Difference between revisions of "SS13 Wiki:Current events"

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(→‎"Medium" Priority: Fix incorrect link to "add to wiki" PRs)
 
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Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to [[Outdated Pages]] and intends for the same levels of collaboration and communication and more accessibility. Brush up your [https://en.wikipedia.org/wiki/Help:Wiki_markup markup] and take a gander at the [[Guide to Contributing to Wikistation]], because it's time for some wiki magic.
Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to the old Outdated Pages project and intends for the same levels of collaboration and communication and more accessibility. Brush up your [https://en.wikipedia.org/wiki/Help:Wiki_markup markup] and take a gander at the [[Guide to Contributing to Wikistation]], because it's time for some wiki magic.
   
   
==A Word for the Anxious==
==A Word for the Anxious==
Line 9: Line 9:
Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.
Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.


*'''[[Getting Started]]''': Explain new character options interface.
*'''Style and Grammar''': Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the [[Getting Started]] page. Be sure to mark them as minor edits as courtesy.
*'''Style and Grammar''': Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the [[Getting Started]] page. Be sure to mark them as minor edits as courtesy.
*'''[[Ore Processing]]''': A highly neglected system that needs more love. Give it some by finding and writing about its redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
*'''[[Salvager]]''': With the introduction of salvager as antagonist, lots of work needs to be done on the page. Currently developed by azrun (and all questions can be directed to him). The salvager page has all the wip tags that need to be done but a basic summary of what needs to be done is
*'''[[Foods and Drinks]]''': Food buffs! They're rather minor, but they're interesting and unique enough to warrant wiki documentation. We have a rudimentary Google doc of the various food items' buffs [https://docs.google.com/spreadsheets/d/1bsXcuYGQdPaPjfnpbIXvHnvS2WKSIv36iVXo6fit58g/edit?usp=sharing here].
**Uploading pictures of sprites
*'''[[Powering the station]]''':
**Better and more explanations of gear, such as the door hacker. Perhaps a section can be dedicated to this like [[Being_A_Better_Traitor|Being A Better Traitor]] based on tips for using salvager gear.
**Surely, there's a better way of explaining the TEG than with maps with subtly inconsistent varieties of parts and numberings.
**Playing as salvager section needs a lot of better advice and general fleshing out of the page. Make it look niceeee.
**While you're pondering that, perhaps you should also look into adapting [[User:Avack|this fellow's]] TEG guides for Clarion and Destiny.
**In the Items the M4GP13 Salvage and Barter System sells section, brief summaries of what the equipment does and how it functions would be greatly appreciated. Like how [[Syndicate_Items#CARL|C.A.R.L.]] was done.
**It'd also be great if there were more thorough examples of the techniques described in Overlapping Hotspots.
*In addition related to the salvager, a magpie location page needs to be created.
**Describe how to set up Horizon's TEG engine.
*'''[[Ore Processing]]''': Give it some love by finding and writing about the system's redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
*'''[[User:Studenterhue/Horizon|Horizon]]''': Add tabs for Horizon versions of the various locations and explain how to navigate it, particularly what the map considers east, west, north, and south.
**One of the easiest ways is to provide more details about the materials uses and properties, along with putting in their icons.
*'''[[User:Studenterhue/Manta|Manta]]''': Add tabs for Manta's rooms and areas, explain how it simulates movement, and describe what "port", "starboard", and other directions mean on that map.
**Another way to describe these new functions for arrows:
*'''Mapping''': People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
***Implanted arrow shafts apply effects of their material.  
**Obtaining the necessary files
***Spears and arrows accept organic materials.
*'''[[Mapping]]''': People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
**Obtaining the necessary files (done)
**How to choose and place objects/spawners/mobs.
**How to choose and place objects/spawners/mobs.
**Mapping in DreamMaker.
**Mapping in DreamMaker.
**Mapping in QwertyDMM.
**Mapping in StrongDMM
**A summary of and/or link to the [[Goonstation Map Submission Guidelines]]
**A summary of and/or link to the [https://hackmd.io/@ZeWaka/goonmap Goonstation Map Submission Guidelines] (done)
*'''[[Coding]]''': Qwertyqwerty started a SS13 coding guide here, but it remains unfinished. Someone should complete it, perhaps by adding:
*'''Discontinued maps''': [[Manta]] has been retired from rotation, so we need to remove/rewrite references to it on job pages and guides. We do not need to remove them from pages on map locations. [[User:Studenterhue/Horizon|Horizon]] and [[Destiny]] too.
** Some basics on how DM, the language SS13 is written in, works, with links to the [http://www.byond.com/docs/guide/ official guide] and [http://www.byond.com/docs/ref/index.html documentation].
** How to compile code after finishing it.
** How to test code by making a private server.
** Functions commonly used in SS13 code.
** Anything from this [https://forum.ss13.co/showthread.php?tid=6022 stickied post], which focuses on how to navigate Git. (i just added a buncha stuff on how to use terminal git for navigating the codebase and manipulating files --[[User:Adhara In Space|Adhara In Space]] ([[User talk:Adhara In Space|talk]]) 18:58, 12 November 2019 (GMT)) 
** A basic outline of the codebase, based on the public source. For example, you can tell the code for certain classes of chemical reagents are, where the ones for guns and their projectiles are, etc.
 
