Wizardry 101: Difference between revisions
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Studenterhue (talk | contribs) I know it's technically "examine- Wizardry 101" but it gets referred to as just "Wizardry 101" in the text and the changelog |
Studenterhue (talk | contribs) Mirror a revision from when PR #23350 was merged. |
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<li>Spellbook</li><dd><i>- This is your personal spellbook that gives you access to the Wizarding Archives, allowing you to choose 4 spells with which to complete your objectives. The spellbook only works for you, and can be discarded after its uses are expended.</i></dd> | <li>Spellbook</li><dd><i>- This is your personal spellbook that gives you access to the Wizarding Archives, allowing you to choose 4 spells with which to complete your objectives. The spellbook only works for you, and can be discarded after its uses are expended.</i></dd> | ||
<br><br><br><hr>Spells every wizard starts with:<br><br> | <br><br><br><hr>Spells every wizard starts with:<br><br> | ||
<li>Magic missile ( | <li>Magic missile (25 seconds)</li><dd><i>- This spell fires several slow-moving projectiles at nearby targets. If they hit a target, it is stunned and takes minor damage.</i></dd> | ||
<li>Phase shift (30 seconds)</li><dd><i>- This spell briefly turns your form ethereal, allowing you to pass invisibly through anything.</i></dd> | <li>Phase shift (30 seconds)</li><dd><i>- This spell briefly turns your form ethereal, allowing you to pass invisibly through anything.</i></dd> | ||
<li>Clairvoyance (60 seconds)</li><dd><i>- This spell will tell you the location of those you target with it. It will also inform you if they are hiding inside something, or are dead.</i></dd> | <li>Clairvoyance (60 seconds)</li><dd><i>- This spell will tell you the location of those you target with it. It will also inform you if they are hiding inside something, or are dead.</i></dd> | ||
Latest revision as of 06:57, 9 May 2025
| This page contains a transcript of ingame content. The following information supplements the rest of the wiki. It is kept for documentation purposes. |
Essentials:
Spells every wizard starts with:
Click the question mark in your spellbook to learn more about certain spells.
Recommended loadout for beginners: ice burst, blink, shocking touch, blind
There is a vendor and wardrobe here to dispense backup wizardly apparel and staves, a Magix System IV computer to teleport you into the station, and this is your safe point of return if you are killed while the soulguard enchantment is active.
A good wizard fights cautiously and defensively. Keep your distance from able-bodied enemies whenever possible, and you will survive much longer. Sometimes misdirection is more useful than outright destruction, but don't be afraid to fling a fireball if you're sure it won't explode right in your face!