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Show new changes starting from 21:02, 27 April 2024
   
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27 April 2024

     06:35  Space Pod diffhist +111 Studenterhue talk contribs →‎Flying the Pod: Adjust to account for pod engines starting off, rather than already on
 m   04:34  Construction diffhist +1 Studenterhue talk contribs Text replacement - "Hacking#Vending Machines and Autolathes" to "Hacking#Vending Machines and Fabricators"
 m   04:28  Tool Storage diffhist +1 Studenterhue talk contribs Fix title for Donut 2 tab
     02:14  Head of Security diffhist −154 Jan.antilles talk contribs Updated to clarify the HoS position on the chain of command: they are not above the Captain

26 April 2024

     17:28  Chemicals‎‎ 4 changes history +355 [444explorer‎; Studenterhue‎ (3×)]
 m   
17:28 (cur | prev) +12 444explorer talk contribs space lube fixed
     
04:45 (cur | prev) +157 Studenterhue talk contribs →‎Food and Drink: Finally, note energy drink gives you caffeine, another change from PR #18589
     
04:39 (cur | prev) +49 Studenterhue talk contribs →‎Food and Drink: On a similar note, update energy drink's effects upon depletion, because the blurred vision/drowsiness was replaced with removing caffeine (it also added back slowed movement, though the wiki wasn't updated to reflect said removal.)
     
04:28 (cur | prev) +137 Studenterhue talk contribs →‎Food and Drink: Update energy drink OD to match changes implemented when PR #18589 was merged
     06:13  Making and Breaking diffhist +139 Studenterhue talk contribs →‎Ship Component Fabricator: Note this thing can make the Storage Hold, per merging of PR #18574
     06:09  Space Pod‎‎ 2 changes history +689 [Studenterhue‎ (2×)]
     
06:09 (cur | prev) +569 Studenterhue talk contribs →‎Secondary Systems: Add Storage Hold component, added when PR #18574 was merged
     
05:37 (cur | prev) +120 Studenterhue talk contribs →‎Secondary Systems: Provide some more details about the tractor beam's pull in light of PR #18566 being merged, which significantly improved the module's pulling ability
     05:25  Clothing diffhist +165 Studenterhue talk contribs →‎Head: Add construction cone
     05:22  Engineering Objects‎‎ 2 changes history +1,143 [Studenterhue‎ (2×)]
 m   
05:22 (cur | prev) +84 Studenterhue talk contribs →‎Engineering Apparel: Add links to info on construction cones
     
05:21 (cur | prev) +1,059 Studenterhue talk contribs →‎Building Materials: Add construction cone. These have been around since Manta, but the features described weren't added until PR #13820 was merged

25 April 2024

     06:44  XP‎‎ 3 changes history +45 [Studenterhue‎ (3×)]
 m   
06:44 (cur | prev) 0 Studenterhue talk contribs Ha, almost forgot about the intro
 m   
06:37 (cur | prev) 0 Studenterhue talk contribs →‎The Basics: Try to standardize the capitalizations a bit
     
06:36 (cur | prev) +45 Studenterhue talk contribs →‎Earning XP: Get in a mention of completing objectives giving XP, per merging of PR #18430
     06:22  Traits‎‎ 3 changes history +1,464 [Studenterhue‎ (3×)]
     
06:22 (cur | prev) +290 Studenterhue talk contribs →‎Character Setup Traits: Add German trait, from the merging of PR #18050. Don't have an entry on it for Guide to Genetics/Genetic Mutations just yet, but I'm basically prepping this for later
     
06:14 (cur | prev) +47 Studenterhue talk contribs →‎Character Setup Traits: Point out another thing about the list of pets for Pet Person
     
05:58 (cur | prev) +1,127 Studenterhue talk contribs →‎Character Setup Traits: Add Pet Person. This was introduced when PR #18510 was merged, and a couple of later commits tweaked the kinds of pets you can't get
     06:01  Medals diffhist +65 Studenterhue talk contribs →‎Non-Secret Medals: Note pets from Pet Person don't count for Noah's Shuttle, per merging of PR #18510
 m   05:47  Foods and Drinks diffhist +102 Studenterhue talk contribs →‎Catering Apparel: Add links to info on various clothing items, namely the maid dress, butler's suit, waistcoat, and bartender's suit
     05:19  Clothing‎‎ 7 changes history +2,198 [Studenterhue‎ (7×)]
     
05:19 (cur | prev) −348 Studenterhue talk contribs →‎Uniform: Remove Bartender's Uniform. Now that we have individual entries on each clothing item shown, having one that lumps them all together is no longer particularly useful
     
05:14 (cur | prev) +585 Studenterhue talk contribs →‎(Exo)Suit: Add waistcoat
     
05:02 (cur | prev) +631 Studenterhue talk contribs →‎Uniform: Add butler's suit
     
04:52 (cur | prev) +581 Studenterhue talk contribs →‎Uniform: Add maid dress
     
04:25 (cur | prev) +341 Studenterhue talk contribs →‎Uniform: Add bartender's suit
     
04:18 (cur | prev) +27 Studenterhue talk contribs →‎Head: Note name of red and blue captain's space helmets/fill in "which are named" clause, which was sort of left incomplete. Ought to be listed separately, but don't have the files handy
     
04:13 (cur | prev) +381 Studenterhue talk contribs →‎Back: Give randoseru and randoseru satchel different entries, since they have different names

24 April 2024

 m   22:56  Medals diffhist −1 Sbmhawk talk contribs PTL mechanics were changed
     11:39  Botanist diffhist +85 Tribaja talk contribs Added a line in bee-keeping about bees enjoying bee kibble.
     05:45  Guide to Mining‎‎ 2 changes history +161 [Studenterhue‎ (2×)]
     
05:45 (cur | prev) +129 Studenterhue talk contribs →‎Advanced Equipment: Adjust indie armor description to match commit 5f3632e, which buffed up the protection but also added slowdown
     