=="Medium" Priority==
=="Medium" Priority==
Good to have this info, but no one's round is going to be ruined just because there isn't there.
Good to have this info, but no one's round is going to be ruined just because there isn't there.


*'''[[Changelog]]''': Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
*'''[[Changelog]]''': Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
*'''[[Being A Better Traitor]]''':  
*'''[https://github.com/goonstation/goonstation/pulls?q=is%3Apr+label%3AE-Add-To-Wiki+is%3Aclosed New Features]''': Some features added to the game in the form of github pull requests are tagged "add to wiki". Document them on the wiki, and then ask a github user to remove the "add to wiki" tag (or make an account and remove them yourself!)
**Space American Football Kit could use some tips. Surely, there's a few tricks or good tips for using them.                                       
*'''[[Being A Better Traitor]]''': Could always use more tips, particularly for less used items.
**Add more details about how to effectively use the Marksman's rifle.
*'''Maintenance Info''': Many pages are missing locations of  APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
*'''Maintenance Info''': Many pages are missing locations of  APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
*'''Motives''': Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
*'''Motives''': Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
*'''[[Chemistry]]''':
*'''[[Chemicals]]''':
**Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
**Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
***Peach juice
***And the other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or a precursor to one.
***Ginger ale
***Pizza (reagent)
***Magnesium chloride
***Fleur-de-lys
***Triple triple (Not secret, ingredients still are)
***Rubber
***Liquified space rubber
***And the many other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or an precursor to one.
**Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
**Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
**In addition, re-examine the damage formula for amanitin. Does it follow the [https://forum.ss13.co/showthread.php?tid=11270 patch], the old elapsed cycles * rand(2,3) formula, or something else?
**Describe how amount of smokepowder affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.  
**Describe how amount of smokepower affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
**Update effects of napalm.
**Update how much epinephrine changes body temperature.
**Update effects of silver fulminate.
**Mention that omnizine and cryoxadone heal all organ damage, with specific numbers.
*'''[[Foods and Drinks]]''':
**Note that salbutamol and perfluorodecalin heal lung damage, and to what extent.
**Adding unlisted foods and their effects. Just because it isn't on the list of foods doesn't mean it isn't a real food! (Ongoing, don't remove)
**Identify which drugs heal liver and kidney damage and to what extent.
**Verify the Units to infect for the various disease reagents. Of particularly interest are feather fluid, rotting, vampire serum, and werewolf serum.
**Determine specific amount of tox damage potassium iodide can heal.
**Document the overdose effects of Robustissin.
**Confirm if drinking energy drink causes jitteriness.
*'''[[Roleplay Tips and Tricks]]:''' Can always use more RP tips.
*'''[[Roleplay Tips and Tricks]]:''' Can always use more RP tips.
*'''[[Guide to writing]]:''' Would be great to see some requisition form, menu, prescription, etc. templates for all the lovely RP and bureaucracy fans. (im working on a whole whole lot of copy paste templates on one of the sandbox pages on my userpage, ill paste them over into this page with all their really cool formatting when enough are done that i feel okay adding it --[[User:Adhara In Space|Adhara In Space]] ([[User talk:Adhara In Space|talk]]) 18:58, 12 November 2019 (GMT))
*'''[[Doctoring]]:'''
**Explain what blood clots actually do. Here's a start: Proconvertin can sometimes give you the Blood Clots ailment.
**Document the types of messages the penlight has for the different thresholds of eye damage.
*'''[[Critters]]/[[Spacebux]]:''' Document what sort of critters are possible with Alt. Ghost Critters
