Creature Conspectus Revised Edition

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WizardSpellbookV2-32x32.gif This page contains a transcript of ingame content.
The following information supplements the rest of the wiki. It is kept for documentation purposes.

Note for the Game Master

This bestiary is written to be flexible. As such, feel free to consider the stats as pure guidelines. If you think a creature is too strong, feel free to lower its stats. Same applies vice versa. Certain details have been omitted, for example the saving throws listed in monster abilities are absent to allow the GM to tweak them at will. Vulnerabilities are also open to interpretation.


Killer Tomato
Type : Plant
Size : Small
DC To Hit : 5
Resolve : 1
Damage per attack : 1 (Bite)
Vulnerability : Slashing / Blunt

Messy Death
On death, the creature's body will splash its boiling inner fluids in a random direction, dealing one resolve damage.

Maneater plant
Type : Plant
Size : Medium
DC To Hit : 9
Resolve : 3
Damage per attack : 2 (Vine Whip / Bite)
Vulnerability : Fire

False Appearance
While this plant remains motionless, it is indistinguishable from a normal shrub.

Space Bear
Type : Beast
Size : Large
DC To Hit : 12
Resolve : 6
Damage per attack : 3 (Claw Swipe)
Vulnerability : Slashing

Ferocious Roar
This creature lets out a deafening roar. Every target within close hearing range must roll a Constitution saving throw or be petrified and miss one turn.

Brullbar
Type : Beast
Size : Large
DC To Hit : 15
Resolve : 10
Damage Per Attack : 5 (Claw Swipe)
Vulnerability : Fire

Ferocious Roar
This creature lets out a deafening roar. Every target within close hearing range must roll a Constitution saving throw or be petrified and miss one turn.

Zombie
Type : Undead
Size : Medium
DC To Hit : 10
Resolve : 4
Damage Per Attack : 1 (Flailing Punch)
Vulnerability : Holy

Zombie Bite
The zombie lunges straight at you! When an undead latches onto its target, the target must make a Strength saving throw to throw the zombie off. If the target fails, the zombie will bite into them, dealing 1 resolve and healing 1 resolve on the zombie

Syndicate Agent
Type : Human
Size : Medium
DC To Hit : 15
Resolve : 15
Damage per attack : 5 (Revolver Fire)
Vulnerability : Blunt

Microbomb Implant
On death, the creature will explode, damaging anyone in range for 5 resolve.


Books
Command AI Programming 101 · Captaining 101
Engineering Engineering Pocket Guide · Generator Startup Procedure · The Goon Geothermal Capture System Field Training Manual · Nuclear Engineering for Idiots · How to properly operate Singularity Buster rocket launcher‎ · Mechanic components and you · Spatial Interdictor Assembly and Use · Thermo-electric Power Generation
Supply Cargo Pocket Guide (Nadir Version) · NT-PROTO: Transception Array · Dummies' Guide to Material Science · Mineralogy 101 · Mining Pocket Guide
Medical Cryogenics Instruction Manual‎ · Elective Prosthetics for Dummies · H-87 Cloning Apparatus Manual · Medbay Pocket Guide · Pharmacopia · Trent's Anatomy
Research The Buddy Book · Critter Compendium · DWAINE for Dummies
Civilian Bartending Pocket Guide · Bee Exposition Extravaganza · The Helpful Hydroponics Handbook · To Serve Man
Security A-97 Port-A-Brig Manual · Nanotrasen Space Law · Your Lawbringer And You
Syndicate Nuclear Agent Sentry Turret Manual · Syndicate Commander's Diary · A Syndicate's Guide to Doing Your Fuckin' Job · Reinforcement Disclaimer · Laser Designator Pamphlet · Deployment Remote Note · Marionette Implant Readme
Miscellaneous Albert and the Deep Blue Sea · Creature Conspectus Revised Edition · Dealing With Cloneliness · Fun Facts About Shelterfrogs · How to properly install official Nanotrasen neon lining · SOLO card game rules · Spacemen the Grifening rulebook · Stations and Syndicates 9th Edition Rulebook · A Treatise on Build-A-Vends · The Trial of Heisenbee · Wizardry 101 · Your Player Piano and You