05:27 (cur | prev) +32 Studenterhue talk contribs →‎Advanced Equipment: Replace warning about mechboots depleting jetpacks faster with a further clarification about mechboots' movement effects. Now that mechboots just let you move at normal speeds in slowing armor, running out of jetpack air is less of a concern
     05:19  Being A Better Traitor diffhist −60 Studenterhue talk contribs →‎Mining Charge Hacker: Cut mention of mechanized boots causing faster jetpack fuel consumption as well. Not too much of a problem now that mechboots make you move at normal speed, rather than extra fast speed

23 April 2024

     06:41  Chemicals‎‎ 3 changes history 0 [Studenterhue‎ (3×)]
 m   
06:41 (cur | prev) 0 Studenterhue talk contribs →‎Food and Drink: Standardize the capitalization in first cell for energy drink
     
06:41 (cur | prev) 0 Studenterhue talk contribs →‎Food and Drink: Update stun resistance, since that was lowered to 15% from 25%, due the same PR
     
06:39 (cur | prev) 0 Studenterhue talk contribs →‎Food and Drink: Up depletion rate listed for energy drink, since it was changed from 0.4 to 0.5 when PR #18589 was merged
     05:57  Being A Better Traitor‎‎ 3 changes history +335 [Studenterhue‎ (3×)]
     
05:57 (cur | prev) +222 Studenterhue talk contribs →‎Mining Charge Hacker: Update (or at least attempt to update) advice regarding mechanized boots, since commit 221e8ba changed them to negate speed penalties rather than directly increase speed. Dodging bullets and evading cameras is probably not on the table, but there are other benefits.
     
05:53 (cur | prev) +308 Studenterhue talk contribs →‎Mining Charge Hacker: Provide a more realistic assessment of industrial armor, since it's not that resistant. Also actually finish the sentence because I jumped the gun there saving these changes, plus add in a link to info about indie armor.
     
05:38 (cur | prev) −195 Studenterhue talk contribs →‎Mining Charge Hacker: Rewrite these tips. Notably splits the paragraph-long tip about getting certain kinds of gear into a more readable list, removes some first person language and chained links, makes all the three tips have the same bullet level
     05:18  Guide to Mining‎‎ 2 changes history +212 [Studenterhue‎ (2×)]
     
05:18 (cur | prev) +206 Studenterhue talk contribs →‎Advanced Equipment: Update mechanized boot effects, since commit 221e8ba made them negate certain slowdowns rather than directly boosting movement speed
     
05:05 (cur | prev) +6 Studenterhue talk contribs →‎Advanced Equipment: Update material requirements for mechanized boots (and their diving boots subvariant), per commit 221e8ba
     05:04  Making and Breaking diffhist +4 Studenterhue talk contribs →‎Mining Fabricator: Update mechanized boots' material requirements, per commit 221e8ba

22 April 2024

     21:12  Foods and Drinks‎‎ 2 changes history −203 [Ilysen‎ (2×)]
     
21:12 (cur | prev) +1 Ilysen talk contribs update some old info and names. this page needs a lot of work but this is hopefully a good start
 m   
20:44 (cur | prev) −204 Ilysen talk contribs →‎Other Food-Related Items: removes mention of some ancient meatcleaver logic that's no longer present, and updates utensil rotation info
 m   06:04  Botanist diffhist +2 Studenterhue talk contribs Text replacement - "ClarionHydroponics.png" to "ClarionHydroponicsV2.png"
 m   05:47  Quartermaster diffhist +32 Studenterhue talk contribs →‎Civilian Department: Add link to info on pet carriers
     05:46  General Objects diffhist +1,317 Studenterhue talk contribs →‎General Items (handheld): Add pet carrier, introduced when PR #14245 was merged
     04:44  Armory‎‎ 3 changes history +3,148 [Studenterhue‎ (3×)]
     
04:44 (cur | prev) +2,234 Studenterhue talk contribs Update contents of Donut 2's Armory
     
04:14 (cur | prev) +913 Studenterhue talk contribs Modernize Donut 2 tab, basically. Update who can access and where it's located, add in a blurb about armory auth, and tweak the joke for its location template, because it's definitely more than a private toy room now
 m   
04:03 (cur | prev) +1 Studenterhue talk contribs Text replacement - "Donut2Armoury.png" to "Donut2ArmoryV2.png"
 m   01:30  Chemicals diffhist +73 444explorer talk contribs extra source for rat spit

21 April 2024

     23:26  Armory‎‎ 2 changes history +605 [Studenterhue‎ (2×)]
     
23:26 (cur | prev) +272 Studenterhue talk contribs Change mentions of pod seeker shells in Kondaru and Oshan, two other maps in rotation, to mentions of the pod-targeting missile launcher box, to reflect changes from PR #14069 being merged
     
23:19 (cur | prev) +333 Studenterhue talk contribs Link to pod-targeting missile launcher and its pod-seeking missiles in tabs that already mention it (so Cog1, Atlas, and Clarion), get in mentions of the box they come in
     22:14  Security Objects‎‎ 7 changes history +1,613 [Studenterhue‎ (7×)]
     
22:14 (cur | prev) +13 Studenterhue talk contribs →‎Lethal: Tweak explanation of damage vs pods and vs walls and humans
     
20:43 (cur | prev) +54 Studenterhue talk contribs →‎Lethal: Note that collapsing it unloads the rocket, actually mention collapsing it
     
20:38 (cur | prev) −11 Studenterhue talk contribs →‎Lethal: Tweak explanation of the pod-targeting missile launcher's homing works
     
06:21 (cur | prev) +79 Studenterhue talk contribs →‎Armory Crates: Update contents of pod weapons crate to reflect #14069 being merged, as said missile launcher replaced the pod-seeking shells
     
