Difference between revisions of "Decomposition"

From Space Station 13 Wiki
Jump to navigation Jump to search
(→‎Counteracting Miasma: Discuss how lavender essence can help with miasma. Lavender essence removing miasma was introduced when PR #13090 was merged)
 
(8 intermediate revisions by the same user not shown)
Line 4: Line 4:
There are four stages of decomposition, technically five if you count the stage where no decay has actually set in. At room temperature, it takes between four to ten minutes for a body to progress to the next stage of decomposition. Higher temperatures speed this up, lower ones slow it down, with decay taking the longest at 20 degrees Celsius and below. This is why the [[Morgue]] is sometimes kept slightly colder than normal and why corpses that have been tossed into [[Space]] (but not the [[Seafloor]]) are often found intact.   
There are four stages of decomposition, technically five if you count the stage where no decay has actually set in. At room temperature, it takes between four to ten minutes for a body to progress to the next stage of decomposition. Higher temperatures speed this up, lower ones slow it down, with decay taking the longest at 20 degrees Celsius and below. This is why the [[Morgue]] is sometimes kept slightly colder than normal and why corpses that have been tossed into [[Space]] (but not the [[Seafloor]]) are often found intact.   


With each stage, the corpse's sprite changes to show more rotten flesh and, later, bone, and there is ''Examine'' text associated with each stage of decay.
With each stage, the corpse's sprite changes to show more rotten flesh and, later, bone, and there is ''Examine'' text associated with each stage of decay, shown in the table below. Beyond visual effects, the main mechanical effect of decomposition is that with each stage, the body often releases a cloud of [[#Miasma|miasma]]. Decomposition also makes revival more difficult. The [[Medical Doctor#The Cloner|cloner]] cannot scan bodies in the 1st stage of decay and beyond, unless it has a [[Medical Objects#NecroScan II Cloner Upgrade Module|NecroScan upgrade]]. [[Chemicals#Strange Reagent|Strange reagent]] cannot revive decayed bodies at all!
<!--future expansion: add images of a body in each decay stage (which would require making this into a table) -->


*0th: "[Name] is limp and unresponsive, a dull lifeless look in his/her/their eyes."
{| style="text-align: left;" class="wikitable unsortable"
[[Image:NormalHuman.png|64px]]
|-
*1st: "[Name] looks bloated and smells a bit rotten!"
! Stage
[[Image:Decomposition1.png|64px]]
! class="unsortable" | Image
*2nd: "[Name]'s flesh is starting to rot away from his/her/their bones!
! ''Examine'' text
[[Image:Decomposition2.png|64px]]
 
*3rd: "[Name]'s flesh is almost completely rotten away, revealing parts of his/her/their skeleton!"
|-
[[Image:Decomposition3.png|64px]]
| 0th
*4th: "[Name]'s remains are completely skeletonized."
| [[Image:NormalHuman.png|64px]]
[[Image:Decomposition4.png|64px]]
| "[Name] is limp and unresponsive, a dull lifeless look in his/her/their eyes."
 
|-
| 1st
| [[Image:Decomposition1.png|64px]]
| "[Name] looks bloated and smells a bit rotten!"
 
|-
| 2nd
| [[Image:Decomposition2.png|64px]]
| "[Name]'s flesh is starting to rot away from his/her/their bones!


Beyond visual effects, the main mechanical effect of decomposition is that with each stage, the body often releases a cloud of [[#Miasma|miasma]]. Decomposition also makes revival more difficult. The [[Medical Doctor#The Cloner|cloner]] cannot scan bodies in the 1st stage of decay and beyond, unless it has a [[Medical Objects#NecroScan Upgrade|NecroScan upgrade]]. [[Chemicals#Strange Reagent|Strange reagent]] cannot revive decayed bodies at all!
|-
| 3rd
| [[Image:Decomposition3.png|64px]]
| "[Name]'s flesh is almost completely rotten away, revealing parts of his/her/their skeleton!"
 
|-
| 4th
| [[Image:Decomposition4.png|64px]]
| "[Name]'s remains are completely skeletonized."
|}


