Difference between revisions of "Guide to Zoldorf"
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Revision as of 13:24, 26 March 2020
Before You Become The Mighty Wizard!
Zoldorf is effectively an ascended observer. Your role as a Zoldorf is to use the vast amounts of information you have access to and weave fortunes for players in order to give them a clue as to what is happening and who is responsible (if you chose to do so).
Zoldorf is NOT an antagonist and doesn't have the heaviest impact on the round on it's own, but through skilled timing and communication, a Zoldorf player can overcome the imposed communication barriers and possibly change the course of the round.
Becoming Zoldorf
To become Zoldorf, you must unravel the Weird Burrito, sign it with a pen, and hand it to Zoldorf.
If there is already a player Zoldorf on the station, you'll have to usurp them for control as there can only be one Zoldorf at any given time. This is done by the same method, but the current Zoldorf may choose to take an additional three minutes to tie up loose ends.
As usurping takes place, the current Zoldorf is ejected as a Souldorf and a new player takes over the booth :D
Zoldorf's Abilities
Passives:
- Global Hearing
- Cannot Speak
- Can see ghosts and invisible players
Souldorfs
Souldorfs are the free-floating souls of previous Zoldorfs that have the ability to change their color and coat themselves in ectoplasm to become visible! Also they're super cute and have a few interesting emotes.
Souldorfs are automatically branded, so they effectively act as sentries for the Zoldorf in control of the booth.
Zoldorf can run the "suicide" command to immediately eject themself from the booth as a Souldorf.
Souldorfs can also "suicide" to become a normal ghost.
Selling Your Soul
Soul selling is still kind of early on in merging, but it basically sets you to DNR and reduces your max health proportional to the amount of soul sold :)
Zoldorf's Shop
Note: These items will only be available after a player has taken control of Zoldorf.
Gameplay Tips
Communicating With Zoldorf
Zoldorf is super limited on forms of communication, though with the use of omen, yes or no questions are fantastic for the Zoldorf player :D
Supplementary Video
Game Mechanics | |
---|---|
The Basics | Getting Started · Super Quick Tutorial · Rules · Game FAQ · Quick guide to station systems · Mentorhelp · SpicyChickenGod Tutorials |
Critters | Critters · Cyborgs · Robots · Viruses |
Game Abstractions | Access Levels · Adventure Zone · Fishing · Game Modes · Health Indicators · Holiday Cheer · Inventory · Medals · Random Events · Station Grade · Traitor Objectives · XP · Z-level |
Miscellaneous | Being A Better Traitor · Books · Calling the Escape Shuttle · Fixing the Paint Machine · Guide to Being Robust · Guide to Murder · Kendo · NT Reputation · Roleplay Tips and Tricks · Safe-Cracking · Spacebux · Spacemen: The Grifening · Space Travel · Traits · Zoldorf |