Difference between revisions of "Making and Breaking"

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m (→‎General Manufacturer: Changed manufacturing costs)
(→‎Robotics Fabricator: Updated material requirements)
Line 479: Line 479:
| [[Cyborg#CyborgFrame|Cyborg Frame]]
| [[Cyborg#CyborgFrame|Cyborg Frame]]
| Component
| Component
| 18 Sturdy Metal
| 1.8 Sturdy Metal
| {{No}}
| {{No}}
| 15 seconds  
| 15 seconds  
Line 486: Line 486:
| Standard Cyborg Parts (Standard [[Cyborg#CyborgHeadStandard|Head]], [[Cyborg#CyborgChestStandard|Chest]],  [[Cyborg#CyborgArmStandard|Left Arm, Right Arm]], [[Cyborg#CyborgLegStandard|Left Leg, and Right Leg]])
| Standard Cyborg Parts (Standard [[Cyborg#CyborgHeadStandard|Head]], [[Cyborg#CyborgChestStandard|Chest]],  [[Cyborg#CyborgArmStandard|Left Arm, Right Arm]], [[Cyborg#CyborgLegStandard|Left Leg, and Right Leg]])
| Component
| Component
| 48 Sturdy Metal
| 4.8 Sturdy Metal
| {{No}}
| {{No}}
| 40 seconds
| 40 seconds
Line 493: Line 493:
| Light Cyborg Parts (Light [[Cyborg#Light Cyborg Head|Head]], [[Cyborg#Light Cyborg Chest|Chest]],[[Cyborg#CyborgArmLight|Left Arm, Right Arm]], [[Cyborg#CyborgLegLight|Left Leg, and Right Leg]])
| Light Cyborg Parts (Light [[Cyborg#Light Cyborg Head|Head]], [[Cyborg#Light Cyborg Chest|Chest]],[[Cyborg#CyborgArmLight|Left Arm, Right Arm]], [[Cyborg#CyborgLegLight|Left Leg, and Right Leg]])
| Component
| Component
| 24 Sturdy Metal
| 2.4 Sturdy Metal
| {{No}}
| {{No}}
| 20 seconds
| 20 seconds
Line 500: Line 500:
| [[Cyborg#CyborgHeadStandard|Cyborg Head]]
| [[Cyborg#CyborgHeadStandard|Cyborg Head]]
| Component
| Component
| 12 Sturdy Metal
| 1.2 Sturdy Metal
| {{No}}
| {{No}}
| 10 seconds
| 10 seconds
Line 507: Line 507:
| [[Cyborg#CyborgChestStandard|Cyborg Chest]]
| [[Cyborg#CyborgChestStandard|Cyborg Chest]]
| Component
| Component
| 12 Sturdy Metal
| 1.2 Sturdy Metal
| {{No}}
| {{No}}
| 10 seconds
| 10 seconds
Line 514: Line 514:
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Right)]]  
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Right)]]  
| Component
| Component
| 6 Sturdy Metal
| 0.6 Sturdy Metal
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 521: Line 521:
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Left)]]
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Left)]]
| Component
| Component
| 6 Sturdy Metal
| 0.6 Sturdy Metal
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 528: Line 528:
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Right)]]
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Right)]]
| Component
| Component
| 6 Sturdy Metal
| 0.6 Sturdy Metal
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 535: Line 535:
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Left)]]
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Left)]]
| Component
| Component
| 6 Sturdy Metal
| 0.6 Sturdy Metal
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 542: Line 542:
| [[Cyborg#Light Cyborg Head|Light Cyborg Head]]
| [[Cyborg#Light Cyborg Head|Light Cyborg Head]]
| Component
| Component
| 6 Metal
| 0.6 Metal
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 549: Line 549:
| [[Cyborg#Light Cyborg Chest|Light Cyborg Chest]]
| [[Cyborg#Light Cyborg Chest|Light Cyborg Chest]]
| Component
| Component
| 6 Sturdy Metal
| 0.6 Sturdy Metal
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 556: Line 556:
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Right)]]
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Right)]]
| Component
| Component
| 3 Metal
| 0.3 Metal
| {{No}}
| {{No}}
| 2 seconds
| 2 seconds
Line 563: Line 563:
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Left) ]]
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Left) ]]
| Component
| Component
| 3 Metal
| 0.3 Metal
| {{No}}
| {{No}}
| 2 seconds
| 2 seconds
Line 570: Line 570:
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Right)]]
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Right)]]
| Component
| Component
| 3 Metal
| 0.3 Metal
| {{No}}
| {{No}}
| 2 seconds
| 2 seconds
Line 577: Line 577:
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Left)]]  
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Left)]]  
| Component
| Component
| 3 Metal
| 0.3 Metal
| {{No}}
| {{No}}
| 2 seconds
| 2 seconds
Line 584: Line 584:
| [[Cyborg#CyborgLegTreads|Cyborg]] [[Roboticist#LegCyborgTreads|Treads]]
| [[Cyborg#CyborgLegTreads|Cyborg]] [[Roboticist#LegCyborgTreads|Treads]]
| Component
| Component
| 12 Sturdy Metal, 6 Conductive Material
| 1.2 Sturdy Metal, 0.6 Conductive Material
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 591: Line 591:
| [[Cyborg#Cyborg Screen Head|Cyborg Screen Head]]
| [[Cyborg#Cyborg Screen Head|Cyborg Screen Head]]
| Component
| Component
| 6 Sturdy Metal, 2 Conductive Material, 6 Crystal
| 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal
| {{No}}
| {{No}}
| 8 seconds
| 8 seconds
Line 598: Line 598:
| [[Cyborg#Modules|Blank Cyborg Module]]   
| [[Cyborg#Modules|Blank Cyborg Module]]   
| Component
| Component
| 2 Conductive Material, 3 Any Material
| 0.2 Conductive Material, 0.3 Any Material
| {{No}}
| {{No}}
| 13 seconds
| 13 seconds
Line 605: Line 605:
| [[Roboticist#HeartCyber|Cyberheart]]  
| [[Roboticist#HeartCyber|Cyberheart]]  
| Component
| Component
| 3 Metal, 3 Conductive Material, 2 Any Material
| 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material
| {{No}}
| {{No}}
| 8 seconds
