Engineering Objects

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Revision as of 07:55, 11 December 2017 by Studenterhue (talk | contribs) (In other news, the Engineering Objects page is .9994% cooler now because of the RTG stuff that's been added.)
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Containers

Item Image Description
Mechanical Toolbox
MechanicalToolbox.png
The standard blue toolbox and iconic symbol of SS13's robust combat system because of its longstanding choice as an improvised weapon. For best results, apply directly to forehead. Found all over the station, and contains useful tools for anyone without a nearby fabricator.

Contains: screwdriver, wirecutters, wrench, welder, crowbar, atmospheric analyzer.

Electrical Toolbox
ElectricalToolbox.png
Intended for fixing destroyed power infrastructure. They are clustered around tool storage and electronics.

Contains:
- Screwdriver, wirecutters, crowbar, t-ray scanner, 3x wire coils (default)
- Screwdriver, wirecutters, crowbar, t-ray scanner, device analyzer, soldering iron, wire coil (the variant mechanics spawn with)

Emergency Toolbox
EmergencyToolbox.png
Hidden mainly in firefighting stashes in maintenance tunnels and emergency supply lockers. They're still great for caving in a skull.

Contains: fire extinguisher, station bounced radio, flashlight, crowbar.

Tool Belt
Toolbelt.png
A toolbox that fits on the belt slot. A Holy Grail for anyone unwilling or unable to stuff their tools into a backpack box. Available in e.g. tool storage and the engineering warehouse.

Starts empty. Holds absolutely anything in the tools category and many other tiny or small items.

Tools

Item Image Description
Screwdriver
Screwdriver3.png
One of the most, if not the most essential tool. Used in moving windows and grilles, building computers, opening maintenance panels in electronics, fixing microwaves, modifying small devices, opening cyborg heads and more.
Wirecutters
Wirecutters.png
Used in wiring, hacking, deconstructing computers, etc. Live wires should always be handled with insulated gloves.
Wrench
Wrench.gif
Used in building computers, activating cyborgs, deconstructing walls and furniture etc.
Welder
Welder.gif
A heavy engineering tool. An active welder will ignite plasma, break light bulbs, set off nearby fire alarms and do horrible things when swung at a person. Must be activated to work and has a limited supply of fuel. Has nearly as many uses as screwdrivers and crowbars, but operating one will cause eye damage without proper protection.
Crowbar
Crowbar.png
A general-purpose opener. Used to pry open firelocks and unpowered doors, prying up or out floor tiles, window frames, wall girders, computer modules and so on.
Multitool
Multitool.png
An electrician's precision tool. Known mostly for being a cornerstone of hacking, it's also essential for finishing APC repairs.
T-Ray Scanner
Tray.png
A combined ultrasound probe and volt meter. When operated like a flashlight, it emits terahertz range radio pulses that briefly reveal hidden wires, disposal pipes and cloakers. When used on wires, doors or other electronic equipment, it reports whether it's powered or electrified. Engineer's and mechanic's PDAs have these instead of the standard flashlight modules.
Wire
Wire.png
Spare cable, found plentifully in yellow toolkits and boxes marked "Cable Storage". Used in constructing computers, repairing damaged wiring under floors and much more. Check out Guide to Wiring for details on how to put floors and wire together to make things happen.
Soldering Iron
File:Solderingiron.png
Essential for electronic projects as far as gadget construction is concerned, but not much more than a superheated stabbing implement for the rest.
Deconstruction Device
ForensicScanner2.png
Does the exact opposite and disassembles any piece of machinery that has been deployed via the electronics lab. For instance, vending machines blocking off the escape shuttle can be removed quickly by using this device.
Atmospheric Analyzer
Analyser.png
Instant atmospheric analysis. Lists the temperature, pressure and the proportions of gases either in the open air or inside pipes and canisters. Abundantly available in blue toolboxes, but every PDA has this feature built-in.
Device Analyzer
Deviceanalyzer.png MechanicsPDA.png
Scans one or multiple electronic devices into memory, which can then be redeemed for a blueprint in the ruckingenur kit. The mechanic's PDA comes with a superior scanner which transmits all schematics wirelessly into the workshop.
RCD (Rapid Construction Device)
Rcd.png
Point-and-click repair magic! The RCD conjures up and tears down walls, windows, floors and airlocks using a 50-unit magazine of compressed matter. It costs 1 to build a floor or add plating to a girder, 2 to build a wall or window and 5 to build an airlock. Deconstruction costs vary, but are generally higher. It creates sparks when switching between modes or when it finishes its task, which may ignite nearby flammable materials. Additional RCD ammo can be made at a hacked general manufacturer or bought from certain space merchants.

The whole station has exactly two units: one is locked away in EVA and the CE sleeps next to the other one - stealing a RCD is a possible traitor objective. Construction cyborgs have built-in RCDs that replicate the compressed matter straight from their power supplies, so emergency repair work usually falls on them.