*'''[[Space Pod]]:''' Confirm the stated crew capacity of the engineering minisub.
*'''[[Contraband]]:''' Add in any contraband items the big chart might have missed.  
*'''[[Contraband]]:''' Add in any contraband items the big chart might have missed.  
*'''[[TermOS]]:'''  
*'''[[TermOS]]:'''  
**Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands? Also, do GuardBuddies share the criminal database used by securitrons?
**Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands?  
**Now that there's multiple stations with nuclear charges, there needs to be a section on using the ''nukeman'' program, especially on activating or deactivating the nuclear charge.  
**Now that there's multiple stations with nuclear charges, there needs to be a section on using the ''nukeman'' program, especially on activating or deactivating the nuclear charge.  
*'''[[Foods and Drinks]]:'''
**Note term_ping's filtering option.
**Add the recipe and ethanol decay rate for Blue Hawaiian cocktail  (IntDweller note: I tried making Blue Hawaiian, but couldn't? Strange stuff).
*'''[[Guide to Genetics]]:'''  
**Add a section on the shitty grill.
**Add trays.
*'''[[Guide to Genetics]]:'''
**Does hulk/gamma ray exposure make the person immune to stuns as with other versions?  
**Does hulk/gamma ray exposure make the person immune to stuns as with other versions?  
**Describe how dark it needs to be for Cloak of Darkness to work.
**Explain how exactly Scooby accent changes speech, i.e. what letters become what.
**Confirm if having thermals allows you to see past Cloak of Darkness.
**Talk about customization options for roaches.
**Add info about the Martian and Frog body types currently only available from Diplomat, Tourist, and Merchant spawns.
*'''[[Vampire]]''': Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
*'''[[Traits]]:'''
**Syringes
**Add any other benefits conferred by Security Training
**IV Drips
**Specify how much Addictive Personality increases chance of being addicted.
*'''[[Engineering Objects]]:''' Find out if controlled demolition pipes can be emagged.
*'''[[Gas]]:''' Add capacities of the stated gas containers.
*'''[[Syndicate Items]]''': Verify if Syndicate/BioWeapons sponge capsules can be ordered by nuclear operatives.
*'''[[User:Studenterhue/Nanotrasen Security Operative|NTSO Security Operative]]''': Make a page about this HoS alternative that spawns with a unique suit, an expendable baton, a Clock 188, and other items, distinct from the ones used in admin shenanigans.
*'''[[General Objects]]''':
**Figure out just what the hell the magnifying glass you get from golden ticket machines does, if it even does anything.
**Specify from how far an audio logger can record something when left in a room.
*'''[[Murder]]''':
**Add more details about 40mm HEDP
**Confirm the power costs for the Lawgiver's knockout mode.
**Verify and add updated shot outputs of the wavegun.
**Determine if the Colt Single Action Army can fit in pockets.
*'''[[Vampire]]''':  
**Confirm if Entrall cannot be used while cuffed or stunned:
**Ascertain if vampires take extra damage in the [[Trench]].
**Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
***Holy water
***Syringes
***IV Drips
***The Bible
**Find the highest blood level ghouls/zombies/thralls can have.
*'''[[User:Studenterhue/Communications Officer|Communications Officer]]''': On the [[Manta]], the Comms Officer protects the ship's comms tower, updates the crew on happenings on the ship, and does radio show stuff sometimes. Explain how these systems work and how to do these duties.
*'''[[Security Objects]]''': Confirm the power costs for the Lawgiver's knockout mode
*'''[[History of SS13]]''': Flesh out as much as possible, especially with info specifically about Goonstation.
*'''[[History of SS13]]''': Flesh out as much as possible, especially with info specifically about Goonstation.
*'''[[Cyborg]]''': Add more info about Alastor Pattern Thrusters, such as if they can ignite plasma gas or other flammables.
*'''[[Virus]]''': Determine if Robustissin can cure Avian flu.
*'''[[Piano Song Dump]]''': Add songs!
*'''[[Piano Song Dump]]''': Add songs!
*'''[[Station Grade]]'''
*'''[[Radio Host]]''':