| 8 seconds
Line 612: Line 612:
| [[Roboticist#EyeCyber|Cybereye]]
| [[Roboticist#EyeCyber|Cybereye]]
| Component
| Component
| 2 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material
| 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| {{No}}
| {{No}}
| 6 seconds
| 6 seconds
Line 619: Line 619:
| [[Roboticist#EyeMeson|Mesonic Imager Cybereye]]
| [[Roboticist#EyeMeson|Mesonic Imager Cybereye]]
| Component
| Component
| 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| {{No}}
| {{No}}
| 8 seconds
| 8 seconds
Line 626: Line 626:
| [[Roboticist#EyeSpectro|Spectroscopic Imager Cybereye]]  
| [[Roboticist#EyeSpectro|Spectroscopic Imager Cybereye]]  
| Component
| Component
| 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| {{No}}
| {{No}}
| 8 seconds
| 8 seconds
Line 633: Line 633:
| [[Roboticist#EyeProDoc|ProDoc Healthview Cybereye]]
| [[Roboticist#EyeProDoc|ProDoc Healthview Cybereye]]
| Component
| Component
| 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| {{No}}
| {{No}}
| 8 seconds
| 8 seconds
Line 640: Line 640:
| [[Roboticist#EyeCamera|Camera Cybereye]]
| [[Roboticist#EyeCamera|Camera Cybereye]]
| Component
| Component
| 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| {{No}}
| {{No}}
| 8 seconds
| 8 seconds
Line 647: Line 647:
| [[Roboticist#AI Mainframe|AI Core Frame]]
| [[Roboticist#AI Mainframe|AI Core Frame]]
| Component
| Component
| 20 Sturdy Metal
| 2 Sturdy Metal
| {{No}}
| {{No}}
| 16 seconds
| 16 seconds
Line 654: Line 654:
| [[Roboticist#AI shells|AI Shell Frame]]
| [[Roboticist#AI shells|AI Shell Frame]]
| Component
| Component
| 12 Sturdy Metal
| 1.2 Sturdy Metal
| {{No}}
| {{No}}
| 8 seconds
| 8 seconds
Line 661: Line 661:
| [[Roboticist#AIInterfaceBoard|AI Interface Board]]
| [[Roboticist#AIInterfaceBoard|AI Interface Board]]
| Component
| Component
| 3 Sturdy Metal, 5 Conductive Material, 2 Crystal
| 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal
| {{No}}
| {{No}}
| 11 second
| 11 second
Line 668: Line 668:
| [[Roboticist#Intelligence Formation Chip|Intelligence Formation Chip]]  
| [[Roboticist#Intelligence Formation Chip|Intelligence Formation Chip]]  
| Component
| Component
| 6 Metal, 5 Conductive Material, 3 Any Material
| 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material
| {{No}}
| {{No}}
| 11 second
| 11 second
Line 675: Line 675:
| [[Roboticist#AI shells|AI Shell Power Cell]]
| [[Roboticist#AI shells|AI Shell Power Cell]]
| Component
| Component
| 2 Metal, 2 Conductive Material, 1 Any Material
| 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material
| {{No}}
| {{No}}
| 6 seconds
| 6 seconds
Line 682: Line 682:
| [[Engineering Objects#Wire|Electrical Cable Coil]] (28 lengths)
| [[Engineering Objects#Wire|Electrical Cable Coil]] (28 lengths)
| Resource
| Resource
| 10 Insulative Material, 10 Conductive Material
| 1 Insulative Material, 1 Conductive Material
| {{No}}
| {{No}}
| 1 second
| 1 second
Line 689: Line 689:
| [[Guide to Mining#Power Cell|Power Cell]]
| [[Guide to Mining#Power Cell|Power Cell]]
| Component
| Component
| 4 Metal, 4 Conductive Material, 4 Any Material
| 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material
| {{No}}
| {{No}}
| 10 seconds
| 10 seconds
Line 696: Line 696:
| [[Guide to Mining#Erebite Power Cell|Erebite Power Cell]]  
| [[Guide to Mining#Erebite Power Cell|Erebite Power Cell]]  
| Component
| Component
| 4 Metal, 4 Any Material, 2 Erebite
| 0.4 Metal, 0.4 Any Material, 0.2 Erebite
| {{No}}
| {{No}}
| 15 seconds
| 15 seconds
Line 703: Line 703:
| [[Guide to Mining#Cerenkite Power Cell|Cerenkite Power Cell]]  
| [[Guide to Mining#Cerenkite Power Cell|Cerenkite Power Cell]]  
| Component
| Component
| 4 Metal, 4 Any Material, 2 Cerenkite
| 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite
| {{No}}
| {{No}}
| 15 seconds
| 15 seconds
Line 710: Line 710:
| [[Crowbar]]
| [[Crowbar]]
| Tool
| Tool
| 1 Metal
| 0.1 Metal
| {{No}}
| {{No}}
| 1 second
| 1 second
Line 717: Line 717:
| [[Wrench]]
| [[Wrench]]
| Tool
| Tool
| 1 Metal
| 0.1 Metal
| {{No}}
| {{No}}
| 1 second
| 1 second
Line 724: Line 724:
| [[Screwdriver]]
| [[Screwdriver]]
| Tool
| Tool
| 1 Metal
| 0.1 Metal
| {{No}}
| {{No}}
| 1 second
| 1 second
Line 731: Line 731:
| [[Medical Objects#Scalpel|Scalpel]]
| [[Medical Objects#Scalpel|Scalpel]]
| Tool
| Tool
| 1 Metal
| 0.1 Metal
| {{No}}
| {{No}}
| 1 second
| 1 second
Line 738: Line 738:
| [[Medical Objects#Circular Saw|Circular Saw]]
| [[Medical Objects#Circular Saw|Circular Saw]]
| Tool
| Tool
| 1 Metal
| 0.1 Metal
| {{No}}
| {{No}}
| 1 second
| 1 second
Line 745: Line 745:
| [[Medical Objects#Surgical Scissors|Surgical Scissors]]
| [[Medical Objects#Surgical Scissors|Surgical Scissors]]
| Tool
| Tool
| 1 Metal
| 0.1 Metal
| {{No}}
| {{No}}
| 1 second
| 1 second
Line 752: Line 752:
| [[Medical Objects#Hemostat|Hemostat]]
| [[Medical Objects#Hemostat|Hemostat]]
| Tool
| Tool
| 1 Metal
| 0.1 Metal
| {{No}}
| {{No}}
| 1 second
| 1 second
Line 759: Line 759:
| [[Medical Objects#Suture|Suture]]
| [[Medical Objects#Suture|Suture]]
| Tool
| Tool
| 1 Metal
| 0.1 Metal
| {{No}}
| {{No}}
| 1 second
| 1 second
Line 766: Line 766:
| [[Medical Objects#Staple Gun|Staple Gun]]
| [[Medical Objects#Staple Gun|Staple Gun]]
| Tool
| Tool
| 2 Sturdy Metal, 1 Conductive Material
| 0.2 Sturdy Metal, 0.1 Conductive Material
| {{No}}
| {{No}}
| 3 seconds
| 3 seconds
Line 775: Line 775:
| 1 Metal
| 1 Metal
| {{No}}
| {{No}}
| 1 second
| 0.1 second


