Making and Breaking
So, you got comfortable with the game and now want to renovate the Bar and see what sort of cool stuff you can make with all this glass, metal, and cloth lying around. If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.
Automated
Fabricators and manufacturers can automatically create items from a variety of processed materials. The Cargo Bay features many different fabricators right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.
- Interface:
- To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the icon/name for the item you want to make. You may have to scroll down a bit to see the item.
- The item currently being created and amount of time left until it's finished is displayed on the right, in the Queue. There you can also pause or cancel it.
- You can select multiple icons/items for the machine to print. It'll do subsequently rather all at the same time though, e.g. asking for an extinguisher, then sheets gives you extinguisher once it's done, then sheets when it's done, rather than both at the same time.
- The Repeat Option: If you want to a fabricator/manufacturer to repeatly make something until it runs out of material, click on the No link on the right under Repeat to do just that. It should change to Yes, and you can click on it again to turn it off.
- Speed: You can also control how much time it takes for each item to be created, with the Speed buttons on the right, with higher settings consuming more power.
- Materials:
- Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by mining, organic materials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources.
- If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font when you hover your mouse over it.
- Loading Materials: To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first.
- Removing Materials: To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of units of materials to be withdrawn. 10 units = 1 bar/block.
- Buying Materials: If the miners have filled some ore into their RockBox and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a reclaimer or processor.
- Hidden Items: Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is hacked.
- Downloading Items: You can also insert blueprints from Mechanics into any manufacturer/fabricator to make it able to produce things it usually can't produce.
Reclaimers & Material Processors
Many materials, such as metal sheets and raw ore, cannot be directly be used in the fabricators/manufacturers. Instead, they must be refined by some sort of processor into bars and blocks, which can then be inserted into a fabricator/manufacturer and then used to make items.
Processors come to two forms: the stationary material processor, often found in Ore Processing and Mining Department, and the portable reclaimer, which can be ordered from the QM and is often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers. Both can take ore and process it into material blocks/bars, but only the reclaimer can accept sheets, rods, floor tiles, and other refined goods. This makes the reclaimer handy for tasks such as:
- Turning metal sheets into steel bars and glass sheets into glass blocks, which can substitute for mauxite and molitz, respectively.
- Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils.
- Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks.
- Making glass sheets (or sheets of similar crystalline material) into glass blocks to be used in the glass recycler for more glassware.
For both types, to load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the processor's or simply click on the processor with the materials in your active hand. Also, you can use drag and drop on the processor to set its output to a fabricator, floor tile or crate.
General Manufacturer
Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.
Name | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|
Screwdriver | Tool | 0.1 Metal | No | 1 second |
Wirecutters | Tool | 0.1 Metal | No | 1 second |
Wrench | Tool | 0.1 Metal | No | 1 second |
Crowbar | Tool | 0.1 Metal | No | 1 second |
Fire Extinguisher | Tool | 0.1 Sturdy Metal, 0.1 Crystal | No | 2 seconds |