Equipment

Item Image Description
Welding Mask
Welding.png
Looks all business. When toggled down, will darken the wearer's vision a bit and prevent eye damage from light sources, be it welding or something else. Can be found in the engineering lockers or fabricated.
Hard Hat
Hardhat.png
Comes with a built-in flashlight. Protects the head quite well.
Engineering Headset
Headset.png
Stay in touch and coordinate with your colleagues. Type say :e to talk over the engineering channel.
Meson Goggles
Mesons.png
What distinguishes an engineer from an assistant. Tints the vision green, but, when toggled, allows the wearer to see the condition of the station infrastructure through walls, and allows better vision in the dark. Rather scarce aside from the units that start in card-locked equipment lockers.
Insulated Gloves
Glovesy.png
For handling live wires. Highly coveted for their ability to allow door hacking. Found in engineering and electronics, and can be ordered by the quartermaster.
Firesuit
Firesuit.png
Protects the wearer from extreme heat/cold and from catching fire. The suit can deteriorate from prolonged exposure to extreme conditions, so don't go wading into that scorching plasma fire. The suit is also not effective against hard vacuum and will slow down your running speed when you're wearing it. Available in engineering storage.
Engineering Space Suit
SnekEngineeringHelmet.png Miningspacesuit.png
Preferred gear for braving the vacuum of space. Will slow down your running speed indoors. The helmet has a built-in flashlight.
Class II Radiation Suit + Hood
RadiationHood.png RadiationSuit.png
The preferred choice for walking in radstorms and handling radioactive substances such as cerenkite, or, in theory, fuel rods. Each piece has complete radiation protection, so you don't have to wear the whole suit. It has poor insulation though; don't expect it to protect you from the vacuum of Space or a roaring hot loop fire. Only Linemap and Destiny have these on-station, so order one from Cargo or scavenge one from the Debris Field if you're on a different map or need a spare.
Jetpack
Jetpack.png
Provides air and allows you to move freely in space when worn on your back. The flying function can be toggled on/off, but moving in space will drain the tank fairly quickly. You must set the jetpack's oxygen supply in the exact same way you would set an oxygen tank, and it requires a breath or gas mask mask to work. Found in EVA and the Mining Department.

Note: Don't be tempted to top off your jetpack with regular air. It only works with pure oxygen.

Magnetic Boots
Magboots.png
Protects the wearer from slipping in space, and being pushed backward by on-coming air, allowing them to safely repair hull breaches. The wearer of these boots can also not be pushed or pulled, even if they lie dead on the ground - the boots must be removed before dragging them anywhere. You may also use the grab intent to pull them if their boots are still on, albeit at a much slower pace. A pair starts in the CE's locker and a few more are available to engineers and miners.
Power Cell
PowerCell.png
Main power for cyborgs and backup juice for APCs before the lights go out. Several types of these high-capacity batteries can be found on the station, differing in maximum capacity or other properties. If depleted, they may be recharged manually.
Fuel Pellet
RTGPellet.png
Used by the radioisotope thermoelectric generator to make electricity. As you'd expect, the amount of power they generate depends on their radioactivity (which, curiously, is measured in rads), though as of now, they only come in cerenkite pellets. More cannot be fabricated. Hardly found outside of Clarion's engine room.
Light Tubes
LightTube.png
In addition to windows and floor tiles, the incandescent tubes are usually the first casualties of rampant chemistry in the science wing or the cafeteria. Boxes of replacement lights are available in e.g. tool storage and the janitor's closet. They can also be fabricated in a rainbow of colors, including black light.
Light Bulbs
Lbulb.png
Dimmer and cheaper, ordinary bulbs are used in areas less traveled such as maintenance halls and emergency tool stashes. They can be usually found in the same haunts as light tubes and are fabricated in as many varieties.
Metal Sheets
MetalSheetsSteel.png
Used for many construction projects. Available in numerous places, and the cargo bay can handle enormous bulk orders. Can only be assembled in stacks of up to 50 by hand.
Reinforced Metal Sheets
RMetalSheetsSteel.png
Stronger metal. Make them yourself by combining regular metal sheets and rods or have a fabricator build them straight from processed ore.
Glass Sheets
GlassSheets.png
Used for many construction projects. Available in numerous places, and the cargo bay can handle enormous bulk orders. Can only be assembled in stacks of up to 50 by hand.
Reinforced Glass Sheets
SteelRGlassSheets.png
Made by adding rods to glass or by using a general manufacturer.
Plasma Glass
PlasmaGlassSheets.png
Stronger than regular glass. Can only be made in a fabricator.
Reinforced Plasma Glass
SteelRPlasmaGlassSheets.png
Extremely strong. Made by adding rods to plasma glass or by using a fabricator.
Rods
RodsSteel.png
Used for many constructions projects. Made from regular metal, and available in e.g. tool storage and the engineering warehouse.
Floor Tiles
Floortile.png
Make these from regular metal or just crowbar them right out from under people's feet. Damaged floor tiles are automatically discarded upon removal.