|-
|-
Line 782: Line 782:
| 1 Metal
| 1 Metal
| {{No}}
| {{No}}
| 1 second
| 0.1 second


|-
|-
| [[Robots#Securitron|Security Drone]]
| [[Robots#Securitron|Security Drone]]
| Machinery
| Machinery
| 30 Metal, 20 High Energy Conductor, 20 Power Source
| 3 Metal, 2 High Energy Conductor, 2 Power Source
| {{No}}
| {{No}}
| 40 seconds
| 40 seconds
Line 794: Line 794:
| [[Robots#Medibot|Medical Drone]]  
| [[Robots#Medibot|Medical Drone]]  
| Machinery
| Machinery
| 20 Metal, 15 Conductive Material, 5 Power Source
| 2 Metal, 1.5 Conductive Material, 0.5 Power Source
| {{No}}
| {{No}}
| 30 seconds
| 30 seconds
Line 801: Line 801:
| [[Robots#Firebot|Firefighting Drone]]
| [[Robots#Firebot|Firefighting Drone]]
| Machinery
| Machinery
| 15 Metal, 10 Conductive Material, 5 Any Material
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
| {{No}}
| {{No}}
| 20 seconds
| 20 seconds
Line 808: Line 808:
| [[Robots#Floorbot|Construction Drone]]
| [[Robots#Floorbot|Construction Drone]]
| Machinery
| Machinery
| 15 Metal, 10 Conductive Material, 5 Any Material
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
| {{No}}
| {{No}}
| 20 seconds
| 20 seconds
Line 815: Line 815:
| [[Robots#Cleanbot|Sanitation Drone]]
| [[Robots#Cleanbot|Sanitation Drone]]
| Machinery
| Machinery
| 15 Metal, 10 Conductive Material, 5 Any Material
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
| {{No}}
| {{No}}
| 20 seconds
| 20 seconds
Line 822: Line 822:
| [[Robots#Digbot|Mining Drone]]
| [[Robots#Digbot|Mining Drone]]
| Machinery
| Machinery
| 15 Metal, 5 Sturdy Metal, 10 Conductive Material, 5 Any Material
| 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material
| {{No}}
| {{No}}
| 20 seconds
| 20 seconds
Line 829: Line 829:
| [[Medical Objects#VISOR|VISOR Prosthesis]]
| [[Medical Objects#VISOR|VISOR Prosthesis]]
| Clothing
| Clothing
| 3 Conductive Material, 3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
| {{No}}
| {{No}}
| 13 seconds
| 13 seconds
Line 836: Line 836:
| [[Medical Objects#Auditory Headset|Auditory Headset]]
| [[Medical Objects#Auditory Headset|Auditory Headset]]
| Clothing
| Clothing
| 3 Conductive Material, 3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
| {{No}}
| {{No}}
| 13 seconds
| 13 seconds
Line 843: Line 843:
| [[Cyborg#Propulsion Upgrade|Propulsion Upgrade]]
| [[Cyborg#Propulsion Upgrade|Propulsion Upgrade]]
| Component
| Component
| 3 Conductive Material, 5 Sturdy Metal
| 0.3 Conductive Material, 0.5 Sturdy Metal
| {{No}}
| {{No}}
| 20 seconds
| 20 seconds
Line 850: Line 850:
| [[Cyborg#ProDoc Healthgoggles|ProDoc Healthgoggle Upgrade]]
| [[Cyborg#ProDoc Healthgoggles|ProDoc Healthgoggle Upgrade]]
| Component
| Component
| 4 Crystal, 6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
| {{No}}
| {{No}}
| 30 seconds
| 30 seconds
Line 857: Line 857:
| [[Cyborg#Security HUD Upgrade|Security HUD Upgrade]]
| [[Cyborg#Security HUD Upgrade|Security HUD Upgrade]]
| Component
| Component
| 4 Crystal, 6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
| {{No}}
| {{No}}
| 30 seconds
| 30 seconds
Line 864: Line 864:
| [[Cyborg#Spectroscopic Scanner Upgrade|Spectroscopic Scanner Upgrade]]
| [[Cyborg#Spectroscopic Scanner Upgrade|Spectroscopic Scanner Upgrade]]
| Component
| Component
| 4 Crystal, 6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
| {{No}}
| {{No}}
| 30 seconds
| 30 seconds
Line 871: Line 871:
| [[Cyborg#Recharge Pack|Recharge Pack]]
| [[Cyborg#Recharge Pack|Recharge Pack]]
| Component
| Component
| 5 Conductive Material
| 0.5 Conductive Material
| {{No}}
| {{No}}
| 20 seconds
| 20 seconds
Line 878: Line 878:
| [[Cyborg#Repair Pack|Repair Pack]]
| [[Cyborg#Repair Pack|Repair Pack]]
| Component
| Component
| 5 Conductive Material
| 0.5 Conductive Material
| {{No}}
| {{No}}
| 20 seconds
| 20 seconds
Line 885: Line 885:
| [[Cyborg#Speed Upgrade|Speed Upgrade]]
| [[Cyborg#Speed Upgrade|Speed Upgrade]]
| Component
| Component
| 3 Conductive Material, 5 Crystal
| 0.3 Conductive Material, 0.5 Crystal
| {{No}}
| {{No}}
| 20 seconds
| 20 seconds
Line 892: Line 892:
| [[Cyborg#Optical Meson Upgrade|Optical Meson Upgrade]]
| [[Cyborg#Optical Meson Upgrade|Optical Meson Upgrade]]
| Component
| Component
| 2 Crystal, 4 Conductive Material
| 0.2 Crystal, 0.4 Conductive Material
| {{No}}
| {{No}}
| 30 seconds
| 30 seconds
Line 899: Line 899:
| [[Cyborg#Recovery Upgrade|Recovery Upgrade]]
| [[Cyborg#Recovery Upgrade|Recovery Upgrade]]
| Component
| Component
| 2 High Energy Conductor, 5 Crystal, 5 Conductive Material
| 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material
| {{No}}
| {{No}}
| 30 seconds
| 30 seconds
Line 906: Line 906:
| [[Cyborg#Force Shield Upgrade|Force Shield Upgrade]]
| [[Cyborg#Force Shield Upgrade|Force Shield Upgrade]]
| Component
| Component
| 2 High Energy Conductor, 10 Sturdy Metal, 2 Significant Power Source
| 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source
| {{No}}
| {{No}}
| 30 seconds
| 30 seconds
Line 913: Line 913:
| [[Cyborg#Heat Shield Upgrade|Heat Shield Upgrade]]
| [[Cyborg#Heat Shield Upgrade|Heat Shield Upgrade]]
| Component
| Component
| 2 High Energy Conductor, 10 Crystal
| 0.2 High Energy Conductor, 1 Crystal
| {{No}}
| {{No}}
| 30 seconds
| 30 seconds
Line 920: Line 920:
| [[Cyborg#Teleporter Upgrade|Teleport Upgrade]]
| [[Cyborg#Teleporter Upgrade|Teleport Upgrade]]
| Component
| Component
| 10 Conductive Material, 1 High Density Crystalline Matter, 10 Significant Power Source
| 1 Conductive Material, 0.1 High Density Crystalline Matter, 1 Significant Power Source
| {{No}}
| {{No}}
| 40 seconds
| 40 seconds
Line 927: Line 927:
| [[Cyborg#Construction Visualizer|Construction Visualizer]]
| [[Cyborg#Construction Visualizer|Construction Visualizer]]
| Component
| Component
| 4 Crystal, 6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
| {{No}}