**Add rating ranges associated with certain grades
**Add more gimmicks/show ideas, particularly quiz show ideas and advice.
**Check if some grades have been renamed or changed.
*'''[[AI]]''': Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the [[Cyborg]] page.
*'''[[Gang]]'''
*'''[[Construction]]''':
**Specify how much wearing the full gang uniform boosts maximum health.
**Add any new breaking methods that involve the deconstruction device.
**Confirm number gang points gained for controlling turf.
*'''[[PDA]]''':
**Add more details and advice to the table of Gang items, especially for items exclusive to the mode. In particular:
**Mention that custom PDA groups exist.
***Faux C-Saber
*'''[[Spy Thief]]''':
****How long can the blade last with a full-charged battery?
**Add any bounties that are missing.
****How does the damage compare to a regular saber?
***TEG Semi-conductor
****How quickly does it recharge?
**Add locations for the various bounty items.
***Discount Katana
*'''[[ChemiCompiler]]''': Describe the new, more efficient heating algorithm for the machine's heater.  
****What exactly, makes it discount?
*'''[[MechComp]]''':  
***JankTank Implant
**Note selection component has "select item + send" and "Allow Duplicate Entries" toggle
****What's the starting cost?
**Note Delay Circuit has signal changing toggle.
****How much does the implant each time? When/How often does the price increase occur?
**Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
****What exactly are the combat bonuses? Give specifics, like "adds +3 stamina regeneration".
**Add Radio Scanner Component.
****How much do they boost spraying speed?
**Note Wifi and Powernet-networking Components now also transmit any files attached to packets they receive.
****How long do the implants last?
**Add File Component.
****What are the withdrawal effects
**Note that a MechComp device can only have one connection per any two devices.
*'''[[Traitor Objectives]]'''
**Mention connections cannot be longer than 14 tiles (one screen height).
**Add any missing objectives. Of particular interest are the Protective objective and the new steal targets.
**Add that TeleComp now sends a signal of how many objects were teleported. Both the sender and receiver pad transmit this number.
**Remove any ones that have been retired.
**Mention that vending machines connected to MechComp can now commanded to vend a specific product.
**Note when vending, Vending machines output a signal containing the name which product was dispensed.
**Add Association Component
*'''[[Gang]]''': More advice for the items is always good.
*'''[[Quartermaster]]''': Explain new methods of making money.
*'''[[Making and Breaking]]''':
**Update manufacturing items for certain items. (Ongoing, don't remove)
*'''[[Packets]]''':
**Discover if it is possible to directly print to printers.
**Add/update info on IR detectors.
**Determine if hydroponics tray info is still current.
**Confirm PDA pings still go  through Z-levels.
**Determine broadcast range for:
***Network Radio
**Add ways for triggering, receiving, and editing beacon broadcasts, as well as more info on how they work.
**Substitute fictional example of patrol beacon pack for real one.
**Add commands associated with controlling mulebots through QM PDA
**Add info on modes, name, and dest fields for mulebot packts.
**Confirm if home field on mulebot packets refers to underfloor beacon.
**Add info on packet controls for duckbots.
*'''[[Ore Processing]]''': Add electroplater
*'''[[Murder]]/[[Construction]]''':
** Update flamethrower effects  
*'''[[Artifact Research]]''':
**Describe artifact faults.
**Explain artifact forms and selling.
**Add additional sources of artifact stimuli.
*'''[[Books]]''': Add more books, like those added to the game in the February 2021 Monthly Contest
*'''[[Clothing]]/[[Syndicate Items]]''': Mention what gear is acid-proof.
*'''[[Guide to Mining]]''': Add sea elevator pinpointers.
*'''[[Z-level]]''': Explain new way to get out of the Trench: making explosions upward.
*'''[[Powering the station]]/[[Random Events]]''': Note haunted TEG event.
*'''[[Guide to Botany]]''': Update gene strain chances for: radium, uranium, unstable mutagen, and stable mutagen.