06:18 (cur | prev) +1,418 Studenterhue talk contribs →‎Lethal: Add pod-targeting missile launcher, introduced when PR #14069 was merged
 m   
05:00 (cur | prev) +28 Studenterhue talk contribs →‎Security Apparel: Add link to info about police uniform as well
 m   
04:59 (cur | prev) +32 Studenterhue talk contribs →‎Security Apparel: Add link to info about constable's helmet
     22:13  Murder‎‎ 3 changes history +1,473 [Studenterhue‎ (3×)]
     
22:13 (cur | prev) −10 Studenterhue talk contribs →‎List of Longarms: Mark 40mm pod-seekers as basically unobtainable since said PR also removed them from the Armory in favor of pod-seeking missiles
     
22:07 (cur | prev) +571 Studenterhue talk contribs →‎List of Longarms: Add pod-seeking missile, from same PR
     
21:34 (cur | prev) +912 Studenterhue talk contribs →‎List of Longarms: Add pod-targeting missile launcher, added when PR #14069 was merged
     18:22  Donut 3 diffhist −85 444explorer talk contribs
     06:44  Clothing‎‎ 7 changes history +1,787 [Studenterhue‎ (7×)]
     
06:44 (cur | prev) +16 Studenterhue talk contribs →‎Back: rewrite this mention of 40mm shells in general, because grouping different ones right after another, without any indication these are separate items, is generally considered bad practice
     
06:41 (cur | prev) −23 Studenterhue talk contribs →‎Back: Cut mention of/link to 40mm pod-seeking shells, since those were replaced with pod-seeking missiles when PR #14069 was merged, and those don't fit in the bandolier
     
05:17 (cur | prev) +381 Studenterhue talk contribs →‎(Exo)Suit: Add apron
 m   
05:05 (cur | prev) +2 Studenterhue talk contribs →‎Back: Fix a grammar error
     
05:03 (cur | prev) +488 Studenterhue talk contribs →‎Back: Separate rucksack and rucksack satchel
     
04:40 (cur | prev) +551 Studenterhue talk contribs →‎Head: Add constable's helmet
     
04:26 (cur | prev) +372 Studenterhue talk contribs →‎Uniform: Add police uniform
     06:36  Being A Better Traitor diffhist −76 Studenterhue talk contribs →‎Class Crate - Grenadier: Cut mention of pod-seeking shells; those were replaced with pod-seeking missiles when PR #14069 was merged, and those don't work in the grenadier's launcher
     06:35  Space Pod diffhist +28 Studenterhue talk contribs →‎Man vs Machine: Revise to reflect pod-seeking shells becoming pod-seeking missiles when PR #14069 was merged
 m   04:58  Quartermaster diffhist +32 Studenterhue talk contribs →‎Miscellaneous: Add link to info about constable's helmet

20 April 2024

     06:39  (Upload log) [Studenterhue‎ (4×)]
     
06:39 Studenterhue talk contribs uploaded File:PodTargetingMissileLauncherCollapsed.png(The item sprite for the pod-targeting missile launcher, Sec's anti-pod weapon. This is how it looks when it's collapsed for storage and transport. [https://discord.com/channels/182249960895545344/890231630097182720/1087832448315961455 Sprite by Mr. Moriarty]. Category:Object Sprites)
     
06:39 Studenterhue talk contribs uploaded File:PodTargetingMissileLauncherEmpty64x32.png(The item sprite for the pod-targeting missile launcher, Sec's anti-pod weapon. This is how it looks when it's uncollapsed but not yet loaded with a missile. 64x32 means it's 64 pixels wide by 32 pixels tall, which might look funny if you're putting this alongside 32x32 sprites. [https://discord.com/channels/182249960895545344/890231630097182720/1087832448315961455 Sprite by Mr. Moriarty]. Category:Object Sprites)
     
06:37 Studenterhue talk contribs uploaded File:PodTargetingMissileLauncher64x32.png(The item sprite for the pod-targeting missile launcher, Sec's anti-pod weapon. This is how it looks when it's uncollapsed, loaded with a missile, and ready to fire. 64x32 means it's 64 pixels wide by 32 pixels tall, which might look funny if you're putting this alongside 32x32 sprites. Presumably by Mr. Moriarty, since [https://discord.com/channels/182249960895545344/890231630097182720/1087832448315961455 he made the other sprites for the pod-targeting missile launcher]. [[Category:Object S...)
     
06:33 Studenterhue talk contribs uploaded File:PodSeekingMissile.png(The item sprite for the pod-seeking missile, ammo for Sec's pod-targeting missile launcher. This is specifically the south-facing version, which is sort of the default position for this. It may look different since this does have directional sprites. [https://discord.com/channels/182249960895545344/972366159938744370/1088533108715958374 Sprite by Mr. Moriarty] Category:Object Sprites)
 m   06:33  File:PodSeekingMissile.png diffhist 0 Studenterhue talk contribs →‎Summary: Silly newline ruining a link
     06:27  Armory diffhist 0 Studenterhue talk contribs Update Armory image for Atlas
     06:26  Head of Security diffhist +2 Studenterhue talk contribs Updated Armory image for Atlas
     06:08  General Objects diffhist +106 Studenterhue talk contribs →‎General Items (large): Add instructions on how to shower to fix Hygiene motive in showerhead description
     05:47  Artifact Research diffhist +582 Studenterhue talk contribs →‎Hand-held Artifacts: Add healing wand, from commit e21f8c1
     04:57  Engineering Objects diffhist +159 Studenterhue talk contribs →‎Engineering Apparel: Note what access this thing requires
     04:54  Access Levels‎‎ 3 changes history +147 [Studenterhue‎ (3×)]
     
04:54 (cur | prev) +67 Studenterhue talk contribs Note Engineering access allows access to Engineering Apparel
     
04:52 (cur | prev) +37 Studenterhue talk contribs Note Medical Apparel needs Medical access rather than Medical Equipment access, add a link
     
04:48 (cur | prev) +43 Studenterhue talk contribs Note Research Sector grants access to Research Apparel. This replaces science uniform locker, because commit 8563236 made it kinda depreciated
     04:36  Medical Objects‎‎ 5 changes history +5,936 [Studenterhue‎ (5×)]
     