Welding Tool | Tool | 0.1 Sturdy Metal, 0.1 Conductive Material | No | 2 seconds |
Soldering Iron | Tool | 0.1 Sturdy Metal, 0.1 Conductive Material | No | 2 seconds |
Flashlight | Tool | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | No | 1 second |
Welder Mask | Clothing | 0.2 Sturdy Metal, 0.2 Crystal | No | 3 seconds |
Multi Tool | Tool | 0.1 Crystal, 0.1 High Energy Conductor | No | 2 seconds |
Metal Sheet | Resource | 0.1 Metal | No | 0 seconds |
Reinforced Metal | Resource | 0.2 Metal | No | 4 seconds |
Metal Rods (x2) | Resource | 0.1 Sturdy Metal | No | 1 second |
Glass Panel (x5) | Resource | 0.5 Crystal | No | 2 seconds |
Reinforced Glass Panel | Resource | 0.1 Crystal, 0.1 Sturdy Metal | No | 4 seconds |
Portable Gas Canister | Machinery | 0.3 Sturdy Metal | No | 3 seconds |
Vending Module | Component | 0.2 Conductive Material | No | 5 second |
Electrical Cable Coil (28 lengths) | Resource | 0.1 Insulative Material, 0.1 Conductive Material | No | 1 second |
Power Cell (15k capacity) | Component | 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material | No | 10 seconds |
Erebite Power Cell (15k capacity) | Component | 0.4 Metal, 0.4 Any Material, 0.2 Erebite | No | 15 seconds |
Cerenkite Power Cell (15k capacity) | Component | 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite | No | 15 seconds |
Light Bulb Box (7x standard, white light light bulbs) | Resource | 0.1 Crystal | No | 1 second |
Red Light Bulb Box (7x red light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Yellow Light Bulb Box (7x yellow light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Green Light Bulb Box (7x green light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Cyan Light Bulb Box (7x cyan light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Blue Light Bulb Box (7x blue light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Purple Light Bulb Box (7x purple light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Blacklight Bulb Box (7x UV light bulbs) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Light Tube Box (7x standard, white light light tubes) | Resource | 0.1 Crystal | No | 1 second |
Red Light Tube Box (7x red light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Yellow Light Tube Box (7x yellow light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Green Light Tube Box (7x green light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Cyan Light Tube Box (7x cyan light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Blue Light Tube Box (7x blue light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Purple Light Tube Box (7x purple light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Blacklight Tube Box (7x UV light tubes) | Resource | 0.1 Crystal, 0.1 Conductive Material | No | 2 seconds |
Grey Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Black Shoes | Clothing | 0.3 Fabric | No | 1 second |
Breath Mask | Clothing | 0.1 Fabric | No | 1 second |
Fluid Canister | Machinery | 1.5 Sturdy Metal | No | 3 seconds |
Chemical Patch (makes two, both with no chems) | Resource | 0.1 Fabric | No | 1 second |
Compressed Matter Cartridge | Resource | 4 High Density Crystalline Material | Yes | 10 seconds |
Medium Compressed Matter Cartridge | Resource | 4 Very High Density Crystalline Matter | Yes | 20 seconds |
Large Compressed Matter Cartridge | Resource | 4 Extraordinarily Dense Crystalline Matter | Yes | 30 seconds |
Glass Bottle (empty) | Miscellaneous | 0.1 Crystal | Yes | 1 second |
Vuvuzela | Miscellaneous | 0.1 Any Material | Yes | 1 second |
Harmonica | Miscellaneous | 0.1 Metal | Yes | 1 second |
Bicycle Horn | Miscellaneous | 0.1 Any Material | Yes | 1 second |
.22 Bullets | Resource | 3 Sturdy Metal, 2.4 Conductive Material | Yes | 10 seconds |
40mm Smoke Grenade | Resource | 3 Sturdy Metal, 2.5 Conductive Material | Yes | 11 second |
Staple Gun | Tool | 0.2 Sturdy Metal, 0.1 Conductive Material | Yes | 3 seconds |
Robotics Fabricator
Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. At least one can be found in Robotics, conventionally enough.