===Miasma===
===Miasma===
Miasma is a highly visible purple vapor frequently released when bodies decay. It has a 90% chance to be emitted each time a corpse progresses to the next stage of decomposition (as opposed to completely randomly or every minute or so), and the longer the corpse has been rotting, i.e. the later the stage of decomposition, the more miasma released. Miasma has no effect on the environment, but any humans (or humanoids) exposed to miasma sometimes may vomit or suffer {{TOX}} based on how long they were in contact with it. Corpses in [[Medical Objects#Morgue Unit|morgue units]], (closed) [[Medical Objects#Body Bag|body bags]], [[Medical Objects#Cryogenic Healing Pod|cryogenic healing pods]], and [[Engineering Objects#Welder|welded]] containers such as [[General Objects#Locker|lockers]] and [[General Objects#Crate|crates]] do not emit miasma.
Miasma is a highly visible purple vapor frequently released when bodies decay. It has a 90% chance to be emitted each time a corpse progresses to the next stage of decomposition (as opposed to completely randomly or every minute or so), and the longer the corpse has been rotting, i.e. the later the stage of decomposition, the more miasma released. Miasma has no effect on the environment, but any humans (or humanoids) exposed to miasma sometimes may vomit or suffer {{TOX}} based on how long they were in contact with it. Corpses do not emit miasma if they are:
*Within range of a [[Spatial Interdictor Guide#Shields to maximum, Chief|spatial interdictor with the Devera board]]
*In [[Medical Objects#Morgue Unit|morgue units]].
*Inside (closed) [[Medical Objects#Body Bag|body bags]].
*Inside [[Medical Objects#Cryogenic Healing Pod|cryogenic healing pods]].
*Inside [[Engineering Objects#Welder|welded]] containers such as [[General Objects#Locker|lockers]] and [[General Objects#Crate|crates]].


More precisely, while miasma is emitted as a "gas", it is really a [[Chemicals#Smoke Powder|smoke-powder cloud]] containing a [[Chemicals#Miasma|miasma chemical]], rather than a true [[Gas|gas]] like [[Gas#Plasma|plasma]], so its effects can persist even after getting out of the cloud. Said chemical causes a "Miasma" status effect as long as its in your system, and the status effect causes different things depending on its current duration.
More precisely, while miasma is emitted as a "gas", it is really a [[Chemicals#Smoke Powder|smoke-powder cloud]] containing a [[Chemicals#Miasma|miasma chemical]], rather than a true [[Gas|gas]] like [[Gas#Plasma|plasma]], so its effects can persist even after getting out of the cloud. Said chemical causes a "Miasma" status effect as long as its in your system, and the status effect causes different things depending on its current duration.
Line 48: Line 71:


==Dealing with Decay==
==Dealing with Decay==
The best line of defense against decomposition is good corpse handling practices. If you see a dead body, take it to [[Medbay]] if you can, ASAP, so they can revive it. If you are a [[Medical Doctor]] or [[Roboticist]], work quickly and avoid leaving bodies out in the open and exposed. While they do not prevent decay, [[Medical Objects#Body Bag|body bags]] can be quite useful for transporting corpses; if you need help tracking which bodies are in which bags, use a [[General Objects#Hand Labeler|hand labeler]].  
A ounce of prevention is worth a pound of cure when it comes to miasma and decomposition, and the best kind of prevention is good corpse handling practices. If you see a dead body, take it to [[Medbay]] if you can, ASAP, so they can revive it. If you are a [[Medical Doctor]] or [[Roboticist]], work quickly and avoid leaving bodies out in the open and exposed. If you need to keep a body around, there are a couple of ways to prevent it from decaying and deal with the resulting miasma if you fail to do so.


===Preventing Decay===
===Preventing Decay===
Corpses do not decay at all if they are inside a [[Medical Objects#Morgue Unit|morgue unit]] or [[Medical Objects#Cryogenic Healing Pod|cryogenic healing pod]]. Note that, for the last, the cryo pod does not actually have to be on to prevent decay. [[Medical Objects#Body Bag|Body bags]] do not prevent decay, though they do still prevent miasma (when closed) and are useful for transporting bodies around (naturally).  
If you don't want your corpses releasing toxic miasma, you need to halt their decomposition somehow. Corpses do not decay at all if they are inside a [[Medical Objects#Morgue Unit|morgue unit]] or [[Medical Objects#Cryogenic Healing Pod|cryogenic healing pod]]. Note that, for the last, the cryo pod does not actually have to be on to prevent decay. While [[Medical Objects#Body Bag|body bags]] do not prevent decay, they still prevent miasma releases (when closed, obviously) and are useful for transporting bodies around (naturally). If you need help tracking which bodies are in which bags, use a [[General Objects#Hand Labeler|hand labeler]].  


