone to the GuardBuddies' criminal database. Must find the commands (they seem to involve "prman upload" or something like that) for it and verify the associated facts above.
Civilian Frosted (Port)
Command & Security Crueller (Fore)
- Donut2Armoury.png