Name | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|
Cyborg Frame | Component | 1.8 Sturdy Metal | No | 15 seconds |
Standard Cyborg Parts (Standard Head, Chest, Left Arm, Right Arm, Left Leg, and Right Leg) | Component | 4.8 Sturdy Metal | No | 40 seconds |
Light Cyborg Parts (Light Head, Chest,Left Arm, Right Arm, Left Leg, and Right Leg) | Component | 2.4 Sturdy Metal | No | 20 seconds |
Cyborg Head | Component | 1.2 Sturdy Metal | No | 10 seconds |
Cyborg Chest | Component | 1.2 Sturdy Metal | No | 10 seconds |
Cyborg Arm (Right) | Component | 0.6 Sturdy Metal | No | 5 seconds |
Cyborg Arm (Left) | Component | 0.6 Sturdy Metal | No | 5 seconds |
Cyborg Leg (Right) | Component | 0.6 Sturdy Metal | No | 5 seconds |
Cyborg Leg (Left) | Component | 0.6 Sturdy Metal | No | 5 seconds |
Light Cyborg Head | Component | 0.6 Metal | No | 5 seconds |
Light Cyborg Chest | Component | 0.6 Sturdy Metal | No | 5 seconds |
Light Cyborg Arm (Right) | Component | 0.3 Metal | No | 2 seconds |
Light Cyborg Arm (Left) | Component | 0.3 Metal | No | 2 seconds |
Light Cyborg Leg (Right) | Component | 0.3 Metal | No | 2 seconds |
Light Cyborg Leg (Left) | Component | 0.3 Metal | No | 2 seconds |
Cyborg Treads | Component | 1.2 Sturdy Metal, 0.6 Conductive Material | No | 5 seconds |
Cyborg Screen Head | Component | 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal | No | 8 seconds |
Blank Cyborg Module | Component | 0.2 Conductive Material, 0.3 Any Material | No | 13 seconds |
Cyberheart | Component | 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material | No | 8 seconds |
Cybereye | Component | 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | No | 6 seconds |
Mesonic Imager Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | No | 8 seconds |
Spectroscopic Imager Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | No | 8 seconds |
ProDoc Healthview Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | No | 8 seconds |
Camera Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | No | 8 seconds |
AI Core Frame | Component | 2 Sturdy Metal | No | 16 seconds |
AI Shell Frame | Component | 1.2 Sturdy Metal | No | 8 seconds |
AI Interface Board | Component | 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal | No | 11 second |
Intelligence Formation Chip | Component | 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material | No | 11 second |
AI Shell Power Cell | Component | 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material | No | 6 seconds |
Electrical Cable Coil (28 lengths) | Resource | 1 Insulative Material, 1 Conductive Material | No | 1 second |
Power Cell | Component | 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material | No | 10 seconds |
Erebite Power Cell | Component | 0.4 Metal, 0.4 Any Material, 0.2 Erebite | No | 15 seconds |
Cerenkite Power Cell | Component | 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite | No | 15 seconds |
Crowbar | Tool | 0.1 Metal | No | 1 second |
Wrench | Tool | 0.1 Metal | No | 1 second |
Screwdriver | Tool | 0.1 Metal | No | 1 second |
Scalpel | Tool | 0.1 Metal | No | 1 second |
Circular Saw | Tool | 0.1 Metal | No | 1 second |
Surgical Scissors | Tool | 0.1 Metal | No | 1 second |
Hemostat | Tool | 0.1 Metal | No | 1 second |
Suture | Tool | 0.1 Metal | No | 1 second |
Staple Gun | Tool | 0.2 Sturdy Metal, 0.1 Conductive Material | No | 3 seconds |
Enucleation Spoon | Tool | 1 Metal | No | 0.1 second |
Implanter | Tool | 1 Metal | No | 0.1 second |
Security Drone | Machinery | 3 Metal, 2 High Energy Conductor, 2 Power Source | No | 40 seconds |
Medical Drone | Machinery | 2 Metal, 1.5 Conductive Material, 0.5 Power Source | No | 30 seconds |
