Difference between revisions of "SS13 Wiki:Current events"

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(must document Tarm's buckshot changes)
(→‎"Medium" Priority: Fix incorrect link to "add to wiki" PRs)
 
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Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to [[Outdated Pages]] and intends for the same levels of collaboration and communication and more accessibility. Brush up your [https://en.wikipedia.org/wiki/Help:Wiki_markup markup] and take a gander at the [[Guide to Contributing to Wikistation]], because it's time for some wiki magic.
Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to the old Outdated Pages project and intends for the same levels of collaboration and communication and more accessibility. Brush up your [https://en.wikipedia.org/wiki/Help:Wiki_markup markup] and take a gander at the [[Guide to Contributing to Wikistation]], because it's time for some wiki magic.
   
   
==A Word for the Anxious==
==A Word for the Anxious==
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Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.
Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.


*'''[[Getting Started]]''': Explain new character options interface.
*'''Style and Grammar''': Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the [[Getting Started]] page. Be sure to mark them as minor edits as courtesy.
*'''Style and Grammar''': Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the [[Getting Started]] page. Be sure to mark them as minor edits as courtesy.
*'''[[Ore Processing]]''': Actually, you might want to wait a bit on this one. Although it is a highly neglected system that needs more love, the system is also being reworked (relatively) soon, so it may not be worthwhile to fix it up before the rework; obviously the page will need work after the system is overhauled. If you want to fix it up anyways, you can give it some love by finding and writing about its redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
*'''[[Salvager]]''': With the introduction of salvager as antagonist, lots of work needs to be done on the page. Currently developed by azrun (and all questions can be directed to him). The salvager page has all the wip tags that need to be done but a basic summary of what needs to be done is
**One of the easiest ways is to just expand the list of materials and provide more details about their uses and properties. Currently, the page is missing:
**Uploading pictures of sprites
***Cotton
**Better and more explanations of gear, such as the door hacker. Perhaps a section can be dedicated to this like [[Being_A_Better_Traitor|Being A Better Traitor]] based on tips for using salvager gear.
***Flesh
**Playing as salvager section needs a lot of better advice and general fleshing out of the page. Make it look niceeee.
***Bone
**In the Items the M4GP13 Salvage and Barter System sells section, brief summaries of what the equipment does and how it functions would be greatly appreciated. Like how [[Syndicate_Items#CARL|C.A.R.L.]] was done.
***Butt
*In addition related to the salvager, a magpie location page needs to be created.
***Synthrubber
*'''[[Ore Processing]]''': Give it some love by finding and writing about the system's redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