04:36 (cur | prev) +71 Studenterhue talk contribs →‎Miscellaneous: Replace some mentions of medical clothing locker with Medical Apparel machine. Medical clothing locker does technically exists, but it's sort of unobtainable, so replacing rather than adding
     
04:33 (cur | prev) +112 Studenterhue talk contribs →‎Medical Apparel: Expand on description, including listing access required, remove link to Medical Uniform Locker because it's not particularly useful
     
04:27 (cur | prev) +5,775 Studenterhue talk contribs →‎Medical Apparel: List out contents
     
04:26 (cur | prev) +14 Studenterhue talk contribs →‎Miscellaneous: Change "Medical Coat" to "Medical Winter Coat" to match in-game name better
     
03:24 (cur | prev) −36 Studenterhue talk contribs →‎Machinery: Spin off Medical Apparel into its own section to document its contents

19 April 2024

     23:34  Murder diffhist +27 NightmarechaMillian talk contribs →‎Grenades
     23:20  Construction‎‎ 3 changes history +351 [NightmarechaMillian‎ (3×)]
 m   
23:20 (cur | prev) +32 NightmarechaMillian talk contribs phrasing
 m   
23:19 (cur | prev) +1 NightmarechaMillian talk contribs oops needs a new line
     
23:19 (cur | prev) +318 NightmarechaMillian talk contribs adds an intro blurb to the laser rifle section
 m   17:16  Gang diffhist +30 Tribaja talk contribs
     07:20  Armory‎‎ 3 changes history +447 [Studenterhue‎ (3×)]
     
07:20 (cur | prev) +255 Studenterhue talk contribs Should specify that the previous edit was only in Atlas's tab. This one rearranges list of items in Atlas's Armory to go counterclockwise, which is differs from how other tabs present it but hopefully makes more sense given the room layout. Also adds a bit more information on where the AmmoTech and recharger are
     
07:13 (cur | prev) +64 Studenterhue talk contribs Replace mention of pod-seeking shells with pod-seeking missile equipment, to match up with PR #14069 being merged
     
07:06 (cur | prev) +128 Studenterhue talk contribs Mention door-breaching round equipment in Atlas tab, per commit a606a19
 m   06:45  Head of Security diffhist +2 Studenterhue talk contribs Text replacement - "ClarionHOSOffice.png" to "ClarionHOSOfficeV2.png"

18 April 2024

     06:30  Armory‎‎ 5 changes history +70 [Studenterhue‎ (5×)]
 m   
06:30 (cur | prev) +90 Studenterhue talk contribs Be more consistent about how Special Equipment crate is capitalized, link to info about it when needed
     
06:28 (cur | prev) +2 Studenterhue talk contribs Actually, maybe no change for these ones. Linemap and Chiron were technically untouched by the Special Equipment crate rename commit c6ff335
 m   
06:21 (cur | prev) −6 Studenterhue talk contribs Text replacement - "Special Equipment Locker" to "Special Equipment Crate"
 m   
06:09 (cur | prev) −12 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special equipment locker" to "Special Equipment Crate|Special Equipment crate"
 m   
06:07 (cur | prev) −4 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate"
     06:25  Security Objects‎‎ 5 changes history −234 [Studenterhue‎ (5×)]
 m   
06:25 (cur | prev) 0 Studenterhue talk contribs →‎Less-than-Lethal: Use the slightly more correct capitalization here
 m   
06:21 (cur | prev) −2 Studenterhue talk contribs Text replacement - "Special Equipment Locker" to "Special Equipment Crate"
 m   
06:07 (cur | prev) −4 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate"
     
06:05 (cur | prev) −220 Studenterhue talk contribs →‎Machinery: Move Special Equipment locker down to Armory Crates, change up description to reflect this
     
05:59 (cur | prev) −8 Studenterhue talk contribs →‎Equipment Lockers: Rename Special Equipment Locker to Special Equipment Crate to reflect commit c6ff335, change its sprite as well
     06:19  Traitor Objectives‎‎ 3 changes history −130 [Studenterhue‎ (3×)]
     
06:19 (cur | prev) −125 Studenterhue talk contribs →‎Tasers: Since commit c6ff335 made them crates, I don't think packets or explosions will help with this
 m   
06:14 (cur | prev) −3 Studenterhue talk contribs →‎Tasers: Update link to info on Special Equipment lockers, since those became crates in commit c6ff335
 m   
06:07 (cur | prev) −2 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate"
 m   06:07  Spy Thief diffhist −2 Studenterhue talk contribs Text replacement - "Special Equipment Locker|Special Equipment locker" to "Special Equipment Crate|Special Equipment crate"
     05:41  Clothing‎‎ 5 changes history +2,322 [Studenterhue‎ (5×)]
     
05:41 (cur | prev) +59 Studenterhue talk contribs →‎Labcoats: Specify that red geneticist labcoat appears in hacked Medical Apparel machines
     
05:37 (cur | prev) +616 Studenterhue talk contribs →‎Labcoats: Add alternate version of scientist's labcoat, add some more info on obtaining the regular version
     
05:23 (cur | prev) +712 Studenterhue talk contribs →‎Labcoats: Add alternate roboticist's labcoat, adjust some link text
     
05:11 (cur | prev) +541 Studenterhue talk contribs →‎Labcoats: Add alternate version of geneticist's labcoat as well
     
05:01 (cur | prev) +394 Studenterhue talk contribs →‎Labcoats: Add alternate version of doctor's labcoat

17 April 2024

     07:04  Security (place)‎‎ 5 changes history +424 [Studenterhue‎ (5×)]
     
07:04 (cur | prev) −84 Studenterhue talk contribs Remove Lawyer from list of jobs with access to this place, since they lost Sec access in commit 225397a. Did this for tabs of maps that are in rotation
 m   
07:00 (cur | prev) +17 Studenterhue talk contribs This one is also silly
     
