Difference between revisions of "User:SaccharineChampion/Chemicals"

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!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Acetone"
|- id="Acetone"
|Acetone||[[#Oil|Oil]] (1) + [[#Welding_Fuel|Welding Fuel]] (1) + Oxygen (1) -> Acetone (3)||{{No}}||+1.5 {{TOX}}||||||Common ingredient in other recipes.
|Acetone||(1) [[#Oil|Oil]] + (1) [[#Welding_Fuel|Welding Fuel]] + (1) Oxygen -> (3) Acetone||{{No}}||+1.5 {{TOX}}||||||Common ingredient in other recipes.
|- id="Ammonia"
|- id="Ammonia"
|Ammonia||[[#Urine|Urine]] (1) + Water (1) @ 354 K -> Ammonia (1) {{OR}} Hydrogen (3) + Nitrogen (1) -> Ammonia (3)||{{No}}||||||+4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.||Fertilizer, and an ingredient in a lot of other chems.
|Ammonia||(1) [[#Urine|Urine]] + (1) Water @ 354 K -> (1) Ammonia {{OR}} (3) Hydrogen + (1) Nitrogen -> (3) Ammonia||{{No}}||||||+4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray.||Fertilizer, and an ingredient in a lot of other chems.
|- id="Diethylamine"
|- id="Diethylamine"
|Diethylamine||[[#Ammonia|Ammonia]] (1) + Ethanol (1) @ 374 K -> Diethylamine (2)||{{No}}||||||66% chance of +2 GROWTH||Used for certain medical recipes and as fertilizer.
|Diethylamine||(1) [[#Ammonia|Ammonia]] + (1) Ethanol @ 374 K -> (2) Diethylamine||{{No}}||||||66% chance of +2 GROWTH||Used for certain medical recipes and as fertilizer.
|- id="Oil"
|- id="Oil"
|Oil||Carbon (1) + Hydrogen (1) + [[#Welding Fuel|Welding Fuel]] (1) -> Oil (3)||{{No}}||||Creates a streak of slippery oil when applied to floor tiles.<br><br>TOUCH - Lubricates cyborg joints and temporarily make them move faster.||||At 474 K, ignites, creating small to large fireball that scales with volume (up to 8x8). <br><Br> Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.
|Oil||(1) Carbon + (1) Hydrogen + (1) [[#Welding Fuel|Welding Fuel]] -> (3) Oil||{{No}}||||Creates a streak of slippery oil when applied to floor tiles.<br><br>TOUCH - Lubricates cyborg joints and temporarily make them move faster.||||At 474 K, ignites, creating small to large fireball that scales with volume (up to 8x8). <br><Br> Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.
|- id="Phenol"
|- id="Phenol"
|Phenol||[[#Oil|Oil]] (1) + Chlorine (1) + Water (1) -> Phenol (3) ||{{No}}||||||||Used for certain medical recipes.
|Phenol||(1) [[#Oil|Oil]] + (1) Chlorine + (1) Water -> (3) Phenol ||{{No}}||||||||Used for certain medical recipes.
|- id="Stabilizing Agent"
|- id="Stabilizing Agent"
|Stabilizing Agent<br>(Stabilizer)||Iron (1) + Hydrogen (1) + Oxygen (1) -> Stabilizing Agent (2) ||{{No}}||||||||Keeps unstable chemicals stable. '''This does not work on everything.'''
|Stabilizing Agent<br>(Stabilizer)||(1) Iron + (1) Hydrogen + (1) Oxygen -> (2) Stabilizing Agent||{{No}}||||||||Keeps unstable chemicals stable. '''This does not work on everything.'''
|}
|}


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!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Ammonium Bicarbonate"
|- id="Ammonium Bicarbonate"
|Ammonium Bicarbonate<br>(Smelling Salts)||[[#Ammonia|Ammonia]] (1) + Carbon (1) + Oxygen (1) @ 374 K -> Ammonium Bicarbonate (3)||0.4||{{No}}||30% chance of -1 RAD, 5% or +1 {{TOX}}<br><br>If below -5 to -30 health: -1 {{TOX}}, -1 {{BRUTE}}, -1 Burn||Moderate stamina regeneration boost||||||Radiation is cumulative and causes {{TOX}} and {{BURN}}.
|Ammonium Bicarbonate<br>(Smelling Salts)||(1) [[#Ammonia|Ammonia]] + (1) Carbon + (1) Oxygen @ 374 K -> (3) Ammonium Bicarbonate||0.4||{{No}}||30% chance of -1 RAD, 5% of +1 {{TOX}}<br><br>If below -5 to -30 health: -1 {{TOX}}, -1 {{BRUTE}}, -1 {{BURN}}||Moderate stamina regeneration boost||||||Radiation is cumulative and causes {{TOX}} and {{BURN}}.
|- id="Antihol"
|- id="Antihol"
|Antihol||Ethanol (1) + [[#Charcoal|Charcoal]] (1) -> Antihol (2)||0.4||{{No}}||Raises ethanol depletion rates by 8.<br><br>If below +25 health: -2 {{TOX}}||||||||Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
|Antihol||(1) Ethanol + (1) [[#Charcoal|Charcoal]] -> (2) Antihol||0.4||{{No}}||Raises ethanol depletion rates by 8.<br><br>If below +25 health: -2 {{TOX}}||||||||Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
|- id="Atropine"
|- id="Atropine"
|Atropine||Ethanol (1) + [[#Diethylamine|Diethylamine]] (1) + [[#Acetone|Acetone]] (1) + [[#Phenol|Phenol]] (1) + [[#Sulfuric Acid|Sulfuric Acid]] (1) -> Atropine (4). {{OR}} Extract from [[Guide to Botany#Black Venne|black venne]] or [[Guide to Botany#Omega Weed|omega weed]].||0.2||{{No}}||Dizziness, confused movement, total stamina decrease, warms you up slightly when cold. Attempts to cap {{OXY}} at 65 and LOSEBREATH at 5. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]]. Increases depletion rate of sarin by 20.<br><br>If below -25 health: -1 {{TOX}}, -3 {{BRUTE}}, -3 {{BURN}}, -2 BRAIN<br><br>If above 15 health AND {{TOX}} damage > 70: +1 {{TOX}}<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}||||||||Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes sarin extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
|Atropine||(1) Ethanol + (1) [[#Diethylamine|Diethylamine]] + (1) [[#Acetone|Acetone]] + (1) [[#Phenol|Phenol]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (4) Atropine {{OR}} Extract from [[Guide to Botany#Black Venne|black venne]] or [[Guide to Botany#Omega Weed|omega weed]].||0.2||{{No}}||Dizziness, confused movement, total stamina decrease, warms you up slightly when cold.<br><br> Attempts to cap {{OXY}} at 65 and LOSEBREATH at 5. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]]. Increases depletion rate of sarin by 20.<br><br>If below -25 health: -1 {{TOX}}, -3 {{BRUTE}}, -3 {{BURN}}, -2 BRAIN<br><br>If above 15 health AND {{TOX}} damage > 70: +1 {{TOX}}<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}||||||||Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes sarin extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
|- id="Calomel"
|- id="Calomel"
|Calomel||Mercury (1) + Chlorine (1) @ 374 K -> Calomel (1)||0.8||{{No}}||Increases all depletion rates by 5.<br><br>If above +20 health: +5 {{TOX}}||||||||Aggressive purgative. It'll do a lot of {{TOX}} damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.
|Calomel||(1) Mercury + (1) Chlorine @ 374 K -> (1) Calomel||0.8||{{No}}||Increases all depletion rates by 5.<br><br>If above +20 health: +5 {{TOX}}||||||||Aggressive purgative. It'll do a lot of {{TOX}} damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.
|- id="Charcoal"
|- id="Charcoal"
|Charcoal||[[#Ash|Ash]] (1) + [[#Salt|Salt]] (1) @ 374 K -> Charcoal (2) {{OR}} Extract from [[Guide to Botany#Venne|venne]].||0.4||{{No}}||-1.5 {{TOX}}. -2 [[Doctoring#Kidney Damage|kidney]], [[Doctoring#Stomach Damage|stomach]], [[Doctoring#Intestines Damage|intestines]], and [[Doctoring#Liver Damage|liver damage]]. 50% chance of increasing the depletion rate of all other chems by 1. ||||Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)||||Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
|Charcoal||(1) [[#Ash|Ash]] + (1) [[#Salt|Salt]] @ 374 K -> (2) Charcoal {{OR}} Extract from [[Guide to Botany#Venne|venne]].||0.4||{{No}}||-1.5 {{TOX}}. -2 [[Doctoring#Kidney Damage|kidney]], [[Doctoring#Stomach Damage|stomach]], [[Doctoring#Intestines Damage|intestines]], and [[Doctoring#Liver Damage|liver damage]].<br><br>50% chance of increasing the depletion rate of all other chems by 1. ||||Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium)||||Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
|- id="Cryoxadone"
|- id="Cryoxadone"
|Cryoxadone||[[#Cryostylane|Cryostylane]] (1) + [[#Unstable Mutagen|Unstable Mutagen]] (1) + Plasma (1) + [[#Acetone|Acetone]] (1) -> Cryoxadone (3) ||0.4||{{No}}||If body temp below 260 K: -10 {{OXY}}, -3 {{TOX}}, -12 {{BRUTE}}, -12 {{BURN}}, -1 all [[Doctoring#Organ Damage & Ailments|organ damage]]||||||||Requires cooling the target before it kicks in, but heals incredibly well. The cryo tanks in medbay use this.<br><br>'''Note:''' Don't cool down someone who is currently on fire, put them out first. Due to the way {{BURN}} damage is handled, cooling a flaming person will make the fire worse and cause more damage than even the cryoxadone can keep up with.
|Cryoxadone||(1) [[#Cryostylane|Cryostylane]] + (1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) Plasma + (1) [[#Acetone|Acetone]] -> (3) Cryoxadone ||0.4||{{No}}||If body temp below 260 K: -10 {{OXY}}, -3 {{TOX}}, -12 {{BRUTE}}, -12 {{BURN}}, -1 all [[Doctoring#Organ Damage & Ailments|organ damage]]||||||||Requires cooling the target before it kicks in, but heals incredibly well. The cryo tanks in medbay use this.<br><br>'''Note:''' Don't cool down someone who is currently on fire, put them out first. Due to the way {{BURN}} damage is handled, cooling a flaming person will make the fire worse and cause more damage than even the cryoxadone can keep up with.
|- id="Diphenhydramine"
|- id="Diphenhydramine"
|Diphen&shy;hydramine<br>(Antihistamine)||[[#Oil|Oil]] (1) + Carbon (1) + Bromine (1) + [[#Diethylamine|Diethylamine]] (1) + Ethanol (1) -> Diphenhydramine (4)||0.4||{{No}}||Reduces jitteriness, significant stamina regeneration nerf. Increases depletion rates of histamine and itching powder by 3. 3% chance of stunning briefly and causing drowsiness.||||||10%||Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder.
|Diphenhydramine<br>(Antihistamine)||(1) [[#Oil|Oil]] + (1) Carbon + (1) Bromine + (1) [[#Diethylamine|Diethylamine]] + (1) Ethanol -> (4) Diphenhydramine||0.4||{{No}}||Reduces jitteriness, significant stamina regeneration nerf. Increases depletion rates of histamine and itching powder by 3. 3% chance of stunning briefly and causing drowsiness.||||||10%||Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder.
|- id="Ephedrine"
|- id="Ephedrine"
|Ephedrine||Sugar(1) + [[#Oil|Oil]](1) + Hydrogen(1) + [[#Diethylamine|Diethylamine]](1) -> Ephedrine (3). {{OR}} Extract from [[Guide to Botany#Asomna|asomna]] or [[Guide to Botany#Omega Weed|omega weed]]. {{OR}} Find in [[Foods and Drinks#Grife-O|Grife-O]] soda.||0.3||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 10%, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly. Attempts to cap LOSEBREATH at 3. Heals 1 {{OXY}} if {{OXY}} damage > 75.<br><br>If above 0 health: 33% chance of -1 {{BRUTE}}, -1 {{BURN}}. 8% of -1 {{TOX}}<br>If below 0 health: -1 {{BRUTE}}, -1 {{BURN}}. 25% of -1 {{TOX}}<br><br>OVERDOSE (35) - 8% chance of +1/+2 {{TOX}}, 15% of extra +1/+2 {{TOX}}. 5% of stunning briefly and causing dizziness.||||||25%||It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
|Ephedrine||(1) Sugar + (1) [[#Oil|Oil]] + (1) Hydrogen + (1) [[#Diethylamine|Diethylamine]] -> (3) Ephedrine {{OR}} Extract from [[Guide to Botany#Asomna|asomna]] or [[Guide to Botany#Omega Weed|omega weed]]. {{OR}} Find in [[Foods and Drinks#Grife-O|Grife-O]] soda.||0.3||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 10%, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly.<br><br> Attempts to cap LOSEBREATH at 3. Heals 1 {{OXY}} if {{OXY}} damage > 75.<br><br>If above 0 health: 33% chance of -1 {{BRUTE}}, -1 {{BURN}}. 8% of -1 {{TOX}}<br>If below 0 health: -1 {{BRUTE}}, -1 {{BURN}}. 25% of -1 {{TOX}}<br><br>OVERDOSE (35) - 8% chance of +1/+2 {{TOX}}, 15% of extra +1/+2 {{TOX}}. 5% of stunning briefly and causing dizziness.||||||25%||It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
|- id="Epinephrine"
|- id="Epinephrine"
|Epinephrine||[[#Phenol|Phenol]] (1) + Hydrogen (1) + Oxygen (1) + Chlorine (1) + [[#Acetone|Acetone]] (1) + [[#Diethylamine|Diethylamine]] (1) -> Epinephrine (4)||0.2||{{No}}||Attempts to cap LOSEBREATH at 3 and {{OXY}} at 35. 5% chance of -1 BRAIN. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]]. Increases depletion rate of histamine by 15. Warms you up by 7 Kelvin. Slows down progression of [[#Sarin|sarin]] by 20%. <br><br>Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 3%. +3 stamina regeneration buff. Reduces drowsiness, 5% chance to remove all sleepiness. 10% chance to cause jitteriness. <br><br>If health is between -10 to -65, heals 1 {{TOX}}, 1 {{BRUTE}}, 1 {{BURN}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}, 5% of stunning briefly and causing dizziness.||||||||Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead. Can make you pretty sick in overdoses. Rapidly counters histamine / allergic reactions. Can function as a minor stimulant, roughly on par with [[#Coffee|coffee]].  
|Epinephrine|| (1) [[#Phenol|Phenol]] + (1) Hydrogen + (1) Oxygen + (1) Chlorine + (1) [[#Acetone|Acetone]] + (1) [[#Diethylamine|Diethylamine]] -> (4) Epinephrine ||0.2||{{No}}||Attempts to cap LOSEBREATH at 3 and {{OXY}} at 35. 5% chance of -1 BRAIN. Rolls a chance to fix [[Doctoring#Cardiac failure|cardiac failure]].<br><br>Increases depletion rate of histamine by 15. Warms you up by 7 Kelvin. Slows down progression of [[#Sarin|sarin]] by 20%. <br><br>Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 3%. +3 stamina regeneration buff. Reduces drowsiness, 5% chance to remove all sleepiness. 10% chance to cause jitteriness. <br><br>If health is between -10 to -65, heals 1 {{TOX}}, 1 {{BRUTE}}, 1 {{BURN}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}, 5% of stunning briefly and causing dizziness.||||||||Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead. Can make you pretty sick in overdoses. Rapidly counters histamine / allergic reactions. Can function as a minor stimulant, roughly on par with [[#Coffee|coffee]].  
|- id="Ether"
|- id="Ether"
|Ether||Ethanol (1) + [[#Hydrochloric Acid|Hydrochloric Acid]] (1) + Oxygen (1) -> Ether (1)||0.4||{{No}}||See notes.||||||||Behaves almost exactly the same as [[#Morphine|morphine]], minus the speed bonus.
|Ether||(1) Ethanol + (1) [[#Hydrochloric Acid|Hydrochloric Acid]] + (1) Oxygen -> (1) Ether||0.4||{{No}}||See notes.||||||||Behaves almost exactly the same as [[#Morphine|morphine]], minus the speed bonus.
|- id="Filgrastim"
|- id="Filgrastim"
|Filgrastim||[[#Blood|Blood]] (1) + [[#Stable Mutagen|Stable Mutagen]] (1) + [[#E.Coli|E.Coli]] (1) + [[#Spaceacillin|Spaceacillin]] (1) -> Filgrastim (2) ||0.2||{{No}}||+2u blood.||||||||A granulocyte colony stimulating factor analog, which helps the body create more blood.
|Filgrastim||(1) [[#Blood|Blood]] + (1) [[#Stable Mutagen|Stable Mutagen]] + (1) [[#E.Coli|E.Coli]] + (1) [[#Spaceacillin|Spaceacillin]] -> (2) Filgrastim ||0.2||{{No}}||+2u blood.||||||||A granulocyte colony stimulating factor analog, which helps the body create more blood.
|- id="Hairgrownium"
|- id="Hairgrownium"
|Hairgrownium|| [[#Synthflesh|Synthflesh]] (1) + [[#Ephedrine|Ephedrine]] (1) + [[#Carpet|Carpet]] (1) -> Hairgrownium (3). {{OR}} Extract from [[Guide to Botany#Fuzzy Nureous|fuzzy nureous]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{Yes}}||10% chance of growing a full set of hair.||||||||Great cure for baldness.
|Hairgrownium|| (1) [[#Synthflesh|Synthflesh]] + (1) [[#Ephedrine|Ephedrine]] + (1) [[#Carpet|Carpet]] -> (3) Hairgrownium {{OR}} Extract from [[Guide to Botany#Fuzzy Nureous|fuzzy nureous]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{Yes}}||10% chance of growing a full set of hair.||||||||Great cure for baldness.
|- id="Haloperidol"
|- id="Haloperidol"
|Haloperidol||Chlorine (1) + Fluorine (1) + Aluminium (1) + [[#Potassium Iodide|Potassium Iodide]] (1) + [[#Oil|Oil]] (1) -> Haloperidol (4) {{OR}} Find in haloperidol bottles from restricted medical cabinets and [[Quartermaster#Restricted Medicine Shipment|Restricted Medicine Shipments]], syringes (anti-psychotic), and [[Foods and Drinks#Dr. Pubber|Dr. Pubber]] bottles. {{OR}}Extract from certain [[Foods and Drinks#Popsicle|popsicles]] and [[Guide to Botany#Omega Weed|omega weed]]{{OR}} [[Foods and Drinks#Still|Distill]] [[Guide to Botany#Omega Weed|omega weed]]. {{OR}} Randomly appears in [[General Objects#Cigarillo|Rowdy 'Rillos]] and pills from ???? bottles.||0.4||{{No}}||Reduces druggy effects and jitteriness, causes drowiness. -5 stamina regeneration. 20% chance of +1 BRAIN. 5% of curing [[Virus#Space Madness|space madness]] and [[Virus#Berserker|berserker]]. 10% of causing drooling.<br><br>Increases depletion rate of [[#Stimulants|Stimulants]] by 3. Increases depletion rates for the following stimulating/hallucinogenic drugs by 5:
|Haloperidol||(1) Chlorine + (1) Fluorine + (1) Aluminium + (1) [[#Potassium Iodide|Potassium Iodide]] + (1) [[#Oil|Oil]] -> (4) Haloperidol {{OR}} Find in haloperidol bottles from restricted medical cabinets and [[Quartermaster#Restricted Medicine Shipment|Restricted Medicine Shipments]], syringes (anti-psychotic), and [[Foods and Drinks#Dr. Pubber|Dr. Pubber]] bottles. {{OR}}Extract from certain [[Foods and Drinks#Popsicle|popsicles]] and [[Guide to Botany#Omega Weed|omega weed]]{{OR}} [[Foods and Drinks#Still|Distill]] [[Guide to Botany#Omega Weed|omega weed]]. {{OR}} Randomly appears in [[General Objects#Cigarillo|Rowdy 'Rillos]] and pills from ???? bottles.||0.4||{{No}}||Reduces druggy effects and jitteriness, causes drowiness. -5 stamina regeneration. 20% chance of +1 BRAIN. 5% of curing [[Virus#Space Madness|space madness]] and [[Virus#Berserker|berserker]]. 10% of causing drooling.<br><br>Increases depletion rate of [[#Stimulants|Stimulants]] by 3. Increases depletion rates for the following stimulating/hallucinogenic drugs by 5:
*[[#Bath Salts|Bath Salts]]
*[[#Bath Salts|Bath Salts]]
*[[#Cat Drugs|Cat Drugs]]
*[[#Cat Drugs|Cat Drugs]]
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||||||||Treat it like a general anti-psychotic. Severe stamina regen penalty, drowisness, and drug depletion rate acceleration makes useful for treating/neutralizing drugged-up maniacs. <br><br> This is the secret behind [[Security Objects#Tranquilizer Rifle|tranq rifle darts]]. [[Robots#Wardbuddy|WardBuddies]], fermids, and the humanoid "emagged medibots" found in certain derelicts also inject this.   
||||||||Treat it like a general anti-psychotic. Severe stamina regen penalty, drowisness, and drug depletion rate acceleration makes useful for treating/neutralizing drugged-up maniacs. <br><br> This is the secret behind [[Security Objects#Tranquilizer Rifle|tranq rifle darts]]. [[Robots#Wardbuddy|WardBuddies]], fermids, and the humanoid "emagged medibots" found in certain derelicts also inject this.   
|- id="Heparin"
|- id="Heparin"
|Heparin||Sugar (1) + [[#Meat Slurry|Meat Slurry]] (1) + [[#Phenol|Phenol]] (1) + [[#Sulfuric Acid|Sulfuric Acid]] (1) -> Heparin (2)||0.4||{{No}}||Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.<br><br>OVERDOSE (20) - you blood fall out||||||||An anticoagulant.
|Heparin||(1) Sugar + (1) [[#Meat Slurry|Meat Slurry]] + (1) [[#Phenol|Phenol]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (2) Heparin||0.4||{{No}}||Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.<br><br>OVERDOSE (20) - you blood fall out||||||||An anticoagulant.
|- id="Hunchback"
|- id="Hunchback"
|[[Foods and Drinks#Hunchback|Hunchback]]||Bourbon (1) + [[#Cola|Cola]] (1) + [[#Tomato Juice|Tomato Juice]] (1) -> Hunchback (3)||0.4||{{No}}||Increases all depletion rates by 8. 10% chance of contracting [[Virus#Food Poisoning|food poisoning]].<br><br>If above +10 health: +2 {{TOX}}||||||||Flushes other chemicals more rapidly than calomel, but does so at significant risk to the consumer. Aside from constant and violent vomiting, the health cap and depletion rate are significantly lower.
|[[Foods and Drinks#Hunchback|Hunchback]]||(1) Bourbon + (1) [[#Cola|Cola]] + (1) [[#Tomato Juice|Tomato Juice]] -> (3) Hunchback||0.4||{{No}}||Increases all depletion rates by 8.<br><br>10% chance of contracting [[Virus#Food Poisoning|food poisoning]].<br><br>If above +10 health: +2 {{TOX}}||||||||Flushes other chemicals more rapidly than calomel, but does so at significant risk to the consumer. Aside from constant and violent vomiting, the health cap and depletion rate are significantly lower.
|- id="Insulin"
|- id="Insulin"
|Insulin||{{N/a|align=left|N/A. [[Medical Objects#Medical Dispenser|Vendors]] and Pro Puffs.}}||0.4||{{No}}||Raises sugar depletion rates by 5.||||||||Handles [[Doctoring#Hyperglycaemic shock|hyperglycaemic coma]].
|Insulin||{{N/a|align=left|N/A. [[Medical Objects#Medical Dispenser|Vendors]] and Pro Puffs.}}||0.4||{{No}}||Raises sugar depletion rates by 5.||||||||Handles [[Doctoring#Hyperglycaemic shock|hyperglycaemic coma]].
Line 153: Line 153:
|Lexorin||{{N/a|align=left|N/A. Pro Puffs.}}||0.2||{{No}}||+1 {{TOX}}, removes the need to breathe.||||||||A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals {{TOX}} damage over time.
|Lexorin||{{N/a|align=left|N/A. Pro Puffs.}}||0.2||{{No}}||+1 {{TOX}}, removes the need to breathe.||||||||A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals {{TOX}} damage over time.
|- id="Mannitol"
|- id="Mannitol"
|Mannitol||Sugar (1) + Hydrogen (1) + Water (1) -> Mannitol (2) {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{No}}||-3 BRAIN||||||||Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
|Mannitol||(1) Sugar + (1) Hydrogen + (1) Water -> (2) Mannitol {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{No}}||-3 BRAIN||||||||Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
|- id="Menthol"
|- id="Menthol"
|Menthol||[[#Mint|Mint]] (1) + Ethanol (1) @ 324 K -> Menthol (2) {{OR}} Put [[Guide_to_Botany#Mint|mint]] into a [[Foods_and_Drinks#Still|still]].||0.1||{{No}}||Tries to return high body temps towards normal, 55% chance of -2 {{BURN}}.||||||||Use for minor burn damage.
|Menthol||(1) [[#Mint|Mint]] + (1) Ethanol @ 324 K -> (2) Menthol {{OR}} Put [[Guide_to_Botany#Mint|mint]] into a [[Foods_and_Drinks#Still|still]].||0.1||{{No}}||Tries to return high body temps towards normal, 55% chance of -2 {{BURN}}.||||||||Use for minor burn damage.
|- id="Morphine"
|- id="Morphine"
|Morphine||Extract from [[Guide to Botany#Poppies|poppies]]. {{OR}} Obtain from [[Medical Objects#Medical Dispenser|NanoMed Plus vendors]], [[Foods and Drinks#Dr. Pubber|Dr. Pubber]], and [[Quartermaster#Medical: Medical Reservoir Crate|Medical: Medical Reservoir Crates]].||0.4||{{No}}||Dramatically counters movement reduction from severe injury, severe stamina regeneration penalty, reduces jitteriness. Will knock you out on 36th cycle.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}.||||||50%||Low doses are useful for the painkiller, but high doses can knock someone out for a while.
|Morphine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Poppies|poppies]]. {{OR}} Obtain from [[Medical Objects#Medical Dispenser|NanoMed Plus vendors]], [[Foods and Drinks#Dr. Pubber|Dr. Pubber]], and [[Quartermaster#Medical: Medical Reservoir Crate|Medical: Medical Reservoir Crates]].}}||0.4||{{No}}||Dramatically counters movement reduction from severe injury, severe stamina regeneration penalty, reduces jitteriness. Will knock you out on 36th cycle.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}.||||||50%||Low doses are useful for the painkiller, but high doses can knock someone out for a while.
|- id="Mugwort"
|- id="Mugwort"
|Mugwort||{{N/a|align=left|N/A. [[Wizard#Mugwort|Wizard shuttle]].}}||0.4||{{No}}||If target is [[wizard]]: Removes 5 units of [[#Sarin|sarin]].||INGEST - If target is [[wizard]]: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 {{OXY}}, -1 {{TOX}}, -6 {{BRUTE}} and -6 {{BURN}}.  ||||||Can patch up minor injuries of magic users.
|Mugwort||{{N/a|align=left|N/A. [[Wizard#Mugwort|Wizard shuttle]].}}||0.4||{{No}}||If target is [[wizard]]: Removes 5 units of [[#Sarin|sarin]].||INGEST - If target is [[wizard]]: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 {{OXY}}, -1 {{TOX}}, -6 {{BRUTE}} and -6 {{BURN}}.  ||||||Can patch up minor injuries of magic users.
|- id="Mutadone"
|- id="Mutadone"
|Mutadone||[[#Unstable Mutagen|Unstable Mutagen]] (1) + [[#Acetone|Acetone]] (1) + Bromine (1) -> Mutadone (3) {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{No}}||Removes one [[Guide to Genetics|genetic bioeffect]]. Some mutations cannot be cured by mutadone, however.||||20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or  +1 ENDURANCE||||Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
|Mutadone||(1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) [[#Acetone|Acetone]] + (1) Bromine -> (3) Mutadone {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{No}}||Removes one [[Guide to Genetics|genetic bioeffect]]. Some mutations cannot be cured by mutadone, however.||||20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or  +1 ENDURANCE||||Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
|- id="Oculine"
|- id="Oculine"
|Oculine||[[#Atropine|Atropine]] (1) + [[#Saline-Glucose Solution|Saline-Glucose Solution]] (1) + [[#Spaceacillin|Spaceacillin]] (1) -> Oculine (4) {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{Yes}}||80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness<br><br>If ear damage is less than 25: 30% chance of healing deafness||||||||Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
|Oculine||(1) [[#Atropine|Atropine]] + (1) [[#Saline-Glucose Solution|Saline-Glucose Solution]] + (1) [[#Spaceacillin|Spaceacillin]] -> (4) Oculine {{OR}} Extract from [[Guide to Botany#Dawning Venne|dawning venne]].||0.4||{{Yes}}||80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness<br><br>If ear damage is less than 25: 30% chance of healing deafness||||||||Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
|- id="Omnizine"
|- id="Omnizine"
|Omnizine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Lifeweed|white weed]] and [[Guide to Botany#Out of this World|glowing fruits]]. {{OR}} Eat some [[Foods and Drinks#Donk Pocket|warm donk pockets]] and/or [[Foods and Drinks#Oven-made Spaghetti Arrabiata|spaghetti arrabbiata]] and [[Medical Objects#Syringe|draw out your blood]].{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].}}||0.2||{{No}}||-2 {{BRUTE}}, -2 {{BURN}}, -1 {{TOX}}, -1 {{OXY}}, -2 all [[Doctoring#Organ Damage & Ailments|organ damage]]. 50% chance of -1 LOSEBREATH, 33% of -1 BLEEDING.<br><br>OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 {{TOX}}.||||||5%||Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
|Omnizine||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Lifeweed|white weed]] and [[Guide to Botany#Out of this World|glowing fruits]]. {{OR}} Eat some [[Foods and Drinks#Donk Pocket|warm donk pockets]] and/or [[Foods and Drinks#Oven-made Spaghetti Arrabiata|spaghetti arrabbiata]] and [[Medical Objects#Syringe|draw out your blood]].{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].}}||0.2||{{No}}||-2 {{BRUTE}}, -2 {{BURN}}, -1 {{TOX}}, -1 {{OXY}}, -2 all [[Doctoring#Organ Damage & Ailments|organ damage]]. 50% chance of -1 LOSEBREATH, 33% of -1 BLEEDING.<br><br>OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 {{TOX}}.||||||5%||Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
|- id="Pentetic Acid"
|- id="Pentetic Acid"
|Pentetic Acid||[[#Welding Fuel|Welding Fuel]] (1) + Chlorine (1) + [[#Ammonia|Ammonia]] (1) + [[#Formaldehyde|Formaldehyde]] (1) + Sodium (1) + [[#Cyanide|Cyanide]] (1) -> Pentetic Acid (6)||0.4||{{No}}||-7 RAD, increases all depletion rates by 4. -2 [[Doctoring#Kidney Damage|kidney]], [[Doctoring#Stomach Damage|stomach]], [[Doctoring#Intestines Damage|intestines]], and [[Doctoring#Liver Damage|liver damage]]. 75% chance of -4 {{TOX}}, 33% of +1 {{BRUTE}}, +1 {{BURN}}. ||||||||Apex anti-tox/anti-rad treatment.
|Pentetic Acid||(1) [[#Welding Fuel|Welding Fuel]] + (1) Chlorine + (1) [[#Ammonia|Ammonia]] + (1) [[#Formaldehyde|Formaldehyde]] + (1) Sodium + (1) [[#Cyanide|Cyanide]] -> (6) Pentetic Acid||0.4||{{No}}||-7 RAD, increases all depletion rates by 4.<br><br> -2 [[Doctoring#Kidney Damage|kidney]], [[Doctoring#Stomach Damage|stomach]], [[Doctoring#Intestines Damage|intestines]], and [[Doctoring#Liver Damage|liver damage]]. <br><br>75% chance of -4 {{TOX}}, 33% of +1 {{BRUTE}}, +1 {{BURN}}. ||||||||Apex anti-tox/anti-rad treatment.
|- id="Perfluorodecalin"
|- id="Perfluorodecalin"
|Perfluoro&shy;decalin||Hydrogen (1) + Fluorine (1) + [[#Oil|Oil]] (1) @ 374 K -> Perfluorodecalin (2)||0.4||{{No}}||-25 {{OXY}}, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]], 33% chance of -1 {{BRUTE}} and -1 {{BURN}}. Increases LOSEBREATH to and caps it at 6. Prevents any suffocation damage from racking up despite that.||||||20%||Fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
|Perfluorodecalin||(1) Hydrogen + (1) Fluorine + (1) [[#Oil|Oil]] @ 374 K -> (2) Perfluorodecalin||0.4||{{No}}||-25 {{OXY}}, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]], 33% chance of -1 {{BRUTE}} and -1 {{BURN}}.<br><br>Increases LOSEBREATH to and caps it at 6. Prevents any suffocation damage from racking up despite that.||||||20%||Fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
|- id="Potassium Iodide"
|- id="Potassium Iodide"
|Potassium Iodide||Potassium (1) + Iodine (1) -> Potassium Iodide (2) {{OR}} Extract from [[Guide to Botany#Nureous|nureous]].||0.4||{{No}}||80% chance of -1 RAD<br><br>Chance to heal {{TOX}}||||||||Radiation is cumulative and causes {{TOX}} and {{BURN}}. Simple and weak, but can help counter radiation events and radium somewhat.
|Potassium Iodide||(1) Potassium + (1) Iodine -> (2) Potassium Iodide {{OR}} Extract from [[Guide to Botany#Nureous|nureous]].||0.4||{{No}}||80% chance of -1 RAD<br><br>Chance to heal {{TOX}}||||||||Radiation is cumulative and causes {{TOX}} and {{BURN}}. Simple and weak, but can help counter radiation events and radium somewhat.
|- id="Proconvertin"
|- id="Proconvertin"
|Proconvertin||[[#Blood|Blood]] (1) + [[#Stable Mutagen|Stable Mutagen]] (1) + [[#Mannitol|Mannitol]] (1) + [[#Salt|Salt]] (1) -> Proconvertin (2)||0.3||{{No}}||5% chance of -1 BLEEDING. 2% chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.||||||||A coagulant.
|Proconvertin||(1) [[#Blood|Blood]] + (1) [[#Stable Mutagen|Stable Mutagen]] + (1) [[#Mannitol|Mannitol]] + (1) [[#Salt|Salt]] -> (2) Proconvertin||0.3||{{No}}||5% chance of -1 BLEEDING. 2% chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots.||||||||A coagulant.
|- id-"Robustissin"
|- id-"Robustissin"
|Robustissin||[[#Menthol|Menthol]] (1) + [[#Morphine|Morphine]] (1) + Hydrogen (1) + [[#Acetone|Acetone]] (1) -> Robustissin (4){{OR}} [[#Diphenhydramine|Antihistamine]] (1) + [[#Oil|Oil]] (1) + [[#Salicylic Acid|Salicylic Acid]] (1) + [[#Menthol|Menthol]] (1) -> Robustissin (4){{OR}}Find inside [[Foods and Drinks#Fancy Cola|randomly-named space cola]].||0.4||{{No}}||Separate 25% chances of curing the 10% chance each of curing [[Virus#Common Cold|the common cold]], both regular [[Virus#Flu|flu]] and [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]].<br><br> OVERDOSE (30) - Pretty colors, occasional giggling, yawning, and smiling. Chance of inflicting {{TOX}} damage, brief bouts of confused movement, and/or moderately long (<10 seconds) knock-down.||||||||Space Robitussin (aka dextromethorphan), complete with fun overdose effects!
|Robustissin||(1) [[#Menthol|Menthol]] + (1) [[#Morphine|Morphine]] + (1) Hydrogen + (1) [[#Acetone|Acetone]] -> (4) Robustissin{{OR}} [[#Diphenhydramine|Antihistamine]] + (1) [[#Oil|Oil]] + (1) [[#Salicylic Acid|Salicylic Acid]] + (1) [[#Menthol|Menthol]] -> (4) Robustissin{{OR}}Find inside [[Foods and Drinks#Fancy Cola|randomly-named space cola]].||0.4||{{No}}||Separate 25% chances of curing the 10% chance each of curing [[Virus#Common Cold|the common cold]], both regular [[Virus#Flu|flu]] and [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]].<br><br> OVERDOSE (30) - Pretty colors, occasional giggling, yawning, and smiling. Chance of inflicting {{TOX}} damage, brief bouts of confused movement, and/or moderately long (<10 seconds) knock-down.||||||||Space Robitussin (aka dextromethorphan), complete with fun overdose effects!
|- id="Salbutamol"
|- id="Salbutamol"
|Salbutamol||[[#Salicylic Acid|Salicylic Acid]] (1) + Lithium (1) + [[#Ammonia|Ammonia]] (1) + Aluminium (1) + Bromine (1) -> Salbutamol (5) {{OR}} Extract from [[Guide to Botany#Shivering Contusine|shivering contusine]].||0.2||{{No}}||-6 {{OXY}}, -4 LOSEBREATH, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]].||||||||Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since {{OXY}} damage is usually what kills in-crit patients in the end.
|Salbutamol||(1) [[#Salicylic Acid|Salicylic Acid]] + (1) Lithium + (1) [[#Ammonia|Ammonia]] + (1) Aluminium + (1) Bromine -> (5) Salbutamol {{OR}} Extract from [[Guide to Botany#Shivering Contusine|shivering contusine]].||0.2||{{No}}||-6 {{OXY}}, -4 LOSEBREATH, -2 [[Doctoring#Lung Damage|lung]] & [[Doctoring#Spleen Damage|spleen damage]].||||||||Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since {{OXY}} damage is usually what kills in-crit patients in the end.
|- id="Salicylic Acid"
|- id="Salicylic Acid"
|Salicylic Acid<br>(Painkiller/<wbr>Analgesic)||Sodium (1) + [[#Phenol|Phenol]] (1) + Carbon (1) + Oxygen (1) + [[#Sulfuric Acid|Sulfuric Acid]] (1) -> Salicylic Acid (5) {{OR}} Extract from [[Guide to Botany#Contusine|contusine]].||0.1||{{No}}||Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. 55% chance of -2 {{BRUTE}}.<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}.||||||||Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
|Salicylic Acid<br>(Painkiller/<wbr>Analgesic)||(1) Sodium + (1) [[#Phenol|Phenol]] + (1) Carbon + (1) Oxygen + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (5) Salicylic Acid {{OR}} Extract from [[Guide to Botany#Contusine|contusine]].||0.1||{{No}}||Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well. <br><br>55% chance of -2 {{BRUTE}}.<br><br>OVERDOSE (25) - 8% chance of +1/+2 {{TOX}}.||||||||Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
|- id="Saline-Glucose Solution"
|- id="Saline-Glucose Solution"
|Saline-<wbr>Glucose Solution||[[#Salt|Salt]] (1) + Water (1) + Sugar (1) -> Saline-Glucose Solution (3)||0.15||{{Yes}}||33% chance of -2 {{BRUTE}}, -2 {{BURN}}. 33% chance of regenerating 1 unit of [[Doctoring#Bleeding|blood]]. Rolls a chance to fix [[Doctoring#Shock|shock]].||||||||Decent med for healing a respectable amount of {{BRUTE}}/{{BURN}} damage over time and for stabilizing low-crit patients.
|Saline-<wbr>Glucose Solution||(1) [[#Salt|Salt]] + (1) Water + (1) Sugar -> (3) Saline-Glucose Solution||0.15||{{Yes}}||33% chance of -2 {{BRUTE}}, -2 {{BURN}}. 33% chance of regenerating 1 unit of [[Doctoring#Bleeding|blood]]. Rolls a chance to fix [[Doctoring#Shock|shock]].||||||||Decent med for healing a respectable amount of {{BRUTE}}/{{BURN}} damage over time and for stabilizing low-crit patients.
|- id="Silver Sulfadiazine"
|- id="Silver Sulfadiazine"
|Silver Sulfadiazine|| Silver (1) + Sulfur (1) + Oxygen (1) + Chlorine (1) + [[#Ammonia|Ammonia]] (1) -> Silver Sulfadiazine (5) {{OR}} Extract from [[Guide to Botany#Commol|commol]].||3||{{No}}||-2 {{BURN}}||TOUCH - Heals 1 {{BURN}} per unit applied.<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested.||||||The go-to {{BURN}} medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of {{TOX}} damage, so don't do that.
|Silver Sulfadiazine|| (1) Silver + (1) Sulfur + (1) Oxygen + (1) Chlorine + (1) [[#Ammonia|Ammonia]] -> (5) Silver Sulfadiazine {{OR}} Extract from [[Guide to Botany#Commol|commol]].||3||{{No}}||-2 {{BURN}}||TOUCH - Heals 1 {{BURN}} per unit applied.<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested.||||||The go-to {{BURN}} medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of {{TOX}} damage, so don't do that.
|- id="Simethicone"
|- id="Simethicone"
|Simethicone|| Oxygen (1) + Chlorine (1) + Hydrogen (1) + Silicon (1) -> Simethicone (3)||0.4||{{No}}||Makes the victim unable to fart. Fiendish.||||||||Truly fiendish.
|Simethicone||(1) Oxygen + (1) Chlorine + (1) Hydrogen + (1) Silicon -> (3) Simethicone||0.4||{{No}}||Makes the victim unable to fart. Fiendish.||||||||Truly fiendish.
|- id="Space Ipecac"
|- id="Space Ipecac"
|Space ipecac||{{N/a|align=left|N/A. Comes in pill form from [[Medical Objects#Medical Dispenser|NanoMed Plus machines]].}}||0.8||{{No}}||25% chance to induce vomiting.<br><br>IF HEALTH > 25: +1 {{TOX}} damage. <br><br>5% chance to cause [[Virus#Food Poisoning|food poisoning]].||||||||Think the last thing you just ate was poisoned? Take this to vomit it out as a [[Foods and Drinks#Half-Digested Food Chunk|half-digested food chunk]] containing a portion of whatever reagents were in it. Naturally, this'll stop you from ingesting whatever poisons were in said meal. If you've eaten multiple things, the most recent item (i.e. what you ate last) is vomited out.
|Space ipecac||{{N/a|align=left|N/A. Comes in pill form from [[Medical Objects#Medical Dispenser|NanoMed Plus machines]].}}||0.8||{{No}}||25% chance to induce vomiting.<br><br>IF HEALTH > 25: +1 {{TOX}} damage. <br><br>5% chance to cause [[Virus#Food Poisoning|food poisoning]].||||||||Think the last thing you just ate was poisoned? Take this to vomit it out as a [[Foods and Drinks#Half-Digested Food Chunk|half-digested food chunk]] containing a portion of whatever reagents were in it. Naturally, this'll stop you from ingesting whatever poisons were in said meal. If you've eaten multiple things, the most recent item (i.e. what you ate last) is vomited out.
|- id="Spaceacillin"
|- id="Spaceacillin"
|Spaceacillin||[[#Space Fungus|Space Fungus]] (1) + Ethanol (1) -> Spaceacillin (2)||0.2||{{No}}||Rolls a chance to cure some specific [[Virus|diseases]], such as [[Virus#MRSA|MRSA]] and [[Virus#Grave Fever|grave fever]].||||||||You probably won't use this much unless some [[Vampire]] is giving people [[Virus#Grave Fever|grave fever]]. Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.
|Spaceacillin||(1) [[#Space Fungus|Space Fungus]] + (1) Ethanol -> (2) Spaceacillin||0.2||{{No}}||Rolls a chance to cure some specific [[Virus|diseases]], such as [[Virus#MRSA|MRSA]] and [[Virus#Grave Fever|grave fever]].||||||||You probably won't use this much unless some [[Vampire]] is giving people [[Virus#Grave Fever|grave fever]]. Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.
|- id="Strange Reagent"
|- id="Strange Reagent"
|Strange Reagent||[[#Omnizine|Omnizine]] (1) + [[#Unstable Mutagen|Unstable Mutagen]] (1) + [[#Holy Water|Holy Water]] (1) -> Strange Reagent (2) {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.2||{{No}}||10% chance of +2 {{BRUTE}} and +2 {{TOX}}||INGEST - Can reanimate the dead. If the corpse is rotten or has more than 150 combined {{BRUTE}}+{{BURN}}, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.<br><br>TOUCH - Resurrects [[Critter|critters]].||||||While SR can revive players, it will only heal their {{OXY}} damage upon successful revival. Actual doctoring is still necessary after they come back to life.
|Strange Reagent||(1) [[#Omnizine|Omnizine]] + (1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) [[#Holy Water|Holy Water]] -> (2) Strange Reagent {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.2||{{No}}||10% chance of +2 {{BRUTE}} and +2 {{TOX}}||INGEST - Can reanimate the dead. If the corpse is rotten or has more than 150 combined {{BRUTE}}+{{BURN}}, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.<br><br>TOUCH - Resurrects [[Critter|critters]].||||||While SR can revive players, it will only heal their {{OXY}} damage upon successful revival. Actual doctoring is still necessary after they come back to life.
|- id="Styptic Powder"
|- id="Styptic Powder"
|Styptic Powder||Aluminium (1) + Oxygen (1) + Hydrogen (1) + [[#Sulfuric Acid|Sulfuric Acid]] (1) -> Styptic Powder (4)||3||{{No}}||-2 {{BRUTE}}||TOUCH - Heals 1 {{BRUTE}} per unit applied. Can reduce BLEEDING by up to 5.<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested.||||||The {{BRUTE}} damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses.
|Styptic Powder||(1) Aluminium + (1) Oxygen + (1) Hydrogen + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (4) Styptic Powder||3||{{No}}||-2 {{BRUTE}}||TOUCH - Heals 1 {{BRUTE}} per unit applied. Can reduce BLEEDING by up to 5.<br><br>INGEST - Causes 0.5 {{TOX}} per unit ingested.||||||The {{BRUTE}} damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses.
|- id="Super Hairgrownium"
|- id="Super Hairgrownium"
|Super Hairgrownium|| [[#Hairgrownium|Hairgrownium]] (1) + [[#Methamphetamine|Methamphetamine]] (1) + Iron (1) -> Super Hairgrownium (3) {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{Yes}}||Grows tremendous hair and a [[Syndicate Items#Fake Moustache|fake moustache]] that instantly regrows when removed.||||||||
|Super Hairgrownium|| (1) [[#Hairgrownium|Hairgrownium]] + (1) [[#Methamphetamine|Methamphetamine]] + (1) Iron -> (3) Super Hairgrownium {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{Yes}}||Grows tremendous hair and a [[Syndicate Items#Fake Moustache|fake moustache]] that instantly regrows when removed.||||||||
|- id="Synaptizine"
|- id="Synaptizine"
|Synaptizine||{{N/a|align=left|N/A. [[Syndicate Items#Syndicate Donk Pockets|Syndicate donk pockets]], [[Foods and Drinks#Spaghetti with Meatballs|spaghetti w/ meatballs]] and [[Foods and Drinks#Oven-made Spaghetti Arrabiata|arrabbiata]].}}||0.4||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 25%, slight stamina regeneration buff, reduces drowsiness. 50% chance of -1 BRAIN.<br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be dizziness, stuns or extra +1 {{TOX}}.||||||||Similar to ephedrine in regards to stun reduction and stamina benefits, but with less severe overdose effects.
|Synaptizine||{{N/a|align=left|N/A. [[Syndicate Items#Syndicate Donk Pockets|Syndicate donk pockets]], [[Foods and Drinks#Spaghetti with Meatballs|spaghetti w/ meatballs]] and [[Foods and Drinks#Oven-made Spaghetti Arrabiata|arrabbiata]].}}||0.4||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 25%, slight stamina regeneration buff, reduces drowsiness. 50% chance of -1 BRAIN.<br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be dizziness, stuns or extra +1 {{TOX}}.||||||||Similar to ephedrine in regards to stun reduction and stamina benefits, but with less severe overdose effects.
|- id="Synthflesh"
|- id="Synthflesh"
|Synthflesh||[[#Blood|Blood]] (1) + Carbon (1) + [[#Styptic Powder|Styptic Powder]] (1) -> Synthflesh (3)||0.4||{{No}}||||5+ UNITS: Creates slippery gibs when applied to floor tiles.<br><br>TOUCH - Heals 1.5 {{BRUTE}} and 1.5 {{BURN}} per unit applied. Instantly heals all BLEEDING.||||||An excellent fixer of {{BRUTE}}, {{BURN}} and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with patches full of this.
|Synthflesh||(1) [[#Blood|Blood]] + (1) Carbon + (1) [[#Styptic Powder|Styptic Powder]] -> (3) Synthflesh||0.4||{{No}}||||5+ UNITS: Creates slippery gibs when applied to floor tiles.<br><br>TOUCH - Heals 1.5 {{BRUTE}} and 1.5 {{BURN}} per unit applied. Instantly heals all BLEEDING.||||||An excellent fixer of {{BRUTE}}, {{BURN}} and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with patches full of this.
|- id="Teporone"
|- id="Teporone"
|Teporone||Silicon (1) + [[#Acetone|Acetone]] (1) + Plasma (1) -> Teporone (2)||0.4||{{No}}||Attempts to return body temp to normal in ten degree increments. Causes jitteriness.<br><br>OVERDOSE (50) - 8% chance of +1/+2 {{TOX}}.||||||20%||Not really ever used much, but spacewalking cocktails might need it.
|Teporone||(1) Silicon + (1) [[#Acetone|Acetone]] + (1) Plasma -> (2) Teporone||0.4||{{No}}||Attempts to return body temp to normal in ten degree increments.<br><br>Causes jitteriness.<br><br>OVERDOSE (50) - 8% chance of +1/+2 {{TOX}}.||||||20%||Not really ever used much, but spacewalking cocktails might need it.
|- id="Triple Citrus"
|- id="Triple Citrus"
|[[Foods and Drinks#Triple_Citrus|Triple Citrus]]||[[#Orange Juice|Orange juice]] (1) + [[#Lemon Juice|Lemon juice]] (1) + [[#Lime Juice|Lime juice]] (1) -> Triple Citrus (3) ||0.4||{{No}}||||INGEST - Heals 1-2 {{TOX}} damage||||||A basic {{TOX}}-healer a [[Barman]] or clever [[Botanist]] could easily/readily make.   
|[[Foods and Drinks#Triple_Citrus|Triple Citrus]]|| (1) Orange Juice + (1) Lemon juice + (1) Lime Juice -> (3) Triple Citrus ||0.4||{{No}}||||INGEST - Heals 1-2 {{TOX}} damage||||||A basic {{TOX}}-healer a [[Barman]] or clever [[Botanist]] could easily/readily make.   
|- id="Yobihodazine"
|- id="Yobihodazine"
|Yobihodazine||{{N/a|align=left|N/A. [[Foods and Drinks#Spaced Rum|Spaced rum]].}}||0.4||{{No}}||Attempts to return body temp to normal in ten degree increments. Prevents {{OXY}} damage (but not LOSEBREATH). 20% chance of +1 BRAIN.||||||20%||Another legacy spacewalking chem.
|Yobihodazine||{{N/a|align=left|N/A. [[Foods and Drinks#Spaced Rum|Spaced rum]].}}||0.4||{{No}}||Attempts to return body temp to normal in ten degree increments. Prevents {{OXY}} damage (but not LOSEBREATH). 20% chance of +1 BRAIN.||||||20%||Another legacy spacewalking chem.
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!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Acetaldehyde"
|- id="Acetaldehyde"
|Acetaldehyde||Chromium + Oxygen + Copper + Ethanol @ 549 K||0.4||{{Yes}}||+1 {{BURN}}|||||+4 POISON|||||Basic poison.
|Acetaldehyde||(1) Chromium + (1) Oxygen + (1) Copper + (1) Ethanol @ 549 K -> (3) Acetaldehyde||0.4||{{Yes}}||+1 {{BURN}}|||||+4 POISON|||||Basic poison.
|- id="Aconitum"
|- id="Aconitum"
|Aconitum||Extract from [[Guide to Botany#Aconite|aconite flowers]].||0.4||{{No}}||+2 {{TOX}}. 10% chance of stun and extra +2 {{TOX}}, 8% chance of +1 LOSEBREATH||||||||Toxic + suffocation, behaves like a weaker coniine.
|Aconitum||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Aconite|aconite flowers]].}}||0.4||{{No}}||+2 {{TOX}}. 10% chance of stun and extra +2 {{TOX}}, 8% chance of +1 LOSEBREATH||||||||Toxic + suffocation, behaves like a weaker coniine.
|- id="Amanitin"
|- id="Amanitin"
|Amanitin||{{N/a|align=left|N/A. [[Syndicate Items#Syndicate Sauce|Syndicate sauce]], [[Syndicate Items#Poison Bottle|poison bottles]], [[Guide to Botany#White Mushroom|mutant mushrooms]].}}||0.4||{{No}}||Keeps track of a damage_counter variable that starts at 0. Each tick it's in you, that variable increases by 2-4. On the last cycle that it's in you, it hits you with a stack of damage_counter + 2-3 {{TOX}} damage.||||||||This is a delayed stealth poison that's dose-dependent. The more you use, the longer it takes before anything happens, but the harder it hits when it does. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
|Amanitin||{{N/a|align=left|N/A. [[Syndicate Items#Syndicate Sauce|Syndicate sauce]], [[Syndicate Items#Poison Bottle|poison bottles]], [[Guide to Botany#White Mushroom|mutant mushrooms]].}}||0.4||{{No}}||Keeps track of a damage_counter variable that starts at 0. Each tick it's in you, that variable increases by 2-4. On the last cycle that it's in you, it hits you with a stack of damage_counter + 2-3 {{TOX}} damage.||||||||This is a delayed stealth poison that's dose-dependent. The more you use, the longer it takes before anything happens, but the harder it hits when it does. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
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|Ants||{{N/a|align=left|N/A. It accumulates on floor tiles that [[Foods and Drinks|foodstuffs]] have been left on, indicated with a animated sprite.}}||0.4||{{No}}||+2 {{BRUTE}}||TOUCH/INGEST -  Does 4 {{BRUTE}} damage||||||Use a beaker on the sprite to collect ants. In the blood stream, the victim takes {{BRUTE}} damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
|Ants||{{N/a|align=left|N/A. It accumulates on floor tiles that [[Foods and Drinks|foodstuffs]] have been left on, indicated with a animated sprite.}}||0.4||{{No}}||+2 {{BRUTE}}||TOUCH/INGEST -  Does 4 {{BRUTE}} damage||||||Use a beaker on the sprite to collect ants. In the blood stream, the victim takes {{BRUTE}} damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
|- id="Atrazine"
|- id="Atrazine"
|Atrazine<br>(Weedkiller)||Chlorine + Hydrogen + Nitrogen||0.4||{{No}}||+2 {{TOX}}||||If [[Guide to Botany#Available Crops|plant species]] is weed: +2 POISON, -3 GROWTH||||Pretty much a generic toxin. Botany has a bunch of it right away.
|Atrazine<br>(Weedkiller)||(1) Chlorine + (1) Nitrogen + (1) Hydrogen -> (3) Atrazine||0.4||{{No}}||+2 {{TOX}}||||If [[Guide to Botany#Available Crops|plant species]] is weed: +2 POISON, -3 GROWTH||||Pretty much a generic toxin. Botany has a bunch of it right away.
|- id="Capulettium"
|- id="Capulettium"
|Capulettium||[[#Neurotoxin|Neurotoxin]] + Chlorine + Hydrogen||0.4||{{No}}||Causes blurred vision and drowsiness. Knocks the victim out and makes them appear dead on 11th cycle, up to a maximum duration of 2 min (not cumulative).|||||||||A niche or gimmick reagent at best, but it might scare somebody if they don't know what's going on.
|Capulettium||(1) [[#Neurotoxin|Neurotoxin]] + (1) Chlorine + (1) Hydrogen -> (1) Capulettium||0.4||{{No}}||Causes blurred vision and drowsiness. Knocks the victim out and makes them appear dead on 11th cycle, up to a maximum duration of 2 min (not cumulative).|||||||||A niche or gimmick reagent at best, but it might scare somebody if they don't know what's going on.
|- id="Capulettium Plus"
|- id="Capulettium Plus"
|Capulettium plus||[[#Capuelettium|Capulettium]] + [[#Methamphetamine|Methamphetamine]] + [[#Ephedrine|Ephedrine]]||0.4||{{No}}||Instant and ongoing vocal paralysis until chemical fully depletes, also prevents the use of all emotes. Makes the victim appear dead if they're laying down or sleeping.||||||||This essentially lets you play possum. You're unable to speak (excluding [[Guide_to_Genetics#Mutations|telepathy]] or [[Implants#Machine Translator|machine talk]]), but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, so you can back up and ambush them when they least suspect it.
|Capulettium plus||(1) [[#Capuelettium|Capulettium]] + (1) [[#Ephedrine|Ephedrine]] + (1) [[#Methamphetamine|Methamphetamine]] -> (3) Capulettium Plus||0.4||{{No}}||Instant and ongoing vocal paralysis until chemical fully depletes, also prevents the use of all emotes. Makes the victim appear dead if they're laying down or sleeping.||||||||This essentially lets you play possum. You're unable to speak (excluding [[Guide_to_Genetics#Mutations|telepathy]] or [[Implants#Machine Translator|machine talk]]), but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, so you can back up and ambush them when they least suspect it.
|- id="Coniine"
|- id="Coniine"
|Coniine||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.05||{{No}}||+2 {{TOX}}, +5 LOSEBREATH||||||||A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio.
|Coniine||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.05||{{No}}||+2 {{TOX}}, +5 LOSEBREATH||||||||A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio.
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|Curare||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] or [[Guide to Botany#Quivering Contusine|contusine mutation]].}}||0.1||{{Yes}}||+1 {{TOX}}, +1 {{OXY}}, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH||||||||It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
|Curare||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] or [[Guide to Botany#Quivering Contusine|contusine mutation]].}}||0.1||{{Yes}}||+1 {{TOX}}, +1 {{OXY}}, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH||||||||It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
|- id="Cyanide"
|- id="Cyanide"
|Cyanide||[[#Oil|Oil]] + [[#Ammonia|Ammonia]] + Oxygen @ 374 K, [[Syndicate Items#Poison Bottle|poison bottles]] or [[Guide to Botany#Deathweed|deathweed]].||0.1||{{Yes}}||+1.5 {{TOX}}. 10% chance of +1 LOSEBREATH, 8% of stun and extra +2 {{TOX}}||||||||A couple of common chem recipes can produce this if poorly mixed, and production of cyanide will dose nearby people if they aren't wearing gas masks. Also a fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than {{TOX}} depending on how the RNG rolls.
|Cyanide||(1) [[#Ammonia|Ammonia]] + (1) [[#Oil|Oil]] + (1) Oxygen @ 374 K -> (1) Cyanide{{OR}} [[Syndicate Items#Poison Bottle|poison bottles]] {{OR}} Extract from [[Guide to Botany#Deathweed|deathweed]].||0.1||{{Yes}}||+1.5 {{TOX}}. <br><br> 10% chance of +1 LOSEBREATH<br><br>8% chance of stun and extra +2 {{TOX}}||||||||A couple of common chem recipes can produce this if poorly mixed, and production of cyanide will dose nearby people if they aren't wearing gas masks. Also a fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than {{TOX}} depending on how the RNG rolls.
|- id="Formaldehyde"
|- id="Formaldehyde"
|Formaldehyde<br>(Embalming Fluid)||Ethanol (1) + Oxygen (1) + Silver (1) @ 424K -> Formaldehyde (2)||0.4||{{Yes}}||+1 {{TOX}}, 10% chance of decaying into up to 15 units of histamine||||+4 POISON||||Inject into a corpse to prevent decomposition. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way.
|Formaldehyde<br>(Embalming Fluid)||(1) Ethanol + (1) Oxygen + (1) Silver @ 424K -> (2) Formaldehyde||0.4||{{Yes}}||+1 {{TOX}}, 10% chance of decaying into up to 15 units of histamine||||+4 POISON||||Inject into a corpse to prevent decomposition. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way.
|- id="Glitter non-harmful"
|- id="Glitter non-harmful"
|Glitter (not harmful)||Platinum + [[#Paper|Paper]] + [[#Colorful Reagent|Colorful Reagent]]||0.1||{{Yes}}||Glitter particle effect.||5+ UNITS: Creates glitter when applied to floor tiles.||||||Makes your mob glitter.
|Glitter (not harmful)||(1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Paper|Paper]] + (1) Platinum -> (4) Glitter (not harmful)||0.1||{{Yes}}||Glitter particle effect.||5+ UNITS: Creates glitter when applied to floor tiles.||||||Makes your mob glitter.
|- id="Glitter"
|- id="Glitter"
|Glitter (harmful)||Silver + [[#Itching Powder|Itching Powder]] + [[#Colorful Reagent|Colorful Reagent]] + [[#Paper|Paper]] {{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.1||{{Yes}}||Glitter particle effect. 10% chance of +1 {{BRUTE}}, 5% of +2 {{BRUTE}}. 1% of decaying into 1 unit of histamine||5+ UNITS: Creates glitter when applied to floor tiles.||||||Makes your mob glitter. Occasional {{BRUTE}} damage from scratching, similar to itching powder.
|Glitter (harmful)||(1) [[#Itching Powder|Itching Powder]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Paper|Paper]] + (1) Silver -> (4) Glitter {{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.1||{{Yes}}||Glitter particle effect. 10% chance of +1 {{BRUTE}}, 5% of +2 {{BRUTE}}. 1% of decaying into 1 unit of histamine||5+ UNITS: Creates glitter when applied to floor tiles.||||||Makes your mob glitter. Occasional {{BRUTE}} damage from scratching, similar to itching powder.
|- id="Glowing Slurry"
|- id="Glowing Slurry"
|Glowing Slurry||{{N/a|align=left|N/A. [[Guide to Botany#Omega Slurrypod|Omega slurrypods]].}}||0.4||{{No}}||+2 RAD. 15% chance of bad mutation, 3% of good mutation||TOUCH - 50% of bad mutation<br><br>INGEST - 100% of bad mutation||One random mutation, up to -2 GROWTH||||Scrambles your genes to hell and back.
|Glowing Slurry||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Omega Slurrypod|Omega slurrypods]].}}||0.4||{{No}}||+2 RAD. 15% chance of bad mutation, 3% of good mutation||TOUCH - 50% of bad mutation<br><br>INGEST - 100% of bad mutation||One random mutation, up to -2 GROWTH||||Scrambles your genes to hell and back.
|- id="Histamine"
|- id="Histamine"
|Histamine||{{N/a|align=left|N/A. Bee/wasp stings, [[Guide to Botany#Omega Weed|Omega weed]], byproduct of certain reagents.}}||0.2||{{No}}||10% chance of blurred vision {{OR}} +1 {{BRUTE}}, 5% of +2 {{BRUTE}}<br><br>IF [[Traits|HYPERALLERGIC TRAIT]]: Creates additional units of histamine, starting at 2. More histamine means more units created. <br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Large doses have rapidly fatal effects simulating [[Doctoring#Anaphylaxis|anaphylaxis]] and ramp up {{BRUTE}}, {{TOX}} and {{OXY}} damage across the board||Causes jitteriness<br><br>TOUCH - Transfer is capped at 10 units regardless of amount splashed||||||Dose-dependent, ranges from annoying to incredibly lethal. Epinephrine, methamphetamine and especially diphenhydamine will counteract it as targeted meds, but they are often not enough for [[Traits|hyperallergic trait]] people who've passed the overdose threshold.   
|Histamine||{{N/a|align=left|N/A. Bee/wasp stings, [[Guide to Botany#Omega Weed|Omega weed]], byproduct of certain reagents.}}||0.2||{{No}}||10% chance of blurred vision {{OR}} +1 {{BRUTE}}, 5% of +2 {{BRUTE}}<br><br>IF [[Traits|HYPERALLERGIC TRAIT]]: Creates additional units of histamine, starting at 2. More histamine means more units created. <br><br>OVERDOSE (40) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Large doses have rapidly fatal effects simulating [[Doctoring#Anaphylaxis|anaphylaxis]] and ramp up {{BRUTE}}, {{TOX}} and {{OXY}} damage across the board||Causes jitteriness<br><br>TOUCH - Transfer is capped at 10 units regardless of amount splashed||||||Dose-dependent, ranges from annoying to incredibly lethal. Epinephrine, methamphetamine and especially diphenhydamine will counteract it as targeted meds, but they are often not enough for [[Traits|hyperallergic trait]] people who've passed the overdose threshold.   
|- id="Initropidril"
|- id="Initropidril"
|Initropidril||[[#Initropidril Hint|Secret!]] Also [[Syndicate Items#Poison Bottle|poison bottles]].||0.4||{{No}}||Major stamina regeneration buff. 33% chance of medium-duration stun '''OR''' up to +25 {{TOX}}. 10% of +10 {{OXY}} and +1 LOSEBREATH '''OR''' immediate [[Doctoring#Cardiac arrest|cardiac arrest]].||||||||RNG-based poison, can either kill you ridiculously fast or agonizingly slowly.
|Initropidril||[[#Initropidril Hint|Secret!]] {{OR}} Get from [[Syndicate Items#Poison Bottle|poison bottles]].||0.4||{{No}}||Major stamina regeneration buff. 33% chance of medium-duration stun '''OR''' up to +25 {{TOX}}. 10% of +10 {{OXY}} and +1 LOSEBREATH '''OR''' immediate [[Doctoring#Cardiac arrest|cardiac arrest]].||||||||RNG-based poison, can either kill you ridiculously fast or agonizingly slowly.
|- id="Itching Powder"
|- id="Itching Powder"
|Itching Powder||[[#Ammonia|Ammonia]] + [[#Welding Fuel|Welding Fuel]] + [[#Space Fungus|Space Fungus]] or [[Guide to Botany#Omega Weed|omega weed]].||0.3||{{Yes}}||Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 {{BRUTE}}. 6% of decaying into up to 3 units of histamine.||||||||Prank chem but can be debilitating as hell in large doses. A source of histamine.
|Itching Powder||(1) [[#Ammonia|Ammonia]] + (1) [[#Welding Fuel|Welding Fuel]] + (1) [[#Space Fungus|Space Fungus]] -> (4) Itching Powder {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]].||0.3||{{Yes}}||Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 {{BRUTE}}. 6% chance of decaying into up to 3 units of histamine.||||||||Prank chem but can be debilitating as hell in large doses. A source of histamine.
|- id="Ketamine"
|- id="Ketamine"
|Ketamine||{{N/a|align=left|N/A. [[Syndicate Items#Sleepy Pen|Sleepy pens]] and [[Syndicate Items#Poison Bottle|poison bottles]].}}||0.8||{{Yes}}||Significant total stamina penalty. Causes blurred vision, KOs on 11th cycle.||||||||Sleepy pens and [[Robots#GuardBuddy|Snoozebuddies]] come pre-loaded with this. A typical dose from one should last 6-8 minutes.
|Ketamine||{{N/a|align=left|N/A. [[Syndicate Items#Sleepy Pen|Sleepy pens]] and [[Syndicate Items#Poison Bottle|poison bottles]].}}||0.8||{{Yes}}||Significant total stamina penalty. Causes blurred vision, KOs on 11th cycle.||||||||Sleepy pens and [[Robots#GuardBuddy|Snoozebuddies]] come pre-loaded with this. A typical dose from one should last 6-8 minutes.
|- id="Lipolicide"
|- id="Lipolicide"
|Lipolicide||Mercury + [[#Ephedrine|Ephedrine]] + [[#Diethylamine|Diethylamine]]||0.2||{{No}}||+1 {{TOX}} unless the victim keeps eating food. 10% chance of healing obesity.||Deals massive damage to [[blob]] lipid cells.||||||Mostly just annoying, but easy to get from [[Foods and Drinks#Weight-Loss Shake|weight-loss shakes]].
|Lipolicide|| (1) [[#Ephedrine|Ephedrine]] + (1) [[#Diethylamine|Diethylamine]] + (1) Mercury -> (2) Lipolicide||0.2||{{No}}||+1 {{TOX}} unless the victim keeps eating food.<br><br>10% chance of healing obesity.||Deals massive damage to [[blob]] lipid cells.||||||Mostly just annoying, but easy to get from [[Foods and Drinks#Weight-Loss Shake|weight-loss shakes]].
|- id="Miasma"
|Miasma||{{N/a|align=left|N/A. Pours out of corpses.}}||0.4||{{No}}||Deals 0.23 {{TOX}}.||||||Practice proper corpse disposal or medbay can get stunk up with this!
|- id="Neurotoxin"
|- id="Neurotoxin"
|Neurotoxin||Space Drugs @ 674 K||1||{{No}}||Causes jitteriness, dizziness, drowsiness and confused movement. +1 {{TOX}}, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).<br><br>Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 14th cycle.||||||||One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that [[Changeling#Powers|changelings]] and queen bees can sting you with.
|Neurotoxin||(1) Space Drugs @ 674 K -> (1) Neurotoxin||1||{{No}}||Causes jitteriness, dizziness, drowsiness and confused movement. +1 {{TOX}}, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).<br><br>Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 14th cycle.||||||||One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that [[Changeling#Powers|changelings]] and queen bees can sting you with.
|- id="Pancuronium"
|- id="Pancuronium"
|Pancuronium||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], [[Hacking#Vending Machines and Fabricators|hacked]] [[Medical Objects#Medical Dispenser|NanoMeds]], and derelict/emagged medibot injections.}}||0.2||{{No}}||Severe total stamina penalty. Will permastun on 11th cycle.<br><br>If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH||||||||A very nasty disabling poison for traitors to make use of, basically a much meaner curare. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
|Pancuronium||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]], [[Hacking#Vending Machines and Fabricators|hacked]] [[Medical Objects#Medical Dispenser|NanoMeds]], and derelict/emagged medibot injections.}}||0.2||{{No}}||Severe total stamina penalty. Will permastun on 11th cycle.<br><br>If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH||||||||A very nasty disabling poison for traitors to make use of, basically a much meaner curare. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
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|Rajaijah<br>(Madness toxin)||[[#Rajaijah Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]] and [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.1||{{No}}||+0.5 BRAIN, jitteriness, drowsiness, major stamina regeneration buff. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages.||||||||You may be familiar with Syndicate NPCs, which can be summoned with telescience.(As of late, [[Monkey|monkeys]] also use this AI, so be careful!) Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.<br><br>'''Note:''' Slapping a [[Medical_Objects#Straight_Jacket|straight jacket]] on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.
|Rajaijah<br>(Madness toxin)||[[#Rajaijah Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]] and [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.1||{{No}}||+0.5 BRAIN, jitteriness, drowsiness, major stamina regeneration buff. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages.||||||||You may be familiar with Syndicate NPCs, which can be summoned with telescience.(As of late, [[Monkey|monkeys]] also use this AI, so be careful!) Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.<br><br>'''Note:''' Slapping a [[Medical_Objects#Straight_Jacket|straight jacket]] on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.
|- id="Royal Initrobeedril"
|- id="Royal Initrobeedril"
|Royal Initrobeedril||[[#Royal Initrobeedril Hint|Secret!]] Also [[Syndicate Items#Poison Bottle|poison bottles]].||0.2||{{No}}||+1 {{TOX}}, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 {{OXY}}. Gibs the victim on 26th cycle and leaves a queen bee behind.||||||||Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
|Royal Initrobeedril||[[#Royal Initrobeedril Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]].||0.2||{{No}}||+1 {{TOX}}, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 {{OXY}}. Gibs the victim on 26th cycle and leaves a queen bee behind.||||||||Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
|- id="Sarin"
|- id="Sarin"
|Sarin||[[#Sarin Hint|Secret!]] Also [[Syndicate Items#Poison Bottle|poison bottles]].||0.1||{{Yes}}||+1 {{TOX}}, +1 BRAIN, +1 {{BURN}}. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.<br><br>If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 {{TOX}}<br><br>25+ UNITS: 8% chance of additional +1/+2 {{TOX}}||||||||Bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. [[#Atropine|Atropine]] rapidly depletes it, [[#Epinephrine|epinephrine]] can slow it down so the permastun occurs later, and wide-spectrum meds can counter the damage triad. [[Nuclear_Operative|Nuclear operatives]] start with a few grenades of this on the shuttle. <br><br> Be sure to have your [[Medical Objects#Biosuit|biosuit hood]] when producing it, lest you huff up the cloud of sarin it creates upon synthesis. Cloud sizes scales with volume being created--perhaps you could weaponize this...?  
|Sarin||[[#Sarin Hint|Secret!]] {{OR}} Randomly find in [[Syndicate Items#Poison Bottle|poison bottles]].||0.1||{{Yes}}||+1 {{TOX}}, +1 BRAIN, +1 {{BURN}}. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.<br><br>If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 {{TOX}}<br><br>25+ UNITS: 8% chance of additional +1/+2 {{TOX}}||||||||Bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. [[#Atropine|Atropine]] rapidly depletes it, [[#Epinephrine|epinephrine]] can slow it down so the permastun occurs later, and wide-spectrum meds can counter the damage triad. [[Nuclear_Operative|Nuclear operatives]] start with a few grenades of this on the shuttle. <br><br> Be sure to have your [[Medical Objects#Biosuit|biosuit hood]] when producing it, lest you huff up the cloud of sarin it creates upon synthesis. Cloud sizes scales with volume being created--perhaps you could weaponize this...?  
|- id="Sodium Thiopental"
|- id="Sodium Thiopental"
|Sodium Thiopental||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.7||{{No}}||Major total stamina penalty, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle.||||||||Like an incredibly fast-acting ketamine, but with slightly slower depletion; it also doesn't knock out for nearly as long once the chem wears off. The secret of [[Syndicate Items#Safari Kit|Safari Kit]] darts.
|Sodium Thiopental||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||0.7||{{No}}||Major total stamina penalty, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle.||||||||Like an incredibly fast-acting ketamine, but with slightly slower depletion; it also doesn't knock out for nearly as long once the chem wears off. The secret of [[Syndicate Items#Safari Kit|Safari Kit]] darts.
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|Spiders||Ingest [[#Ants|ants]] + [[#Unstable Mutagen|unstable mutagen]] and use the *dance emote {{OR}} see the [[Chemistry#Spiders Hint|recipe hint]]. {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||50% chance of +1 {{BRUTE}}. 10% chance of +2 {{BRUTE}} '''OR''' +5 {{BRUTE}} and brief stun '''OR''' 10% of +4 {{BRUTE}} and barfing up some spiders||5+ UNITS: Creates spiders when applied to floor tiles.<br><br>TOUCH/INGEST - You get spiders all over you! You also take +2 {{BRUTE}}.||||||Spider friends! Sometimes they're a bit grumpy, though.
|Spiders||Ingest [[#Ants|ants]] + [[#Unstable Mutagen|unstable mutagen]] and use the *dance emote {{OR}} see the [[Chemistry#Spiders Hint|recipe hint]]. {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||50% chance of +1 {{BRUTE}}. 10% chance of +2 {{BRUTE}} '''OR''' +5 {{BRUTE}} and brief stun '''OR''' 10% of +4 {{BRUTE}} and barfing up some spiders||5+ UNITS: Creates spiders when applied to floor tiles.<br><br>TOUCH/INGEST - You get spiders all over you! You also take +2 {{BRUTE}}.||||||Spider friends! Sometimes they're a bit grumpy, though.
|- id="Stable Mutagen"
|- id="Stable Mutagen"
|Stable Mutagen||[[#Unstable Mutagen|Unstable Mutagen]] + Lithium + Bromine + [[#Acetone|Acetone]] {{OR}} [[#Mutadone|Mutadone]] + Lithium||0.4||{{No}}||If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle.||||80% chance of up to -3 GROWTH, 16% of a random mutation||||The changeling's [[Changeling#Powers|DNA sting]] works like this, for instance.
|Stable Mutagen||(1) [[#Unstable Mutagen|Unstable Mutagen]] + (1) Lithium + (1) [[#Acetone|Acetone]] + (1) Bromine -> (3) Stable Mutagen {{OR}} (3) [[#Mutadone|Mutadone]] + (1) Lithium -> (4) Stable Mutagen||0.4||{{No}}||If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle.||||80% chance of up to -3 GROWTH, 16% of a random mutation||||The changeling's [[Changeling#Powers|DNA sting]] works like this, for instance.
|- id="Sulfonal"
|- id="Sulfonal"
|Sulfonal||[[#Acetone|Acetone]] + [[#Diethylamine|Diethylamine]] + Sulfur||0.1||{{No}}||+1 {{TOX}}. Minor total stamina penalty, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle.||||||||Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, sulfonal is still very debilitating.
|Sulfonal||(1) [[#Acetone|Acetone]] + (1) [[#Diethylamine|Diethylamine]] + (1) Sulfur -> (2) Sulfonal||0.1||{{No}}||+1 {{TOX}}. Minor total stamina penalty, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle.||||||||Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, sulfonal is still very debilitating.
|- id="Strychnine"
|- id="Strychnine"
|Strychnine||[[#Strychnine Hint|Secret!]]||0.2||{{No}}||Gives you an added 75 Stamina to your max while its in your system. On the 36th cycle begins to inflict Losebreath and {{OXY}} damage eventually followed by scary messages and brute damage. The intensity and frequency of damage ramps up linearly per tick.||||||||A crunchy and dramatic death. An amazing performance enhancer up until your muscles crush you like paper.
|Strychnine||[[#Strychnine Hint|Secret!]]||0.2||{{No}}||Gives you an added 75 Stamina to your max while its in your system. On the 36th cycle begins to inflict Losebreath and {{OXY}} damage eventually followed by scary messages and brute damage. The intensity and frequency of damage ramps up linearly per tick.||||||||A crunchy and dramatic death. An amazing performance enhancer up until your muscles crush you like paper.
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|Toxin||{{N/a|align=left|N/A. Bee/wasp stings, [[Foods and Drinks#Rancid Milk|rancid milk]].}}||0.4||{{No}}||+2 {{TOX}}||||+1 POISON||||The old generic toxin, still kicking around in few places.
|Toxin||{{N/a|align=left|N/A. Bee/wasp stings, [[Foods and Drinks#Rancid Milk|rancid milk]].}}||0.4||{{No}}||+2 {{TOX}}||||+1 POISON||||The old generic toxin, still kicking around in few places.
|- id="Unstable Mutagen"
|- id="Unstable Mutagen"
|Unstable Mutagen||Radium + Plasma + Chlorine {{OR}} [[#Epinephrine|Epinephrine]] + [[#Neurotoxin|Neurotoxin]]||0.3||{{No}}||+2 RAD, 4% chance of a bad mutation||TOUCH - 33% chance of a bad mutation<br><br>INGEST - 100% of a bad mutation||40% chance of -1 GROWTH, 24% of a random mutation||||Another solid, easy-level poison, though it's usually used as a precursor to other chems.
|Unstable Mutagen||(1) Radium + (1) Plasma + (1) Chlorine -> (3) Unstable Mutagen {{OR}}(1) [[#Neurotoxin|Neurotoxin]] + (1) [[#Epinephrine|Epinephrine]] -> (2) Unstable Mutagen ||0.3||{{No}}||+2 RAD, 4% chance of a bad mutation||TOUCH - 33% chance of a bad mutation<br><br>INGEST - 100% of a bad mutation||40% chance of -1 GROWTH, 24% of a random mutation||||Another solid, easy-level poison, though it's usually used as a precursor to other chems.
|- id="Uranium"
|- id="Uranium"
|Uranium||{{n/a|align=left|N/A. Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].}}||0.4||{{No}}||+2 RAD||||+2 RAD, 24% chance of a random mutation||||Some vending machine junk contains this.
|Uranium||{{n/a|align=left|N/A. Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].}}||0.4||{{No}}||+2 RAD||||+2 RAD, 24% chance of a random mutation||||Some vending machine junk contains this.
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|Concentrated initropidril||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||4.9||100% chance to cause [[Doctoring#Cardiac arrest|cardiac arrest]].||Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
|Concentrated initropidril||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]].}}||{{No}}||4.9||100% chance to cause [[Doctoring#Cardiac arrest|cardiac arrest]].||Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
|- id="E.Coli"
|- id="E.Coli"
|E.Coli||[[#Compost|Compost]] + Bacterial Medium||{{No}}||4.9||100% chance to cause [[Doctoring#Food Poisoning|food poisoning]].||Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
|E.Coli||(1) [[#Compost|Compost]] + (1) [[#Bacterial_Medium|Bacterial Medium]] -> (1) E.Coli||{{No}}||4.9||100% chance to cause [[Doctoring#Food Poisoning|food poisoning]].||Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
|- id="Feather Fluid"
|- id="Feather Fluid"
|Feather Fluid||[[#Feather Fluid Hint|Secret!]]||{{No}}||6.0|| Infects host with [[Virus#Avian Flu|Avian Flu]]. || Once stage 4 is complete, turns the infected into a [[Critter#Polymorphed_Critters|space bird]]. Spread your wings and... this is space, how would you fly?
|Feather Fluid||[[#Feather Fluid Hint|Secret!]]||{{No}}||6.0|| Infects host with [[Virus#Avian Flu|Avian Flu]]. || Once stage 4 is complete, turns the infected into a [[Critter#Polymorphed_Critters|space bird]]. Spread your wings and... this is space, how would you fly?
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|Loose screws||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Hand-held Artifacts|artifact beakers]]. {{OR}} Eat [[Guide to Mining#Viscerite|viscerite]], extract your blood via [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]]}}||{{No}}||4.9||Inflicts victim with [[Virus#Space Madness|Space Madness]].||Space Madness can be quite annoying, especially if flips your view of the map when you least expect/want it, but it's otherwise completely harmless.  
|Loose screws||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Hand-held Artifacts|artifact beakers]]. {{OR}} Eat [[Guide to Mining#Viscerite|viscerite]], extract your blood via [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]]}}||{{No}}||4.9||Inflicts victim with [[Virus#Space Madness|Space Madness]].||Space Madness can be quite annoying, especially if flips your view of the map when you least expect/want it, but it's otherwise completely harmless.  
|- id ="Mewtini"
|- id ="Mewtini"
|Mewtini||[[#Cat Drugs|Cat Drugs]] + [[#Mutini Hint|Mutini]] + Milk + [[#Catonium|Catonium]]||{{No}}||4.9||Infects the victim with [[Virus#Toxoplasmosis|toxoplasmosis]].||Slowly turns victim into a playable cat.  
|Mewtini||(1) [[#Cat Drugs|Cat Drugs]] + (1) [[#Mutini Hint|Mutini]] + (1) Milk + (1) [[#Catonium|Catonium]] -> (4) Mewtini||{{No}}||4.9||Infects the victim with [[Virus#Toxoplasmosis|toxoplasmosis]].||Slowly turns victim into a playable cat.  
|- id="Nanomachines"
|- id="Nanomachines"
|Nanomachines||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] and [[Foods and Drinks#Roburger|roburgers]].}}||{{No}}||1.9||Infects the victim with [[Virus#Robotics Transformation|robotics transformation]].||The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself.
|Nanomachines||{{N/a|align=left|N/A. [[Syndicate Items#Poison Bottle|Poison bottles]] and [[Foods and Drinks#Roburger|roburgers]].}}||{{No}}||1.9||Infects the victim with [[Virus#Robotics Transformation|robotics transformation]].||The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself.
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!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Acetic Acid"
|- id="Acetic Acid"
|Acetic Acid||[[#Acetaldehyde|Acetaldehyde]] (1) + Oxygen (1) + Nitrogen (4)||{{No}}||||TOUCH - Does +5 {{BRUTE}}.<br>50+ UNITS: 75% chance of +15 {{BURN}}, +5 {{BRUTE}} and disfiguring the victim's face.<br><br>INGEST - 25+ UNITS: +2 {{BRUTE}}||+1 ACID||It's basically raw vinegar. Behaves like a much weaker sulfuric acid.
|Acetic Acid||(1) [[#Acetaldehyde|Acetaldehyde]] + (1) Oxygen + (4) Nitrogen -> (3) Acetic Acid||{{No}}||||TOUCH - Does +5 {{BRUTE}}.<br>50+ UNITS: 75% chance of +15 {{BURN}}, +5 {{BRUTE}} and disfiguring the victim's face.<br><br>INGEST - 25+ UNITS: +2 {{BRUTE}}||+1 ACID||It's basically raw vinegar. Behaves like a much weaker sulfuric acid.
|- id="Fluorosulfuric Acid"
|- id="Fluorosulfuric Acid"
|Fluorosulfuric Acid||[[#Sulfuric Acid|Sulfuric Acid]] + Fluorine + Hydrogen + Potassium @ 374 K||{{No}}||+1 {{TOX}}, +1 {{BURN}}||TOUCH - Up to +20 {{BURN}}, 100% chance of melting items<br>9+ UNITS: melts headgear, otherwise +75 {{BURN}} and disfigures the victim's face<br><br>INGEST - 5+ UNITS: Scales with dose, up to +75 {{BURN}}||+10 ACID, -5 GROWTH||The go-to acid if you want to melt items and faces.
|Fluorosulfuric Acid||(1) [[#Sulfuric Acid|Sulfuric Acid]] + (1) Fluorine + (1) Hydrogen + (1) Potassium @ 374 K -> (3) Fluorosulfuric Acid||{{No}}||+1 {{TOX}}, +1 {{BURN}}||TOUCH - Up to +20 {{BURN}}, 100% chance of melting items<br>9+ UNITS: melts headgear, otherwise +75 {{BURN}} and disfigures the victim's face<br><br>INGEST - 5+ UNITS: Scales with dose, up to +75 {{BURN}}||+10 ACID, -5 GROWTH||The go-to acid if you want to melt items and faces.
|- id="Hydrochloric Acid"
|- id="Hydrochloric Acid"
|Hydrochloric Acid||Hydrogen + Chlorine + Water||{{No}}||See notes.||||||Behaves exactly the same as sulfuric acid.
|Hydrochloric Acid||(1) Hydrogen + (1) Chlorine + (1) Water -> (3) Hydrochloric Acid||{{No}}||See notes.||||||Behaves exactly the same as sulfuric acid.
|- id="Sulfuric Acid"
|- id="Sulfuric Acid"
|Sulfuric Acid||Sulfur + Hydrogen + Oxygen||{{No}}||+1 {{BURN}}||TOUCH - Does +10 {{BURN}} and +5 {{BRUTE}}, 40% chance of melting items.<br>25+ UNITS: 75% chance of disfiguring the victim's face (blocked by headgear)<br><br>INGEST - 10+ UNITS: Scales with dose, up to +20 {{BURN}}||+5 ACID, -3 GROWTH||A precursor to many other chems.
|Sulfuric Acid||(1) Sulfur + (1) Hydrogen + (1) Oxygen -> (2) Sulfuric Acid||{{No}}||+1 {{BURN}}||TOUCH - Does +10 {{BURN}} and +5 {{BRUTE}}, 40% chance of melting items.<br>25+ UNITS: 75% chance of disfiguring the victim's face (blocked by headgear)<br><br>INGEST - 10+ UNITS: Scales with dose, up to +20 {{BURN}}||+5 ACID, -3 GROWTH||A precursor to many other chems.
|}
|}