***Copper
**One of the easiest ways is to provide more details about the materials uses and properties, along with putting in their icons.
***Leather
**Another way to describe these new functions for arrows:
*'''[[Foods and Drinks]]''': Food buffs! They're rather minor, but they're interesting and unique enough to warrant wiki documentation. We have a rudimentary Google doc of the various food items' buffs [https://docs.google.com/spreadsheets/d/1bsXcuYGQdPaPjfnpbIXvHnvS2WKSIv36iVXo6fit58g/edit?usp=sharing here].
***Implanted arrow shafts apply effects of their material.  
*'''[[Powering the station]]''':
***Spears and arrows accept organic materials.
**Surely, there's a better way of explaining the TEG than with maps with subtly inconsistent varieties of parts and numberings.
**While you're pondering that, perhaps you should also look into adapting [[User:Avack|this fellow's]] TEG guides for Clarion and Destiny.
**It'd also be great if there were more thorough examples of the techniques described in Overlapping Hotspots.
**Describe how to set up Horizon's TEG engine.
*'''[[User:Studenterhue/Horizon|Horizon]]''': Add tabs for Horizon versions of the various locations and explain how to navigate it, particularly what the map considers east, west, north, and south.
*'''[[Mapping]]''': People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
*'''[[Mapping]]''': People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
**Obtaining the necessary files
**Obtaining the necessary files (done)
**How to choose and place objects/spawners/mobs.
**How to choose and place objects/spawners/mobs.
**Mapping in DreamMaker.
**Mapping in DreamMaker.
**Mapping in QwertyDMM.
**Mapping in StrongDMM
**A summary of and/or link to the [[Goonstation Map Submission Guidelines]]
**A summary of and/or link to the [https://hackmd.io/@ZeWaka/goonmap Goonstation Map Submission Guidelines] (done)
**Putting down placeholders for things like drains and subs.
*'''Discontinued maps''': [[Manta]] has been retired from rotation, so we need to remove/rewrite references to it on job pages and guides. We do not need to remove them from pages on map locations. [[User:Studenterhue/Horizon|Horizon]] and [[Destiny]] too.
*'''[[Coding]]''': Qwertyqwerty started a SS13 coding guide here, but it remains unfinished. Someone should complete it, perhaps by adding:
** Some basics on how DM, the language SS13 is written in, works, with links to the [http://www.byond.com/docs/guide/ official guide] and [http://www.byond.com/docs/ref/index.html documentation].
** How to compile code after finishing it.
** How to test code by making a private server.
** Functions commonly used in SS13 code.
** Anything from this [https://forum.ss13.co/showthread.php?tid=6022 stickied post], which focuses on how to navigate Git. (i just added a buncha stuff on how to use terminal git for navigating the codebase and manipulating files --[[User:Adhara In Space|Adhara In Space]] ([[User talk:Adhara In Space|talk]]) 18:58, 12 November 2019 (GMT)) 
** A basic outline of the codebase, based on the public source. For example, you can tell the code for certain classes of chemical reagents are, where the ones for guns and their projectiles are, etc.
*'''[[Chemicals]]''': Stun reduction chems now reducing incoming stuns (specifically Weaken, Paraylzed, and Stunned debuffs) by a certain percentage now, which you can now determine via the STAT tooltip (same one that shows resistances).  
**Find out how nicotwaine and bath salts's ability to cancel all stuns works now.
 