06:56 (cur | prev) −12 Studenterhue talk contribs Tweak some of the jokes in Clarion tab, because we've been gradually shifting away from Sec = police
     
06:53 (cur | prev) +501 Studenterhue talk contribs Update Clarion tab, basically. Expands on what's in the equipment area and corrects some info on what is found where. Can't pinpoint a specific update here; there's too many.
 m   
06:33 (cur | prev) +2 Studenterhue talk contribs Text replacement - "ClarionSecurity.png" to "ClarionSecurityV2.png"
 m   06:33  Security Officer diffhist +2 Studenterhue talk contribs Text replacement - "ClarionSecurity.png" to "ClarionSecurityV2.png"
     05:06  Guide to Genetics diffhist −97 Studenterhue talk contribs →‎Mutation List: Remove reference to Mime getting Noir. That was removed when PR #9294 was merged, fix a grammar error
     05:01  Traits‎‎ 3 changes history +1,115 [Studenterhue‎ (3×)]
     
05:01 (cur | prev) +508 Studenterhue talk contribs →‎Job Traits: Add Mime Training trait. This one was introduced when PR #15937 was merged
     
04:26 (cur | prev) +275 Studenterhue talk contribs →‎Character Setup Traits: Add Trippy, from same PR
     
04:19 (cur | prev) +332 Studenterhue talk contribs →‎Character Setup Traits: Add Slow Strider, introduced when PR #18491 was merged
 m   04:44  Armory diffhist 0 Studenterhue talk contribs Text replacement - "ClarionArmoryV3.png" to "ClarionArmoryV4.png"
 m   04:44  Head of Security diffhist 0 Studenterhue talk contribs Text replacement - "ClarionArmoryV3.png" to "ClarionArmoryV4.png"
     04:41  General Objects diffhist +292 Studenterhue talk contribs →‎General Items (large): Note cryoing updates Crew Manifest and other records, a feature introduced when PR #6480 was merged

16 April 2024

     06:17  Clothing‎‎ 5 changes history +2,118 [Studenterhue‎ (5×)]
     
06:17 (cur | prev) +720 Studenterhue talk contribs →‎(Exo)Suit: Try out putting labcoats in their own section, talk about their stats and function as a whole
     
06:02 (cur | prev) +965 Studenterhue talk contribs →‎(Exo)Suit: Give each labcoat their own entry. This also adds a bit more info about each labcoat, fixes the white labcoat's ID to match its in-game formatting, and combines the red doctor's labcoat and patchwork labcoat since both are called "doctor's labcoat" in-game. Just the first step into delving into labcoats in further detail.
     
05:15 (cur | prev) +151 Studenterhue talk contribs →‎Head: Add NT combat helmet, with a similar format
     
05:13 (cur | prev) +134 Studenterhue talk contribs →‎Masks: Add NT gas mask. Similar story to NT pressure suit's entry on this page.
     
05:11 (cur | prev) +148 Studenterhue talk contribs →‎(Exo)Suit: Add NT pressure suit, or really a link to info on it
 m   06:17  Research Director diffhist −1 Studenterhue talk contribs →‎Your Tools: Update link to info on plain labcoat
 m   06:16  Science Objects diffhist +25 Studenterhue talk contribs →‎Research Apparel: Provide more specific links to labcoat reskins, update labcoat links
 m   06:14  Medical Objects diffhist +23 Studenterhue talk contribs Update labcoat links
     05:05  Chemicals diffhist +88 Studenterhue talk contribs →‎Medical Chems: Note NanoMed Plus has spaceacillin, thanks to PR #6134 being merged (vaguely remember making this edit a long time ago...)
     04:59  Syndicate Battlecruiser diffhist +51 Studenterhue talk contribs Mention there's mutadone in the medical area. That was added when PR #5057 was merged, by the way.

15 April 2024

     03:50  Research Director‎‎ 3 changes history +1,704 [Studenterhue‎ (3×)]
     
03:50 (cur | prev) +763 Studenterhue talk contribs →‎Dr. No: Traitor RD: Expand on disguised AI law module
     
02:59 (cur | prev) +781 Studenterhue talk contribs →‎Dr. No: Traitor RD: Expand on laser module
     
02:50 (cur | prev) +160 Studenterhue talk contribs →‎Antagonist RD: Introduce some more flavor, including some creative titles
     02:33  Syndicate Items diffhist +50 Studenterhue talk contribs →‎Standard Items: Give a rough comparison of how powerful the trick telecrystal explosion is
     01:51  Armory diffhist +280 Studenterhue talk contribs Provide some more maint info details about Clarion's Armory

14 April 2024

     23:57  Armory‎‎ 7 changes history +2,807 [Studenterhue‎ (7×)]
     
23:57 (cur | prev) +278 Studenterhue talk contribs Add some maint info for Clarion's Armory, change its blurb to the "toy cave", because that 's the sort of vibe I'm getting from the new version
     
23:49 (cur | prev) +107 Studenterhue talk contribs Note special grenades crate has land mine box in Clarion tab, in accordance with PR #6577 being merged, fix a link
     
23:45 (cur | prev) −1 Studenterhue talk contribs Replace mention of pod-seekers in Clarion tab with mention of pod-seeking missile launcher, to reflect PR #14069 getting merged. Don't have info on it just yet, so it's just a mention for now, with no link.
     