| {{No}}
| 30 seconds
| 30 seconds
Line 934: Line 934:
| [[Cyborg#Efficiency Upgrade|Efficiency Upgrade]]
| [[Cyborg#Efficiency Upgrade|Efficiency Upgrade]]
| Component
| Component
| 3 High Density Crystalline Matter, 10 High Energy Conductor
| 0.3 High Density Crystalline Matter, 1 High Energy Conductor
| {{No}}
| {{No}}
| 40 seconds
| 40 seconds
Line 941: Line 941:
| [[Cyborg#Self-Repair Upgrade|Self-Repair Upgrade]]  
| [[Cyborg#Self-Repair Upgrade|Self-Repair Upgrade]]  
| Component
| Component
| 3 High Density Crystalline Matter, 10 Dense Metal
| 0.3 High Density Crystalline Matter, 1 Dense Metal
| {{No}}
| {{No}}
| 40 seconds
| 40 seconds
Line 948: Line 948:
| [[Implants#Machine Translator|Machine Translator Implant]]
| [[Implants#Machine Translator|Machine Translator Implant]]
| Resource
| Resource
| 3 Conductive Material, 3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
| {{No}}
| {{No}}
| 13 seconds
| 13 seconds
Line 955: Line 955:
| [[General Objects#Station Bounced Radio|Station Bounced Radio]]
| [[General Objects#Station Bounced Radio|Station Bounced Radio]]
| Resource
| Resource
| 2 Conductive Material, 2 Crystal
| 0.2 Conductive Material, 0.2 Crystal
| {{No}}
| {{No}}
| 6 seconds
| 6 seconds
Line 962: Line 962:
| [[Implants#Health|Health Monitor Implant]]
| [[Implants#Health|Health Monitor Implant]]
| Resource
| Resource
| 3 Conductive Material, 3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
| {{No}}
| {{No}}
| 13 seconds
| 13 seconds
Line 969: Line 969:
| [[Implants#Rotbusttec|Rotbusttec Implant]]
| [[Implants#Rotbusttec|Rotbusttec Implant]]
| Resource  
| Resource  
| 2 Conductive Material, 2 Crystal
| 0.2 Conductive Material, 0.2 Crystal
| {{No}}
| {{No}}
| 30 seconds
| 30 seconds
Line 976: Line 976:
| [[Roboticist#Cyberappendix|Cyberappendix]]  
| [[Roboticist#Cyberappendix|Cyberappendix]]  
| Component
| Component
| 1 Metal, 1 Conductive Material, 1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 983: Line 983:
| [[Roboticist#Cyberpancreas|Cyberpancreas]]  
| [[Roboticist#Cyberpancreas|Cyberpancreas]]  
| Component
| Component
| 1 Metal, 1 Conductive Material, 1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 990: Line 990:
| [[Roboticist#Cyberspleen|Cyberspleen]]  
| [[Roboticist#Cyberspleen|Cyberspleen]]  
| Component
| Component
| 1 Metal, 1 Conductive Material, 1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 997: Line 997:
| [[Roboticist#Cyberintestines|Cyberintestines]]  
| [[Roboticist#Cyberintestines|Cyberintestines]]  
| Component
| Component
| 1 Metal, 1 Conductive Material, 1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 1,004: Line 1,004:
| [[Roboticist#Cyberstomach|Cyberstomach]]  
| [[Roboticist#Cyberstomach|Cyberstomach]]  
| Component
| Component
| 1 Metal, 1 Conductive Material, 1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 1,011: Line 1,011:
| [[Roboticist#Cyberkidney|Cyberkidney]]  
| [[Roboticist#Cyberkidney|Cyberkidney]]  
| Component
| Component
| 1 Metal, 1 Conductive Material, 1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 1,018: Line 1,018:
| [[Roboticist#Cyberliver|Cyberliver]]  
| [[Roboticist#Cyberliver|Cyberliver]]  
| Component
| Component
| 1 Metal, 1 Conductive Material, 1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 1,025: Line 1,025:
| [[Roboticist#Cyberlung|Left Cyberlung]]  
| [[Roboticist#Cyberlung|Left Cyberlung]]  
| Component
| Component
| 1 Metal, 1 Conductive Material, 1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 1,032: Line 1,032:
| [[Roboticist#Cyberlung|Right Cyberlung]]  
| [[Roboticist#Cyberlung|Right Cyberlung]]  
| Component
| Component
| 1 Metal, 1 Conductive Material, 1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| {{No}}
| {{No}}
| 5 seconds
| 5 seconds
Line 1,039: Line 1,039:
| [[Engineering Objects#Rods|Metal Rods (x2)]]  
| [[Engineering Objects#Rods|Metal Rods (x2)]]  
| Resource
| Resource
| 1 Sturdy Metal
| 0.1 Sturdy Metal
| {{No}}
| {{No}}
| 1 second
| 1 second
Line 1,046: Line 1,046:
| [[Engineering Objects#Metal Sheets|Metal Sheet (1x)]]
| [[Engineering Objects#Metal Sheets|Metal Sheet (1x)]]
| Resource
| Resource
| 1 Metal
| 0.1 Metal
| {{No}}
| {{No}}
| 0 seconds
| 0 seconds
Line 1,053: Line 1,053:
| [[Engineering Objects#Glass Sheets|Glass Panel (5x)]]
| [[Engineering Objects#Glass Sheets|Glass Panel (5x)]]
| Resource
| Resource
| 5 Crystal
| 0.5 Crystal
| {{No}}
| {{No}}
| 2 seconds
| 2 seconds
Line 1,060: Line 1,060:
| [[Security Objects#Flash|Flash]]
| [[Security Objects#Flash|Flash]]
| Tool  
| Tool  
| 2 Crystal, 2 Conductive Material
| 0.2 Crystal, 0.2 Conductive Material
| {{Yes}}
| {{Yes}}
| 5 seconds
| 5 seconds
Line 1,067: Line 1,067:
| [[Roboticist#EyeThermal|Thermal Imager Cybereye]]
| [[Roboticist#EyeThermal|Thermal Imager Cybereye]]
| Component  
| Component  
| 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| {{Yes}}
| {{Yes}}
| 8 seconds
| 8 seconds
Line 1,074: Line 1,074:
| [[Roboticist#EyeLaser|Laser Cybereye]]
| [[Roboticist#EyeLaser|Laser Cybereye]]
| Component  
| Component  
| 3 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material, 1 Erebite
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite
| {{Yes}}
| {{Yes}}
| 13 seconds
| 13 seconds
Line 1,081: Line 1,081:
| [[Roboticist#ButtCyber|Cyberbutt]]
| [[Roboticist#ButtCyber|Cyberbutt]]
| Component  
| Component  
| 2 Metal, 2 Conductive Material, 2 Any Material
| 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material
| {{Yes}}
| {{Yes}}
| 5 seconds
| 5 seconds
Line 1,088: Line 1,088:
| [[Cyborg#Expansion Upgrade|Expansion Upgrade]]
| [[Cyborg#Expansion Upgrade|Expansion Upgrade]]
| Component  
| Component  
| 3 Extraordinarily Dense Crystalline Matter, 1 Extreme Power Source
| 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source
| {{Yes}}
| {{Yes}}
| 40 seconds
| 40 seconds

