Difference between revisions of "Genetic Mutations"

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(→‎Beneficial: Copy over updated description of High Decay Digestion from Guide to Genetics)
(→‎Powers: Similar thing for Optic Energizer mentioning that Discount Superhero gets a nonlethal version)
 
(9 intermediate revisions by 3 users not shown)
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| Your pulse quickens.
| Your pulse quickens.
| Enables the subject's bloodstream to purge foreign substances more rapidly.
| Enables the subject's bloodstream to purge foreign substances more rapidly.
| Increases the depletion rate of all chemicals in your bloodstream. Note that this is not exclusive to poisons; it affects all chemicals. Cannot be cured by Mutadone.
| Purges 3.3u of all chemicals in your bloodstream each tick, or 6.6u per tick when empowered. Note that this is not exclusive to poisons; it affects '''all''' chemicals, and the chemicals are outright removed, not metabolized. This mutation cannot be removed with mutadone.  
|- id="Night Vision"
|- id="Night Vision"
| Night Vision
| Night Vision
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|- id="Physically Fit"
|- id="Physically Fit"
| Physically Fit
| Physically Fit
| <font color = green>5</font>
| <font color = red>-5</font>
| 30
| 30
| 50
| 50
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| Selectively inhibits the L-cones in the subject's eyes, causing blue colorblindness.
| Selectively inhibits the L-cones in the subject's eyes, causing blue colorblindness.
| You can't tell the difference between blue and green, and everything else looks a bit more desaturated.
| You can't tell the difference between blue and green, and everything else looks a bit more desaturated.
|- id="Radioactive Farts"
| Radioactive Farts
| <font color=red>-10</font>
| 15
| 66
| You feel a strange energy radiate from your bowels.
| Your intestines are no longer glowing.
| The subject's flatulence is contaminated with radioactive isotopes.
| Instead of [[Gas#Fart|fart gas]], your farts create fallout, a radioactive gas.
|}
|}


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| Your fingers feel warmer.
| Your fingers feel warmer.
| Allows the subject to control ice and cold.
| Allows the subject to control ice and cold.
| You gain the ability to cool people down significantly by firing a ball of ice at them, and to get on everyone's nerves by creating patches of slippery ice on the floor. If it misfires due to insufficient [[Guide to Genetics#Stability|stability]], you will freeze yourself into an ice cube in addition to its normal effects. If [[Guide to Genetics#Chromosomes|empowered]], you create 3x3 ice patches instead of 1x1, and can freeze the people you target into ice cubes. If synchronized, you're immune to your own blasts, and misfiring will extinguish you if you're on fire instead of freezing you solid. The [[Jobs#Spooktober Jobs|Discount Superhero Spooktober job]] can sometimes spawn with an Empowered variant.
| You gain the ability to cool people down significantly by firing a ball of ice at them, and to get on everyone's nerves by creating patches of slippery ice on the floor. If it misfires due to insufficient [[Guide to Genetics#Stability|stability]], you will freeze yourself into an ice cube in addition to its normal effects. If [[Guide to Genetics#Chromosomes|empowered]], you create 3x3 ice patches instead of 1x1, and can freeze the people you target into ice cubes. If synchronized, you're immune to your own blasts, and misfiring will extinguish you if you're on fire instead of freezing you solid.
|- id="Dimension Shift"
|- id="Dimension Shift"
| Dimension Shift
| Dimension Shift
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| Your eyes stop aching.
| Your eyes stop aching.
| Imbues the subject's eyes with the potential to project concentrated thermal energy.
| Imbues the subject's eyes with the potential to project concentrated thermal energy.
| You gain an "Eyebeams" ability that fires laser beams from your eyes. These are different from the ones used by [[Security Objects#Energy Gun|energy guns]] and their ilk; these do only 20 {{BURN}} and only very slightly heat up objects they pass over (they can still ignite [[Gas#Plasma|plasma]] though). Also, if you fire them while wearing something that hides your eyes (e.g. a [[Medical Objects#Blindfold|blindfold]], a [[Clothing#Space Helmet|space helmet]]), instead of firing, the lasers burn up whatever it was that was covering your eyes. <br><br>The [[Jobs#Spooktober Jobs|Discount Superhero Spooktober job]] has a chance to spawn with a nonlethal version that drains 80 Stamina, on par with a [[Security Objects#Taser|taser]]. Unlike the laser version, you can fire them without your headgear getting in the way.<br><Br> The Empowered version fires more powerful lasers.  
| You gain an "Eyebeams" ability that fires laser beams from your eyes. These are different from the ones used by [[Security Objects#Energy Gun|energy guns]] and their ilk; these do only 20 {{BURN}} and only very slightly heat up objects they pass over (they can still ignite [[Gas#Plasma|plasma]] though). Also, if you fire them while wearing something that hides your eyes (e.g. a [[Medical Objects#Blindfold|blindfold]], a [[Clothing#Space Helmet|space helmet]]), instead of firing, the lasers burn up whatever it was that was covering your eyes. <br><br> The Empowered version fires more powerful lasers. <br><br>Fun fact: There is an unused "stun mode"/nonlethal version that fires beams that drain 80 Stamina, on par with a [[Security Objects#Taser|taser]]. Unlike the laser version, you can fire them without your headgear getting in the way.
|- id="Photokinesis"
|- id="Photokinesis"
| Photokinesis
| Photokinesis
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| You feel more solid.
| You feel more solid.
| The subject becomes able to transform the matter of their cells into a liquid state.
| The subject becomes able to transform the matter of their cells into a liquid state.
| You can turn yourself into a liquid that can phase through walls and other solid objects, sort of like a genetic version of the [[Wizard#Free|wizard's Phase Shift]]. If it doesn't have the Synchronized [[Guide to Genetics#Chromosomes|chromosome]], your clothes won't come with you, so you come out naked; if it ''is'' Synchronized, they do! If it misfires due to insufficient [[Guide to Genetics#Stability|stability]], you drop a random clothing item you were wearing if it was Synchronized, and if it wasn't, you drop an random internal organ (not limbs or brain, but does include heart).<br>Note: This power used to trigger the unsynchronized effect if you were anywhere on the [[Z-level|Restricted area]], but now it simply states that "you cannot seem to turn incorporeal here.")
| You can turn yourself into a liquid that can phase through walls and other solid objects, sort of like a genetic version of the [[Wizard#Free|wizard's Phase Shift]]. If it doesn't have the Synchronized [[Guide to Genetics#Chromosomes|chromosome]], your clothes won't come with you, so you come out naked; if it ''is'' Synchronized, they do! If it misfires due to insufficient [[Guide to Genetics#Stability|stability]], you drop a random clothing item you were wearing if it was Synchronized, and if it wasn't, you drop an random internal organ (not limbs or brain, but does include heart).<br><br>Note: This power used to trigger the unsynchronized effect if you were anywhere on the [[Z-level|Restricted area]], but now it simply states that "you cannot seem to turn incorporeal here.")<br><br>The [[Jobs#Spooktober Jobs|Discount Wizard Spooktober job]] starts with this power; it is not synchronized.
|- id="Telekinesis"
|- id="Telekinesis"
| Telekinesis
| Telekinesis
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|- id="Vestigal Ballistics"
|- id="Vestigal Ballistics"
| Vestigal Ballistics
| Vestigal Ballistics
| <font color = blue>0</font>
| <font color = green>+15</font>
| 10
| 10
| 10
| 10
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| You joints feel much better!
| You joints feel much better!
| Allows the subject to expel one of their limbs with considerable force.
| Allows the subject to expel one of their limbs with considerable force.
| Lets you launch a random arm or leg of yours at someone, dealing a fair chunk of brute damage. This hurts you a bit if it's not synchronized, and it does more damage if it's Empowered. Explosions also have a higher chance to delimb you, and if not synchronized, your limbs can fly off at random. The [[Jobs#Spooktober Jobs|Discount Superhero Spooktober job]] randomly gets a "weaponized" variant that also makes the limbs knock the target down and stun them for a fair amount of time; if this happens, they also get [[Guide to Genetics#Regeneration|regeneration]] to complement it.
| Lets you launch a random arm or leg of yours at someone, dealing a fair chunk of brute damage. This hurts you a bit if it's not synchronized, and it does more damage if it's Empowered. Explosions also have a higher chance to delimb you, and if not synchronized, your limbs can fly off at random.<br><br>Stability gain is 0 if synchronized.<br><br>Fun fact: There's an unused "stun mode" version that also makes the limbs knock the target down and stun them for a fair amount of time.  
|}
|}