23:34 (cur | prev) +134 Studenterhue talk contribs Mention door-breaching gun and shells in Clarion tab, per commit a606a19
     
23:22 (cur | prev) +1,568 Studenterhue talk contribs Update contents of Clarion Armory, again in accordance with PR #11086
     
22:19 (cur | prev) +729 Studenterhue talk contribs Update description of Armory location and access in Clarion tab, to reflect changes enacted when PR #11086 was merged, copy and paste in info about armory auth computer
 m   
22:02 (cur | prev) −8 Studenterhue talk contribs Text replacement - "ClarionArmory-3-17-2019.png" to "ClarionArmoryV3.png"
     22:02  Head of Security‎‎ 3 changes history +285 [Studenterhue‎ (3×)]
 m   
22:02 (cur | prev) −8 Studenterhue talk contribs Text replacement - "ClarionArmory-3-17-2019.png" to "ClarionArmoryV3.png"
     
04:52 (cur | prev) +284 Studenterhue talk contribs Mention mind protection health implant in intro as well, something introduced when PR #3304 was merged. It's already mentioned in the list of things HoS gets, but this new mention is in the context of being exempt from antag selection
     
04:45 (cur | prev) +9 Studenterhue talk contribs Generalize note about HoS not spawning as a traitor, since that applies to various other antags too
 m   14:34  Construction diffhist +145 Doomino7 talk contribs Edited the fact that on a TTV you dont NEED a timer/proxy sensor/signaller But they are recommended because you will die without them
     14:15  Murder diffhist +47 Studenterhue talk contribs →‎Power cells: Mention stun cane gets disruptor cell too, thanks to PR #10886 getting merged
     14:12  Security Objects‎‎ 2 changes history +134 [Studenterhue‎ (2×)]
     
14:12 (cur | prev) +102 Studenterhue talk contribs →‎Multi-Role: Note stun cane cannot fit into rechargers or have its cell swapped, as a result of PR #10886 getting merged.
     
05:02 (cur | prev) +32 Studenterhue talk contribs →‎Equipment: Briefly mention inspectors get Security TicketWriter 2000
     04:54  Security Officer‎‎ 3 changes history +201 [Studenterhue‎ (3×)]
     
04:54 (cur | prev) −22 Studenterhue talk contribs Bit silly to link to Security Officer on the Security Officer page (I'm not keen on Security Officer being listed as a department guide in general, but that's a matter for another day)
     
04:42 (cur | prev) +212 Studenterhue talk contribs Mention this job getting mind protection health implants in intro, a changed introduced when PR #13782 was merged
     
04:31 (cur | prev) +11 Studenterhue talk contribs Generalize the note about secoffs not spawning as a traitors, seeing as secoffs are exempt from a number of antag roles
     04:25  Syndicate Items‎‎ 3 changes history +181 [Studenterhue‎ (3×)]
     
04:25 (cur | prev) +10 Studenterhue talk contribs →‎Standard Items: Use a different example for explaining standard items since Traitor Captain is gone
     
04:24 (cur | prev) +73 Studenterhue talk contribs →‎Standard Items: Nearly forgot to add this caution about trying to break the implant
     
04:22 (cur | prev) +98 Studenterhue talk contribs →‎Standard Items: This mindhack tip about the mindshield implant is getting a bit lengthy, so swap it with the mention of mindhack guidelines in the description. Also expand on how to deal with it now that there's space to do it

13 April 2024

     23:17  Syndicate Items‎‎ 2 changes history +84 [Studenterhue‎ (2×)]
     
23:17 (cur | prev) +64 Studenterhue talk contribs →‎Standard Items: Note NTSC and HoS also get this implant
     
23:17 (cur | prev) +20 Studenterhue talk contribs →‎Standard Items: Note Captain also has mind protection implant in mindhack implant tip, as a result of PR #18294 getting merged
     23:09  Implants‎‎ 2 changes history +88 [Studenterhue‎ (2×)]
     
23:09 (cur | prev) +68 Studenterhue talk contribs →‎Mind Protection Health Implant: Note which other jobs have this implant
     
23:00 (cur | prev) +20 Studenterhue talk contribs →‎Mind Protection Health Implant: Note Cap has mind protection health implant too. That feature was introduced when PR #18294 was testmerged and then got merged proper.
     22:58  Captain‎‎ 2 changes history +124 [Studenterhue‎; Sord213‎]
     
22:58 (cur | prev) +109 Studenterhue talk contribs Elaborate this mindhack protection part some more
 m   
16:43 (cur | prev) +15 Sord213 talk contribs merged 18294, captain mindshield
     06:50  General Objects‎‎ 3 changes history +686 [Studenterhue‎ (3×)]
 m   
06:50 (cur | prev) +1 Studenterhue talk contribs →‎General Items (large): Correct a silly grammar mistake I almost certainly am responsible for: "interactions involved lockers"->"interactions involving lockers"
     
06:49 (cur | prev) +291 Studenterhue talk contribs →‎General Items (large): Update Robustris instructions, in accordance with commit c8f8558
     
05:47 (cur | prev) +394 Studenterhue talk contribs →‎General Items (handheld): Add rubber duck
     05:50  Guide to Mining diffhist −23 Studenterhue talk contribs →‎Advanced Equipment: Note flippers function occurs when activated, since it was changed from a passive to an active ability when PR #18471 was merged
     05:25  Clothing‎‎ 5 changes history +1,699 [Studenterhue‎ (5×)]
     
05:25 (cur | prev) −143 Studenterhue talk contribs →‎Uniform: Remove Chaplain Uniforms. Redundant now that we have entries on each item shown and it's not particularly useful to lump all these items together into one entry and animation
     
05:20 (cur | prev) +13 Studenterhue talk contribs Correct nun robe being listed as an outerwear item (oops): move it to jumpsuit section, correct description
     
05:09 (cur | prev) +515 Studenterhue talk contribs →‎Uniform: Add atheist sweater
     
04:57 (cur | prev) +691 Studenterhue talk contribs →‎(Exo)Suit: Add weird cultist robe
     
04:31 (cur | prev) +623 Studenterhue talk contribs →‎(Exo)Suit: Add adeptus mechanicus robe

12 April 2024

     18:30  Clothing‎‎ 11 changes history +4,292 [Studenterhue‎ (11×)]
     
18:30 (cur | prev) +8 Studenterhue talk contribs →‎(Exo)Suit: Up listing for cuirass too, since PR #10625 also upped the cuirass's explosion resistance, fix a reference to combat dress having only 20% resistance, tweak some wording
     
18:24 (cur | prev) +1 Studenterhue talk contribs →‎(Exo)Suit: Up explosion resistance listed for specialist operative combat dress, as it was upped from 20% to 30% when PR #10625 was merged, fix a small grammar error
     
18:14 (cur | prev) +830 Studenterhue talk contribs →‎(Exo)Suit: Delve more into specialist heavy operative combat armor stats
     
17:55 (cur | prev) −1 Studenterhue talk contribs →‎Head: Change "5% [radOhms]" to just "5 [radOhms]", since we're not working with percentages
     
07:17 (cur | prev) +695 Studenterhue talk contribs →‎Shoes: Add witchfinder general's boots. These and the other three witchfinder general outfit pieces have been around since Manta.
     