Revision as of 05:31, 22 March 2022

So, you got comfortable with the game and now want to renovate the Bar and see what sort of cool stuff you can make with all this glass, metal, and cloth lying around. If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.

Automated

Fabricator.png

Fabricators and manufacturers can automatically create items from a variety of processed materials. The Cargo Bay features many different fabricators right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.

  • Interface:
    • To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the icon/name for the item you want to make. You may have to scroll down a bit to see the item.
    • The item currently being created and amount of time left until it's finished is displayed on the right, in the Queue. There you can also pause or cancel it.
    • You can select multiple icons/items for the machine to print. It'll do subsequently rather all at the same time though, e.g. asking for an extinguisher, then sheets gives you extinguisher once it's done, then sheets when it's done, rather than both at the same time.
    • The Repeat Option: If you want to a fabricator/manufacturer to repeatly make something until it runs out of material, click on the No link on the right under Repeat to do just that. It should change to Yes, and you can click on it again to turn it off.
    • Speed: You can also control how much time it takes for each item to be created, with the Speed buttons on the right, with higher settings consuming more power.
  • Materials:
    • Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by mining, organic materials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources.
    • If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font when you hover your mouse over it.
    • Loading Materials: To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first.
    • Removing Materials: To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of units of materials to be withdrawn. 10 units = 1 bar/block.
    • Buying Materials: If the miners have filled some ore into their RockBox and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a reclaimer or processor.
  • Hidden Items: Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is hacked.
  • Downloading Items: You can also insert blueprints from Mechanics into any manufacturer/fabricator to make it able to produce things it usually can't produce.

Reclaimers & Material Processors

PortableReclaimer.png MaterialProcessor.png

Many materials, such as metal sheets and raw ore, cannot be directly be used in the fabricators/manufacturers. Instead, they must be refined by some sort of processor into bars and blocks, which can then be inserted into a fabricator/manufacturer and then used to make items.

Processors come to two forms: the stationary material processor, often found in Ore Processing and Mining Department, and the portable reclaimer, which can be ordered from the QM and is often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers. Both can take ore and process it into material blocks/bars, but only the reclaimer can accept sheets, rods, floor tiles, and other refined goods. This makes the reclaimer handy for tasks such as:

  • Turning metal sheets into steel bars and glass sheets into glass blocks, which can substitute for mauxite and molitz, respectively.
  • Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils.
  • Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks.
  • Making glass sheets (or sheets of similar crystalline material) into glass blocks to be used in the glass recycler for more glassware.

For both types, to load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the processor's or simply click on the processor with the materials in your active hand. Also, you can use drag and drop on the processor to set its output to a fabricator, floor tile or crate.

General Manufacturer

Fabricator.png

Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
Screwdriver
ScrewdriverV3-32x32.png
Tool 0.1 Metal No 1 second
Wirecutters
WirecuttersV2-32x32.png
Tool 0.1 Metal No 1 second
Wrench
WrenchV2-32x32.png
Tool 0.1 Metal No 1 second
Crowbar
CrowbarV2-32x32.png
Tool 0.1 Metal No 1 second
Fire Extinguisher
FireExtinguisherV2-32x32.png
Tool 0.1 Sturdy Metal, 0.1 Crystal No 2 seconds
Welding Tool
WelderV2-32x32.gif
Tool 0.1 Sturdy Metal, 0.1 Conductive Material No 2 seconds
Soldering Iron Tool 0.1 Sturdy Metal, 0.1 Conductive Material No 2 seconds
Flashlight
FlashlightOffV2-32x32.png
Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 1 second
Welder Mask
Welding.png
Clothing 0.2 Sturdy Metal, 0.2 Crystal No 3 seconds
Multi Tool
MultitoolV2-32x32.png
Tool 0.1 Crystal, 0.1 High Energy Conductor No 2 seconds
Metal Sheet
SteelSheetV2.png
Resource 0.1 Metal No 0 seconds
Reinforced Metal
SteelReinforcedSheetV2.png
Resource 0.2 Metal No 4 seconds
Metal Rods (x2)
SteelRodsV2.png
Resource 0.1 Sturdy Metal No 1 second
Glass Panel (x5)
GlassV2.png
Resource 0.5 Crystal No 2 seconds
Reinforced Glass Panel
GlassReinforcedV2.png
Resource 0.1 Crystal, 0.1 Sturdy Metal No 4 seconds
Portable Gas Canister
GasTankAirMixV2-32x32.png
Machinery 0.3 Sturdy Metal No 3 seconds
Vending Module
PlayerVendorModule.png
Component 0.2 Conductive Material No 5 second
Electrical Cable Coil (28 lengths)
Wire.png
Resource 0.1 Insulative Material, 0.1 Conductive Material No 1 second
Power Cell (15k capacity)
PowerCellV2-32x32.png
Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell (15k capacity) Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell (15k capacity) Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
Light Bulb Box (7x standard, white light light bulbs) Resource 0.1 Crystal No 1 second
Red Light Bulb Box (7x red light bulbs) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Yellow Light Bulb Box (7x yellow light bulbs) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Green Light Bulb Box (7x green light bulbs) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Cyan Light Bulb Box (7x cyan light bulbs) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blue Light Bulb Box (7x blue light bulbs) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Purple Light Bulb Box (7x purple light bulbs) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blacklight Bulb Box (7x UV light bulbs) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Light Tube Box (7x standard, white light light tubes) Resource 0.1 Crystal No 1 second
Red Light Tube Box (7x red light tubes) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Yellow Light Tube Box (7x yellow light tubes) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Green Light Tube Box (7x green light tubes) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Cyan Light Tube Box (7x cyan light tubes) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blue Light Tube Box (7x blue light tubes) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Purple Light Tube Box (7x purple light tubes) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blacklight Tube Box (7x UV light tubes) Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Grey Jumpsuit
Shoes.png
Clothing 0.4 Fabric No 1 second
Black Shoes
Shoes.png
Clothing 0.3 Fabric No 1 second
Breath Mask
Breathmask.png
Clothing 0.1 Fabric No 1 second
Fluid Canister
FluidTank.png
Machinery 1.5 Sturdy Metal No 3 seconds
Chemical Patch (makes two, both with no chems)
GenericPatchNew.png
Resource 0.1 Fabric No 1 second
Compressed Matter Cartridge
CompressedMatterCartridgeV2-32x32.png
Resource 4 High Density Crystalline Material Yes 10 seconds
Medium Compressed Matter Cartridge
MediumCompressedMatterCartridgeV2-32x32.png
Resource 4 Very High Density Crystalline Matter Yes 20 seconds
Large Compressed Matter Cartridge
Large rcd cartridge.png
Resource 4 Extraordinarily Dense Crystalline Matter Yes 30 seconds
Glass Bottle (empty)
Bott1.png
Miscellaneous 0.1 Crystal Yes 1 second
Vuvuzela Miscellaneous 0.1 Any Material Yes 1 second
Harmonica Miscellaneous 0.1 Metal Yes 1 second
Bicycle Horn
BikeHorn.png
Miscellaneous 0.1 Any Material Yes 1 second
.22 Bullets
22MagazineV3.png
Resource 3 Sturdy Metal, 2.4 Conductive Material Yes 10 seconds
40mm Smoke Grenade
40mmSmokeShellsV3-32x32.png
Resource 3 Sturdy Metal, 2.5 Conductive Material Yes 11 second
Staple Gun
StapleGun.png
Tool 0.2 Sturdy Metal, 0.1 Conductive Material Yes 3 seconds