In addition, if a corpse has [[Chemicals#Formaldehyde|formaldehyde/embalming fluid]] in it, it will not decay. Since chemicals do not deplete inside dead bodies, you only need to give it formaldehyde once, and any amount will work, so you need not worry about dosage. [[Implants#Rotbusttec|Rotbusttec (aka anti-rot) implants]] automatically inject the chemical shortly after the implantee dies, and most [[Morgue]] areas, both those associated with [[Medbay]] and the [[Chapel]], have bottles of embalming fluid (and [[Medical Objects#Syringe|syringes]]) around precisely for preventing rot.  
In addition, if a corpse has [[Chemicals#Formaldehyde|formaldehyde/embalming fluid]] in it, it will not decay. Since chemicals do not deplete inside dead bodies, you only need to give it formaldehyde once, and any amount will work, so you need not worry about dosage. [[Implants#Rotbusttec|Rotbusttec (aka anti-rot) implants]] automatically inject the chemical shortly after the implantee dies, and most [[Morgue]] areas, both those associated with [[Medbay]] and the [[Chapel]], have bottles of embalming fluid (and [[Medical Objects#Syringe|syringes]]) around precisely for preventing rot.  


Also, corpses that have been [[Foods and Drinks#Deep Fryer|fried]] or [[Foods and Drinks#Shitty Grill|grilled]] do not decay. Since you can't (normally) extract people from the fried/grilled shell, this is more so that people who commit suicide using the fryer/grill and die (worth specifying because it IS possible to survive the frying/grilling) don't somehow emit miasma through all the fried/grilled goodness.
Also, corpses that have been [[Foods and Drinks#Deep Fryer|fried]] or [[Foods and Drinks#Shitty Grill|grilled]] do not decay. Since you can't (normally) extract people from the fried/grilled shell, this is more so that people who commit suicide using the fryer/grill and die (worth specifying because it IS possible to survive the frying/grilling) don't somehow emit miasma through all the fried/grilled goodness.
The [[Engineer]]s can help out too, if they have a [[Spatial Interdictor Guide|spatial interdictor]] up. An interdictor with the [[Spatial Interdictor Guide#Shields to maximum, Chief|Devera board]] prevents all corpses in its area of effect from emitting miasma. The corpses can still decay, but at least they won't fill the room with purple haze.


===Counteracting Miasma===
===Counteracting Miasma===
Good corpse handling in general reduces miasma (in fact, that's what the mechanic is designed to promote), but there are some specific strategies that can be used to keep miasma in check.
If anti-decomposition measures fail, and you find yourself surrounded by purple haze, there are some ways to deal with miasma.


Don't forget, corpses inside [[Medical Objects#Morgue Unit|morgue units]] or [[Medical Objects#Cryogenic Healing Pod|cryogenic healing  pods]] do not emit miasma. Same goes for bodies in [[Medical Objects#Body Bag|body bags]] (closed ones, not open ones, obviously) or [[General Objects#Locker|lockers]] and [[General Objects#Crate|crates]] that have been [[Engineering Objects#Welder|welded]] shut though ''they still decay''.  
Miasma is emitted as [[Chemicals#Smoke Powder|smoke-powder clouds]]. That means [[Engineering Objects#Air Scrubber|air scrubbers]] and vacuum cleaners can remove it, so [[Janitor|Janitors]] and [[Engineer|Engineers]] can be surprisingly helpful allies. Miasma is also a very distinct purple, meaning you can very easily spot miasma gas and stay away.