Line 385: Line 387:
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Aerosol Propellant"
|- id="Aerosol Propellant"
|Aerosol Propellant||Chlorine + Platinum + Hydrogen + Sugar (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Does what the old smoke powder did. Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5.||||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
|Aerosol Propellant||(1) Chlorine + (1) Sugar + (1) Hydrogen + (1) Platinum (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (3) Aerosol Propellant||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Does what the old smoke powder did. Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5.||||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
|- id="Argine"
|- id="Argine"
|Argine||{{N/a|align=left|N/A. [[Wizard|Magical beans]], [[Artifact Research#Hand-held Artifacts|artifact beakers]]..}}||0.4||{{No}}||272 K||Medium-sized explosion (4x4, high severity). Does not scale with volume.||||Cannot be applied to floor tiles.||||Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
|Argine||{{N/a|align=left|N/A. [[Wizard|Magical beans]], [[Artifact Research#Hand-held Artifacts|artifact beakers]]..}}||0.4||{{No}}||272 K||Medium-sized explosion (4x4, high severity). Does not scale with volume.||||Cannot be applied to floor tiles.||||Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
|- id="Black Powder"
|- id="Black Powder"
|Black Powder||[[#Saltpetre|Saltpetre]] + [[#Charcoal|Charcoal]] + Sulfur {{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.05||{{Yes}}||474 K||Sparks, then blows up a second or two later. Damage scales with volume.<br><br>< 160 UNITS: Minor explosion (up to 2x2, low severity)<br>161+ UNITS: Medium-sized explosion (6x6, medium severity)<br>301+ UNITS: large explosion (12x12, medium severity)||||5+ UNITS: Creates black powder residue when applied to floor tiles.||||A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later.
|Black Powder||(1) [[#Charcoal|Charcoal]] + (1) Sulfur + (1) [[#Saltpetre|Saltpetre]] -> (3) Black Powder{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.05||{{Yes}}||474 K||Sparks, then blows up a second or two later. Damage scales with volume.<br><br>< 160 UNITS: Minor explosion (up to 2x2, low severity)<br>161+ UNITS: Medium-sized explosion (6x6, medium severity)<br>301+ UNITS: large explosion (12x12, medium severity)||||5+ UNITS: Creates black powder residue when applied to floor tiles.||||A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later.
|- id="Chlorine Azide"
|- id="Chlorine Azide"
|Chlorine Azide||[[#Chlorine Azide Hint|Secret!]]||{{n/a}}||{{n/a}}||Instant||Small explosion (4x4, low severity). Does not scale with volume.||||||||Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by [[#Stabilizing Agent|stabilizing agent]].
|Chlorine Azide||[[#Chlorine Azide Hint|Secret!]]||{{n/a}}||{{n/a}}||Instant||Small explosion (4x4, low severity). Does not scale with volume.||||||||Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by [[#Stabilizing Agent|stabilizing agent]].
|- id="Chlorine Trifluoride"
|- id="Chlorine Trifluoride"
|Chlorine Trifluoride (CLF3)||Chlorine (1) + Fluorine (3) @ 424 K||4||{{No}}||{{N/a|align=left|N/A (with [[#Carbon Tetrachloride|ff-foam]]: instant)}}||Makes a 1x1 fireball when it comes into existence.<br><br>When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.||If already on fire: +5 BURNING.||Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.<br><br>TOUCH / INGEST - Sets you alight, +50 BURNING.<br><br>INGEST - Scales with volume, up to +90 {{BURN}}.||||A very popular starting deathchem, but be careful when mixing.
|Chlorine Trifluoride (CLF3)||(1) Chlorine + (3) Fluorine @ 424 K -> (2) Chlorine Trifluoride||4||{{No}}||{{N/a|align=left|N/A (with [[#Carbon Tetrachloride|ff-foam]]: instant)}}||Makes a 1x1 fireball when it comes into existence.<br><br>When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.||If already on fire: +5 BURNING.||Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.<br><br>TOUCH / INGEST - Sets you alight, +50 BURNING.<br><br>INGEST - Scales with volume, up to +90 {{BURN}}.||||A very popular starting deathchem, but be careful when mixing.
|- id="Cryostylane"
|- id="Cryostylane"
|Cryostylane||Water + Plasma + Nitrogen (+ Oxygen) or [[Guide to Botany#Chilly Pepper|chili mutation]].||0.4||{{No}}||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, cryostylane slowly cools all other reagents and objects on its tile down towards 0 K, regardless of current surface or container.||Reduces body temperature drastically.||3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.<br><br>TOUCH - Sets BURNING to 0. Freezes anybody in a large block of ice, preventing any actions short of speaking or breaking out.||||While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons. You can break out if you move in random directions or if someone kicks your cube (they have to be on ''Harm'' intent) enough times. As a panic option, the quick freeze is also handy for immediately activating cryoxadone.  
|Cryostylane||(1) Nitrogen + (1) Plasma + (1) Water -> (3) Cryostylane {{OR}} Extract from [[Guide to Botany#Chilly Pepper|chilly peppers]].||0.4||{{No}}||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, cryostylane slowly cools all other reagents and objects on its tile down towards 0 K, regardless of current surface or container.||Reduces body temperature drastically.||3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.<br><br>TOUCH - Sets BURNING to 0. Freezes anybody in a large block of ice, preventing any actions short of speaking or breaking out.||||While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons. You can break out if you move in random directions or if someone kicks your cube (they have to be on ''Harm'' intent) enough times. As a panic option, the quick freeze is also handy for immediately activating cryoxadone.
|- id="Dioxygen Difluoride"
|- id="Dioxygen Difluoride"
|Dioxygen Difluoride (FOOF)||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].}}|| 1.8 ||{{No}}||{{n/a}}||{{N/a|align=left|N/A (oxidizer, breaks down and makes certain things ''instantly'' ignite when it's out of its container) }}|| +50 BURNING ||Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.<br><br> TOUCH/INGEST: +90 BURNING <br><br> INGEST: Up to 90 {{BURN}} damage, scales with volume.|||| Horrifying and thankfully rare hellchem with a funny name.
|Dioxygen Difluoride (FOOF)||{{N/a|align=left|N/A. Rare find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].}}|| 1.8 ||{{No}}||{{n/a}}||{{N/a|align=left|N/A (oxidizer, breaks down and makes certain things ''instantly'' ignite when it's out of its container) }}|| +50 BURNING ||Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.<br><br> TOUCH/INGEST: +90 BURNING <br><br> INGEST: Up to 90 {{BURN}} damage, scales with volume.|||| Horrifying and thankfully rare hellchem with a funny name.
|- id="Flash Powder"
|- id="Flash Powder"
|Flash Powder||Aluminium + Potassium + Chlorine + Sulfur (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{Yes}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness.||||||||[[Security Objects#Flashbang|Flashbangs]] contain this.
|Flash Powder||(1) Aluminium + (1) Potassium + (1) Sulfur + (1) Chlorine (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (5) Flash Powder||0.4||{{Yes}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness.||||||||[[Security Objects#Flashbang|Flashbangs]] contain this.
|- id="Fluorosurfactant"
|- id="Fluorosurfactant"
|Fluorosurfactant||Fluorine + Carbon + [[#Sulfuric Acid|Sulfuric Acid]] (+ Water)||0.4||{{No}}||Mix with water||Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 5 units (per reagent carried with the foam) and a total of 25 units for total volume.||||||||When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.<br><br>'''Note:''' Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
|Fluorosurfactant||(2) Fluorine + (2) Carbon + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (5) Fluorosurfactant||0.4||{{No}}||Mix with water||Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 5 units (per reagent carried with the foam) and a total of 25 units for total volume.||||||||When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.<br><br>'''Note:''' Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
|- id="Hootingium"
|- id="Hootingium"
|Hootingium<br>(Sonic Powder)||Oxygen +  [[#Cola|Cola]] + Phosphorous (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{Yes}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness.||70% chance of +1 BRAIN||||||[[Security Objects#Flashbang|Flashbangs]] contain this. Occasionally plays HOOT! instead of BANG!
|Hootingium<br>(Sonic Powder)||(1) Oxygen +  (1) [[#Cola|Cola]] + (1) Phosphorous (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (2) Hootingium||0.4||{{Yes}}||Instant ([[#Stabilizing Agent|stabilizer:]] 374 K)||Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness.||70% chance of +1 BRAIN||||||[[Security Objects#Flashbang|Flashbangs]] contain this. Occasionally plays HOOT! instead of BANG!
|- id="Kerosene"
|- id="Kerosene"
|Kerosene||[[#Kerosene Hint|Secret!]]||0.4||{{No}}||874 K||Small to large fireball, scales with volume (up to 8x8).||||||||Has a secret, unlisted property.
|Kerosene||[[#Kerosene Hint|Secret!]]||0.4||{{No}}||874 K||Small to large fireball, scales with volume (up to 8x8).||||||||Has a secret, unlisted property.
|- id="Liquid Dark Matter"
|- id="Liquid Dark Matter"
|Liquid Dark Matter||Plasma + Radium + Carbon (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume. If it was detonated inside a "container" (e.g. a locker or a [[Space Pod]]), instead of sucking things, deals {{BRUTE}} damage to everybody inside it. Damage scales with volume, and high volumes can destroy the container. |||||25% chance of being applied to floor tiles.|||||Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of {{BRUTE}} damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
|Liquid Dark Matter||(1) Plasma + (1) Radium + (1) Carbon (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> 4 Liquid Dark Matter||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume. If it was detonated inside a "container" (e.g. a locker or a [[Space Pod]]), instead of sucking things, deals {{BRUTE}} damage to everybody inside it. Damage scales with volume, and high volumes can destroy the container. |||||25% chance of being applied to floor tiles.|||||Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of {{BRUTE}} damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
|- id="Magnesium Explosion"
|- id="Magnesium Explosion"
|Magnesium Explosion||Magnesium + Copper + Oxygen||{{n/a}}||{{n/a}}||Instant||Small explosion (1x1, low severity). Does not scale with volume.||||||||The explosion is not prevented by stabilizing agent.  
|Magnesium Explosion||(1) Magnesium + (1) Copper + (1) Oxygen -> BOOM!||{{n/a}}||{{n/a}}||Instant||Small explosion (1x1, low severity). Does not scale with volume.||||||||The explosion is not prevented by stabilizing agent.  
|- id="Napalm Goo"
|- id="Napalm Goo"
|Napalm Goo||Sugar + [[#Welding Fuel|Welding Fuel]] + Ethanol||0.4||{{No}}||374 K||Small to large fireball, scales with volume (up to 8x8).||If already on fire: +10 BURNING.||TOUCH - If already on fire: +70 BURNING||+1 POISON|||Mostly harmless until a heat source is encountered.
|Napalm Goo||(1) Sugar + (1) [[#Welding Fuel|Welding Fuel]] + (1) Ethanol -> (3) Napalm Goo||0.4||{{No}}||374 K||Small to large fireball, scales with volume (up to 8x8).||If already on fire: +10 BURNING.||TOUCH - If already on fire: +70 BURNING||+1 POISON|||Mostly harmless until a heat source is encountered.
|- id="Phlogiston"
|- id="Phlogiston"
|Phlogiston||Phosphorous + [[#Sulfuric Acid|Sulfuric Acid]] + Plasma (+ [[#Stabilizing Agent|Stabilizing Agent]]) or [[Guide to Botany#Burning Commol|commol mutation]].||0.4||{{No}}||Instant (without [[#Stabilizing Agent|stabilizer]])||Small fireball (without [[#Stabilizing Agent|stabilizer]]), scales with volume (up to 8x8).||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +33 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||+8 FIRE, -12 GROWTH||Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.
|Phlogiston||(1) Phosphorous + (1) Plasma + (1) [[#Sulfuric Acid|Sulfuric Acid]] (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (4) Phlogiston {{OR}} Extract from [[Guide to Botany#Burning Commol|Burning Commol]].||0.4||{{No}}||Instant (without [[#Stabilizing Agent|stabilizer]])||Small fireball (without [[#Stabilizing Agent|stabilizer]]), scales with volume (up to 8x8).||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +33 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||+8 FIRE, -12 GROWTH||Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.
|- id="Phlogiston Dust"
|- id="Phlogiston Dust"
|Phlogiston Dust||[[#Phlogiston|Phlogiston]] + [[#Charcoal|Charcoal]] + Phosphorous + Sulfur||0.4||{{No}}||{{n/a}}||||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +15 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||+8 FIRE, -12 GROWTH||Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
|Phlogiston Dust||(1) [[#Phlogiston|Phlogiston]] + (1) [[#Charcoal|Charcoal]] + (1) Phosphorous + (1) Sulfur -> (2) Phlogiston Dust||0.4||{{No}}||{{n/a}}||||If reagent temperature is above 224 K: +2 BURNING, sets you alight.||If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.<br><br>TOUCH / INGEST (224+ K) - Does +15 BURNING, sets you alight.<br><br>INGEST - Scales with volume, up to +45 {{BURN}}.||+8 FIRE, -12 GROWTH||Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
|- id="Pyrosium"
|- id="Pyrosium"
|Pyrosium||Plasma + Radium + Phosphorous (+ Oxygen)||0.4||{{No}}||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, pyrosium slowly heats all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container.||||||||Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right.
|Pyrosium||(1) Plasma + (1) Radium + (1) Phosphorous -> (3) Pyrosium||0.4||{{No}}||Mix with oxygen||Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, pyrosium slowly heats all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container.||||||||Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right.
|- id="Silver Fulminate"
|- id="Silver Fulminate"
|Silver fulminate|| [[#Silver Fulminate Hint|Secret!]] || 0.4 ||{{No}}||Instant||Plays a pop-like gunshot sound similar to a [[Syndicate_Items#Revolver_Box|revolver]] firing, volume/loudness scales with volume.||||||||So unstable that it can detonate under its own weight. As in real life, make in small batches...or not.  
|Silver fulminate|| [[#Silver Fulminate Hint|Secret!]] || 0.4 ||{{No}}||Instant||Plays a pop-like gunshot sound similar to a [[Syndicate_Items#Revolver_Box|revolver]] firing, volume/loudness scales with volume.||||||||So unstable that it can detonate under its own weight. As in real life, make in small batches...or not.  
|- id="Smoke Powder"
|- id="Smoke Powder"
|Smoke Powder||Potassium + Phosphorous + Sugar (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 300 K)||Turns into a smoke cloud carrying other reagents, the initial size of which scales with the amount of the powder. The cloud behaves mostly like fluids and expands based on the amount of the other smoked reagents.||||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke.
|Smoke Powder||(1) Potassium + (1) Sugar + (1) Phosphorus (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (3) Smoke Powder||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 300 K)||Turns into a smoke cloud carrying other reagents, the initial size of which scales with the amount of the powder. The cloud behaves mostly like fluids and expands based on the amount of the other smoked reagents.||||||||Applies the TOUCH reaction of ''all'' the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.<br><br>'''Note:''' Wearing active internals or a gas mask will prevent you from inhaling chemical smoke.
|- id="Sorium"
|- id="Sorium"
|Sorium||Mercury + Oxygen + Nitrogen + Carbon (+ [[#Stabilizing Agent|Stabilizing Agent]])||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sends everything flying from the detonation point. Range (up to 3x3) and throw-force scale with volume.|||||25% chance of being applied to floor tiles.||||Pretty much the inverse of liquid dark matter, this knocks away anything that isn't bolted down. Ironically ''less'' deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
|Sorium||(1) Mercury + (1) Carbon + (1) Nitrogen + (1) Oxygen (+ (1) [[#Stabilizing Agent|Stabilizing Agent]]) -> (4) Sorium||0.4||{{No}}||Instant ([[#Stabilizing Agent|stabilizer:]] 474 K)||Sends everything flying from the detonation point. Range (up to 3x3) and throw-force scale with volume.|||||25% chance of being applied to floor tiles.||||Pretty much the inverse of liquid dark matter, this knocks away anything that isn't bolted down. Ironically ''less'' deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
|- id="Sea4"
|- id="Sea4"
|Sea4||[[#Sea4 Hint|Secret!]]||0.05||{{No}}||474 K||Sparks and then explodes. Damage scales with volume.<br><br>< 14 UNITS: Smoke, minor damage. Creates a sea bee. <br>15-40 UNITS: Tiny explosion (1 tile hole, mild damage to surroundings). Creates a sea bee, how cute.<br>41-100 UNITS: Modest explosion (3x3 hole), creates a sea bee, very adorable.<br> > 101 UNITS: Moderate explosion (5x5 hole), creates multiple sea bees, so cute and adorable.||||5+ UNITS: Creates some Sea4 residue when applied to floor tiles. Clicking on it with a container will scoop it up.<br><br>Can also be applied to walls and then ignited, destroying the wall (and usually only the wall).||||Makes bees and booms, what more can you want? Well, on top of being an <strike>awful</strike> pun, Sea4 makes booms that can be precisely scaled and usually do not damage the surroundings much. It can also go onto walls, like a low-grade [[#Thermite|thermite]], and you can then use an [[Science Objects#Igniter|igniter]] or pour [[#Pyrosium|pyrosium]] and oxygen on it to ignite it.
|Sea4||[[#Sea4 Hint|Sea-cret!]]||0.05||{{No}}||474 K||Sparks and then explodes. Damage scales with volume.<br><br>< 14 UNITS: Smoke, minor damage. Creates a sea bee. <br>15-40 UNITS: Tiny explosion (1 tile hole, mild damage to surroundings). Creates a sea bee, how cute.<br>41-100 UNITS: Modest explosion (3x3 hole), creates a sea bee, very adorable.<br> > 101 UNITS: Moderate explosion (5x5 hole), creates multiple sea bees, so cute and adorable.||||5+ UNITS: Creates some Sea4 residue when applied to floor tiles. Clicking on it with a container will scoop it up.<br><br>Can also be applied to walls and then ignited, destroying the wall (and usually only the wall).||||Makes bees and booms, what more can you want? Well, on top of being an <strike>awful</strike> pun, Sea4 makes booms that can be precisely scaled and usually do not damage the surroundings much. It can also go onto walls, like a low-grade [[#Thermite|thermite]], and you can then use an [[Science Objects#Igniter|igniter]] or pour [[#Pyrosium|pyrosium]] and oxygen on it to ignite it.
|- id="Thermite"
|- id="Thermite"
|Thermite||Iron + Oxygen + Aluminium||0.4||{{No}}||374 K (floor/wall only)||Can burn through floor tiles as well (not guaranteed). <br><br>IF 15+ UNITS: 100% chance of burning through walls. ||||TOUCH - If already on fire: +100 BURNING||||You'll generally be using an [[Science Objects#Igniter|igniter]] or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
|Thermite||(1) Aluminium + (1) Iron + (1) Oxygen -> (3) Thermite ||0.4||{{No}}||374 K (floor/wall only)||Can burn through floor tiles as well (not guaranteed). <br><br>IF 15+ UNITS: 100% chance of burning through walls. ||||TOUCH - If already on fire: +100 BURNING||||You'll generally be using an [[Science Objects#Igniter|igniter]] or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
|- id="Welding Fuel"
|- id="Welding Fuel"
|Welding Fuel||{{N/a|align=left|N/A. Fuel tanks found across the station.}}||0.4||{{No}}||474 K||Small to large fireball, scales with volume (up to 7x7).<br><br>IF 100+ UNITS: Small explosion (up to 4x4, low severity).||If already on fire: +2 BURNING||TOUCH - If already on fire: +30 BURNING||+1 POISON||Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes.
|Welding Fuel||{{N/a|align=left|N/A. Fuel tanks found across the station.}}||0.4||{{No}}||474 K||Small to large fireball, scales with volume (up to 7x7).<br><br>IF 100+ UNITS: Small explosion (up to 4x4, low severity).||If already on fire: +2 BURNING||TOUCH - If already on fire: +30 BURNING||+1 POISON||Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes.
Line 445: Line 447:
!class="unsortable" | Notes
!class="unsortable" | Notes
|- id="Aranesp"
|- id="Aranesp"
|Aranesp||[[#Epinephrine|Epinephrine]] + [[#Atropine|Atropine]] + [[#Insulin|Insulin]]{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||Major total stamina and regeneration buff. 90% chance of +1 {{TOX}}, 5% of a stun alongside +15 {{OXY}} and +1 LOSEBREATH||||||While aranesp grants a significant stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating {{OXY}} and {{TOX}} damage.
|Aranesp||(1) [[#Atropine|Atropine]] + (1) [[#Epinephrine|Epinephrine]] + (1) [[#Insulin|Insulin]] -> (3) Aranesp{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||Major total stamina and regeneration buff.<br><br>90% chance of +1 {{TOX}}, 5% of a stun alongside +15 {{OXY}} and +1 LOSEBREATH||||||While aranesp grants a significant stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating {{OXY}} and {{TOX}} damage.
|- id="Bath Salts"
|- id="Bath Salts"
|Bath Salts||???? + [[#Monosodium Glutamate|Monosodium Glutamate]] + [[#Saltpetre|Saltpetre]] + Mercury + [[#Space Cleaner|Space Cleaner]] + [[#Mugwort|Mugwort]] + [[#Denatured Enzyme|Denatured Enzyme]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]] {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.6||{{No}}||Notable stamina regeneration buff, 60% chance of canceling out all stuns. 8-20% chances of bad side-effects: growing a tramp beard, confused movement, +5 {{BRUTE}}, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], extra +2 {{TOX}}, +1 BRAIN, +5 {{BRUTE}}.||INGEST - Does +5 RAD, +5 {{TOX}}, +10 BRAIN||80%||Dump all the [[Foods and Drinks#Snacks|Discount Dan's]] flavours into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal.
|Bath Salts||(1) [[#Monosodium Glutamate|Monosodium Glutamate]] + (1) [[#????|????]] + (1) [[#Denatured Enzyme|Denatured Enzyme]] + (1) [[#Saltpetre|Saltpetre]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) Mercury + (1) [[#Mugwort|Mugwort]] @ 374 K -> (6) Bath Salts {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]] {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.6||{{No}}||Notable stamina regeneration buff, 60% chance of canceling out all stuns. 8-20% chances of bad side-effects: growing a tramp beard, confused movement, +5 {{BRUTE}}, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], extra +2 {{TOX}}, +1 BRAIN, +5 {{BRUTE}}.||INGEST - Does +5 RAD, +5 {{TOX}}, +10 BRAIN||80%||Dump all the [[Foods and Drinks#Snacks|Discount Dan's]] flavours into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal.
|- id="Cannabidiol"
|- id="Cannabidiol"
|Cannabidiol (CBD)||{{N/a|align=left|N/A. Extract from [[Guide_to_Botany#Cannabis|cannabis]].}}||0.4||{{No}}||Yawning, sighing, feelings of peace, occasional drowsiness, 10% chance of causing confused movement and weakened status effect.||||||
|Cannabidiol (CBD)||{{N/a|align=left|N/A. Extract from [[Guide_to_Botany#Cannabis|cannabis]].}}||0.4||{{No}}||Yawning, sighing, feelings of peace, occasional drowsiness, 10% chance of causing confused movement and weakened status effect.||||||
|- id="Cat Drugs"
|- id="Cat Drugs"
|Cat Drugs||[[#Catonium|Catonium]] + [[#Psilocybin|Psilocybin]] + [[#Ammonia|Ammonia]] + [[#Welding Fuel|Welding Fuel]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]] {{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||Causes you to meow, hiss, and hallucinate. Amusing text messages.||||||Gimmick drug, good for laughs or confusing the hell out of people.
|Cat Drugs||(1) [[#Catonium|Catonium]] + (1) [[#Psilocybin|Psilocybin]] + (1) [[#Ammonia|Ammonia]] + (1) [[#Welding Fuel|Welding Fuel]] @ 374 K -> (3) Cat Drugs {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]] {{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||Causes you to meow, hiss, and hallucinate. Amusing text messages.||||||Gimmick drug, good for laughs or confusing the hell out of people.
|- id="Crank"
|- id="Crank"
|Crank||[[#Diphenhydramine|Diphenhydramine]] + [[#Ammonia|Ammonia]] + Lithium + [[#Sulfuric Acid|Sulfuric Acid]] + [[#Welding Fuel|Welding Fuel]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]] {{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 50%. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 {{TOX}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], additional body temperature increase, up to extra +5 {{TOX}}, up to +8 BRAIN, +5 {{BRUTE}}.||||50%||Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting<br><br>'''Note:''' Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent.
|Crank||(1) [[#Diphenhydramine|Diphenhydramine]] + (1) [[#Ammonia|Ammonia]] + (1) Lithium + (1) [[#Welding Fuel|Welding Fuel]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] @ 374 K -> (5) Crank {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]] {{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 50%. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 {{TOX}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious [[Virus#Berserker|berserker]], additional body temperature increase, up to extra +5 {{TOX}}, up to +8 BRAIN, +5 {{BRUTE}}.||||50%||Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting<br><br>'''Note:''' Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent.
|- id="Jenkem"
|- id="Jenkem"
|Jenkem||[[#Urine|Urine]] + [[#Compost|Compost]]||0.4||{{No}}||Causes dizziness. 10% chance of +1 {{TOX}}||||30%||Low-quality sewage drug. Mostly harmless, but the constant screen-shaking is irritating and makes it hard to click on objects.
|Jenkem||(1) [[#Urine|Urine]] + (1) [[#Compost|Compost]] -> (2) Jenkem||0.4||{{No}}||Causes dizziness. 10% chance of +1 {{TOX}}||||30%||Low-quality sewage drug. Mostly harmless, but the constant screen-shaking is irritating and makes it hard to click on objects.
|- id="Krokodil"
|- id="Krokodil"
|Krokodil||[[#Diphenhydramine|Diphenhydramine]] + [[#Morphine|Morphine]] + [[#Space Cleaner|Space Cleaner]] + Potassium + Phosphorous + [[#Welding Fuel|Welding Fuel]] @ 374 K or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{No}}||Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 {{TOX}}, +1 BRAIN, 2% of +2 {{BRUTE}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 {{TOX}}, up to +3 BRAIN, up to +25 {{BRUTE}}. Can even make all your skin rot off.||||50%||Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying.
|Krokodil||(1) [[#Morphine|Morphine]] + (1) [[#Diphenhydramine|Diphenhydramine]] + (1) [[#Space Cleaner|Space Cleaner]] + (1) Phosphorous + (1) Potassium + (1) [[#Welding Fuel|Welding Fuel]] @ 374 K -> (5) Krokodil {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{No}}||Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 {{TOX}}, +1 BRAIN, 2% of +2 {{BRUTE}}.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 {{TOX}}, up to +3 BRAIN, up to +25 {{BRUTE}}. Can even make all your skin rot off.||||50%||Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying.
|- id="Lysergic Acid Diethylamide"
|- id="Lysergic Acid Diethylamide"
|Lysergic Acid Diethylamide (LSD)||[[#Diethylamine|Diethylamine]] + [[#Space Fungus|Space Fungus]] or [[Guide to Botany#Rainbow Weed|cannabis]] [[Guide to Botany#Omega Weed|mutation]].||0.4||{{No}}||Pretty lights and hallucinations. Imaginary monsters start chasing you around.||||||The [[Changeling#Powers|changeling]]'s hallucinogenic sting injects this.
|Lysergic Acid Diethylamide (LSD)||(1) [[#Diethylamine|Diethylamine]] + (1) [[#Space Fungus|Space Fungus]] -> (3) LSD {{OR}} Extract from [[Guide to Botany#Rainbow Weed|rainbow weed]] or [[Guide to Botany#Omega Weed|omega weed]].||0.4||{{No}}||Pretty lights and hallucinations. Imaginary monsters start chasing you around.||||||The [[Changeling#Powers|changeling]]'s hallucinogenic sting injects this.
|- id="Methamphetamine"
|- id="Methamphetamine"
|Meth&shy;amphetamine||[[#Ephedrine|Ephedrine]] + Iodine + Phosphorous + Hydrogen @ 374 K. Extract from [[Guide to Botany#Robust Asomna|Robust asomna]] or [[Guide to Botany#Omega Weed|omega weed]]. Obtain from [[Foods and Drinks#Robust-Eez|Robust-Eez]].||0.6||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 50%, significant stamina regeneration buff, increases movement speed. Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.||||60%||Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of stimulants or bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you.
|Methamphetamine||(1) [[#Ephedrine|Ephedrine]] + (1) Phosphorous + (1) Hydrogen + (1) Iodine @ 374 K -> (3) Methamphetamine {{OR}} Extract from [[Guide to Botany#Robust Asomna|Robust asomna]] or [[Guide to Botany#Omega Weed|omega weed]] {{OR}} Obtain from [[Foods and Drinks#Robust-Eez|Robust-Eez]].||0.6||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 50%, significant stamina regeneration buff, increases movement speed.<br><br> Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.<br><br>OVERDOSE (20) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.||||60%||Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of stimulants or bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you.
|- id="Nicotine"
|- id="Nicotine"
|Nicotine||{{N/a|align=left|N/A. Cigs, nicotine patches, [[Guide to Botany#Eggplant|eggplants]], and [[Guide to Botany#Tobacco|tobacco]].}}||0.4||{{No}}||Slight stamina regeneration buff, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 4%. 50% chance of causing jitteriness.<br><br>OVERDOSE (35) - Does +1 {{TOX}}, 8% chance of extra +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 {{TOX}} (additional), up to +20 {{OXY}}.||||70%||Slapping a whole bunch of nicotine patches on someone can kill them with escalating {{TOX}} and {{OXY}} damage.
|Nicotine||{{N/a|align=left|N/A. Cigs, nicotine patches, [[Guide to Botany#Eggplant|eggplants]], and [[Guide to Botany#Tobacco|tobacco]].}}||0.4||{{No}}||Slight stamina regeneration buff, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 4%. 50% chance of causing jitteriness.<br><br>OVERDOSE (35) - Does +1 {{TOX}}, 8% chance of extra +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 {{TOX}} (additional), up to +20 {{OXY}}.||||70%||Slapping a whole bunch of nicotine patches on someone can kill them with escalating {{TOX}} and {{OXY}} damage.
Line 469: Line 471:
|Psilocybin||{{N/a|align=left|N/A. [[Guide to Botany#Magic Mushroom|Mushroom]] and [[Guide to Botany#Omega Weed|cannabis mutation]].}}||0.4||{{No}}||Pretty lights and hallucinations, occasionally a short stun.||||||Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on.
|Psilocybin||{{N/a|align=left|N/A. [[Guide to Botany#Magic Mushroom|Mushroom]] and [[Guide to Botany#Omega Weed|cannabis mutation]].}}||0.4||{{No}}||Pretty lights and hallucinations, occasionally a short stun.||||||Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on.
|- id="Space Drugs"
|- id="Space Drugs"
|Space Drugs||Mercury + Sugar + Lithium or [[Guide to Botany#Omega Weed|omega weed]] {{OR}} [[#Safrole|Safrole]] + [[#Salbutamol|Salbutamol]] + Nitrogen + Water.||0.2||{{No}}||Pretty lights, confused movement.||||65%||Heat it to create neurotoxin. Otherwise, it just makes the screen shift colors. Alt. recipe involving safrole is a loose take on MDMA and is designed to facilitate a clever [[Guide to Botany#Splicing|splice]].  
|Space Drugs||(1) Mercury + (1) Sugar + (1) Lithium -> (3) Space Drugs  {{OR}} (1) [[#Safrole|Safrole]] + (1) [[#Salbutamol|Salbutamol]] + (1) Nitrogen + (1) Water -> (1) Space Drugs {{OR}} Extract from [[Guide to Botany#Omega Weed|omega weed]].||0.2||{{No}}||Pretty lights, confused movement.||||65%||Heat it to create neurotoxin. Otherwise, it just makes the screen shift colors. Alt. recipe involving safrole is a loose take on MDMA and is designed to facilitate a clever [[Guide to Botany#Splicing|splice]].  
|- id="Stimulants"
|- id="Stimulants"
|Stimulants||{{N/a|align=left|N/A. [[Syndicate Items#Stimulants|Stimpack]] {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].}}||0.4||{{No}}||IF 5+ UNITS: Blocks all incoming Stunned, Paralysis, and Weakened debuffs, cancels out all stuns, extreme total stamina and regeneration buff. -5 {{OXY}}/{{TOX}}, -10 {{BRUTE}}/{{BURN}}. Reduces dizziness and drowsiness.<br><br>IF < 5 UNITS: +2 {{TOX}}, +1 {{BRUTE}}, 10% chance of medium-duration stun.||||||Only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects.
|Stimulants||{{N/a|align=left|N/A. [[Syndicate Items#Stimulants|Stimpack]] {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].}}||0.4||{{No}}||IF 5+ UNITS: Blocks all incoming Stunned, Paralysis, and Weakened debuffs, cancels out all stuns, extreme total stamina and regeneration buff. -5 {{OXY}}/{{TOX}}, -10 {{BRUTE}}/{{BURN}}. Reduces dizziness and drowsiness.<br><br>IF < 5 UNITS: +2 {{TOX}}, +1 {{BRUTE}}, 10% chance of medium-duration stun.||||||Only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects.
|- id="Tetrahydrocannabinol"
|- id="Tetrahydrocannabinol"
|Tetrahydro&shy;cannabinol (THC)||{{N/a|align=left|N/A. [[Guide to Botany#Cannabis|Cannabis]].}}||0.4||{{No}}||Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement. Doubles duration of buffs gained from food. ||||||Doesn't really do a whole lot besides causing the munchies, but people are usually pretty happy to smoke any joints you leave laying around.
|Tetrahydrocannabinol (THC)||{{N/a|align=left|N/A. [[Guide to Botany#Cannabis|Cannabis]].}}||0.4||{{No}}||Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement. Doubles duration of buffs gained from food. ||||||Doesn't really do a whole lot besides causing the munchies, but people are usually pretty happy to smoke any joints you leave laying around.
|- id="Triple Meth"
|- id="Triple Meth"
|Triple Meth||[[#Triple Meth|Secret!]]{{OR}}Find inside [[Artifact Research#Hand-held Artifacts|artifact beakers]].{{OR}}Rarely shows up in [[General Objects#Cigarillo|Juicer 'Rillos]].||0.2||{{No}}||Reduces duration of incoming Stunned, Weakened, and Paralysis debuffs by 98%. +1000 stamina regen. Removes sleepiness and any Disorient debuffs. Causes jitteriness, dizziness, and severe misstep. +1 [[Doctoring#Brain|BRAIN damage]].  50% chance of shivering, rapid blinking, and twitching<br><br>OVERDOSE (20) - Effects scale with dose. Dropping items, messages about hands flipping and flailing. Severe misstep, jitteriness, up to 10 seconds of Weakened debuff, messages about inability to control legs||||||Hardcore stimulant that's basically [[#Methamphetamine|meth]] on steroids. The stun resistance essentially blocks most stuns, and the insane stamina regeneration ensures you'll get right back up afterwards if you're rendered unconscious. However, the severe misstep chance means it'll hard to move in any specific direction, making escape difficult, and the [[Doctoring#Brain|brain damage]] can be a major issue.   
|Triple Meth||[[#Triple Meth|Secret!]]{{OR}}Find inside [[Artifact Research#Hand-held Artifacts|artifact beakers]].{{OR}}Rarely shows up in [[General Objects#Cigarillo|Juicer 'Rillos]].||0.2||{{No}}||Reduces duration of incoming Stunned, Weakened, and Paralysis debuffs by 98%. +1000 stamina regen. Removes sleepiness and any Disorient debuffs. Causes jitteriness, dizziness, and severe misstep. +1 [[Doctoring#Brain|BRAIN damage]].  50% chance of shivering, rapid blinking, and twitching<br><br>OVERDOSE (20) - Effects scale with dose. Dropping items, messages about hands flipping and flailing. Severe misstep, jitteriness, up to 10 seconds of Weakened debuff, messages about inability to control legs||||||Hardcore stimulant that's basically [[#Methamphetamine|meth]] on steroids. The stun resistance essentially blocks most stuns, and the insane stamina regeneration ensures you'll get right back up afterwards if you're rendered unconscious. However, the severe misstep chance means it'll hard to move in any specific direction, making escape difficult, and the [[Doctoring#Brain|brain damage]] can be a major issue.   
Line 493: Line 495:
|????||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Out of this World|Purple goop]], [[Foods and Drinks#?????|???? (food)]], [[Foods and Drinks#Smoldering Mess|smoldering messes]], [[Foods and Drinks#Physical Manifestation of the Very Concept of Fried Foods|physical manifestations of the very concept of fried foods]], and low-quality [[Guide to Botany#Available Crops|botany]] [[Guide to Botany#Crop Mutations|crops]].}}||0.4||{{No}}||||INGEST - Food poisoning, stuns the consumer briefly.||||
|????||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Out of this World|Purple goop]], [[Foods and Drinks#?????|???? (food)]], [[Foods and Drinks#Smoldering Mess|smoldering messes]], [[Foods and Drinks#Physical Manifestation of the Very Concept of Fried Foods|physical manifestations of the very concept of fried foods]], and low-quality [[Guide to Botany#Available Crops|botany]] [[Guide to Botany#Crop Mutations|crops]].}}||0.4||{{No}}||||INGEST - Food poisoning, stuns the consumer briefly.||||
|- id="Beer"
|- id="Beer"
|Beer||{{N/a|align=left|N/A. Find in [[Foods and Drinks#Beer|beer bottles (duh)]], obtain from alcohol dispensers, or [[Foods and Drinks#Still|distill from wheat]].}}||0.4||{{No}}||Decays into 0.07 units of [[#Ethanol|ethanol]].||INGEST & Below 280K - Heals 5 {{TOX}} damage || || It only heals immediately after it's ingested, not when it's in your bloodstream, so an [[Medical Objects#Blood Bag|IV drip]] (which constantly supplies chems in small increments) of it is better than a pill (which supplies it all in one go).  
|Beer||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|alcohol dispensers]]. {{OR}} Find in [[Foods and Drinks#Beer|beer bottles]] (duh) {{OR}} [[Foods and Drinks#Still|Distill]] from [[Guide to Botany#Wheat|wheat]].}}||0.4||{{No}}||Decays into 0.07 units of [[#Ethanol|ethanol]].||INGEST & Below 280K - Heals 5 {{TOX}} damage || || It only heals immediately after it's ingested, not when it's in your bloodstream, so an [[Medical Objects#Blood Bag|IV drip]] (which constantly supplies chems in small increments) of it is better than a pill (which supplies it all in one go).
|- id="Beepskybräu Security Schwarzbier"
|- id="Beepskybräu Security Schwarzbier"
|Beepskybräu Security Schwarzbier||[[#Beer|Beer]] + [[#Nanomachines|Nanomachines]]. {{OR}}[[Foods and Drinks#Still|Distill from roboburgers]]{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||Decays into 0.1 units of ethanol. <br> <br> IF IN A [[Vehicles|VEHICLE]]: 2 seconds of Weakened, 10 seconds of Stunned. Victim is ejected from vehicle. Drunk driving is a crime, you know!|| || || The "shock" you get from attempting drunk driving with this can cure [[Virus#Known viruses|certain diseases]] and damage [[Roboticist#HeartCyber|cyberhearts]]. The reason it doesn't burn you is because it's coming straight from your liver.
|Beepskybräu Security Schwarzbier||(1) [[#Beer|Beer]] + (1) [[#Nanomachines|Nanomachines]] -> (2) Beepskybräu Security Schwarzbier {{OR}}[[Foods and Drinks#Still|Distill]] from [[Foods_and_Drinks#Roboburgers|roboburgers]]{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||Decays into 0.1 units of ethanol. <br> <br> IF IN A [[Vehicles|VEHICLE]]: 2 seconds of Weakened, 10 seconds of Stunned. Victim is ejected from vehicle. Drunk driving is a crime, you know!|| || || The "shock" you get from attempting drunk driving with this can cure [[Virus#Known viruses|certain diseases]] and damage [[Roboticist#HeartCyber|cyberhearts]]. The reason it doesn't burn you is because it's coming straight from your liver.
|- id="Beff"
|- id="Beff"
|Beff||[[#Partially Hydrogenated Space-Soybean Oil|Partially Hydrogenated Space-Soybean Oil]] + [[#Meat Slurry|Meat Slurry]] + Plasma||0.4||{{No}}||8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol||||||
|Beff||(1) [[#Meat Slurry|Meat Slurry]] + (2) [[#Partially Hydrogenated Space-Soybean Oil|Partially Hydrogenated Space-Soybean Oil]] + (1) Plasma -> (4) Beff||0.4||{{No}}||8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol||||||
|- id="Bilk"
|- id="Bilk"
|Bilk||[[#Beer|Beer]] + [[#Milk|Milk]]||0.075||{{No}}||Attempts to cap [[Doctoring#LOSEBREATH|LOSEBREATH]] at 10 and {{OXY}} at 85. <br><br>If total health and [[Doctoring#LOSEBREATH|LOSEBREATH]] are less than 0, -1 {{TOX}}, -1 {{BRUTE}}, -1 {{BURN}}||||||Essentially, a weaker version of [[Chemistry#Ephedrine|ephedrine]] that can act like a weak [[Chemistry#Omnizine|omnizine]] if you're at low health.  
|Bilk|| (1) [[#Milk|Milk]] + (1) [[#Beer|Beer]] -> (2) Bilk||0.075||{{No}}||Attempts to cap [[Doctoring#LOSEBREATH|LOSEBREATH]] at 10 and {{OXY}} at 85. <br><br>If total health and [[Doctoring#LOSEBREATH|LOSEBREATH]] are less than 0, -1 {{TOX}}, -1 {{BRUTE}}, -1 {{BURN}}||||||Essentially, a weaker version of [[Chemistry#Ephedrine|ephedrine]] that can act like a weak [[Chemistry#Omnizine|omnizine]] if you're at low health.  
|- id="Bitters"
|- id="Bitters"
|Bitters||Alcohol Dispenser||0.4||{{No}}||||On INGEST - If consumed alone, stuns and has a 25% chance to cause vomiting.||||Used in several cocktails. Don't consume it alone!
|Bitters||{{N/a|align=left|N/A. Dispense from an [[Foods_and_Drinks#Dispenser|alcohol dispenser]].}}||0.4||{{No}}||||On INGEST - If consumed alone, stuns and has a 25% chance to cause vomiting.||||Used in several cocktails. Don't consume it alone!
|- id="Bo Jack Daniel's"
|- id="Bo Jack Daniel's"
|Bo Jack Daniel's||{{N/a|align=left|N/A. Find in bottles of [[Foods and Drinks#Bo Jack Daniel's|Bo Jack Daniel's]].}}||0.4||{{No}}||Decays into 5 units of [[#Ethanol|ethanol]]. <br><br> 8% chance to give you a beard if you're a male and don't already have one. Sensations of manliness. <br><br>8% chance to say a "drunktalk" line, randomly picked from a set unique to this drink. ||INGEST - Puts 0.75 * volume of Bo Jack Daniel's ingested units of [[#Ethanol|ethanol]] in you.<br><br>If volume of Bo Jack Daniel's drunk > 10 units, makes you vomit it all out and paralyzes you for 3 seconds. Does not occur if you have [[Guide to Genetics#Alcohol Resistance|alcohol resistance]]. |||| Makes you quite drunk, sometimes makes you say something rather depressing. Can absolutely devastate your [[Doctoring#Liver Damage|your liver]].
|Bo Jack Daniel's||{{N/a|align=left|N/A. Find in bottles of [[Foods and Drinks#Bo Jack Daniel's|Bo Jack Daniel's]].}}||0.4||{{No}}||Decays into 5 units of [[#Ethanol|ethanol]]. <br><br> 8% chance to give you a beard if you're a male and don't already have one. Sensations of manliness. <br><br>8% chance to say a "drunktalk" line, randomly picked from a set unique to this drink. ||INGEST - Puts 0.75 * volume of Bo Jack Daniel's ingested units of [[#Ethanol|ethanol]] in you.<br><br>If volume of Bo Jack Daniel's drunk > 10 units, makes you vomit it all out and paralyzes you for 3 seconds. Does not occur if you have [[Guide to Genetics#Alcohol Resistance|alcohol resistance]]. |||| Makes you quite drunk, sometimes makes you say something rather depressing. Can absolutely devastate your [[Doctoring#Liver Damage|your liver]].
|- id="BOOrbon"
|- id="BOOrbon"
|BOOrbon||Bourbon + [[Chemistry#Ectoplasm|Ectoplasm]]||0.4||{{No}}||Decays into 0.6 units of [[#Ethanol|ethanol]].||||||Makes a spooky sound upon mixing.
|BOOrbon||(1) Bourbon + (1) [[#Ectoplasm|Ectoplasm]] -> (2) BOOrbon||0.4||{{No}}||Decays into 0.6 units of [[#Ethanol|ethanol]].||||||Makes a spooky sound upon mixing.
|- id="Brave Bull"
|- id="Brave Bull"
|Brave Bull||Tequila + [[#Coffee|Coffee]]||0.4||{{No}}||Decays into 0.35 units of [[#Ethanol|ethanol]]. <Br><Br>Reduces incoming Stunned, Weakened, and Paralysis debuffs by 8%.||||||Surprisingly stimulating drink, though rather mildly so. 8% stun resistance might not sound like much, but it's higher than the ones for [[#Coffee|coffee]], [[#Sugar|sugar]], and [[#Nicotine|nicotine]], although it comes with no stamina boosts, and there definitely are better options, such as [[#Methamphetamine|meth]].  
|Brave Bull||(1) Tequila + (1) [[#Coffee|Coffee]] -> (2) Brave Bull||0.4||{{No}}||Decays into 0.35 units of [[#Ethanol|ethanol]]. <Br><Br>Reduces incoming Stunned, Weakened, and Paralysis debuffs by 8%.||||||Surprisingly stimulating drink, though rather mildly so. 8% stun resistance might not sound like much, but it's higher than the ones for [[#Coffee|coffee]], [[#Sugar|sugar]], and [[#Nicotine|nicotine]], although it comes with no stamina boosts, and there definitely are better options, such as [[#Methamphetamine|meth]].  
|- id="Bread"
|- id="Bread"
|Bread||{{N/a|align=left|N/A. Use a [[Foods and Drinks#Loaf of Bread|loaf or slice of bread]] (any type) on a beaker.}}||0.4||{{No}}||||5+ UNITS: Creates bread slices when applied to floor tiles.||||
|Bread||{{N/a|align=left|N/A. Use a [[Foods and Drinks#Loaf of Bread|loaf or slice of bread]] (any type) on a beaker.}}||0.4||{{No}}||||5+ UNITS: Creates bread slices when applied to floor tiles.||||
|- id="Butter"
|Butter||{{N/a|align=left|N/A. Extract from... well, [[Foods_and_Drinks#Butter|butter.]]}}||0.4||{{No}}||Decays into 1 unit of [[#Cholesterol|cholesterol]].||Makes floors slippery upon application.||||
|- id="Caledonium"
|- id="Caledonium"
|Caledonium||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Haggis|haggis]].}}||0.4||{{No}}||Grants the "Scottish accent" mutation for exactly three minutes, giving you the peculiar vocabulary and accent of tartan-wearing highlanders. Effect is not cumulative.||TOUCH / INGEST - Same effect.||||Basically a [[Traits|Scots]] trait you can turn on and off. Even the smallest doses will give you the accent for three minutes, so you only need a little bit at a time to get your accent back.
|Caledonium||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Haggis|haggis]].}}||0.4||{{No}}||Grants the "Scottish accent" mutation for exactly three minutes, giving you the peculiar vocabulary and accent of tartan-wearing highlanders. Effect is not cumulative.||TOUCH / INGEST - Same effect.||||Basically a [[Traits|Scots]] trait you can turn on and off. Even the smallest doses will give you the accent for three minutes, so you only need a little bit at a time to get your accent back.
|- id="Capsaicin"
|- id="Capsaicin"
|Capsaicin||{{N/a|align=left|N/A. [[Foods and Drinks#Oven-made Spaghetti Arrabiata|Spaghetti arrabbiata]]. Extracted from [[Guide to Botany#Available Crops|any chili and omega cannabis leaves]].}}||0.4||{{No}}||Stuttering, increases body temperature slightly. 10% chance of stunning briefly.<br><br>20+ UNITS: 10% of up to +10 {{OXY}}.||TOUCH - Causes blurred vision, confused movement, short stun (blocked by masks). 50% chance of temporary blindness.<br><br>INGEST -  Stuttering. 80+ UNITS: medium-duration stun||1%||[[Security Objects#Crowd Dispersal Grenade|Crowd dispersal grenades]] contain this.
|Capsaicin||{{N/a|align=left|N/A. [[Foods and Drinks#Oven-made Spaghetti Arrabiata|Spaghetti arrabbiata]]. Extracted from [[Guide to Botany#Available Crops|any chili and omega cannabis leaves]].}}||0.4||{{No}}||Stuttering, increases body temperature slightly. 10% chance of stunning briefly.<br><br>20+ UNITS: 10% of up to +10 {{OXY}}.||TOUCH - Causes blurred vision, confused movement, short stun (blocked by masks). 50% chance of temporary blindness.<br><br>INGEST -  Stuttering. 80+ UNITS: medium-duration stun||1%||[[Security Objects#Crowd Dispersal Grenade|Crowd dispersal grenades]] contain this.
|- id="Cheese"
|- id="Cheese"
|Cheese ||[[#Milk|Milk]] + [[#Vomit|Vomit]]. Extract from [[Food#Cheese Sandwich|cheese sandwiches]] made with [[Food#Loaf of Dread|spooky bread]].||0.4||{{No}}||3% chance to create 1-2 units of [[#Cholesterol|cholesterol]].||5+ UNITS: Creates a slice of [[Food#Cheese|cheese]] when applied on the floor.||||Fun to mix with [[#Smoke Powder|smoke powder]] and a great way to replenish the kitchen's cheese stocks.  
|Cheese ||[[#Milk|Milk]] + [[#Vomit|Vomit]]. {{OR}} Extract from [[Food#Cheese Sandwich|cheese sandwiches]] made with [[Food#Loaf of Dread|spooky bread]].||0.4||{{No}}||3% chance to create 1-2 units of [[#Cholesterol|cholesterol]].||5+ UNITS: Creates a slice of [[Food#Cheese|cheese]] when applied on the floor.||||Fun to mix with [[#Smoke Powder|smoke powder]] and a great way to replenish the kitchen's cheese stocks.
|- id="Cheese Substitute"
|- id="Cheese Substitute"
|Cheese Substitute||{{N/a|align=left|N/A. Extract from magical jelly beans and certain Discount Dan's burritos.}}||0.4||{{No}}||OVERDOSE (50) - 8% chance of 1 to 2 {{TOX}} damage.||||10%||
|Cheese Substitute||{{N/a|align=left|N/A. Extract from magical jelly beans and certain Discount Dan's burritos.}}||0.4||{{No}}||OVERDOSE (50) - 8% chance of 1 to 2 {{TOX}} damage.||||10%||
|- id="Chicken Soup"
|- id="Chicken Soup"
|Chicken Soup||{{N/a|align=left|N/A. Vending machines.}}||0.2||{{No}}||10% chance each of curing [[Virus#Common Cold|the common cold]], [[Virus#Flu|influenza]], [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]]||||||Safe remedy for minor diseases.
|Chicken Soup||{{N/a|align=left|N/A. Find in [[Food and Drinks#Chicken Soup|chicken soup cups]] from coffee machines.}}||0.2||{{No}}||10% chance each of curing [[Virus#Common Cold|the common cold]], [[Virus#Flu|influenza]], [[Virus#Avian Flu|avian flu]], and [[Virus#Food Poisoning|food poisoning]]||||||Safe remedy for minor diseases.
|- id="Chocolate"
|- id="Chocolate"
|Chocolate||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Ice Cream|Chocolate ice-cream]], [[Foods and Drinks#Chocolate-Chip Cookie|chocolate chip cookies]], [[Foods and Drinks#Happy Elf Hot Chocolate|chocolaty drinks]], [[Foods and Drinks#Hetz Cup|Hetz Cups]], and chocolate bars. }}||0.4||{{No}}||Raises body temperature very slightly. Decays into 0.8 units of sugar. Removes any [[#Freeze|Freeze]].||3+ UNITS: Creates a chocolate bar on the floor. Grody.|||||
|Chocolate||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Ice Cream|Chocolate ice-cream]], [[Foods and Drinks#Chocolate-Chip Cookie|chocolate chip cookies]], [[Foods and Drinks#Happy Elf Hot Chocolate|chocolaty drinks]], [[Foods and Drinks#Hetz Cup|Hetz Cups]], and chocolate bars. }}||0.4||{{No}}||Raises body temperature very slightly. Decays into 0.8 units of sugar. Removes any [[#Freeze|Freeze]].||3+ UNITS: Creates a chocolate bar on the floor. Grody.|||||
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|Cholesterol||{{N/a|align=left|N/A. Extracted from many [[Foods and Drinks#Main course|meat dishes.]]}}||0.4||{{No}}||Minor total stamina penalty<br><br>OVERDOSE (25) - Scales with dose.<br>25+ UNITS: ~5% chance of up to +2 {{TOX}}, odd feelings in chest.<br>45+ UNITS: ~7% of up to +4 {{TOX}}, chest pains & aches.<br>125+ UNITS: ~2% of medium-duration stun and [[Doctoring#Cardiac failure|cardiac failure]], painful burning sensation in chest||Turns a non-special [[blob]] tile into a lipid cell||||Not very dangerous in low quantities, though it does have fun overdose messages. A side-effect of consuming too many meaty dishes.
|Cholesterol||{{N/a|align=left|N/A. Extracted from many [[Foods and Drinks#Main course|meat dishes.]]}}||0.4||{{No}}||Minor total stamina penalty<br><br>OVERDOSE (25) - Scales with dose.<br>25+ UNITS: ~5% chance of up to +2 {{TOX}}, odd feelings in chest.<br>45+ UNITS: ~7% of up to +4 {{TOX}}, chest pains & aches.<br>125+ UNITS: ~2% of medium-duration stun and [[Doctoring#Cardiac failure|cardiac failure]], painful burning sensation in chest||Turns a non-special [[blob]] tile into a lipid cell||||Not very dangerous in low quantities, though it does have fun overdose messages. A side-effect of consuming too many meaty dishes.
|- id="Cola"
|- id="Cola"
|Cola||Sugar + [[#Soda Water|Soda Water]]. OR obtain from any kind of [[Foods and Drinks#Drinks|soda]].||0.4||{{No}}||Reduces drowsiness, lowers body temperature by 5 degrees until it reaches base body temp (37C/310K).|||||||Call it pop, call it soda, call it coke, it's a refreshing beverage that actually helps cool you down all the same.
|Cola||(1) [[#Soda Water|Soda Water]] + (1) Sugar -> (2) Cola {{OR}} Find in any kind of [[Foods and Drinks#Drinks|soda]]. {{OR}} Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].||0.4||{{No}}||Reduces drowsiness, lowers body temperature by 5 degrees until it reaches base body temp (37C/310K).|||||||Call it pop, call it soda, call it coke, it's a refreshing beverage that actually helps cool you down all the same.
|- id="Coffee"
|- id="Coffee"
|Coffee||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Robust Coffee|robust coffee]] and [[Foods and Drinks#Coffeemakers|coffeemakers]].}}||0.4||{{No}}||Minor stamina regeneration buff, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 3%. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness.||||5%||Safe and easy to obtain stimulant.
|Coffee||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Robust Coffee|robust coffee]] and [[Foods and Drinks#Coffeemakers|coffeemakers]].}}||0.4||{{No}}||Minor stamina regeneration buff, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 3%. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness.||||5%||Safe and easy to obtain stimulant.
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|Corn Starch||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Corn|corn]] and [[Foods and Drinks#Bee Kibble|bee kibble]]. }}||0.4||{{No}}||||||||Corn-related precursor.
|Corn Starch||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Corn|corn]] and [[Foods and Drinks#Bee Kibble|bee kibble]]. }}||0.4||{{No}}||||||||Corn-related precursor.
|- id="Corn Syrup"
|- id="Corn Syrup"
|Corn Syrup||[[#Corn Starch|Corn Starch]] + [[#Sulfuric Acid|Sulfuric Acid]] @ 374 K||0.4||{{No}}||Decays into 1.2 units of sugar.||||||A sufficiently high dose can easily lead to [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|Corn Syrup||(1) [[#Corn Starch|Corn Starch]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] @ 374 K -> (2) Corn Syrup||0.4||{{No}}||Decays into 1.2 units of sugar.||||||A sufficiently high dose can easily lead to [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|- id="Cranberry Juice"
|Cranberry Juice||Dispense from [[Foods and Drinks#Dispenser|soda fountain]].||0.4||{{No}}||||||||Used for a couple of drink recipes.
|- id="Curacao"
|- id="Curacao"
|Curacao||{{N/a|align=left|N/A. Find inside [[Foods and Drinks#Curacao Liqueur|Curacao Liqueur bottles]], natch.}}||0.4||{{No}}||Decays into 2 units of [[#Ethanol|ethanol]]. <br><br>5% chance to drunkenly say a random line unique to this drink.|||||| This surprisingly strong, distinctly blue liqueur is used in a couple of [[Foods and Drinks#Dispenser|tropical drinks]]. You can find a bottle of it in a unique bar in the [[Trench]] on [[Oshan]] and [[Manta]], and [[Bar#Manta|Manta's Bar]] starts with one.   
|Curacao||{{N/a|align=left|N/A. Find inside [[Foods and Drinks#Curacao Liqueur|Curacao Liqueur bottles]], natch.}}||0.4||{{No}}||Decays into 2 units of [[#Ethanol|ethanol]]. <br><br>5% chance to drunkenly say a random line unique to this drink.|||||| This surprisingly strong, distinctly blue liqueur is used in a couple of [[Foods and Drinks#Dispenser|tropical drinks]]. You can find a bottle of it in a unique bar in the [[Trench]] on [[Oshan]] and [[Manta]], and [[Bar#Manta|Manta's Bar]] starts with one.   