Machinery

Item Image Description
Power Transmission Laser
PowerTransmissionLaser.png
See Powering the station.
Furnaces
Furnace2.png
A combustion-based power generator. The furnaces burn flammable substances (primarily char ore) to provide energy of about 5000 W per furnace. The fuel must first be loaded, then the furnace may be turned on. Furnaces remain online until they run out of fuel or are shut off manually. On the main station, they are mildly useful for heating the engine's hot loop, however they are the only source of power on the mining outpost. Furnace can accept many alternative fuel sources, such as cannabis leaves, paper, dead critters or monkeys.
SMES
Smes.png
The station's capacitors. All APCs draw power from the SMES, assuming the connection is intact and stable. The SMES in turn draw power from sources such as the engine or solar arrays, or the furnaces. SMES must be configured for optimal use: The input must be set equal or less than the power coming in, and the output must be set to equal or less than the input. The difference between output and input will build up as reserve power in case the power source is disabled.
Engine Output Monitoring Computer
PowerMonitor.png
Located in engineering's power control room, wired in between the engine and the SMES. Displays the output from the engine, and how much the SMESs draw.
Solar Panel Control
SolarMonitor.png
Shows orientation and power output from connected solars. Can be used to manually align the panels to the sun, but that's rarely necessary.
Power Monitoring Computer
PowerMonitor.png
Located in engineering's power control room. When connected to the power grid, it will display a list of all APCs on the station and their current charge. If the SMES are set correctly, then the total power output should exceed the power load. If no APCs show up on the screen, it means a wire has been cut somewhere.
APC
Apc.png
The power control board for individual rooms and sectors of the station, and the last stop in the station's power grid. Each APC houses a power cell, from which it will draw power if it is not receiving power externally. The power load depends on the equipment tied to that particular APC. It can individually control equipment, lighting and environmental circuits. The AI and cyborgs have an additional option to overload the lighting circuit, blowing out all lights connected to the APC.
Experimental Local Generator
ExperimentalLocalGenerator.png
A portable cell charger that uses plasma as fuel. It can directly charge the local APC or an inserted power cell. The generator is available from the cargo bay.
Radioisotope Thermoelectric Generator
RTGOn.png
A stationary generator that uses the radioactive decay of inserted fuel pellets to create electricity. It charges wires in a power grid rather than power cells or APCs. Hard to find outside of Clarion.
General Alert Computer
GeneralAlertComputer.png
Lists all alerts on the station and lets you clear them. Unfortunately, it doesn't mention specifics, and half the time it's nothing to worry about.
Gas Reserve Tank
GasReserveTank.png
Fixed pressure vessel used to store a large amount of gas, roughly double the volume of portable canisters. Every air hookup contains one of these.
Tank Dispenser
Tankdispenser.png
Dispenses gas tanks. Found in engineering, toxin research and other places.
Air Siphon
Airsiphon.png
A portable gas container that can be set to either intake the local atmosphere or expel its contents. If filled with air, it can be used to re-pressurize areas that have lost their atmosphere, such as recently fixed hull breaches. Can also take in or expel its contents into portable tanks, which can be attached then detached.
Air Scrubber
Airscrubber.png
This portable device is meant for rapidly sucking in the local atmosphere in the event of a toxic gas leak.
Space Heater
SpaceHeater.png
Slowly heats up the surrounding area. Good for after a hull breach sucks all the warm air from a room. Can be found in various nooks and crannies in maintenance.
ABC-U
ABC-U.png ABC-UMarker.png
Stationed in the warehouse. Can build entire rooms - see Construction for more information.
Ruckingenur Kit
RuckingenurKit.png
Creates blueprints of scanned devices, which can then be used in the reverse-engineering fabricator.
MechComp Dispenser
GenericVendingMachine2.png
Stocks a wide variety of electronic components.


Objects and Items
Equipment
by Department
Box2.png General · MopNew.png Janitor · Glovesy.png Engineering · PowerPickV2.png Mining · DefibrillatorV2-32x32.png Medical · PortASci.png Science · Handcuffs.png Security
Machinery MiniPutt.png Pods · ClownCar.png Vehicles · ThinkDOSPCV2-32x32.gif Computers · Fabricator.png Fabricators & Manufacturers · GenericPDAV3-32x32.png PDAs · Implanter2.png Implants
Clothing JumpsuitRanks.gif Clothing
Catering WateringCanV2-32x32.png Plants & Hydro Equipment · THE MONSTER V2.png Foods & Drinks
Weapons CyalumeSaberV4.gif Syndicate Items · RevolverV2.png Guns · ChemGrenadeCompleteV2.png Grenades · TransferTankValveBomb.png Bombs