Firefighting Drone | Machinery | 1.5 Metal, 1 Conductive Material, 0.5 Any Material | No | 20 seconds |
Construction Drone | Machinery | 1.5 Metal, 1 Conductive Material, 0.5 Any Material | No | 20 seconds |
Sanitation Drone | Machinery | 1.5 Metal, 1 Conductive Material, 0.5 Any Material | No | 20 seconds |
Mining Drone | Machinery | 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material | No | 20 seconds |
VISOR Prosthesis | Clothing | 0.3 Conductive Material, 0.3 Crystal | No | 13 seconds |
Auditory Headset | Clothing | 0.3 Conductive Material, 0.3 Crystal | No | 13 seconds |
Propulsion Upgrade | Component | 0.3 Conductive Material, 0.5 Sturdy Metal | No | 20 seconds |
ProDoc Healthgoggle Upgrade | Component | 0.4 Crystal, 0.6 Conductive Material | No | 30 seconds |
Security HUD Upgrade | Component | 0.4 Crystal, 0.6 Conductive Material | No | 30 seconds |
Spectroscopic Scanner Upgrade | Component | 0.4 Crystal, 0.6 Conductive Material | No | 30 seconds |
Recharge Pack | Component | 0.5 Conductive Material | No | 20 seconds |
Repair Pack | Component | 0.5 Conductive Material | No | 20 seconds |
Speed Upgrade | Component | 0.3 Conductive Material, 0.5 Crystal | No | 20 seconds |
Optical Meson Upgrade | Component | 0.2 Crystal, 0.4 Conductive Material | No | 30 seconds |
Recovery Upgrade | Component | 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material | No | 30 seconds |
Force Shield Upgrade | Component | 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source | No | 30 seconds |
Heat Shield Upgrade | Component | 0.2 High Energy Conductor, 1 Crystal | No | 30 seconds |
Teleport Upgrade | Component | 1 Conductive Material, 0.1 High Density Crystalline Matter, 1 Significant Power Source | No | 40 seconds |
Construction Visualizer | Component | 0.4 Crystal, 0.6 Conductive Material | No | 30 seconds |
Efficiency Upgrade | Component | 0.3 High Density Crystalline Matter, 1 High Energy Conductor | No | 40 seconds |
Self-Repair Upgrade | Component | 0.3 High Density Crystalline Matter, 1 Dense Metal | No | 40 seconds |
Machine Translator Implant | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 13 seconds |
Station Bounced Radio | Resource | 0.2 Conductive Material, 0.2 Crystal | No | 6 seconds |
Health Monitor Implant | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 13 seconds |
Rotbusttec Implant | Resource | 0.2 Conductive Material, 0.2 Crystal | No | 30 seconds |
Cyberappendix | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberpancreas | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberspleen | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberintestines | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberstomach | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberkidney | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberliver | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Left Cyberlung | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Right Cyberlung | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Metal Rods (x2) | Resource | 0.1 Sturdy Metal | No | 1 second |
Metal Sheet (1x) | Resource | 0.1 Metal | No | 0 seconds |
Glass Panel (5x) | Resource | 0.5 Crystal | No | 2 seconds |
Flash | Tool | 0.2 Crystal, 0.2 Conductive Material | Yes | 5 seconds |
Thermal Imager Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | Yes | 8 seconds |
Laser Cybereye | Component | 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite | Yes | 13 seconds |
Cyberbutt | Component | 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material | Yes | 5 seconds |
