Difference between revisions of "Guide to Zoldorf"
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|- id="Tell Fortune" | |- id="Tell Fortune" | ||
! Tell Fortune | ! Tell Fortune | ||
| <center>[[file:TellFortune.png]]</center> | | <center>[[file:TellFortune.png|64px]]</center> | ||
| This ability is Zoldorf's main form of interacting with players. | | This ability is Zoldorf's main form of interacting with players. | ||
Upon activation for the first time, you may select two adjectives that will act as your titles (i.e. great and powerful, abhorrent and awkward, etc.) Though titles can only be chosen once, so choose wisely! | Upon activation for the first time, you may select two adjectives that will act as your titles (i.e. great and powerful, abhorrent and awkward, etc.) Though titles can only be chosen once, so choose wisely! | ||
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|- id="Omen" | |- id="Omen" | ||
! Omen | ! Omen | ||
| <center>[[file:Omen.png]]</center> | | <center>[[file:Omen.png|64px]]</center> | ||
| Woooooo pretty colors! | | Woooooo pretty colors! | ||
This ability changes the color of your crystal ball. | This ability changes the color of your crystal ball. | ||
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|- id="Medium" | |- id="Medium" | ||
! Medium | ! Medium | ||
| <center>[[file:Medium.png]]</center> | | <center>[[file:Medium.png|64px]]</center> | ||
| Medium is Zoldorf's way of tapping into the whisperings of the dead. | | Medium is Zoldorf's way of tapping into the whisperings of the dead. | ||
In order to activate Medium, you must first disable your omen to allow the ghost light to shine. Afterward, you will be able to hear dead chat for a short period of time. | In order to activate Medium, you must first disable your omen to allow the ghost light to shine. Afterward, you will be able to hear dead chat for a short period of time. | ||
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|- id="Brand" | |- id="Brand" | ||
! Brand | ! Brand | ||
| <center>[[file:Brand.png]]</center> | | <center>[[file:Brand.png|64px]]</center> | ||
| Target a fortune to apply a brand to it. | | Target a fortune to apply a brand to it. | ||
After a player reads the branded fortune, the brand will transfer to the player, allowing you to observe them via Astral Projection. | After a player reads the branded fortune, the brand will transfer to the player, allowing you to observe them via Astral Projection. | ||
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|- id="Astral Projection" | |- id="Astral Projection" | ||
! Astral Projection | ! Astral Projection | ||
| <center>[[file:AstralProjection.png]]</center> | | <center>[[file:AstralProjection.png|64px]]</center> | ||
| This ability allows you to observe a branded player. | | This ability allows you to observe a branded player. | ||
|- id="Notes" | |- id="Notes" | ||
! Notes | ! Notes | ||
| <center>[[file:Notes.png]]</center> | | <center>[[file:Notes.png|64px]]</center> | ||
| Leave a note for yourself....or others.... | | Leave a note for yourself....or others.... | ||
Notes are saved from Zoldorf to Zoldorf, so the player who takes over from you will have access to any information you give them. | Notes are saved from Zoldorf to Zoldorf, so the player who takes over from you will have access to any information you give them. | ||
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|- id="Soul Jar" | |- id="Soul Jar" | ||
! Soul Jar | ! Soul Jar | ||
| <center>[[file:SoulJar.png]]</center> | | <center>[[file:SoulJar.png|64px]]</center> | ||
| This isn't really an ability, but you can click it :P | | This isn't really an ability, but you can click it :P | ||
Your Soul Jar is a visual display of the amount of partial souls you have collected from selling items. Once the jar is filled, you'll gain a complete soul! | Your Soul Jar is a visual display of the amount of partial souls you have collected from selling items. Once the jar is filled, you'll gain a complete soul! | ||
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|- id="Manifest" | |- id="Manifest" | ||
! Manifest | ! Manifest | ||
| <center>[[file:Manifest.png]]</center> | | <center>[[file:Manifest.png|64px]]</center> | ||
|style="text-align:center"| 1 Soul | |style="text-align:center"| 1 Soul | ||
| This ability allows you to shove your soul into a Seance Ghost and float around the station for a little bit. | | This ability allows you to shove your soul into a Seance Ghost and float around the station for a little bit. | ||
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|- id="Seance" | |- id="Seance" | ||
! Seance | ! Seance | ||
| <center>[[file:Seance.png]]</center> | | <center>[[file:Seance.png|64px]]</center> | ||
|style="text-align:center"| 5 Souls | |style="text-align:center"| 5 Souls | ||
| Seance literally manifests every ghost on your screen. All of them. Including you. | | Seance literally manifests every ghost on your screen. All of them. Including you. |
Revision as of 23:52, 19 October 2022
Before You Become The Mighty Wizard!
Zoldorf is effectively an ascended observer. Your role as a Zoldorf is to use the vast amounts of information you have access to and weave fortunes for players in order to give them a clue as to what is happening and who is responsible (if you chose to do so).
Zoldorf is NOT an antagonist and doesn't have the heaviest impact on the round on it's own, but through skilled timing and communication, a Zoldorf player can overcome the imposed communication barriers and possibly change the course of the round.
Becoming Zoldorf
To become Zoldorf, you must unravel the Weird Burrito, sign it with a pen, and hand it to Zoldorf.
If there is already a player Zoldorf on the station, you'll have to usurp them for control as there can only be one Zoldorf at any given time. This is done by the same method, but the current Zoldorf may choose to take an additional three minutes to tie up loose ends.
As usurping takes place, the current Zoldorf is ejected as a Souldorf and a new player takes over the booth :D
Zoldorf's Abilities
Passives:
- Global Hearing
- Cannot Speak
- Can see ghosts and invisible players
- Can click-drag items within one tile of the booth.
Dragging a fortune to the booth will burn it.
Souldorfs
Souldorfs are the free-floating souls of previous Zoldorfs that have the ability to change their color and coat themselves in ectoplasm to become visible! Also they're super cute and have a few interesting emotes.
Souldorfs are automatically branded, so they effectively act as sentries for the Zoldorf in control of the booth.
Zoldorf can run the "suicide" command to immediately eject themself from the booth as a Souldorf.
Souldorfs can also "suicide" to become a normal ghost.
Selling Your Soul
Soul selling is still kind of early on in merging, but it basically sets you to DNR and reduces your max health proportional to the amount of soul sold :)
Zoldorf's Shop
Note: These items will only be available after a player has taken control of Zoldorf.
Gameplay Tips
Communicating With Zoldorf
Zoldorf is super limited on forms of communication, though with the use of omen, yes or no questions are fantastic for the Zoldorf player :D
Supplementary Video
Game Mechanics | |
---|---|
The Basics | Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials |
Critters | Critters · Cyborgs · Robots · Viruses |
Game Abstractions | Access Levels · Adventure Zone · Fishing · Game Modes · Health Indicators · Holiday Cheer · Inventory · Medals · Random Events · Station Grade · Traitor Objectives · XP · Z-level |
Miscellaneous | Being A Better Traitor · Books · Calling the Escape Shuttle · Fixing the Paint Machine · Guide to Being Robust · Guide to Murder · Kendo · NT Reputation · Roleplay Tips and Tricks · Safe-Cracking · Spacebux · Spacemen: The Grifening · Space Travel · Traits · Zoldorf |