=="Medium" Priority==
=="Medium" Priority==
Good to have this info, but no one's round is going to be ruined just because there isn't there.
Good to have this info, but no one's round is going to be ruined just because there isn't there.


*'''[[Changelog]]''': Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
*'''[[Changelog]]''': Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
*'''[[Being A Better Traitor]]''':  
*'''[https://github.com/goonstation/goonstation/pulls?q=is%3Apr+label%3AE-Add-To-Wiki+is%3Aclosed New Features]''': Some features added to the game in the form of github pull requests are tagged "add to wiki". Document them on the wiki, and then ask a github user to remove the "add to wiki" tag (or make an account and remove them yourself!)
**Space American Football Kit could use some tips. Surely, there's a few tricks or good tips for using them.                                       
*'''[[Being A Better Traitor]]''': Could always use more tips, particularly for less used items.
**Add more details about how to effectively use the Marksman's rifle.
*'''Maintenance Info''': Many pages are missing locations of  APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
*'''Maintenance Info''': Many pages are missing locations of  APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
*'''Motives''': Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
*'''Motives''': Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
*'''[[Chemicals]]''':
*'''[[Chemicals]]''':
**Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
**Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
***Liquified space rubber
***And the other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or a precursor to one.
***And the many other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or an precursor to one.
**Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
**Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
**Describe how amount of smokepower affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
**Describe how amount of smokepowder affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.  
**Verify the Units to infect for the various disease reagents. Of particularly interest are feather fluid, rotting, vampire serum, and werewolf serum.  
**Update effects of napalm.
**Add specific numbers for stamina regen for various chems.
**Update effects of silver fulminate.
**Add explosion size thresholds for black powder.
*'''[[Foods and Drinks]]''':
**Update cryoxadone and cryostylane info.
**Adding unlisted foods and their effects. Just because it isn't on the list of foods doesn't mean it isn't a real food! (Ongoing, don't remove)
**Explain that stable mutagen now copies blood DNA, fingerprints, and genetic effects.
*'''[[Roleplay Tips and Tricks]]:''' Can always use more RP tips.
*'''[[Roleplay Tips and Tricks]]:''' Can always use more RP tips.
*'''[[Guide to writing]]:''' Would be great to see some requisition form, menu, prescription, etc. templates for all the lovely RP and bureaucracy fans. (im working on a whole whole lot of copy paste templates on one of the sandbox pages on my userpage, ill paste them over into this page with all their really cool formatting when enough are done that i feel okay adding it --[[User:Adhara In Space|Adhara In Space]] ([[User talk:Adhara In Space|talk]]) 18:58, 12 November 2019 (GMT))
**Mention how to use the printing press!
*'''[[Doctoring]]:'''  Explain what blood clots actually do. Here's a start: Proconvertin can sometimes give you the Blood Clots ailment.
*'''[[Space Pod]]:'''
**Add a section on fighting pods when you don't have a pod yourself. Mention how stun projectiles damage pods, how tasers can make the wormhole function go into cooldown, how melee attacks can stun pod occupants, and how good podseeker shells are against pods.
*'''[[Contraband]]:''' Add in any contraband items the big chart might have missed.  
*'''[[Contraband]]:''' Add in any contraband items the big chart might have missed.  
*'''[[TermOS]]:'''  
*'''[[TermOS]]:'''  
**Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands? Also, do GuardBuddies share the criminal database used by securitrons?
**Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands?  
**Now that there's multiple stations with nuclear charges, there needs to be a section on using the ''nukeman'' program, especially on activating or deactivating the nuclear charge.  
**Now that there's multiple stations with nuclear charges, there needs to be a section on using the ''nukeman'' program, especially on activating or deactivating the nuclear charge.  
*'''[[Guide to Genetics]]:'''
**Note term_ping's filtering option.
*'''[[Guide to Genetics]]:'''  