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|Dragon's Breath||[[#Dragon's Breath Hint|Secret!]]||1||{{No}}||Decays into 5 units of ethanol. 50% chance of 2 seconds of Stunned, 8% chances of various funny text messages.<br><br>Severe effects scale with volume: [0.2% * volume] chance of +99 BURNING if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed)||INGEST - If already on fire: 20% chance of +30 BURNING||||Neutralized by [[#Milk|milk]]. You need hundreds units for the instadeath chance to be noticeable, but a [[Syndicate Items#Sleepy Pen|sleepy pen's]] worth still has [[Doctoring#Liver Failure|disastrous effects]] on the [[Doctoring#Liver Damage|liver]]. <Br><Br>A reference to a similarly fiery drink from Hero's Quest, highlighted in [https://www.youtube.com/watch?v=ySq4O4sZj1w this scene].
|Dragon's Breath||[[#Dragon's Breath Hint|Secret!]]||1||{{No}}||Decays into 5 units of ethanol. 50% chance of 2 seconds of Stunned, 8% chances of various funny text messages.<br><br>Severe effects scale with volume: [0.2% * volume] chance of +99 BURNING if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed)||INGEST - If already on fire: 20% chance of +30 BURNING||||Neutralized by [[#Milk|milk]]. You need hundreds units for the instadeath chance to be noticeable, but a [[Syndicate Items#Sleepy Pen|sleepy pen's]] worth still has [[Doctoring#Liver Failure|disastrous effects]] on the [[Doctoring#Liver Damage|liver]]. <Br><Br>A reference to a similarly fiery drink from Hero's Quest, highlighted in [https://www.youtube.com/watch?v=ySq4O4sZj1w this scene].
|- id="Ecto Cooler"
|- id="Ecto Cooler"
|Ecto Cooler||[[#Ectoplasm|Ectoplasm]] + Orange Juice + [[#Uranium|Uranium]]{{OR}}Randomly find inside [[Artifact Research#Hand-held Artifacts|artifact beakers]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[Foods and Drinks#Hobo Wine|hobo wines]].||0.4||{{No}}|| Decays into 1 unit of [[#VHFCS|VHFCS]]. 10% chance to also decay into 1 unit of [[#Strange Green Goop|strange green goop]]. |||||| The [[#Strange Green Goop|strange green goop]] can let you see [[Ghost]]s. Watch out for the [[#VHFCS|VHFCS]] though, or the [[Doctoring#Pancreas Damage|pancreas damage]] might make you into one of them.
|Ecto Cooler||(1) Orange Juice + (1) [[#Ectoplasm|Ectoplasm]] + (1) [[#Uranium|Uranium]] -> (3) Ecto Cooler{{OR}}Randomly find inside [[Artifact Research#Hand-held Artifacts|artifact beakers]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[Foods and Drinks#Hobo Wine|hobo wines]].||0.4||{{No}}|| Decays into 1 unit of [[#VHFCS|VHFCS]]. 10% chance to also decay into 1 unit of [[#Strange Green Goop|strange green goop]]. |||||| The [[#Strange Green Goop|strange green goop]] can let you see [[Ghost]]s. Watch out for the [[#VHFCS|VHFCS]] though, or the [[Doctoring#Pancreas Damage|pancreas damage]] might make you into one of them.
|- id="Egg"
|- id="Egg"
|Egg||{{N/a|align=left|N/A. [[Guide to Botany#Free-range Egg-Plant|Eggplant mutation]] or use an egg on a drinking glass.}}||0.4||{{No}}||8% chance of farting, 3% of decaying into up to 2 units of cholesterol.||||||  
|Egg||{{N/a|align=left|N/A. Use an [[Foods_and_Drinks#Egg|egg]] or space bee egg on a drinking glass.{{OR}}Find inside certain [[Foods and Drinks#Hungry Dan's TV Dinner|Hungry Dan's TV Dinners]]. Randomly find in pills from ???? pill bottles.}}||0.4||{{No}}||8% chance of farting, 3% of decaying into up to 2 units of cholesterol.|||||| Ask the [[Botanist]]s for space bee eggs, or buy them from Bombini, a bee merchant (in more ways than one) who usually resides in the Space Diner.
|- id="Egg Nog"
|- id="Egg Nog"
|Egg nog||[[#Egg|Egg]] + Sugar + [[#Milk|Milk]]||0.4||{{No}}||Decays into 1.6u sugar||On TOUCH or INGEST: Feel filled with christmas spirit, which heals small amounts of {{OXY}}, {{TOX}}, {{BURN}}, and {{BRUTE}}, heals all organs a bit of [[Doctoring#Organ_Damage_.26_Ailments|organ damage]], reduces bleeding, and replenishes blood.||||You'll be jolly after finding out how useful of a medical chem this seasonal treat is.
|Egg Nog||(1) [[#Egg|Egg]] + (1) [[#Milk|Milk]] + (1) Sugar -> (3) Egg Nog||0.4||{{No}}||Decays into 1.6u sugar||On TOUCH or INGEST: Feel filled with christmas spirit, which heals small amounts of {{OXY}}, {{TOX}}, {{BURN}}, and {{BRUTE}}, heals all organs a bit of [[Doctoring#Organ_Damage_.26_Ailments|organ damage]], reduces bleeding, and replenishes blood.||||You'll be jolly after finding out how useful of a medical chem this seasonal treat is.
|- id="El Diablo Chili"
|El Diablo Chili||{{N/a|align=left|N/A. Extract from [[Foods_and_Drinks#El_Diablo|El Diablo chili]].}}||0.4||{{No}}||Causes stuttering, gasping, and choking.<br><br>Raises body temperature.<br><br>25% chance of causing the oxygen deprivation effect, restricting speech.||INGEST - Stuns and has a 20% chance to set you on fire.||||Not for the faint of heart!
|- id="Energy Drink"
|- id="Energy Drink"
|Energy drink||[[Chemistry#Energy Drink Hint|Secret!]]{{OR}}Obtain from [[Foods and Drinks#Brotein Shake - Dragon Balls|Brotein Shake Dragon Balls]] and [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||+2 stamina regeneration, increased movement speed, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 10%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.<br><br>Upon depleting, causes blurred vision, slowed movement, and dizziness, duration is based on how long the chem was in your system.<br><br> OVERDOSE (25) - Chance to induce [[Doctoring#Cardiac failure|heart failure]] based on how long the chem was in your system.||||8%||Imagine [[#Coffee|coffee]], but with a movement speed buff  and a meaner crash and overdose.
|Energy drink||[[Chemistry#Energy Drink Hint|Secret!]]{{OR}}Obtain from [[Foods and Drinks#Brotein Shake - Dragon Balls|Brotein Shake Dragon Balls]] and [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||+2 stamina regeneration, increased movement speed, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 10%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.<br><br>Upon depleting, causes blurred vision, slowed movement, and dizziness, duration is based on how long the chem was in your system.<br><br> OVERDOSE (25) - Chance to induce [[Doctoring#Cardiac failure|heart failure]] based on how long the chem was in your system.||||8%||Imagine [[#Coffee|coffee]], but with a movement speed buff  and a meaner crash and overdose.
<!-- Wait for the hint for this to be given first, see hint entry -->
<!-- |- id="English Breakfast" -->
<!-- |English Breakfast||[[Chemistry#English Breakfast Hint|Secret!]]||0.4||{{No}}||5% chance to decay into 3 to 13 units of [[#Tea|tea]], naturally. 3% to decay into 1 to 10u of beer. 3% to decay into 1 to 7u of gin. 2% chance to decay into 1-3u of [[#Gravy|gravy]]. <br><br>1% chance to give you a [[Guide to Genetics#Frontal Gyrus Alteration Type-C|Chavish accent]] for roughly a minute.|||||| Enjoy the quinessential foods of the Space English. Indirectly inspired by a silly image of the Hat Kid from ''A Hat in Time'' eating breakfast. -->
|- id="Espresso"
|- id="Espresso"
|Espresso||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Espresso Machine|espresso machine]].}}||0.4||{{No}}||+3 stamina regneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 5%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.||||5%||[[#Coffee|Coffee]], but better, due to the extra caffeine, though also harder to obtain.  
|Espresso||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Espresso Machine|espresso machine]].}}||0.4||{{No}}||+3 stamina regneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 5%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.||||5%||[[#Coffee|Coffee]], but better, due to the extra caffeine, though also harder to obtain.  
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|Essence of Elvis||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Ingredient Processing|foods containing Elvis bread]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-E|Elvis's accent]] for exactly three minutes. Effect is not cumulative.||TOUCH / INGEST - Same effect.||||Elvis lives through the power of chemistry! The best part is that you only need a little bit of Elvis each time you want to extend the duration, since even the smallest of doses grant Elvis's accent for three minutes.  
|Essence of Elvis||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Ingredient Processing|foods containing Elvis bread]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-E|Elvis's accent]] for exactly three minutes. Effect is not cumulative.||TOUCH / INGEST - Same effect.||||Elvis lives through the power of chemistry! The best part is that you only need a little bit of Elvis each time you want to extend the duration, since even the smallest of doses grant Elvis's accent for three minutes.  
|- id="Expresso"
|- id="Expresso"
|Expresso||(3) [[#Neurotoxin|Neurotoxin]] + (1) [[#Espresso|Espresso]]||0.4||{{No}}||+2 [[Doctoring#Brain|BRAIN]] damage. +3 stamina regneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 7.5%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.||||5%||The dimwitted brother of espresso. Grammar is not exactly its strong suit, but inflicting [[Doctoring#Brain|brain damage]] is.
|Expresso||(1) [[#Espresso|Espresso]] + (3) [[#Neurotoxin|Neurotoxin]] -> (3) Expresso||0.4||{{No}}||+2 [[Doctoring#Brain|BRAIN]] damage. +3 stamina regneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 7.5%.<br><br>Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.||||5%||The dimwitted brother of espresso. Grammar is not exactly its strong suit, but inflicting [[Doctoring#Brain|brain damage]] is.
|- id="Fleur-de-lys"
|- id="Fleur-de-lys"
|Fleur-de-lys||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Pizza-Ghetti|pizza-ghetti]]}}||0.4||{{No}}||Grants three minutes of [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|Frontal Gyrus Alteration Type-Q]]. <br><br>OVERDOSE (30) - 5% chance of 1-2 [[Doctoring#Brain|BRAIN]] damage. Message about destruction of culture. || TOUCH / INGEST - Grants three minutes of [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|Frontal Gyrus Alteration Type-Q]].|| 10% || Essentially, so long as it's in your system, and then a few minutes after it leaves, you have a [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|French-Canadian/Quebecois accent]].  
|Fleur-de-lys||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Pizza-Ghetti|pizza-ghetti]]}}||0.4||{{No}}||Grants three minutes of [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|Frontal Gyrus Alteration Type-Q]]. <br><br>OVERDOSE (30) - 5% chance of 1-2 [[Doctoring#Brain|BRAIN]] damage. Message about destruction of culture. || TOUCH / INGEST - Grants three minutes of [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|Frontal Gyrus Alteration Type-Q]].|| 10% || Essentially, so long as it's in your system, and then a few minutes after it leaves, you have a [[Guide to Genetics#Frontal Gyrus Alteration Type-Q|French-Canadian/Quebecois accent]].  
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|Ghost Chili Juice||{{N/a|align=left|N/A. [[Guide to Botany#Fiery Chili|Ghostlier chili]].}}||0.4||{{No}}||50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed)||||||Neutralized by milk. Can be effective in a [[Syndicate Items#Sleepy Pen|sleepy pen]] if the RNG is on your side.
|Ghost Chili Juice||{{N/a|align=left|N/A. [[Guide to Botany#Fiery Chili|Ghostlier chili]].}}||0.4||{{No}}||50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed)||||||Neutralized by milk. Can be effective in a [[Syndicate Items#Sleepy Pen|sleepy pen]] if the RNG is on your side.
|- id="Gin and Chronic"
|- id="Gin and Chronic"
|Gin and Chronic||[[#Gin and Tonic|Gin and Tonic]] (1) + [[#THC|THC]] (1) -> Gin and Chronic (2)||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]] <Br><Br> 10% chance of decaying into 1 to 10 units of [[#THC|THC]].||||||Duuuuuuuuuuuude.
|Gin and Chronic||(1) [[#Gin and Tonic|Gin and Tonic]] + (1) [[#THC|THC]] -> (2) Gin and Chronic||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]] <Br><Br> 10% chance of decaying into 1 to 10 units of [[#THC|THC]].||||||Duuuuuuuuuuuude.
|- id="Gin and Sonic"
|- id="Gin and Sonic"
|Gin and Sonic||[[Food and Drinks#Gin and Tonic|Gin and Tonic]] + [[#Methamphetamine|Meth]]||0.4||{{No}}||Reduces duration of incoming Stunned, Weakened, and Paralysis by 15%. Causes jitteriness, reduces drowsiness. <br><br>8% chance to decay into 1.2 units of [[#Methamphetamine|meth]], turn the icon for your current shoes into the one for red shoes (this does not actually change your shoes), and then either make you say something about going fast or just output it into your chat (50-50 chance of either).<br><br>Decays into 0.2 units of [[#Ethanol|ethanol]].||||||Yes, it's a reference to that platformer series (among other things) with the blue hedgehog. One of the best among the alcoholic drinks for stun resistance, though arguably worse than just [[#Methamphetamine|meth]] by itself.
|Gin and Sonic||(1) [[#Gin and Tonic|Gin and Tonic]] + (1) [[#Methamphetamine|Meth]] -> (2) Gin and Sonic||0.4||{{No}}||Reduces duration of incoming Stunned, Weakened, and Paralysis by 15%. Causes jitteriness, reduces drowsiness. <br><br>8% chance to decay into 1.2 units of [[#Methamphetamine|meth]], turn the icon for your current shoes into the one for red shoes (this does not actually change your shoes), and then either make you say something about going fast or just output it into your chat (50-50 chance of either).<br><br>Decays into 0.2 units of [[#Ethanol|ethanol]].||||||Yes, it's a reference to that platformer series (among other things) with the blue hedgehog. One of the best among the alcoholic drinks for stun resistance, though arguably worse than just [[#Methamphetamine|meth]] by itself.
|- id="Ginger Ale"
|- id="Ginger Ale"
|Ginger Ale||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Delightful Dan's Ginger Ale|Delightful Dan's Ginger Ale]] from [[Foods and Drinks#GTM|GTMs]] and from [[Foods and Drinks#Fancy Cola|fancy cola]].}}||0.4||{{No}}||4% chance to burp.||||||Bubbly soda that can be used for [[Foods and Drinks#Moscow Mule|Moscow Mule]].
|Ginger Ale||{{N/a|align=left|N/A. Obtain from [[Foods and Drinks#Delightful Dan's Ginger Ale|Delightful Dan's Ginger Ale]] from [[Foods and Drinks#GTM|GTMs]] and from [[Foods and Drinks#Fancy Cola|fancy cola]].}}||0.4||{{No}}||4% chance to burp.||||||Bubbly soda that can be used for [[Foods and Drinks#Moscow Mule|Moscow Mule]].
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|Grapefruit juice||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Grapefruit|grapefruits]] and [[Foods and Drinks#Fruit Wedge|grapefruit wedges]].}}||0.4||{{No}}||Removes 0.5 units of every [[#Medical Chem|medical chem]] in bloodstream.||TOUCH - Juice in your eye, ouch! 75% chance to cause blurriness, blocked by wearing any [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.||||Per life effect references [https://en.wikipedia.org/wiki/Grapefruit%E2%80%93drug_interactions grapefruit juice reducing effectiveness of some medicines in real life.]
|Grapefruit juice||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Grapefruit|grapefruits]] and [[Foods and Drinks#Fruit Wedge|grapefruit wedges]].}}||0.4||{{No}}||Removes 0.5 units of every [[#Medical Chem|medical chem]] in bloodstream.||TOUCH - Juice in your eye, ouch! 75% chance to cause blurriness, blocked by wearing any [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.||||Per life effect references [https://en.wikipedia.org/wiki/Grapefruit%E2%80%93drug_interactions grapefruit juice reducing effectiveness of some medicines in real life.]
|- id="Grasshopper"
|- id="Grasshopper"
|Grasshopper||[[#Crème de Menthe|Crème de Menthe]] (3) + [[#Chocolate|Chocolate]] + [[#Vanilla|Vanilla]] (1) (1) -> Grasshopper (5) {{OR}} [[#Mint|Mint]] (1) + Vodka (1) + Sugar (1) + [[#Chocolate|Chocolate]] (1) + [[#Vanilla|Vanilla]] (1) -> Grasshopper (5) ||0.4||{{No}}||||||||Once it runs out, turns you into a [[Guide to Genetics#Blattodean Genetics|roachperson]] for an amount of time proportionate to how long it was in your system.
|Grasshopper||(3) [[#Crème de Menthe|Crème de Menthe]] + (1) [[#Chocolate|Chocolate]] + (1) [[#Vanilla|Vanilla]] -> (5) Grasshopper {{OR}} (1) [[#Mint|Mint]] + (1) Vodka + (1) Sugar + (1) [[#Chocolate|Chocolate]] + (1) [[#Vanilla|Vanilla]] -> (5) Grasshopper ||0.4||{{No}}||||||||Once it runs out, turns you into a [[Guide to Genetics#Blattodean Genetics|roachperson]] for an amount of time proportionate to how long it was in your system.
|- id="Gravy"
|- id="Gravy"
|Gravy||[[#Porktonium|Porktonium]] (1) + [[#Milk|Milk]] (1) + [[#Corn Starch|Corn Starch]] (1) @ 373K -> Gravy (3)||0.4||{{No}}||||||||The perfect companion to [[#Mashed Potatoes|mashed potatoes]].
|Gravy||(1) [[#Porktonium|Porktonium]] + (1) [[#Milk|Milk]] + (1) [[#Corn Starch|Corn Starch]] @ 373K -> (3) Gravy||0.4||{{No}}||||||||The perfect companion to [[#Mashed Potatoes|mashed potatoes]].
|- id="Grog"
|- id="Grog"
|Grog||[[#Grog Hint|Secret!]]{{OR}}Find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||Decays into 5 units of ethanol. 15% chance of +1 {{TOX}}.||Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.<br><br>TOUCH - 75% chance of +25 {{BRUTE}} and disfiguring the victim's face, 25% of +5 {{BRUTE}}. 20% chance of melting items.||||More of a gimmick chem than legitimately destructive.
|Grog||[[#Grog Hint|Secret!]]{{OR}}Find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||Decays into 5 units of ethanol. 15% chance of +1 {{TOX}}.||Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.<br><br>TOUCH - 75% chance of +25 {{BRUTE}} and disfiguring the victim's face, 25% of +5 {{BRUTE}}. 20% chance of melting items.||||More of a gimmick chem than legitimately destructive.
|- id="Guacamole"
|- id="Guacamole"
|Guacamole||Found in [[Foods_and_Drinks#Guacamole|the guacamole dish]].||0.4||{{No}}||||||||
|Guacamole||{{N/a|align=left|N/A.Extract from [[Foods_and_Drinks#Guacamole|the guacamole dish]] and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Find inside [[General Objects#Cigarette Packet|ProPuff cigarettes.]] }}||0.4||{{No}}||||||||
|- id="Honey"
|- id="Honey"
|Honey||Eat honey horked up by space bees, or extract said honey.||0.4||{{No}}||Decays into 0.4 units of sugar.||5+ UNITS: Creates honey globs when applied to floors.||||
|Honey||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Honey|honey globs]]. {{OR}} Eat said globs, draw out your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]].}}||0.4||{{No}}||Decays into 0.4 units of sugar.||5+ UNITS: Creates honey globs when applied to floors.|||| Honey are horked up by [[Botanist#Bee-keeping|space bees]] and are often found in  few bee-themed areas.
|- id="Honey Tea"
|- id="Honey Tea"
|Honey Tea||[[#Honey|Honey]] (1) + [[#Tea|Tea]] (1) -> Honey Tea (2)||0.4||{{No}}||Shows messages about being calmed and relaxed. <Br><Br> Seperate 5% chance to cure the [[Virus#Common_Cold|common cold]], 3% chance to cure the [[Virus#Flu|flu]], and a 3% chance to cure [[Virus#Food_Poisoning|food poisoning]].||||1%||
|Honey Tea||(1) [[#Honey|Honey]] + (1) [[#Tea|Tea]] -> (2) Honey Tea||0.4||{{No}}||Shows messages about being calmed and relaxed. <Br><Br> Seperate 5% chance to cure the [[Virus#Common_Cold|common cold]], 3% chance to cure the [[Virus#Flu|flu]], and a 3% chance to cure [[Virus#Food_Poisoning|food poisoning]].||||1%||
|- id="Honky Tonic"
|- id="Honky Tonic"
|Honky Tonic||Tonic Water + [[#Neurotoxin|Neurotoxin]] + [[#Colorful Reagent|Colorful Reagent]] + [[#Space Lube|Space Lube]]||0.4||{{No}}||Decays into 1 unit of [[#Ethanol|ethanol]]<br><br>10% chance to cause 2 seconds of Stunned and Weakened, make you laugh, and produce a honking noise.<br><br>4% chance to procedurely generate a silly string of word salad, in the general format of introductory phrase + adjective + noun + ending remark.|||||||Essentially, a cocktail for [[Clown]]s! Tonic water can be obtained from the [[Foods and Drinks#Dispenser|alcohol dispensers]] in the [[Bar]].
|Honky Tonic||(1) Tonic Water + (1) [[#Neurotoxin|Neurotoxin]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Space Lube|Space Lube]] -> (4) Honky Tonic||0.4||{{No}}||Decays into 1 unit of [[#Ethanol|ethanol]]<br><br>10% chance to cause 2 seconds of Stunned and Weakened, make you laugh, and produce a honking noise.<br><br>4% chance to procedurely generate a silly string of word salad, in the general format of introductory phrase + adjective + noun + ending remark.|||||||Essentially, a cocktail for [[Clown]]s! Tonic water can be obtained from the [[Foods and Drinks#Dispenser|alcohol dispensers]] in the [[Bar]].
|- id="Ketchup"
|- id="Ketchup"
|Ketchup||Extract from [[Foods_and_Drinks#Ketchup|ketchup packets]].||0.4||{{No}}||||5+ UNITS: Creates ketchup splotches when applied to floor tiles.||||
|Ketchup||{{N/a|align=left|N/A. Extract from [[Foods_and_Drinks#Ketchup|ketchup packets]].}}||0.4||{{No}}||||5+ UNITS: Creates ketchup splotches when applied to floor tiles.||||
|- id="Lemon Juice"
|- id="Lemon Juice"
|Lemon Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Lemon|lemons]], certain [[Foods and Drinks#Popsicle|popsicles]], [[Foods and Drinks#Key Lime Pie|key lime pie]], and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.|||| Frequently used in [[Foods and Drinks#Dispenser|various cocktails]] and [[Foods and Drinks#Drinks|other drinks]].
|Lemon Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Lemon|lemons]], certain [[Foods and Drinks#Popsicle|popsicles]], [[Foods and Drinks#Key Lime Pie|key lime pie]], and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.|||| Frequently used in [[Foods and Drinks#Dispenser|various cocktails]] and [[Foods and Drinks#Drinks|other drinks]].
|- id="Lemonade"
|- id="Lemonade"
|Lemonade||(3) [[#Lemon Juice|Lemon Juice]] + (1) [[#Sugar|Sugar]] -> 4 Lemonade {{OR}} Find inside [[Foods and Drinks#Drowsy Dan's Terrific Tonic|Dan's Tonic]]. Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], and [[Foods and Drinks#Fancy Beer|fancy beer]].||0.4||{{No}}||||TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.<br><br>INGEST - Makes you visible pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect. |||| Just like real life, the ingredient ratio can be somewhat finicky, and it's best enjoyed with lots of sugar.  
|Lemonade||(3) Lemon Juice + (1) Sugar -> (4) Lemonade {{OR}} Find inside [[Foods and Drinks#Drowsy Dan's Terrific Tonic|Dan's Tonic]]. Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], and [[Foods and Drinks#Fancy Beer|fancy beer]].||0.4||{{No}}||||TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.<br><br>INGEST - Makes you visible pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect. |||| Just like real life, the ingredient ratio can be somewhat finicky, and it's best enjoyed with lots of sugar.  
|- id="Lime Juice"
|- id="Lime Juice"
|Lime Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Lime|limes]], certain [[Foods and Drinks#Popsicle|popsicles]], [[Foods and Drinks#Lemon Meringue Pie|lemon meringue pie]], and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.|||| Just like in real life, a common ingredient in [[Foods and Drinks#Dispenser|several mixed drinks]].  
|Lime Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Lime|limes]], certain [[Foods and Drinks#Popsicle|popsicles]], [[Foods and Drinks#Lemon Meringue Pie|lemon meringue pie]], and sometimes [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.|||| Just like in real life, a common ingredient in [[Foods and Drinks#Dispenser|several mixed drinks]].  
|- id="Limeade"
|- id="Limeade"
|Limeade||(3) [[#Lime Juice|Lime Juice]] + (1) [[#Sugar|Sugar]] -> 4 Limeade {{OR}} Extract from [[Foods and Drinks#Flockburger|flockburger]].||0.4||{{No}}||||TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.<br><br>INGEST - Makes you visible pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect. |||| Lemonade's lesser-known but nevertheless well-enjoyed sister. It enhances the flavor of [[Foods and Drinks#Flockburger|radio chicken sandwiches]]!  
|Limeade||(3) Lime Juice + (1) Sugar -> (4) Limeade {{OR}} Extract from [[Foods and Drinks#Flockburger|flockburger]].||0.4||{{No}}||||TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any [[Doctoring#Eye|eye damage]], blocked by wearing a [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slot item.<br><br>INGEST - Makes you visible pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect. |||| Lemonade's lesser-known but nevertheless well-enjoyed sister. It enhances the flavor of [[Foods and Drinks#Flockburger|radio chicken sandwiches]]!
|- id="Ling Island Iced Tea"
|Ling Island Iced Tea||(1) [[#Long_Island_Iced_Tea|Long Island Iced Tea]] + (1) [[#Neurotoxin|Neurotoxin]] -> (2) Ling Island Iced Tea||0.4||{{No}}||Keeps track of a alchohol counter variable that starts at 0. Each tick it's in you, that variable increases by 0.2-0.3. On the last cycle that it's in you, it hits you with a stack of alchohol counter + 2-3 [[#Ethanol|ethanol]].||||||The alcoholic version of [[#Amanitin|amanitin]] - gets you drunk all at once. If you keep drinking, you can stave off the ethanol dump!
|- id="Mashed Potatoes"
|- id="Mashed Potatoes"
|Mashed Potatoes||Extract from [[Foods_and_Drinks#Mashed_Potatoes|the mashed potatoes dish]].||0.4||{{No}}||||||||The perfect companion to [[#Gravy|gravy]].
|Mashed Potatoes||{{N/a|align=left|N/A.Extract from [[Foods_and_Drinks#Mashed_Potatoes|the mashed potatoes dish]].}}||0.4||{{No}}||||||||The perfect companion to [[#Gravy|gravy]].
|- id="Meat Slurry"
|- id="Meat Slurry"
|Meat Slurry||[[#Corn Starch|Corn Starch]] + [[#Blood|Blood]]||0.4||{{No}}||4% chance of decaying into up to 3 units of cholesterol.||5+ UNITS: 10% chance of creating slippery gibs when applied to floor tiles.||||
|Meat Slurry||(1) [[#Blood|Blood]] + (1) [[#Corn Starch|Corn Starch]] -> (2) Meat Slurry||0.4||{{No}}||4% chance of decaying into up to 3 units of cholesterol.||5+ UNITS: 10% chance of creating slippery gibs when applied to floor tiles.||||
|- id="Milk"
|- id="Milk"
|Milk||{{N/a|align=left|N/A. Found in, well, [[Food#Milk|milk bottles]], [[Food#Quilty Farms Milk|milk jugs]], and certain Discount Dan's products.}}||0.4||{{No}}||If total {{TOX}} damage is less than 25: -1 {{TOX}}.<br><br>IF [[Guide to Genetics#Ossification|SKELETON]]: -2 {{BRUTE}}, -2 {{BURN}}, and -1 {{TOX}}. 15% chance of amusing misspelling of "bones".<br><br>Removes [[#caspicin|caspicin]] 5 units at time. Removes all [[#Dragon's Breath|Dragon's Breath]] and [[#Ghost Chili Juice|Ghost Chili Juice]], completely consuming the milk.||||||Milk is good for your bones, especially if you're a [[Guide to Genetics#Ossification|skeleton]].
|Milk||{{N/a|align=left|N/A. Found in, well, [[Food#Milk|milk bottles]], [[Food#Quilty Farms Milk|milk jugs]], and certain Discount Dan's products.}}||0.4||{{No}}||If total {{TOX}} damage is less than 25: -1 {{TOX}}.<br><br>IF [[Guide to Genetics#Ossification|SKELETON]]: -2 {{BRUTE}}, -2 {{BURN}}, and -1 {{TOX}}. 15% chance of amusing misspelling of "bones".<br><br>Removes [[#caspicin|caspicin]] 5 units at time. Removes all [[#Dragon's Breath|Dragon's Breath]] and [[#Ghost Chili Juice|Ghost Chili Juice]], completely consuming the milk.||||||Milk is good for your bones, especially if you're a [[Guide to Genetics#Ossification|skeleton]].
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|Mint||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Mint|mint]].}}||0.4||{{No}}||Attempts to lower body temp to 0° C in 5 degree increments.||||||An essential ingredient in [[Foods and Drinks#Dispenser|mint-based cocktails]].
|Mint||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Mint|mint]].}}||0.4||{{No}}||Attempts to lower body temp to 0° C in 5 degree increments.||||||An essential ingredient in [[Foods and Drinks#Dispenser|mint-based cocktails]].
|- id="Mint Julep"
|- id="Mint Julep"
|Mint Julep||Bourbon + [[#Sugar|Sugar]] + [[#Mint|Mint]]||0.4||{{No}}||Decays into 0.15 units of [[#Ethanol|ethanol]]. <br><br> Attempts to cool you down to about 7 degrees Celsius/280 Kelvin in 5 degrees increments. Does nothing if you're already below that temp.||||||| Essentially, [[#Mint|mint]] as an alcoholic drink.   
|Mint Julep||(1) [[#Mint|Mint]] + 1 Bourbon + 1 Sugar -> (3) Mint Julep||0.4||{{No}}||Decays into 0.15 units of [[#Ethanol|ethanol]]. <br><br> Attempts to cool you down to about 7 degrees Celsius/280 Kelvin in 5 degrees increments. Does nothing if you're already below that temp.||||||| Essentially, [[#Mint|mint]] as an alcoholic drink.   
|- id="Mint Tea"
|- id="Mint Tea"
|Mint Tea||[[#Mint|Mint]] (1) + [[#Tea|Tea]] (1) -> Mint Tea (2)||0.4||{{No}}||Cools down body temperature to 7C/280K in 5 degree increments.|||||||
|Mint Tea||(1) [[#Mint|Mint]] + (1) [[#Tea|Tea]] -> (2) Mint Tea||0.4||{{No}}||Cools down body temperature to 7C/280K in 5 degree increments.|||||||
|- id="Monosodium Glutamate"
|- id="Monosodium Glutamate"
|Monosodium glutamate (MSG)||{{N/a|align=left|N/A. Extract from most [[Foods and Drinks#Snacks|Discount Dan's products]]}}||0.2||{{No}}||BLOOD TYPE NOT A+: 10% chance of 2-4 {{TOX}} damage, 7% chance of short- to medium-duration stun<br><br>BLOOD TYPE A+: Same as above, but much less often.||INGEST: Messages about food tasting amazing.||||The secret of Discount Dan's: migraine-inducing salt that discriminates by blood type!
|Monosodium glutamate (MSG)||{{N/a|align=left|N/A. Extract from most [[Foods and Drinks#Snacks|Discount Dan's products]]}}||0.2||{{No}}||BLOOD TYPE NOT A+: 10% chance of 2-4 {{TOX}} damage, 7% chance of short- to medium-duration stun<br><br>BLOOD TYPE A+: Same as above, but much less often.||INGEST: Messages about food tasting amazing.||||The secret of Discount Dan's: migraine-inducing salt that discriminates by blood type!
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|Mustard||{{N/a|align=left|N/A. Squirt a [[Foods_and_Drinks#Condiment_Bottles|mustard bottle]] into a container.}}||0.4||{{No}}||||||||
|Mustard||{{N/a|align=left|N/A. Squirt a [[Foods_and_Drinks#Condiment_Bottles|mustard bottle]] into a container.}}||0.4||{{No}}||||||||
|- id="Nicotini"
|- id="Nicotini"
|Nicotini||[[Foods and Drinks#Martini|Martini]] + [[#Nicotine|Nicotine]]||0.4||{{No}}||Decays into 0.3 units of [[#Ethanol|ethanol]]. <br><br>Decays into 1 unit of [[#Nicotine|nicotine]].||||||Get your fix of ethanol AND nicotine at the same time! Perfect for a [[Detective]].
|Nicotini||(1) [[#Martini|Martini]] + (1) [[#Nicotine|Nicotine]] -> (2) Nicotini||0.4||{{No}}||Decays into 0.3 units of [[#Ethanol|ethanol]]. <br><br>Decays into 1 unit of [[#Nicotine|nicotine]].||||||Get your fix of ethanol AND nicotine at the same time! Perfect for a [[Detective]].
|- id="Orange Juice"
|- id="Orange Juice"
|Orange Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Orange|oranges]] and certain [[Foods and Drinks#Popsicle|popsicles]]. {{OR}} Find inside [[Foods and Drinks#Orange-Aid|Orange-Aid]], natch. Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - OJ in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Luckily, this does actually cause any [[Doctoring#Eye|eye damage]], and you can prevent it by wearing something in your [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slots. <br><br>INGEST - OJ and mouthwash don't mix, yuck. Makes you grimace if you have [[#Menthol|menthol]] in you. Purely cosmetic effect.|||| An essential ingredient in [[Foods and Drinks#Dispenser|many different cocktails]].  
|Orange Juice||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Orange|oranges]] and certain [[Foods and Drinks#Popsicle|popsicles]]. {{OR}} Find inside [[Foods and Drinks#Orange-Aid|Orange-Aid]], natch. Randomly find inside [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||TOUCH - OJ in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Luckily, this does actually cause any [[Doctoring#Eye|eye damage]], and you can prevent it by wearing something in your [[Clothing#Mask|mask]] and/or [[Clothing#Head|head]] slots. <br><br>INGEST - OJ and mouthwash don't mix, yuck. Makes you grimace if you have [[#Menthol|menthol]] in you. Purely cosmetic effect.|||| An essential ingredient in [[Foods and Drinks#Dispenser|many different cocktails]].  
|- id="Partially Hydrogenated Space-Soybean Oil"
|- id="Partially Hydrogenated Space-Soybean Oil"
|Partially Hydrogenated Space-Soybean Oil||[[#Space-Soybean Oil|Space-Soybean Oil]] + Hydrogen @ 524 K OR Extract from Discount Dan's [[Foods#Descuento Danito's Burritos|burritos]], [[Foods#Discount Dan's Quik-Noodles|noodles]], [[Foods#Hungry Dan's TV Dinner|TV dinners]], and [[Foods and Drinks#Little Danny's Snack Cake|snack cakes]]||0.2 (75+ UNITS: 0.4)||{{No}}||15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium.<br><br>OVERDOSE (75) - 10% chance of +5 {{OXY}}, 5% of +25 {{OXY}} and a medium-duration stun||||||Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates.
|Partially Hydrogenated Space-Soybean Oil||(1) [[#Space-Soybean Oil|Space-Soybean Oil]] + (1) Hydrogen @ 524 K -> (2) Partially Hydrogenated Space-Soybean Oil {{OR}} Extract from Discount Dan's [[Foods#Descuento Danito's Burritos|burritos]], [[Foods#Discount Dan's Quik-Noodles|noodles]], [[Foods#Hungry Dan's TV Dinner|TV dinners]], and [[Foods and Drinks#Little Danny's Snack Cake|snack cakes]]||0.2 (75+ UNITS: 0.4)||{{No}}||15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium.<br><br>OVERDOSE (75) - 10% chance of +5 {{OXY}}, 5% of +25 {{OXY}} and a medium-duration stun||||||Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates.
|- id="Peach Juice"
|- id="Peach Juice"
|Peach Juice||{{N/a|align=left|N/A.Extract from [[Guide to Botany#Peach|peaches]] and [[Foods and Drinks#Peach Ring|peach rings]]. {{OR}}Find inside [[Foods and Drinks#Delightful Dan's Peachy Punch|Delightful Dan's Peachy Punch]].}}||0.4||{{No}}||6% chance to decay into 2 units of [[#VHFCS|VHFCS]]. <br><br>8% chance to decay into 2 units of apple juice.||||||Not real peach juice, but a mixture made to resemble it. Fairly bad for your [[Doctoring#Pancreas Damage|pancreas]] because of the [[#VHFCS|VHFCS]] decay product, which tends to break down into lots of [[#Sugar|sugar]], but less so than the drinks that directly contain [[#VHFCS|VHFCS]].  
|Peach Juice||{{N/a|align=left|N/A.Extract from [[Guide to Botany#Peach|peaches]] and [[Foods and Drinks#Peach Ring|peach rings]]. {{OR}}Find inside [[Foods and Drinks#Delightful Dan's Peachy Punch|Delightful Dan's Peachy Punch]].}}||0.4||{{No}}||6% chance to decay into 2 units of [[#VHFCS|VHFCS]]. <br><br>8% chance to decay into 2 units of apple juice.||||||Not real peach juice, but a mixture made to resemble it. Fairly bad for your [[Doctoring#Pancreas Damage|pancreas]] because of the [[#VHFCS|VHFCS]] decay product, which tends to break down into lots of [[#Sugar|sugar]], but less so than the drinks that directly contain [[#VHFCS|VHFCS]].  
|- id="Peach Schnapps"
|- id="Peach Schnapps"
|Peach Schnapps||Vodka + [[#Peach Juice|Peach Juice]].||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]]. 4% chance to decay into 2 units of [[#VHFCS|VHFCS]].||||||Peachy. Nothing like hurting your [[Doctoring#Pancreas Damage|pancreas]] and your [[Doctoring#Liver Damage|liver]] with the dual prong [[#Ethanol|ethanol]] & [[#VHFCS|VHFCS]] attack.  
|Peach Schnapps||(1) Vodka + (1) [[#Peach Juice|Peach Juice]] -> (2) Peach Schnapps||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]]. <br><br>4% chance to decay into 2 units of [[#VHFCS|VHFCS]].||||||Peachy. Nothing like hurting your [[Doctoring#Pancreas Damage|pancreas]] and your [[Doctoring#Liver Damage|liver]] with the dual prong [[#Ethanol|ethanol]] & [[#VHFCS|VHFCS]] attack.  
|- id="Pepper"
|- id="Pepper"
|Pepper||{{N/a|align=left|N/A. Shake a [[Foods_and_Drinks#Shakers|pepper shaker]] into a container.}}||0.4||{{No}}||||||||
|Pepper||{{N/a|align=left|N/A. Shake a [[Foods_and_Drinks#Shakers|pepper shaker]] into a container.}}||0.4||{{No}}||||||||
|- id="Pepperoni"
|- id="Pepperoni"
|Pepperoni||[[#Saltpetre|Saltpetre]] + [[#Beff|Beff]] + [[#Synthflesh|Synthflesh]]. Extract from [[Foods and Drinks#Pepperoni Log|pepperoni logs]] and [[Foods#Pepperoni Slice|slices]]||0.4||{{No}}||||TOUCH - Funny text messages, 50% chance of +1 {{BRUTE}} (blocked by headgear).||||
|Pepperoni|| (1) [[#Beff|Beff]] + (1) [[#Synthflesh|Synthflesh]] + (1) [[#Saltpetre|Saltpetre]] -> (2) Pepperoni {{OR}} Extract from [[Foods and Drinks#Pepperoni Log|pepperoni logs]] and [[Foods#Pepperoni Slice|slices]]||0.4||{{No}}||||TOUCH - Funny text messages, 50% chance of +1 {{BRUTE}} (blocked by headgear).||||
|- id="Pickle Juice"
|- id="Pickle Juice"
|Pickle juice||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Pickle|pickles]]}}||0.4||{{No}}||15% chance to decay into antihol<br><br>Separate 15% chance to decay into charcoal|||||| A poor man's antihol, courtesy of Hydroponics and the [[Chef]].
|Pickle juice||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Pickle|pickles]]}}||0.4||{{No}}||15% chance to decay into antihol<br><br>Separate 15% chance to decay into charcoal|||||| A poor man's antihol, courtesy of Hydroponics and the [[Chef]].
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|Porktonium||{{N/a|align=left|N/A. Extracted from everything that contains bacon.}}||0.2||{{No}}||OVERDOSE (133) - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide||||||Porktonium depletes fairly slowly and an overdose can be very lethal.
|Porktonium||{{N/a|align=left|N/A. Extracted from everything that contains bacon.}}||0.2||{{No}}||OVERDOSE (133) - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide||||||Porktonium depletes fairly slowly and an overdose can be very lethal.
|- id="Port"
|- id="Port"
|Port||Vodka + Wine + Sugar + Iron||0.4||{{No}}||Decays into 0.2 units of [[#Ethanol|ethanol]]. <Br><Br>15% chance to teleport you.||||||
|Port||(1) Wine + (1) Sugar + (1) Iron + (1) Vodka -> (2) Port||0.4||{{No}}||Decays into 0.2 units of [[#Ethanol|ethanol]]. <Br><Br>15% chance to teleport you.||||||
|- id="Prairie Fire"
|- id="Prairie Fire"
|Prairie Fire||Tequila + [[#Capsaicin|Capsaicin]]||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]].<Br><Br>20% chance to decay into 10-20 units of [[#Capsaicin|capsaicin]]. <br><br>10% chance to decay into 1-5 units of [[#Histamine|histamine]].||||||Just as bad for you here as in real life.
|Prairie Fire||(1) Tequila + (1) [[#Capsaicin|Capsaicin]] -> (2) Prairie Fire||0.4||{{No}}||Decays into 0.25 units of [[#Ethanol|ethanol]].<Br><Br>20% chance to decay into 10-20 units of [[#Capsaicin|capsaicin]]. <br><br>10% chance to decay into 1-5 units of [[#Histamine|histamine]].||||||Just as bad for you here as in real life.
|- id="Refried Beans"
|- id="Refried Beans"
|Refried Beans||{{N/a|align=left|N/A. Extract from certain Discount Dan's products.}}||0.4||{{No}}||||10% chance to *fart.|| ||   
|Refried Beans||{{N/a|align=left|N/A. Extract from certain Discount Dan's products.}}||0.4||{{No}}||||10% chance to *fart.|| ||   
|- id="Royal Jelly"
|- id="Royal Jelly"
|Royal Jelly||Purchase globs of royal jelly from a particular space trader bee, then eat or extract them.||0.4||{{No}}||Decays into 0.8 units of sugar.||||||Don't be greedy! If you feed the glob to a larva rather than extract it for this, you can get a queen bee.
|Royal Jelly||{{N/a|align=left|N/A.Extract from [[Foods and Drinks#Royal Jelly|royal jelly globs]]. {{OR}} Eat said glob, extract your blood with a [[Medical Objects#Syringe|syringe]] or an [[Medical Objects#Blood Bag|IV]].}}||0.4||{{No}}||Decays into 0.8 units of sugar.||||||Don't be greedy! There's another use for the royal jelly from Bombini. If you feed the glob to a larva rather than extract it for this, you can get a queen bee.
|- id="Safrole"
|- id="Safrole"
|Safrole||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Sassafras|sassafras roots]]. }}||0.4||{{No}}|| || || || An otherwise unremarkable precursor to [[#Space Drugs|space drugs]].
|Safrole||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Sassafras|sassafras roots]]. }}||0.4||{{No}}|| || || || An otherwise unremarkable precursor to [[#Space Drugs|space drugs]].
|- id="Sangria"
|- id="Sangria"
|Sangria||[[#Planter's Punch|Planter's Punch]] (2) + Tonic Water (1) + [[#Lemonade|Lemonade]] (1) -> Sangria (4) {{OR}} Wine (1) + [[#Orange Juice|Orange Juice]] (1) + [[#Lemonade|Lemonade]] (1) + Rum (1) -> Sangria (4)||0.4||{{No}}||Raises you to body temp 127C/400K in 5 degree increments. <Br><Br> Decays into 0.2 units of [[#Ethanol|ethanol]]. || || ||
|Sangria||(2) [[#Planter's Punch|Planter's Punch]] + (1) Tonic Water + (1) [[#Lemonade|Lemonade]] -> (4) Sangria {{OR}} (1) Wine + (1) Orange Juice + (1) [[#Lemonade|Lemonade]] + (1) Rum -> (4) Sangria ||0.4||{{No}}||Raises you to body temp 127C/400K in 5 degree increments. <Br><Br> Decays into 0.2 units of [[#Ethanol|ethanol]]. || || ||
|- id="Sarsaparilla"
|- id="Sarsaparilla"
|Sarsaparilla||{{N/a|align=left|N/A. [[Foods and Drinks#Still|Distill]] from [[Guide to Botany#Sassafras|sassafras roots]].}}||0.4||{{No}}|| Lowers you to base body temp 37C/310K in 5 degree increments every few seconds. || || || Basically [[#Cola|cola]] that is renewable and comes without the rather minor drowsiness reduction.  
|Sarsaparilla||{{N/a|align=left|N/A. [[Foods and Drinks#Still|Distill]] from [[Guide to Botany#Sassafras|sassafras roots]].}}||0.4||{{No}}|| Lowers you to base body temp 37C/310K in 5 degree increments every few seconds. || || || Basically [[#Cola|cola]] that is renewable and comes without the rather minor drowsiness reduction.  
|- id="Salt"
|- id="Salt"
|Salt||Water + Chlorine + Sodium||0.4||{{No}}||OVERDOSE (100) - 70% chance of inflicting +1 [[Doctoring#Brain|BRAIN]] and creating 1 unit of [[#Diluted Fliptonium|diluted fliptonium]].||10+ UNITS: Creates a salt pile when applied to floor tiles.||||Useful as a weapon against [[wraith]]s and as an easy poison.
|Salt||(1) Chlorine + (1) Sodium + (1) Water -> (2) Salt||0.4||{{No}}||OVERDOSE (100) - 70% chance of inflicting +1 [[Doctoring#Brain|BRAIN]] and creating 1 unit of [[#Diluted Fliptonium|diluted fliptonium]].||10+ UNITS: Creates a salt pile when applied to floor tiles.||||Useful as a weapon against [[wraith]]s and as an easy poison.
|- id="Screwdriver"
|- id="Screwdriver"
|Screwdriver||Vodka + Orange juice||0.4||{{No}}||Decays into 0.25 units of ethanol.||Screws/unscrews stuff when poured onto something, like the other [[Engineering Objects#Screwdriver|screwdriver]].||||
|Screwdriver||(1) Vodka + (1) Orange juice -> (2) Screwdriver||0.4||{{No}}||Decays into 0.25 units of ethanol.||Screws/unscrews stuff when poured onto something, like the other [[Engineering Objects#Screwdriver|screwdriver]].||||
|- id="Sewage"
|- id="Sewage"
|Sewage||{{N/a|align=left|N/A. Put Discount Dan's burritos in a [[Foods and Drinks#Still|still.]] }}|| 0.4 ||{{No}}|| 7% chance of 1 {{TOX}} damage. || TOUCH/INGEST - Makes you vomit. Blarrgh.|| || Of course it makes you vomit. What else were you expecting?
|Sewage||{{N/a|align=left|N/A. Put Discount Dan's burritos in a [[Foods and Drinks#Still|still.]] }}|| 0.4 ||{{No}}|| 7% chance of 1 {{TOX}} damage. || TOUCH/INGEST - Makes you vomit. Blarrgh.|| || Of course it makes you vomit. What else were you expecting?
Line 661: Line 670:
|Space-Soybean Oil||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Soybean|soybeans]] and Discount Dan's [[Foods#Descuento Danito's Burritos|burritos]], [[Foods#Discount Dan's Quik-Noodles|noodles]], [[Foods#Hungry Dan's TV Dinner|TV dinners]], and [[Foods and Drinks#Little Danny's Snack Cake|snack cakes]]}}||0.4||{{No}}||8% chance to decay into 5 units of porktonium, separate 10% chance to decay into 1-3 units of cholesterol||||||
|Space-Soybean Oil||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Soybean|soybeans]] and Discount Dan's [[Foods#Descuento Danito's Burritos|burritos]], [[Foods#Discount Dan's Quik-Noodles|noodles]], [[Foods#Hungry Dan's TV Dinner|TV dinners]], and [[Foods and Drinks#Little Danny's Snack Cake|snack cakes]]}}||0.4||{{No}}||8% chance to decay into 5 units of porktonium, separate 10% chance to decay into 1-3 units of cholesterol||||||
|- id="Squeeze"
|- id="Squeeze"
|Squeeze||[[#Bread|Bread]] (3) + [[#Welding Fuel|Welding Fuel]] (2) -> Squeeze (2)||0.4||{{No}}||Decays into 1 unit of [[#Ethanol|ethanol]]. <Br><Br> Deals 1 {{TOX}}||On INGEST - If consumed alone, stuns and has a 10% chance to induce vomiting.||||
|Squeeze||(3) [[#Bread|Bread]] + (2) [[#Welding Fuel|Welding Fuel]] -> (2) Squeeze||0.4||{{No}}||Decays into 1 unit of [[#Ethanol|ethanol]]. <Br><Br> Deals 1 {{TOX}}||On INGEST - If consumed alone, stuns and has a 10% chance to induce vomiting.||||
|- id="The Satisfaction of Making Spaghetti"  
|- id="The Satisfaction of Making Spaghetti"  
|The Satisfaction of Making Spaghetti||{{N/a|align=left|N/A. As a [[Guide to Genetics#Ossification|skeleton]], add [[Foods and Drinks#Ketchup|tomato sauce]] or [[Foods and Drinks#Hot Sauce|hot sauce]] to [[Foods and Drinks#Plain Spaghetti|plain spaghetti]] and extract your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]].}}||0.4||{{No}}||OVERDOSE (35) - 5% chance of +5 {{BRUTE}}, amusing message about bones hurting.|| || 100% || Or, just the Satisfaction. While you probably could use this as a poison, it's more of a silly little joke chem that references the ''Undertale'' meme of skeletons making spaghetti. And yes, you could get addicted to the satisfaction of making spaghetti--and it's very easy to.  
|The Satisfaction of Making Spaghetti||{{N/a|align=left|N/A. As a [[Guide to Genetics#Ossification|skeleton]], add [[Foods and Drinks#Ketchup|tomato sauce]] or [[Foods and Drinks#Hot Sauce|hot sauce]] to [[Foods and Drinks#Plain Spaghetti|plain spaghetti]] and extract your blood with a [[Medical Objects#Syringe|syringe]] or [[Medical Objects#Blood Bag|IV]].}}||0.4||{{No}}||OVERDOSE (35) - 5% chance of +5 {{BRUTE}}, amusing message about bones hurting.|| || 100% || Or, just the Satisfaction. While you probably could use this as a poison, it's more of a silly little joke chem that references the ''Undertale'' meme of skeletons making spaghetti. And yes, you could get addicted to the satisfaction of making spaghetti--and it's very easy to.  
|- id="Strange Green Goop"
|- id="Strange Green Goop"
|Strange green goop||[[#Ectoplasm|Ectoplasm]] + [[#Salt|Salt]] + [[#Ash|Ash]] {{OR}}Extract from ProPuff cigarettes{{OR}}Decays from [[Foods and Drinks#Ecto Cooler|Ecto Cooler]].|| 0.8||{{No}}||Lets you see [[Ghost|GHOSTS!]]|| || ||
|Strange green goop||(1) [[#Ash|Ash]] + (1) [[#Ectoplasm|Ectoplasm]] + (1) [[#Salt|Salt]] -> (3) Strange Green Goop  {{OR}}Extract from ProPuff cigarettes{{OR}}Decays from [[Foods and Drinks#Ecto Cooler|Ecto Cooler]].|| 0.8||{{No}}||Lets you see [[Ghost|GHOSTS!]]|| || ||
|- id="Suomium"
|- id="Suomium"
|Suomium||{{N/a|align=left|N/A. Sometimes administered by [[Artifact Research#Bulky Artifacts|artifact injectors]]}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-FI|Finnish accent mutation]] for three minutes.||TOUCH/INGEST - Same effect. || ||  As long as this reagent's in you, and for a few minutes afterwards, you have a Finnish accent.   
|Suomium||{{N/a|align=left|N/A. Sometimes administered by [[Artifact Research#Bulky Artifacts|artifact injectors]]}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-FI|Finnish accent mutation]] for three minutes.||TOUCH/INGEST - Same effect. || ||  As long as this reagent's in you, and for a few minutes afterwards, you have a Finnish accent.   
Line 671: Line 680:
|Swedium||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Swedish Meatballs|swedish meatballs]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-B|Swedish accent mutation]] for three minutes at any dose level.||TOUCH/INGEST - Same effect.|| || As with reversium, the duration can't be extended by having excess swedium in your bloodstream.
|Swedium||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Swedish Meatballs|swedish meatballs]].}}||0.4||{{No}}||Grants the [[Guide to Genetics#Frontal Gyrus Alteration Type-B|Swedish accent mutation]] for three minutes at any dose level.||TOUCH/INGEST - Same effect.|| || As with reversium, the duration can't be extended by having excess swedium in your bloodstream.
|- id="Tea"
|- id="Tea"
|Tea/Iced Tea/Hot Tea||Purchase from [[General_Objects#Vending_Machine|coffee vending machines]].||0.4||{{No}}||Removes 1 unit each of [[#Toxin|Toxin]] and [[#Toxic Slurry|Toxic Slurry]].||||1%||Its name can change when it goes below 7C/280K or above 40C/313K, but it remains functionally the same.
|Tea||{{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]]. {{OR}} Find in [[Foods and Drinks#Tea|cups of tea]] from coffee machines.}}||0.4||{{No}}||Removes 1 unit each of [[#Toxin|Toxin]] and [[#Toxic Slurry|Toxic Slurry]].||||1%||Its name can change when it goes below 7C/280K or above 40C/313K, but it remains functionally the same.
|- id="Tonic Water"
|- id="Tonic Water"
|Tonic Water||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].}}||0.4||{{No}}||||||||Freezes when cooled (0° C), boils away when heated (100 °C).
|Tonic Water||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|alcohol dispenser]].}}||0.4||{{No}}||||||||Freezes when cooled (0° C), boils away when heated (100 °C).
|- id="Triple Triple" <! -- Let's take a moment to thank Slacker Magician and HydroFloric for this insanity. -->
|- id="Triple Triple" <! -- Let's take a moment to thank Slacker Magician and HydroFloric for this insanity. -->
|Triple Triple||[[#Triple Citrus|Triple Citrus]] + [[#Triplepiss|Triplepiss]] + [[#Triple Meth|Triple Meth]]||0.6||{{No}}||+3333 stamina regeneration. Blocks incoming Stunned, Weaken, and Paralysis effects. Removes all drowsiness, Disorient, Stunned, Weakened, and Paralysis effects. Inflicts jitteriness, dizziness, and massive misstep chance. Causes twitching, rapid blinking, and shivering. <br><br>+1 [[Doctoring#Brain|BRAIN]] damage.<br><br>15% chance of cause vomiting, with a 33% chance to vomit a [[Guide to Botany#Lemon|lemon]], 33% an [[Guide to Botany#Orange|orange]], 32% a [[Guide to Botany#Lime|lime]], and a 1% to vomit all three. Amusing messages about citrus obsession.<br><br>10% chance to urinate. <br><br>Unique visual effects. <br> <br> OVERDOSE (33) - +3 {{TOX}} damage. +9 [[Doctoring#Brain|BRAIN]] damage. Inflicts severe dizzyness. Causes screaming. <br><br>25% chance to vomit a [[Guide to Botany#Lemon|lemon]], [[Guide to Botany#Lime|lime]], and [[Guide to Botany#Orange|orange]].<br><br>Fruit hallucinations. ||INGEST - Heals 9 {{TOX}} damage. Sensation of feeling refreshed.||||Really better seen than explained. <br><br> No, that +3333 is not a typo. This is meant to be like [[#Triple Meth|triple meth]], but with more insane downsides and benefits.  
|Triple Triple||(1) [[#Triple Citrus|Triple Citrus]] + (1) [[#Triple Meth|Triple Meth]] + (1) [[#Triplepiss|Triplepiss]] -> (3) Triple Triple||0.6||{{No}}||+3333 stamina regeneration. Blocks incoming Stunned, Weaken, and Paralysis effects. Removes all drowsiness, Disorient, Stunned, Weakened, and Paralysis effects. Inflicts jitteriness, dizziness, and massive misstep chance. Causes twitching, rapid blinking, and shivering. <br><br>+1 [[Doctoring#Brain|BRAIN]] damage.<br><br>15% chance of cause vomiting, with a 33% chance to vomit a [[Guide to Botany#Lemon|lemon]], 33% an [[Guide to Botany#Orange|orange]], 32% a [[Guide to Botany#Lime|lime]], and a 1% to vomit all three. Amusing messages about citrus obsession.<br><br>10% chance to urinate. <br><br>Unique visual effects. <br> <br> OVERDOSE (33) - +3 {{TOX}} damage. +9 [[Doctoring#Brain|BRAIN]] damage. Inflicts severe dizzyness. Causes screaming. <br><br>25% chance to vomit a [[Guide to Botany#Lemon|lemon]], [[Guide to Botany#Lime|lime]], and [[Guide to Botany#Orange|orange]].<br><br>Fruit hallucinations. ||INGEST - Heals 9 {{TOX}} damage. Sensation of feeling refreshed.||||Really better seen than explained. <br><br> No, that +3333 is not a typo. This is meant to be like [[#Triple Meth|triple meth]], but with more insane downsides and benefits.  
|- id="Vanilla"
|- id="Vanilla"
|- id="Vanilla"
|Vanilla||{{N/a|align=left|N/A. Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}}Make a vanilla ice cream cone with the kitchen's ice cream machine, then extract it.}}||0.4||{{No}}||||INGEST - 4% chance of removing a genetic power. <Br><Br> TOUCH - 1.33% chance of removing a genetic power.||||Completely unreliable to weaponise or use reliably, but once in a while vanilla's plainness will rub off on you.
|Vanilla||{{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda dispenser]]. {{OR}} Extract from [[Foods and Drinks#Ice Cream|vanilla ice cream]] and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Discount Dan's strudel]]. {{OR}} Randomly find inside [[Foods and Drinks#Discount Dan's Quik-Noodles|Discount Dan noodles]], [[Foods and Drinks#Little Danny's Legally-Distinct Creme-Filled Snack Loaf|Little Danny's Twinkies]], [[Foods and Drinks#Fancy Cola|fancy colas]], [[Foods and Drinks#Hobo Wine|hobo wine]], [[Foods and Drinks#Fancy Beer|fancy beer]], [[Foods and Drinks#Wired Dan's Kafe Kick|Wired Dan's Kafe Kick]], [[General Objects#Cigarette|ProPuffs]], and [[General Objects#Cigarillo|Discount Dan cigarillos]].}}||0.4||{{No}}||||INGEST - 4% chance to remove all [[Guide to Genetics#Possible Mutations|genetic powers]]. <br><br> TOUCH - Same as ingest, but it's 1.32% chance. || || A common flavorant. It's completely unreliable to weaponise or use reliably, but once in a while vanilla's plainness will rub off on you.
|- id="Very-High-Fructose Corn Syrup"
|- id="Very-High-Fructose Corn Syrup"
|Very-High-Fructose Corn Syrup (VHFCS)||[[#Corn Syrup|Corn Syrup]] + [[#Denatured Enzyme|Denatured Enzyme]] (enzyme is not consumed). OR Find inside [[Foods and Drinks#Drinks|any soda that isn't Grones or Orange-Aid]]||0.4||{{No}}||Decays into 2.4 units of sugar.||||||A more potent form of corn syrup that can more easily induce [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|Very-High-Fructose Corn Syrup (VHFCS)||(1) [[#Corn Syrup|Corn Syrup]] + (1) [[#Denatured Enzyme|Denatured Enzyme]] -> (1) VHFCS + (1) Denatured Enzyme {{OR}} Find inside [[Foods and Drinks#Drinks|any soda that isn't Grones or Orange-Aid]]||0.4||{{No}}||Decays into 2.4 units of sugar.||||||A more potent form of corn syrup that can more easily induce [[Doctoring#Hyperglycaemic shock|hyperglycaemic shock]].
|- id="Weird Cheese"
|- id="Weird Cheese"
|Weird Cheese||[[#Milk|Milk]] + [[#Green Vomit|Green Vomit]]. Extract from [[Foods#Weird Cheese|weird cheese]].||0.4||{{No}}||5% chance of adding 1-3 units of [[#Cholesterol|cholesterol]].||5+ UNITS: Creates a slice of [[Foods#Weird Cheese|weird cheese]] when applied to floor tiles.||5%||Essentially the SS13 version of Limburger and other stinky cheeses. Fun to make [[#Smoke Powder|chemsmoke]] with.
|Weird Cheese||(1) [[#Milk|Milk]] + (1) [[#Green Vomit|Green Vomit]] -> (1) Weird Cheese {{OR}} Extract from [[Foods_and_Drinks#Weird Cheese|weird cheese]].||0.4||{{No}}||5% chance of adding 1-3 units of [[#Cholesterol|cholesterol]].||5+ UNITS: Creates a slice of [[Foods#Weird Cheese|weird cheese]] when applied to floor tiles.||5%||Essentially the SS13 version of Limburger and other stinky cheeses. Fun to make [[#Smoke Powder|chemsmoke]] with.
|}
|}