Expansion Upgrade | Component | 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source | Yes | 40 seconds |
Medical Fabricator
Found in medbay. Can be used to make surgery tools and other basic medical equipment.
Name | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|
Scalpel | Tool | 0.1 Metal | No | 1 second |
Circular Saw | Tool | 0.1 Metal | No | 1 second |
Surgical Scissors | Tool | 0.1 Metal | No | 1 second |
Hemostat | Tool | 0.1 Metal | No | 1 second |
Suture | Tool | 0.1 Metal | No | 1 second |
Staple Gun | Tool | 0.2 Sturdy Metal, 0.1 Conductive Material | No | 3 seconds |
Enucleation Spoon | Tool | 0.1 Metal | No | 1 second |
ProDoc Healthgoggles | Clothing | 0.1 Metal, 0.2 Crystal | No | 6 seconds |
Prescription Glasses | Clothing | 0.1 Metal, 0.2 Crystal | No | 6 seconds |
VISOR Prosthesis | Clothing | 0.3 Conductive Material, 0.3 Crystal | No | 13 seconds |
Auditory Headset | Clothing | 0.3 Conductive Material, 0.3 Crystal | No | 13 seconds |
Hypospray | Tool | 0.2 Metal, 0.2 Conductive Material, 0.2 Crystal | No | 13 seconds |
Chemical Patch (empty) (makes two) | Resource | 0.1 Fabric | No | 1 second |
Auto Mender (empty) | Resource | 0.5 Sturdy Metal, 0.4 Crystal, 0.5 Gold | No | 3 seconds |
Penlight | Tool | 0.1 Metal, 0.1 Crystal | No | 0.7 seconds |
Stethoscope | Tool | 0.2 Metal, 0.1 Crystal | No | 1.7 seconds |
Latex Gloves | Clothing | 0.1 Fabric | No | 1 second |
Sterile Mask | Clothing | 0.1 Fabric | No | 1 second |
Surgical Face Shield | Clothing | 0.1 Fabric | No | 1 second |
White Scrubs | Clothing | 0.4 Fabric | No | 1 second |
Teal Scrubs | Clothing | 0.4 Fabric | No | 1 second |
Maroon Scrubs | Clothing | 0.4 Fabric | No | 1 second |
Blue Scrubs | Clothing | 0.4 Fabric | No | 1 second |
Purple Scrubs | Clothing | 0.4 Fabric | No | 1 second |
Orange Scrubs | Clothing | 0.4 Fabric | No | 1 second |
Pink Scrubs | Clothing | 0.4 Fabric | No | 1 second |
Gown | Clothing | 0.4 Fabric | No | 1 second |
Medical Eyepatch | Clothing | 0.5 Fabric | No | 5 second |
Blindfold | Clothing | 0.4 Fabric | No | 1 second |
Muzzle | Clothing | 0.4 Fabric, 0.2 Metal | No | 1 second |
Stress Ball | Clothing | 0.1 Fabric | No | 1 second |
Body Bag | Tool | 0.3 Fabric | No | 5 seconds |
Implanter | Tool | 0.1 Metal | No | 1 second |
Health Monitor Implant | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 13 seconds |
Rotbusttec Implant | Resource | 0.2 Conductive Material, 0.2 Crystal | No | 30 seconds |
Crowbar | Tool | 0.1 Metal | No | 1 second |
Fire Extinguisher | Tool | 0.1 Sturdy Metal, 0.1 Crystal | No | 2 seconds |
Cyberappendix | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberpancreas | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberspleen | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberintestines | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberstomach | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberkidney | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberliver | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Cyberlung | Component | 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material | No | 5 seconds |
Empty First Aid Kit | Medicine | 0.1 Metal | No | 1.7 seconds |
Metal Rods (x2) | Resource | 0.1 Sturdy Metal | No | 1 second |
Metal Sheet (1x) | Resource | 0.1 Metal | No | 0 seconds |
Glass Panel (5x) | Resource | 0.5 Crystal | No | 2 seconds |
Cyberheart | Component | 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material | Yes | 8 seconds |
Cybereye | Component | 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material | Yes | 6 seconds |
Mining Fabricator
Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers.