**Does hulk/gamma ray exposure make the person immune to stuns as with other versions?  
**Does hulk/gamma ray exposure make the person immune to stuns as with other versions?  
**Add info about the Martian and Frog body types currently only available from Diplomat, Tourist, and Merchant spawns.
**Explain how exactly Scooby accent changes speech, i.e. what letters become what.
*'''[[User:Studenterhue/Nanotrasen Security Operative|Nanotrasen Security Operative]]''': Needs info on the following:
**Talk about customization options for roaches.
**The authority level of the NTSO, such as if they are allowed to perform executions and grant others permission to do so.
*'''[[Vampire]]''': Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
**The special attack of the extendable baton
**Syringes
*'''[[Vampire]]''':  
**IV Drips
**Confirm if Entrall cannot be used while cuffed or stunned:
**Ascertain if vampires take extra damage in the [[Trench]].
**Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
***Syringes
***IV Drips
*'''[[History of SS13]]''': Flesh out as much as possible, especially with info specifically about Goonstation.
*'''[[History of SS13]]''': Flesh out as much as possible, especially with info specifically about Goonstation.
*'''[[Cyborg]]''': Add more info about Alastor Pattern Thrusters, such as if they can ignite plasma gas or other flammables.
*'''[[Piano Song Dump]]''': Add songs!
*'''[[Piano Song Dump]]''': Add songs!
*'''[[Traitor Objectives]]''' Add any missing objectives. Of particular interest are the Protect objective and the new steal targets.
*'''[[Radio Host]]''':  
*'''[[Radio Host]]''': Add more gimmicks/show ideas, particularly quiz show ideas and advice.  
**Add more gimmicks/show ideas, particularly quiz show ideas and advice.
*'''[[Communications Officer]]''': Needs some gimmicks that are better done as Communications Officer rather than a [[Radio Host]].
*'''[[Blob]]''':
**Describe Blob viewports.
**Note that blob nuclei start out fully reflect and partially lose reflectiveness past a certain size.
*'''[[Guide to Botany]]''': Recheck genome numbers.
*'''[[Guide to Being Robust]]/[[Wrestler]]''': Describe pinning people
*'''[[AI]]''': Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the [[Cyborg]] page.
*'''[[AI]]''': Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the [[Cyborg]] page.
*'''[[Construction Worker]]''':
*'''[[Construction]]''':  
**Add more project ideas.
**Add any new breaking methods that involve the deconstruction device.
**Add gifs/videos explaining how to use the special tools, similar to the [[Construction Game Mode]] page.
*'''[[PDA]]''':  
*'''[[Robots]]''': Note that floorbots now:
**Mention that custom PDA groups exist.
**Sometimes look for new tiles to repair if they can't get to one.
**Have a few more settings that allow them to:
***Pry up broken floor tiles and replace them
***Find floor tiles to add to its internal storage
***Find metal sheets and convert them into floor tiles for its use
*'''[[ThinkDOS]]''': Explain how to print something with WizWrite.
*'''[[Construction]]''': Add any new breaking methods that involve the deconstruction device.
*'''[[PDA]]''': Mention that custom PDA groups exist.
*'''[[Spy Thief]]''':  
*'''[[Spy Thief]]''':  
**Add any bounties that are missing.
**Add any bounties that are missing.
***TEG Semi-conductor
**Add locations for the various bounty items.  
**Add locations for the various bounty items.  
*'''[[ChemiCompiler]]''': Describe the new, more efficient heating algorithm for the machine's heater.  
*'''[[ChemiCompiler]]''': Describe the new, more efficient heating algorithm for the machine's heater.  
*'''[[Pathology Research]]/[[Pathology for Dummies]]''':
**Note new GUI element for Pathogen Manipulator that lets you see "if a stable symptom you are analyzing is good or bad and how many good or bad followers a transient symptom has".
**You can now use the + and - buttons to select multiple segments when splicing.
*'''[[MechComp]]''':  
*'''[[MechComp]]''':  
**Note selection component has "select item + send"  
**Note selection component has "select item + send" and "Allow Duplicate Entries" toggle
**Note Delay Circuit has signal changing toggle.
**Note Delay Circuit has signal changing toggle.
**Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
**Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
**Mention you now rotate components by using a crowbar.
**Add Radio Scanner Component.
**Add Radio Scanner Component.
*'''[[Guide to Mining]]''': Explain that power picks and power hammers now use small power cells and that attacking with them drains a lot from their battery.  
**Note Wifi and Powernet-networking Components now also transmit any files attached to packets they receive.
*'''[[Engineering Objects]]''': Power shovels can mine. Also, they have cells just like other mining tools.
**Add File Component.
*'''[[Guide to Being Robust]]''': Explain blocking, note special blocks
