Found in [[Engineering]], often in the Cold Loop, and the [[Cargo Bay]] on some maps. Converts [[Guide to Mining#Ore|certain ores]] and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-[[Blob]] attacks, and creating oxygen canisters for repressurising repaired hull breaches.
Found in [[Engineering]], often in the Cold Loop, and the [[Cargo Bay]] on some maps. Converts [[Guide to Mining#Ore|certain ores]] and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-[[Blob]] attacks, and creating oxygen canisters for repressurising repaired hull breaches.
Revision as of 17:28, 18 October 2022
So, you got comfortable with the game and now want to renovate the Bar and see what sort of cool stuff you can make with all this glass, metal, and cloth lying around. If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.
Fabricators and manufacturers can automatically create items from a variety of processed materials. The Cargo Bay features many different fabricators right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.
Interface:
To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the icon/name for the item you want to make. You may have to scroll down a bit to see the item.
The item currently being created and amount of time left until it's finished is displayed on the right, in the Queue. There you can also pause or cancel it.
You can select multiple icons/items for the machine to print. It'll do subsequently rather all at the same time though, e.g. asking for an extinguisher, then sheets gives you extinguisher once it's done, then sheets when it's done, rather than both at the same time.
The Repeat Option: If you want to a fabricator/manufacturer to repeatly make something until it runs out of material, click on the No link on the right under Repeat to do just that. It should change to Yes, and you can click on it again to turn it off.
Speed: You can also control how much time it takes for each item to be created, with the Speed buttons on the right, with higher settings consuming more power.
Materials:
Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by mining, organicmaterials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources.
If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font when you hover your mouse over it.
Loading Materials: To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first.
Removing Materials: To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of units of materials to be withdrawn. 10 units = 1 bar/block.
Buying Materials: If the miners have filled some ore into their RockBox and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a reclaimer or processor.
Hidden Items: Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is hacked.
Downloading Items: You can also insert blueprints from Mechanics into any manufacturer/fabricator to make it able to produce things it usually can't produce.
Many materials, such as metal sheets and raw ore, cannot be directly be used in the fabricators/manufacturers. Instead, they must be refined by some sort of processor into bars and blocks, which can then be inserted into a fabricator/manufacturer and then used to make items.
Processors come to two forms: the stationary material processor, often found in Ore Processing and Mining Department, and the portable reclaimer, which can be ordered from the QM and is often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers. Both can take ore and process it into material blocks/bars, but only the reclaimer can accept sheets, rods, floor tiles, and other refined goods. This makes the reclaimer handy for tasks such as:
Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils.
Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks.
Making glass sheets (or sheets of similar crystalline material) into glass blocks to be used in the glass recycler for more glassware.
For both types, to load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the processor's or simply click on the processor with the materials in your active hand. Also, you can use drag and drop on the processor to set its output to a fabricator, floor tile or crate.
General Manufacturer
Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.
Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. At least one can be found in Robotics, conventionally enough.
Standard miningmachinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers.
Found in customs, the Locker Room on some maps, and on the Syndicate Battlecruiser, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer.
Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it.
Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.
Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurising repaired hull breaches.
Found in the mechanic's workshop, you can't fabricate anything from it round start, instead you must scan objects around the station with a Device Analyzer, enter the data into a Ruckingenur Kit, print a blueprint out, enter it into the machine, and then fabricate it.
You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.
Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.
Certain chemicals can be used for making and breaking things. CLF3 for instance can melt floor tiles, whereas thermite burns through walls. Metal foam is convenient for repairing hull breaches.