Name | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|
Pickaxe | Tool | 0.1 Sturdy Metal | No | 1 second |
Powered Pick | Tool | 0.2 Sturdy Metal, 0.5 Conductive Material | No | 3 seconds |
Low Yield Mining Explosives (x5) | Resource | 0.3 Metal, 0.3 Crystal, 0.7 Conductive Material | No | 13 seconds |
Mining Explosives (x5) | Resource | 0.7 Metal, 0.7 Crystal, 1.5 Conductive Material | No | 20 seconds |
Power Hammer | Tool | 0.1 High Density Crystalline Matter, 0.8 Conductive Material | No | 23 seconds |
Laser Drill | Tool | 1.5 Sturdy Metal, 0.7 Dense Metal, 1 High Energy Conductor | No | 30 seconds |
Concussive Gauntlets | Tool | 1.5 Dense Metal, 1.5 High Energy Conductor, 0.2 Power Source | No | 40 seconds |
Mining Drone | Machinery | 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material | No | 20 seconds |
Grey Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Black Shoes | Clothing | 0.3 Fabric | No | 1 second |
Breath Mask | Clothing | 0.1 Fabric | No | 1 second |
Engineering Space Suit Set | Clothing | 0.3 Fabric, 0.3 Metal, 0.2 Crystal | No | 5 seconds |
Industrial Space Armor Set | Clothing | 1.5 Dense Metal, 0.7 High Energy Conductor, 0.3 Very High Density Crystalline Matter | No | 30 seconds |
Mechanised Boots | Clothing | 1.5 Sturdy Metal, 0.7 High Energy Conductor, 0.3 Power Source | No | 13 seconds |
Power Cell | Component | 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material | No | 10 seconds |
Erebite Power Cell | Component | 0.4 Metal, 0.4 Any Material, 0.2 Erebite | No | 15 seconds |
Cerenkite Power Cell | Component | 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite | No | 15 seconds |
Ore Scoop | Tool | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | No | 1.7 seconds |
Ore Satchel | Tool | 0.5 Fabric | No | 1 second |
Large Ore Satchel | Tool | 2.5 Fabric, 0.3 Dense Metal | No | 5 seconds |
Jetpack | Clothing | 0.2 Dense Metal, 1 Conductive Material | No | 20 seconds |
Geological Scanner | Tool | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | No | 2 seconds |
Optical Meson Scanner | Clothing | 0.3 Crystal, 0.2 Conductive Material | No | 3 seconds |
Flashlight | Tool | 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal | No | 1 second |
Mineral Accumulator | Machinery | 2.5 Sturdy Metal, 1.5 High Energy Conductor, 0.2 High Density Crystalline Matter | No | 40 seconds |
Metal Rods (x2) | Resource | 0.1 Sturdy Metal | No | 1 second |
Metal Sheet | Resource | 0.1 Metal | No | 0 seconds |
Jetpack MkII (Appears only on Oshan) | Clothing | 1.5 Sturdy Metal, 1 High Energy Conductor, 0.5 Power Source | No | 13 seconds |
Mining Magnet Replacement Parts | Component | 0.5 High Density Crystalline Matter, 3 Dense Metal, 3 High Energy Conductor | No | 40 seconds |
Rapid Construction Device | Tool | 2 Dense Metal, 1 Extraordinarily Dense Crystalline Matter, 1 High Energy Conductor, 1 Significant Power Source | Yes | 90 seconds |
Compressed Matter Cartridge | Resource | 4 High Density Crystalline Material | Yes | 10 seconds |
Medium Compressed Matter Cartridge | Resource | 4 Very High Density Crystalline Matter | Yes | 20 seconds |
Large Compressed Matter Cartridge | Resource | 4 Extraordinarily Dense Crystalline Matter | Yes | 30 seconds |
Uniform Manufacturer
Found in customs, the Locker Room on some maps, and on the Syndicate Battlecruiser, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer.
Name | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|
Black Shoes | Clothing | 0.3 Fabric | No | 1 second |
Brown Shoes | Clothing | 0.2 Fabric | No | 0 seconds |
White Shoes | Clothing | 0.3 Fabric | No | 1 second |
Civilian Headset | Clothing | 0.2 Metal, 0.1 Conductive Material | No | 1 second |
Staff Assistant Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Pink Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Red Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Orange Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Yellow Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Green Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Blue Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Purple Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Black Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Grey Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
White Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Brown Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
LGBT Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Asexual Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Aromantic Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Bisexual Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Intersex Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Lesbian Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Gay Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Non-binary Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Pansexual Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Polyamorous Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Trans Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Fancy Black Suit | Clothing | 0.4 Fabric | No | 1 second |
Fancy Black Dress | Clothing | 0.4 Fabric | No | 1 second |
Black Hat | Clothing | 0.2 Fabric | No | 0 seconds |
White Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Pink Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Red Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Orange Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Yellow Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Green Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Blue Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Purple Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Top Hat | Clothing | 0.3 Fabric | No | 1 second |
Backpack | Clothing | 0.8 Fabric | No | 3 seconds |
Red Backpack | Clothing | 0.8 Fabric | No | 3 seconds |
Green Backpack | Clothing | 0.8 Fabric | No | 3 seconds |
Blue Backpack | Clothing | 0.8 Fabric | No | 3 seconds |
Satchel | Clothing | 0.8 Fabric | No | 3 seconds |
Red Satchel | Clothing | 0.8 Fabric | No | 3 seconds |
Green Satchel | Clothing | 0.8 Fabric | No | 3 seconds |
Red Satchel | Clothing | 0.8 Fabric | No | 3 seconds |
Breath Mask | Clothing | 0.1 Fabric | No | 1 second |
Chemical Patch (makes two, both have no chems) | Resource | 0.1 Fabric | Yes | 1 second |
Personnel Equipment Manufacturer
Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it.