07:08 (cur | prev) +664 Studenterhue talk contribs →‎(Exo)Suit: Add witchfinder general's coat
     
07:01 (cur | prev) +598 Studenterhue talk contribs →‎Uniform: Add witchfinder general's outfit
     
06:35 (cur | prev) +50 Studenterhue talk contribs →‎Head: Might as well note heavy specialist great helm is also acidproof, as with the other specialist helmets
     
06:34 (cur | prev) +419 Studenterhue talk contribs →‎Head: Note specialist health monitor and specialist welding helmet share identical stats to specialist combat helmet, fix specialist health monitor having different header than ID, tweak some prose here and there
     
06:21 (cur | prev) +353 Studenterhue talk contribs →‎Head: Discuss stats of specialist combat helmet as well
     
06:12 (cur | prev) +675 Studenterhue talk contribs →‎Head: Delve more into heavy specialist great helm's stats
     17:33  Nuclear Operative‎‎ 3 changes history +380 [Studenterhue‎ (3×)]
 m   
17:33 (cur | prev) +12 Studenterhue talk contribs →‎Sound crew strategies: Fix a grammar error
     
06:51 (cur | prev) +241 Studenterhue talk contribs →‎Sound crew strategies: Advise against certain chem weapons as well
     
06:42 (cur | prev) +127 Studenterhue talk contribs →‎Sound crew strategies: Note using acid against nukies is more or less useless
     17:30  Security Officer‎‎ 2 changes history +314 [Studenterhue‎ (2×)]
 m   
17:30 (cur | prev) +14 Studenterhue talk contribs →‎Tickets to the Prom: Fix dumb grammar error I made, rephrase a sentence
     
07:30 (cur | prev) +300 Studenterhue talk contribs →‎Tickets to the Prom: Mention tickets and fines show up at round end
     05:54  Gang diffhist −257 Studenterhue talk contribs Remove this line about shuttle auto-call because that was removed in commit 0e949f4

11 April 2024

     06:18  Terminology‎‎ 2 changes history +808 [Studenterhue‎ (2×)]
     
06:18 (cur | prev) +388 Studenterhue talk contribs Add in a short intro. Harder to write than I expected.
     
05:44 (cur | prev) +420 Studenterhue talk contribs →‎S-Z: Add trinket
     05:13  Random Events diffhist +1,071 Studenterhue talk contribs →‎Default Events: Add Illegal Trinkets event, introduced when PR #18372 was merged

10 April 2024

     06:01  Guide to Being Robust‎‎ 2 changes history 0 [Studenterhue‎ (2×)]
     
06:01 (cur | prev) 0 Studenterhue talk contribs →‎Smash: Likewise update stamina and disorient numbers for wall smashes, again due to commit 8b3faec
     
06:00 (cur | prev) 0 Studenterhue talk contribs →‎Smash: Update stamina and disorient numbers for window smash in light of commit 8b3faec
     05:07  Terminology‎‎ 5 changes history +1,260 [Studenterhue‎ (5×)]
     
05:07 (cur | prev) +74 Studenterhue talk contribs →‎Goon: I hate that I have to do this, but I guess I ought to clarify that this has nothing to do with another definition of "goon", for sake of preserving dignity, somewhat
 m   
05:04 (cur | prev) −2 Studenterhue talk contribs →‎Singuloose: Correct a grammar error
     
04:58 (cur | prev) +576 Studenterhue talk contribs →‎M-R: Add maxcap
     
04:37 (cur | prev) +577 Studenterhue talk contribs →‎S-Z: Add TC
     
04:24 (cur | prev) +35 Studenterhue talk contribs →‎A-D: Add arc

9 April 2024

     07:02  Captain diffhist −104 Studenterhue talk contribs →‎Nuclear Authentication Disk: Remove part about disk authing/deauthing armory, now that PR #18275 is no longer testmerged
     06:00  Chemicals diffhist +54 Studenterhue talk contribs →‎Acids: Add a note in steam-based recipe for sulfuric acid that the reaction removes reagents, using formatting suggested by a dev
     05:55  Murder‎‎ 2 changes history 0 [Studenterhue‎ (2×)]
     
05:55 (cur | prev) −3 Studenterhue talk contribs →‎List of Sidearms: Rename ID for MOR mag to be closer to in-game name
     
05:54 (cur | prev) +3 Studenterhue talk contribs →‎List of Sidearms: Correct ammo type and note for MOR-30, as it's actually SMG, 9mm rather than its own thing. Correct a handful of grammar errors

8 April 2024

     07:22  Chemicals diffhist +29 Studenterhue talk contribs →‎Acids: Revise a tip about the sulfuric acid reaction based on a dev's feedback
     06:59  Gang‎‎ 2 changes history +8 [Studenterhue‎ (2×)]
     
06:59 (cur | prev) −88 Studenterhue talk contribs →‎Civil Civilians: Remove some references to kidnapping, since that is no longer really a thing, do some basic grammar fixes
     
06:54 (cur | prev) +96 Studenterhue talk contribs →‎Score Table: Adjust guns entry to account for zip guns and slam guns no longer being sellable for gang points, a change enacted when PR #18429 was merged. Hopefully the How to obtain doesn't seem too wild
 m   06:48  Security (place) diffhist +2 Studenterhue talk contribs Text replacement - "OshanSecurity.png" to "OshanSecurityV2.png"
 m   06:48  Security Officer diffhist +2 Studenterhue talk contribs Text replacement - "OshanSecurity.png" to "OshanSecurityV2.png"
     06:35  Clothing‎‎ 7 changes history +2,163 [Studenterhue‎ (7×)]
     
06:35 (cur | prev) +72 Studenterhue talk contribs →‎Head: Likewise for nun hood in its description
     
06:34 (cur | prev) +46 Studenterhue talk contribs →‎(Exo)Suit: Namedrop the other part of the nun outfit in nun robe description
     
06:30 (cur | prev) +605 Studenterhue talk contribs →‎Uniform: Add chaplain jumpsuit. This, the priest's robe, and buddhist robe are pretty old, so I can't say when this was added.
     