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*ough->ow
*ough->ow
In short, you might not think it's English, but it is. You can fault the Space Danes and their Space Viking raids of the past for this one.
In short, you might not think it's English, but it is. You can fault the Space Danes and their Space Viking raids of the past for this one.
|- id="Frontal Gyrus Alteration Type-DE"
| Frontal Gyrus Alteration Type-DE
| <font color = blue>0</font>
| 10
| 40
| You can no longer pronounce th for ze life of you!
| You can now pronounce thoughtful, and thatch, and that!
| Forces the language center of the subject's brain to construct sentences in a German manner
| You speak like a German, specifically one speaking the Hochdeutsch dialect. You substitute some English words with German ones, e.g. "captain" becomes "kapitaen", "blood" becomes "blut".<br><Br>In terms of individual letters, there's the expected "v" for "w" (unless the "w" is on the end of a word), but "th" doesn't always become "z". Besides this, there are other transforms:
*ch->sh
*e->eh (at the end of a word)
*eu->oi
*j->y
*r->rr (you roll your r's, if it's not a double r)
*z->ts
*qu->kv
*s->z (if followed by vowel)
*th->50% chance of "d", 50% chance of "z".
*ue->ee
*v->f
As an example, "the quick brown fox jumps over the lazy dog" becomes "zeh kvick brrovn fox yumps oferr zeh latsy hound" (or "deh kvick brrovn fox yumps oferr deh latsy hound").
|- id="High-Pressure Larynx"
|- id="High-Pressure Larynx"
| High-Pressure Larynx
| High-Pressure Larynx

Latest revision as of 06:22, 9 October 2024

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Beneficial

These beneficial mutations are helpful, always active and do not appear in the ABIL tab. When stability is sufficiently low (below 40) some have a chance to degrade into a worse mutation.

Mutation Stability Reclaim Probability Degrades To Gain Message Lose Message Description Effects
Airless Breathing 0 Unreclaimable Doesn't Occur Naturally N/A N/A N/A N/A Has the same effect as Anaerobic Metabolism, but would be obtained contractually rather than via genetics. Currently impossible to obtain under normal circumstances.
Alcohol Resistance 0 10 99 Ethanol Production You feel unusually sober. You feel like you could use a stiff drink. Strongly reinforces the subject's nervous system against alcoholic intoxication. You do not suffer most of the effects of Ethanol, e.g. the blurred vision and mistepping, though you'll still have drunkenly slurred speech. You can also drink Bo Jack Daniel's without passing out. At the start of the round, the Detective, Head of Security and Bartender will normally spawn with this mutation as a Trait.
Anaerobic Metabolism -40 40 8 Frontal Gyrus Suspension Your lungs feel strangely empty. You start gasping for air. Allows the subject's body to generate its own oxygen internally, invalidating the need for respiration. Prevents you from taking any damage from lack of oxygen and inhaling harmful gases like plasma, but not Smoke Powder -- you still need a Gas Mask, Gloves & Biosuit for those!
Cold Resistance -10 10 66 Dermal Glitter You feel warm. You feel cold. Shields the subject's cellular structure against freezing temperatures and crystallization. You are immune to low temperature and ice. While your body temperature can still drop to freezing and below (allowing you to still benefit from Cryoxadone), you won't be slowed down. You have a noticeable blue aura.
Fire Resistance -10 10 66 Blazing Aura You feel cold. You feel warm. Shields the subject's cellular structure against high temperatures and flames. You are immune to high temperature and fire. You have a noticeable orange aura.
Gamma Ray Exposure -25 30 33 Musculature Enhancement You feel your muscles swell to an immense size. Your muscles shrink back down. Vastly enhances the subject's musculature. May cause severe melanocyte corruption. Your skin turns green, and your punches knock people away from you and do more damage. Your fists can instantly break tables, asteroid rock, wooden doors (but not any other doors), and grilles if they've fairly low health, and they can break windows, walls, and Clown Cars with enough time. You can pull corpses, people you've grabbed, people who aren't on Help intent, and things that contain either with no slowdown. Watch your health; if you get too hurt, your muscles will shrink back down.
Hemopoiesis Overdrive -15 10 20 N/A You feel like being stabbed isn't such a big deal anymore. You are once again afraid of being stabbed. Subject regenerates blood far faster than the average spaceman. When you have less than 500 units of blood in you, you regenerate blood faster than usual at around 6 units per second. Stacks with Filgrastim's blood regeneration.
High Decay Digestion -10 10 33 Apocrine Enhancement Your stomach grumbles unpleasantly. Your stomach stops acting up. Phew! Causes the subject's digestion to create a significant amount of noxious gas. Your farts create clouds of toxic gas, which turn into compost when inhaled by anyone without this gene.
Lupine Regeneration 0 Unreclaimable Doesn't Occur Naturally N/A You feel oddly feral. You feel more comfortable in your own skin. Subject's cells are programmed to reshape itself into a canine form. An extra-powerful form of Regeneration that Werewolves get in their Werewolf form. It functions exactly the same but the healing rate is 2 BRUTE and 2 BURN every few seconds and the chance to regrow limbs is now 2%. This cannot be removed from the Werewolf in any way except by transforming back into a human, i.e. no mutation storage, no mutadone, etc., and it normally cannot be found in people's Potential. If you somehow gain this mutation without being a Werewolf, you get lycanthropy.
Meta-Neural Antenna -5 30 33 Spatial Destabilization You can hear weird chatter in your head. The weird noise in your head stops. Enables the subject's brain to pick up radio signals. You can hear all radio channels (excluding syndicate) without a headset.
Meta-Neural Enhancement 0 10 99 Paranoia Your mind feels closed. You feel oddly exposed. Boosts efficiency in sectors of the brain commonly associated with resisting meta-mental energies. You cannot be mind-read or telepathically spoken to. Doesn't affect the Admin's telepathy, obviously.
Meta-Neural Haze -5 10 100 N/A N/A N/A Causes the subject's brain to emit waves that make the subject's body difficult to observe. Your character can't be Examined.
Musculature Enhancement 0 10 99 N/A You feel buff! You feel wimpy and weak. Enhances the subject's ability to build and retain heavy muscles. You gain a slight strength bonus to mining. Also negates the speed penalty from pulling objects somewhat. Maybe it has other uses...
Natural Anti-Toxins -15 10 66 Blood Toxification Your pulse seems to relax. Your pulse quickens. Enables the subject's bloodstream to purge foreign substances more rapidly. Purges 3.3u of all chemicals in your bloodstream each tick, or 6.6u per tick when empowered. Note that this is not exclusive to poisons; it affects all chemicals, and the chemicals are outright removed, not metabolized. This mutation cannot be removed with mutadone.
Night Vision -25 30 33 Diminished Optic Nerves Everything suddenly appears oddly lit. You blink and something seems to vanish. Enhances the subject's optic nerves, allowing them to see in the dark. Darkness is greatly reduced. Pitch-black areas will still appear dim, though not enough to significantly reduce visibility.
Noir 0 10 99 N/A You feel chromatic pain. Colors around you begin returning to normal. The subject generates a light-defying aura, equalizing photons in such a way that make them look completely grayscale. Your whole body, including any held and worn items, become completely grayscale. When empowered, your vision also becomes grayscale.
Physically Fit -5 30 50 N/A You feel slightly more energetic. You feel slightly less energetic. Causes the subject to be naturally more physically fit than the average spaceman. Your max stamina is increased by 30, and your stamina regen is increased by 2.
Pseudonecrosis -5 10 99 N/A N/A N/A Causes the subject's cells to mimic a death-like state. You are recognized as dead by all medical scanners and machinery.
Radiation Resistance -15 10 100 Radioactive N/A N/A Shields the subject's cellular structure against ionizing radiation. You are immune to Radiation. While you'll still get the Irradiated status effect, you don't suffer the resulting mutations or the associated TOX and BURN damage.
Regeneration -40 40 8 Mutagenic Field Your skin feels tingly and shifty. Your skin tightens. Overcharges the subject's natural healing, enabling them to rapidly heal from any wound. You slowly regenerate brute and burn damage and regain lost limbs, eyes, hearts, brains, lungs, and other organs over time.
SMES Human -15 10 66 Motor Neuron Signal Enhancement Your hair stands on end. The tingling in your skin fades. Protects the subject's cellular structure from electrical energy. You are protected from electrical energy. Useful when the AI is shocking everything or a malicious Engineer has hotwired the engine and you are lacking Insulated Gloves. You will also resist shocks from Stun Batons, but not the more concentrated electric bursts of Energy Guns and Tasers. On the flip side however, this includes Defibrillators.
Super Regeneration 0 Unreclaimable Doesn't Occur Naturally N/A You begin to feel your flesh mending back together. Grody. Your flesh stops mending itself together. Subject's cells are capable of repairing immense trauama at an unbelievably rapid rate. Your cells repair immense trauma at an unbelievably rapid rate. Cannot be cured by Mutadone. Never appears in Potential.
Telekinesis -30 40 Doesn't Occur Naturally N/A You feel your consciousness expand outwards. Your conciousness closes inwards. Enables the subject to project kinetic energy using certain thought patterns. You can project kinetic energy using thought patterns. Never appears in Potential.
Thermal Resistance -10 10 Doesn't Occur Naturally Thermal Vulnerability N/A N/A Shields the subject's cellular structure against any harmful temperature exposure. You are immune to all changes in temperature, fire and ice. You gain an aura which flicks between orange and blue. Never appears in Potential.
Toxic Resistance -40 40 8 Blood Toxification You feel refreshed and clean. You feel a bit grody. Renders the subject's blood immune to toxification. This will not stop other effects of poisons from occurring, however. You are immune to toxin damage, though you'll still have to heal up any toxin damage you had before acquiring the mutation. You will still be susceptible to any other effects of poisons, such as radiation, burn damage, stuns, and suffocation. Cannot be cured by Mutadone.
Unstable Refraction 0 10 Doesn't Occur Naturally N/A N/A N/A The subject will occasionally become invisible. The subject has no control or awareness of this occurring. You randomly flicker in and out of invisibility at random. Never appears in Potential.
X-Ray Vision -30 40 33 Diminished Optic Nerves You suddenly seem to be able to see through everything. Your vision fades back to normal. Enhances the subject's optic nerves, allowing them to see on x-ray wavelengths. Basically wearing Optical Meson Scanners and Optical Thermal Scanners at the same time, as it lets you can see through walls and see through the invisibilty cloak from cloaking devices, Chameleon, and Cloak of Darkness. Doesn't decrease or remove darkness, but it also doesn't increase the darkness of areas beyond your normal line of sight, unlike mesons.