Name | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|
ID card (no access) | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 1 second |
Electronic Access Implant (2 Access Charges) | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 6 seconds |
Implanter | Tool | 0.1 Metal | No | 1 second |
Gold ID card (no access) | Resource | 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | Yes | 6 seconds |
Electronic Access Implant (Unlimited Charge) | Resource | 0.9 Conductive Material, 1.5 Crystal | Yes | 20 seconds |
Personnel Manufacturer
Essentially a Personnel Equipment Manufacturer and Uniform Manufacturer combined together, though unlike the latter, it can't make satchels, backpacks, or formalwear.
Name | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|
ID card (no access) | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 1 second |
Electronic Access Implant (2 Access Charges) | Resource | 0.3 Conductive Material, 0.3 Crystal | No | 6 seconds |
Implanter | Tool | 0.1 Metal | No | 1 second |
Black Shoes | Clothing | 0.3 Fabric | No | 1 second |
Brown Shoes | Clothing | 0.2 Fabric | No | 0 seconds |
White Shoes | Clothing | 0.3 Fabric | No | 1 second |
Civilian Headset | Clothing | 0.2 Metal, 0.1 Conductive Material | No | 1 second |
Staff Assistant Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Grey Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
White Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Pink Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Red Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Orange Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Yellow Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Green Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Blue Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Purple Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Black Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Brown Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
LGBT Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Asexual Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Aromantic Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Bisexual Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Intersex Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Lesbian Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Gay Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Non-binary Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Pansexual Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Polyamorous Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Trans Pride Jumpsuit | Clothing | 0.4 Fabric | No | 1 second |
Black Hat | Clothing | 0.2 Fabric | No | 0 seconds |
White Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Pink Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Red Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Orange Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Yellow Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Green Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Blue Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Purple Hat | Clothing | 0.2 Fabric | No | 0 seconds |
Top Hat | Clothing | 0.3 Fabric | No | 1 second |
Gold ID card (no access) | Resource | 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal | Yes | 6 seconds |
Electronic Access Implant (Unlimited Charge) | Resource | 0.9 Conductive Material, 1.5 Crystal | Yes | 20 seconds |
Ship Component Fabricator
Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.
Name | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|
MiniPutt Engine Manifold | Component | 0.5 Sturdy Metal, 0.2 Conductive Material | No | 1 second |
MiniPutt Circuitry | Component | 0.2 Crystal, 0.2 Conductive Material | No | 1 second |
MiniPutt Control Interface | Component | 0.5 Crystal, 0.5 Conductive Material | No | 1 second |
MiniPutt Frame Kit | Component | 1.5 Sturdy Metal | No | 3 seconds |
Engine Manifold | Component | 1 Sturdy Metal, 0.5 Conductive Material | No | 3 seconds |
Pod Circuitry | Component | 0.5 Crystal, 0.5 Conductive Material | No | 3 seconds |