Miasma is emitted as [[Chemicals#Smoke Powder|smoke-powder clouds]]. That means [[Engineering Objects#Air Scrubber|air scrubbers]] and vacuum cleaners can remove it, so [[Janitor|Janitors]] and [[Engineer|Engineers]] can be surprisingly helpful allies. Miasma is also a very distinct purple, meaning you can very easily spot miasma gas and stay away.
Besides vacuuming up/filtering out miasma, you can also purge it with [[Chemicals#Lavender Essence|lavender essence]]. This pleasant perfume makes miasma melt away, and the more of it there is, the more miasma it removes. (The lavender essence disappears in the process.) It works across all mediums. For example, you can sniff an [[Medical Objects#Ampoule|ampoule]] of lavender essence to dispel miasma in your body (like a medieval plague doctor) or spray it around to clear away miasma clouds. Lavender essence is derived from [[Guide to Botany#Lavender|lavender plants]], so you'll need the [[Botanist]](s) to grow some.
 
If you do need to wade through miasma gas, wear a [[Medical Objects#Sterile Mask|sterile mask]]. This simple white face mask prevents you from inhaling miasma. You can find them pretty easily if you're a [[Medical Doctor]] or one of the other medical staff. They spawn inside the [[Medical Objects#Medical Apparel|Medical Apparel vendor]], a [[Making and Breaking#Medical Fabricator|medical fabricator]] can produce them en-masse, and there's usually plenty lying around [[Medbay]]. If you're a [[Janitor]], you can find some inside your [[Janitor#JaniTech|JaniTech]]; [[Scientist]]s and other research personnel can get their own at a [[Science Objects#Research Apparel|Research Apparel machine]]. Anybody can buy one at a [[Medical Objects#Public MiniMed|Public MiniMed]].


Again, miasma is a [[Chemicals|chemical]], so wearing [[Medical Objects#Biosuit|biosuits]] and other protective gear can reduce your exposure. [[Chemicals#Calomel|Calomel]] and other purgatives can expel it out of your system faster, and there are chemicals that can heal the [[Doctoring#Toxin|toxin damage]] it causes.  
Again, miasma is a [[Chemicals|chemical]], so wearing [[Medical Objects#Biosuit|biosuits]] and other protective gear can reduce your exposure. [[Chemicals#Calomel|Calomel]] and other purgatives can expel it out of your system faster, and there are chemicals that can heal the [[Doctoring#Toxin|toxin damage]] it causes.


==Supplementary Video==
==Supplementary Video==

Latest revision as of 08:15, 9 November 2024

What happens to a body when it dies? Hopefully, some Medical Doctor will try to revive it, but perhaps someone might instead turn it into meat, or maybe another person will slice off its butt and make it into a robot. But more pertinent to the subject at hand, when someone dies, their body will rot and decay. This page explains the process in detail and the ways you can prevent and mitigate its effects.

The Decomposition Process

There are four stages of decomposition, technically five if you count the stage where no decay has actually set in. At room temperature, it takes between four to ten minutes for a body to progress to the next stage of decomposition. Higher temperatures speed this up, lower ones slow it down, with decay taking the longest at 20 degrees Celsius and below. This is why the Morgue is sometimes kept slightly colder than normal and why corpses that have been tossed into Space (but not the Seafloor) are often found intact.

With each stage, the corpse's sprite changes to show more rotten flesh and, later, bone, and there is Examine text associated with each stage of decay, shown in the table below. Beyond visual effects, the main mechanical effect of decomposition is that with each stage, the body often releases a cloud of miasma. Decomposition also makes revival more difficult. The cloner cannot scan bodies in the 1st stage of decay and beyond, unless it has a NecroScan upgrade. Strange reagent cannot revive decayed bodies at all!

Stage Image Examine text
0th NormalHuman.png "[Name] is limp and unresponsive, a dull lifeless look in his/her/their eyes."
1st Decomposition1.png "[Name] looks bloated and smells a bit rotten!"
2nd Decomposition2.png "[Name]'s flesh is starting to rot away from his/her/their bones!
3rd Decomposition3.png "[Name]'s flesh is almost completely rotten away, revealing parts of his/her/their skeleton!"
4th Decomposition4.png "[Name]'s remains are completely skeletonized."

Miasma

Miasma is a highly visible purple vapor frequently released when bodies decay. It has a 90% chance to be emitted each time a corpse progresses to the next stage of decomposition (as opposed to completely randomly or every minute or so), and the longer the corpse has been rotting, i.e. the later the stage of decomposition, the more miasma released. Miasma has no effect on the environment, but any humans (or humanoids) exposed to miasma sometimes may vomit or suffer TOX based on how long they were in contact with it. Corpses do not emit miasma if they are:

More precisely, while miasma is emitted as a "gas", it is really a smoke-powder cloud containing a miasma chemical, rather than a true gas like plasma, so its effects can persist even after getting out of the cloud. Said chemical causes a "Miasma" status effect as long as its in your system, and the status effect causes different things depending on its current duration.