Harmful

These harmful mutations will typically hinder you more than they help you, sometimes significantly so. They are always active and do not appear in the ABIL tab. On the upside, they almost always increase your genetic stability rather than decreasing it.

Mutation Stability Reclaim Probability Gain Message Lose Message Description Effects
Anemia 5 10 55 You feel lightheaded. Your lightheadedness fades. Subject has an abnormally low amount of red blood cells. Your body can now accommodate only 400 units of blood, and if it goes over that, it quickly loses it. As a result, you'll often be at risk of entering shock, and bleeding out is more dangerous.
Blindness 20 10 33 You can't seem to see anything! Your vision returns! Disconnects the optic nerves from the brain, rendering the subject unable to see. You no longer see action messages about what you and other people are doing and cannot see anything beyond a very small distance from you. You can still interact with things via right-click menu, and you can click on pills/patches/auto-injectors in-hand to use them on yourself, but you otherwise can't do much. To fix this without modifying DNA, you can equip a pair of VISOR Goggles.
Blood Toxification 15 10 13 You feel really sick... You don't feel sick any more. Impairs the subject's blood filtration, resulting in gradual toxic buildup that must be purged by outside assistance. You occasionally (25% chance every few seconds) suffer one unit of toxin damage.
Booster Gene Q -15 10 Doesn't Occur Naturally N/A N/A This gene has random, unpredictable effects on the subject. A strange mutation that makes you do strange things. These things include:
  • Make weird noises.
  • Perform random emotes.
  • Heal yourself slightly.
  • Change color.
  • Change the color/type of the floor you're standing on.
  • Teleport randomly.
Chronic Cough 5 10 99 You feel an irritating itch in your throat. Your throat clears up. Enhances the sensitivity of nerves in the subject's throat, causing periodic coughing fits. You occasionally cough, dropping anything in your hands.
Chronic Sneezing 0 10 66 You feel an irritating itch in your nose. Your nose clears up. Enhances the sensitivity of nerves in the subject's nose, causing periodic sneezing. You sometimes sneeze, causing you to drop whatever you where holding.
Coprolalia 0 10 99 You can't seem to shut up! You feel more in control. Causes involuntary outbursts from the subject. You'll occasionally blurt out short, typically profane, utterances.
Deafness 20 10 33 It's quiet. Too quiet. You can hear again! Diminishes the subject's tympanic membrane, rendering them unable to hear. You can't hear anything and are immune to most forms of ear damage. Blessed silence may come as a relief once you've gotten sick of the regular radio chatter. To fix this without modifying DNA, you can equip an auditory headset.
Deuteranopia 0 10 99 Everything starts looking a lot less green. You notice a few extra colors. Selectively inhibits the L-cones in the subject's eyes, causing green to be indistinguishable from red. You can't tell the difference between red and green, and everything else looks a lot more amber.
Diminished Optic Nerves 5 10 99 Your vision blurs. Your vision is no longer blurry. Reduces the subject's ability to see clearly without glasses or other visual aids. Your vision becomes blurred, and darkened outside a small radius. Can be counteracted with Prescription Glasses.
Dyspraxia 15 10 66 You feel kind of off-balance and disoriented. You feel well co-ordinated again. Hinders transmissions in the subject's nervous system, causing poor motor skills. In short, you're clumsy. Several actions have a flat chance to comically backfire, often harming you or causing extra damage. For example, you might accidentally start cuffing yourself when cuffing others, jab yourself while using a fork, and shoot yourself when firing a gun. Conducting surgery and handling grenades and guns become particularly dangerous. One upside: this lets you put crayons in clown shoes to crayon-walk!
Electromagnetic Field 10 10 20 You feel more connected to electromagnetic fields. You feel less connected to electromagnetic fields. The subject produces small, random electromagnetic pulses around it. Tiny, 1 tile, EMP bursts occasionally occur within a 2-tile radius around you. These EMPs can and often do hit the tile you're on, and they cause the same effects as the EMP grenades (radios malfunctioning, batteries draining, etc.)
Extreme Narcolepsy 0 Unreclaimable Doesn't Occur Naturally You feel more tired than you've ever thought possible. You feel more awake than you've ever been in your whole life. Like narcolepsy, but worse and incurable. You fall asleep at random like with narcolepsy but around twice as frequently. It's also not curable with Mutadone, nor is it visible in the GeneTek scanner. Obtained contractually rather than via genetics.
Frontal Gyrus Suspension 20 10 33 You feel unable to express yourself at all. You feel able to speak freely again. Completely shuts down the speech center of the subject's brain. You become mute. You are unable to speak, and every attempt at talking just gives you the message "You seem to be unable to speak." The *scream emote (Hotkey: Ctrl + S) no longer makes sound and instead does one of a random set of unique messages describing how you have no voice and must scream. The Mime gimmick job starts with an unremovable version this, as an enforced vow of silence.
High-Power Mutagenic Field 0 10 Doesn't Occur Naturally N/A N/A N/A Similar to Mutagenic Field, but with the possibility of mutating others that are near you in addition to yourself. Obtained contractually rather than via genetics.
Irritable Bowels 0 10 99 Your guts are rumbling. Your guts settle down. Causes the subject to experience frequent involuntary flatus. You automatically and intermittently fart.
Jugglemancer's Curse 0 Unreclaimable Doesn't Occur Naturally You feel the need to juggle You no longer feel the need to juggle. Places a mystical hex upon the subject that compels the subject to juggle. Gives you the ability to juggle, and will cause you to do so at random. Obtained contractually rather than via genetics.
Meta-Neural Transferral 0 10 Doesn't Occur Naturally You wanna be somebody else. You're happy with yourself. The subject's brainwaves will occasionally involuntarily switch with those of another near them. You will occasionally swap bodies with people near you. It appears that the mutation stays with your body, not your mind.
Motor Neuron Signal Enhancement 20 10 33 One of your limbs feels a bit strange and twitchy. Your limb feels fine again. Causes involuntary muscle contractions in limbs, due to a loss of inhibition of motor neurons. A random limb, chosen upon mutation acquirement, proceeds to strangle you, kick you in the head, and do various other harmful actions.
Mutagenic Field -50 10 33 Your flesh begins to warp and contort weirdly! You stop warping and contorting. Phew, what a relief... The subject emits low-level radiation that may cause everyone in range to mutate. You occasionally spontaneously mutate, with a higher chance of receiving bad mutations than good.
Narcolepsy 5 10 66 You feel a bit sleepy. You feel wide awake. Alters the sleep center of the subject's brain, causing bouts of involuntary sleepiness. You randomly to fall asleep.
Nectar Perspiration 10 10 70 Your guts are rumbling. Your guts settle down. Causes the subject to perspire nectar that attracts abnormally small bees. A swarm of tiny lil' bees surrounds you. These bees sometimes sting those who attack you in melee, injecting them with a little bit of histamine, but they also can sting you at any time, giving you histamine. In either case, wearing armor (or any other form of protection) does not prevent from being stung.
Paranoia 0 10 100 They're gonna get you!!!!! You calm down. Causes the subject to become easily startled. You automatically and intermittently scream.
Physically Unfit 5 30 60 You feel slightly less energetic. You feel slightly more energetic. Causes the subject to be naturally less physically fit than the average spaceman. Your max stamina is reduced by 30, and your stamina regen is reduced by 2.