Line 696: Line 706:
|- id="Apple Juice"
|- id="Apple Juice"
| Apple Juice
| Apple Juice
| Extract from [[Guide to Botany#Apple|apples]].
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Apple|apples]].}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 702: Line 712:
|- id="Black Russian"
|- id="Black Russian"
| Black Russian
| Black Russian
| Vodka (1) + [[#Coffee|Coffee]] (1) -> Black Russian (2)
| (1) Vodka + (1) [[#Coffee|Coffee]] -> (2) Black Russian
| {{No}}
| {{No}}
| .15
| .15
|- id="Bloody Mary"
| Bloody Mary
| (1) Vodka + (1) [[#Tomato Juice|Tomato Juice]] -> (2) Bloody Mary
| {{No}}
| .25


|- id="Bloody Scary"
|- id="Bloody Scary"
| Bloody Scary
| Bloody Scary
| Vodka (1) + [[Changeling]] blood (1) -> Bloody Scary (2)
| (1) Vodka + (1) [[Changeling]] blood -> (2) Bloody Scary
| {{No}}
| {{No}}
| .3
| .3
Line 714: Line 730:
|- id="Blueberry Juice"
|- id="Blueberry Juice"
| Blueberry Juice
| Blueberry Juice
| Extract from [[Guide to Botany#Blueberry|blueberries]].
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Blueberry|blueberries]].}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 720: Line 736:
|- id="Blue Hawaiian"
|- id="Blue Hawaiian"
| Blue Hawaiian
| Blue Hawaiian
| [[#Piña Colada|Piña Colada]] (3) + [[#Curacao|Curacao]] (1) + [[#Ice|Ice]] (1) -> Blue Hawaiian (5) {{OR}} Rum (1) + [[#Curacao|Curacao]] (1) + [[#Pineapple Juice|Pineapple Juice]] (1) + [[#Coconut Milk|Coconut Milk]] (1) + [[#Ice|Ice]] (1) -> Blue Hawaiian (5)
| (3) [[#Piña Colada|Piña Colada]] + (1) [[#Curacao|Curacao]] + (1) [[#Ice|Ice]] -> (5) Blue Hawaiian {{OR}} (1) Rum + (1) [[#Curacao|Curacao]] + (1) Pineapple Juice + (1) Coconut Milk + (1) [[#Ice|Ice]] -> (5) Blue Hawaiian
| {{No}}
| {{No}}
| .18
| .18
Line 726: Line 742:
|- id="Blue Lagoon"
|- id="Blue Lagoon"
| Blue Lagoon
| Blue Lagoon
| Vodka (1) + [[#Curacao|Curacao]] (1) + [[#Lemonade|Lemonade]] (1) -> Blue Lagoon (3)
| (1) Vodka + (1) [[#Curacao|Curacao]] + (1) [[#Lemonade|Lemonade]] -> (3) Blue Lagoon
| {{No}}
| {{No}}
| .1
| .1
Line 732: Line 748:
|- id="Bourbon"
|- id="Bourbon"
| Bourbon
| Bourbon
| Alcohol Dispenser, Booze-O-Mat {{OR}} Put [[Guide_to_Botany#Corn|corn]] into a [[Foods_and_Drinks#Still|still]].
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].{{OR}} Put [[Guide_to_Botany#Corn|corn]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.45
| 0.45
Line 738: Line 754:
|- id="Brass Monkey"
|- id="Brass Monkey"
| Brass Monkey
| Brass Monkey
| Rum (1) + Vodka (1) + [[#Orange Juice|Orange Juice]] (1) -> Brass Monkey (3)
| (1) Rum + (1) Vodka + (1) Orange Juice -> (3) Brass Monkey
| {{No}}
| {{No}}
| .3
| .3
Line 744: Line 760:
|- id="Carrot Juice"
|- id="Carrot Juice"
| Carrot Juice
| Carrot Juice
| Extract from [[Guide to Botany#Carrot|carrots]].
| {{N/a|align=left|N/A. Extract from [[Guide to Botany#Carrot|carrots]].}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 750: Line 766:
|- id="Champagne"
|- id="Champagne"
| Wine
| Wine
| Alcohol Dispenser, Booze-O-Mat
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].}}
| {{No}}
| {{No}}
| 0.12
| 0.12
Line 756: Line 772:
|- id="Cherry Juice"
|- id="Cherry Juice"
| Cherry Juice
| Cherry Juice
| Extract from [[Guide to Botany#Cherry|cherries]].
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].{{OR}}Extract from [[Guide to Botany#Cherry|cherries]].}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 762: Line 778:
|- id="Chocolate Milk"
|- id="Chocolate Milk"
| Chocolate Milk
| Chocolate Milk
| [[#Chocolate|Chocolate]] (1) + [[#Milk|Milk]] (1) -> Chocolate Milk (2)
| (1) [[#Milk|Milk]] + (1) [[#Chocolate|Chocolate]] -> (2) Chocolate Milk
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 768: Line 784:
|- id="Coconut Milk"
|- id="Coconut Milk"
| Coconut Milk
| Coconut Milk
| Dispense from [[Foods and Drinks#Dispenser|soda fountain]].
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 774: Line 790:
|- id="Cider"
|- id="Cider"
| Cider
| Cider
| Alcohol Dispenser, Booze-O-Mat {{OR}} Put [[Guide_to_Botany#Apple|apples]] or [[Guide_to_Botany#Pear|pears]] into a [[Foods_and_Drinks#Still|still]].
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].{{OR}} Put [[Guide_to_Botany#Apple|apples]] or [[Guide_to_Botany#Pear|pears]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.06
| 0.06
Line 780: Line 796:
|- id="Cosmopolitan"
|- id="Cosmopolitan"
| Cosmopolitan
| Cosmopolitan
| Vodka (1) + [[#Cranberry Juice|Cranberry Juice]] (1) + [[#Lime Juice|Lime Juice]] (1) -> Cosmopolitan (3) {{OR}} [[#Vodka Gimlet|Vodka Gimlet]] (2) + [[#Cranberry Juice|Cranberry Juice]] (1) -> Cosmopolitan (3)
| (1) Vodka + (1) Cranberry Juice + (1) Lime Juice -> (3) Cosmopolitan {{OR}} (2) [[#Vodka Gimlet|Vodka Gimlet]] + (1) Cranberry Juice -> (3) Cosmopolitan
| {{No}}
| {{No}}
| .1
| .1
|- id="Cranberry Juice"
| Cranberry Juice
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].}}
| {{No}}
| {{N/a}}