06:18 (cur | prev) +651 Studenterhue talk contribs →‎Uniform: Add priest's robe, get in a mention of the buddhist robe's somewhat unusual name
     
05:58 (cur | prev) +488 Studenterhue talk contribs →‎Uniform: Add buddhist robe
     
05:38 (cur | prev) +172 Studenterhue talk contribs →‎Masks: Note Sketchy D-5 sells the blue SWAT masks, per commit d71a63a
     
05:35 (cur | prev) +129 Studenterhue talk contribs →‎Masks: Put info about different versions of the SWAT mask (that share the same name) into bullet points

7 April 2024

     05:48  Construction‎‎ 3 changes history +1,452 [Studenterhue‎ (3×)]
     
05:48 (cur | prev) −2 Studenterhue talk contribs →‎Intercom: Correct "microwave" to "intercom", since we're not talking about microwaves
     
05:47 (cur | prev) +96 Studenterhue talk contribs →‎Flaps: Forgot an important step
     
05:46 (cur | prev) +1,358 Studenterhue talk contribs →‎Walls, Doors, and Floors: Add flaps, so I can talk about how to deconstruct them. When PR #15767 was merged, it added the ability to cut your way through, though a different change, commit 13f9943, added the ability to use decon device on them
     04:31  Medical Objects diffhist +227 Studenterhue talk contribs →‎Cloning Modules: Describe how to get NecroScan II Cloner Upgrade Module

6 April 2024

     23:14  Armory‎‎ 7 changes history +963 [Studenterhue‎ (7×)]
     
23:14 (cur | prev) +111 Studenterhue talk contribs Specify what's in those counter rev and flashbang boxes in Oshan's tab
     
23:08 (cur | prev) −52 Studenterhue talk contribs Remove Lawyer from list of jobs that can access Armory when it's authorized, since they lost that access in commit 225397a. Mostly done it for the maps that are in rotation; not sure how to handle the ones out of rotation.
     
23:05 (cur | prev) +127 Studenterhue talk contribs Add door-breaching round equipment in Oshan's tab, per commit a606a19
     
23:02 (cur | prev) +100 Studenterhue talk contribs Add info about power wire for Oshan Armory
     
23:00 (cur | prev) +249 Studenterhue talk contribs Note the presence of a turret in Oshan's armory area, tweak "surprisingly ill-protected" since this is a reference to older, less secure design
     
22:52 (cur | prev) +429 Studenterhue talk contribs Add HoS medal frame in Oshan tab, plus a few more links and a note about where that recharger is
 m   
22:24 (cur | prev) −1 Studenterhue talk contribs Text replacement - "Oshan armoryV2.png" to "OshanArmoryV4.png"
     22:24  Head of Security diffhist −8 Studenterhue talk contribs Update Armory image for Oshan tab. This one was still using the pre-PR #11277 (armory standardization) image, interestingly enough
     07:47  Chemicals‎‎ 3 changes history +417 [Studenterhue‎ (3×)]
     
07:47 (cur | prev) +80 Studenterhue talk contribs →‎Food and Drink: Note what happens when drinking Cosmopolitan twice
     
07:16 (cur | prev) +268 Studenterhue talk contribs →‎Acids: Note some caveats about the steam-based recipe for sulfuric acid
     
07:13 (cur | prev) +69 Studenterhue talk contribs →‎Acids: Add steam-based recipe for sulfuric acid, added when PR #16639 was merged. I might tweak the way this is displayed on the wiki later
     07:06  General Objects‎‎ 3 changes history +853 [Studenterhue‎ (3×)]
     
07:06 (cur | prev) +530 Studenterhue talk contribs →‎General Items (large): Talk about how cryoing as a non-unique job opens job slots, a feature introduced when PR #18145 was merged
     
06:57 (cur | prev) +89 Studenterhue talk contribs →‎General Items (large): Talk about the button's cooldown as well. PR #18406 also raised the activation cooldown from 2 to 5 min and added a deactivation cooldown.
     
06:54 (cur | prev) +234 Studenterhue talk contribs →‎General Items (large): Talk about effects of alert button on shutters and turrets, introduced when PR #18406 was merged. Put effects into nice bullet-point list for readability
     06:26  Cyborg‎‎ 5 changes history +1,763 [Studenterhue‎ (5×)]
 m   
06:26 (cur | prev) +3 Studenterhue talk contribs →‎Upgrades: Making them at a robotics fab, not making them a robotics fab, whoops. Not my day today
     
06:21 (cur | prev) +1,040 Studenterhue talk contribs →‎Upgrades: Put this information on the descriptions of the four modules as well. Putting how-to-obtain info on the other ones would take some time, so I'm putting that off for now
     
06:06 (cur | prev) +479 Studenterhue talk contribs →‎Upgrades: Give some general information on how to get upgrades, so I can mention them appearing in abandoned crates (they already appeared in them before PR #9605 was merged)
 m   
05:58 (cur | prev) +9 Studenterhue talk contribs →‎Arms and legs: Add a missing word to prove I am not a doofus
     
05:56 (cur | prev) +232 Studenterhue talk contribs →‎Arms and legs: Note the thrusters appear in abandoned crates, something introduced when PR #9605 was merged