Polycythemia 5 10 45 Your breathing quickens. Your breathing returns to normal. Subject has an abnormally high amount of red blood cells. If you have less than 600 units of blood in you, you regain blood at an accelerated rate (3 units per second, compared to just 1 per second), until you reach 600 units. Doesn't seem too bad, until you starting developing hypertension from your heart having to pump to all that blood...
Protanopia 0 10 99 Everything starts looking a lot more yellow. You notice a few extra colors. Selectively inhibits the L-cones in the subject's eyes, causing red-green colorblindness. You can't see the color red and, to some extent, green. Instead you see yellow. Werewolves have this when transformed.
Radioactive -10 10 66 You feel a strange sickness permeate your whole body. You no longer feel awful and sick all over. The subject suffers from constant radiation sickness and causes the same on nearby organics. You suffer from radiation sickness and cause the same to nearby people. May also give you more bad mutations.
Spatial Destabilization -15 10 33 You feel a bit out of place. You feel firmly rooted in place again. Causes the subject's molecular structure to become partially unstuck in space. You teleport at random. Fortunately you can't teleport onto space tiles. Unfortunately you can teleport onto things covering space tiles, like catwalks.
Stupefaction 10 10 66 Your thoughts become disorderly and hard to control. Your mind regains its former clarity. Causes damage to the subject's brain structure, occassionally utterly stupefying and stunning them. You will occasionally be stunned for a few seconds and be knocked down to the floor.
Thermal Vulnerability 20 10 40 You break out into a cold sweat. The air feels more comfortable again. Cripples the subject's thermoregulation, rendering them more vulnerable to abnormal temperatures. Pretty much the opposite of Thermal Resistance. You are significantly less tolerant of extreme temperatures and return to regular body temperatures much slower.
Tinnitus 5 10 99 You hear a ringing in your ears. The ringing has stopped...Finally. Thank the Space-Gods. Causes the subject to almost constantly hear a terrible/annoying ringing in their ears. Occasionally, you hear a ringing sound in your ears, similar to that of a phone ringing. It persists even if you are deaf.
Tritanopia 0 10 99 Everything starts looking a lot less blue. You notice a few extra colors. Selectively inhibits the L-cones in the subject's eyes, causing blue colorblindness. You can't tell the difference between blue and green, and everything else looks a bit more desaturated.
Radioactive Farts -10 15 66 You feel a strange energy radiate from your bowels. Your intestines are no longer glowing. The subject's flatulence is contaminated with radioactive isotopes. Instead of fart gas, your farts create fallout, a radioactive gas.

Hemochromia

A strange group of mutations that center around your blood becoming a different color. They also have the handy side effect of slightly increasing your blood regeneration rate.

Mutation Stability Reclaim Probability Gain Message Lose Message Description Effects
Hemochromia Type-A -5 10 Doesn't Occur Naturally You feel a bit less soft. You feel lightheaded for a moment. An abstract mutation which is so much more unstable than Type-U that it shouldn't even be possible to observe with current technology. Like the other variants, but your blood doesn't change color. You regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-B 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on a copper coloration. Also slightly increases blood viscosity. Your blood takes on a copper coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-C 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on a cerulean coloration. Also slightly increases blood viscosity. Your blood takes on a cerulean coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-F 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on a magenta coloration. Also slightly increases blood viscosity. Your blood takes on a magenta coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-G 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on a brass coloration. Also slightly increases blood viscosity. Your blood takes on a brass coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-I 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on an azure coloration. Also slightly increases blood viscosity. Your blood takes on a azure coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-J 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on an emerald coloration. Also slightly increases blood viscosity. Your blood takes on a emerald coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-L 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on a chartreuse coloration. Also slightly increases blood viscosity. Your blood takes on a chartreuse coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-O 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on a verdant coloration. Also slightly increases blood viscosity. Your blood takes on a verdant coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-P 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on a lavander coloration. Also slightly increases blood viscosity. Your blood takes on a lavander coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-R 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on a scarlet coloration. Also slightly increases blood viscosity. Your blood takes on a scarlet coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-T 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on a cyan coloration. Also slightly increases blood viscosity. Your blood takes on a cyan coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.
Hemochromia Type-U -5 10 111 You feel like you're out of breath. You feel more stable. A volatile mutation with 12 known stable alternatives. Will quickly break down into one of them if the subject exits the scanner. A volatile mutation with 12 known stable alternatives. Will quickly break down into one of them if you exit the scanner.
Hemochromia Type-V 0 10 100 You feel a bit less soft. You feel lightheaded for a moment. Causes the subject's blood cells to take on a plum coloration. Also slightly increases blood viscosity. Your blood takes on a plum coloration. You also regenerate 2 more units of blood per second while there's less than 500 units of it in you.

Meta

Mutation Stability Reclaim Probability Gain Message Lose Message Description Effects
Booster Gene X 0 10 33 N/A N/A This gene will activate every latent mutation in the subject when activated. Goes through every mutation in your current genetic potential and activates all of them.
Booster Gene Y 0 10 33 N/A N/A This gene will completely randomise the subject's gene pool and remove all active effects. Removes any active mutations you might have before completely randomising your genetic potential, similar to the GeneTek console's radiation emitters but without the radiation sickness.
Booster Gene Z 0 10 33 N/A N/A This gene will remove all active and latent effects from the subject. Removes any active mutations you might have as well as removing all mutations from your genetic potential.
Genetic Stabilizer 999999 Unreclaimable Doesn't Occur Naturally Your genes feel like they're rock solid. You feel vulnerable to genetic stability again. Boosts the genetic stability of the target to impossibly safe levels. Increases your stability by almost one million points (you only have one hundred by default), making it practically impossible to bring your stability down to unsafe levels. Can only be obtained via admin shenanigans.
High Complexity DNA 0 10 35 N/A N/A No effect on subject. Unlocks new research possibilities and can be used as a wildcard in combinations. Doesn't do anything when activated but researching it is required to unlock some of the more advanced GeneTek console upgrades. These upgrades notably include increased storage for mutations and materials as well as faster/cheaper research.