|- id="Crème de Menthe"
|- id="Crème de Menthe"
| Crème de Menthe
| Crème de Menthe
| [[#Mint|Mint]] (1) + Vodka (1) + Sugar (1) -> Crème de Menthe (3)
| (1) [[#Mint|Mint]] + (1) Vodka + (1) Sugar -> (3) Crème de Menthe
| {{No}}
| {{No}}
| .4
| .4
Line 792: Line 814:
|- id="Daiquiri"
|- id="Daiquiri"
| Daiquiri
| Daiquiri
| Rum (1) + [[#Lime Juice|Lime Juice]] (1) + Sugar (1) -> Daiquiri (3) {{OR}} Bourbon (1) + [[#Limeade|Limeade]] (2) -> Daiquiri (2)
| (1) Rum + (1) Lime Juice + (1) Sugar -> (3) Daiquiri {{OR}} (1) Bourbon + (2) [[#Limeade|Limeade]] -> (2) Daiquiri
| {{No}}
| {{No}}
| .25
| .25
Line 798: Line 820:
|- id="Derby"
|- id="Derby"
| Derby
| Derby
| Gin (1) + Bitters (1) + [[#Mint|Mint]] (1) -> Derby (3)
| (1) Gin + (1) Bitters + (1) [[#Mint|Mint]] -> (3) Derby
| {{No}}
| {{No}}
| .4
| .4
Line 804: Line 826:
|- id="Diesel"
|- id="Diesel"
| Diesel
| Diesel
| Cranberry juice (1) + [[#Snakebite|Snakebite]] (1) -> Diesel (2)
| (1) [[#Snakebite|Snakebite]] + (1) Cranberry juice -> (2) Diesel
| {{No}}
| {{No}}
| .25
| .25
Line 810: Line 832:
|- id="Espresso Martini"
|- id="Espresso Martini"
| Espresso Martini
| Espresso Martini
| Vodka (1) + [[#Chocolate|Chocolate]] (1) + Sugar (1) + [[#Espresso|Espresso]] (1) -> Espresso Martini (4)
| (1) Vodka + (1) [[#Chocolate|Chocolate]] + (1) Sugar + (1) [[#Espresso|Espresso]] -> (4) Espresso Martini
| {{No}}
| {{No}}
| .1
| .1
Line 816: Line 838:
|- id="Fluffy Critter"
|- id="Fluffy Critter"
| Fluffy Critter
| Fluffy Critter
| Rum (1) + [[#Lime Juice|Lime Juice]] (1) + [[#Lemonade|Lemonade]] (1) [[#Strawberry Juice|Strawberry Juice]] (1) -> Fluffy Critter (4)
| (1) Rum + (1) Lime Juice + (1) [[#Lemonade|Lemonade]] + (1) [[#Strawberry Juice|Strawberry Juice]] -> (4) Fluffy Critter
| {{No}}
| {{No}}
| .2
| .2
Line 822: Line 844:
|- id="French 75"
|- id="French 75"
| French 75
| French 75
| [[#Lemonade|Lemonade]] (1) + Gin (1) + Champagne (1) -> French 75 (3)
| (1) [[#Lemonade|Lemonade]] + (1) Gin + (1) Champagne -> (3) French 75
| {{No}}
| {{No}}
| .15
| .15
Line 828: Line 850:
|- id="Gimlet"
|- id="Gimlet"
| Gimlet
| Gimlet
| Gin (1) + [[#Lime Juice|Lime Juice]] (1) -> Gimlet (2)
| (1) Gin + (1) Lime Juice -> (2) Gimlet
| {{No}}
| {{No}}
| .25
| .25
Line 834: Line 856:
|- id="Gin"
|- id="Gin"
| Gin
| Gin
| Alcohol Dispenser, Booze-O-Mat
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].}}
| {{No}}
| {{No}}
| 0.4
| 0.4
Line 840: Line 862:
|- id="Gin and Tonic"
|- id="Gin and Tonic"
| Gin and Tonic
| Gin and Tonic
| Gin (1) + Tonic Water (1) -> Gin and Tonic (2)
| (1) Gin + (1) Tonic Water -> (2) Gin and Tonic
| {{No}}
| {{No}}
| .25
| .25
Line 846: Line 868:
|- id="Gin Fizz"
|- id="Gin Fizz"
| Gin Fizz
| Gin Fizz
| Gin (1) + [[#Lemon Juice|Lemon Juice]] (1) + Water (1) -> Gin Fizz (3)
| (1) Gin + (1) Lemon Juice + (1) Water -> (3) Gin Fizz
| {{No}}
| {{No}}
| .25
| .25
Line 852: Line 874:
|- id="Gunfire"
|- id="Gunfire"
| Gunfire
| Gunfire
| [[#Tea|Tea]] (1) + Rum (1) -> Gunfire (2)
| (1) [[#Tea|Tea]] + (1) Rum -> (2) Gunfire
| {{No}}
| {{No}}
| .1
| .1
Line 858: Line 880:
|- id="Half and Half"
|- id="Half and Half"
| Half and Half
| Half and Half
| [[#Sweet Tea|Sweet Tea]] (1) + [[#Lemon Juice|Lemon Juice]] (1) -> Half and Half (2) {{OR}} [[#Sweet Tea|Sweet Tea]] (1) + [[#Lemonade|Lemonade]] (1) -> Half and Half (2) {{OR}} [[#Tea|Tea]] (1) + [[#Lemonade|Lemonade]] (1) -> Half and Half (2)
| (1) Lemon Juice  + (1) [[#Sweet Tea|Sweet Tea]] -> (2) Half and Half {{OR}} (1) [[#Lemonade|Lemonade]] + (1) [[#Sweet Tea|Sweet Tea]] -> (2) Half and Half {{OR}} (1) [[#Lemonade|Lemonade]] + (1) [[#Tea|Tea]] -> (2) Half and Half
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 864: Line 886:
|- id="Horse's Neck"
|- id="Horse's Neck"
| Horse's Neck
| Horse's Neck
| Bourbon (1) + Bitters (1) + [[#Ginger Ale|Ginger Ale]] (1) -> Horse's Neck (3)
| (1) Bourbon + (1) Bitters + (1) [[#Ginger Ale|Ginger Ale]] -> (3) Horse's Neck
| {{No}}
| {{No}}
| .5
| .5
Line 870: Line 892:
|- id="Hot Buttered Rum"
|- id="Hot Buttered Rum"
| Hot Buttered Rum
| Hot Buttered Rum
| Rum (1) + Cider (1) + [[#Butter|Butter]] (1) -> Hot Buttered Rum (3)
| (1) Rum + (1) Cider + (1) [[#Butter|Butter]] -> (3) Hot Buttered Rum
| {{No}}
| {{No}}
| .3
| .3
Line 876: Line 898:
|- id="Irish Coffee"
|- id="Irish Coffee"
| Irish Coffee
| Irish Coffee
| [[#Coffee|Coffee]] (1) + Bourbon (1) + [[#Milk|Milk]] (1) + Sugar (1) -> Irish Coffee (4)
| (1) [[#Coffee|Coffee]] + (1) Bourbon + (1) [[#Milk|Milk]] + (1) Sugar -> (4) Irish Coffee
| {{No}}
| {{No}}
| .1
| .1
Line 882: Line 904:
|- id="Jean Harlow"
|- id="Jean Harlow"
| Jean Harlow
| Jean Harlow
| Rum (1) + Vermouth (1) -> Jean Harlow (2)
| (1) Rum + (1) Vermouth -> (2) Jean Harlow
| {{No}}
| {{No}}
| .6
| .6
Line 888: Line 910:
|- id="Kalimoxto"
|- id="Kalimoxto"
| Kalimoxto
| Kalimoxto
| [[#Cola|Cola]] (1) + Wine (1) -> Kalimoxto (2)
| (1) [[#Cola|Cola]] (1) Wine -> (2) Kalimoxto
| {{No}}
| {{No}}
| .3
| .3
Line 894: Line 916:
|- id="Long Beach Iced Tea"
|- id="Long Beach Iced Tea"
| Long Beach Iced Tea
| Long Beach Iced Tea
| [[#Tequila|Tequila]] (1) + [[#Sex on the Beach|Sex on the Beach]] (1) + Rum (1) + Gin (1) + [[#Lemon Juice|Lemon Juice]] (1) -> Long Beach Iced Tea (5)
| (1) Tequila + (1) [[#Sex on the Beach|Sex on the Beach]] + (1) Rum + (1) Gin + (1) Lemon Juice-> (5) Long Beach Iced Tea
| {{No}}
| {{No}}
| .4
| .4
Line 900: Line 922:
|- id="Long Island Iced Tea"
|- id="Long Island Iced Tea"
| Long Island Iced Tea
| Long Island Iced Tea
| [[#Tequila|Tequila]] (1) + [[#Screwdriver|Screwdriver]] (1) + Rum (1) + Gin (1) + [[#Lemon Juice|Lemon Juice]] (1) + [[#Cola|Cola]] (1) -> Long Island Iced Tea (6)
| (1) Tequila + (1) [[#Screwdriver|Screwdriver]] + (1) Rum  + (1) Gin + (1) Lemon Juice + (1) [[#Cola|Cola]] -> (6) Long Island Iced Tea
| {{No}}
| {{No}}
| .4
| .4
Line 906: Line 928:
|- id="Mai Tai"
|- id="Mai Tai"
| Mai Tai
| Mai Tai
| Rum (1) + [[#Lime Juice|Lime Juice]] (1) + [[#Orange Juice|Orange Juice]] (1) -> Mai Tai (4)
| (1) Rum + (1) Lime Juice + (1) Orange Juice -> (4) Mai Tai
| {{No}}
| {{No}}
| .3
| .3
Line 912: Line 934:
|- id="Manhattan"
|- id="Manhattan"
| Manhattan
| Manhattan
| Bourbon (1) + Vermouth (1) + Bitters (1) -> Manhattan (3)
| (1) Bourbon + (1) Vermouth + (1) Bitters -> (3) Manhattan
| {{No}}
| {{No}}
| .3
| .3
Line 918: Line 940:
|- id="Margarita"
|- id="Margarita"
| Margarita
| Margarita
| [[#Tequila|Tequila]] (1) + [[#Orange Juice|Orange Juice]] (1) + [[#Lime Juice|Lime Juice]] (1) -> Margarita (3)
| (1) Tequila + (1) Orange Juice + (1) Lime Juice -> (3) Margarita
| {{No}}
| {{No}}
| .2
| .2
Line 924: Line 946:
|- id="Martini"
|- id="Martini"
| Martini
| Martini
| Gin (1) + Vermouth (1) -> Martini (2)
| (1) Gin + (1) Vermouth -> (2) Martini
| {{No}}
| {{No}}
| .3
| .3
Line 930: Line 952:
|- id="Mead"
|- id="Mead"
| Mead
| Mead
| Booze-O-Mat {{OR}} Put [[Foods_and_Drinks#Honey|honey]] into a [[Foods_and_Drinks#Still|still]].
| {{N/a|align=left|N/A. Dispense from a [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].{{OR}} Put [[Foods_and_Drinks#Honey|honey]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.3
| 0.3
Line 936: Line 958:
|- id="Michelada"
|- id="Michelada"
| Michelada
| Michelada
| Beer (1) + [[#Tomato Juice|Tomato Juice]] (1) + [[#Capsaicin|Capsaicin]] (1) -> Michelada (3)
| (1) Beer + (1) [[#Tomato Juice|Tomato Juice]] + (1) [[#Capsaicin|Capsaicin]] -> (3) Michelada
| {{No}}
| {{No}}
| .1
| .1
Line 942: Line 964:
|- id="Mind Eraser"
|- id="Mind Eraser"
| Mind Eraser
| Mind Eraser
| [[#Vodka Tonic|Vodka Tonic]] (1) + [[#Coffee|Coffee]] (1) -> Mind Eraser (2)
| (1) [[#Vodka Tonic|Vodka Tonic]] + (1) [[#Coffee|Coffee]] -> (2) Mind Eraser
| {{No}}
| {{No}}
| .3
| .3
Line 948: Line 970:
|- id="Mimosa"
|- id="Mimosa"
| Mimosa
| Mimosa
| [[#Orange Juice|Orange Juice]] (1) + Champagne (1) -> Mimosa (1)
| (1) Orange Juice + (1) Champagne -> (1) Mimosa
| {{No}}
| {{No}}
| .05
| .05
Line 954: Line 976:
|- id="Mojito"
|- id="Mojito"
| Mojito
| Mojito
| [[#Daiquiri|Daiquiri]] (3) + [[#Mint|Mint]] (1) -> Mojito (4) {{OR}} [[#Mint|Mint]] (1) + [[#Lime Juice|Lime Juice]] (1) + Rum (1) + Sugar (1) -> Mojito (4)
| (3) [[#Daiquiri|Daiquiri]] (1) [[#Mint|Mint]] -> (4) Mojito {{OR}} (1) [[#Mint|Mint]] + (1) Lime Juice + (1) Rum + (1) Sugar -> (4) Mojito
| {{No}}
| {{No}}
| .2
| .2
Line 960: Line 982:
|- id="Moscow Mule"
|- id="Moscow Mule"
| Moscow Mule
| Moscow Mule
| [[#Vodka Gimlet|Vodka Gimlet]] (2) + [[#Ginger Ale|Ginger Ale]] (1) -> Moscow Mule (3) {{OR}} Vodka (1) + [[#Ginger Ale|Ginger Ale]] (1) + [[#Lime Juice|Lime Juice]] (1) -> Moscow Mule (3)
| (2) [[#Vodka Gimlet|Vodka Gimlet]] + (1) [[#Ginger Ale|Ginger Ale]] -> (3) Moscow Mule {{OR}} (1) Vodka + (1) [[#Ginger Ale|Ginger Ale]] + (1) Lime Juice -> (3) Moscow Mule
| {{No}}
| {{No}}
| .15
| .15
Line 966: Line 988:
|- id="Murdini"
|- id="Murdini"
| Murdini
| Murdini
| [[#Martini|Martini]] (1) + [[#Apple Juice|Apple Juice]] (1) + [[#Suicider|Suicider]] (1) -> Murdini (3)
| (1) [[#Martini|Martini]] + (1) [[#Apple Juice|Apple Juice]] + (1) [[#Suicider|Suicider]] -> (3) Murdini
| {{No}}
| {{No}}
| 1.1
| 1.1
Line 972: Line 994:
|- id="Necroni"
|- id="Necroni"
| Necroni
| Necroni
| Gin (1) + Vermouth (1) + Bitters (1) + [[#Ectoplasm|Ectoplasm]] (1) -> Necroni (4) {{OR}} [[#Negroni|Negroni]] (2) + [[#Ectoplasm|Ectoplasm]] (1) -> Necroni (3)
| (1) Gin + (1) Vermouth + (1) Bitters + (1) [[#Ectoplasm|Ectoplasm]] -> (4) Necroni {{OR}} (2) [[#Negroni|Negroni]] + (1) [[#Ectoplasm|Ectoplasm]] -> (3) Necroni
| {{No}}
| {{No}}
| .5
| .5
Line 978: Line 1,000:
|- id="Negroni"
|- id="Negroni"
| Negroni
| Negroni
| Gin (1) + Vermouth (1) + Bitters (1) -> Negroni (3) {{OR}} [[#Martini|Martini]] (2) + Bitters (1) -> Negroni (3)
| (1) Gin + (1) Vermouth + (1) Bitters -> (3) Negroni {{OR}} (2) [[#Martini|Martini]] + (1) Bitters -> (3) Negroni
| {{No}}
| {{No}}
| .6
| .6
Line 984: Line 1,006:
|- id="Old Fashioned"
|- id="Old Fashioned"
| Old Fashioned
| Old Fashioned
| Bourbon (1) + Bitters (1) + Water (1) + Sugar (1) -> Old Fashioned (4)
| (1) Bourbon + (1) Bitters + (1) Water + (1) Sugar -> (4) Old Fashioned
| {{No}}
| {{No}}
| .5
| .5
Line 990: Line 1,012:
|- id="Paloma"
|- id="Paloma"
| Paloma
| Paloma
| [[#Tequila|Tequila]] (1) + [[#Grapefruit Juice|Grapefruit Juice]] (1) + [[#Lime Juice|Lime Juice]] (1) -> Paloma (3)
| (1) Tequila + (1) [[#Grapefruit Juice|Grapefruit Juice]] + (1) Lime Juice -> (3) Paloma
| {{No}}
| {{No}}
| .1
| .1
Line 996: Line 1,018:
|- id="Piña Colada"
|- id="Piña Colada"
| Piña Colada
| Piña Colada
| [[#Pineapple Juice|Pineapple Juice]] (1) + Rum (1) + [[#Coconut Milk|Coconut Milk]] (1) -> Piña Colada (4)
| (1) [[#Pineapple Juice|Pineapple Juice]] + (1) Rum + (1) [[#Coconut Milk|Coconut Milk]] -> (4) Piña Colada
| {{No}}
| {{No}}
| .2
| .2
Line 1,002: Line 1,024:
|- id="Pineapple Juice"
|- id="Pineapple Juice"
| Pineapple Juice
| Pineapple Juice
| Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Pineapple|pineapples]]
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Pineapple|pineapples]]}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 1,008: Line 1,030:
|- id="Pink Gin and Tonic"
|- id="Pink Gin and Tonic"
| Pink Gin and Tonic
| Pink Gin and Tonic
| [[#Gin and Tonic|Gin and Tonic]] (1) + Bitters (1) -> Pink Gin and Tonic (2)
| (1) [[#Gin and Tonic|Gin and Tonic]] + (1) Bitters -> (2) Pink Gin and Tonic
| {{No}}
| {{No}}
| .3
| .3
Line 1,014: Line 1,036:
|- id="Planter's Punch"
|- id="Planter's Punch"
| Planter's Punch
| Planter's Punch
| Rum (1) + [[#Lemonade|Lemonade]] (1) -> Planter's Punch (2)
| (1) Rum + (1) [[#Lemonade|Lemonade]] -> (2) Planter's Punch
| {{No}}
| {{No}}
| .4
| .4
Line 1,020: Line 1,042:
|- id="Radler"
|- id="Radler"
| Radler
| Radler
| Beer (1) + [[#Lemonade|Lemonade]] (1) -> Radler (2)
| (1) Beer + (1) [[#Lemonade|Lemonade]] -> (2) Radler
| {{No}}
| {{No}}
| .1
| .1
Line 1,026: Line 1,048:
|- id="Rice Wine"
|- id="Rice Wine"
| Rice Wine
| Rice Wine
| Put [[Guide_to_Botany#Rice|rice]] into a [[Foods_and_Drinks#Still|still]].
| {{N/a|align=left|N/A. Put [[Guide_to_Botany#Rice|rice]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.15
| 0.15
Line 1,032: Line 1,054:
|- id="Rose"
|- id="Rose"
| Rose
| Rose
| Vermouth (1) + [[#Cherry Juice|Cherry Juice]] (1) + [[#Strawberry Juice|Strawberry Juice]] (1) -> Rose (3)
| (1) Vermouth + (1) [[#Cherry Juice|Cherry Juice]] + (1) [[#Strawberry Juice|Strawberry Juice]] -> (3) Rose
| {{No}}
| {{No}}
| .3
| .3
Line 1,038: Line 1,060:
|- id="Rum"
|- id="Rum"
| Rum
| Rum
| Alcohol Dispenser, Booze-O-Mat {{OR}} Put [[Guide_to_Botany#Sugar|sugarcane]] or [[Foods_and_Drinks#Sugar|sugar]] into a [[Foods_and_Drinks#Still|still]].
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]]. {{OR}} Put [[Guide_to_Botany#Sugar|sugarcane]] or [[Foods_and_Drinks#Sugar|sugar]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.6
| 0.6
|- id="Rum and Cola"
| Rum and Cola
| (1) Rum + (1) Cola -> (2) Rum and Cola
| {{No}}
| 2


|- id="Sea Breeze"
|- id="Sea Breeze"
| Sea Breeze
| Sea Breeze
| Vodka (1) + [[#Cranberry Juice|Cranberry Juice]] (1) + [[#Grapefruit Juice|Grapefruit Juice]] (1) -> Sea Breeze (3)
| (1) Vodka + (1) Cranberry Juice + (1) [[#Grapefruit Juice|Grapefruit Juice]] -> (3) Sea Breeze
| {{No}}
| {{No}}
| .2
| .2
Line 1,050: Line 1,078:
|- id="Sex on the Beach"
|- id="Sex on the Beach"
| Sex on the Beach
| Sex on the Beach
| Vodka (1) + [[#Cranberry Juice|Cranberry Juice]] (1) + [[#Orange Juice|Orange Juice]] (1) -> Sex on the Beach (1) {{OR}} [[#Screwdriver|Screwdriver]] (2) + [[#Cranberry Juice|Cranberry Juice]] (1) -> Sex on the Beach (2)
| (1) Vodka + (1) Cranberry Juice + (1) Orange Juice -> (3) Sex on the Beach {{OR}} (2) [[#Screwdriver|Screwdriver]] + (1) Cranberry Juice -> (2) Sex on the Beach
| {{No}}
| {{No}}
| .1
| .1
Line 1,056: Line 1,084:
|- id="Simple Syrup"
|- id="Simple Syrup"
| Simple Syrup
| Simple Syrup
| Sugar (1) + Water (1) 353 K -> Simple Syrup (2)
| (1) Sugar + (1) Water @ 353 K -> (2) Simple Syrup
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 1,062: Line 1,090:
|- id="Snakebite"
|- id="Snakebite"
| Snakebite
| Snakebite
| Cider (1) + Beer (1) -> Snakebite (2)
| (1) Cider + (1) Beer -> (2) Snakebite
| {{No}}
| {{No}}
| .15
| .15
Line 1,068: Line 1,096:
|- id="Soda Water"
|- id="Soda Water"
| Soda Water
| Soda Water
| Carbon (1) + Oxygen (1) + Water (1)
| (1) Carbon + (1) Oxygen + (1) Water -> (2) Soda Water
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 1,074: Line 1,102:
|- id="Space-Cuba Libre"
|- id="Space-Cuba Libre"
| Space-Cuba Libre
| Space-Cuba Libre
| [[#Cola|Cola]] (1) + Rum (1) + [[#Lime Juice|Lime Juice]] (1) -> Space-Cuba Libre (3)
| (2) [[#Rum and Cola|Rum and Cola]] + (1) Lime Juice -> (3) Space-Cuba Libre
| {{No}}
| {{No}}
| .1
| .1
Line 1,080: Line 1,108:
|- id="Strawberry Juice"
|- id="Strawberry Juice"
| Strawberry juice
| Strawberry juice
| Extract from, naturally, [[Guide to Botany#Strawberry|strawberries]], [[Foods and Drinks#Strawberry Pie|strawberry pies]], and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Delectable Dan's Scrumptious Strudel]]
| {{N/a|align=left|N/A. Extract from, naturally, [[Guide to Botany#Strawberry|strawberries]], [[Foods and Drinks#Strawberry Pie|strawberry pies]], and [[Foods and Drinks#Delectable Dan's Scrumptious Strudel|Delectable Dan's Scrumptious Strudel]].}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 1,086: Line 1,114:
|- id="Strawberry Milk"
|- id="Strawberry Milk"
| Strawberry Milk
| Strawberry Milk
| [[#Strawberry Juice|Strawberry juice]] (1) + [[#Milk|Milk]] (1) -> Strawberry Milk (2)
| (1) [[#Milk|Milk]] + (1) [[#Strawberry Juice|Strawberry juice]] -> (2) Strawberry Milk
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 1,092: Line 1,120:
|- id="Suicider"
|- id="Suicider"
| Suicider
| Suicider
| Cider (1) + Vodka (1) + [[Chemistry#Epinephrine|Epinephrine]] (1) + [[Chemistry#Welding Fuel|Welding fuel]] (1) -> Suicider (4) {{OR}} Extract or [[Foods_and_Drinks#Still|distill]] from [[Guide to Botany#Omega Weed|omega weed]].
| (1) Cider + (1) Vodka + (1) [[Chemistry#Epinephrine|Epinephrine]] + (1) [[Chemistry#Welding Fuel|Welding fuel]] -> (4) Suicider {{OR}} Extract or [[Foods_and_Drinks#Still|distill]] from [[Guide to Botany#Omega Weed|omega weed]].
| {{No}}
| {{No}}
| 1
| 1
Line 1,098: Line 1,126:
|- id="Sweet Tea"
|- id="Sweet Tea"
| Sweet Tea
| Sweet Tea
| [[#Tea|Tea]] (1) + Sugar (1) -> Sweet Tea (2)
| (1) Sugar + (1) [[#Tea|Tea]] -> (2) Sweet Tea
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 1,104: Line 1,132:
|- id="Three Mile Island Iced Tea"
|- id="Three Mile Island Iced Tea"
| Three Mile Island Iced Tea
| Three Mile Island Iced Tea
| Vodka (1) + Gin (1) + [[#Tequila|Tequila]] (1) + [[#Cola|Cola]] (1) + [[#Curacao|Curacao]] (1) -> Three Mile Island Iced Tea (5)
| (1) Vodka + (1) Gin + (1) Tequila + (1) [[#Cola|Cola]] + (1) [[#Curacao|Curacao]] -> (5) Three Mile Island Iced Tea
| {{No}}
| {{No}}
| .6
| .6
Line 1,110: Line 1,138:
|- id="Tequila"
|- id="Tequila"
| Tequila
| Tequila
| Alcohol Dispenser, Booze-O-Mat
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]].}}
| {{No}}
| {{No}}
| 0.6
| 0.6
Line 1,116: Line 1,144:
|- id="Tequila Sunrise"
|- id="Tequila Sunrise"
| Tequila Sunrise
| Tequila Sunrise
| [[#Tequila|Tequila]] (1) + [[#Orange Juice|Orange Juice]] (1) + Sugar (1) -> Tequila Sunrise (3)
| (1) Tequila + (1) Orange Juice + (1) Sugar -> (3) Tequila Sunrise
| {{No}}
| {{No}}
| .22
| .22
Line 1,122: Line 1,150:
|- id="Tequini"
|- id="Tequini"
| Tequini
| Tequini
| [[#Tequila|Tequila]] (1) + Vermouth (1) -> Tequini (2)
| (1) Tequila + (1) Vermouth -> (2) Tequini
| {{No}}
| {{No}}
| .4
| .4
Line 1,128: Line 1,156:
|- id="Tomato Juice"
|- id="Tomato Juice"
| Tomato Juice
| Tomato Juice
| Dispense from [[Foods and Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Tomato|tomatoes]]
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|soda fountain]].{{OR}} Extract from [[Guide to Botany#Tomato|tomatoes]]}}
| {{No}}
| {{No}}
| {{n/a}}
| {{n/a}}
Line 1,134: Line 1,162:
|- id="Tom Collins" <!--Anybody else always think of the In the Air Tonight guy when they read this drink's name?-->
|- id="Tom Collins" <!--Anybody else always think of the In the Air Tonight guy when they read this drink's name?-->
| Tom Collins
| Tom Collins
| Gin (1) + Tonic Water (1) + [[#Lemonade|Lemonade]] (1) -> Tom Collins (3) {{OR}} [[#Gin and Tonic|Gin and Tonic]] (2) + [[#Lemonade|Lemonade]] (1) -> Tom Collins (3)
| (1) Gin + (1) Tonic Water + (1) [[#Lemonade|Lemonade]] -> (3) Tom Collins {{OR}} (2) [[#Gin and Tonic|Gin and Tonic]] + (1) [[#Lemonade|Lemonade]] -> (3) Tom Collins
| {{No}}
| {{No}}
| .18
| .18
Line 1,140: Line 1,168:
|- id="Vermouth"
|- id="Vermouth"
| Vermouth
| Vermouth
| Alcohol Dispenser
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser.]]}}
| {{No}}
| {{No}}
| 0.15
| 0.15
Line 1,146: Line 1,174:
|- id="Vodka"
|- id="Vodka"
| Vodka
| Vodka
| Alcohol Dispenser, Booze-O-Mat {{OR}} Put [[Guide_to_Botany#Potato|potatoes]] into a [[Foods_and_Drinks#Still|still]].
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]]. {{OR}} Put [[Guide_to_Botany#Potato|potatoes]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.5
| 0.5
Line 1,152: Line 1,180:
|- id="Vodka Gimlet"
|- id="Vodka Gimlet"
| Vodka Gimlet
| Vodka Gimlet
| Vodka (1) + [[#Lime Juice|Lime Juice]] (1) -> Vodka Gimlet (2)
| (1) Vodka + (1) Lime Juice -> (2) Vodka Gimlet
| {{No}}
| {{No}}
| .25
| .25
Line 1,158: Line 1,186:
|- id="Vodka Martini"
|- id="Vodka Martini"
| Martini
| Martini
| Vodka (1) + Vermouth (1) -> Vodka Martini (2)
| (1) Vodka + (1) Vermouth -> (2) Vodka Martini
| {{No}}
| {{No}}
| .3
| .3
Line 1,164: Line 1,192:
|- id="Vodka Tonic"
|- id="Vodka Tonic"
| Vodka Tonic
| Vodka Tonic
| Vodka (1) + Tonic Water (1) -> Vodka Tonic (2)
| (1) Vodka + (1) Tonic Water -> (2) Vodka Tonic
| {{No}}
| {{No}}
| .25
| .25
Line 1,170: Line 1,198:
|- id="Whiskey Sour"
|- id="Whiskey Sour"
| Whiskey Sour
| Whiskey Sour
| Bourbon (1) + [[#Lemon Juice|Lemon Juice]] (1) + Sugar (1) -> Whiskey Sour (3) {{OR}} Bourbon (1) + [[#Lemonade|Lemonade]] (2) -> Whiskey Sour (2)
| (1) Bourbon + (1) Lemon Juice + (1) Sugar -> (3) Whiskey Sour {{OR}} (1) Bourbon + (2) [[#Lemonade|Lemonade]] -> (2) Whiskey Sour
| {{No}}
| {{No}}
| .2
| .2
Line 1,176: Line 1,204:
|- id="White Russian"
|- id="White Russian"
| White Russian
| White Russian
| Vodka (1) + [[#Coffee|Coffee]] (1) + [[#Milk|Milk]] (1) -> White Russian (3) {{OR}} [[#Black Russian|Black Russian]] + [[#Milk|Milk]] (1) -> White Russian (3)  
| (1) Vodka + (1) [[#Coffee|Coffee]] + (1) [[#Milk|Milk]] -> (3) White Russian  {{OR}} (2) [[#Black Russian|Black Russian]] + (1) [[#Milk|Milk]] -> (3) White Russian
| {{No}}
| {{No}}
| .3
| .3
Line 1,182: Line 1,210:
|- id="White Wine"
|- id="White Wine"
| White Wine
| White Wine
| Alcohol Dispenser, Booze-O-Mat {{OR}} Put [[Guide_to_Botany#Green_Grape|green grapes]] into a [[Foods_and_Drinks#Still|still]].
| {{N/a|align=left|N/A. Put [[Guide_to_Botany#Green_Grape|green grapes]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.13
| 0.13
Line 1,188: Line 1,216:
|- id="Wine"
|- id="Wine"
| Wine
| Wine
| Alcohol Dispenser, Booze-O-Mat {{OR}} Put [[Guide_to_Botany#Grape|grapes]] into a [[Foods_and_Drinks#Still|still]].
| {{N/a|align=left|N/A. Dispense from the [[Foods_and_Drinks#Dispenser|alcohol dispenser]] or [[Foods_and_Drinks#Booze-O-Mat|Booze-O-Mat]]. {{OR}} Put [[Guide_to_Botany#Grape|grapes]] into a [[Foods_and_Drinks#Still|still]].}}
| {{No}}
| {{No}}
| 0.13
| 0.13
Line 1,210: Line 1,238:
|Ageinium|| [[#Ageinium Hint|Secret!]] {{OR}} Find inside [[General Objects#Cigarette|ProPuff cigarettes]].||0.4||{{No}}||IF AGE > 140: 30% chance to increase age by one.<br><br>3% chance of mildly concerning messages about feeling older.<br><br>1.2% chance of screaming.||||||||Increases your age, indirectly affecting the pitch of the voice clips used for things like talking, gasping, farting, screaming, [[Syndicate Objects#Cyalume Saber|c-saber]] swinging, and [[General Objects#Toy Sword|toy sword]] swiping in...interesting ways.
|Ageinium|| [[#Ageinium Hint|Secret!]] {{OR}} Find inside [[General Objects#Cigarette|ProPuff cigarettes]].||0.4||{{No}}||IF AGE > 140: 30% chance to increase age by one.<br><br>3% chance of mildly concerning messages about feeling older.<br><br>1.2% chance of screaming.||||||||Increases your age, indirectly affecting the pitch of the voice clips used for things like talking, gasping, farting, screaming, [[Syndicate Objects#Cyalume Saber|c-saber]] swinging, and [[General Objects#Toy Sword|toy sword]] swiping in...interesting ways.
|- id="Ash"
|- id="Ash"
|Ash|| Burn [[General Objects#Paper|paper]], collect the ash with a beaker. {{OR}} Paper @ 424K||0.4||{{No}}||||||80% chance of +1 HEALTH '''OR''' +1 GROWTH||||Fertilizer, and basic ingredient in a couple of recipes. You'll get 5 units of ash per 10 units of oil.
|Ash|| Burn [[General Objects#Paper|paper]], collect the ash with a beaker. {{OR}} (1) [[#Paper|Paper]] @ 424K -> (1) Ash||0.4||{{No}}||||||80% chance of +1 HEALTH '''OR''' +1 GROWTH||||Fertilizer, and basic ingredient in a couple of recipes. You'll get 5 units of ash per 10 units of oil.
|- id="Blood"
|- id="Blood"
|Blood||{{N/a|align=left|N/A. Draw blood from somebody with a syringe or [[Medical Objects#Blood Bag|IV drip]].}}||0.4||{{No}}||See [[#Stable Mutagen|stable mutagen]].||5+ UNITS: Creates slippery blood stains when applied to floor tiles.<br><br>INGEST - Provides nourishment for [[vampire]]s.||If plant is [[Syndicate Items#Strange Seed|man-eater]]: +3 GROWTH||||[[Changeling]] blood reacts to heat (324 K), which can be used to identify them.
|Blood||{{N/a|align=left|N/A. Draw blood from somebody with a syringe or [[Medical Objects#Blood Bag|IV drip]].}}||0.4||{{No}}||See [[#Stable Mutagen|stable mutagen]].||5+ UNITS: Creates slippery blood stains when applied to floor tiles.<br><br>INGEST - Provides nourishment for [[vampire]]s.||If plant is [[Syndicate Items#Strange Seed|man-eater]]: +3 GROWTH||||[[Changeling]] blood reacts to heat (324 K), which can be used to identify them.
Line 1,233: Line 1,261:
*[[#Synthflesh|Synthflesh]]  
*[[#Synthflesh|Synthflesh]]  
*[[#Teporone|Teporone]]  
*[[#Teporone|Teporone]]  
||||||||Essentially, keeps meth and certain medical chem levels at around 20 units within your bloodstream. It won't trigger overdoses for any chems that have them at 20 units or higher, but it can trigger the ones with OD thresholds lower than that, although none of the chems it can duplicate have that. <br><br> Useful for farming [[#Omnizine|omnizine]] and other somewhat rare reagents, if you extract them from the bloodstream with a [[Medical Objects#Syringe|syringe]] or an [[Medical Objects#Blood Bag|IV bag]]. Could also help fuel a [[#Methamphetamine|meth]]-powered rampage or a heal-chem-mix for the dying.      
||||||||Essentially, keeps meth and certain medical chem levels at around 20 units within your bloodstream. It won't trigger overdoses for any chems that have them at 20 units or higher, but it can trigger the ones with OD thresholds lower than that, although none of the chems it can duplicate have that. <br><br> Useful for farming [[#Omnizine|omnizine]] and other somewhat rare reagents, if you extract them from the bloodstream with a [[Medical Objects#Syringe|syringe]] or an [[Medical Objects#Blood Bag|IV bag]]. Could also help fuel a [[#Methamphetamine|meth]]-powered rampage or a heal-chem-mix for the dying.  
|- id="Calcium Carbonate"
|Calcium Carbonate||(1) Calcium + (2) Chlorine + (2) Sodium + (1) Carbon + (3) Oxygen -> (1) Calcium Carbonate + (2) [[#Salt|Salt]]||0.4||{{No}}||Creates salt on reaction.||||||||
|- id="Calcium Sulfate"
|Calcium Sulfate||(1) [[#Sulfuric Acid|Sulfuric Acid]] + (1) [[#Calcium Carbonate|Calcium Carbonate]] -> (1) Calcium Sulfate||0.4||{{No}}||Creates Water on reaction.||||||||   
|- id="Carbon Tetrachloride"
|- id="Carbon Tetrachloride"
|Carbon Tetrachloride<br>(Firefighting Foam)||Carbon + Sulfur + Chlorine||0.4||{{No}}||See [[Chemistry#Pyrotechnic Chems|CLF3]].||TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||||||
|Carbon Tetrachloride<br>(Firefighting Foam)||(1) Chlorine + (1) Sulfur + (1) Carbon -> (3) Carbon Tetrachloride||0.4||{{No}}||See [[Chemistry#Pyrotechnic Chems|CLF3]].||TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.||||||
|- id="Carpet"
|- id="Carpet"
|Carpet||[[#Space Fungus|Space Fungus]] + [[#Blood|Blood]]||0.4||{{No}}||||5+ UNITS: Creates a dirty carpet when applied to floor tiles.||||||
|Carpet||(1) [[#Space Fungus|Space Fungus]] + (1) [[#Blood|Blood]] -> (2) Carpet||0.4||{{No}}||||5+ UNITS: Creates a dirty carpet when applied to floor tiles.||||||
|- id="Catonium"
|- id="Catonium"
|Catonium||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Catnip|Catnip/Nepeta cataria]]}}||0.4||{{No}}|||| || || ||A [[#Cat Drugs|cat drugs]] precursor that makes cats purr, roll about, and do weird cat things.
|Catonium||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Catnip|Catnip/Nepeta cataria]]}}||0.4||{{No}}|||| || || ||A [[#Cat Drugs|cat drugs]] precursor that makes cats purr, roll about, and do weird cat things.
|- id="Chalk"
|Chalk||(4) [[#Calcium Sulfate|Calcium Sulfate]] + (1) [[#Oil|Oil]] -> (5) Chalk||0.4||{{No}}||||5+ UNITS: Creates a stick of chalk when applied to floor tiles.||||||
|- id="Colorful Reagent"
|- id="Colorful Reagent"
|Colorful Reagent||Plasma + Radium + [[#Space Drugs|Space Drugs]] + [[#Cryoxadone|Cryoxadone]] + [[#Triple Citrus|Triple Citrus]] + [[#Stabilizing Agent|Stabilizing Agent]]{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||||INGEST - Changes your blood to a random colour.<br><br>TOUCH - Paints almost everything it touches with a random colour.||||||Foaming or smoking this can be fun.
|Colorful Reagent||(1) Plasma + (1) Radium + (1) [[#Stabilizing Agent|Stabilizing Agent]] + (1) [[#Space Drugs|Space Drugs]] + (1) [[#Cryoxadone|Cryoxadone]] + (1) [[#Triple Citrus|Triple Citrus]] -> (6) Colorful Reagent{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||||INGEST - Changes your blood to a random colour.<br><br>TOUCH - Paints almost everything it touches with a random colour.||||||Foaming or smoking this can be fun.
|- id="Coagulated Gnesis"
|- id="Coagulated Gnesis"
|Coagulated Gnesis||{{N/a|align=left|N/A. Use a beaker or similar on puddles of teal fluid or weird stringy fibers.}}||Varies, see Notes||{{No}}||Converts your blood into more coagulated gnesis, at 2 units converted to 2 units of gnesis per second. <br><br> Ominous messages about various body parts breaking without any pain. Hearing [[Flockmind#Flockdrone|flockdrone]] beeping. <br><br>200+ UNITS: Chance of gibbing into an AI (i.e. noncontrollable) [[Flockmind#Flockbits|flockbit]], virtually guaranteed at 300 units. ||ON TURF: <br> 10+ UNITS: Creates either a scrap of [[Guide to Mining#Gnesis|gnesis]] or shard of [[Guide to Mining#Gnesis|transparent gnesis]] <br> 50+ UNITS: If possible, converts furniture item into its flock equivalent, such as tiles into flocktile and chairs into flockchairs. <br><br>TOUCH: Paints item/mob a rather dark shade of teal, adds "teal-stained" if possible. People splashed with gnesis get a fun message about how the chem feels like oil paint and a less fun one about it permanently staining them, which is misleading since [[General Objects#Showerhead|showers]] and such still remove it.<br><Br>INGEST: Amusing message about the gnesis tasting like children's modeling clay.||||||It eats your blood from the inside out--grisly! To delay such a cruel and unusual fate, refill your blood with [[Medical Objects#Blood Bag|packs]] or [[#Filgrastim|filgrastim]], [[#Saline-Glucose Solution|saline]], and other blood-restoring chems. To avoid it, take lots of [[#Calomel|calomel]] to flush it out faster than it can convert it. <br><br> Converts other reagents in the container into more gnesis, at a max of 2 units of gnesis for 2 units of non-gnesis reagent,  per second, per reagent. It can convert multiple different reagents at a time, increasing total gnesis created every second, but this otherwise does not affect conversion speed for each reagent. If there are no other reagents, it decays, losing 2 units per second. Both occur in any and all containers, e.g. beakers, glasses, pills, patches, ampoules, food, etc.  
|Coagulated Gnesis||{{N/a|align=left|N/A. Use a beaker or similar on puddles of teal fluid or weird stringy fibers.}}||Varies, see Notes||{{No}}||Converts your blood into more coagulated gnesis, at 2 units converted to 2 units of gnesis per second. <br><br> Ominous messages about various body parts breaking without any pain. Hearing [[Flockmind#Flockdrone|flockdrone]] beeping. <br><br>200+ UNITS: Chance of gibbing into an AI (i.e. noncontrollable) [[Flockmind#Flockbits|flockbit]], virtually guaranteed at 300 units. ||ON TURF: <br> 10+ UNITS: Creates either a scrap of [[Guide to Mining#Gnesis|gnesis]] or shard of [[Guide to Mining#Gnesis|transparent gnesis]] <br> 50+ UNITS: If possible, converts furniture item into its flock equivalent, such as tiles into flocktile and chairs into flockchairs. <br><br>TOUCH: Paints item/mob a rather dark shade of teal, adds "teal-stained" if possible. People splashed with gnesis get a fun message about how the chem feels like oil paint and a less fun one about it permanently staining them, which is misleading since [[General Objects#Showerhead|showers]] and such still remove it.<br><Br>INGEST: Amusing message about the gnesis tasting like children's modeling clay.||||||It eats your blood from the inside out--grisly! To delay such a cruel and unusual fate, refill your blood with [[Medical Objects#Blood Bag|packs]] or [[#Filgrastim|filgrastim]], [[#Saline-Glucose Solution|saline]], and other blood-restoring chems. To avoid it, take lots of [[#Calomel|calomel]] to flush it out faster than it can convert it. <br><br> Converts other reagents in the container into more gnesis, at a max of 2 units of gnesis for 2 units of non-gnesis reagent,  per second, per reagent. It can convert multiple different reagents at a time, increasing total gnesis created every second, but this otherwise does not affect conversion speed for each reagent. If there are no other reagents, it decays, losing 2 units per second. Both occur in any and all containers, e.g. beakers, glasses, pills, patches, ampoules, food, etc.  
|- id="Calcium Carbonate"
|Calcium Carbonate||Calcium + Chlorine(2) + Sodium(2) + Carbon + Oxygen(3)||0.4||{{No}}||Creates Salt on reaction.||||||||
|- id="Calcium Sulfate"
|Calcium Sulfate||Calcium Carbonate + Sulphuric Acid||0.4||{{No}}||Creates Water on reaction.||||||||
|- id="Chalk"
|Chalk||Calcium Sulfate(4) + Oil||0.4||{{No}}||||5+ UNITS: Creates a stick of chalk when applied to floor tiles.||||||
|- id="Compost"
|- id="Compost"
|Compost||Stuff produce into a [[Guide to Botany#Compost Tank|compost tank]].||0.4||{{No}}||||||66% chance of +1 HEALTH||||Fertilizer.
|Compost||{{N/a|align=left|N/A. Stuff produce into a [[Guide to Botany#Compost Tank|compost tank]].}}||0.4||{{No}}||||||66% chance of +1 HEALTH||||Fertilizer.
|- id="Denatured Enzyme"
|- id="Denatured Enzyme"
|Denatured Enzyme||[[#Booster Enzyme|Booster Enzyme]] @ 424 K OR Extract from certain [[Foods and Drinks#Snacks|Discount Dan's products]] {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}|| || || || ||An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.  
|Denatured Enzyme||(1) [[#Booster Enzyme|Booster Enzyme]] @ 424 K -> (1) Denatured Enzyme {{OR}} Extract from certain [[Foods and Drinks#Snacks|Discount Dan's products]] {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}|| || || || ||An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.  
|- id="Diluted Fliptonium"
|- id="Diluted Fliptonium"
|Diluted Fliptonium||[[#Fliptonium|Fliptonium]] + Water||0.1||{{No}}||Makes you flip off nearby people.<br><br>OVERDOSE (30) - 8% chance of +1/+2 {{TOX}}.||||||5%||
|Diluted Fliptonium||(1) [[#Fliptonium|Fliptonium]] + (2) Water -> (3) Diluted Fliptonium||0.1||{{No}}||Makes you flip off nearby people.<br><br>OVERDOSE (30) - 8% chance of +1/+2 {{TOX}}.||||||5%||
|- id="Ectoplasm"
|- id="Ectoplasm"
|Ectoplasm||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Ectoplasm|ectoplasm globs]] and [[Foods#Loaf of Dread|spooky]] [[Foods#Toast|scary]] [[Foods#Cheese Sandwich|sa]][[Foods#Meat Sandwich|nd]][[Foods#Peanut Butter Sandwich|wic]][[Foods#Peanut Butter and Honey Sandwich|hes]] [[Foods#Toast|and]] [[Foods#Spookie|baked]] [[Foods#Full Moon Pie|goods]]. Obtain from [[Foods#Spooky Dan's|Spooky Dan's Horrotastic Cola]].}}||0.4||{{No}}||Ominous but ultimately harmless sensations of something that isn't there, i.e. the heebie-jeebies.||10+ UNITS: Creates a [[Foods#Ectoplasm|surprisingly edible blob of ectoplasm]].||||||As a blob, it's surprisingly malleable when [[Ore Processing#So fucking metal!|processed]].
|Ectoplasm||{{N/a|align=left|N/A. Extract from [[Foods and Drinks#Ectoplasm|ectoplasm globs]]; [[Foods#Loaf of Dread|loaves]] and [[Foods and Drinks#Slice of Dread|slices of dread]], [[Foods and Drinks#Slice of Dread|dread]] [[Foods and Drinks#Toast|toast]]; [[Foods and Drinks#Cheese Sandwich|cheese]], [[Foods and Drinks#Meat Sandwich|meat]],[[Foods and Drinks#Peanut Butter Sandwich|peanut butter]], [[Foods and Drinks#Peanut Butter and Honey Sandwich|PB & honey]] sandwiches made from [[Foods and Drinks#Slice of Dread|dread]]; [[Foods#Spookie|spookies]], and [[Foods and Drinks#Full Moon Pie|full moon pies]]. {{OR}} Obtain from [[Foods and Drinks#Spooky Dan's|Spooky Dan's Horrotastic Cola]].}}||0.4||{{No}}||Ominous but ultimately harmless sensations of something that isn't there, i.e. the heebie-jeebies.||10+ UNITS: Creates a [[Foods#Ectoplasm|surprisingly edible blob of ectoplasm]].||||||As a blob, it's surprisingly malleable when [[Ore Processing#So fucking metal!|processed]].  
|- id="Fartonium"
|- id="Fartonium"
|Fartonium||[[#Refried Beans|Refried Beans]] + [[#Egg|Egg]] + [[#????|????]] + [[#Cheese Substitute|Cheese Substitute]] or extract from [[Foods and Drinks#Assburger|assburgers]]{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||66% chance of farting.<br><br>If simethicone is present: funny text messages, 5-25% chances of up to +4 {{BRUTE}}||||||||Non-stop farty party.
|Fartonium|| (1) [[#Egg|Egg]] + (1) [[#Refried Beans|Refried Beans]] + (1) [[#????|????]] + (1) [[#Cheese Substitute|Cheese Substitute]] -> (2) Fartonium {{OR}} extract from [[Foods and Drinks#Assburger|assburgers]]{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.4||{{No}}||66% chance of farting.<br><br>If simethicone is present: funny text messages, 5-25% chances of up to +4 {{BRUTE}}||||||||Non-stop farty party.
|- id="Flaptonium"
|- id="Flaptonium"
|Flaptonium||[[#Egg|Egg]] + [[#Colorful Reagent|Colorful Reagent]] + [[#Chicken Soup|Chicken Soup]] + [[#Strange Reagent|Strange Reagent]] + [[#Blood|Blood]] @ 374 K||{{n/a}}||{{n/a}}|||||||||||Makes a parrot upon synthesis, similar to life. Squawk!
|Flaptonium||(1) [[#Egg|Egg]] + (1) [[#Colorful Reagent|Colorful Reagent]] + (1) [[#Chicken Soup|Chicken Soup]] + (1) [[#Strange Reagent|Strange Reagent]] + (1) [[#Blood|Blood]] @ 374 K -> REACTION||{{n/a}}||{{n/a}}|||||||||||Makes a parrot upon synthesis, similar to life. Squawk!
|- id="Fliptonium"
|- id="Fliptonium"
|Fliptonium||[[Foods and Drinks#Dispenser|Gin and Sonic]] + [[#Liquid Dark Matter|Liquid Dark Matter]] + [[#Chocolate|Chocolate]] + [[#Ephedrine|Ephedrine]]{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.2||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 9%, slight stamina regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.<br><br>OVERDOSE (15) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness||||||10%||
|Fliptonium||(1) [[#Gin and Sonic|Gin and Sonic]] + (1) [[#Liquid Dark Matter|Liquid Dark Matter]] + (1) [[#Chocolate|Chocolate]] + (1) [[#Ephedrine|Ephedrine]] -> (4) Fliptonium{{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].||0.2||{{No}}||Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 9%, slight stamina regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.<br><br>OVERDOSE (15) - 8% chance of +1/+2 {{TOX}}. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness||||||10%||
|- id="Foamed Metal"
|- id="Foamed Metal"
|Foamed Metal||[[#Fluorosurfactant|Fluorosurfactant]] + [[#Sulfuric Acid|Sulfuric Acid]] + (Aluminium or Iron)||{{n/a}}||{{n/a}}||||||||||Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.<br><br>A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
|Foamed Metal||(3) (Aluminium or Iron) + (1) [[#Fluorosurfactant|Fluorosurfactant]] + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> REACTION||{{n/a}}||{{n/a}}||||||||||Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.<br><br>A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
|- id="Green Vomit"
|- id="Green Vomit"
|Green vomit||{{N/a|align=left|N/A. Extract from Pro Puffs cigarettes. Collect from green vomit piles.}}||0.4||{{No}}||||5+ UNITS: Creates a slippery glob of green vomit. Grody.||||||When you collect this from a green vomit pile, anyone who sees you may vomit from sheer disgust. Green vomit piles often result from ingesting [[#Toxic Slurry|toxic slurry]], and they can be found in a few disgustingly ill-kept places and occasionally around a [[Syndicate Items#Port-a-Puke|Port-a-Puke]].
|Green vomit||{{N/a|align=left|N/A. Extract from Pro Puffs cigarettes. {{OR}} Click on a green vomit pile with a beaker or similar container.}}||0.4||{{No}}||||5+ UNITS: Creates a slippery glob of green vomit. Grody.||||||When you collect this from a green vomit pile, anyone who sees you may vomit from sheer disgust. Green vomit piles often result from ingesting [[#Toxic Slurry|toxic slurry]], and they can be found in a few disgustingly ill-kept places and occasionally around a [[Syndicate Items#Port-a-Puke|Port-a-Puke]].  
|- id="Holy Water"
|- id="Holy Water"
|Holy Water||Water + Wine + Mercury or [[Guide to Botany#Garlic|garlic]].||0.4||{{No}}||||Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. -10 BRAIN, 1% chance of curing diseases.<br><br>TOUCH/INGEST - If target is [[vampire]]: +1.25 {{BURN}} and -1.25 blood per unit applied.||||||Will be displayed as simply "water" in the chem dispenser and reagent scanner.
|Holy Water||(1) Water + (1) Wine + (1) Mercury -> (3) Holy Water {{OR}} Extract [[Guide to Botany#Garlic|garlic]]. {{OR}} Find in holy water vials from the [[Chapel|Chapel office]].||0.4||{{No}}||||Temporarily creates a slippery surface when applied to floor tiles.<br><br>TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. -10 BRAIN, 1% chance of curing diseases.<br><br>TOUCH/INGEST - If target is [[vampire]]: +1.25 {{BURN}} and -1.25 blood per unit applied.||||||Will be displayed as simply "water" in the chem dispenser and reagent scanner.reagent scanner.
|- id="Honkfartium"
|- id="Honkfartium"
|Honkfartium||[[#Fartonium|Fartonium]] + [[#Simethicone|Simethicone]] @ 374 K||0.4||{{No}}||Changes your fart sounds into honking noises.||||||||Farty party clown style.
|Honkfartium||(1) [[#Simethicone|Simethicone]] + (1) [[#Fartonium|Fartonium]]@ 374 K -> (1) Honkfartium||0.4||{{No}}||Changes your fart sounds into honking noises.||||||||Farty party clown style.
|- id="Luminol"
|- id="Luminol"
|Luminol||Oxygen + Hydrogen + Nitrogen + Carbon||0.4||{{No}}||||5+ UNITS: Shows blood stains that might have been removed.||||||Highly useful for [[Detective]]s!
|Luminol||(1) Oxygen + (1) Hydrogen + (1) Nitrogen + (1) Carbon -> (3) Luminol||0.4||{{No}}||||5+ UNITS: Shows blood stains that might have been removed.||||||Highly useful for [[Detective]]s!
|- id="Ice"
|- id="Ice"
|Ice||Water @ 273 K||0.4||{{No}}||||5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles.||||||The frozen state of water. The reagent turns to water when brought to a temperature higher than 0° C.
|Ice||(1) Water @ 273 K -> (1) Ice||0.4||{{No}}||||5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles.||||||The frozen state of water. The reagent turns to water when brought to a temperature higher than 0° C.
|- id="Life"
|- id="Life"
|Life||[[#Strange Reagent|Strange Reagent]] + [[#Synthflesh|Synthflesh]] + [[#Blood|Blood]] @ 374 K||{{n/a}}||{{n/a}}||||||||||Creates a random [[critter|NPC]] immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube.<br><br>'''Note:''' Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
|Life||(5x) [[#Synthflesh|Synthflesh]] + (2x) [[#Blood|Blood]] + (x) [[#Strange Reagent|Strange Reagent]] @ 374 K -> REACTION||{{n/a}}||{{n/a}}||||||||||Creates a random [[critter|NPC]] immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube - while the ratio is provided, you need to have a certain "x" multiplier to get a good result.<br><br>'''Note:''' Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
|- id="Magnesium-Ammonium Chloride"
|Magnesium-Ammonium Chloride||(1) Magnesium Chloride + (6) [[#Ammonia|Ammonia]] @ 303K -> (1) Magnesium-Ammonium Chloride||0.4||{{No}}||||||||||
|- id="Magnesium Chloride"
|Magnesium Chloride||(1) Magnesium + (2) [[#Hydrochloric Acid|Hydrochloric Acid]] -> (1) Magnesium Chloride + (2) Hydrogen {{OR}} (1) Magnesium-Ammonium Chloride @ 423K -> (1) Magnesium Chloride + (6) [[#Ammonia|Ammonia]] ||0.4||{{No}}||||||||||
|- id="Nectar"
|- id="Nectar"
|Nectar||Automatically produced by some [[Guide_to_Botany#Available_Crops|plants]] in their hydroponics tray; use [[#Propellant|Propellant]] to smoke it out.||0.4||{{No}}||||||||||Doesn't really do anything or get used for anything except attract bees to the hydroponics trays - leave it in there!
|Nectar||Automatically produced by some [[Guide_to_Botany#Available_Crops|plants]] in their hydroponics tray; use [[#Propellant|Propellant]] to smoke it out.||0.4||{{No}}||||||||||Doesn't really do anything or get used for anything except attract bees to the hydroponics trays - leave it in there!
|- id="Organic Superlubricant"
|- id="Organic Superlubricant"
|Organic Superlubricant||[[#Space Lube|Space Lube]] + [[#Helium|Helium]]||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals {{BRUTE}} damage to people who slip.||||||
|Organic Superlubricant||(1) [[#Space Lube|Space Lube]] + (1) [[#Helium|Helium]] -> (1) Organic Superlubricant||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals {{BRUTE}} damage to people who slip.||||||
|- id="Paper"
|- id="Paper"
|Paper||{{N/a|align=left|N/A. Use a [[General Objects#Paper|sheet of paper]] on a beaker.}}||0.4||{{No}}||||5+ UNITS: Creates ripped up paper when applied to floor tiles.||||||
|Paper||{{N/a|align=left|N/A. Use a [[General Objects#Paper|sheet of paper]] on a beaker.}}||0.4||{{No}}||||5+ UNITS: Creates ripped up paper when applied to floor tiles.||||||
|- id="Potash"
|- id="Potash"
|Potash||[[#Ash|Ash]] + Water @ 354 K {{OR}} Potassium + Chlorine + [[#Sulfuric Acid|Sulfuric Acid]]||0.4||{{No}}||||||50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS||||Fertilizer.
|Potash||(1) [[#Ash|Ash]] + (1) Water @ 354 K -> (1) Potash{{OR}} (1) Potassium + (1) Chlorine + (1) [[#Sulfuric Acid|Sulfuric Acid]] -> (2) Potash||0.4||{{No}}||||||50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS||||Fertilizer.
|- id="Pure Hugs"  
|- id="Pure Hugs"  
|Pure hugs||{{N/a|align=left|N/A. Hug an [[Botanist#Beekeeping|cute and adorable]] [[Robots#GuardBuddy|friend]] and get hugged back. {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].}}|| 0.4 ||{{No}}|| || || || || Dawwww.  
|Pure hugs||{{N/a|align=left|N/A. Hug an [[Botanist#Beekeeping|cute and adorable]] [[Robots#GuardBuddy|friend]] and get hugged back. {{OR}} Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].}}|| 0.4 ||{{No}}|| || || || || Dawwww.  
|- id="Pure Love"
|- id="Pure Love"
|Pure love||[[#Chocolate|Chocolate]] + [[#Pure Hugs|Pure hugs]]{{OR}}Extract from [[Foods and Drinks#Heartburger|heartburgers]]. {{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].|| 0.4 ||{{No}}||Sets your intent to {{Help}} intent if you were on {{Harm}} intent, gives you feel-good messages, and makes you semi-awkwardly *hug people next to you.|| || || || What is love? It's sweetness and kindness. Potentially useful, if tricky to administer, against someone trying to beat you up.   
|Pure love|| (1) [[#Pure Hugs|Pure hugs]] + (1) [[#Chocolate|Chocolate]] -> (2) Pure Love{{OR}}Extract from [[Foods and Drinks#Heartburger|heartburgers]]. {{OR}}Randomly find in [[Artifact Research#Hand-held Artifacts|artifact beakers]].|| 0.4 ||{{No}}||Sets your intent to {{Help}} intent if you were on {{Harm}} intent, gives you feel-good messages, and makes you semi-awkwardly *hug people next to you.|| || || || What is love? It's sweetness and kindness. Potentially useful, if tricky to administer, against someone trying to beat you up.   
|- id="Reversium"
|- id="Reversium"
|Reversium||[[#Reversium Hint|Secret!]]||0.4||{{No}}||Grants the 'reversed speech' mutation for 3 min (not cumulative), making you say everything backwards.||TOUCH / INGEST - Same effect.||||||Harmless fun. The duration can't be extended by having excess reversium in your bloodstream, so you only need to consume a tiny quantity every three minutes.
|Reversium||[[#Reversium Hint|Secret!]]||0.4||{{No}}||Grants the 'reversed speech' mutation for 3 min (not cumulative), making you say everything backwards.||TOUCH / INGEST - Same effect.||||||Harmless fun. The duration can't be extended by having excess reversium in your bloodstream, so you only need to consume a tiny quantity every three minutes.
|- id="Rubber"
|Rubber||{{N/a|align=left|N/A. Deep-fry and extract a sheet of [[Guide_to_Botany#Rubber_Tree|rubber]].}}||0.4||{{No}}||||5+ UNITS: Creates a sheet of rubber when applied to floor tiles.||||
|- id="Sakuride"
|- id="Sakuride"
|Sakuride||[[#Colorful Reagent|Colorful Reagent]]+[[#Pure Love|Pure Love]]+Tea||0.4||{{No}}||||1+ UNITS: Creates sakura petals when applied to turf.||||||Petal overlays are a cleanable mess.
|Sakuride||(1)[[#Pure Love|Pure Love]] + (1) [[#Tea|Tea]] + (1) [[#Colorful Reagent|Colorful Reagent]] -> (3) Sakuride||0.4||{{No}}||||1+ UNITS: Creates sakura petals when applied to turf.||||||Petal overlays are a cleanable mess.
|- id="Saltpetre"
|- id="Saltpetre"
|Saltpetre||[[#Potash|Potash]] + [[#Urine|Urine]] + [[#Compost|Compost]]||0.4||{{No}}||||||80% chance of +3 HEALTH '''OR''' +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE||||Fertilizer.
|Saltpetre||(1) [[#Urine|Urine]] + (1) [[#Compost|Compost]] + (1) [[#Potash|Potash]] -> (3) Saltpetre||0.4||{{No}}||||||80% chance of +3 HEALTH '''OR''' +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE||||Fertilizer.
|- id="Silicate"
|- id="Silicate"
|Silicate||Silicon + Oxygen + Aluminium||0.4||{{No}}||||Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong.||||||A standard reinforced window has about 80 durability.
|Silicate||(1) Aluminium + (1) Silicon + (1) Oxygen -> (3) Silicate ||0.4||{{No}}||||Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong.||||||A standard reinforced window has about 80 durability.
|- id="Space Cleaner"
|- id="Space Cleaner"
|Space Cleaner||[[#Ammonia|Ammonia]] + Ethanol + Water||0.4||{{No}}||OVERDOSE (5) - 8% chance of +1/+2 {{TOX}}.||TOUCH - Removes cleanable messes and [[Detective|forensic evidence]] when splashed onto people, objects or turfs.||||||Cleans stuff.
|Space Cleaner||(1) [[#Ammonia|Ammonia]] + (1) Ethanol + (1) Water -> (3) Space Cleaner||0.4||{{No}}||OVERDOSE (5) - 8% chance of +1/+2 {{TOX}}.||TOUCH - Removes cleanable messes and [[Detective|forensic evidence]] when splashed onto people, objects or turfs.||||||Cleans stuff.
|- id="Space Fungus"
|- id="Space Fungus"
|Space Fungus||{{N/a|align=left|N/A. Fungi from [[Guide to Botany#Space Fungus|botany]] or patches growing on walls.}}||0.4||{{No}}||||INGEST - 50% chance of contracting [[Virus#Food Poisoning|food poisoning]], 10% of up to 5 units of toxin (reagent).||Up to +3 ENDURANCE||||Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
|Space Fungus||{{N/a|align=left|N/A. Extract from [[Guide to Botany#Space Fungus|mushrooms from botany]] {{OR}} Click on patches of fungus growing on walls with a beaker or similar container.}}||0.4||{{No}}||||INGEST - 50% chance of contracting [[Virus#Food Poisoning|food poisoning]], 10% of up to 5 units of toxin (reagent).||Up to +3 ENDURANCE||||Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
|- id="Space Lube"
|- id="Space Lube"
|Space Lube||Silicon + Oxygen + Water||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals no damage to people who slip, but people can take still take damage from slipping into walls and other solid objects.||||||Has a [[#Organic Superlubricant|damaging variant]].
|Space Lube||(1) Water + (1) Silicon + (1) Oxygen -> (3) Space Lube ||0.4||{{No}}||||When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals no damage to people who slip, but people can take still take damage from slipping into walls and other solid objects.||||||Has a [[#Organic Superlubricant|damaging variant]].
|- id="Triplepiss"
|- id="Triplepiss"
|Triplepiss||[[#Triplepiss Hint|Secret!]] Sometimes found in drugs from ??? pill bottles.||0.4||{{No}}||||5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.||||||References one of the joke responses old admin Popecrunch gave when asked about the recipe for initropidril.  
|Triplepiss||[[#Triplepiss Hint|Secret!]] {{OR}} Find in drugs from ??? pill bottles.||0.4||{{No}}||||5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.||||||References one of the joke responses old admin Popecrunch gave when asked about the recipe for initropidril.  
|- id="Urine"
|- id="Urine"
|Urine||{{N/a|align=left|N/A. Fill your stomach with water, then use the ''*piss'' emote or pee in a drinking glass or beaker.}}||0.4||{{No}}||||5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.||||||
|Urine||{{N/a|align=left|N/A. Fill your stomach with water, then use the ''*piss'' emote or pee in a drinking glass or beaker. {{OR}}Click on a urine puddle with a beaker or similar.}}||0.4||{{No}}||||5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.||||||
|- id="Vomit"
|- id="Vomit"
|Vomit||{{N/a|align=left|N/A. Get drunk and puke all over the floor. OR ingest [[#sewage|sewage]] or space ipecac.}}||0.4||{{No}}||||5+ UNITS: Creates slippery pools of vomit when applied to floor tiles.||||||There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.
|Vomit||{{N/a|align=left|N/A. Use a beaker on a puddle of vomit. }}||0.4||{{No}}||||5+ UNITS: Creates slippery pools of vomit when applied to floor tiles.|||||| You can vomit by getting drunk and puking all over the floor or by ingesting [[#Sewage|sewage]] or [[#Space Ipecac|space ipecac]]. There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.
|- id="Yee"
|- id="Yee"
|Yee||{{N/a|align=left|Nee/yee. Yee yee yee ''[[Artifact Research#Bulky Artifact|Yee yee]]''. <br><br>(N/A. Possible reagent for [[Artifact Research#Bulky Artifact|artifact injectors]].)}}||0.4||{{No|Nee}}|| Yee yee yee ''[[Guide to Genetics#Saurian Genetics|yee-yee]]''. Yee  ''[[Guide to Genetics#Yee|yee]]'' yee. Yee yee yee yee yee yee yee "Yee" yee yee. Yee yee yee yee yee. <br><br>(Makes you a [[Guide to Genetics#Saurian Genetics|lizard-person]]. Grants [[Guide to Genetics#Yee|yee]] accent. Causes hallucinations of dinosaurs from the animation "yee" came from. Plays song from same animation.) |||||||| Yee, yee'yee yee yee yee yee Yee yee. Yee yee yee Yee yee yee.<br><br>(Yes, it's a reference to the yee meme. Blame former admin Wonkmin for this.)
|Yee||{{N/a|align=left|Nee/yee. Yee yee yee ''[[Artifact Research#Bulky Artifact|Yee yee]]''. <br><br>(N/A. Possible reagent for [[Artifact Research#Bulky Artifact|artifact injectors]].)}}||0.4||{{No|Nee}}|| Yee yee yee ''[[Guide to Genetics#Saurian Genetics|yee-yee]]''. Yee  ''[[Guide to Genetics#Yee|yee]]'' yee. Yee yee yee yee yee yee yee "Yee" yee yee. Yee yee yee yee yee. <br><br>(Makes you a [[Guide to Genetics#Saurian Genetics|lizard-person]]. Grants [[Guide to Genetics#Yee|yee]] accent. Causes hallucinations of dinosaurs from the animation "yee" came from. Plays song from same animation.) |||||||| Yee, yee'yee yee yee yee yee Yee yee. Yee yee yee Yee yee yee.<br><br>(Yes, it's a reference to the yee meme. Blame former admin Wonkmin for this.)
Line 1,349: Line 1,383:
|- id="Energy Drink Hint"
|- id="Energy Drink Hint"
|Energy Drink||3||If you can figure out voltagen, the remaining two ingredients should be quite obvious.||data-sort-value="3"|Easy||Stun reduction, minor stamina regeneration buff, speed boost, chance to cause jitteriness.<br>On depletion - slowed movement, dizziness, blurred vision, random chance to KO. <br>OVERDOSE - May cause [[Doctoring#Cardiac failure|cardiac failure]].||Basically the energy drink from the future, with just as mean of a crash. Despite this it's a welcome alternative to methamphetamine since it has next-to-none of its cons... just don't overdose on it. Addictive.
|Energy Drink||3||If you can figure out voltagen, the remaining two ingredients should be quite obvious.||data-sort-value="3"|Easy||Stun reduction, minor stamina regeneration buff, speed boost, chance to cause jitteriness.<br>On depletion - slowed movement, dizziness, blurred vision, random chance to KO. <br>OVERDOSE - May cause [[Doctoring#Cardiac failure|cardiac failure]].||Basically the energy drink from the future, with just as mean of a crash. Despite this it's a welcome alternative to methamphetamine since it has next-to-none of its cons... just don't overdose on it. Addictive.
<!-- this is waiting a hint from Warcrimes, who coded this. remove this comment and the arrows when it's ready -->
<!-- |- id="English Breakfast Hint" -->
<!-- |English Breakfast||2||WarcrimesAddHintPlease||data-sort-value="3"|Easy||Sometimes decays into gravy and a couple different alcohols. Rarely, might also make you [[Guide#Frontal Gyrus Alteration Type-C|chavish]] for a while!||Cursed breakfast, basically. There's also a "fake" recipe if you use a similar, but not quite right ingredient. -->
|- id="Enriched MSG Hint"
|- id="Enriched MSG Hint"
|Enriched MSG||12||Think of really tasty things.||data-sort-value="7"|Difficult||Heals 1 {{OXY}}/{{TOX}}/LOSEBREATH and 3 {{BRUTE}}/{{BURN}} per cycle.||Pretty much super-omnizine, with more addiction and custom flavor texts if you overdose. Far and away the best healing chem in the game short of [[Syndicate Items#Stimulants|stimulants]].
|Enriched MSG||12||Think of really tasty things.||data-sort-value="7"|Difficult||Heals 1 {{OXY}}/{{TOX}}/LOSEBREATH and 3 {{BRUTE}}/{{BURN}} per cycle.||Pretty much super-omnizine, with more addiction and custom flavor texts if you overdose. Far and away the best healing chem in the game short of [[Syndicate Items#Stimulants|stimulants]].