==(C)low(n) Priority==
==(C)low(n) Priority==
Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.
Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.


*'''Supplementary Info & Galleries''': Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find.
*'''Supplementary Info & Galleries''': Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
**[[Donut 3]]
**[[Cogmap2]]
**[[Cogmap1]]
**[[Destiny]]
**[[Clarion]]
*'''Updated Map Images:''' Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
*'''Updated Map Images:''' Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
*'''Annotated Maps:''' Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
*'''Annotated Maps:''' Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
Line 152: Line 136:
**[[Oshan Laboratory]]
**[[Oshan Laboratory]]
**[[Horizon]]
**[[Horizon]]
**[[Manta]]
*'''[[Clothing]]''': Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.


==Sprites Wanted==
==Sprites Wanted==
Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for teir image.
Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image. Sprites that may need updating due to resprites. While not required, it is very recommended that you specify whether an entry needs a sprite or needs its sprite updated as it prevents entries from being deleted due to misunderstanding. Due to the possibility of every item in this list being completed and removed, and making the list blank, below is an example of an entry, in order to help users format new entries.
 
*'''[[Clothing]]''':
**Example. (Sprite Needed)
 
*'''[[Construction]]''':
**Example. (Resprite Needed)
 
 
 
*'''[[Critter]]''':
**Medium Spider. (Resprite Needed)
**Medium Ice Spider. (Resprite Needed)
**Queen Spider. (Resprite Needed)
**Queen Ice Spider. (Resprite Needed)
**Fermid. (Resprite Needed)
 
*'''[[Robots]]''':
**GuardBuddy Variants. (Sprites Needed)


*'''[[Foods and Drinks]]''': Sprites for trays and the Blue Hawaiian & Sea Breeze cocktails.
==Supplementary Video==
*'''[[Guide to Mining]]''': Sprite for ectohair, either in block or raw form.
<youtube>https://www.youtube.com/watch?v=AbSehcT19u0</youtube>
*'''[[Security Objects]]''': Sprites for the the various settings of the Antique Lawgiver and the Lawgiver on knockout.  
*'''[[Murder]]''': Sprite of the magazine for the tranquilizer gun and the Colt Single Action Army's speedloader.
*'''[[Gang]]''': Sprites for the following gang items:
**Stolen Cop Car
**Sneaking Suit
**Colt .45 Speedloader
**If they don't reuse the c-saber and katana sprites, the Discount C-Saber and Katana

Latest revision as of 13:36, 18 September 2024

Let's get meta, because this page is for documenting pages that need love and hard work from readers like you to become better. It's the true sequel to the old Outdated Pages project and intends for the same levels of collaboration and communication and more accessibility. Brush up your markup and take a gander at the Guide to Contributing to Wikistation, because it's time for some wiki magic.

A Word for the Anxious

Relax.

Don't feel too pressured to add info ASAP. Good pages and entries take hard work, dedication, and, more importantly, multiple revisions. If you come in looking for a quick way out and try to learn everything you need in one round for the sake of some wiki page, you'll just end up frustrated, unhappy, and stuck with a terrible draft. Take your time. It can wait. It can always wait.

"High" Priority

Things that people often wish had wiki documentation. And rightfully they wish, because having documentation would be a great big help.