Mutant Races

Mutation Stability Reclaim Probability Gain Message Lose Message Description Effects
Aquatic Genetics 0 10 100 You feel wet and squishy. You feel dry. Re-enables ancient vestigal genes in the subject's body. You turn part squidperson/ithillid/starspawn. Your skin turns purple-pink, your eyes turn yellow, and you grow mini-tentacles and fins on your head that allow you move through liquids without slowing down. And, yes, you can breathe underwater.

Also, you love brain food, literally. You can gradually repair brain damage by eating brainburgers (and their variants) and "fleshy" brains (e.g. one from a human or a synthbrain plant, but not a flock brain or neural net processor), since eating them gives you a unique Brain Food buff, though this is rather situational. Also, you don't have to worry about space kuru, because if you get infected, the disease immediately becomes asymptomatic.

While you might be a brain-eating purple humanoid with a faceful of tentacles, you still need to observe some common courtesies. You should avoid brains that will be used for making cyborgs, and you definitely shouldn't go around murdering people to eat their brains, unless you're an antagonist.
Aquatic Primal Genetics 0 Unreclaimable Doesn't Occur Naturally You go bananas! You do the evolution. Enables and exaggerates vestigal aquatic ape traits. [TBA]
Bioluminescent Overdrive 0 10 100 Your skin begins flashing! Your flashy glow fades away. Enables highly bioluminescent cells in the subject's skin. Your skin begins to rapidly flash different colors, similar to GBS' symptom but without any of the deadliness.
Blattodean Genetics 0 10 100 You feel like crawling into somewhere nice and dark. You shed your roachy skin! Re-enables ancient vestigal genes in the subject's body. You turn part cockroach, though some say it's more like those ants from A Bug's Life but not as blue. You become immune to most forms of radiation and can see a tile further in the dark than usual, but you're significantly more vulnerable to blunt-force trauma.

The color of your exoskeleton is based roughly on the skin tone you chose for your profile in your character setup, with a fair amount of saturation. Similarly, the color of your scelera matches what you set for eye color on your profile.
Bovine Genetics 0 10 100 You feel like you're ready for some Cow RP. Your udders fall off! The subject takes on the appearance of a domesticated space cow and gains milk production. You become a cowperson. Specifically, you look like a Holstein Friesian cow, complete with horns and hooves that change color depending on the color you set for Bottom Detail and Mid Detail in character preferences, respectively. You also have special cow eyes with horizontal pupils, which you can set the color of in the character setup menu. You have funny *screams, extend your m's a lot, and say "human" instead of "cow", because deep down, you truly think you are one.

As a cow, your blood is milk; all the other blood-related chemicals still function as normal, and drinking milk does restore blood. Speaking of blood, you start with hemophilia, so you tend to bleed more often when it's possible. You can also *milk (no hotkey, so you must do say "*milk or similar, like other emotes) to produce milk into a container you're holding or onto the floor, if you aren't holding one. Yes, this means you're actually pouring out your blood, so milking too much can kill you, and the game won't try to stop you until you have absolutely no blood/milk left.

Because of your sturdy hooves, you cannot be tripped by glass shards, even plasmaglass ones. Said hooves also make you do an extra 4 damage when kicking. However, they can't fit shoes, so be extra careful when playing Janitor or Clown. You can set the color of the bottom of your hooves using the second hair color option in the character setup menu. You also have a tail, and if you lose that, you lose your balance too until it's restored.

Feline Genetics -25 Unreclaimable Doesn't Occur Naturally You feel especially hairy. Your fur falls out. Morphs the subject's traits to appear more feline in nature. [TBA]
Ossification 0 10 100 You feel kinda thin. You've put on a bit more weight. Compacts the subject's living tissues into their skeleton. This is somehow not fatal. All your meat and organs squish into your bones, turning you into a very spooky living skeleton who can make certain hotdogs hop and drink milk to heal a little bit of all damage. Your eyes look like tiny skulls, which is very strange. You also bleed calcium. Yes, you can drink calcium to restore lost "blood", but stuff like filgrastim and similar chems still work as normal. Don't think about it too much, and try not to get addicted to the satisfaction that comes with making spaghetti.
Primal Genetics 0 10 100 You go bananas! You do the evolution. Enables and exaggerates vestigal ape traits. You become a Monkey. See that page for more details.
Saurian Genetics 0 10 33 Your skin feels oddly dry. Your scales fall off. Enables vestigal non-mammal traits in the subject's body. You turn part lizard/reptile. You have special eyes, literally! They can read messages written by infrared pens, their vision in the dark goes 1 tile farther than humans, and they can see through the invisibility cloaks created by chameleon, cloak of darkness, Grinches' Cloak ability, and Vampires' Bat Form MkII ability (but not cloaking devices).

You have a tail like a T-rex too, and if it dies or goes missing, you become clumsy until you get a new tail. Luckily, you can regrow your tail via, naturally, the Regrow Tail ability, if you've eaten enough of certain organs to afford it. If you already had a tail, Regrow Tail makes you snap if off and regrow a new one. The ability has a five minute cooldown, i.e. once you use it, you need to wait 5 mins to do it again.

In addition, your thermoregulation is significantly slower, at 20% the rate of normal humans (0.025 Kelvin for humans vs 0.005 for lizards). This doesn't mean fire or whatever heats/cools you less; rather it means that your body readjusts its internal temperature in response to those stimuli at a slower pace. You might shiver at room temperature, but wearing a winter jacket (or anything with 45% Cold Resistance) will stop that.

The colors for scales, tail, a belly spot, and/or head crest are inherited from your hair colors, and are typically somewhat less saturated. Top detail color influences scales and tail color, the middle detail the belly spot and tail underside, and the top detail the crest. These colors can be changed through genetics, and the belly/head spots can be changed via hair dye. You also extend every 's' into a hiss, like a snake. You are also able to change your colors through two abilities fueled by eating the organs of humans and monkeys.

Note: Don't steal peoples' organs unless you're an antagonist, they're okay with it, or they're dead. Crimes in the name of fashion are still crimes!