Robotics Fabricator

RoboticsFabricator.png

Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. At least one can be found in Robotics, conventionally enough.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Cyborg Frame Component 1.8 Sturdy Metal No 15 seconds
Standard Cyborg Parts (Standard Head, Chest, Left Arm, Right Arm, Left Leg, and Right Leg) Component 4.8 Sturdy Metal No 40 seconds
Light Cyborg Parts (Light Head, Chest,Left Arm, Right Arm, Left Leg, and Right Leg) Component 2.4 Sturdy Metal No 20 seconds
Cyborg Head Component 1.2 Sturdy Metal No 10 seconds
Cyborg Chest Component 1.2 Sturdy Metal No 10 seconds
Cyborg Arm (Right) Component 0.6 Sturdy Metal No 5 seconds
Cyborg Arm (Left) Component 0.6 Sturdy Metal No 5 seconds
Cyborg Leg (Right) Component 0.6 Sturdy Metal No 5 seconds
Cyborg Leg (Left) Component 0.6 Sturdy Metal No 5 seconds
Light Cyborg Head Component 0.6 Metal No 5 seconds
Light Cyborg Chest Component 0.6 Sturdy Metal No 5 seconds
Light Cyborg Arm (Right) Component 0.3 Metal No 2 seconds
Light Cyborg Arm (Left) Component 0.3 Metal No 2 seconds
Light Cyborg Leg (Right) Component 0.3 Metal No 2 seconds
Light Cyborg Leg (Left) Component 0.3 Metal No 2 seconds
Cyborg Treads Component 1.2 Sturdy Metal, 0.6 Conductive Material No 5 seconds
Cyborg Screen Head Component 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal No 8 seconds
Blank Cyborg Module Component 0.2 Conductive Material, 0.3 Any Material No 13 seconds
Cyberheart Component 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material No 8 seconds
Cybereye Component 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 6 seconds
Mesonic Imager Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
Spectroscopic Imager Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
ProDoc Healthview Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
Camera Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
AI Core Frame Component 2 Sturdy Metal No 16 seconds
AI Shell Frame Component 1.2 Sturdy Metal No 8 seconds
AI Interface Board Component 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal No 11 second
Intelligence Formation Chip Component 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material No 11 second
AI Shell Power Cell Component 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material No 6 seconds
Electrical Cable Coil (28 lengths) Resource 1 Insulative Material, 1 Conductive Material No 1 second
Power Cell Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
Crowbar Tool 0.1 Metal No 1 second
Wrench Tool 0.1 Metal No 1 second
Screwdriver Tool 0.1 Metal No 1 second
Scalpel Tool 0.1 Metal No 1 second
Circular Saw Tool 0.1 Metal No 1 second
Surgical Scissors Tool 0.1 Metal No 1 second
Hemostat Tool 0.1 Metal No 1 second
Suture Tool 0.1 Metal No 1 second
Staple Gun Tool 0.2 Sturdy Metal, 0.1 Conductive Material No 3 seconds
Enucleation Spoon Tool 1 Metal No 0.1 second
Implanter Tool 1 Metal No 0.1 second
Security Drone Machinery 3 Metal, 2 High Energy Conductor, 2 Power Source No 40 seconds
Medical Drone Machinery 2 Metal, 1.5 Conductive Material, 0.5 Power Source No 30 seconds
Firefighting Drone Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Construction Drone Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Sanitation Drone Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Mining Drone Machinery 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
VISOR Prosthesis Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Auditory Headset Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Propulsion Upgrade Component 0.3 Conductive Material, 0.5 Sturdy Metal No 20 seconds
ProDoc Healthgoggle Upgrade Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Security HUD Upgrade Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Spectroscopic Scanner Upgrade Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Recharge Pack Component 0.5 Conductive Material No 20 seconds
Repair Pack Component 0.5 Conductive Material No 20 seconds
Speed Upgrade Component 0.3 Conductive Material, 0.5 Crystal No 20 seconds
Optical Meson Upgrade Component 0.2 Crystal, 0.4 Conductive Material No 30 seconds
Recovery Upgrade Component 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material No 30 seconds
Force Shield Upgrade Component 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source No 30 seconds
Heat Shield Upgrade Component 0.2 High Energy Conductor, 1 Crystal No 30 seconds
Teleport Upgrade Component 1 Conductive Material, 0.1 High Density Crystalline Matter, 1 Significant Power Source No 40 seconds
Construction Visualizer Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Efficiency Upgrade Component 0.3 High Density Crystalline Matter, 1 High Energy Conductor No 40 seconds
Self-Repair Upgrade Component 0.3 High Density Crystalline Matter, 1 Dense Metal No 40 seconds
Machine Translator Implant Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Station Bounced Radio Resource 0.2 Conductive Material, 0.2 Crystal No 6 seconds
Health Monitor Implant Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Rotbusttec Implant Resource 0.2 Conductive Material, 0.2 Crystal No 30 seconds
Cyberappendix Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberpancreas Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberspleen Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberintestines Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberstomach Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberkidney Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberliver Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Left Cyberlung Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Right Cyberlung Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Metal Rods (x2) Resource 0.1 Sturdy Metal No 1 second
Metal Sheet (1x) Resource 0.1 Metal No 0 seconds
Glass Panel (5x) Resource 0.5 Crystal No 2 seconds
Flash Tool 0.2 Crystal, 0.2 Conductive Material Yes 5 seconds
Thermal Imager Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material Yes 8 seconds
Laser Cybereye Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite Yes 13 seconds
Cyberbutt Component 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material Yes 5 seconds
Expansion Upgrade Component 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source Yes 40 seconds

Medical Fabricator

MedicalFabricator.png

Found in medbay. Can be used to make surgery tools and other basic medical equipment.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Scalpel Tool 1 Metal No 1 second
Circular Saw Tool 1 Metal No 1 second
Surgical Scissors Tool 1 Metal No 1 second
Hemostat Tool 1 Metal No 1 second
Suture Tool 1 Metal No 1 second
Staple Gun Tool 2 Sturdy Metal, 1 Conductive Material No 3 seconds
Enucleation Spoon Tool 1 Metal No 1 second
ProDoc Healthgoggles Clothing 1 Metal, 2 Crystal No 6 seconds
Prescription Glasses Clothing 1 Metal, 2 Crystal No 6 seconds
VISOR Prosthesis Clothing 3 Conductive Material, 3 Crystal No 13 seconds
Auditory Headset Clothing 3 Conductive Material, 3 Crystal No 13 seconds
Hypospray Tool 2 Metal, 2 Conductive Material, 2 Crystal No 13 seconds
Chemical Patch (empty) (makes two) Resource 1 Fabric No 1 second
Auto Mender (empty) Resource 3 Metal, 4 Crystal No 3 seconds
Penlight Tool 1 Metal, 1 Crystal No 0.7 seconds
Stethoscope Tool 2 Metal, 1 Crystal No 1.7 seconds
Latex Gloves Clothing 1 Fabric No 1 second
Sterile Mask Clothing 1 Fabric No 1 second
Surgical Face Shield Clothing 1 Fabric No 1 second
White Scrubs Clothing 4 Fabric No 1 second
Teal Scrubs Clothing 4 Fabric No 1 second
Maroon Scrubs Clothing 4 Fabric No 1 second
Blue Scrubs Clothing 4 Fabric No 1 second
Purple Scrubs Clothing 4 Fabric No 1 second
Orange Scrubs Clothing 4 Fabric No 1 second
Pink Scrubs Clothing 4 Fabric No 1 second
Gown Clothing 4 Fabric No 1 second
Medical Eyepatch Clothing 5 Fabric No 5 second
Blindfold Clothing 4 Fabric No 1 second
Muzzle Clothing 4 Fabric, 2 Metal No 1 second
Body Bag Tool 3 Fabric No 5 seconds
Implanter Tool 1 Metal No 1 second
Health Monitor Implant Resource 3 Conductive Material, 3 Crystal No 13 seconds
Rotbusttec Implant Resource 2 Conductive Material, 2 Crystal No 30 seconds
Crowbar Tool 1 Metal No 1 second
Fire Extinguisher Tool 1 Sturdy Metal, 1 Crystal No 2 seconds
Cyberappendix Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberpancreas Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberspleen Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberintestines Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberstomach Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberkidney Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberliver Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Cyberlung Component 1 Metal, 1 Conductive Material, 1 Any Material No 5 seconds
Empty First Aid Kit Medicine 1 Metal No 1.7 seconds
Metal Rods (x2) Resource 1 Sturdy Metal No 1 second
Metal Sheet (1x) Resource 1 Metal No 0 seconds
Glass Panel (5x) Resource 5 Crystal No 2 seconds
Cyberheart Component 3 Metal, 3 Conductive Material, 2 Any Material Yes 8 seconds
Cybereye Component 2 Crystal, 1 Metal, 2 Conductive Material, 1 Insulative Material Yes 6 seconds

