User:Studenterhue/Sandbox

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Revision as of 05:34, 25 February 2019 by Studenterhue (talk | contribs) (A legend and a better description)
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It's now a fully fledged error, an enormous blunder, a fiscal and metrological nightmare. It's a long boat. 
--john_warcrimes

Horizon is one of the four ship-themed maps currently in rotation, well-known for its sleek, missile-like layout. It was designed by mentor john_warcrimes and ported over by Haine as a semi-tongue-in-cheek horizontal map with a variety of fun little gimmicks and touches, like an extensive transit system based on glorified disposal chutes, an on-station nuclear bomb, and, most popularly, hot loop pipes that go under the pool. Feel free to report any flaws in this flying offense to common sense in its Official FIX THIS SHIT! thread

February 4, 2019 to Present

Horizon was the first station to:

  • Fully utilize the widescreen perspective. Many rooms look much better when the display's on widescreen than on square.
  • Abandon the mail chute system for a full-fledged transport chute system.
  • Put the nuclear charge on the station, rather than on a off-station outpost.
  • Include emergency pod fabs in certain pod bays.

Recreational Warhead (Western Secondary Hallway)

Miscellanea Nose (Western Primary Hallway)

Crew Module Nacelle

AI Satellite Nacelle

Command Module (Central Primary Hallway)

Civilian Stage (Central Secondary Hallway)

Medical and Security Tanks (Eastern Primary Hallway)

Medical Research Nacelle

Smeltery Nacelle

Engineering & Research Wings (Eastern Secondary Hallway)

Testing Asteroid

Off-Station

Supplementary Video


Intended for low population rounds, the ant-sized Atlas is a cartography-themed vessel that's current the smallest ship/station in rotation. Its designer, Goonstation admin and spriter Gannets, created it as a tiny but still complete map with a short compile time, so coders could quickly develop and test new features without having to wait the map to compile, back before Lummox's fixes significantly cut down compiling time. Though an in-progress version was released in 2017, it was left abandoned for many months until 2019, when it was updated and released.

Unlike with real atlases, any errors/bugs you discover or any items you find missing are actual mistakes, and you should report them in the Official Fixes Thread.

February 11, 2019 to Present

Legend

Directions on this page (though not necessarily other ones) reflect directions used by the map. While the ship is horizontally-orientated, north in this case is what we might call the right part of Atlas, while south would be the left part. West is upward, and east is downward.

Southern Atlas

Cargonia (Southwest)

Engiers (Direct South)

Scientopia/Researchica (Southeast)

Central Atlas

Free State of Siliconzig

Northern Atlas

Secstotzka & Civilantis (Northwest)

Medistan (Northeast)

United Command (Direct North)

Terra Incognita (Off-Station)


Requirements

  • The BYOND client - SS13 is hosted through BYOND, a primitive and admittingly rather sketchy-looking game suite from the 1990s and 2000s. It doesn't matter whether you choose to download of the .exe or the .zip; both give you the same client, compiler, and server software, though the .exe will allow you to join servers via byond:// links on the web.
    • Since this is Goonstation, make sure you've the Beta version listed on the Main Page.
  • Windows - The BYOND client only runs on Windows, though it is possible to run it on VMWare, WINE, and VirtualBox. This is because...
  • Internet Explorer 11+ or Equivalent - BYOND uses Internet Explorer for some of the HTML popups, among other things. Is that stupid? Yes, yes it is. Is it something we just have to deal with for now? Yes, yes it is.
  • DirectX 10+/Updated Graphics Drivers - SS13's graphics are far from cutting edge, but in order for lighting and other things to look the way it should, you need updated graphics drivers. Otherwise, it'll look something like this.

Aside from that, there aren't any hardware requirements. For clients, there's no minimum CPU bus speed, ram size, etc.

Connecting to a Server

Which Server Do I Connect to?

Setting Up

Character Preferences

Declaring Ready

Which Job Should I Join As?

Playing

Interaction & Inventory

A Learning Exercise

Chatting

Common Scenarios

Boredom

Hull Breach

Injury

Death


Powering the station: the geothermal capture system

All about Hotspots

These quakes cause particular effects within a certain radius of the center

Hunting for & Centering Hotspots: The Hard Part

For example, if you plop a rod northwest of the your previous spot and get an estimate of 8 when your previous one was 9, you should continue northwest. Conversely, if it's 10, you should head the opposite direction, southeast, and if it's 9 again, you should try another direction entirely.

Overlapping Hotspots

With a bit of intuition and some simple math, you can still decipher where the centers are. If you manage to find a corner of one hotspot where there isn't overlap (that is, readings of 10 and nothing above that), you could intuit the center based on which corner it is (i.e. if you've found the northwest corner of a hotspot, then the center is 10 tiles to the southeast.) From there, since you know where one hotspot is and thus how far you are its center at any point, you can use to decipher the dowsing rod readings. For example, if you get an estimate of 5 and know that there's a hotspot 3 tiles directly north of you, then that means there's another hotspot 2 tiles away in some direction.

Alternatively, you can ignore the distance estimates entirely and rely upon indicator light alone. Theoretically, you could use a single dowsing rod and find the center by the light alone. However, it's usually easier to make a grid of dowsing rods over an area, and