Light Pod Armor | Component | 3 Sturdy Metal, 2 Conductive Material | No | 6 seconds |
Heavy Pod Armor | Component | 3 Sturdy Metal, 2 Dense Metal | No | 10 seconds |
Industrial Pod Armor | Component | 2.5 Dense Metal, 1 High Energy Conductor, 0.5 High Density Crystalline Matter | No | 16 seconds |
Pod Control Interface | Component | 1 Crystal, 1 Conductive Material | No | 3 seconds |
Pod Frame Kit | Component | 3 Sturdy Metal | No | 6 seconds |
Cargo Hold | Resource | 2 Sturdy Metal | No | 4 seconds |
Ore Scoop | Resource | 2 Sturdy Metal, 1 Conductive Material | No | 4 seconds |
Conclave A-1984 Sensor System | Resource | 0.1 Power Source, 0.5 Crystal, 0.2 High Energy Conductor | No | 1 second |
NT Magnet Link Array | Resource | 1 Sturdy Metal, 2 Conductive Material | No | 4 seconds |
Plasma Cutter System | Tool | 1 Power Source, 1 Dense Metal, 2 Extraordinarily Dense Crystalline Matter | No | 6 seconds |
Rock Drilling Rig | Tool | 1 Power Source, 1 Dense Metal, 1 Extraordinarily Dense Crystalline Matter | No | 6 seconds |
Dual Phasers | Tool | 1.5 Sturdy Metal, 1.5 Conductive Material, 1.5 Crystal | No | 6 seconds |
Helios Mark-II Engine | Resource | 2 Sturdy Metal, 1 Dense Metal, 1.5 High Energy Conductor | No | 30 seconds |
Hermes 3.0 Engine | Resource | 2 Dense Metal, 2 High Energy Conductor, 0.5 Power Source | No | 40 seconds |
Pod Locking Mechanism | Tool | 0.5 Crystal, 1 Conductive Material | No | 3 seconds |
Warp Beacon Frame | Component | 1 Crystal, 1 Conductive Material, 1 Sturdy Metal | No | 10 seconds |
Gas Extractor
Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurising repaired hull breaches.
Name | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|
Portable Gas Canister (empty) | Machinery | 0.3 Sturdy Metal | No | 3 seconds |
High-Volume Air Canister | Machinery | 0.3 Sturdy Metal, 1 Molitz, 3 Viscerite | No | 33 seconds |
O2 Canister | Machinery | 0.3 Sturdy Metal, 1 Molitz | No | 33 seconds |
CO2 Canister | Machinery | 0.3 Sturdy Metal, 1 Char | No | 33 seconds |
N2 Canister | Machinery | 0.3 Sturdy Metal, 1 Viscerite | No | 33 seconds |
Plasma Canister | Machinery | 0.3 Sturdy Metal, 1 Plasmastone | No | 33 seconds |
Crate Manufacturer
Creates empty crates of various designs, for all your shipping needs.
Name | Type | Materials Required | Hidden item? |
Time at Speed 3 |
---|---|---|---|---|
Crate (standard grey crate) | Miscellaneous | 0.5 Metal | No | 3 seconds |
Random Packing Crate (cardboard crates of various designs) | Miscellaneous | 0.5 Metal | No | 3 seconds |
Pizza Box (same as crate for pizza delivery) | Miscellaneous | 0.5 Metal | No | 3 seconds |
Wooden Crate | Miscellaneous | 0.5 Metal | No | 3 seconds |
Biohazard Crate (orange, same as one given by QM's CDC) | Miscellaneous | 0.5 Metal | No | 3 seconds |
Class Crate (same crate used for operative class crates) | Miscellaneous | 0.5 Metal | Yes | 3 seconds |
Reverse-Engineering Fabricator
Found in the mechanic's workshop, you can't fabricate anything from it round start, instead you must scan objects around the station with a Device Analyzer, enter the data into a Ruckingenur Kit, print a blueprint out, enter it into the machine, and then fabricate it.
Manual
Construction
You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.
Robots
Want to fill the station with tiny beeping vermin helpful robots? Look no further!
Hacking
Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.
Chemicals
Certain chemicals can be used for making and breaking things. CLF3 for instance can melt floor tiles, whereas thermite burns through walls. Metal foam is convenient for repairing hull breaches.
Department Guides | |
---|---|
Engineering | Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates |
Medsci | Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition |
Security | Security Officer · Contraband · Forensics · Space Law |
Service | Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments |
The AI | Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI |
Computers | Computers · TermOS · ThinkDOS · Packets |