**Note that a MechComp device can only have one connection per any two devices.
*'''[[Medical Objects]]''': Add stethoscope that now appears in the Medical Director's doctor bag
**Mention connections cannot be longer than 14 tiles (one screen height).
*'''[[Geneticist]]/[[Guide to Genetics]]''': Explain that people have different potential after being cloned, and that the cloner's advanced genetic analysis option copies active genetic effects and body type mutations.
**Add that TeleComp now sends a signal of how many objects were teleported. Both the sender and receiver pad transmit this number.
*'''[[Medical Doctor]]''': Explain what the advanced genetic analysis option on the cloning computer does.
**Mention that vending machines connected to MechComp can now commanded to vend a specific product.
*'''[[Gang]]'''
**Note when vending, Vending machines output a signal containing the name which product was dispensed.
**More advice for the items is always good.
**Add Association Component
**Note that gang members should now be able to pull (but not grab) members of their own gang without movespeed penalty.
*'''[[Gang]]''': More advice for the items is always good.
**Explain kidnapping mechanics.
*'''[[Quartermaster]]''': Explain new methods of making money.  
**Mention that gang members wearing their gang uniform now get slight passive heal and stun reduction if they're on turf they control, which changes depending on how far they are from their locker.
*'''[[Making and Breaking]]''':  
**Note the above in the section explaining the strategy behind locker placement.
**Update manufacturing items for certain items. (Ongoing, don't remove)
*'''[[Guide to Being Robust]]/[[Engineer]]/[[Construction]]''': Explain that stun gloves now have a special attack where they throw sparks, which works exactly like the stun baton's.
*'''[[Packets]]''':
*'''[[Clown]]''':
**Discover if it is possible to directly print to printers.
**Mention clown job XP.
**Add/update info on IR detectors.
**Mention cardboard clown car XP reward.
**Determine if hydroponics tray info is still current.
*'''[[Cyborg]]''': Note borg death alerts.
**Confirm PDA pings still go  through Z-levels.
*'''[[Medical Objects]]/[[Roboticist]]/[[Cyborg]]''': Explain that the cyborg module rewriter to let users re-order or remove tools from the inserted module.
**Determine broadcast range for:
*'''[[Foods and Drinks]]''':  
***Network Radio
**Add a section on the shitty grill.
**Add ways for triggering, receiving, and editing beacon broadcasts, as well as more info on how they work.  
**Add cocktail shaker.
**Substitute fictional example of patrol beacon pack for real one.
*'''[[General Objects]]/[[Construction]]/[[Clothing]]''':
**Add commands associated with controlling mulebots through QM PDA
**Mention that you can now draw faces on cardboard boxes.
**Add info on modes, name, and dest fields for mulebot packts.
**Note that packing crates and pizza boxes can now be deconstructed for cardboard sheets, which can be used for boxes.
**Confirm if home field on mulebot packets refers to underfloor beacon.
*'''[[Powering the station]]''': Express the relative power increases provided by feeding mobs into the singularity (e.g. "Clowns...up it by the most, followed by Lawyers...) as actual kilowatt numbers. This [https://github.com/goonstation/goonstation/blob/abcd84a60d646c9339417023eeb3f7f03cd44de9/code/obj/machinery/singularity.dm#L185 code section] is a good place to start.
**Add info on packet controls for duckbots.
*'''[[Engineering Objects]]''': Describe the new functionality of magboots, where, when toggled, they protect you from all throws and give some disorient resist at the cost of movement speed.
*'''[[Ore Processing]]''': Add electroplater
*'''[[Head of Security]]/[[Armory]]/[[Security Officer]]''': Explain the armory authorization computer.
*'''[[Murder]]/[[Construction]]''':
*'''[[Guide to Mining]]/[[Making and Breaking]]''': Explain the RockBox Cloud Storage Device.
** Update flamethrower effects
*'''[[Syndicate Items]]/[[Murder]]''': Mention new changes to buckshot and its weaker variant.
*'''[[Artifact Research]]''':  
*'''[[Security Objects]]''': Note that the AmmoTech now has the weak buckshot variant.
**Describe artifact faults.
**Explain artifact forms and selling.
**Add additional sources of artifact stimuli.
*'''[[Books]]''': Add more books, like those added to the game in the February 2021 Monthly Contest
*'''[[Clothing]]/[[Syndicate Items]]''': Mention what gear is acid-proof.
*'''[[Guide to Mining]]''': Add sea elevator pinpointers.
*'''[[Z-level]]''': Explain new way to get out of the Trench: making explosions upward.
*'''[[Powering the station]]/[[Random Events]]''': Note haunted TEG event.
*'''[[Guide to Botany]]''': Update gene strain chances for: radium, uranium, unstable mutagen, and stable mutagen.