Revision as of 07:23, 8 March 2020

The Wonderful World of Chemicals

Preliminary information that u need 2 know!!

Things that repeat in standard intervals are handled by loop controllers. The mob loop encapsulates most of the things that humans and cyborgs have for repeating code. One of the major things there is the life process. Life process is programmed to run in 4 second intervals governed by the mob loop.

However, the life loop doesn't always tick every 4 seconds exactly, sometimes due to the game deliberately slowing itself down when the server is under stress, sometimes due to lag (occasionally itself due to the life loop consuming so much CPU). To compensate for these time fluctuations, the chem's on-life effects are multiplied by a number, logically called a multiplier, which changes based on how much time has actually passed. All chems are coded assuming a 2 second time frame, an artifact of the old system where the life loop ticked every 2 seconds, so the multiplier is usually around 2, but it can and does change, and a few chems' multipliers work somewhat differently.

So if a chemical does 2 toxin damage each time life is called, it'll do 4 damage every four seconds. With a depletion rate of 1, it'll deplete 2 units every four seconds, and so on and so on. These values can be and often will be different depending on server lag. Chemicals will last longer if they have a lower depletion rate. Chems that reduce other chems will reduce the listed amount per cycle. If not explicitly stated, chems default to a depletion rate of 0.4 units per cycle.

Some chemicals have one or multiple special effects when applied to a mob, and the difference can be quite significant. You should always pay close attention to the unique properties of the reagent(s) you want to synthesize or use.

Plant-specific effects apply to everything growing in a hydroponics tray.

Base Elements

Not everything that comes out of the chem dispenser or similarly simple sources is inert; some have their own quirks that you should watch out for.

Reagent Dep. rate Pen. skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Addict prob. Notes
Barium 0.4 No Explodes when mixed with water (1x1, low severity). Does not scale with volume. Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive.
Carbon 0.4 No 5+ UNITS: Creates dirt when applied to floor tiles.
Calcium 0.4 No
Chlorine 0.4 Yes +1 BURN +3 POISON
Ethanol 0.05 No 100+ UNITS - 8% chance of +1/+2 TOX, slurred speech, dizziness, drowsiness, blurred vision and other effects.
300+ UNITS - 5% chance of extra +1/+2 TOX.
4% Every single brand of alcohol decays into this. The more potent the alcohol, the more ethanol it builds up in you. Higher amounts of ethanol have more severe consequences.
Fluorine 0.4 Yes +1 BURN, +1 TOX +3 POISON
Helium 0.4 No Does what you'd expect. Harmless. Can be obtained from helium tanks.
Iron 0.4 No Regenerates blood half a unit a time, 10% change of -1 OXY

OVERDOSE (20) Causes +1 TOX, 5% chance of vomiting, stun, and a further +10 TOX
Basically a shittier version of Filgrastim with more side effects.
Lithium 0.4 No Drooling and confused movement. Can also be extracted from omega weed.
Magnesium 0.4 No 10+ UNITS: Creates piles of magnesium when applied to floor tiles. Piles ignite when exposed to a temperature higher than 747 K, but the fire isn't hot enough to set alight non-flammable materials or burn through the floor. They do, however, also ignite nearby piles, so you could make a line of magnesium and use it as a fuse for other pyrotechnic reagents.
Mercury 0.2 Yes (0.2 per 1 unit splashed) 70% chance of +1 BRAIN Can also be extracted from omega weed.
Oxygen 0.4 No This might seem amazingly inert for a substance that is vital to your life, but think of it this way: What is the effect of this oxygen over the oxygen already in your blood?
Phosphorus 0.4 No 66% chance of +1 GROWTH An essential ingredient for a few recipes, but not terribly exciting on its own.
Plasma 0.4 No +1 TOX. Increases depletion rate of epinephrine by 2. Cannot be applied to floor tiles.

TOUCH - If already on fire: +30 BURNING
+2 POISON When it reaches 374 K, it ignites, creating small to large fireball that scales with volume (up to 8x8).

Basic ingredient in chems with more fanastical effects.
Potassium 0.4 No Explodes when mixed with water (1x1, low severity). Does not scale with volume. 40% chance of +1 GROWTH, +1 HEALTH Most people won't bat an eye when they see plain old water, though, so it makes for an interesting stealth explosive. Can also be extracted from bananas.
Radium 0.4 Yes (0.5 per 1 unit splashed) +4 RAD (capped at 8 Gy) Temporarily creates an eerie green glow when applied to floor tiles. 80% chance of +3 RAD, 16% of a random mutation Radiation is cumulative and depletes one per cycle. As it ramps up, it starts doing BURN + TOX in increasing amounts related to the radiation total, causes random mutations (often disabilities) and triggers a bunch of other nasty radiation sickness effects. A sleepy pen full of radium is pretty lethal over a few minutes.
Silver 0.4 No Dipping a pair of handcuffs in a container with at least 50 units of silver creates silver handcuffs. Dipping some ammo in a container with at least 20 units gives them a silver brand, granting them extra damage against werewolves.
Sugar 0.4 No Jitteriness, minor stamina regeneration buff. Reduces duration of incoming Weaken, Stunned, and Paralyzed debuffs by 4%, 4% chance to produce a unit of epinephrine.

OVERDOSE (200) - hyperglycaemic shock, 8% chance of +1/+2 TOX.
Having a bit of sugar in you gives you a small stun reduction and stamina buff. Can also be extracted from sugarcane.
Water 0.4 No Explodes when mixed with potassium (1x1, low severity). Does not scale with volume. 3+ UNITS: Temporarily creates a slippery surface when applied to floor tiles.

TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.
Helps plants grow more quickly. Freezes when cooled (0° C), boils away when heated (100 °C). Can also be extracted from melons.

Basic compounds

Basic starting recipes. Most are pointless on their own, but they're all ingredients in the vast majority of chemicals in the world of SS13, so it's good to memorize them.

Reagent Recipe Pen. skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Notes
Acetone (1) Oil + (1) Welding Fuel + (1) Oxygen -> (3) Acetone No +1.5 TOX Common ingredient in other recipes.
Ammonia (1) Urine + (1) Water @ 354 K -> (1) Ammonia

OR

(3) Hydrogen + (1) Nitrogen -> (3) Ammonia
No +4 GROWTH, 66% chance of +1 HEALTH. Removes a variable amount (up to 4 units) of any other reagent; ratio is based on combined volume of all reagents in the tray. Fertilizer, and an ingredient in a lot of other chems.
Diethylamine (1) Ammonia + (1) Ethanol @ 374 K -> (2) Diethylamine No 66% chance of +2 GROWTH Used for certain medical recipes and as fertilizer.
Oil (1) Carbon + (1) Hydrogen + (1) Welding Fuel -> (3) Oil No Creates a streak of slippery oil when applied to floor tiles.

TOUCH - Lubricates cyborg joints and temporarily make them move faster.
At 474 K, ignites, creating small to large fireball that scales with volume (up to 8x8).

Used as a stand-in for benzene, toulene, napthalene and a bunch of other heavier hydrocarbons for a ton of the organic chem recipes.
Phenol (1) Oil + (1) Chlorine + (1) Water -> (3) Phenol No Used for certain medical recipes.
Stabilizing Agent
(Stabilizer)
(1) Iron + (1) Hydrogen + (1) Oxygen -> (2) Stabilizing Agent No Keeps unstable chemicals stable. This does not work on everything.

Medical Chems

A malignant scientist is expected to hurt people. A benevolent one is expected to heal people. If you're the latter, then this chart is your best friend.

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Addict prob. Notes
Ammonium Bicarbonate
(Smelling Salts)
(1) Ammonia + (1) Carbon + (1) Oxygen @ 374 K -> (3) Ammonium Bicarbonate 0.4 No 30% chance of -1 RAD, 5% of +1 TOX

If below -5 to -30 health: -1 TOX, -1 BRUTE, -1 BURN
Moderate stamina regeneration boost Radiation is cumulative and causes TOX and BURN.
Antihol (1) Ethanol + (1) Charcoal -> (2) Antihol 0.4 No Raises ethanol depletion rates by 8.

If below +25 health: -2 TOX
Sober someone up in a hurry. Nefarious people sometimes spike other poisons with ethanol or booze reagents to sabotage charcoal treatments.
Atropine (1) Ethanol + (1) Diethylamine + (1) Acetone + (1) Phenol + (1) Sulfuric Acid -> (4) Atropine

OR

Extract from black venne or omega weed.
0.2 No Dizziness, confused movement, total stamina decrease, warms you up slightly when cold.

Attempts to cap OXY at 65 and LOSEBREATH at 5. Rolls a chance to fix cardiac failure. Increases depletion rate of sarin by 20.

If below -25 health: -1 TOX, -3 BRUTE, -3 BURN, -2 BRAIN

If above 15 health AND TOX damage > 70: +1 TOX

OVERDOSE (25) - 8% chance of +1/+2 TOX
Fairly similar to epinephrine but will rapidly push deep-crit damage levels towards shallow crit levels. Use this if you find someone who is right at the edge of death. Flushes sarin extremely rapidly. Atropine alone doesn't really kill people but it's a pretty decent debilitating poison if you wanna use it that way.
Calomel (1) Mercury + (1) Chlorine @ 374 K -> (1) Calomel 0.8 No Increases all depletion rates by 5.

If above +20 health: +5 TOX
Aggressive purgative. It'll do a lot of TOX damage itself but it cannot kill you, as the damage only applies while you are above the health threshold. Use for emergencies to handle the really aggressive poisons that would definitely kill you if they remain active for long.
Charcoal (1) Ash + (1) Salt @ 374 K -> (2) Charcoal

OR

Extract from venne.
0.4 No -1.5 TOX. -2 kidney, stomach, intestines, and liver damage.

50% chance of increasing the depletion rate of all other chems by 1.
Removes 2 units of every harmful chem present (toxin, toxic slurry, sulf. acid, plasma, mercury, welding fuel, chlorine, radium) Good baseline thing for detoxifying someone, but won't always keep up with the hellpoisons.
Cryoxadone (1) Cryostylane + (1) Unstable Mutagen + (1) Plasma + (1) Acetone -> (3) Cryoxadone 0.4 No If body temp below 260 K: -10 OXY, -3 TOX, -12 BRUTE, -12 BURN, -1 all organ damage Requires cooling the target before it kicks in, but heals incredibly well. The cryo tanks in medbay use this.

Note: Don't cool down someone who is currently on fire, put them out first. Due to the way BURN damage is handled, cooling a flaming person will make the fire worse and cause more damage than even the cryoxadone can keep up with.
Diphenhydramine
(Antihistamine)
(1) Oil + (1) Carbon + (1) Bromine + (1) Diethylamine + (1) Ethanol -> (4) Diphenhydramine 0.4 No Reduces jitteriness, significant stamina regeneration nerf. Increases depletion rates of histamine and itching powder by 3. 3% chance of stunning briefly and causing drowsiness. 10% Mostly used as a precursor to a couple of the illegal drugs. Might be needed for bee stings, histamine poisonings or itching powder.
Ephedrine (1) Sugar + (1) Oil + (1) Hydrogen + (1) Diethylamine -> (3) Ephedrine

OR

Extract from asomna or omega weed.

OR

Find in Grife-O soda.
0.3 No Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 10%, minor stamina regeneration buff, causes jitteriness, reduces drowsiness, warms you up slightly.

Attempts to cap LOSEBREATH at 3. Heals 1 OXY if OXY damage > 75.

If above 0 health: 33% chance of -1 BRUTE, -1 BURN. 8% of -1 TOX
If below 0 health: -1 BRUTE, -1 BURN. 25% of -1 TOX

OVERDOSE (35) - 8% chance of +1/+2 TOX, 15% of extra +1/+2 TOX. 5% of stunning briefly and causing dizziness.
25% It's pretty much just a weaker analogue of medbay's epinephrine, but it's addictive and has a few more side effects.
Epinephrine (1) Phenol + (1) Hydrogen + (1) Oxygen + (1) Chlorine + (1) Acetone + (1) Diethylamine -> (4) Epinephrine 0.2 No Attempts to cap LOSEBREATH at 3 and OXY at 35. 5% chance of -1 BRAIN. Rolls a chance to fix cardiac failure.

Increases depletion rate of histamine by 15. Warms you up by 7 Kelvin. Slows down progression of sarin by 20%.

Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 3%. +3 stamina regeneration buff. Reduces drowsiness, 5% chance to remove all sleepiness. 10% chance to cause jitteriness.

If health is between -10 to -65, heals 1 TOX, 1 BRUTE, 1 BURN.

OVERDOSE (20) - 8% chance of +1/+2 TOX, 5% of stunning briefly and causing dizziness.
Very useful for stabilizing someone who is in mid-crit damage, standard emergency shot to buy yourself some time. If things are really bad, go for atropine instead. Can make you pretty sick in overdoses. Rapidly counters histamine / allergic reactions. Can function as a minor stimulant, roughly on par with coffee.
Ether (1) Ethanol + (1) Hydrochloric Acid + (1) Oxygen -> (1) Ether 0.4 No See notes. Behaves almost exactly the same as morphine, minus the speed bonus.
Filgrastim (1) Blood + (1) Stable Mutagen + (1) E.Coli + (1) Spaceacillin -> (2) Filgrastim 0.2 No +2u blood. A granulocyte colony stimulating factor analog, which helps the body create more blood.
Hairgrownium (1) Synthflesh + (1) Ephedrine + (1) Carpet -> (3) Hairgrownium

OR

Extract from fuzzy nureous or omega weed.
0.4 Yes 10% chance of growing a full set of hair. Great cure for baldness.
Haloperidol (1) Chlorine + (1) Fluorine + (1) Aluminium + (1) Potassium Iodide + (1) Oil -> (4) Haloperidol

OR

Find in haloperidol bottles from restricted medical cabinets and Restricted Medicine Shipments, syringes (anti-psychotic), and Dr. Pubber bottles.

OR

Extract from certain popsicles and omega weed

OR

Distill omega weed.

OR

Randomly appears in Rowdy 'Rillos and pills from ???? bottles.
0.4 No Reduces druggy effects and jitteriness, causes drowiness. -5 stamina regeneration. 20% chance of +1 BRAIN. 5% of curing space madness and berserker. 10% of causing drooling.

Increases depletion rate of Stimulants by 3. Increases depletion rates for the following stimulating/hallucinogenic drugs by 5:
Treat it like a general anti-psychotic. Severe stamina regen penalty, drowisness, and drug depletion rate acceleration makes useful for treating/neutralizing drugged-up maniacs.

This is the secret behind tranq rifle darts. WardBuddies, fermids, and the humanoid "emagged medibots" found in certain derelicts also inject this.
Heparin (1) Sugar + (1) Meat Slurry + (1) Phenol + (1) Sulfuric Acid -> (2) Heparin 0.4 No Will cause any bleeding to become worse, but will try to cure heart disease, dislodge blood clots, and will reduce the effects of hypertension. Removes 2u of cholesterol as well.

OVERDOSE (20) - you blood fall out
An anticoagulant.
Hunchback (1) Bourbon + (1) Cola + (1) Tomato Juice -> (3) Hunchback 0.4 No Increases all depletion rates by 8.

10% chance of contracting food poisoning.

If above +10 health: +2 TOX
Flushes other chemicals more rapidly than calomel, but does so at significant risk to the consumer. Aside from constant and violent vomiting, the health cap and depletion rate are significantly lower.
Insulin N/A. Vendors and Pro Puffs. 0.4 No Raises sugar depletion rates by 5. Handles hyperglycaemic coma.
Lexorin N/A. Pro Puffs. 0.2 No +1 TOX, removes the need to breathe. A more dangerous version of perfluorodecalin that allows you to talk in space without using internals, but deals TOX damage over time.
Mannitol (1) Sugar + (1) Hydrogen + (1) Water -> (2) Mannitol

OR

Extract from dawning venne.
0.4 No -3 BRAIN Use for concussions, changeling stings, bible beatings, flatline brain damage, bath salts, etc.
Menthol (1) Mint + (1) Ethanol @ 324 K -> (2) Menthol

OR

Put mint into a still.
0.1 No Tries to return high body temps towards normal, 55% chance of -2 BURN. Use for minor burn damage.
Morphine N/A. Extract from poppies.

OR

Obtain from NanoMed Plus vendors, Dr. Pubber, and Medical: Medical Reservoir Crates.
0.4 No Dramatically counters movement reduction from severe injury, severe stamina regeneration penalty, reduces jitteriness. Will knock you out on 36th cycle.

OVERDOSE (20) - 8% chance of +1/+2 TOX.
50% Low doses are useful for the painkiller, but high doses can knock someone out for a while.
Mugwort N/A. Wizard shuttle. 0.4 No If target is wizard: Removes 5 units of sarin. INGEST - If target is wizard: 85% chance of -1 LOSEBREATH. 45% chances for each of -1 OXY, -1 TOX, -6 BRUTE and -6 BURN. Can patch up minor injuries of magic users.
Mutadone (1) Unstable Mutagen + (1) Acetone + (1) Bromine -> (3) Mutadone

OR

Extract from dawning venne.
0.4 No Removes one genetic bioeffect. Some mutations cannot be cured by mutadone, however. 20% chance of -5 GROWTH. 50% of inducing one of these effects: -1 GROWTIME, -1 HARVTIME, +1 HARVESTS, +1 CROPSIZE, +1 POTENCY or +1 ENDURANCE Did someone turn you into a gibbering chavish deaf dwarven lunatic? Take this. Giving this to someone with superpowers will really ruin their day.
Oculine (1) Atropine + (1) Saline-Glucose Solution + (1) Spaceacillin -> (4) Oculine

OR

Extract from dawning venne.
0.4 Yes 80% chance of reducing blurred vision as well as eye and ear damage by 1, 50% of curing nearsightedness, 30% of curing blindness

If ear damage is less than 25: 30% chance of healing deafness
Not typically needed unless some jerk is using a lot of flashbangs. It's a rare situation, but giving them oculine might be their saving grace.
Omnizine N/A. Extract from white weed and glowing fruits.

OR

Eat some warm donk pockets and/or spaghetti arrabbiata and draw out your blood.

OR

Randomly find in artifact beakers.
0.2 No -2 BRUTE, -2 BURN, -1 TOX, -1 OXY, -2 all organ damage. 50% chance of -1 LOSEBREATH, 33% of -1 BLEEDING.

OVERDOSE (30) - Stuttering, dizziness, jitteriness, random stuns and confused movement. 8% chance of +1/+2 TOX.
5% Slightly addictive, but is otherwise an amazing cure-all. Medbay will love the botanists if they supply them with it. Omnizine-laced Pro Puffs and the two dishes deliver a small dose of omnizine when used. Less ideal than botany, but it could save you in a pinch.
Pentetic Acid (1) Welding Fuel + (1) Chlorine + (1) Ammonia + (1) Formaldehyde + (1) Sodium + (1) Cyanide -> (6) Pentetic Acid 0.4 No -7 RAD, increases all depletion rates by 4.

-2 kidney, stomach, intestines, and liver damage.

75% chance of -4 TOX, 33% of +1 BRUTE, +1 BURN.
Apex anti-tox/anti-rad treatment.
Perfluorodecalin (1) Hydrogen + (1) Fluorine + (1) Oil @ 374 K -> (2) Perfluorodecalin 0.4 No -25 OXY, -2 lung & spleen damage, 33% chance of -1 BRUTE and -1 BURN.

Increases LOSEBREATH to and caps it at 6. Prevents any suffocation damage from racking up despite that.
20% Fantastic for pretty much negating all the accumulative damage from being in critical, will give you a really wide window of time to deal with other health problems. In theory, you could stay in flatline for quite awhile with this stuff handling tissue oxygenation, but you might need mannitol too. Can make spacewalking without internals possible.
Potassium Iodide (1) Potassium + (1) Iodine -> (2) Potassium Iodide

OR

Extract from nureous.
0.4 No 80% chance of -1 RAD

Chance to heal TOX
Radiation is cumulative and causes TOX and BURN. Simple and weak, but can help counter radiation events and radium somewhat.
Proconvertin (1) Blood + (1) Stable Mutagen + (1) Mannitol + (1) Salt -> (2) Proconvertin 0.3 No 5% chance of -1 BLEEDING. 2% chance to cause a blood clot. Increases blood pressure and can worsen existing blood clots. A coagulant.
Robustissin (1) Menthol + (1) Morphine + (1) Hydrogen + (1) Acetone -> (4) Robustissin

OR

Antihistamine + (1) Oil + (1) Salicylic Acid + (1) Menthol -> (4) Robustissin

OR

Find inside randomly-named space cola.
0.4 No Separate 25% chances of curing the 10% chance each of curing the common cold, both regular flu and avian flu, and food poisoning.

OVERDOSE (30) - Pretty colors, occasional giggling, yawning, and smiling. Chance of inflicting TOX damage, brief bouts of confused movement, and/or moderately long (<10 seconds) knock-down.
Space Robitussin (aka dextromethorphan), complete with fun overdose effects!
Salbutamol (1) Salicylic Acid + (1) Lithium + (1) Ammonia + (1) Aluminium + (1) Bromine -> (5) Salbutamol

OR

Extract from shivering contusine.
0.2 No -6 OXY, -4 LOSEBREATH, -2 lung & spleen damage. Speeds up recovery from suffocation damage, but more importantly, it'll help counter suffocating/losebreath poisons and the suffocation that ramps up in critical health. Often underused emergency med that makes dealing with critical-health people a lot easier since OXY damage is usually what kills in-crit patients in the end.
Salicylic Acid
(Painkiller/Analgesic)
(1) Sodium + (1) Phenol + (1) Carbon + (1) Oxygen + (1) Sulfuric Acid -> (5) Salicylic Acid

OR

Extract from contusine.
0.1 No Tries to return high body temps towards normal, counters walkspeed loss from being hurt fairly well.

55% chance of -2 BRUTE.

OVERDOSE (25) - 8% chance of +1/+2 TOX.
Got beat up a bit and don't want to crawl the whole way to medbay? Pop one of these. Won't help severe damage, but it'll keep you moving at top speed so you can rush for the better healing chems. Slow depletion rate will keep it in your blood for awhile.
Saline-Glucose Solution (1) Salt + (1) Water + (1) Sugar -> (3) Saline-Glucose Solution 0.15 Yes 33% chance of -2 BRUTE, -2 BURN. 33% chance of regenerating 1 unit of blood. Rolls a chance to fix shock. Decent med for healing a respectable amount of BRUTE/BURN damage over time and for stabilizing low-crit patients.
Silver Sulfadiazine (1) Silver + (1) Sulfur + (1) Oxygen + (1) Chlorine + (1) Ammonia -> (5) Silver Sulfadiazine

OR

Extract from commol.
3 No -2 BURN TOUCH - Heals 1 BURN per unit applied.

INGEST - Causes 0.5 TOX per unit ingested.
The go-to BURN medication. It depletes rapidly in the blood, so most of your healing will come upfront from a topical application. Ingesting it doesn't work nearly as well and even causes a fair bit of TOX damage, so don't do that.
Simethicone (1) Oxygen + (1) Chlorine + (1) Hydrogen + (1) Silicon -> (3) Simethicone 0.4 No Makes the victim unable to fart. Fiendish. Truly fiendish.
Space ipecac N/A. Comes in pill form from NanoMed Plus machines. 0.8 No 25% chance to induce vomiting.

IF HEALTH > 25: +1 TOX damage.

5% chance to cause food poisoning.
Think the last thing you just ate was poisoned? Take this to vomit it out as a half-digested food chunk containing a portion of whatever reagents were in it. Naturally, this'll stop you from ingesting whatever poisons were in said meal. If you've eaten multiple things, the most recent item (i.e. what you ate last) is vomited out.
Spaceacillin (1) Space Fungus + (1) Ethanol -> (2) Spaceacillin 0.2 No Rolls a chance to cure some specific diseases, such as MRSA and grave fever. You probably won't use this much unless some Vampire is giving people grave fever. Space fungus, which mostly grows in maintenance tunnels, is acquired by scraping it off walls with your beaker.
Strange Reagent (1) Omnizine + (1) Unstable Mutagen + (1) Holy Water -> (2) Strange Reagent

OR

Randomly find in artifact beakers.
0.2 No 10% chance of +2 BRUTE and +2 TOX INGEST - Can reanimate the dead. If the corpse is rotten or has more than 150 combined BRUTE+BURN, the body will be gibbed, and a corpse with too much BRAIN damage will immediately drop dead again.

TOUCH - Resurrects critters.
While SR can revive players, it will only heal their OXY damage upon successful revival. Actual doctoring is still necessary after they come back to life.
Styptic Powder (1) Aluminium + (1) Oxygen + (1) Hydrogen + (1) Sulfuric Acid -> (4) Styptic Powder 3 No -2 BRUTE TOUCH - Heals 1 BRUTE per unit applied. Can reduce BLEEDING by up to 5.

INGEST - Causes 0.5 TOX per unit ingested.
The BRUTE damage equivalent of silver sulfadizine, so the same application methods still apply: only go for topical doses.
Super Hairgrownium (1) Hairgrownium + (1) Methamphetamine + (1) Iron -> (3) Super Hairgrownium

OR

Randomly find in artifact beakers.
0.4 Yes Grows tremendous hair and a fake moustache that instantly regrows when removed.
Synaptizine N/A. Syndicate donk pockets, spaghetti w/ meatballs and arrabbiata. 0.4 No Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 25%, slight stamina regeneration buff, reduces drowsiness. 50% chance of -1 BRAIN.

OVERDOSE (40) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be dizziness, stuns or extra +1 TOX.
Similar to ephedrine in regards to stun reduction and stamina benefits, but with less severe overdose effects.
Synthflesh (1) Blood + (1) Carbon + (1) Styptic Powder -> (3) Synthflesh 0.4 No 5+ UNITS: Creates slippery gibs when applied to floor tiles.

TOUCH - Heals 1.5 BRUTE and 1.5 BURN per unit applied. Instantly heals all BLEEDING.
An excellent fixer of BRUTE, BURN and BLEEDING, it's a surprise that it isn't used more. The doctors will love you if you supply medbay with patches full of this.
Teporone (1) Silicon + (1) Acetone + (1) Plasma -> (2) Teporone 0.4 No Attempts to return body temp to normal in ten degree increments.

Causes jitteriness.

OVERDOSE (50) - 8% chance of +1/+2 TOX.
20% Not really ever used much, but spacewalking cocktails might need it.
Triple Citrus (1) Orange Juice + (1) Lemon juice + (1) Lime Juice -> (3) Triple Citrus 0.4 No INGEST - Heals 1-2 TOX damage A basic TOX-healer a Barman or clever Botanist could easily/readily make.
Yobihodazine N/A. Spaced rum. 0.4 No Attempts to return body temp to normal in ten degree increments. Prevents OXY damage (but not LOSEBREATH). 20% chance of +1 BRAIN. 20% Another legacy spacewalking chem.

Poisons and Toxic Shit

The bad stuff. This is where you'll learn the fine art of poisoning, and there is no shortage of poisons to use.

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Addict prob. Notes
Acetaldehyde (1) Chromium + (1) Oxygen + (1) Copper + (1) Ethanol @ 549 K -> (3) Acetaldehyde 0.4 Yes +1 BURN +4 POISON Basic poison.
Aconitum N/A. Extract from aconite flowers. 0.4 No +2 TOX. 10% chance of stun and extra +2 TOX, 8% chance of +1 LOSEBREATH Toxic + suffocation, behaves like a weaker coniine.
Amanitin N/A. Syndicate sauce, poison bottles, mutant mushrooms. 0.4 No Keeps track of a damage_counter variable that starts at 0. Each tick it's in you, that variable increases by 2-4. On the last cycle that it's in you, it hits you with a stack of damage_counter + 2-3 TOX damage. This is a delayed stealth poison that's dose-dependent. The more you use, the longer it takes before anything happens, but the harder it hits when it does. With large doses your target can consume something poisoned, walk around for a few minutes minding their own business, and then abruptly die with no real warning. Very devious to use.
Ants N/A. It accumulates on floor tiles that foodstuffs have been left on, indicated with a animated sprite. 0.4 No +2 BRUTE TOUCH/INGEST - Does 4 BRUTE damage Use a beaker on the sprite to collect ants. In the blood stream, the victim takes BRUTE damage every cycle, so it can be slow and lethal if you have the patience to collect enough ants. A mostly harmless prank chem overall.
Atrazine
(Weedkiller)
(1) Chlorine + (1) Nitrogen + (1) Hydrogen -> (3) Atrazine 0.4 No +2 TOX If plant species is weed: +2 POISON, -3 GROWTH Pretty much a generic toxin. Botany has a bunch of it right away.
Capulettium (1) Neurotoxin + (1) Chlorine + (1) Hydrogen -> (1) Capulettium 0.4 No Causes blurred vision and drowsiness. Knocks the victim out and makes them appear dead on 11th cycle, up to a maximum duration of 2 min (not cumulative). A niche or gimmick reagent at best, but it might scare somebody if they don't know what's going on.
Capulettium plus (1) Capulettium + (1) Ephedrine + (1) Methamphetamine -> (3) Capulettium Plus 0.4 No Instant and ongoing vocal paralysis until chemical fully depletes, also prevents the use of all emotes. Makes the victim appear dead if they're laying down or sleeping. This essentially lets you play possum. You're unable to speak (excluding telepathy or machine talk), but you can make yourself appear dead in a pinch. Know someone is hunting you? Inject yourself with this just before they find you, lay down and they'll mistake you for a corpse! You retain full consciousness and control of your body, so you can back up and ambush them when they least suspect it.
Coniine N/A. Poison bottles. 0.05 No +2 TOX, +5 LOSEBREATH A small dose can kill in under a minute. LOSEBREATH makes the victim unable to talk - they'll take suffocation rapid damage and be unable to say anything over the radio.
Curare N/A. Poison bottles or contusine mutation. 0.1 Yes +1 TOX, +1 OXY, blurred vision. Causes drowsiness and permastuns the victim on 11th cycle, 8% chance of +1 LOSEBREATH It won't knock them out, but it will make them unable to move. Could be used to kidnap people or just disable them and scare the hell out of them.
Cyanide (1) Ammonia + (1) Oil + (1) Oxygen @ 374 K -> (1) Cyanide

OR

poison bottles

OR

Extract from deathweed.
0.1 Yes +1.5 TOX.

10% chance of +1 LOSEBREATH

8% chance of stun and extra +2 TOX
A couple of common chem recipes can produce this if poorly mixed, and production of cyanide will dose nearby people if they aren't wearing gas masks. Also a fairly easy poison. Balanced to be mostly a slow and scary killer, but if they get to medbay, it's not that hard to deal with. Suffocation damage can rack up faster than TOX depending on how the RNG rolls.
Formaldehyde
(Embalming Fluid)
(1) Ethanol + (1) Oxygen + (1) Silver @ 424K -> (2) Formaldehyde 0.4 Yes +1 TOX, 10% chance of decaying into up to 15 units of histamine +4 POISON Inject into a corpse to prevent decomposition. The high chance of decaying into histamine makes it a really mean poison if you want to use it that way.
Glitter (not harmful) (1) Colorful Reagent + (1) Paper + (1) Platinum -> (4) Glitter (not harmful) 0.1 Yes Glitter particle effect. 5+ UNITS: Creates glitter when applied to floor tiles. Makes your mob glitter.
Glitter (harmful) (1) Itching Powder + (1) Colorful Reagent + (1) Paper + (1) Silver -> (4) Glitter

OR

Randomly find in artifact beakers.
0.1 Yes Glitter particle effect. 10% chance of +1 BRUTE, 5% of +2 BRUTE. 1% of decaying into 1 unit of histamine 5+ UNITS: Creates glitter when applied to floor tiles. Makes your mob glitter. Occasional BRUTE damage from scratching, similar to itching powder.
Glowing Slurry N/A. Extract from Omega slurrypods. 0.4 No +2 RAD. 15% chance of bad mutation, 3% of good mutation TOUCH - 50% of bad mutation

INGEST - 100% of bad mutation
One random mutation, up to -2 GROWTH Scrambles your genes to hell and back.
Histamine N/A. Bee/wasp stings, Omega weed, byproduct of certain reagents. 0.2 No 10% chance of blurred vision

OR

+1 BRUTE, 5% of +2 BRUTE

IF HYPERALLERGIC TRAIT: Creates additional units of histamine, starting at 2. More histamine means more units created.

OVERDOSE (40) - 8% chance of +1/+2 TOX. Scales with dose. Large doses have rapidly fatal effects simulating anaphylaxis and ramp up BRUTE, TOX and OXY damage across the board
Causes jitteriness

TOUCH - Transfer is capped at 10 units regardless of amount splashed
Dose-dependent, ranges from annoying to incredibly lethal. Epinephrine, methamphetamine and especially diphenhydamine will counteract it as targeted meds, but they are often not enough for hyperallergic trait people who've passed the overdose threshold.
Initropidril Secret!

OR

Get from poison bottles.
0.4 No Major stamina regeneration buff. 33% chance of medium-duration stun OR up to +25 TOX. 10% of +10 OXY and +1 LOSEBREATH OR immediate cardiac arrest. RNG-based poison, can either kill you ridiculously fast or agonizingly slowly.
Itching Powder (1) Ammonia + (1) Welding Fuel + (1) Space Fungus -> (4) Itching Powder

OR

Extract from omega weed.
0.3 Yes Lots of annoying random effects like jitteriness and stuns. 2-15% chances of up to +5 BRUTE. 6% chance of decaying into up to 3 units of histamine. Prank chem but can be debilitating as hell in large doses. A source of histamine.
Ketamine N/A. Sleepy pens and poison bottles. 0.8 Yes Significant total stamina penalty. Causes blurred vision, KOs on 11th cycle. Sleepy pens and Snoozebuddies come pre-loaded with this. A typical dose from one should last 6-8 minutes.
Lipolicide (1) Ephedrine + (1) Diethylamine + (1) Mercury -> (2) Lipolicide 0.2 No +1 TOX unless the victim keeps eating food.

10% chance of healing obesity.
Deals massive damage to blob lipid cells. Mostly just annoying, but easy to get from weight-loss shakes.
Miasma N/A. Pours out of corpses. 0.4 No Deals 0.23 TOX. Practice proper corpse disposal or medbay can get stunk up with this!
Neurotoxin (1) Space Drugs @ 674 K -> (1) Neurotoxin 1 No Causes jitteriness, dizziness, drowsiness and confused movement. +1 TOX, +1 BRAIN if total brain damage is less than 80 (10% chance otherwise).