Mining Fabricator

MiningFabricator.png

Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Pickaxe Tool 1 Sturdy Metal No 1 second
Powered Pick Tool 2 Sturdy Metal, 5 Conductive Material No 3 seconds
Low Yield Mining Explosives (x5) Resource 3 Metal, 3 Crystal, 7 Conductive Material No 13 seconds
Mining Explosives (x5) Resource 7 Metal, 7 Crystal, 15 Conductive Material No 20 seconds
Power Hammer Tool 1 High Density Crystalline Matter, 8 Conductive Material No 23 seconds
Laser Drill Tool 15 Sturdy Metal, 7 Dense Metal, 10 High Energy Conductor No 30 seconds
Concussive Gauntlets Tool 15 Dense Metal, 15 High Energy Conductor, 2 Power Source No 40 seconds
Mining Drone Machinery 15 Metal, 5 Sturdy Metal, 10 Conductive Material, 5 Any Material No 20 seconds
Grey Jumpsuit Clothing 4 Fabric No 1 second
Black Shoes Clothing 3 Fabric No 1 second
Breath Mask Clothing 1 Fabric No 1 second
Engineering Space Suit Set Clothing 3 Fabric, 3 Metal, 2 Crystal No 5 seconds
Industrial Space Armor Set Clothing 15 Dense Metal, 7 High Energy Conductor, 3 Very High Density Crystalline Matter No 30 seconds
Mechanised Boots Clothing 15 Sturdy Metal, 7 High Energy Conductor, 3 Power Source No 13 seconds
Power Cell Component 4 Metal, 4 Conductive Material, 4 Any Material No 10 seconds
Erebite Power Cell Component 4 Metal, 4 Any Material, 2 Erebite No 15 seconds
Cerenkite Power Cell Component 4 Metal, 4 Any Material, 2 Cerenkite No 15 seconds
Ore Scoop Tool 1 Metal, 1 Conductive Material, 1 Crystal No 1.7 seconds
Ore Satchel Tool 5 Fabric No 1 second
Large Ore Satchel Tool 25 Fabric, 3 Dense Metal No 5 seconds
Jetpack Clothing 2 Dense Metal, 10 Conductive Material No 20 seconds
Geological Scanner Tool 1 Metal, 1 Conductive Material, 1 Crystal No 2 seconds
Optical Meson Scanner Clothing 3 Crystal, 2 Conductive Material No 3 seconds
Flashlight Tool 1 Metal, 1 Conductive Material, 1 Crystal No 1 second
Mineral Accumulator Machinery 25 Sturdy Metal, 15 High Energy Conductor, 2 High Density Crystalline Matter No 40 seconds
Metal Rods (x2) Resource 1 Sturdy Metal No 1 second
Metal Sheet Resource 1 Metal No 0 seconds
Jetpack MkII (Appears only on Manta and Oshan) Clothing 15 Sturdy Metal, 10 High Energy Conductor, 5 Power Source No 13 seconds
Mining Magnet Replacement Parts Component 5 High Density Crystalline Matter, 30 Dense Metal, 30 High Energy Conductor No 40 seconds
Rapid Construction Device Tool 20 Dense Metal, 10 Extraordinarily Dense Crystalline Matter, 10 High Energy Conductor, 10 Significant Power Source Yes 90 seconds
Compressed Matter Cartridge Resource 40 High Density Crystalline Material Yes 10 seconds
Medium Compressed Matter Cartridge Resource 40 Very High Density Crystalline Matter Yes 20 seconds
Large Compressed Matter Cartridge Resource 40 Extraordinarily Dense Crystalline Matter Yes 30 seconds
Syndicate Destruction System Weapon 16 Heavy Metal, 12 Conductive Material, 8 High Density Dense Crystalline Matter Yes 30 seconds

Uniform Manufacturer

UniformManufacturer.png

Found in customs, the Locker Room on some maps, and on the Syndicate Battlecruiser, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Black Shoes Clothing 3 Fabric No 1 second
Brown Shoes Clothing 2 Fabric No 0 seconds
White Shoes Clothing 3 Fabric No 1 second
Grey Jumpsuit Clothing 4 Fabric No 1 second
White Jumpsuit Clothing 4 Fabric No 1 second
Red Jumpsuit Clothing 4 Fabric No 1 second
Yellow Jumpsuit Clothing 4 Fabric No 1 second
Green Jumpsuit Clothing 4 Fabric No 1 second
Pink Jumpsuit Clothing 4 Fabric No 1 second
Blue Jumpsuit Clothing 4 Fabric No 1 second
Brown Jumpsuit Clothing 4 Fabric No 1 second
Black Jumpsuit Clothing 4 Fabric No 1 second
Orange Jumpsuit Clothing 4 Fabric No 1 second
LGBT Pride Jumpsuit Clothing 4 Fabric No 1 second
Asexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Aromantic Pride Jumpsuit Clothing 4 Fabric No 1 second
Bisexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Intersex Pride Jumpsuit Clothing 4 Fabric No 1 second
Lesbian Pride Jumpsuit Clothing 4 Fabric No 1 second
Gay Pride Jumpsuit Clothing 4 Fabric No 1 second
Non-binary Pride Jumpsuit Clothing 4 Fabric No 1 second
Pansexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Polyamorous Pride Jumpsuit Clothing 4 Fabric No 1 second
Trans Pride Jumpsuit Clothing 4 Fabric No 1 second
Fancy Black Suit Clothing 4 Fabric No 1 second
Fancy Black Dress Clothing 4 Fabric No 1 second
Black Hat Clothing 2 Fabric No 0 seconds
White Hat Clothing 2 Fabric No 0 seconds
Blue Hat Clothing 2 Fabric No 0 seconds
Yellow Hat Clothing 2 Fabric No 0 seconds
Red Hat Clothing 2 Fabric No 0 seconds
Green Hat Clothing 2 Fabric No 0 seconds
Top Hat Clothing 3 Fabric No 1 second
Backpack Clothing 8 Fabric No 3 seconds
Red Backpack Clothing 8 Fabric No 3 seconds
Green Backpack Clothing 8 Fabric No 3 seconds
Blue Backpack Clothing 8 Fabric No 3 seconds
Satchel Clothing 8 Fabric No 3 seconds
Red Satchel Clothing 8 Fabric No 3 seconds
Green Satchel Clothing 8 Fabric No 3 seconds
Red Satchel Clothing 8 Fabric No 3 seconds
Breath Mask Clothing 1 Fabric No 1 second
Chemical Patch (makes two, both have no chems) Resource 1 Fabric Yes 1 second