==(C)low(n) Priority==
==(C)low(n) Priority==
Line 157: Line 121:


*'''Supplementary Info & Galleries''': Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
*'''Supplementary Info & Galleries''': Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
**[[Predator]]
**[[Donut 3]]
**[[Construction Worker]]
**[[Cogmap2]]
**[[User:Studenterhue/Nanotrasen Security Operative|Nanotrasen Security Operative]]
**[[Cogmap1]]
**[[Destiny]]
**[[Clarion]]
*'''Updated Map Images:''' Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
*'''Updated Map Images:''' Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
*'''Annotated Maps:''' Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
*'''Annotated Maps:''' Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
Line 170: Line 136:
**[[Oshan Laboratory]]
**[[Oshan Laboratory]]
**[[Horizon]]
**[[Horizon]]
**[[Manta]]
*'''[[Clothing]]''': Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.
*'''[[Clothing]]''': Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.  


==Sprites Wanted==
==Sprites Wanted==
Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image.
Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image. Sprites that may need updating due to resprites. While not required, it is very recommended that you specify whether an entry needs a sprite or needs its sprite updated as it prevents entries from being deleted due to misunderstanding. Due to the possibility of every item in this list being completed and removed, and making the list blank, below is an example of an entry, in order to help users format new entries.
 
*'''[[Clothing]]''':
**Example. (Sprite Needed)
 
*'''[[Construction]]''':
**Example. (Resprite Needed)
 
 
 
*'''[[Critter]]''':
**Medium Spider. (Resprite Needed)
**Medium Ice Spider. (Resprite Needed)
**Queen Spider. (Resprite Needed)
**Queen Ice Spider. (Resprite Needed)
**Fermid. (Resprite Needed)


*'''[[Guide to Mining]]''': RockBox Cloud Storage Device
*'''[[Robots]]''':
*'''[[Computers]]''': Armory authorization computer
**GuardBuddy Variants. (Sprites Needed)
*'''[[General Objects]]''': Intercom
*'''[[Engineering Objects]]''': RCD and all its modes
*'''[[Medical Objects]]''': Cyborg module rewriter
*'''[[Robots]]''': Cleanbot
*'''[[Robots]]/[[Vehicles]]''': MULEbot
*'''[[Foods and Drinks]]''':
**Human and monkey meat (both use same sprite)
**Grapefruit wedges
**The following drinks:
***Nicotini
***Sheltergrog
***Sheltestgrog
***Rum and cola
***Honky Tonic
*'''[[Guide to Mining]]/[[Ore Processing]]''':
**Ectohair, either in block or raw form
**Various new raw ore sprites
*'''[[Artifact Research]]''':
**Pitcher
**Impactpad
**X-Ray machine
**Heater
**Elecbox
*'''[[MechComp]]''':
**Trip laser
**Control Unit
**Powernet-networking Component
*'''[[Guide to Botany]]''':
**Synthmeat
**Hydroponic tray, in these states:
***Empty
***Ready to harvest
***Plant dead
***Lacking water
***Too much water
***Poor health
**Literally every plant in tray:
***Wheat
****Steelwheat
***Oat
***Rice
***Bean
***Corn
****Clearcorn
***Synthmeat
****Synthbrain
****Synthbutt
****Synthbuttbot
****Synthheart
****Synthlimb
****Syntheye
***Sugar
****Soybean
***Peanut
****Peanut butter sandwich
***Cotton
***Fungus
****White/amanita mushroom
****Magic mushroom
****Cloaked panellus
***Creeper
***Lasher
****Blooming lasher
***Radweed
****White radweed
****Red radweed
***Slurrypod
****Omega/glowing slurrypod
***Man-eater
***Cannabis
****Rainbow weed
****Lifeweed
****Deathweed
****Omega/glowing weed
***Nepeta cataria
***Asomna
****Robust asomna
***Contusine
****Shivering/Quivering (use same sprites)  
***Nureous
****Fuzzy
***Commol
****Burning
***Mint
***Houttuynia
****Wholetuna
***Poppy
***Aconite
***Tobacco
****Twobacco
***Venne
****Black venne
****Sunset venne
***Grass
***Rose
***Lettuce
***Cucumber
***Carrot
***Potato
***Onion
***Garlic
***Tree
****Paper
****Dogwood
****Money tree
****Rubber tree
****Sassafras
***Coffee
***Tomato
****Seething
****Tomacco
****Killer
***Grape
****Green grape
****Grapefruit
***Cherry
***Orange
****Clockwork
****Blood
***Melon
****Rainbow melon
****Balloon melon
****Bowling melon
***Chili
****Chilly
****Ghostlier chili
***Apple
****Poison/delicious apple
***Banana
***Lime
***Lemon
***Pumpkin
***Avocado
***Eggplant
****Free-range egg
***Strawberry
***Blueberry
***Coconut
***Pineapple
***Pear
***Peach