Powers

Mutation Stability Reclaim Probability Gain Message Lose Message Description Effects
Acidic Mass Emesis 0 10 100 N/A N/A N/A [TBA]
Adrenaline Rush -5 10 66 You feel hype! You don't feel so pumped anymore. Enables the user to voluntarily empty glands of stimulants. May be dangerous with repeated use. You get an activated ability that allows you to recover from stuns by putting various stimulating and painkilling drugs in your bloodstream. Also one of the only genetic mutations that can be used while incapacitated. Beware - some of the things it fills you wish can overdose. When empowered, puts double the drugs in you, while a misfire due to low stability will put four times the amount into your system! When synchronized, adds a soft cap to some of the drugs it can put in you, so it can't cause a meth overdose.
Brown Note -15 10 100 You feel mischievous! You want to behave yourself again. Allows the subject to emit noises that can cause involuntary flatus in others. You get a "Brown Note" ability that produces a sound that makes up to 7 people (10 if empowered) around you fart. Be careful around bibles!
Chameleon -20 10 33 You feel one with your surroundings. You feel oddly exposed. The subject becomes able to subtly alter light patterns to become invisible, as long as they remain still. When toggled on, you become invisible while standing still ; you'll know you've become invisible because you'll see a faint light blue aura around you. The AI, Cyborgs, people wearing optical thermal scanners, and people with X-Ray Vision can still see you. This can work against you in more ways than one.
Cloak of Darkness -20 10 33 You begin to fade into the shadows. You become fully visible. Enables the subject to bend low levels of light around themselves, creating a cloaking effect. Activate this ability, and now you're invisible while in the dark. You can tell if it's dark enough if you have a dark grey aura around you; generally ill-lit maintenance sections and rooms where the lights are broken/have been turned off are dark enough to hide in. This does not work in Space or the Seafloor. The AI, Cyborgs, people wearing optical thermal scanners, and people with X-Ray Vision can still see you. Vampires get this power for their Bat Form Mk II ability.
Cryokinesis -10 10 66 You notice a strange cold tingle in your fingertips. Your fingers feel warmer. Allows the subject to control ice and cold. You gain the ability to cool people down significantly by firing a ball of ice at them, and to get on everyone's nerves by creating patches of slippery ice on the floor. If it misfires due to insufficient stability, you will freeze yourself into an ice cube in addition to its normal effects. If empowered, you create 3x3 ice patches instead of 1x1, and can freeze the people you target into ice cubes. If synchronized, you're immune to your own blasts, and misfiring will extinguish you if you're on fire instead of freezing you solid.
Dimension Shift -20 10 Doesn't Occur Naturally You can see a faint blue light. The blue light fades away. Phase out and hide in another dimension. You can enter a pocket dimension, rendering you immune to any and all outside events, but you're unable to move while within this space until you exit. Basically, an indestructible, incorporeal closet on command. Any effects that are doing damage to you such as a heart attack or damage from poison still happen.
Empathic Thought -5 10 99 You suddenly notice more about others than you did before. You no longer feel able to sense intentions. The subject becomes able to read the minds of others for certain information. You gain a "Mind Reader" ability that lets you read the minds of others, telling you the following:
  • Two thoughts ("thinking about..."). One is a randomly-selected line of no significance, and the other is the text they have typed into their talk/radio menu (if they're using hotkeys to talk) or the text following say " (if they're using the command bar to talk).
  • Condition: Rough description of their current health.
  • Mood: Clues about their current intent, as in Disarm, Grab, etc., not necessarily the player's actual intent.
  • Numbers: Their PIN number.
Erebokinesis -5 10 Doesn't Occur Naturally Everything seems too bright! It's too dark! Allows the subject to snuff out all light in an area. You can snuff out all light in an area, akin to a darkness artifact.
Fading 0 Unreclaimable Doesn't Occur Naturally N/A N/A Allows the subject to become visible or invisible at will. [TBA]
Fire Breath -10 10 Doesn't Occur Naturally Your throat is burning! Your throat feels a lot better now. Allows the subject to exhale fire. You can exhale fire.
Healing Touch -10 10 Doesn't Occur Naturally Your hands radiate a comforting aura. The aura around your hands dissipates. Allows the subject to heal the wounds of others with a touch. You gain an ability that can heal an adjacent human for a small amount of damage.
High-Pressure Intestines -15 10 33 You feel bloated and gassy. You no longer feel gassy. What a relief! Vastly increases the gas capacity of the subject's digestive tract. Blow away your foes with your tremendous farts! Beware: if Empowered, you will not just blow away your foes, but also yourself. Has interesting effects if used while on fire.
Incendiary Mitochondria -10 10 66 You suddenly feel rather hot. You no longer feel uncomfortably hot. The subject becomes able to convert excess cellular energy into thermal energy. You set yourself on fire and become a human torch. This is a very bad thing if you don't want to burn alive. If you have Fire Resistance this will instead fizzle and do nothing. The empowered variant erupts into a very destructive 3x3 pillar of flame, and can be used even if you have Fire Resistance. If it misfires due to insufficient stability, you will expunge all heat energy from your body, setting your body temperature to absolute zero, with all the negative consequences that entails.
Ink Glands -2 10 Doesn't Occur Naturally You feel artistic. You don't really feel artistic anymore. Allows the subject to expel modified melanin. You gain the ability to paint nearby people and objects a random color.
Jumpy -5 10 99 Your leg muscles feel taut and strong. Your leg muscles shrink back to normal. Allows the subject to leap great distances. You gain a jump that moves you half a screen in no time at all. Just make sure you don't use it while inside a container/vehicle of some sort, or you won't like the result... If it's empowered, you can jump twice as far.
Mass Emesis -10 10 Doesn't Occur Naturally You feel sick. You feel much better! Allows the subject to expel chemicals via the mouth. You can expel whatever chemicals were in your bloodstream as a beam of vomit. Anyone caught in the beam absorbs the chems.
Matter Eater -5 10 66 You feel hungry. You don't feel quite so hungry anymore. Allows the subject to eat just about anything without harm. You can eat many more items than normal, like weapons from disarmed opponents, or even your own body parts! Just remember that you need certain body parts to live... When empowered, also lets you eat one very specific additional thing. If it misfires due to insufficient stability, you will fail to eat the object.
Midas Touch -5 10 99 Your fingers sparkle and gleam. Your fingers return to normal. Allows the subject to transmute materials at will. You gain the ability to turn certain items into solid gold! This includes your own butt (and other limbs). Just don't expect to get super-rich from selling your transmuted gold bars; the traders can tell that it wasn't originally genuine gold. There's also a chance that you'll turn items into flesh (Grody!) instead of gold; the less stability you have, the more likely this'll happen. The Empowered version takes the limiters off, letting you turn almost any object you encounter to gold.
Optic Energizer -10 10 33 Your eyes ache and burn. Your eyes stop aching. Imbues the subject's eyes with the potential to project concentrated thermal energy. You gain an "Eyebeams" ability that fires laser beams from your eyes. These are different from the ones used by energy guns and their ilk; these do only 20 BURN and only very slightly heat up objects they pass over (they can still ignite plasma though). Also, if you fire them while wearing something that hides your eyes (e.g. a blindfold, a space helmet), instead of firing, the lasers burn up whatever it was that was covering your eyes.

The Empowered version fires more powerful lasers.

Fun fact: There is an unused "stun mode"/nonlethal version that fires beams that drain 80 Stamina, on par with a taser. Unlike the laser version, you can fire them without your headgear getting in the way.
Photokinesis -5 10 Doesn't Occur Naturally Everything seems too dark! It's too bright! Allows the subject to create a source of light. You can create a radiant point of light.
Polymorphism -15 10 66 You don't feel entirely like yourself somehow. You feel secure in your identity. Enables the subject to reconfigure their appearance to mimic that of others. You can take on the appearance and name of a crewmember by touching them.
Self Biomass Manipulation -5 10 66 You feel strange and jiggly. You feel more solid. The subject becomes able to transform the matter of their cells into a liquid state. You can turn yourself into a liquid that can phase through walls and other solid objects, sort of like a genetic version of the wizard's Phase Shift. If it doesn't have the Synchronized chromosome, your clothes won't come with you, so you come out naked; if it is Synchronized, they do! If it misfires due to insufficient stability, you drop a random clothing item you were wearing if it was Synchronized, and if it wasn't, you drop an random internal organ (not limbs or brain, but does include heart).

Note: This power used to trigger the unsynchronized effect if you were anywhere on the Restricted area, but now it simply states that "you cannot seem to turn incorporeal here.")

The Discount Wizard Spooktober job starts with this power; it is not synchronized.
Telekinesis -30 40 Doesn't Occur Naturally You feel your consciousness expand outwards. Your conciousness closes inwards. Allows the subject to influence physical objects through utilizing latent powers in their mind. [TBA]
Telekinetic Pull -15 40 8 You feel your consciousness expand outwards. Your conciousness closes inwards. Allows the subject to influence physical objects through utilizing latent powers in their mind. You can send unanchored items flying from afar by click-dragging them from one tile to another. You can also perform a Telekinetic Smash, which throws all unanchored objects near to a location into it. This doesn't work on items of "gigantic" size or larger, e.g. pianos, TTV bombs. Works great with X-ray vision.
Telepathy -5 10 99 You can hear your own voice echoing in your mind. Your mental voice fades away. Allows the subject to project their thoughts into the minds of other organics. You gain the ability to communicate telepathically. Telepathic messages show up to the recipient as "A psychic voice echoes, "[TEXT]"" in hotpink. Don't use this to impersonate the admins.
Trichochromatic Shift 0 10 66 Your hair itches. You feel more confident in your hair color. Enables the subject to shift their hair color to a different region. Gives a Trichochromatic Shift ability that switches your hair colors around; this works even if you only have one piece of hair, because it looks at all three colors you set in your Character Preferences. Due to how it shifts colors around, three uses of the ability sets your hair colors back to normal.
Very-High-Pressure Intestines 0 10 100 You feel INCREDIBLY bloated and gassy. You no longer feel INCREDIBLY gassy. What a relief! Immensely increases the gas capacity of the subject's digestive tract to near infinite levels. [TBA]
Vestigal Ballistics +15 10 10 You feel intense pressure in your hip and shoulder joints. You joints feel much better! Allows the subject to expel one of their limbs with considerable force. Lets you launch a random arm or leg of yours at someone, dealing a fair chunk of brute damage. This hurts you a bit if it's not synchronized, and it does more damage if it's Empowered. Explosions also have a higher chance to delimb you, and if not synchronized, your limbs can fly off at random.