Delayed poison. Ill effects will not be felt until the 5th cycle, and completely KO the victim on the 14th cycle.
One of the most debilitating chems in the game due to applying brain damage, confusion and constant knockouts all at once. Someone given a large dose will be lucky to be able to do anything. Its delayed effects make it one of the quickest and stealthiest knockout chems around. It's also one of horrible things that changelings and queen bees can sting you with.
Pancuronium N/A. Poison bottles, hacked NanoMeds, and derelict/emagged medibot injections. 0.2 No Severe total stamina penalty. Will permastun on 11th cycle.

If permastunned: 10% chance of +1 LOSEBREATH, 7% of +3 LOSEBREATH
A very nasty disabling poison for traitors to make use of, basically a much meaner curare. Also one of the reasons to run from derelict or emagged medibots, as they will inject you with it constantly if they catch you.
Polonium N/A. Poison bottles. 0.1 Yes +8 RAD 80% chance of +5 RAD, 25% of a random mutation Lasts a long time and ramps your cumulative radiation (causes TOX and BURN) way the hell up, very deadly.
Rajaijah
(Madness toxin)
Secret!

OR

Randomly find in poison bottles and artifact beakers.
0.1 No +0.5 BRAIN, jitteriness, drowsiness, major stamina regeneration buff. KOs, then an AI takes over your mob on the 29th cycle, forcing you to attack people nearby (and occasionally yourself). Lots of scary text messages. You may be familiar with Syndicate NPCs, which can be summoned with telescience.(As of late, monkeys also use this AI, so be careful!) Rajaijah makes use of the same AI, which is quite robust. It can pick up, attack with and throw items from off the floor, can use firearms effectively, and is hard to pacify thanks to the stamina buff. Injecting somebody with this poison will KO them briefly after a couple of cycles. Once they wake up, the AI assumes control of the mob, turning the victim into an involuntary murder machine. They'll be unable to do anything about it until the poison wears off.

Note: Slapping a straight jacket on someone poisoned with rajaijah will neutralize them, letting you flush the poison safely.
Royal Initrobeedril Secret!

OR

Randomly find in poison bottles.
0.2 No +1 TOX, turns the victim yellow. 10-33% chances of stuns, +1 LOSEBREATH and up to +5 OXY. Gibs the victim on 26th cycle and leaves a queen bee behind. Royal initro essentially turns the victim's heart into a monstrous bee bearing their name. A very reliable killing method, though at least 5 units are required for a guaranteed kill and the giant red bee bearing the name of the victim is a huge red flag for the crew. The only cure is to inject something that forces it to deplete before it hits cycle 26.
Sarin Secret!

OR

Randomly find in poison bottles.
0.1 Yes +1 TOX, +1 BRAIN, +1 BURN. 5% chance of +1 LOSEBREATH, randomly causes stuns, blurred vision, jitteriness, confused movement and other effects. Permastuns on 60th cycle.

If permastunned: additional +5 LOSEBREATH, +1 BRAIN and +1 TOX

25+ UNITS: 8% chance of additional +1/+2 TOX
Bombards the victim with a lot of scary messages and can kill surprisingly quickly if left unchecked. Atropine rapidly depletes it, epinephrine can slow it down so the permastun occurs later, and wide-spectrum meds can counter the damage triad. Nuclear operatives start with a few grenades of this on the shuttle.

Be sure to have your biosuit hood when producing it, lest you huff up the cloud of sarin it creates upon synthesis. Cloud sizes scales with volume being created--perhaps you could weaponize this...?
Sodium Thiopental N/A. Poison bottles. 0.7 No Major total stamina penalty, reduces jitteriness. Random stuns, confused movement, drowsiness. 10% chance of +1 BRAIN. KOs the victim on 6th cycle. Like an incredibly fast-acting ketamine, but with slightly slower depletion; it also doesn't knock out for nearly as long once the chem wears off. The secret of Safari Kit darts.
Spiders Ingest ants + unstable mutagen and use the *dance emote

OR

see the recipe hint.

OR

Randomly find in artifact beakers.
0.4 No 50% chance of +1 BRUTE. 10% chance of +2 BRUTE OR +5 BRUTE and brief stun OR 10% of +4 BRUTE and barfing up some spiders 5+ UNITS: Creates spiders when applied to floor tiles.

TOUCH/INGEST - You get spiders all over you! You also take +2 BRUTE.
Spider friends! Sometimes they're a bit grumpy, though.
Stable Mutagen (1) Unstable Mutagen + (1) Lithium + (1) Acetone + (1) Bromine -> (3) Stable Mutagen

OR

(3) Mutadone + (1) Lithium -> (4) Stable Mutagen
0.4 No If used in conjunction with blood, it will result in the person taking on the appearance and DNA of the blood's owner on the 10th cycle. 80% chance of up to -3 GROWTH, 16% of a random mutation The changeling's DNA sting works like this, for instance.
Sulfonal (1) Acetone + (1) Diethylamine + (1) Sulfur -> (2) Sulfonal 0.1 No +1 TOX. Minor total stamina penalty, drowsiness, reduces jitteriness. 20% chance of KO'ing the victim briefly after the 22th cycle. Puts someone out while slowly poisoning them to death. While it doesn't do a good job at keeping someone out until the chem has depleted, sulfonal is still very debilitating.
Strychnine Secret! 0.2 No Gives you an added 75 Stamina to your max while its in your system. On the 36th cycle begins to inflict Losebreath and OXY damage eventually followed by scary messages and brute damage. The intensity and frequency of damage ramps up linearly per tick. A crunchy and dramatic death. An amazing performance enhancer up until your muscles crush you like paper.
Toxic Slurry N/A. Slurrypods. 0.4 No 10% chance of up to 4 TOX, 7% of stunning briefly Mostly just annoying, but it can be deadly over time if the RNG cooperates.
Toxin N/A. Bee/wasp stings, rancid milk. 0.4 No +2 TOX +1 POISON The old generic toxin, still kicking around in few places.
Unstable Mutagen (1) Radium + (1) Plasma + (1) Chlorine -> (3) Unstable Mutagen

OR

(1) Neurotoxin + (1) Epinephrine -> (2) Unstable Mutagen
0.3 No +2 RAD, 4% chance of a bad mutation TOUCH - 33% chance of a bad mutation

INGEST - 100% of a bad mutation
40% chance of -1 GROWTH, 24% of a random mutation Another solid, easy-level poison, though it's usually used as a precursor to other chems.
Uranium N/A. Randomly find in artifact beakers. 0.4 No +2 RAD +2 RAD, 24% chance of a random mutation Some vending machine junk contains this.
Venom N/A. Poison bottles or insect stings. 0.2 No +1 TOX, +1 BRUTE. 25% chance of decaying into up to 10 units of histamine.

20+ UNITS: +2 TOX and +2 BRUTE (total, not additionally)
40+ UNITS: 4% chance of gibbing the victim outright
Some of the unfriendly insectoid critters can inject you with this. Fermids are a notable one.

Disease Reagents

MechanicNew64.png This page is under construction.
The following information may be incomplete.
Verify & update Units to infect thresholds.

Nastier stuff than most chemical poisons, these will leave a medical condition behind even after they fully deplete. They require a certain amount of units to infect someone, and the depletion rate must also be taken into account when administering a dose. To this end, all entries have been adjusted accordingly for easy reference.

For example: nanomachines: 1.5 (threshold) + 0.4 (depletion rate) = 1.9 (infection on the next life tick).

Reagent Recipe Pen. skin? Units to infect (adj.) Application effects Notes
Bee N/A. Space bee eggs. No 1.4 Infects the host with a space bee larva, which will eventually be coughed up (causing some TOX damage) unless removed surgically. Not implicitly a deadly disease, this instead gives you a bee pet! Bees are quite protective of their owners and will come to the rescue when they're under attack if you show them some TLC. It can take either a moment or a while for the bee to emerge depending on the RNG.
Concentrated initropidril N/A. Poison bottles. No 4.9 100% chance to cause cardiac arrest. Liquid heart attack! This reagent lets you skip cardiac failure (and thus its RNG) entirely for a faster death.
E.Coli (1) Compost + (1) Bacterial Medium -> (1) E.Coli No 4.9 100% chance to cause food poisoning. Food poisoning is annoying, but not very dangerous. You can sleep it off or drink some chicken soup.
Feather Fluid Secret! No 6.0 Infects host with Avian Flu. Once stage 4 is complete, turns the infected into a space bird. Spread your wings and... this is space, how would you fly?
Gibbis N/A. Poison bottles. No 2.9 Infects the victim with a non-contagious version of GBS. Another evil disease reagent. Unless countered quickly with cryoxadone, death is inevitable and permanent without a backup copy of the victim's DNA.
Grave dust N/A. Find inside certain ???? pill bottles. No 2.9 Infects victim with grave fever. Stuns, suffocation, weakness, and toxin damage that just gets worse and worse with each stage. Incredibly deadly if they can't get someone to adminster spaceacillin (they'll likely be too weak/unable to get it themselves).
Liquid spacetime Rare find in artifact beakers. No 4.9 Infects the victim with teleportitis. Teleportitis repeatedly warps your character to random nearby tiles, so long as the target tile has flooring. It also causes sparks to fly from the destination, which can be very bad if you land on something ignitable.
Loose screws N/A. Rare find in artifact beakers.

OR

Eat viscerite, extract your blood via syringe or IV
No 4.9 Inflicts victim with Space Madness. Space Madness can be quite annoying, especially if flips your view of the map when you least expect/want it, but it's otherwise completely harmless.
Mewtini (1) Cat Drugs + (1) Mutini + (1) Milk + (1) Catonium -> (4) Mewtini No 4.9 Infects the victim with toxoplasmosis. Slowly turns victim into a playable cat.
Nanomachines N/A. Poison bottles and roburgers. No 1.9 Infects the victim with robotics transformation. The transformation is obvious and a slow process. Rather tricky poison to use effectively, but an easy option for borging yourself.
Painbow fluid N/A. Rare find in artifact beakers. No 4.9 Infects victim with Cluwneing Around Disease, a special version of Clowning Around, if they're not a Clown. Victim slowly falls from grace as they become an extremely clusmy Cluwne, mind and body. Fortunately,a Bible applied to the face by a holy one can cleanse the unholy cluwne spirits possessing the victim. Nonlethal, but highly annoying and actually debilitating.
Prions N/A. Poison bottles, brain burgers. No 5.1 Infects the victim with kuru. Kuru is incurable and will paralyze somebody within seconds of injection. Death will follow within a couple of minutes.
Pure bacon grease N/A. Poison bottles. No 4.9 100% chance to cause cardiac failure. Cardiac failure can be a very serious condition without easy access to epinephrine or another stimulant.
Rainbow fluid N/A. Rare random find in artifact beakers. No 4.9 Infects victim with Clowning Around Disease if they're not a Clown. Victim slowly becomes a clumsy Clown, complete with clown gear (that constantly grows back if they can somehow can it off) and weird honking sounds. Nonlethal but permanent and fairly debilitating if the victim isn't very experienced at clowning.
Rat venom N/A. Rare find in artifact beakers. No 4.9 Infects the victim with Space Plague. It's not the plague itself that kills; it's the chance of suddenly catching one of those nasty, incurable diseases. Despite what the analyzer readout says, you can cure it by getting stung by a queen space bee created by royal jelly (a reference to an urban legend about bee venom curing HIV)--but at what cost?.
Rotting Secret! No 4.9 Infects host with Tissue Necrosis. Gradually turns the infected into a spooky skeleton. This prevents them from being cloned (but not preventing borging), unless you have a special cloning module.
Space heartworms N/A. Poison bottles. No 4.9 100% chance to cause cardiac abscondment. Generally lethal without an immediate heart transplant.
Spider eggs N/A. Randomly find in poison bottles and artifact beakers. No 2.9 Infects the victim with parasites. Each successful infection rips the host apart and spawns a couple of baby ice spiders, which are extremely aggressive and will attack nearby humans and monkeys. By doing so, they in turn mature and become even more dangerous. This chain reaction can be devastating and quite often depopulates entire stations.
Vampire serum N/A. Randomly find in Farty Snott's Beans and artifact beakers. No 4.9 Infects host with Draculaculiasis. Slowly turns host in a Vampire with the associated powers, but not the actual Antagonist status. Blehh!
Werewolf serum N/A. Randomly find in Farty Snott's Beans and artifact beakers. No 4.9 Infects host with Lycanthropy. Slooowly turns host in a Werewolf with the associated passives, but not the abilities or Antagonist status. Howl about it!

Acids

Good old acid. Primarily used to destroy items for good.

Reagent Recipe Pen. skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Notes
Acetic Acid (1) Acetaldehyde + (1) Oxygen + (4) Nitrogen -> (3) Acetic Acid No TOUCH - Does +5 BRUTE.
50+ UNITS: 75% chance of +15 BURN, +5 BRUTE and disfiguring the victim's face.

INGEST - 25+ UNITS: +2 BRUTE
+1 ACID It's basically raw vinegar. Behaves like a much weaker sulfuric acid.
Fluorosulfuric Acid (1) Sulfuric Acid + (1) Fluorine + (1) Hydrogen + (1) Potassium @ 374 K -> (3) Fluorosulfuric Acid No +1 TOX, +1 BURN TOUCH - Up to +20 BURN, 100% chance of melting items
9+ UNITS: melts headgear, otherwise +75 BURN and disfigures the victim's face

INGEST - 5+ UNITS: Scales with dose, up to +75 BURN
+10 ACID, -5 GROWTH The go-to acid if you want to melt items and faces.
Hydrochloric Acid (1) Hydrogen + (1) Chlorine + (1) Water -> (3) Hydrochloric Acid No See notes. Behaves exactly the same as sulfuric acid.
Sulfuric Acid (1) Sulfur + (1) Hydrogen + (1) Oxygen -> (2) Sulfuric Acid No +1 BURN TOUCH - Does +10 BURN and +5 BRUTE, 40% chance of melting items.
25+ UNITS: 75% chance of disfiguring the victim's face (blocked by headgear)

INGEST - 10+ UNITS: Scales with dose, up to +20 BURN
+5 ACID, -3 GROWTH A precursor to many other chems.

Pyrotechnic Chems

The flashy stuff. If you have a hankering for fire and explosions, this is the section for you. Reagents that increase a mob's BURNING var also have an effect on BURN damage - the longer the duration and intensity of the fire, the more BURN damage you will take per cycle.

Reagent Recipe Dep. rate Pen. skin? Ign. temp Ignition effect Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Notes
Aerosol Propellant (1) Chlorine + (1) Sugar + (1) Hydrogen + (1) Platinum (+ (1) Stabilizing Agent) -> (3) Aerosol Propellant 0.4 No Instant (stabilizer: 374 K) Does what the old smoke powder did. Turns into smoke, the maximum size of which scales with the amount of powder, for example 5 units for 3x3 and 10 units for 5x5. Applies the TOUCH reaction of all the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.

Note: Wearing active internals or a gas mask will prevent you from inhaling chemical smoke. Even if an acid is employed in the smoke to destroy the active internals or gas mask, the victim still won't suck in anything from that specific cloud of smoke.
Argine N/A. Magical beans, artifact beakers.. 0.4 No 272 K Medium-sized explosion (4x4, high severity). Does not scale with volume. Cannot be applied to floor tiles. Explodes at low temperatures, for instance when mixed with cryostylane. When used in a mob, body temperature alone can be sufficient to set argine off.
Black Powder (1) Charcoal + (1) Sulfur + (1) Saltpetre -> (3) Black Powder

OR

Randomly find in artifact beakers.
0.05 Yes 474 K Sparks, then blows up a second or two later. Damage scales with volume.

< 160 UNITS: Minor explosion (up to 2x2, low severity)
161+ UNITS: Medium-sized explosion (6x6, medium severity)
301+ UNITS: large explosion (12x12, medium severity)
5+ UNITS: Creates black powder residue when applied to floor tiles. A lot of it in one spot can be very deadly. Slow depletion means you can poison someone with it and then wait for then to encounter a heat source awhile later.
Chlorine Azide Secret! N/A N/A Instant Small explosion (4x4, low severity). Does not scale with volume. Dumping too many basic chems into a container might accidentally cause this unstable and highly explosive reaction. The explosion from this can destroy objects like the chem dispenser you make it from. The explosion is not prevented by stabilizing agent.
Chlorine Trifluoride (CLF3) (1) Chlorine + (3) Fluorine @ 424 K -> (2) Chlorine Trifluoride 4 No N/A (with ff-foam: instant) Makes a 1x1 fireball when it comes into existence.

When mixed with fire-fighting foam: small explosion (2x2, low severity). Does not scale with volume.
If already on fire: +5 BURNING. Sets objects and turfs alight, even stuff that otherwise wouldn't burn. Has a chance of burning through floor tiles.

TOUCH / INGEST - Sets you alight, +50 BURNING.

INGEST - Scales with volume, up to +90 BURN.
A very popular starting deathchem, but be careful when mixing.
Cryostylane (1) Nitrogen + (1) Plasma + (1) Water -> (3) Cryostylane

OR

Extract from chilly peppers.
0.4 No Mix with oxygen Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, cryostylane slowly cools all other reagents and objects on its tile down towards 0 K, regardless of current surface or container. Reduces body temperature drastically. 3+ UNITS: Creates a layer of slippery ice when applied to floor tiles, reduces the temperature of plasma fires.

TOUCH - Sets BURNING to 0. Freezes anybody in a large block of ice, preventing any actions short of speaking or breaking out.
While frozen in an ice cube, you are immune to most outside dangers, though you will still take damage from active poisons. You can break out if you move in random directions or if someone kicks your cube (they have to be on Harm intent) enough times. As a panic option, the quick freeze is also handy for immediately activating cryoxadone.
Dioxygen Difluoride (FOOF) N/A. Rare find in artifact beakers. 1.8 No N/A N/A (oxidizer, breaks down and makes certain things instantly ignite when it's out of its container) +50 BURNING Creates a super-hot fireball (up to 8x8, scales with volume) that ignites and melts through walls, floors, grilles, and windows alike.

TOUCH/INGEST: +90 BURNING

INGEST: Up to 90 BURN damage, scales with volume.
Horrifying and thankfully rare hellchem with a funny name.
Flash Powder (1) Aluminium + (1) Potassium + (1) Sulfur + (1) Chlorine (+ (1) Stabilizing Agent) -> (5) Flash Powder 0.4 Yes Instant (stabilizer: 374 K) Stuns anyone within five tiles of the source and causes blurred vision (blocked by sunglasses etc), stun amount relative to distance. Can cause permanent eye damage and blindness. Flashbangs contain this.
Fluorosurfactant (2) Fluorine + (2) Carbon + (1) Sulfuric Acid -> (5) Fluorosurfactant 0.4 No Mix with water Turns into foam when combined with water, causes people to slip on it if they're running. The amount of foam made (up to 7x7) depends on how much fluorosurfactant and water are used, but every tile is capped at 5 units (per reagent carried with the foam) and a total of 25 units for total volume. When foam propagates, it drags all of the other reagents in the container with it, applying their TOUCH and (if they have it) Penetrates Skin effects to anyone that walks on it, or is standing in it as it finishes flowing away. Very, very deadly in the wrong hands.

Note: Most non-backbreaking methods of creating foam require you to do it by hand and thus be in the middle of the reaction, so unless you're trying to die, take appropriate measures to survive your own disaster.
Hootingium
(Sonic Powder)
(1) Oxygen + (1) Cola + (1) Phosphorous (+ (1) Stabilizing Agent) -> (2) Hootingium 0.4 Yes Instant (stabilizer: 374 K) Deafens and stuns within five tiles (blocked by earmuffs etc), causes confused movement. Can cause ear damage and permanent deafness. 70% chance of +1 BRAIN Flashbangs contain this. Occasionally plays HOOT! instead of BANG!
Kerosene Secret! 0.4 No 874 K Small to large fireball, scales with volume (up to 8x8). Has a secret, unlisted property.
Liquid Dark Matter (1) Plasma + (1) Radium + (1) Carbon (+ (1) Stabilizing Agent) -> 4 Liquid Dark Matter 0.4 No Instant (stabilizer: 474 K) Sucks everything into the detonation point. Range (up to 4x4) and throw-force scale with volume. If it was detonated inside a "container" (e.g. a locker or a Space Pod), instead of sucking things, deals BRUTE damage to everybody inside it. Damage scales with volume, and high volumes can destroy the container. 25% chance of being applied to floor tiles. Far more dangerous than you'd think, getting sucked in and hit by a hundred different objects can easily do crit-levels of BRUTE damage. Like CLF3, also a popular deathchem and commonly paired with it, devastating entire rooms if the RNG cooperates.
Magnesium Explosion (1) Magnesium + (1) Copper + (1) Oxygen -> BOOM! N/A N/A Instant Small explosion (1x1, low severity). Does not scale with volume. The explosion is not prevented by stabilizing agent.
Napalm Goo (1) Sugar + (1) Welding Fuel + (1) Ethanol -> (3) Napalm Goo 0.4 No 374 K Small to large fireball, scales with volume (up to 8x8). If already on fire: +10 BURNING. TOUCH - If already on fire: +70 BURNING +1 POISON Mostly harmless until a heat source is encountered.
Phlogiston (1) Phosphorous + (1) Plasma + (1) Sulfuric Acid (+ (1) Stabilizing Agent) -> (4) Phlogiston

OR

Extract from Burning Commol.
0.4 No Instant (without stabilizer) Small fireball (without stabilizer), scales with volume (up to 8x8). If reagent temperature is above 224 K: +2 BURNING, sets you alight. If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles (can burn through them all well), scales with volume.

TOUCH / INGEST (224+ K) - Does +33 BURNING, sets you alight.

INGEST - Scales with volume, up to +45 BURN.
+8 FIRE, -12 GROWTH Don't be deceived by that meager +2, having phlogiston in the bloodstream can be very dangerous without a fire extinguisher or firebot, and even then they can't prevent you from spontaneously igniting every cycle.
Phlogiston Dust (1) Phlogiston + (1) Charcoal + (1) Phosphorous + (1) Sulfur -> (2) Phlogiston Dust 0.4 No N/A If reagent temperature is above 224 K: +2 BURNING, sets you alight. If 224+ K: creates a fireball (up to 8x8) when applied to floor tiles, scales with volume.

TOUCH / INGEST (224+ K) - Does +15 BURNING, sets you alight.

INGEST - Scales with volume, up to +45 BURN.
+8 FIRE, -12 GROWTH Burns less intensely than pure phlogiston and thus cannot melt floor tiles, but most other properties are similar.
Pyrosium (1) Plasma + (1) Radium + (1) Phosphorous -> (3) Pyrosium 0.4 No Mix with oxygen Comes into existence at 20 °C. As long as there is sufficient oxygen for it to react with, pyrosium slowly heats all other reagents and objects on its tile up towards 1000 K, regardless of current surface or container. Can make non-flammable things incredibly hot, but so can a welder or lighter. Not all hot things are good for you to stand around though, so using this for self-heating reactions can be fun if you can get the timing right.
Silver fulminate Secret! 0.4 No Instant Plays a pop-like gunshot sound similar to a revolver firing, volume/loudness scales with volume. So unstable that it can detonate under its own weight. As in real life, make in small batches...or not.
Smoke Powder (1) Potassium + (1) Sugar + (1) Phosphorus (+ (1) Stabilizing Agent) -> (3) Smoke Powder 0.4 No Instant (stabilizer: 300 K) Turns into a smoke cloud carrying other reagents, the initial size of which scales with the amount of the powder. The cloud behaves mostly like fluids and expands based on the amount of the other smoked reagents. Applies the TOUCH reaction of all the chems that were mixed with it whenever someone walks into the smoke cloud. Unlike foam, the reagents penetrate skin (via inhaling) if they couldn't before. Good for getting chemicals into people who won't stand still for injections.

Note: Wearing active internals or a gas mask will prevent you from inhaling chemical smoke.
Sorium (1) Mercury + (1) Carbon + (1) Nitrogen + (1) Oxygen (+ (1) Stabilizing Agent) -> (4) Sorium 0.4 No Instant (stabilizer: 474 K) Sends everything flying from the detonation point. Range (up to 3x3) and throw-force scale with volume. 25% chance of being applied to floor tiles. Pretty much the inverse of liquid dark matter, this knocks away anything that isn't bolted down. Ironically less deadly than its cousin, but lots of explosions going off at once can still be a huge pain.
Sea4 Sea-cret! 0.05 No 474 K Sparks and then explodes. Damage scales with volume.

< 14 UNITS: Smoke, minor damage. Creates a sea bee.
15-40 UNITS: Tiny explosion (1 tile hole, mild damage to surroundings). Creates a sea bee, how cute.
41-100 UNITS: Modest explosion (3x3 hole), creates a sea bee, very adorable.
> 101 UNITS: Moderate explosion (5x5 hole), creates multiple sea bees, so cute and adorable.
5+ UNITS: Creates some Sea4 residue when applied to floor tiles. Clicking on it with a container will scoop it up.

Can also be applied to walls and then ignited, destroying the wall (and usually only the wall).
Makes bees and booms, what more can you want? Well, on top of being an awful pun, Sea4 makes booms that can be precisely scaled and usually do not damage the surroundings much. It can also go onto walls, like a low-grade thermite, and you can then use an igniter or pour pyrosium and oxygen on it to ignite it.
Thermite (1) Aluminium + (1) Iron + (1) Oxygen -> (3) Thermite 0.4 No 374 K (floor/wall only) Can burn through floor tiles as well (not guaranteed).

IF 15+ UNITS: 100% chance of burning through walls.
TOUCH - If already on fire: +100 BURNING You'll generally be using an igniter or other heat source, and may have to heat the wall 5-10 times to ignite the thermite.
Welding Fuel N/A. Fuel tanks found across the station. 0.4 No 474 K Small to large fireball, scales with volume (up to 7x7).

IF 100+ UNITS: Small explosion (up to 4x4, low severity).
If already on fire: +2 BURNING TOUCH - If already on fire: +30 BURNING +1 POISON Used as a stand-in for lighter hydrocarbons in a lot of the organic chem recipes.

Drugs

420 smoke weed errydayy

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Addict prob. Notes
Aranesp (1) Atropine + (1) Epinephrine + (1) Insulin -> (3) Aranesp

OR

Randomly find in artifact beakers.
0.4 No Major total stamina and regeneration buff.

90% chance of +1 TOX, 5% of a stun alongside +15 OXY and +1 LOSEBREATH
While aranesp grants a significant stamina bonus, it's also a danger to the user. There is no overdose threshold per se, however doses of 10+ units can be lethal due to escalating OXY and TOX damage.
Bath Salts (1) Monosodium Glutamate + (1) ???? + (1) Denatured Enzyme + (1) Saltpetre + (1) Space Cleaner + (1) Mercury + (1) Mugwort @ 374 K -> (6) Bath Salts

OR

Extract from omega weed

OR

Randomly find in artifact beakers.
0.6 No Notable stamina regeneration buff, 60% chance of canceling out all stuns. 8-20% chances of bad side-effects: growing a tramp beard, confused movement, +5 BRUTE, up to 5 units of either meth/crank/neurotoxin, hallucinations and scary text messages.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, blurred vision, jitteriness, stuns, contracting non-contagious berserker, extra +2 TOX, +1 BRAIN, +5 BRUTE.
INGEST - Does +5 RAD, +5 TOX, +10 BRAIN 80% Dump all the Discount Dan's flavours into a bathtub and heat it with a welder, you'll probably find it. Makes you nearly impervious to stuns, but you'll be a nearly uncontrollable tramp-bearded raving lunatic. Overdose will likely kill you from a half dozen different types of escalating damage, even taking too many occasional doses can easily be lethal.
Cannabidiol (CBD) N/A. Extract from cannabis. 0.4 No Yawning, sighing, feelings of peace, occasional drowsiness, 10% chance of causing confused movement and weakened status effect.
Cat Drugs (1) Catonium + (1) Psilocybin + (1) Ammonia + (1) Welding Fuel @ 374 K -> (3) Cat Drugs

OR

Extract from omega weed

OR

Randomly find in artifact beakers.
0.4 No Causes you to meow, hiss, and hallucinate. Amusing text messages. Gimmick drug, good for laughs or confusing the hell out of people.
Crank (1) Diphenhydramine + (1) Ammonia + (1) Lithium + (1) Welding Fuel + (1) Sulfuric Acid @ 374 K -> (5) Crank

OR

Extract from omega weed

OR

Randomly find in artifact beakers.
0.4 No Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 50%. 8% chance of decaying into up to 2 units of meth, 6% of increasing body temperature, 4% of causing jitteriness and +1 TOX.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, jitteriness, stuns, contracting non-contagious berserker, additional body temperature increase, up to extra +5 TOX, up to +8 BRAIN, +5 BRUTE.
50% Warms you up, makes you jittery as hell. Very addictive, but the stun reduction effect is pretty nice for fighting

Note: Mixing crank comes with an explosion (2x2, low severity), which cannot be prevented by stabilizing agent.
Jenkem (1) Urine + (1) Compost -> (2) Jenkem 0.4 No Causes dizziness. 10% chance of +1 TOX 30% Low-quality sewage drug. Mostly harmless, but the constant screen-shaking is irritating and makes it hard to click on objects.
Krokodil (1) Morphine + (1) Diphenhydramine + (1) Space Cleaner + (1) Phosphorous + (1) Potassium + (1) Welding Fuel @ 374 K -> (5) Krokodil

OR

Extract from omega weed.
0.4 No Reduces jitteriness. 25% of +1 BRAIN, 15% of reducing body temperature, 5% of short stun and +1 TOX, +1 BRAIN, 2% of +2 BRUTE.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be additional body temp reduction, stuns, up to extra +3 TOX, up to +3 BRAIN, up to +25 BRUTE. Can even make all your skin rot off.
50% Overdose can be very lethal and leave you looking like a half-rotten corpse, but can potentially heal back from that and just wander around being terrifying.
Lysergic Acid Diethylamide (LSD) (1) Diethylamine + (1) Space Fungus -> (3) LSD

OR

Extract from rainbow weed or omega weed.
0.4 No Pretty lights and hallucinations. Imaginary monsters start chasing you around. The changeling's hallucinogenic sting injects this.
Methamphetamine (1) Ephedrine + (1) Phosphorous + (1) Hydrogen + (1) Iodine @ 374 K -> (3) Methamphetamine

OR

Extract from Robust asomna or omega weed

OR

Obtain from Robust-Eez.
0.6 No Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 50%, significant stamina regeneration buff, increases movement speed.

Causes jitteriness, reduces drowsiness. 50% chance of +1 BRAIN.

OVERDOSE (20) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be jitteriness, stuns, confused movement or chance of dropping items hold in either hand.
60% Extremely addictive and overdose can make you flail around uncontrollably and drop your stuff, but it's the best thing short of stimulants or bath salts for shrugging off stuns, KOs and paralysis. People will have a hard time containing you.
Nicotine N/A. Cigs, nicotine patches, eggplants, and tobacco. 0.4 No Slight stamina regeneration buff, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 4%. 50% chance of causing jitteriness.

OVERDOSE (35) - Does +1 TOX, 8% chance of extra +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, body temperature increase, jitteriness, up to +6 TOX (additional), up to +20 OXY.
70% Slapping a whole bunch of nicotine patches on someone can kill them with escalating TOX and OXY damage.
Nicotwaine N/A. Extract from twobacco leaves. 0.4 No +3 to stamina regeneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 6%, 10% chance of +2 TOX, 5% chance to remove all stuns & do +4 TOX. Jittering, shivering, and mildly ominous messages about how fast your heart is beating.

OVERDOSE (70) - Does +2 TOX. Moderate overdoses cause twitching, confused movement, body temperature rises in 30-60 degrees, and up to +5 TOX. Severe overdoses can cause stuns, paralysis, up to +20 OXY, and up to +5 TOX and is characterized by drooling, gasping, jittering, and/or messages about your hearting pounding and needing help.
100% Nicotine, but better -- sort of. It stun reduction is better than nicotine and coffee, but not as good as meth, though it has comparable stamina regen boost and more manageable side effects.
Psilocybin N/A. Mushroom and cannabis mutation. 0.4 No Pretty lights and hallucinations, occasionally a short stun. Can make you hallucinate stuff like gunshots and attack messages. Might freak someone out if they don't know what's going on.
Space Drugs (1) Mercury + (1) Sugar + (1) Lithium -> (3) Space Drugs

OR

(1) Safrole + (1) Salbutamol + (1) Nitrogen + (1) Water -> (1) Space Drugs

OR

Extract from omega weed.
0.2 No Pretty lights, confused movement. 65% Heat it to create neurotoxin. Otherwise, it just makes the screen shift colors. Alt. recipe involving safrole is a loose take on MDMA and is designed to facilitate a clever splice.
Stimulants N/A. Stimpack

OR

Randomly find in artifact beakers.
0.4 No IF 5+ UNITS: Blocks all incoming Stunned, Paralysis, and Weakened debuffs, cancels out all stuns, extreme total stamina and regeneration buff. -5 OXY/TOX, -10 BRUTE/BURN. Reduces dizziness and drowsiness.

IF < 5 UNITS: +2 TOX, +1 BRUTE, 10% chance of medium-duration stun.
Only works while volume is greater than five units. As it wears off to under five units, it hits you with some nasty side-effects.
Tetrahydrocannabinol (THC) N/A. Cannabis. 0.4 No Giggling, stuttering, occasional drowsiness, 4% chance of causing confused movement. Doubles duration of buffs gained from food. Doesn't really do a whole lot besides causing the munchies, but people are usually pretty happy to smoke any joints you leave laying around.
Triple Meth Secret!

OR

Find inside artifact beakers.

OR

Rarely shows up in Juicer 'Rillos.
0.2 No Reduces duration of incoming Stunned, Weakened, and Paralysis debuffs by 98%. +1000 stamina regen. Removes sleepiness and any Disorient debuffs. Causes jitteriness, dizziness, and severe misstep. +1 BRAIN damage. 50% chance of shivering, rapid blinking, and twitching

OVERDOSE (20) - Effects scale with dose. Dropping items, messages about hands flipping and flailing. Severe misstep, jitteriness, up to 10 seconds of Weakened debuff, messages about inability to control legs
Hardcore stimulant that's basically meth on steroids. The stun resistance essentially blocks most stuns, and the insane stamina regeneration ensures you'll get right back up afterwards if you're rendered unconscious. However, the severe misstep chance means it'll hard to move in any specific direction, making escape difficult, and the brain damage can be a major issue.

Food and Drink

All manner of chems related to foods, drinks, and things that go in them or can be created from them. While all chems can be ingested, these are specifically meant to be consumed...just not always with beneficial effects.

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Addict prob. Notes
???? N/A. Extract from Purple goop, ???? (food), smoldering messes, physical manifestations of the very concept of fried foods, and low-quality botany crops. 0.4 No INGEST - Food poisoning, stuns the consumer briefly.
Beer N/A. Dispense from alcohol dispensers.

OR

Find in beer bottles (duh)

OR

Distill from wheat.
0.4 No Decays into 0.07 units of ethanol. INGEST & Below 280K - Heals 5 TOX damage It only heals immediately after it's ingested, not when it's in your bloodstream, so an IV drip (which constantly supplies chems in small increments) of it is better than a pill (which supplies it all in one go).
Beepskybräu Security Schwarzbier (1) Beer + (1) Nanomachines -> (2) Beepskybräu Security Schwarzbier

OR

Distill from roboburgers

OR

Randomly find in artifact beakers.
0.4 No Decays into 0.1 units of ethanol.

IF IN A VEHICLE: 2 seconds of Weakened, 10 seconds of Stunned. Victim is ejected from vehicle. Drunk driving is a crime, you know!
The "shock" you get from attempting drunk driving with this can cure certain diseases and damage cyberhearts. The reason it doesn't burn you is because it's coming straight from your liver.
Beff (1) Meat Slurry + (2) Partially Hydrogenated Space-Soybean Oil + (1) Plasma -> (4) Beff 0.4 No 8% chance of decaying into 0.8 units of either partially hydrogenated space-soybean oil/toxic slurry/synthflesh/changeling blood/corn syrup/porktonium. 5% chance of decaying into up to 3 units of cholesterol
Bilk (1) Milk + (1) Beer -> (2) Bilk 0.075 No Attempts to cap LOSEBREATH at 10 and OXY at 85.

If total health and LOSEBREATH are less than 0, -1 TOX, -1 BRUTE, -1 BURN
Essentially, a weaker version of ephedrine that can act like a weak omnizine if you're at low health.
Bitters N/A. Dispense from an alcohol dispenser. 0.4 No On INGEST - If consumed alone, stuns and has a 25% chance to cause vomiting. Used in several cocktails. Don't consume it alone!
Bo Jack Daniel's N/A. Find in bottles of Bo Jack Daniel's. 0.4 No Decays into 5 units of ethanol.

8% chance to give you a beard if you're a male and don't already have one. Sensations of manliness.

8% chance to say a "drunktalk" line, randomly picked from a set unique to this drink.
INGEST - Puts 0.75 * volume of Bo Jack Daniel's ingested units of ethanol in you.

If volume of Bo Jack Daniel's drunk > 10 units, makes you vomit it all out and paralyzes you for 3 seconds. Does not occur if you have alcohol resistance.
Makes you quite drunk, sometimes makes you say something rather depressing. Can absolutely devastate your your liver.
BOOrbon (1) Bourbon + (1) Ectoplasm -> (2) BOOrbon 0.4 No Decays into 0.6 units of ethanol. Makes a spooky sound upon mixing.
Brave Bull (1) Tequila + (1) Coffee -> (2) Brave Bull 0.4 No Decays into 0.35 units of ethanol.

Reduces incoming Stunned, Weakened, and Paralysis debuffs by 8%.
Surprisingly stimulating drink, though rather mildly so. 8% stun resistance might not sound like much, but it's higher than the ones for coffee, sugar, and nicotine, although it comes with no stamina boosts, and there definitely are better options, such as meth.
Bread N/A. Use a loaf or slice of bread (any type) on a beaker. 0.4 No 5+ UNITS: Creates bread slices when applied to floor tiles.
Butter N/A. Extract from... well, butter. 0.4 No Decays into 1 unit of cholesterol. Makes floors slippery upon application.
Caledonium N/A. Extract from haggis. 0.4 No Grants the "Scottish accent" mutation for exactly three minutes, giving you the peculiar vocabulary and accent of tartan-wearing highlanders. Effect is not cumulative. TOUCH / INGEST - Same effect. Basically a Scots trait you can turn on and off. Even the smallest doses will give you the accent for three minutes, so you only need a little bit at a time to get your accent back.
Capsaicin N/A. Spaghetti arrabbiata. Extracted from any chili and omega cannabis leaves. 0.4 No Stuttering, increases body temperature slightly. 10% chance of stunning briefly.

20+ UNITS: 10% of up to +10 OXY.
TOUCH - Causes blurred vision, confused movement, short stun (blocked by masks). 50% chance of temporary blindness.

INGEST - Stuttering. 80+ UNITS: medium-duration stun
1% Crowd dispersal grenades contain this.
Cheese Milk + Vomit.

OR

Extract from cheese sandwiches made with spooky bread.
0.4 No 3% chance to create 1-2 units of cholesterol. 5+ UNITS: Creates a slice of cheese when applied on the floor. Fun to mix with smoke powder and a great way to replenish the kitchen's cheese stocks.
Cheese Substitute N/A. Extract from magical jelly beans and certain Discount Dan's burritos. 0.4 No OVERDOSE (50) - 8% chance of 1 to 2 TOX damage. 10%
Chicken Soup N/A. Find in chicken soup cups from coffee machines. 0.2 No 10% chance each of curing the common cold, influenza, avian flu, and food poisoning Safe remedy for minor diseases.
Chocolate N/A. Extract from Chocolate ice-cream, chocolate chip cookies, chocolaty drinks, Hetz Cups, and chocolate bars. 0.4 No Raises body temperature very slightly. Decays into 0.8 units of sugar. Removes any Freeze. 3+ UNITS: Creates a chocolate bar on the floor. Grody.
Cholesterol N/A. Extracted from many meat dishes. 0.4 No Minor total stamina penalty

OVERDOSE (25) - Scales with dose.
25+ UNITS: ~5% chance of up to +2 TOX, odd feelings in chest.
45+ UNITS: ~7% of up to +4 TOX, chest pains & aches.
125+ UNITS: ~2% of medium-duration stun and cardiac failure, painful burning sensation in chest
Turns a non-special blob tile into a lipid cell Not very dangerous in low quantities, though it does have fun overdose messages. A side-effect of consuming too many meaty dishes.
Cola (1) Soda Water + (1) Sugar -> (2) Cola

OR

Find in any kind of soda.

OR

Dispense from the soda fountain.
0.4 No Reduces drowsiness, lowers body temperature by 5 degrees until it reaches base body temp (37C/310K). Call it pop, call it soda, call it coke, it's a refreshing beverage that actually helps cool you down all the same.
Coffee N/A. Obtain from robust coffee and coffeemakers. 0.4 No Minor stamina regeneration buff, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 3%. Causes jitteriness and increases body temperature slightly, reduces drowsiness and dizziness. 5% Safe and easy to obtain stimulant.
Corn Starch N/A. Extract from corn and bee kibble. 0.4 No Corn-related precursor.
Corn Syrup (1) Corn Starch + (1) Sulfuric Acid @ 374 K -> (2) Corn Syrup 0.4 No Decays into 1.2 units of sugar. A sufficiently high dose can easily lead to hyperglycaemic shock.
Curacao N/A. Find inside Curacao Liqueur bottles, natch. 0.4 No Decays into 2 units of ethanol.

5% chance to drunkenly say a random line unique to this drink.
This surprisingly strong, distinctly blue liqueur is used in a couple of tropical drinks. You can find a bottle of it in a unique bar in the Trench on Oshan and Manta, and Manta's Bar starts with one.
Death Spice N/A. Find inside pills from (????) pill bottles. 0.4 No 0.0001% (i.e. one in a million) chance to straight up kill you. Feel lucky?
Decaf Espresso N/A. Dispense from espresso machine. 0.4 No +2 stamina regneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 2.5%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness. 1% Espresso, but with less cafffine, so it provides smaller stamina and stun resistance boosts, and it's not as addictive. This makes it not too different from coffee.
Dragon's Breath Secret! 1 No Decays into 5 units of ethanol. 50% chance of 2 seconds of Stunned, 8% chances of various funny text messages.

Severe effects scale with volume: [0.2% * volume] chance of +99 BURNING if victim is already on fire, [0.1% * volume] chance of burning them up completely (fire-gibbed)
INGEST - If already on fire: 20% chance of +30 BURNING Neutralized by milk. You need hundreds units for the instadeath chance to be noticeable, but a sleepy pen's worth still has disastrous effects on the liver.

A reference to a similarly fiery drink from Hero's Quest, highlighted in this scene.
Ecto Cooler (1) Orange Juice + (1) Ectoplasm + (1) Uranium -> (3) Ecto Cooler

OR

Randomly find inside artifact beakers, fancy beer, and hobo wines.
0.4 No Decays into 1 unit of VHFCS. 10% chance to also decay into 1 unit of strange green goop. The strange green goop can let you see Ghosts. Watch out for the VHFCS though, or the pancreas damage might make you into one of them.
Egg N/A. Use an egg or space bee egg on a drinking glass.

OR

Find inside certain Hungry Dan's TV Dinners. Randomly find in pills from ???? pill bottles.
0.4 No 8% chance of farting, 3% of decaying into up to 2 units of cholesterol. Ask the Botanists for space bee eggs, or buy them from Bombini, a bee merchant (in more ways than one) who usually resides in the Space Diner.
Egg Nog (1) Egg + (1) Milk + (1) Sugar -> (3) Egg Nog 0.4 No Decays into 1.6u sugar On TOUCH or INGEST: Feel filled with christmas spirit, which heals small amounts of OXY, TOX, BURN, and BRUTE, heals all organs a bit of organ damage, reduces bleeding, and replenishes blood. You'll be jolly after finding out how useful of a medical chem this seasonal treat is.
El Diablo Chili N/A. Extract from El Diablo chili. 0.4 No Causes stuttering, gasping, and choking.

Raises body temperature.

25% chance of causing the oxygen deprivation effect, restricting speech.
INGEST - Stuns and has a 20% chance to set you on fire. Not for the faint of heart!
Energy drink Secret!

OR

Obtain from Brotein Shake Dragon Balls and artifact beakers.
0.4 No +2 stamina regeneration, increased movement speed, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 10%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.

Upon depleting, causes blurred vision, slowed movement, and dizziness, duration is based on how long the chem was in your system.

OVERDOSE (25) - Chance to induce heart failure based on how long the chem was in your system.
8% Imagine coffee, but with a movement speed buff and a meaner crash and overdose.
Espresso N/A. Dispense from espresso machine. 0.4 No +3 stamina regneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 5%. Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness. 5% Coffee, but better, due to the extra caffeine, though also harder to obtain.
Essence of Elvis N/A. Extract from foods containing Elvis bread. 0.4 No Grants the Elvis's accent for exactly three minutes. Effect is not cumulative. TOUCH / INGEST - Same effect. Elvis lives through the power of chemistry! The best part is that you only need a little bit of Elvis each time you want to extend the duration, since even the smallest of doses grant Elvis's accent for three minutes.
Expresso (1) Espresso + (3) Neurotoxin -> (3) Expresso 0.4 No +2 BRAIN damage. +3 stamina regneration, reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 7.5%.

Increases body temperature by 5 Kelvin. Causes jitteriness, reduces drowsiness and dizziness, resets sleepiness.
5% The dimwitted brother of espresso. Grammar is not exactly its strong suit, but inflicting brain damage is.
Fleur-de-lys N/A. Extract from pizza-ghetti 0.4 No Grants three minutes of Frontal Gyrus Alteration Type-Q.

OVERDOSE (30) - 5% chance of 1-2 BRAIN damage. Message about destruction of culture.
TOUCH / INGEST - Grants three minutes of Frontal Gyrus Alteration Type-Q. 10% Essentially, so long as it's in your system, and then a few minutes after it leaves, you have a French-Canadian/Quebecois accent.
Freeze Secret! 1 No Decays into 3 units of ethanol, lowers body temperature by 10 Kelvin. 40% chance of 2 BURN damage, 20% chance of setting Stunned to 30 seconds, 15% chance of coughing, sneezing, and/or gasping, 10% chance of "chilling" messages.

[0.2% * volume] chance of freezing up into an ice statue.
Chocolate neutralizes freeze, removing all traces of it in the body. Like Dragon's Breath, it's fun to put in a sleepy pen. Try combining the two!
George Melonium N/A. Rainbow melons. 0.4 No INGEST - Random effect, can be an explosion (1x1, low severity), spawning up to 40 units of random drugs or poisons, -30 of OXY/TOX/BRUTE/BURN/BRAIN or a long-duration stun. Surprisingly weaponizable.
Ghost Chili Juice N/A. Ghostlier chili. 0.4 No 50% chance of stunning briefly. 33% of throwing up, removing the remaining amount of GCJ from the bloodstream. 10% of setting the victim alight, 5% of burning them up completely (fire-gibbed) Neutralized by milk. Can be effective in a sleepy pen if the RNG is on your side.
Gin and Chronic (1) Gin and Tonic + (1) THC -> (2) Gin and Chronic 0.4 No Decays into 0.25 units of ethanol

10% chance of decaying into 1 to 10 units of THC.
Duuuuuuuuuuuude.
Gin and Sonic (1) Gin and Tonic + (1) Meth -> (2) Gin and Sonic 0.4 No Reduces duration of incoming Stunned, Weakened, and Paralysis by 15%. Causes jitteriness, reduces drowsiness.

8% chance to decay into 1.2 units of meth, turn the icon for your current shoes into the one for red shoes (this does not actually change your shoes), and then either make you say something about going fast or just output it into your chat (50-50 chance of either).

Decays into 0.2 units of ethanol.
Yes, it's a reference to that platformer series (among other things) with the blue hedgehog. One of the best among the alcoholic drinks for stun resistance, though arguably worse than just meth by itself.
Ginger Ale N/A. Obtain from Delightful Dan's Ginger Ale from GTMs and from fancy cola. 0.4 No 4% chance to burp. Bubbly soda that can be used for Moscow Mule.
Grapefruit juice N/A. Extract from grapefruits and grapefruit wedges. 0.4 No Removes 0.5 units of every medical chem in bloodstream. TOUCH - Juice in your eye, ouch! 75% chance to cause blurriness, blocked by wearing any mask and/or head slot item. Per life effect references grapefruit juice reducing effectiveness of some medicines in real life.
Grasshopper (3) Crème de Menthe + (1) Chocolate + (1) Vanilla -> (5) Grasshopper

OR

(1) Mint + (1) Vodka + (1) Sugar + (1) Chocolate + (1) Vanilla -> (5) Grasshopper
0.4 No Once it runs out, turns you into a roachperson for an amount of time proportionate to how long it was in your system.
Gravy (1) Porktonium + (1) Milk + (1) Corn Starch @ 373K -> (3) Gravy 0.4 No The perfect companion to mashed potatoes.
Grog Secret!

OR

Find in artifact beakers.
0.4 No Decays into 5 units of ethanol. 15% chance of +1 TOX. Makes you a pirate captain complete with dreadlocks, full beard, eyepatch and matching name.

TOUCH - 75% chance of +25 BRUTE and disfiguring the victim's face, 25% of +5 BRUTE. 20% chance of melting items.
More of a gimmick chem than legitimately destructive.
Guacamole N/A.Extract from the guacamole dish and sometimes Discount Dan's strudel.

OR

Find inside ProPuff cigarettes.
0.4 No
Honey N/A. Extract from honey globs.

OR

Eat said globs, draw out your blood with a syringe or IV.
0.4 No Decays into 0.4 units of sugar. 5+ UNITS: Creates honey globs when applied to floors. Honey are horked up by space bees and are often found in few bee-themed areas.
Honey Tea (1) Honey + (1) Tea -> (2) Honey Tea 0.4 No Shows messages about being calmed and relaxed.

Seperate 5% chance to cure the common cold, 3% chance to cure the flu, and a 3% chance to cure food poisoning.
1%
Honky Tonic (1) Tonic Water + (1) Neurotoxin + (1) Colorful Reagent + (1) Space Lube -> (4) Honky Tonic 0.4 No Decays into 1 unit of ethanol

10% chance to cause 2 seconds of Stunned and Weakened, make you laugh, and produce a honking noise.

4% chance to procedurely generate a silly string of word salad, in the general format of introductory phrase + adjective + noun + ending remark.
Essentially, a cocktail for Clowns! Tonic water can be obtained from the alcohol dispensers in the Bar.
Ketchup N/A. Extract from ketchup packets. 0.4 No 5+ UNITS: Creates ketchup splotches when applied to floor tiles.
Lemon Juice N/A. Dispense from soda fountain.

OR

Extract from lemons, certain popsicles, key lime pie, and sometimes Discount Dan's strudel.

OR

Randomly find inside fancy colas, hobo wine, fancy beer, and Discount Dan cigarillos.
0.4 No TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any eye damage, blocked by wearing a mask and/or head slot item. Frequently used in various cocktails and other drinks.
Lemonade (3) Lemon Juice + (1) Sugar -> (4) Lemonade

OR

Find inside Dan's Tonic. Randomly find inside fancy colas, hobo wine, and fancy beer.
0.4 No TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any eye damage, blocked by wearing a mask and/or head slot item.

INGEST - Makes you visible pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect.
Just like real life, the ingredient ratio can be somewhat finicky, and it's best enjoyed with lots of sugar.
Lime Juice N/A. Dispense from soda fountain.

OR

Extract from limes, certain popsicles, lemon meringue pie, and sometimes Discount Dan's strudel.

OR

Randomly find inside fancy colas, hobo wine, fancy beer, and Discount Dan cigarillos.
0.4 No TOUCH - Juice in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any eye damage, blocked by wearing a mask and/or head slot item. Just like in real life, a common ingredient in several mixed drinks.
Limeade (3) Lime Juice + (1) Sugar -> (4) Limeade

OR

Extract from flockburger.
0.4 No TOUCH - Citrus in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Does actually cause any eye damage, blocked by wearing a mask and/or head slot item.

INGEST - Makes you visible pucker if you don't drink it with enough sugar (enough sugar is <33% sugar by volume)! Purely cosmetic effect.
Lemonade's lesser-known but nevertheless well-enjoyed sister. It enhances the flavor of radio chicken sandwiches!
Ling Island Iced Tea (1) Long Island Iced Tea + (1) Neurotoxin -> (2) Ling Island Iced Tea 0.4 No Keeps track of a alchohol counter variable that starts at 0. Each tick it's in you, that variable increases by 0.2-0.3. On the last cycle that it's in you, it hits you with a stack of alchohol counter + 2-3 ethanol. The alcoholic version of amanitin - gets you drunk all at once. If you keep drinking, you can stave off the ethanol dump!
Mashed Potatoes N/A.Extract from the mashed potatoes dish. 0.4 No The perfect companion to gravy.
Meat Slurry (1) Blood + (1) Corn Starch -> (2) Meat Slurry 0.4 No 4% chance of decaying into up to 3 units of cholesterol. 5+ UNITS: 10% chance of creating slippery gibs when applied to floor tiles.
Milk N/A. Found in, well, milk bottles, milk jugs, and certain Discount Dan's products. 0.4 No If total TOX damage is less than 25: -1 TOX.