  • Getting Started: Explain new character options interface.
  • Style and Grammar: Writing is communication, and you can't communicate well in writing without good grammar and clear prose. It's especially important for tutorials and the Getting Started page. Be sure to mark them as minor edits as courtesy.
  • Salvager: With the introduction of salvager as antagonist, lots of work needs to be done on the page. Currently developed by azrun (and all questions can be directed to him). The salvager page has all the wip tags that need to be done but a basic summary of what needs to be done is
    • Uploading pictures of sprites
    • Better and more explanations of gear, such as the door hacker. Perhaps a section can be dedicated to this like Being A Better Traitor based on tips for using salvager gear.
    • Playing as salvager section needs a lot of better advice and general fleshing out of the page. Make it look niceeee.
    • In the Items the M4GP13 Salvage and Barter System sells section, brief summaries of what the equipment does and how it functions would be greatly appreciated. Like how C.A.R.L. was done.
  • In addition related to the salvager, a magpie location page needs to be created.
  • Ore Processing: Give it some love by finding and writing about the system's redeeming qualities. Or, if you can't, by fact-checking the list of properties, describing how material properties affect each craftables, and maybe adding some new uses and material reccomendations.
    • One of the easiest ways is to provide more details about the materials uses and properties, along with putting in their icons.
    • Another way to describe these new functions for arrows:
      • Implanted arrow shafts apply effects of their material.
      • Spears and arrows accept organic materials.
  • Mapping: People have been asking for a guide on how to make stations and locations for Goonstation for quite a while now. Such a guide might include things like:
    • Obtaining the necessary files (done)
    • How to choose and place objects/spawners/mobs.
    • Mapping in DreamMaker.
    • Mapping in StrongDMM
    • A summary of and/or link to the Goonstation Map Submission Guidelines (done)
  • Discontinued maps: Manta has been retired from rotation, so we need to remove/rewrite references to it on job pages and guides. We do not need to remove them from pages on map locations. Horizon and Destiny too.

"Medium" Priority

Good to have this info, but no one's round is going to be ruined just because there isn't there.

  • Changelog: Copying and pasting changelog updates and formatting for the wiki (which usually just entails more copying and pasting).
  • New Features: Some features added to the game in the form of github pull requests are tagged "add to wiki". Document them on the wiki, and then ask a github user to remove the "add to wiki" tag (or make an account and remove them yourself!)
  • Being A Better Traitor: Could always use more tips, particularly for less used items.
  • Maintenance Info: Many pages are missing locations of APCs, power wires, and air hookup vents/injectors (if applicable). Obviously, someone should add them, seeing as some of them can be in some rather strange locations.
  • Motives: Most people don't have much trouble with them, but it's worth explaining the weird irregularities and highlighting some of the lesser-known ways of increasing/decreasing certain motives.
  • Chemicals:
    • Add in depletion rate, effects when ingested/applied to people/in plants, its recipe if applicable, recipe hint if it's secret, etc. of
      • And the other many, many obscure chems that are rarely found. Be sure to determine whether or not it's an unlisted secret chemical or a precursor to one.
    • Describe how damaged caused by floors coated with Organic Superlubricant is calculated.
    • Describe how amount of smokepowder affects initial cloud size and how amount of other reagents affects cloud expansion in greater detail.
    • Update effects of napalm.
    • Update effects of silver fulminate.
  • Foods and Drinks:
    • Adding unlisted foods and their effects. Just because it isn't on the list of foods doesn't mean it isn't a real food! (Ongoing, don't remove)
  • Roleplay Tips and Tricks: Can always use more RP tips.
  • Contraband: Add in any contraband items the big chart might have missed.
  • TermOS:
    • Supposedly, it's possible to set the Buddies to arrest a specific person. If so, what are the commands?
    • Now that there's multiple stations with nuclear charges, there needs to be a section on using the nukeman program, especially on activating or deactivating the nuclear charge.
    • Note term_ping's filtering option.
  • Guide to Genetics:
    • Does hulk/gamma ray exposure make the person immune to stuns as with other versions?
    • Explain how exactly Scooby accent changes speech, i.e. what letters become what.
    • Talk about customization options for roaches.
  • Vampire: Determine the effects/interactions of the following on/with ghouls/zombies/thralls:
    • Syringes
    • IV Drips
  • History of SS13: Flesh out as much as possible, especially with info specifically about Goonstation.
  • Piano Song Dump: Add songs!
  • Radio Host:
    • Add more gimmicks/show ideas, particularly quiz show ideas and advice.
  • AI: Explain the new interface. Most likely best left as a new section similar to the one for the Cyborg UI on the Cyborg page.
  • Construction:
    • Add any new breaking methods that involve the deconstruction device.
  • PDA:
    • Mention that custom PDA groups exist.
  • Spy Thief:
    • Add any bounties that are missing.
      • TEG Semi-conductor
    • Add locations for the various bounty items.
  • ChemiCompiler: Describe the new, more efficient heating algorithm for the machine's heater.
  • MechComp:
    • Note selection component has "select item + send" and "Allow Duplicate Entries" toggle
    • Note Delay Circuit has signal changing toggle.
    • Mention you now modifying MechComp components by clicking them with a multitool, rather than right-clicking.
    • Add Radio Scanner Component.
    • Note Wifi and Powernet-networking Components now also transmit any files attached to packets they receive.
    • Add File Component.
    • Note that a MechComp device can only have one connection per any two devices.
    • Mention connections cannot be longer than 14 tiles (one screen height).
    • Add that TeleComp now sends a signal of how many objects were teleported. Both the sender and receiver pad transmit this number.
    • Mention that vending machines connected to MechComp can now commanded to vend a specific product.
    • Note when vending, Vending machines output a signal containing the name which product was dispensed.
    • Add Association Component
  • Gang: More advice for the items is always good.
  • Quartermaster: Explain new methods of making money.
  • Making and Breaking:
    • Update manufacturing items for certain items. (Ongoing, don't remove)
  • Packets:
    • Discover if it is possible to directly print to printers.
    • Add/update info on IR detectors.
    • Determine if hydroponics tray info is still current.
    • Confirm PDA pings still go through Z-levels.
    • Determine broadcast range for:
      • Network Radio
    • Add ways for triggering, receiving, and editing beacon broadcasts, as well as more info on how they work.
    • Substitute fictional example of patrol beacon pack for real one.
    • Add commands associated with controlling mulebots through QM PDA
    • Add info on modes, name, and dest fields for mulebot packts.
    • Confirm if home field on mulebot packets refers to underfloor beacon.
    • Add info on packet controls for duckbots.
  • Ore Processing: Add electroplater
  • Murder/Construction:
    • Update flamethrower effects
  • Artifact Research:
    • Describe artifact faults.
    • Explain artifact forms and selling.
    • Add additional sources of artifact stimuli.
  • Books: Add more books, like those added to the game in the February 2021 Monthly Contest
  • Clothing/Syndicate Items: Mention what gear is acid-proof.
  • Guide to Mining: Add sea elevator pinpointers.
  • Z-level: Explain new way to get out of the Trench: making explosions upward.
  • Powering the station/Random Events: Note haunted TEG event.
  • Guide to Botany: Update gene strain chances for: radium, uranium, unstable mutagen, and stable mutagen.