==Supplementary Video==
==Supplementary Video==
<youtube>https://www.youtube.com/watch?v=AbSehcT19u0</youtube>
<youtube>https://www.youtube.com/watch?v=AbSehcT19u0</youtube>

Latest revision as of 13:36, 18 September 2024

Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to the old Outdated Pages project and intends for the same levels of collaboration and communication and more accessibility. Brush up your markup and take a gander at the Guide to Contributing to Wikistation, because it's time for some wiki magic.

A Word for the Anxious

Relax.

Don't feel too pressured to add info ASAP. Good pages and entries take hard work, dedication, and, more importantly, multiple revisions. If you come in looking for a quick way out and try to learn everything you need in one round for the sake of some wiki page, you'll just end up frustrated, unhappy, and stuck with a terrible draft. Take your time. It can wait. It can always wait.

"High" Priority

Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.

  • Getting Started: Explain new character options interface.
  • Style and Grammar: Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the Getting Started page. Be sure to mark them as minor edits as courtesy.
  • Salvager: With the introduction of salvager as antagonist, lots of work needs to be done on the page. Currently developed by azrun (and all questions can be directed to him). The salvager page has all the wip tags that need to be done but a basic summary of what needs to be done is
    • Uploading pictures of sprites
    • Better and more explanations of gear, such as the door hacker. Perhaps a section can be dedicated to this like Being A Better Traitor based on tips for using salvager gear.
    • Playing as salvager section needs a lot of better advice and general fleshing out of the page. Make it look niceeee.
    • In the Items the M4GP13 Salvage and Barter System sells section, brief summaries of what the equipment does and how it functions would be greatly appreciated. Like how C.A.R.L. was done.
  • In addition related to the salvager, a magpie location page needs to be created.
  • Ore Processing: Give it some love by finding and writing about the system's redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
    • One of the easiest ways is to provide more details about the materials uses and properties, along with putting in their icons.
    • Another way to describe these new functions for arrows:
      • Implanted arrow shafts apply effects of their material.
      • Spears and arrows accept organic materials.
  • Mapping: People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
    • Obtaining the necessary files (done)
    • How to choose and place objects/spawners/mobs.
    • Mapping in DreamMaker.
    • Mapping in StrongDMM
    • A summary of and/or link to the Goonstation Map Submission Guidelines (done)
  • Discontinued maps: Manta has been retired from rotation, so we need to remove/rewrite references to it on job pages and guides. We do not need to remove them from pages on map locations. Horizon and Destiny too.

"Medium" Priority

Good to have this info, but no one's round is going to be ruined just because there isn't there.