IF SKELETON: -2 BRUTE, -2 BURN, and -1 TOX. 15% chance of amusing misspelling of "bones".

Removes caspicin 5 units at time. Removes all Dragon's Breath and Ghost Chili Juice, completely consuming the milk.
Milk is good for your bones, especially if you're a skeleton.
Mint N/A. Extract from mint. 0.4 No Attempts to lower body temp to 0° C in 5 degree increments. An essential ingredient in mint-based cocktails.
Mint Julep (1) Mint + 1 Bourbon + 1 Sugar -> (3) Mint Julep 0.4 No Decays into 0.15 units of ethanol.

Attempts to cool you down to about 7 degrees Celsius/280 Kelvin in 5 degrees increments. Does nothing if you're already below that temp.
Essentially, mint as an alcoholic drink.
Mint Tea (1) Mint + (1) Tea -> (2) Mint Tea 0.4 No Cools down body temperature to 7C/280K in 5 degree increments.
Monosodium glutamate (MSG) N/A. Extract from most Discount Dan's products 0.2 No BLOOD TYPE NOT A+: 10% chance of 2-4 TOX damage, 7% chance of short- to medium-duration stun

BLOOD TYPE A+: Same as above, but much less often.
INGEST: Messages about food tasting amazing. The secret of Discount Dan's: migraine-inducing salt that discriminates by blood type!
Moonshine N/A. Find in jugs of syndie moonshine, pills from (????) pill bottles, and artifact beakers. 0.4 No Decays into 2 units of ethanol. INGEST & IF Traitor OR Spy Thief: Gives 10 units of omnizine. Potent brew that heals traitors and spy thieves. and makes nontraitors absolutely smashed. Beware of omnizine overdose.
Mutini Secret! 1 No Each lifetick, grants a random genetic mutation - including unlisted ones normally impossible to acquire - then takes it away a few seconds later. Lovely-coloured drink that can give you many different powers.
Mustard N/A. Squirt a mustard bottle into a container. 0.4 No
Nicotini (1) Martini + (1) Nicotine -> (2) Nicotini 0.4 No Decays into 0.3 units of ethanol.

Decays into 1 unit of nicotine.
Get your fix of ethanol AND nicotine at the same time! Perfect for a Detective.
Orange Juice N/A. Dispense from soda fountain.

OR

Extract from oranges and certain popsicles.

OR

Find inside Orange-Aid, natch. Randomly find inside fancy colas, hobo wine, fancy beer, and Discount Dan cigarillos.
0.4 No TOUCH - OJ in your eyes, it stings! 75% chance for you to gasp and for your screen to blur a bit. Luckily, this does actually cause any eye damage, and you can prevent it by wearing something in your mask and/or head slots.

INGEST - OJ and mouthwash don't mix, yuck. Makes you grimace if you have menthol in you. Purely cosmetic effect.
An essential ingredient in many different cocktails.
Partially Hydrogenated Space-Soybean Oil (1) Space-Soybean Oil + (1) Hydrogen @ 524 K -> (2) Partially Hydrogenated Space-Soybean Oil

OR

Extract from Discount Dan's burritos, noodles, TV dinners, and snack cakes
0.2 (75+ UNITS: 0.4) No 15% chance of decaying into up to 3 units of cholesterol, 8% chance of decaying into 5 units of porktonium.

OVERDOSE (75) - 10% chance of +5 OXY, 5% of +25 OXY and a medium-duration stun
Potentially, a sufficiently large dose of soybean oil could be used as a delayed stealth poison if the RNG cooperates.
Peach Juice N/A.Extract from peaches and peach rings.

OR

Find inside Delightful Dan's Peachy Punch.
0.4 No 6% chance to decay into 2 units of VHFCS.

8% chance to decay into 2 units of apple juice.
Not real peach juice, but a mixture made to resemble it. Fairly bad for your pancreas because of the VHFCS decay product, which tends to break down into lots of sugar, but less so than the drinks that directly contain VHFCS.
Peach Schnapps (1) Vodka + (1) Peach Juice -> (2) Peach Schnapps 0.4 No Decays into 0.25 units of ethanol.

4% chance to decay into 2 units of VHFCS.
Peachy. Nothing like hurting your pancreas and your liver with the dual prong ethanol & VHFCS attack.
Pepper N/A. Shake a pepper shaker into a container. 0.4 No
Pepperoni (1) Beff + (1) Synthflesh + (1) Saltpetre -> (2) Pepperoni

OR

Extract from pepperoni logs and slices
0.4 No TOUCH - Funny text messages, 50% chance of +1 BRUTE (blocked by headgear).
Pickle juice N/A. Extract from pickles 0.4 No 15% chance to decay into antihol

Separate 15% chance to decay into charcoal
A poor man's antihol, courtesy of Hydroponics and the Chef.
Pizza N/A. Find in Soft Soft Pizza drinks.

OR

Extract from pizzaghetti.
1 No Fills you with 0.25 units of each of the following: tomato juice, cheese, bread, and pepperoni.

22% to make you burp.
5-9 UNITS+ (number chosen is random each time): When applied on items or flooring, turns them into a pizza version that can be eaten. Liquid pizza. Really. 10 units of it with smoke powder/aersol propellant can yield entertaining--and delicious--results.
Porktonium N/A. Extracted from everything that contains bacon. 0.2 No OVERDOSE (133) - 15% chance of metabolizing into up to 3 units of cholesterol, 8% of metabolizing into 15 units of radium and 10 units of cyanide Porktonium depletes fairly slowly and an overdose can be very lethal.
Port (1) Wine + (1) Sugar + (1) Iron + (1) Vodka -> (2) Port 0.4 No Decays into 0.2 units of ethanol.

15% chance to teleport you.
Prairie Fire (1) Tequila + (1) Capsaicin -> (2) Prairie Fire 0.4 No Decays into 0.25 units of ethanol.

20% chance to decay into 10-20 units of capsaicin.

10% chance to decay into 1-5 units of histamine.
Just as bad for you here as in real life.
Refried Beans N/A. Extract from certain Discount Dan's products. 0.4 No 10% chance to *fart.
Royal Jelly N/A.Extract from royal jelly globs.

OR

Eat said glob, extract your blood with a syringe or an IV.
0.4 No Decays into 0.8 units of sugar. Don't be greedy! There's another use for the royal jelly from Bombini. If you feed the glob to a larva rather than extract it for this, you can get a queen bee.
Safrole N/A. Extract from sassafras roots. 0.4 No An otherwise unremarkable precursor to space drugs.
Sangria (2) Planter's Punch + (1) Tonic Water + (1) Lemonade -> (4) Sangria

OR

(1) Wine + (1) Orange Juice + (1) Lemonade + (1) Rum -> (4) Sangria
0.4 No Raises you to body temp 127C/400K in 5 degree increments.

Decays into 0.2 units of ethanol.
Sarsaparilla N/A. Distill from sassafras roots. 0.4 No Lowers you to base body temp 37C/310K in 5 degree increments every few seconds. Basically cola that is renewable and comes without the rather minor drowsiness reduction.
Salt (1) Chlorine + (1) Sodium + (1) Water -> (2) Salt 0.4 No OVERDOSE (100) - 70% chance of inflicting +1 BRAIN and creating 1 unit of diluted fliptonium. 10+ UNITS: Creates a salt pile when applied to floor tiles. Useful as a weapon against wraiths and as an easy poison.
Screwdriver (1) Vodka + (1) Orange juice -> (2) Screwdriver 0.4 No Decays into 0.25 units of ethanol. Screws/unscrews stuff when poured onto something, like the other screwdriver.
Sewage N/A. Put Discount Dan's burritos in a still. 0.4 No 7% chance of 1 TOX damage. TOUCH/INGEST - Makes you vomit. Blarrgh. Of course it makes you vomit. What else were you expecting?
Sheltergrog Secret! 0.4 No Makes you into a shelterfrog-person as long as it's in your system.

Decays into 3 units of ethanol.
Imagine the shelterfrog emote from the game Shelter, but as a humanoid! No, really. It's better seen than explained.
Space-Soybean Oil N/A. Extract from soybeans and Discount Dan's burritos, noodles, TV dinners, and snack cakes 0.4 No 8% chance to decay into 5 units of porktonium, separate 10% chance to decay into 1-3 units of cholesterol
Squeeze (3) Bread + (2) Welding Fuel -> (2) Squeeze 0.4 No Decays into 1 unit of ethanol.

Deals 1 TOX
On INGEST - If consumed alone, stuns and has a 10% chance to induce vomiting.
The Satisfaction of Making Spaghetti N/A. As a skeleton, add tomato sauce or hot sauce to plain spaghetti and extract your blood with a syringe or IV. 0.4 No OVERDOSE (35) - 5% chance of +5 BRUTE, amusing message about bones hurting. 100% Or, just the Satisfaction. While you probably could use this as a poison, it's more of a silly little joke chem that references the Undertale meme of skeletons making spaghetti. And yes, you could get addicted to the satisfaction of making spaghetti--and it's very easy to.
Strange green goop (1) Ash + (1) Ectoplasm + (1) Salt -> (3) Strange Green Goop

OR

Extract from ProPuff cigarettes

OR

Decays from Ecto Cooler.
0.8 No Lets you see GHOSTS!
Suomium N/A. Sometimes administered by artifact injectors 0.4 No Grants the Finnish accent mutation for three minutes. TOUCH/INGEST - Same effect. As long as this reagent's in you, and for a few minutes afterwards, you have a Finnish accent.
Swedium N/A. Extract from swedish meatballs. 0.4 No Grants the Swedish accent mutation for three minutes at any dose level. TOUCH/INGEST - Same effect. As with reversium, the duration can't be extended by having excess swedium in your bloodstream.
Tea N/A. Dispense from the soda fountain.

OR

Find in cups of tea from coffee machines.
0.4 No Removes 1 unit each of Toxin and Toxic Slurry. 1% Its name can change when it goes below 7C/280K or above 40C/313K, but it remains functionally the same.
Tonic Water N/A. Dispense from alcohol dispenser. 0.4 No Freezes when cooled (0° C), boils away when heated (100 °C).
Triple Triple (1) Triple Citrus + (1) Triple Meth + (1) Triplepiss -> (3) Triple Triple 0.6 No +3333 stamina regeneration. Blocks incoming Stunned, Weaken, and Paralysis effects. Removes all drowsiness, Disorient, Stunned, Weakened, and Paralysis effects. Inflicts jitteriness, dizziness, and massive misstep chance. Causes twitching, rapid blinking, and shivering.

+1 BRAIN damage.

15% chance of cause vomiting, with a 33% chance to vomit a lemon, 33% an orange, 32% a lime, and a 1% to vomit all three. Amusing messages about citrus obsession.

10% chance to urinate.

Unique visual effects.

OVERDOSE (33) - +3 TOX damage. +9 BRAIN damage. Inflicts severe dizzyness. Causes screaming.

25% chance to vomit a lemon, lime, and orange.

Fruit hallucinations.
INGEST - Heals 9 TOX damage. Sensation of feeling refreshed. Really better seen than explained.

No, that +3333 is not a typo. This is meant to be like triple meth, but with more insane downsides and benefits.
Vanilla N/A. Dispense from the soda dispenser.

OR

Extract from vanilla ice cream and Discount Dan's strudel.

OR

Randomly find inside Discount Dan noodles, Little Danny's Twinkies, fancy colas, hobo wine, fancy beer, Wired Dan's Kafe Kick, ProPuffs, and Discount Dan cigarillos.
0.4 No INGEST - 4% chance to remove all genetic powers.

TOUCH - Same as ingest, but it's 1.32% chance.
A common flavorant. It's completely unreliable to weaponise or use reliably, but once in a while vanilla's plainness will rub off on you.
Very-High-Fructose Corn Syrup (VHFCS) (1) Corn Syrup + (1) Denatured Enzyme -> (1) VHFCS + (1) Denatured Enzyme

OR

Find inside any soda that isn't Grones or Orange-Aid
0.4 No Decays into 2.4 units of sugar. A more potent form of corn syrup that can more easily induce hyperglycaemic shock.
Weird Cheese (1) Milk + (1) Green Vomit -> (1) Weird Cheese

OR

Extract from weird cheese.
0.4 No 5% chance of adding 1-3 units of cholesterol. 5+ UNITS: Creates a slice of weird cheese when applied to floor tiles. 5% Essentially the SS13 version of Limburger and other stinky cheeses. Fun to make chemsmoke with.

Regular Drinks

All of the following drinks have no particular special properties. They all have a depletion rate of 0.4.

Drink Recipe Pen. skin? Eth.
Apple Juice N/A. Extract from apples. No N/A
Black Russian (1) Vodka + (1) Coffee -> (2) Black Russian No .15
Bloody Mary (1) Vodka + (1) Tomato Juice -> (2) Bloody Mary No .25
Bloody Scary (1) Vodka + (1) Changeling blood -> (2) Bloody Scary No .3
Blueberry Juice N/A. Extract from blueberries. No N/A
Blue Hawaiian (3) Piña Colada + (1) Curacao + (1) Ice -> (5) Blue Hawaiian

OR

(1) Rum + (1) Curacao + (1) Pineapple Juice + (1) Coconut Milk + (1) Ice -> (5) Blue Hawaiian
No .18
Blue Lagoon (1) Vodka + (1) Curacao + (1) Lemonade -> (3) Blue Lagoon No .1
Bourbon N/A. Dispense from the alcohol dispenser or Booze-O-Mat.

OR

Put corn into a still.
No 0.45
Brass Monkey (1) Rum + (1) Vodka + (1) Orange Juice -> (3) Brass Monkey No .3
Carrot Juice N/A. Extract from carrots. No N/A
Wine N/A. Dispense from the alcohol dispenser or Booze-O-Mat. No 0.12
Cherry Juice N/A. Dispense from the soda fountain.

OR

Extract from cherries.
No N/A
Chocolate Milk (1) Milk + (1) Chocolate -> (2) Chocolate Milk No N/A
Coconut Milk N/A. Dispense from the soda fountain. No N/A
Cider N/A. Dispense from the alcohol dispenser or Booze-O-Mat.

OR

Put apples or pears into a still.
No 0.06
Cosmopolitan (1) Vodka + (1) Cranberry Juice + (1) Lime Juice -> (3) Cosmopolitan

OR

(2) Vodka Gimlet + (1) Cranberry Juice -> (3) Cosmopolitan
No .1
Cranberry Juice N/A. Dispense from the soda fountain. No N/A
Crème de Menthe (1) Mint + (1) Vodka + (1) Sugar -> (3) Crème de Menthe No .4
Daiquiri (1) Rum + (1) Lime Juice + (1) Sugar -> (3) Daiquiri

OR

(1) Bourbon + (2) Limeade -> (2) Daiquiri
No .25
Derby (1) Gin + (1) Bitters + (1) Mint -> (3) Derby No .4
Diesel (1) Snakebite + (1) Cranberry juice -> (2) Diesel No .25
Espresso Martini (1) Vodka + (1) Chocolate + (1) Sugar + (1) Espresso -> (4) Espresso Martini No .1
Fluffy Critter (1) Rum + (1) Lime Juice + (1) Lemonade + (1) Strawberry Juice -> (4) Fluffy Critter No .2
French 75 (1) Lemonade + (1) Gin + (1) Champagne -> (3) French 75 No .15
Gimlet (1) Gin + (1) Lime Juice -> (2) Gimlet No .25
Gin N/A. Dispense from the alcohol dispenser or Booze-O-Mat. No 0.4
Gin and Tonic (1) Gin + (1) Tonic Water -> (2) Gin and Tonic No .25
Gin Fizz (1) Gin + (1) Lemon Juice + (1) Water -> (3) Gin Fizz No .25
Gunfire (1) Tea + (1) Rum -> (2) Gunfire No .1
Half and Half (1) Lemon Juice + (1) Sweet Tea -> (2) Half and Half

OR

(1) Lemonade + (1) Sweet Tea -> (2) Half and Half

OR

(1) Lemonade + (1) Tea -> (2) Half and Half
No N/A
Horse's Neck (1) Bourbon + (1) Bitters + (1) Ginger Ale -> (3) Horse's Neck No .5
Hot Buttered Rum (1) Rum + (1) Cider + (1) Butter -> (3) Hot Buttered Rum No .3
Irish Coffee (1) Coffee + (1) Bourbon + (1) Milk + (1) Sugar -> (4) Irish Coffee No .1
Jean Harlow (1) Rum + (1) Vermouth -> (2) Jean Harlow No .6
Kalimoxto (1) Cola (1) Wine -> (2) Kalimoxto No .3
Long Beach Iced Tea (1) Tequila + (1) Sex on the Beach + (1) Rum + (1) Gin + (1) Lemon Juice-> (5) Long Beach Iced Tea No .4
Long Island Iced Tea (1) Tequila + (1) Screwdriver + (1) Rum + (1) Gin + (1) Lemon Juice + (1) Cola -> (6) Long Island Iced Tea No .4
Mai Tai (1) Rum + (1) Lime Juice + (1) Orange Juice -> (4) Mai Tai No .3
Manhattan (1) Bourbon + (1) Vermouth + (1) Bitters -> (3) Manhattan No .3
Margarita (1) Tequila + (1) Orange Juice + (1) Lime Juice -> (3) Margarita No .2
Martini (1) Gin + (1) Vermouth -> (2) Martini No .3
Mead N/A. Dispense from a Booze-O-Mat.

OR

Put honey into a still.
No 0.3
Michelada (1) Beer + (1) Tomato Juice + (1) Capsaicin -> (3) Michelada No .1
Mind Eraser (1) Vodka Tonic + (1) Coffee -> (2) Mind Eraser No .3
Mimosa (1) Orange Juice + (1) Champagne -> (1) Mimosa No .05
Mojito (3) Daiquiri (1) Mint -> (4) Mojito

OR

(1) Mint + (1) Lime Juice + (1) Rum + (1) Sugar -> (4) Mojito
No .2
Moscow Mule (2) Vodka Gimlet + (1) Ginger Ale -> (3) Moscow Mule

OR

(1) Vodka + (1) Ginger Ale + (1) Lime Juice -> (3) Moscow Mule
No .15
Murdini (1) Martini + (1) Apple Juice + (1) Suicider -> (3) Murdini No 1.1
Necroni (1) Gin + (1) Vermouth + (1) Bitters + (1) Ectoplasm -> (4) Necroni

OR

(2) Negroni + (1) Ectoplasm -> (3) Necroni
No .5
Negroni (1) Gin + (1) Vermouth + (1) Bitters -> (3) Negroni

OR

(2) Martini + (1) Bitters -> (3) Negroni
No .6
Old Fashioned (1) Bourbon + (1) Bitters + (1) Water + (1) Sugar -> (4) Old Fashioned No .5
Paloma (1) Tequila + (1) Grapefruit Juice + (1) Lime Juice -> (3) Paloma No .1
Piña Colada (1) Pineapple Juice + (1) Rum + (1) Coconut Milk -> (4) Piña Colada No .2
Pineapple Juice N/A. Dispense from the soda fountain.

OR

Extract from pineapples
No N/A
Pink Gin and Tonic (1) Gin and Tonic + (1) Bitters -> (2) Pink Gin and Tonic No .3
Planter's Punch (1) Rum + (1) Lemonade -> (2) Planter's Punch No .4
Radler (1) Beer + (1) Lemonade -> (2) Radler No .1
Rice Wine N/A. Put rice into a still. No 0.15
Rose (1) Vermouth + (1) Cherry Juice + (1) Strawberry Juice -> (3) Rose No .3
Rum N/A. Dispense from the alcohol dispenser or Booze-O-Mat.

OR

Put sugarcane or sugar into a still.
No 0.6
Rum and Cola (1) Rum + (1) Cola -> (2) Rum and Cola No 2
Sea Breeze (1) Vodka + (1) Cranberry Juice + (1) Grapefruit Juice -> (3) Sea Breeze No .2
Sex on the Beach (1) Vodka + (1) Cranberry Juice + (1) Orange Juice -> (3) Sex on the Beach

OR

(2) Screwdriver + (1) Cranberry Juice -> (2) Sex on the Beach
No .1
Simple Syrup (1) Sugar + (1) Water @ 353 K -> (2) Simple Syrup No N/A
Snakebite (1) Cider + (1) Beer -> (2) Snakebite No .15
Soda Water (1) Carbon + (1) Oxygen + (1) Water -> (2) Soda Water No N/A
Space-Cuba Libre (2) Rum and Cola + (1) Lime Juice -> (3) Space-Cuba Libre No .1
Strawberry juice N/A. Extract from, naturally, strawberries, strawberry pies, and Delectable Dan's Scrumptious Strudel. No N/A
Strawberry Milk (1) Milk + (1) Strawberry juice -> (2) Strawberry Milk No N/A
Suicider (1) Cider + (1) Vodka + (1) Epinephrine + (1) Welding fuel -> (4) Suicider

OR

Extract or distill from omega weed.
No 1
Sweet Tea (1) Sugar + (1) Tea -> (2) Sweet Tea No N/A
Three Mile Island Iced Tea (1) Vodka + (1) Gin + (1) Tequila + (1) Cola + (1) Curacao -> (5) Three Mile Island Iced Tea No .6
Tequila N/A. Dispense from the alcohol dispenser or Booze-O-Mat. No 0.6
Tequila Sunrise (1) Tequila + (1) Orange Juice + (1) Sugar -> (3) Tequila Sunrise No .22
Tequini (1) Tequila + (1) Vermouth -> (2) Tequini No .4
Tomato Juice N/A. Dispense from the soda fountain.

OR

Extract from tomatoes
No N/A
Tom Collins (1) Gin + (1) Tonic Water + (1) Lemonade -> (3) Tom Collins

OR

(2) Gin and Tonic + (1) Lemonade -> (3) Tom Collins
No .18
Vermouth N/A. Dispense from the alcohol dispenser. No 0.15
Vodka N/A. Dispense from the alcohol dispenser or Booze-O-Mat.

OR

Put potatoes into a still.
No 0.5
Vodka Gimlet (1) Vodka + (1) Lime Juice -> (2) Vodka Gimlet No .25
Martini (1) Vodka + (1) Vermouth -> (2) Vodka Martini No .3
Vodka Tonic (1) Vodka + (1) Tonic Water -> (2) Vodka Tonic No .25
Whiskey Sour (1) Bourbon + (1) Lemon Juice + (1) Sugar -> (3) Whiskey Sour

OR

(1) Bourbon + (2) Lemonade -> (2) Whiskey Sour
No .2
White Russian (1) Vodka + (1) Coffee + (1) Milk -> (3) White Russian

OR

(2) Black Russian + (1) Milk -> (3) White Russian
No .3
White Wine N/A. Put green grapes into a still. No 0.13
Wine N/A. Dispense from the alcohol dispenser or Booze-O-Mat.

OR

Put grapes into a still.
No 0.13


Miscellanea

A section for the stranger chems in the game that are hard to classify anywhere else.

Reagent Recipe Dep. rate Pen. skin? Per life cycle Immediate effect upon application Per plant cycle
(plant tray)
Addict prob. Notes
Ageinium Secret!

OR

Find inside ProPuff cigarettes.
0.4 No IF AGE > 140: 30% chance to increase age by one.

3% chance of mildly concerning messages about feeling older.

1.2% chance of screaming.
Increases your age, indirectly affecting the pitch of the voice clips used for things like talking, gasping, farting, screaming, c-saber swinging, and toy sword swiping in...interesting ways.
Ash Burn paper, collect the ash with a beaker.

OR

(1) Paper @ 424K -> (1) Ash
0.4 No 80% chance of +1 HEALTH OR +1 GROWTH Fertilizer, and basic ingredient in a couple of recipes. You'll get 5 units of ash per 10 units of oil.
Blood N/A. Draw blood from somebody with a syringe or IV drip. 0.4 No See stable mutagen. 5+ UNITS: Creates slippery blood stains when applied to floor tiles.

INGEST - Provides nourishment for vampires.
If plant is man-eater: +3 GROWTH Changeling blood reacts to heat (324 K), which can be used to identify them.
Booster Enzyme Secret!

OR

Randomly find in artifact beakers.
0.4 No For each of the following reagents, creates 2 units of it, if there are less than 20 units of said reagent in your bloodstream: Essentially, keeps meth and certain medical chem levels at around 20 units within your bloodstream. It won't trigger overdoses for any chems that have them at 20 units or higher, but it can trigger the ones with OD thresholds lower than that, although none of the chems it can duplicate have that.

Useful for farming omnizine and other somewhat rare reagents, if you extract them from the bloodstream with a syringe or an IV bag. Could also help fuel a meth-powered rampage or a heal-chem-mix for the dying.
Calcium Carbonate (1) Calcium + (2) Chlorine + (2) Sodium + (1) Carbon + (3) Oxygen -> (1) Calcium Carbonate + (2) Salt 0.4 No Creates salt on reaction.
Calcium Sulfate (1) Sulfuric Acid + (1) Calcium Carbonate -> (1) Calcium Sulfate 0.4 No Creates Water on reaction.
Carbon Tetrachloride
(Firefighting Foam)
(1) Chlorine + (1) Sulfur + (1) Carbon -> (3) Carbon Tetrachloride 0.4 No See CLF3. TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire.
Carpet (1) Space Fungus + (1) Blood -> (2) Carpet 0.4 No 5+ UNITS: Creates a dirty carpet when applied to floor tiles.
Catonium N/A. Extract from Catnip/Nepeta cataria 0.4 No A cat drugs precursor that makes cats purr, roll about, and do weird cat things.
Chalk (4) Calcium Sulfate + (1) Oil -> (5) Chalk 0.4 No 5+ UNITS: Creates a stick of chalk when applied to floor tiles.
Colorful Reagent (1) Plasma + (1) Radium + (1) Stabilizing Agent + (1) Space Drugs + (1) Cryoxadone + (1) Triple Citrus -> (6) Colorful Reagent

OR

Randomly find in artifact beakers.
0.4 No INGEST - Changes your blood to a random colour.

TOUCH - Paints almost everything it touches with a random colour.
Foaming or smoking this can be fun.
Coagulated Gnesis N/A. Use a beaker or similar on puddles of teal fluid or weird stringy fibers. Varies, see Notes No Converts your blood into more coagulated gnesis, at 2 units converted to 2 units of gnesis per second.

Ominous messages about various body parts breaking without any pain. Hearing flockdrone beeping.

200+ UNITS: Chance of gibbing into an AI (i.e. noncontrollable) flockbit, virtually guaranteed at 300 units.
ON TURF:
10+ UNITS: Creates either a scrap of gnesis or shard of transparent gnesis
50+ UNITS: If possible, converts furniture item into its flock equivalent, such as tiles into flocktile and chairs into flockchairs.

TOUCH: Paints item/mob a rather dark shade of teal, adds "teal-stained" if possible. People splashed with gnesis get a fun message about how the chem feels like oil paint and a less fun one about it permanently staining them, which is misleading since showers and such still remove it.

INGEST: Amusing message about the gnesis tasting like children's modeling clay.
It eats your blood from the inside out--grisly! To delay such a cruel and unusual fate, refill your blood with packs or filgrastim, saline, and other blood-restoring chems. To avoid it, take lots of calomel to flush it out faster than it can convert it.

Converts other reagents in the container into more gnesis, at a max of 2 units of gnesis for 2 units of non-gnesis reagent, per second, per reagent. It can convert multiple different reagents at a time, increasing total gnesis created every second, but this otherwise does not affect conversion speed for each reagent. If there are no other reagents, it decays, losing 2 units per second. Both occur in any and all containers, e.g. beakers, glasses, pills, patches, ampoules, food, etc.
Compost N/A. Stuff produce into a compost tank. 0.4 No 66% chance of +1 HEALTH Fertilizer.
Denatured Enzyme (1) Booster Enzyme @ 424 K -> (1) Denatured Enzyme

OR

Extract from certain Discount Dan's products

OR

Randomly find in artifact beakers.
0.4 No An otherwise completely useless chem that's a precursor to many other chems, secret and non-secret.
Diluted Fliptonium (1) Fliptonium + (2) Water -> (3) Diluted Fliptonium 0.1 No Makes you flip off nearby people.

OVERDOSE (30) - 8% chance of +1/+2 TOX.
5%
Ectoplasm N/A. Extract from ectoplasm globs; loaves and slices of dread, dread toast; cheese, meat,peanut butter, PB & honey sandwiches made from dread; spookies, and full moon pies.

OR

Obtain from Spooky Dan's Horrotastic Cola.
0.4 No Ominous but ultimately harmless sensations of something that isn't there, i.e. the heebie-jeebies. 10+ UNITS: Creates a surprisingly edible blob of ectoplasm. As a blob, it's surprisingly malleable when processed.
Fartonium (1) Egg + (1) Refried Beans + (1) ???? + (1) Cheese Substitute -> (2) Fartonium

OR

extract from assburgers

OR

Randomly find in artifact beakers.
0.4 No 66% chance of farting.

If simethicone is present: funny text messages, 5-25% chances of up to +4 BRUTE
Non-stop farty party.
Flaptonium (1) Egg + (1) Colorful Reagent + (1) Chicken Soup + (1) Strange Reagent + (1) Blood @ 374 K -> REACTION N/A N/A Makes a parrot upon synthesis, similar to life. Squawk!
Fliptonium (1) Gin and Sonic + (1) Liquid Dark Matter + (1) Chocolate + (1) Ephedrine -> (4) Fliptonium

OR

Randomly find in artifact beakers.
0.2 No Reduces duration of incoming Weaken, Stunned, & Paralyzed debuffs by 9%, slight stamina regeneration buff. Spins your mob constantly. Causes jitteriness, reduces drowsiness.

OVERDOSE (15) - 8% chance of +1/+2 TOX. Scales with dose. Effects can be confused movement, stuns, drop items hold in either hand, jitteriness
10%
Foamed Metal (3) (Aluminium or Iron) + (1) Fluorosurfactant + (1) Sulfuric Acid -> REACTION N/A N/A Reacts immediately upon mixing. After a short delay, the foam will turn into weak metal walls (and floors, if there isn't one on the tile), which can be destroyed with a few whacks of a blunt object.

A silly chem that can be as helpful or as harmful as you want it to be, you can either plug up holes in the station or inconvenience people with huge metal obstructions. Unlike other foams, this one can't be slipped on (since it doesn't use water).
Green vomit N/A. Extract from Pro Puffs cigarettes.

OR

Click on a green vomit pile with a beaker or similar container.
0.4 No 5+ UNITS: Creates a slippery glob of green vomit. Grody. When you collect this from a green vomit pile, anyone who sees you may vomit from sheer disgust. Green vomit piles often result from ingesting toxic slurry, and they can be found in a few disgustingly ill-kept places and occasionally around a Port-a-Puke.
Holy Water (1) Water + (1) Wine + (1) Mercury -> (3) Holy Water

OR

Extract garlic.

OR

Find in holy water vials from the Chapel office.
0.4 No Temporarily creates a slippery surface when applied to floor tiles.

TOUCH - Reduces the BURNING var when splashed onto people, objects or turfs that are on fire. -10 BRAIN, 1% chance of curing diseases.

TOUCH/INGEST - If target is vampire: +1.25 BURN and -1.25 blood per unit applied.
Will be displayed as simply "water" in the chem dispenser and reagent scanner.reagent scanner.
Honkfartium (1) Simethicone + (1) Fartonium@ 374 K -> (1) Honkfartium 0.4 No Changes your fart sounds into honking noises. Farty party clown style.
Luminol (1) Oxygen + (1) Hydrogen + (1) Nitrogen + (1) Carbon -> (3) Luminol 0.4 No 5+ UNITS: Shows blood stains that might have been removed. Highly useful for Detectives!
Ice (1) Water @ 273 K -> (1) Ice 0.4 No 5+ UNITS: Creates a solid, non-slippery chunk of ice when applied to floor tiles. The frozen state of water. The reagent turns to water when brought to a temperature higher than 0° C.
Life (5x) Synthflesh + (2x) Blood + (x) Strange Reagent @ 374 K -> REACTION N/A N/A Creates a random NPC immediately upon synthesis for you to play with. Be careful though, not all of them are friendly! Note that you have to get the reagent numbers exactly right, otherwise you'll just produce a critter or meat cube - while the ratio is provided, you need to have a certain "x" multiplier to get a good result.

Note: Spamming this in a public area as a non-antag isn't advised, as you could end up with a bunch of the violent mobs that will attack the crew.
Magnesium-Ammonium Chloride (1) Magnesium Chloride + (6) Ammonia @ 303K -> (1) Magnesium-Ammonium Chloride 0.4 No
Magnesium Chloride (1) Magnesium + (2) Hydrochloric Acid -> (1) Magnesium Chloride + (2) Hydrogen

OR

(1) Magnesium-Ammonium Chloride @ 423K -> (1) Magnesium Chloride + (6) Ammonia
0.4 No
Nectar Automatically produced by some plants in their hydroponics tray; use Propellant to smoke it out. 0.4 No Doesn't really do anything or get used for anything except attract bees to the hydroponics trays - leave it in there!
Organic Superlubricant (1) Space Lube + (1) Helium -> (1) Organic Superlubricant 0.4 No When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals BRUTE damage to people who slip.
Paper N/A. Use a sheet of paper on a beaker. 0.4 No 5+ UNITS: Creates ripped up paper when applied to floor tiles.
Potash (1) Ash + (1) Water @ 354 K -> (1) Potash

OR

(1) Potassium + (1) Chlorine + (1) Sulfuric Acid -> (2) Potash
0.4 No 50% chance of +1 HEALTH, +1 GROWTH. 24% of +1 CROPSIZE, -1 HARVESTS Fertilizer.
Pure hugs N/A. Hug an cute and adorable friend and get hugged back.

OR

Randomly find in artifact beakers.
0.4 No Dawwww.
Pure love (1) Pure hugs + (1) Chocolate -> (2) Pure Love

OR

Extract from heartburgers.

OR

Randomly find in artifact beakers.
0.4 No Sets your intent to Help intent if you were on Harm intent, gives you feel-good messages, and makes you semi-awkwardly *hug people next to you. What is love? It's sweetness and kindness. Potentially useful, if tricky to administer, against someone trying to beat you up.
Reversium Secret! 0.4 No Grants the 'reversed speech' mutation for 3 min (not cumulative), making you say everything backwards. TOUCH / INGEST - Same effect. Harmless fun. The duration can't be extended by having excess reversium in your bloodstream, so you only need to consume a tiny quantity every three minutes.
Rubber N/A. Deep-fry and extract a sheet of rubber. 0.4 No 5+ UNITS: Creates a sheet of rubber when applied to floor tiles.
Sakuride (1)Pure Love + (1) Tea + (1) Colorful Reagent -> (3) Sakuride 0.4 No 1+ UNITS: Creates sakura petals when applied to turf. Petal overlays are a cleanable mess.
Saltpetre (1) Urine + (1) Compost + (1) Potash -> (3) Saltpetre 0.4 No 80% chance of +3 HEALTH OR +3 GROWTH. 50% of +1 POTENCY, 24% of -1 CROPSIZE Fertilizer.
Silicate (1) Aluminium + (1) Silicon + (1) Oxygen -> (3) Silicate 0.4 No Reinforces windows up to a maximum durability of 500. Every application makes the window twice as strong. A standard reinforced window has about 80 durability.
Space Cleaner (1) Ammonia + (1) Ethanol + (1) Water -> (3) Space Cleaner 0.4 No OVERDOSE (5) - 8% chance of +1/+2 TOX. TOUCH - Removes cleanable messes and forensic evidence when splashed onto people, objects or turfs. Cleans stuff.
Space Fungus N/A. Extract from mushrooms from botany

OR

Click on patches of fungus growing on walls with a beaker or similar container.
0.4 No INGEST - 50% chance of contracting food poisoning, 10% of up to 5 units of toxin (reagent). Up to +3 ENDURANCE Space fungus is acquired by scraping it off walls with your beaker. It mostly grows in maintenance tunnels, so you might need to request appropriate access to get at it.
Space Lube (1) Water + (1) Silicon + (1) Oxygen -> (3) Space Lube 0.4 No When applied to floor tiles and other turf, temporarily creates an extremely slippery surface that makes people slip and fall regardless of they were running or walking. Deals no damage to people who slip, but people can take still take damage from slipping into walls and other solid objects. Has a damaging variant.
Triplepiss Secret!

OR

Find in drugs from ??? pill bottles.
0.4 No 5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles. References one of the joke responses old admin Popecrunch gave when asked about the recipe for initropidril.
Urine N/A. Fill your stomach with water, then use the *piss emote or pee in a drinking glass or beaker.

OR

Click on a urine puddle with a beaker or similar.
0.4 No 5+ UNITS: Temporarily creates slippery puddles of urine when applied to floor tiles.
Vomit N/A. Use a beaker on a puddle of vomit. 0.4 No 5+ UNITS: Creates slippery pools of vomit when applied to floor tiles. You can vomit by getting drunk and puking all over the floor or by ingesting sewage or space ipecac. There's also a green variant of vomit, which can be scooped in a beaker to make others vomit.
Yee Nee/yee. Yee yee yee Yee yee.

(N/A. Possible reagent for artifact injectors.)
0.4 Nee Yee yee yee yee-yee. Yee yee yee. Yee yee yee yee yee yee yee "Yee" yee yee. Yee yee yee yee yee.

(Makes you a lizard-person. Grants yee accent. Causes hallucinations of dinosaurs from the animation "yee" came from. Plays song from same animation.)
Yee, yee'yee yee yee yee yee Yee yee. Yee yee yee Yee yee yee.

(Yes, it's a reference to the yee meme. Blame former admin Wonkmin for this.)

SECRET CHEMS

Let's get one thing straight, people. There are some recipes that are still more secret than secret. If you find out one of the recipes, you shouldn't even say the recipe in-game lest the ghosts hear you. Admins will get mad at you if you spread them. Keep this shit to yourselves.

Now with that out of the way: Welcome to the fun section! If you're a scientist who enjoys his job and does it often, then you've probably heard the names of these chemicals thrown around every so often. These are considered the final learning curve before being dubbed an A+ chemist, so if you want to become a true scientific force on the station, taking a stab at these mysteries is within your best interests. Don't be discouraged by their difficulty, you're not the only one! Be diligent, be patient, and use what you've learned from mixing the previous chems on this page.

Reagent Comps Hint Difficulty Effect Notes
Ageinium 5 What reminds you of old people? Moderate Gradually increases your age. At the moment this only affects various sounds you make. How far can you go?
Anima 5 What's happening to the objects? Take this into consideration. Difficult Brings inanimate objects to life to attack people, gives odd visions when injected. The bigger the object you animate, the more health it has and damage it does, though smaller objects can be harder to click. What Anima actually affects is a bit all over the place, but if it can be dragged, assume it can be animated. The means for mixing this are nonstandard and guaranteed to be harmful, be advised!

Note: Fiddling around with this in small doses is fine, but for the love of God, don't throw it at everywhere and everything if you aren't a round antagonist!
Booster Enzyme 7 Do a little research on real life enzymes. Difficult Duplicates certain beneficial chemicals in your bloodstream. Each time booster enzyme decays, it will create 2 units of any beneficial medical chem that's already in your body up to a cap of 20 - note that this does not proc overdose thresholds of 20 or higher (but it will for lower thresholds!). A neat tool for farming rarer medicinal reagents, or for making you nigh-immortal with said reagents.
Bubsium 4 What does bubs like? Go bother him to find out. Easy Consumption of this chemical may lead to bubs-like properties. bubs
Chlorine Azide 6 How is chlorine azide basically made in real life? Elementary Explodes the moment it's created, stabilizing agent or not. It won't breach through the floor or blow down a wall, but it can certainly take out the chem dispenser. There's a reason the code for its recipe has the comment "death 2 chemists" (in the 2016 public release, at least). You might stumble upon it accidentally when mixing lots of random basic chems together.
Crabby Party Secret Formula 4 100% Sea Weed Easiest Creates a Party Crab on synthesis He's having a great time. are you having a great time?
Crime 5 A bunch of things assistants might like. Average-Hard Allows you to remove things from people five times faster. Wow. Become the world's speediest shoe thief.
Deep Fried Dabs 2 It's all in the name. Easy Forces you to dab. Wow. How do you do, fellow kids?
Disguiseium 5 What chems make things look like other things? Average-Hard A complicated chemical. When made it will make the second most common reagent in a container look like the most common reagent. However, its effects will not be changed. You'll never trust a reagent scanner again.
Directed Nanites 4 What would nanites need to help you rather than harm you? Easy Slowly replaces one or more organs with their cyber variants. A good chem for doctors to use!
Dragon's Breath 5 Hot chemicals. Easy See Poisons and Toxic Shit. This has a chance of rolling instant death for every cycle it's in your blood, yikes! And if the RNG spares you, you'll still be utterly wasted. This is technically a barman concoction, but it's dangerous enough to have been thrown into this list.
Energy Drink 3 If you can figure out voltagen, the remaining two ingredients should be quite obvious. Easy Stun reduction, minor stamina regeneration buff, speed boost, chance to cause jitteriness.
On depletion - slowed movement, dizziness, blurred vision, random chance to KO.
OVERDOSE - May cause cardiac failure.
Basically the energy drink from the future, with just as mean of a crash. Despite this it's a welcome alternative to methamphetamine since it has next-to-none of its cons... just don't overdose on it. Addictive.
Enriched MSG 12 Think of really tasty things. Difficult Heals 1 OXY/TOX/LOSEBREATH and 3 BRUTE/BURN per cycle. Pretty much super-omnizine, with more addiction and custom flavor texts if you overdose. Far and away the best healing chem in the game short of stimulants.
Feather Fluid 7 Amnesiac bird. Easy Infects you with the Avian Flu, which will eventually turn you into a bird. Don't overthink the recipe. What do you know already?

Note: Don't use this on other people unless you're an antag or they agree!
Fermid 4 Consider the name "fermid" and what a fermid looks like. Difficult Creates a hostile fermid at the point of reaction. Fermids are the nasty critters that plagued the (now removed) mining z-level, being stubbornly durable and injecting any human they see with harmful toxins; fortunately they cannot target cyborgs. The recipe used to be laughably easy, but after seeing the harm spontaneous fermid swarms could cause, it was wisely made more difficult and thrown into secrets section.

Note: PLEASE don't spam these as a non-antag. This is why the recipe was changed in the first place.
Freeze 5 Cold chems. What makes you freeze? Average Decays into ethanol. Lowers your body temperature and inflicts brief stuns and burn damage. Severe effect scales with volume: [0.1% * volume] chance of being turned into an ice statue. Functionally the same as Dragon's Breath, but it freezes you to death instead of frying you.
Glowing Fliptonium 4 Spoiler: one of the ingredients is fliptonium! The other three make it spooky, make it more powerful, and a little bit trippy. Difficult (Hopefully?) Works like regular fliptonium, with the exception that it affects mobs, objects and turfs on application, as opposed to just mobs and objects. It also gives more stun resistance/stamina buff/etc than normal fliptonium. The recipe is intended to be difficult to make, not to figure out, really. The effect is pretty crazy and does far more to interrupt peoples' rounds than, say, colorful reagent or glitter.
Grog 11 Look up the Monkey Island Grog recipe, then find its equivalents in SS13. Grog was created before Kerosene was a thing. Immensely Difficult See Poisons and Toxic Shit. Another horrifying drink from barman territory, it ignores biosuits and will always captainize and do some BRUTE face-melting damage on TOUCH (though without destroying the Mask item, strangely). The amount of damage varies wildly depending on the delivery method. Ironically it's actually reasonably safe to drink, though you may want the alcohol resistance mutation before chugging it.
Hootagen 6 / 6 What are some things that are alive? What are owls known for? Where can you do more research on Owls? Average / Difficult Has a stable and unstable variant. The stable one gives you an owl suit and mask that you can't take off yourself. The unstable one... well, it's a little more violent. The unstable variant has some utility as a pseudo-deathchem. Also, owl masks don't work as internals. Use that as you will.
Initrobeedril 4 The name is a strong hint in and of itself. Notably, this is not found in poison bottles like its bigger cousin. Average Turns your heart into a memorial bee and makes it fly away. You'll know if someone was hit by this if they start turning yellow. For the victim, they'll get big red messages of their heart fluttering in their chest. This is a disease reagent, so it only needs to be in you a certain amount of cycles to infect you, which will eventually lead to the heart-bee evicting itself from your body and leave you with cardiac abscondment.

Note: And no, you can't get it back into your body, despite what the examine message says. Get a replacement heart or you'll die.
Initropidril 7 The biggest challenge. Only the most worldly spaceman should even attempt it. Requires triplepiss. Heart-stopping See Poisons and Toxic Shit. It can take a while to make, but it's worth the trouble since traitor poison bottles can be a crapshoot.
Juggernaut 5 A pain-killing and injury-treating concoction. Easy A potent painkiller that negates a significant amount of walkspeed loss from being hurt, with the additional special effect of absorbing and healing a portion of brute and burn damages taken between life cycles. Hits the user with the absorbed damage as it leaves their system.
OVERDOSE - Confused movement, dropping held items, stuns, forgetting how to breathe.
The damage-absorbing capabilities get less effective the more damage it has absorbed and the longer it has been present in your system. Has a slightly less-than-average depletion rate but also a low overdose threshold and fairly debilitating overdose effects. Bad side-effects occur if it's in your system for far too long.
Kerosene 6 You'll likely need some catalysts and heat for the reaction. Do some research on Thermochemical synthesis and whatever comes to mind first for Synthesis of High Density Aviation Fuel... but maybe take a less organic route. Difficult Makes nice and pretty fireballs, like welding fuel, except without the "small explosion with enough fuel" and "makes people burn more when doused with it" bits. It's SS13 jet fuel. Has an...interesting (and rather memetic) reaction with certain alloys.
King Readsterium 4 Glamore, Stealth, Teleportation and American Freedom. These were the ingredients used to create Senator Death Badman. Difficult Kinda? A compound that attracts the undying attention of Senator Death Badman, know for his random crotch shots. Death Badman acts almost identically to a Gibshark, except he only gibs your pride.
Lumen 5 Think about what makes big lights. Now mix them together. Average A liquid which creates lights attached to whatever it is splashed on. It even changes color depending on what else is in the beaker! No you can't smoke it. The strength of the light scales with the amount of Lumen used.
Liquified Space Rubber 5 Requires some botany work. Contains several other griefy and movement-related chems. Average A powerful chem that makes you bounce off of other mobs when it is in your system. Can easily turn a room into a pinball machine. Combined with other chems like liquid dark matter, this can instantly turn a crowd into pure screaming chaos.
Medusa 6 A variety of rock-related chems are included. Hard Slowly turns the victim into stone. Be sure to artfully arrange your victims. Open a museum, charge admission.
Mutini 5 Every ingredient has its opposite. Keep in mind that and its effect, and most of it should be straight forward. Easy Gets you drunk, gives some brain damage, then cures it. More importantly, mutates you wildly and randomly, then reverses all those mutations - hopefully. Can even give you mutations that are otherwise impossible to get! A cocktail for the aspiring mad scientist. Most of the time it's harmless, but be aware that weird interactions or pure bad luck can potentially leave the imbiber dead or trapped in another dimension. If you find some gamebreaking error or weirdness, don't be afraid to adminhelp it and report on the forums! Bugs are bugs, warning or no.
Nitroglycerin 3 Do some research on real nitroglycerin. Easy Liquid explosive with an incredibly foul temperament. The slightest jostle can set this stuff off, with its power ranging from minor to vicious depending on the reagent volume. Woe betide anyone who gets too much of it in their bloodstream, as any subsequent attack will instantly gib them in a violent blast! Don't try to use it in smoke or foam. Bad things happen.

Note: This is the successor to Nitrogen-Triiodide, which functioned similarly by spreading contact explosive dust all over the floor and could be used in smoke and foam. It turned out to be a bit too abusable though, and was axed and later replaced with nitro.
Omega Hairgrownium 5 / 5 Gives you trippy and irregular haircuts. Easy Changes your hairstyle. Has a stable and unstable variant. One picks from all possible hairstyles, while the other picks from the pool of special genetics/barber haircuts. Pretty straightforward in effect. Don't use both variants together.
Quark-gluon Plasma ?? Ahaha, no. There will be no hints given for this abomination. You're on your own. Very Difficult Gibs any people it touches, destroys most items and critters it touches, deletes walls and floors on contact. Just to prove that there's no such thing as overkill in SS13. QGP is pure liquid destruction: it comes into existence as a massive sea of foam that obliterates anything in its path - people, Pods, critters, floors and walls, you name it.

Note: This is absolutely an antag-only chem in practical use. If you aren't an antag and aren't using QGP as an end-of-round party favor, then it has no place anywhere near the station.
Rajaijah
(Madness toxin)
8 Most of the ingredients are bad for your mind. Keep its effects in mind and most of it should be straightforwards. Difficult See Poisons and Toxic Shit. Like initropidril, it can be worth learning how to synthesize rajaijah if you don't trust the RNG of the poison bottle.
Reversium 4 One screws with your sprite, one screws with your DNA, one screws with your sprite and DNA, and one...is friendship? Normal See Miscellanea Highly confusing but ultimately harmless fun that lasts for three minutes. Have some mutadone handy if you want to end it early.
Rotting 4 Think of horrible food and something else unpleasant. Difficult Infects the victim with tissue necrosis. Gradually turns you into a spooky skeleton, which makes you unclonable without a certain cloning module. Good for keeping people you want to keep down, down.
Royal Initrobeedril 5 Again, the hint is in the name. Difficult See Poisons and Toxic Shit. Same mechanics as regular initrobeedril, with the caveat of the heart-bee being so huge that it gibs you upon emerging.
Sarin 8 One is a gift from Hydroponics. The other seven reflect how sarin is deployed in real life. Difficult Nasty poison gas that's highly volatile when created. Due to the fact that it penetrates skin, a gas mask alone is not sufficient to protect against sarin when made into chemsmoke. It features an unholy BRAIN-TOX-BURN triad on top of distinct jittering and stuns. If you ever wanted to commit crimes against Space Humanity like the Nuclear Operatives do when they break out the nerve agent grenades, this is your chem. You can think of it as an souped-up Neurotoxin that depletes more slowly and can penetrate the skin but is majorly weak against atropine.

Oh, and,uh, try not to end up on some watchlist.
Sea4 5 One ingredient is the Sea, one gives Sea4 its blasting power, one gives it a sticky yellow color, and two like to burn. Easy-Average Precision blasting explosive. Explosion scales, similarly to black powder; small amounts create small explosions; higher amounts make larger ones that also create sea bees, how cute! Get it?
Sheltergrog 2-99 The first two ingredients are easy. How to get the reaction to happen is the hard part. Average It makes you a frog. Nice. Lovingly sponsored by Zungy.
Sheltestgrog 2-99 Like sheltergrog, just be more precise. Average It makes you a frog but more. Nice. :shelterfrog:
Silver fulminate 3 It's just like making silver fulminate in real life. Easy Ridiculously sensitive gimmick chem that makes a gunshot-like pop when it's set off. It's even more sensitive than nitroglycerin; at least nitro doesn't explode under the weight of other nitro molecules. Like spiders, it's not quite a secret chem in of itself, but it uses many of the same precursors to one.
Spiders 2 Spiders have even more arms to hug with. Easy-Peasy See Poisons and Toxic Shit. Not a secret chem itself, but one of its ingredients is.
Strychnine 7 Robert Woodward could've taken some shortcuts. Moderate A rather quite unpleasant, crunchy death. Can be used as a performance enhancer!
Transparium 5 Can you see me? See through me? Easy Makes you pretty much invisible for a duration proportionate to the time it spends in your bloodstream. This has an overdose threshold of 30 units. You might not wanna go over that!
Triple Meth 1 Requires methamphetamine, obviously. The challenge is figuring out what to do with it. Easy Makes you unstunnable, very robust, and very dizzy. Taking this will cause your stamina regeneration to rise to obscene levels. The movement confusion can be limiting, but otherwise there is no better drug for laughing off stuns and stamina loss, and the added movement speed makes you pretty hard to click. Addictive. Has a secret use.
Triplepiss 1 for both methods Short way: Take a piss with something magical in you, take the discharge.

Long way: Take a piss with a different magical thing in you, take in (i.e. drink) the discharge, repeat.
Piss-Hard Acts like standard piss. Harder to figure out than to actually make. An ancient secret from Goonstation's earliest years, whose very existence was kept hidden. Creation methods reference a beautiful joke story Popecrunch used to tell when asked how to make initropidril.
Voltagen (Liquid Electricity) 4 (+ Stabilizer) Think about stuff that could be used to produce power. Average Randomly targets nearby mobs with arc flashes when in the bloodstream (consuming every remaining unit) or instantly if mixed without stabilizing agent. Found in shock grenades and just as useful for crowd control. Arc flashes will stun and damage anyone who aren't wearing insulated gloves, so if you can nab a pair, popping a pill of this can give you a huge advantage when fighting another player.
Warp 5 Things that get you around quickly. Average Once injected, it saves your location. When it's out of your system, you teleport back to the start point. Great insurance policy for running into dangerous areas.