(C)low(n) Priority

Fun things everybody loves. Everyone adores them when they're there, but if they're gone or missing, nobody complains.

  • Supplementary Info & Galleries: Everyone loves them. They add a great touch of humor that no words can express and really add character to a page like a really good rug. Shame they're rather hard to find. Here are some pages that could particularly use one:
  • Updated Map Images: Some map locations get extra additions after their images are uploaded, like extra cyborg docks, security scanners, and completely new machines and equipment. Update their images to include those.
  • Annotated Maps: Maps of, well, station maps with important rooms labeled. Currently, we want ones for:
  • Clothing: Not only is clothing often added, making this a perpetual effort, but there are a few articles of clothing missing from here.

Sprites Wanted

Sprites wanted. Wanted sprites. Sprites that are wanted (by the wiki). The sprites that get a sad, sad TBA for their image. Sprites that may need updating due to resprites. While not required, it is very recommended that you specify whether an entry needs a sprite or needs its sprite updated as it prevents entries from being deleted due to misunderstanding. Due to the possibility of every item in this list being completed and removed, and making the list blank, below is an example of an entry, in order to help users format new entries.


  • Critter:
    • Medium Spider. (Resprite Needed)
    • Medium Ice Spider. (Resprite Needed)
    • Queen Spider. (Resprite Needed)
    • Queen Ice Spider. (Resprite Needed)
    • Fermid. (Resprite Needed)
  • Robots:
    • GuardBuddy Variants. (Sprites Needed)

Supplementary Video