Stability gain is 0 if synchronized.

Fun fact: There's an unused "stun mode" version that also makes the limbs knock the target down and stun them for a fair amount of time.

Speech Mutations

Mutation Stability Reclaim Probability Gain Message Lose Message Description Effects
Constricted Larynx 0 10 100 ...you feel like being quiet... You no longer feel the need to keep your voice down. Decreases airflow speed and capacity through the subject's larynx. Your text becomes really, really small.
Eldritch Speech 0 Unreclaimable Doesn't Occur Naturally H̦̫͙̰ͨ͒ͭ͝E̥̥̥͈ͥ̀͒̀ ̛̘͎͔̪̽̓̈C͓̫̹͚ͧ̊ͮ̕Ơ͖͓̞̩̔̃̄M̴̗͉͈͙̑̏̓E͖͓̮̫͛̒ͨ͝Ś͖͓̳͈̔̄͜ You feel sane again. The subject's larynx is channeling a chaotic dimension of elder beings. [TBA]
Frontal Gyrus Alteration Type-B 0 10 100 You feel Swedish, however that works. The feeling of Swedishness passes. Forces the language center of the subject's brain to construct sentences in a vaguely norse manner. You speak not like an actual Swede, but the Swedish Chef, Bork Bork Bork! You extend your vowels to long e's and o's, and randomly add "Bork"'s like you add Swedish meatballs. Fun historical fact: the chef used to have a 20% chance to spawn with this accent.
Frontal Gyrus Alteration Type-BD 0 Unreclaimable Doesn't Occur Naturally You feel like you're talking through a dog's snout. You feel less vocally canine. Influences select language centers of the subject's brain to bark out sentences like a dog. [TBA]
Frontal Gyrus Alteration Type-BT 10 10 100 Your breath smells like a fart. Your breath no longer smells like a fart. Causes the language center of the brain to be connected to the subject's butt. You speak like a buttbot. When you talk, some of your words are replaced by "butt".
Frontal Gyrus Alteration Type-Badmin 0 10 Doesn't Occur Naturally You now speak with black and red text. Back to normal text. Spooky. Red. [TBA]
Frontal Gyrus Alteration Type-C 0 10 100 Ye feel like a reet prat like, innit? You no longer feel like being rude and sassy. Forces the language center of the subject's brain to construct sentences in a more rudimentary manner. You speak like a middle-class English chav. You are the charmingly ugly lovechild of at least ten cultural accents and pack sounds together like black pudding.
Frontal Gyrus Alteration Type-CS 0 10 100 You feel great!! You feel okay. Causes the speech center of the subject's brain to become, uh. Well, SOMETHING happens to it. You somehow speak in Comic Sans.
Frontal Gyrus Alteration Type-D 0 10 100 You feel like your tongue's made out of lead. You feel less tongue-tied. Causes the subject to have impaired control over their oral muscles, resulting in malformed speech. You slur your speech like a drunkard.
Frontal Gyrus Alteration Type-E 0 10 100 You feel funky. You feel a little less conversation would be great. Forces the language center of the subject's brain to drawl out sentences in a funky manner. You talk like a king...a king of rock and roll! You extend your vowels the same way Elvis does.
Frontal Gyrus Alteration Type-F 0 10 100 Och aye! You feel like a true Scot! You weren't a true Scot after all. Forces the language center of the subject's brain to construct sentences in the manner of a highlander. You speak with a Scottish accent. You do weird things with vowels, and, unlike other accents, you use entirely different words for things. You call a butt a "dowp", a jumpsuit a "carsakie", things like that.
Frontal Gyrus Alteration Type-FI 0 10 100 Sauna and birch beatings! Hyvä! The lure of the sauna subsides... Forces the language center of the subject's brain to construct sentences in a manner not conclusively proven to exist by scientists. You speak like the space Finns, the sauna-loving, people-hating neighbors of Sweden. You double up on your i's and r's, pronounce g-vowel pairs at the beginning of words as k-vowel, chop w's into v's, have a peculiar inability to say h's, say sh as ch, and switch up your b's with p's and vice versa.
Frontal Gyrus Alteration Type-N 0 10 40 Y-you f.. feel a.. a bit n-n-nervous. You don't feel nervous anymore. Hinders nerve transmission to and from the speech center of the brain, resulting in faltering speech. Your speech stutters and falters like Porky the Pig.
Frontal Gyrus Alteration Type-O 0 10 100 You feel a bit tongue-tied. You no longer feel tongue-tied. Causes the language center of the brain to have difficulty processing vowels. All your vowels get replaced with a random vowel.
Frontal Gyrus Alteration Type-OWO 0 Unreclaimable Doesn't Occur Naturally Owo wowo wowow owow! You feel like your vocabulary has expanded! Reconstructs the language center of the subject's brain, shutting most of it down and allowing for a very limited functionality. [TBA]
Frontal Gyrus Alteration Type-Q 0 10 100 You feel like your province is a nation, however that works. The feeling of Independence passes. Forces the language center of the subject's brain to construct rude and vaguely-canadian sentences. You speak the accent of the space separatist Space Quebeckers of Space Canada. You say "le" instead of "the" and contract h's at the beginning of words. In addition to the stereotypical "th"->"z", you also have:
  • ts->zes
  • st->ss
  • ch->sh
  • tion->sion
  • vowel-t at end of word->vowel-tte
  • vowels at the beginning of a word->h-vowel
  • f at beginning or end of word->ef
Frontal Gyrus Alteration Type-R 0 10 100 .sdrawkcab tib a leef uoY You feel the right way around. Causes the language center of the brain to process speech in reverse. You talk backwards. Pro-tip: Put your ; or :prefix at the end to talk over the radio.
Frontal Gyrus Alteration Type-S 0 10 100 You feel like you want to smile and smile and smile forever :) You don't feel like smiling anymore. :( Causes the speech center of the subject's brain to produce large amounts of seratonin when engaged. You somehow say colon parenthesis (:)) after everything you say.
Frontal Gyrus Alteration Type-SD 0 10 100 You feel like you've got some work to do now. You feel like you've found yourself. Forces the language center of the subject's brain to bark out sentences like a dog. You speak like Scooby-Doo, a talking dog from the children's mystery cartoon franchise Scooby-Doo. In short, lots of lots of R's. Like Scots, you also have a different vocabulary, which mechanics-wise means you replace some words with different ones. For example, instead of AI, you say "rehrhai".
Frontal Gyrus Alteration Type-T 0 10 Doesn't Occur Naturally You feel torn apart! You pull yourself together. Forces the langua.... what!? What the fuck is this? What happened here!? Gods have mercy on our souls. You have Tommy Wiseau's Joisey accent. Your speech is an audio disaster.
Frontal Gyrus Alteration Type-U 0 10 Doesn't Occur Naturally Oh nyo. uwu Nyo more funny talking. Reconstructs the language center of the subject's brain to create less threatening speech patterns. [TBA]
Frontal Gyrus Alteration Type-W 0 Unreclaimable Doesn't Occur Naturally You feew weawwy good! You feel really good! Reconstructs the language center of the subject's brain to create less threatening speech patterns. [TBA]
Frontal Gyrus Alteration Type-X 10 10 100 You can't seem to form any coherent thoughts! Your mind feels more clear. Heavily corrupts the part of the brain responsible for forming spoken sentences. Your speech becomes unintelligible, as every consonant is randomized. Vowels are unaffected.
Frontal Gyrus Alteration Type-Y 0 10 100 You feel like you're on Ilkley Moor without a hat. You never want to hear a brass band again. Forces the language center of the subject's brain to construct sentences in the manner of a northerner. You speak with the somewhat impenetrable Tyke accent of the Space Yorkies of Space England. Similar to the Scottish accent, you have a different vocabulary, e.g. "arse" for "butt", "gaffer" for "captain", "tha" for "you", "t'" for "the", and many more. You chop off the "g" in "ng", drop the "h" from beginnning of words, transform "ight" to "eet", and a bunch more:
  • ay->ey
  • ade->ed
  • ave->ev
  • ea->eea
  • d, t, f & th at end of word->sometimes contracted to '
  • i->ah when alone or an e comes two letters later
  • it at the start of a sentence->'t
  • ou/ow->ah
  • oar->ooar
  • oa->oi
  • oot & ool->ooit & ooil
  • ole->oil
  • ough->ow