Personnel Equipment Manufacturer

PersonnelEquipmentManufacturer.png

Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
ID card (no access) Resource 3 Conductive Material, 3 Crystal No 1 second
Electronic Access Implant (2 Access Charges) Resource 3 Conductive Material, 3 Crystal No 6 seconds
Implanter Tool 1 Metal No 1 second
Black Shoes Clothing 3 Fabric No 1 second
Brown Shoes Clothing 2 Fabric No 0 seconds
White Shoes Clothing 3 Fabric No 1 second
Grey Jumpsuit Clothing 4 Fabric No 1 second
White Jumpsuit Clothing 4 Fabric No 1 second
Red Jumpsuit Clothing 4 Fabric No 1 second
Yellow Jumpsuit Clothing 4 Fabric No 1 second
Green Jumpsuit Clothing 4 Fabric No 1 second
Pink Jumpsuit Clothing 4 Fabric No 1 second
Blue Jumpsuit Clothing 4 Fabric No 1 second
Brown Jumpsuit Clothing 4 Fabric No 1 second
Black Jumpsuit Clothing 4 Fabric No 1 second
Orange Jumpsuit Clothing 4 Fabric No 1 second
LGBT Pride Jumpsuit Clothing 4 Fabric No 1 second
Asexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Aromantic Pride Jumpsuit Clothing 4 Fabric No 1 second
Bisexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Intersex Pride Jumpsuit Clothing 4 Fabric No 1 second
Lesbian Pride Jumpsuit Clothing 4 Fabric No 1 second
Gay Pride Jumpsuit Clothing 4 Fabric No 1 second
Non-binary Pride Jumpsuit Clothing 4 Fabric No 1 second
Pansexual Pride Jumpsuit Clothing 4 Fabric No 1 second
Polyamorous Pride Jumpsuit Clothing 4 Fabric No 1 second
Trans Pride Jumpsuit Clothing 4 Fabric No 1 second
Fancy Black Suit Clothing 4 Fabric No 1 second
Black Hat Clothing 2 Fabric No 0 seconds
White Hat Clothing 2 Fabric No 0 seconds
Blue Hat Clothing 2 Fabric No 0 seconds
Yellow Hat Clothing 2 Fabric No 0 seconds
Red Hat Clothing 2 Fabric No 0 seconds
Green Hat Clothing 2 Fabric No 0 seconds
Top Hat Clothing 3 Fabric No 1 second
Gold ID card (no access) Resource 5 Reflective Material, 4 High Energy Conductor, 3 Crystal Yes 6 seconds
Electronic Access Implant (Unlimited Charge) Resource 9 Conductive Material, 15 Crystal Yes 20 seconds
Breath Mask Clothing 1 Fabric Yes 1 second
Chemical Patch (no chems) Resource 1 Fabric Yes 1 second

Ship Component Fabricator

ReverseFab.png

Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
MiniPutt Engine Manifold Component 5 Sturdy Metal, 2 Conductive Material No 1 second
MiniPutt Circuitry Component 2 Crystal, 2 Conductive Material No 1 second
MiniPutt Control Interface Component 5 Crystal, 5 Conductive Material No 1 second
MiniPutt Frame Kit Component 15 Sturdy Metal No 3 seconds
Engine Manifold Component 10 Sturdy Metal, 5 Conductive Material No 3 seconds
Pod Circuitry Component 5 Crystal, 5 Conductive Material No 3 seconds
Light Pod Armor Component 30 Sturdy Metal, 20 Conductive Material No 6 seconds
Heavy Pod Armor Component 30 Sturdy Metal, 20 Dense Metal No 10 seconds
Industrial Pod Armor Component 25 Dense Metal, 10 High Energy Conductor, 5 High Density Crystalline Matter No 16 seconds
Pod Control Interface Component 10 Crystal, 10 Conductive Material No 3 seconds
Pod Frame Kit Component 30 Sturdy Metal No 6 seconds
Cargo Hold Resource 20 Sturdy Metal No 4 seconds
Ore Scoop Resource 20 Sturdy Metal, 10 Conductive Material No 4 seconds
Conclave A-1984 Sensor System Resource 1 Power Source, 5 Crystal, 2 High Energy Conductor No 1 second
NT Magnet Link Array Resource 10 Sturdy Metal, 20 Conductive Material No 4 seconds
Plasma Cutter System Tool 10 Power Source, 10 Dense Metal, 20 Extraordinarily Dense Crystalline Matter No 6 seconds
Rock Drilling Rig Tool 10 Power Source, 10 Dense Metal, 10 Extraordinarily Dense Crystalline Matter No 6 seconds
Dual Phasers Tool 15 Sturdy Metal, 15 Conductive Material, 15 Crystal No 6 seconds
Helios Mark-II Engine Resource 20 Sturdy Metal, 10 Dense Metal, 15 High Energy Conductor No 30 seconds
Hermes 3.0 Engine Resource 20 Dense Metal, 20 High Energy Conductor, 5 Power Source No 40 seconds
Pod Locking Mechanism Tool 5 Crystal, 10 Conductive Material No 3 seconds
Syndicate Rewind System Tool 16 Sturdy Metal, 12 Conductive Material, 8 Crystal Yes 30 seconds
Syndicate Purge System Tool 8 Sturdy Metal, 12 Conductive Material, 16 Crystal Yes 30 seconds

Gas Extractor

MiningFabricator.png

Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurising repaired hull breaches.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Portable Gas Canister (empty) Machinery 3 Sturdy Metal No 3 seconds
High-Volume Air Canister Machinery 3 Sturdy Metal, 10 Molitz, 30 Viscerite No 33 seconds
O2 Canister Machinery 3 Sturdy Metal, 10 Molitz No 33 seconds
CO2 Canister Machinery 3 Sturdy Metal, 10 Char No 33 seconds
N2 Canister Machinery 3 Sturdy Metal, 10 Viscerite No 33 seconds
Plasma Canister Machinery 3 Sturdy Metal, 10 Plasmastone No 33 seconds

Crate Manufacturer

CrateManufacturer.png

Creates empty crates of various designs, for all your shipping needs.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Crate (standard grey crate) Miscellaneous 5 Metal No 3 seconds
Random Packing Crate (cardboard crates of various designs) Miscellaneous 5 Metal No 3 seconds
Pizza Box (same as crate for pizza delivery) Miscellaneous 5 Metal No 3 seconds
Wooden Crate Miscellaneous 5 Metal No 3 seconds
Biohazard Crate (orange, same as one given by QM's CDC) Miscellaneous 5 Metal No 3 seconds
Class Crate (same crate used for operative class crates) Miscellaneous 5 Metal Yes 3 seconds

Manual

Construction

You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.

Robots

Want to fill the station with tiny beeping vermin helpful robots? Look no further!

Hacking

Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.

Chemicals

Certain chemicals can be used for making and breaking things. CLF3 for instance can melt floor tiles, whereas thermite burns through walls. Metal foam is convenient for repairing hull breaches.


Department Guides
Engineering Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates
Medsci Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition
Security Security Officer · Contraband · Forensics · Space Law
Service Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments
The AI Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI
Computers Computers · TermOS · ThinkDOS · Packets