Duration (seconds) Effects
1 - 5 1% chance to *shudder
5 - 10 0.2% chance to vomit, 0.05 TOX
10 - 40 0.5% chance to vomit, 0.20 TOX
40 - 70 1% chance to vomit, 0.45 TOX
70+ 2% chance to vomit, 0.70 TOX

Critters (including Ghost Critters), Cyborgs, Ghostdrones, and AI units are immune to miasma.

Dealing with Decay

A ounce of prevention is worth a pound of cure when it comes to miasma and decomposition, and the best kind of prevention is good corpse handling practices. If you see a dead body, take it to Medbay if you can, ASAP, so they can revive it. If you are a Medical Doctor or Roboticist, work quickly and avoid leaving bodies out in the open and exposed. If you need to keep a body around, there are a couple of ways to prevent it from decaying and deal with the resulting miasma if you fail to do so.

Preventing Decay

If you don't want your corpses releasing toxic miasma, you need to halt their decomposition somehow. Corpses do not decay at all if they are inside a morgue unit or cryogenic healing pod. Note that, for the last, the cryo pod does not actually have to be on to prevent decay. While body bags do not prevent decay, they still prevent miasma releases (when closed, obviously) and are useful for transporting bodies around (naturally). If you need help tracking which bodies are in which bags, use a hand labeler.

In addition, if a corpse has formaldehyde/embalming fluid in it, it will not decay. Since chemicals do not deplete inside dead bodies, you only need to give it formaldehyde once, and any amount will work, so you need not worry about dosage. Rotbusttec (aka anti-rot) implants automatically inject the chemical shortly after the implantee dies, and most Morgue areas, both those associated with Medbay and the Chapel, have bottles of embalming fluid (and syringes) around precisely for preventing rot.

Also, corpses that have been fried or grilled do not decay. Since you can't (normally) extract people from the fried/grilled shell, this is more so that people who commit suicide using the fryer/grill and die (worth specifying because it IS possible to survive the frying/grilling) don't somehow emit miasma through all the fried/grilled goodness.

The Engineers can help out too, if they have a spatial interdictor up. An interdictor with the Devera board prevents all corpses in its area of effect from emitting miasma. The corpses can still decay, but at least they won't fill the room with purple haze.

Counteracting Miasma

If anti-decomposition measures fail, and you find yourself surrounded by purple haze, there are some ways to deal with miasma.

Miasma is emitted as smoke-powder clouds. That means air scrubbers and vacuum cleaners can remove it, so Janitors and Engineers can be surprisingly helpful allies. Miasma is also a very distinct purple, meaning you can very easily spot miasma gas and stay away.

Besides vacuuming up/filtering out miasma, you can also purge it with lavender essence. This pleasant perfume makes miasma melt away, and the more of it there is, the more miasma it removes. (The lavender essence disappears in the process.) It works across all mediums. For example, you can sniff an ampoule of lavender essence to dispel miasma in your body (like a medieval plague doctor) or spray it around to clear away miasma clouds. Lavender essence is derived from lavender plants, so you'll need the Botanist(s) to grow some.

If you do need to wade through miasma gas, wear a sterile mask. This simple white face mask prevents you from inhaling miasma. You can find them pretty easily if you're a Medical Doctor or one of the other medical staff. They spawn inside the Medical Apparel vendor, a medical fabricator can produce them en-masse, and there's usually plenty lying around Medbay. If you're a Janitor, you can find some inside your JaniTech; Scientists and other research personnel can get their own at a Research Apparel machine. Anybody can buy one at a Public MiniMed.

Again, miasma is a chemical, so wearing biosuits and other protective gear can reduce your exposure. Calomel and other purgatives can expel it out of your system faster, and there are chemicals that can heal the toxin damage it causes.

Supplementary Video

Department Guides
Engineering Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates
Medsci Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition
Security Security Officer · Contraband · Forensics · Space Law
Service Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments
The AI Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI
Computers Computers · TermOS · ThinkDOS · Packets