  • Changelog: Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
  • New Features: Some features added to the game in the form of github pull requests are tagged "add to wiki". Document them on the wiki, and then ask a github user to remove the "add to wiki" tag (or make an account and remove them yourself!)
  • Being A Better Traitor: Could always use more tips, particularly for less used items.
  • Maintenance Info: Many pages are missing locations of APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
  • Motives: Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
  • Chemicals:
    • Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
      • And the other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or a precursor to one.
    • Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
    • Describe how amount of smokepowder affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
    • Update effects of napalm.
    • Update effects of silver fulminate.
  • Foods and Drinks:
    • Adding unlisted foods and their effects. Just because it isn't on the list of foods doesn't mean it isn't a real food! (Ongoing, don't remove)
  • Roleplay Tips and Tricks: Can always use more RP tips.
  • Contraband: Add in any contraband items the big chart might have missed.
  • TermOS:
    • Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands?
    • Now that there's multiple stations with nuclear charges, there needs to be a section on using the nukeman program, especially on activating or deactivating the nuclear charge.
    • Note term_ping's filtering option.
  • Guide to Genetics:
    • Does hulk/gamma ray exposure make the person immune to stuns as with other versions?
    • Explain how exactly Scooby accent changes speech, i.e. what letters become what.
    • Talk about customization options for roaches.
  • Vampire: Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
    • Syringes
    • IV Drips
  • History of SS13: Flesh out as much as possible, especially with info specifically about Goonstation.
  • Piano Song Dump: Add songs!
  • Radio Host:
    • Add more gimmicks/show ideas, particularly quiz show ideas and advice.
  • AI: Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the Cyborg page.
  • Construction:
    • Add any new breaking methods that involve the deconstruction device.
  • PDA:
    • Mention that custom PDA groups exist.
  • Spy Thief:
    • Add any bounties that are missing.
      • TEG Semi-conductor
    • Add locations for the various bounty items.
  • ChemiCompiler: Describe the new, more efficient heating algorithm for the machine's heater.
  • MechComp:
    • Note selection component has "select item + send" and "Allow Duplicate Entries" toggle
    • Note Delay Circuit has signal changing toggle.
    • Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
    • Add Radio Scanner Component.
    • Note Wifi and Powernet-networking Components now also transmit any files attached to packets they receive.
    • Add File Component.
    • Note that a MechComp device can only have one connection per any two devices.
    • Mention connections cannot be longer than 14 tiles (one screen height).
    • Add that TeleComp now sends a signal of how many objects were teleported. Both the sender and receiver pad transmit this number.
    • Mention that vending machines connected to MechComp can now commanded to vend a specific product.
    • Note when vending, Vending machines output a signal containing the name which product was dispensed.
    • Add Association Component
  • Gang: More advice for the items is always good.
  • Quartermaster: Explain new methods of making money.
  • Making and Breaking:
    • Update manufacturing items for certain items. (Ongoing, don't remove)
  • Packets:
    • Discover if it is possible to directly print to printers.
    • Add/update info on IR detectors.
    • Determine if hydroponics tray info is still current.
    • Confirm PDA pings still go through Z-levels.
    • Determine broadcast range for:
      • Network Radio
    • Add ways for triggering, receiving, and editing beacon broadcasts, as well as more info on how they work.
    • Substitute fictional example of patrol beacon pack for real one.
    • Add commands associated with controlling mulebots through QM PDA
    • Add info on modes, name, and dest fields for mulebot packts.
    • Confirm if home field on mulebot packets refers to underfloor beacon.
    • Add info on packet controls for duckbots.
  • Ore Processing: Add electroplater
  • Murder/Construction:
    • Update flamethrower effects
  • Artifact Research:
    • Describe artifact faults.
    • Explain artifact forms and selling.
    • Add additional sources of artifact stimuli.
  • Books: Add more books, like those added to the game in the February 2021 Monthly Contest
  • Clothing/Syndicate Items: Mention what gear is acid-proof.
  • Guide to Mining: Add sea elevator pinpointers.
  • Z-level: Explain new way to get out of the Trench: making explosions upward.
  • Powering the station/Random Events: Note haunted TEG event.
  • Guide to Botany: Update gene strain chances for: radium, uranium, unstable mutagen, and stable mutagen.

(C)low(n) Priority

Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.

  • Supplementary Info & Galleries: Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
  • Updated Map Images: Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
  • Annotated Maps: Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
  • Clothing: Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.

Sprites Wanted

Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image. Sprites that may need updating due to resprites. While not required, it is very recommended that you specify whether an entry needs a sprite or needs its sprite updated as it prevents entries from being deleted due to misunderstanding. Due to the possibility of every item in this list being completed and removed, and making the list blank, below is an example of an entry, in order to help users format new entries.


  • Critter:
    • Medium Spider. (Resprite Needed)
    • Medium Ice Spider. (Resprite Needed)
    • Queen Spider. (Resprite Needed)
    • Queen Ice Spider. (Resprite Needed)
    • Fermid. (Resprite Needed)
  • Robots:
    • GuardBuddy Variants. (Sprites Needed)

Supplementary Video