Difference between revisions of "Guide to Zoldorf"
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<u>'''Passives: | <u><b>'''Passives:</b></u> | ||
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<li>Global Hearing</li> | |||
<li>Cannot Speak</li> | |||
<li>Can see ghosts and invisible players</li> | |||
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Revision as of 01:03, 26 March 2020
Before You Become The Mighty Wizard!
Zoldorf is effectively an ascended observer. Your role as a Zoldorf is to use the vast amounts of information you have access to and weave fortunes for players in order to give them a clue as to what is happening and who is responsible (if you chose to do so).
Zoldorf is NOT an antagonist and doesn't have the heaviest impact on the round on it's own, but through skilled timing and communication, a Zoldorf player can overcome the imposed communication barriers and possibly change the course of the round.
Becoming Zoldorf
Zoldorf's Abilities
Passives:
- Global Hearing
- Cannot Speak
- Can see ghosts and invisible players
Souldorfs
Selling Your Soul
Zoldorf's Shop
Note: These items will only be available after a player has taken control of Zoldorf.
Gameplay Tips
Communicating With Zoldorf
Communicating As Zoldorf
Game Mechanics | |
---|---|
The Basics | Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials |
Critters | Critters · Cyborgs · Robots · Viruses |
Game Abstractions | Access Levels · Adventure Zone · Fishing · Game Modes · Health Indicators · Holiday Cheer · Inventory · Medals · Random Events · Station Grade · Traitor Objectives · XP · Z-level |
Miscellaneous | Being A Better Traitor · Books · Calling the Escape Shuttle · Fixing the Paint Machine · Guide to Being Robust · Guide to Murder · Kendo · NT Reputation · Roleplay Tips and Tricks · Safe-Cracking · Spacebux · Spacemen: The Grifening · Space Travel · Traits · Zoldorf |