Difference between revisions of "Guide to Kendo"
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=='''Overview'''== | =='''Overview'''== | ||
Kendo is a Japanese sword-fighting martial art based heavily in intimidating and reading your opponent's movements and actions.<br> | |||
Two suits of kendo armor, a box of hakama, and a bag of shinai can be found in most gyms. | [[File:KendoPoses.gif|128px]] | ||
Kendo is a Japanese sword-fighting martial art based heavily in intimidating and reading your opponent's movements and actions.<br><br> | |||
Two suits of kendo armor, a box of hakama, and a bag of shinai can be found on-station in most gyms.<br> | |||
The quartermaster can also order crates of kendo equipment for large-scale sparring tournaments. | |||
=='''Equipment'''== | =='''Equipment'''== | ||
Line 44: | Line 48: | ||
=='''Guards'''== | =='''Guards'''== | ||
In sword-based martial arts. A guard refers to a stance a wielder assumes to protect a certain area of the body and make certain forms of attack easier to perfom.<br> | In sword-based martial arts. A guard refers to a stance a wielder assumes to protect a certain area of the body and make certain forms of attack easier to perfom.<br> | ||
This system is simulated by assigning a guard to each intent, which the shinai will actively respond to while in hand.<br><br> | This system is simulated by assigning a guard to each intent, which the shinai will actively respond to while in hand. Changing guard additionally costs a small amount of stamina.<br><br> | ||
Players using the same guard will parry each other on attack, causing an audible clashing of bamboo and staggering the attacker. This will mitigate 100% of damage. Additionally, while a player is staggered, they cannot parry, allowing the defender a window to quickly counterattack even while on the same guard.<br><br> | Players using the same guard will parry each other on attack, causing an audible clashing of bamboo and staggering the attacker. This will mitigate 100% of damage. Additionally, while a player is staggered, they cannot parry, allowing the defender a window to quickly counterattack even while on the same guard.<br><br> | ||
Shinai can also block other shinai while their wielder is actively blocking. Doing so will nullify brute damage, but instead, the defender will suffer 3x stamina damage from the attack. This will also play a sound. | Shinai can also block other shinai while their wielder is actively blocking. Doing so will nullify brute damage, but instead, the defender will suffer 3x stamina damage from the attack. This will also play a sound. Players can block other weapons with the shinai, but far less effectively. | ||
{| style="font-size: 90%" class="wikitable sortable" | {| style="font-size: 90%" class="wikitable sortable" | ||
|- | |- | ||
! class="unsortable" | Intent | ! class="unsortable" | Intent | ||
! class="unsortable" | Stance | |||
! class="unsortable" | Guard | ! class="unsortable" | Guard | ||
! class="unsortable" | Special | ! class="unsortable" | Special | ||
Line 56: | Line 61: | ||
|- id="Help" | |- id="Help" | ||
! Help | ! Help | ||
! [[Image:KendoLight.png]] | |||
| <center>Light Attack</center> | | <center>Light Attack</center> | ||
| - Low stamina cost.<br>- Deals very little damage.<br>- Does not slow the user on attack. | | - Low stamina cost.<br>- Deals very little damage.<br>- Does not slow the user on attack. | ||
Line 61: | Line 67: | ||
|- id="Disarm" | |- id="Disarm" | ||
! Disarm | ! Disarm | ||
! [[Image:KendoSweep.png]] | |||
| <center>Sweep</center> | | <center>Sweep</center> | ||
| - Medium stamina cost.<br>- Deals little damage.<br>- Has a chance to disarm your opponent. | | - Medium stamina cost.<br>- Deals little damage.<br>- Has a chance to disarm your opponent. | ||
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|- id="Grab" | |- id="Grab" | ||
! Grab | ! Grab | ||
! [[Image:KendoThrust.png]] | |||
| <center>Thrust</center> | | <center>Thrust</center> | ||
| - Medium stamina cost.<br>- Deals little damage.<br>- Performs a ranged attack. | | - Medium stamina cost.<br>- Deals little damage.<br>- Performs a ranged attack. | ||
Line 71: | Line 79: | ||
|- id="Harm" | |- id="Harm" | ||
! Harm | ! Harm | ||
! [[Image:KendoHeavy.png]] | |||
| <center>Heavy Attack</center> | | <center>Heavy Attack</center> | ||
| - High stamina cost.<br>- Deals high brute and stamina damage.<br>- Slows user heavily on attack. | | - High stamina cost.<br>- Deals high brute and stamina damage.<br>- Slows user heavily on attack. | ||
|} | |} | ||
---- | |||
{{Game Mechanics}} |
Latest revision as of 00:34, 20 October 2022
Overview
Kendo is a Japanese sword-fighting martial art based heavily in intimidating and reading your opponent's movements and actions.
Two suits of kendo armor, a box of hakama, and a bag of shinai can be found on-station in most gyms.
The quartermaster can also order crates of kendo equipment for large-scale sparring tournaments.
Equipment
Guards
In sword-based martial arts. A guard refers to a stance a wielder assumes to protect a certain area of the body and make certain forms of attack easier to perfom.
This system is simulated by assigning a guard to each intent, which the shinai will actively respond to while in hand. Changing guard additionally costs a small amount of stamina.
Players using the same guard will parry each other on attack, causing an audible clashing of bamboo and staggering the attacker. This will mitigate 100% of damage. Additionally, while a player is staggered, they cannot parry, allowing the defender a window to quickly counterattack even while on the same guard.
Shinai can also block other shinai while their wielder is actively blocking. Doing so will nullify brute damage, but instead, the defender will suffer 3x stamina damage from the attack. This will also play a sound. Players can block other weapons with the shinai, but far less effectively.
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