In short, you might not think it's English, but it is. You can fault the Space Danes and their Space Viking raids of the past for this one.

Frontal Gyrus Alteration Type-DE 0 10 40 You can no longer pronounce th for ze life of you! You can now pronounce thoughtful, and thatch, and that! Forces the language center of the subject's brain to construct sentences in a German manner You speak like a German, specifically one speaking the Hochdeutsch dialect. You substitute some English words with German ones, e.g. "captain" becomes "kapitaen", "blood" becomes "blut".

In terms of individual letters, there's the expected "v" for "w" (unless the "w" is on the end of a word), but "th" doesn't always become "z". Besides this, there are other transforms:
  • ch->sh
  • e->eh (at the end of a word)
  • eu->oi
  • j->y
  • r->rr (you roll your r's, if it's not a double r)
  • z->ts
  • qu->kv
  • s->z (if followed by vowel)
  • th->50% chance of "d", 50% chance of "z".
  • ue->ee
  • v->f

As an example, "the quick brown fox jumps over the lazy dog" becomes "zeh kvick brrovn fox yumps oferr zeh latsy hound" (or "deh kvick brrovn fox yumps oferr deh latsy hound").

High-Pressure Larynx 0 10 100 YOU SUDDENLY FEEL LIKE SHOUTING A WHOLE LOT!!! You no longer feel the need to raise your voice. Vastly increases airflow speed and capacity through the subject's larynx. YOUR TEXT BECOMES REALLY LARGE
Monkey Speak 0 10 Doesn't Occur Naturally You feel one with the jungle! You feel less primal. Causes the subject to understand monkeys. You can understand the chimpering of monkeys.
Void 0 Unreclaimable Doesn't Occur Naturally Ah, friend! It's so good to be able to speak again! Your voice is only yours again. The subject's speech appears to come from multiple, shunted locations. [TBA]
yee 0 Unreclaimable Doesn't Occur Naturally yee nee yee Makes all your words into "yee". It is only available through yee reagent and admin shenanigans; you cannot find this in the genepools of monkeys, humans, and other carbon-based life-forms.

Useless

Mutation Stability Reclaim Probability Gain Message Lose Message Description Effects
Achromia 0 10 99 N/A N/A The subject loses most of their skin pigmentation, with the remainder causing their skin take on a gray coloration. Your skin becomes completely grayscale.
Apidae Metabolism 0 10 99 You feel buzzed! You lose your buzz. Human worker clone batch #92 may contain inactive space bee DNA. Doesn't seem to do anything at first. However, if sugar is put into the bloodstream through any means, it has...interesting effects.
Apocrine Enhancement 0 10 99 You feel sweaty. You feel much more hygenic. Increases the amount of natural body substances produced from the subject's apocrine glands. You get a serious case of the stinks, causing people nearby to get wonderful messages about how nice the room smells.
Bee Production 0 Unreclaimable Doesn't Occur Naturally Your stomach buzzes! The buzzing in your stomach stops. Encourages growth of bees in the subject's body. [TBA]
Blazing Aura 0 10 Doesn't Occur Naturally You burst into flames! Your skin stops emitting fire. Causes the subject's skin to emit harmless false fire. You gain a distinctive flame effect around your sprite in a random colour. The effect is visually very distinct from actual burning.
Chemical Production Modification 0 Unreclaimable 1 You begin to sense an odd chemical taste in your mouth. The chemical taste in your mouth fades. This mutation somehow irreversibly alters the subject's body to function as an organic chemical factory, mass producing large quantities of seemingly random chemicals. The mechanism for this modification is currently unknown to medical and genetic science. [TBA]
Chronal Additive Inversement -10 10 66 You feel as if you're impossibly young. You feel like you're your own age again. Causes the subject's age to become its additive inverse...somehow. Flips the sign of your age, essentially making it negative if it was positive or positive if it was somehow negative, e.g. 30 becomes -30. (In fact, "additive inversement" is just a fancy way of saying sign change). If removed, flips it again, hopefully setting you back to normal. This causes some...interesting effects on the pitch of your voice clips.
Cranial Keratin Formation 0 10 99 A pair of horns erupt from your head. Your horns crumble away into nothing. Enables the growth of a compacted keratin formation on the subject's head. You look (more) like a doofus.
Dactyl Crystallization 0 10 99 Your fingers and toes turn transparent and crystalline. Your fingers and toes return to normal. The subject's digits crystallize and, when struck together, emit a pleasant noise. Changes your snap and slap noises. This doesn't mean you can't still snap your fingers off!
Dermal Glitter 0 10 66 Your skin looks all blinged out. Your skin fades to a more normal state. Causes the subject's skin to shine and gleam. You sparkle as if you're carrying an item made of gold.
Dermal Glow 0 10 99 You start to emit a pulsing glow. The glow in your skin fades. Causes the subject's skin to emit faint light patterns. [TBA]
Dwarfism 0 10 100 Did everything just get bigger? You feel tall! Greatly reduces the overall size of the subject, resulting in markedly dimished height. You are shorter. More specifically, the games cuts off a couple of rows of pixels in your sprite's leg area, so you should mostly look alright. This can combine with Body Type Mutations, so you have dwarf monkeys, dwarf lizards, etc. You also get an extra 10% heat and cold resistance.

Fun historical fact: miners used to have a 20% chance of spawning with this mutation, because according to Tolkien, dwarves love to mine.
Ethanol Production 0 10 99 You feel drunk! You feel sober. Encourages growth of ethanol-producing symbiotic fungus in the subject's body. You constantly produce ethanol in your bloodstream, slowly making you extremely drunk.
Glowy 0 10 99 Your skin begins to glow softly. Your glow fades away. Endows the subject with bioluminescent skin. Color and intensity may vary by subject. You permanently emit a light with a random color and intensity.
Melanin Eraser 0 10 99 You feel oddly plain. You don't feel boring anymore. Shuts down all melanin production in subject's body, and eradicates all existing melanin. [TBA]
Melanin Stimulator 0 10 99 N/A N/A Overstimulates the subject's melanin glands. [TBA]
Melanin Suppressor 0 10 99 N/A N/A Shuts down all melanin production in the subject's body. [TBA]
Pentetic Acid Production 0 Unreclaimable Doesn't Occur Naturally You feel detoxified. You feel toxic. This mutation somehow causes the subject's body to manufacture a potent chellating agent. How exactly it functions is completely unknown. [TBA]
Temporal Displacement -10 10 66 You feel like you're growing younger - no wait, older? You feel like you're aging normally again. The subject becomes displaced in time, aging them at random. Every few seconds, sets your age to random number between -80 and 80, indirectly shifting the pitch of your voice clips.
Unstable Chemical Production Modification 0 10 0.25 N/A N/A This mutation somehow irreversibly alters the subject's body to function as an organic chemical factory, mass producing large quantities of seemingly random chemicals. The mechanism for this modification is currently unknown to medical and genetic science. [TBA]