Difference between revisions of "Making and Breaking"

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Line 553: Line 553:
|-
|-
| [[Cyborg#CyborgFrame|Cyborg Frame]]
| [[Cyborg#CyborgFrame|Cyborg Frame]]
| [[File:CyborgFrameV3-32x32.png]]
| <center>[[File:CyborgFrameV3-32x32.png]]</center>
| Component
| Component
| 1.8 Sturdy Metal
| 1.8 Sturdy Metal
Line 561: Line 561:
|-
|-
| Standard Cyborg Parts (Standard [[Cyborg#CyborgHeadStandard|Head]], [[Cyborg#CyborgChestStandard|Chest]],  [[Cyborg#CyborgArmStandard|Left Arm, Right Arm]], [[Cyborg#CyborgLegStandard|Left Leg, and Right Leg]])
| Standard Cyborg Parts (Standard [[Cyborg#CyborgHeadStandard|Head]], [[Cyborg#CyborgChestStandard|Chest]],  [[Cyborg#CyborgArmStandard|Left Arm, Right Arm]], [[Cyborg#CyborgLegStandard|Left Leg, and Right Leg]])
| [[File:CyborgHeadStandardV2-32x32.png]] [[File:CyborgChestStandardV2-32x32.png]] [[File:StandardCyborgArmsV2-32x32.png]] [[File:StandardCyborgLegsV2-32x32.png]]
| <center>[[File:CyborgHeadStandardV2-32x32.png]]</center>
<center>[[File:CyborgChestStandardV2-32x32.png]]</center>
<center>[[File:StandardCyborgArmsV2-32x32.png]]</center>
<center>[[File:StandardCyborgLegsV2-32x32.png]]</center>
| Component
| Component
| 4.8 Sturdy Metal
| 4.8 Sturdy Metal
Line 569: Line 572:
|-
|-
| Light Cyborg Parts (Light [[Cyborg#Light Cyborg Head|Head]], [[Cyborg#Light Cyborg Chest|Chest]],[[Cyborg#CyborgArmLight|Left Arm, Right Arm]], [[Cyborg#CyborgLegLight|Left Leg, and Right Leg]])
| Light Cyborg Parts (Light [[Cyborg#Light Cyborg Head|Head]], [[Cyborg#Light Cyborg Chest|Chest]],[[Cyborg#CyborgArmLight|Left Arm, Right Arm]], [[Cyborg#CyborgLegLight|Left Leg, and Right Leg]])
| [[File:CyborgHeadLightV2-32x32.png]] [[File:CyborgChestLightV2-32x32.png]] [[File:LightCyborgArmsV2-32x32.png]] [[File:LightCyborgLegsV2-32x32.png]]
| <center>[[File:CyborgHeadLightV2-32x32.png]]</center>
<center>[[File:CyborgChestLightV2-32x32.png]]</center>
<center>[[File:LightCyborgArmsV2-32x32.png]]</center>
<center>[[File:LightCyborgLegsV2-32x32.png]]</center>
| Component
| Component
| 2.4 Sturdy Metal
| 2.4 Sturdy Metal
Line 577: Line 583:
|-
|-
| [[Cyborg#CyborgHeadStandard|Cyborg Head]]
| [[Cyborg#CyborgHeadStandard|Cyborg Head]]
| [[File:CyborgHeadStandardV2-32x32.png]]
| <center>[[File:CyborgHeadStandardV2-32x32.png]]</center>
| Component
| Component
| 1.2 Sturdy Metal
| 1.2 Sturdy Metal
Line 585: Line 591:
|-
|-
| [[Cyborg#CyborgChestStandard|Cyborg Chest]]
| [[Cyborg#CyborgChestStandard|Cyborg Chest]]
| [[File:CyborgChestStandardV2-32x32.png]]
| <center>[[File:CyborgChestStandardV2-32x32.png]]</center>
| Component
| Component
| 1.2 Sturdy Metal
| 1.2 Sturdy Metal
Line 593: Line 599:
|-
|-
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Right)]]  
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Right)]]  
| [[File:RightStandardCyborgArm.png]]
| <center>[[File:RightStandardCyborgArm.png]]</center>
| Component
| Component
| 0.6 Sturdy Metal
| 0.6 Sturdy Metal
Line 601: Line 607:
|-
|-
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Left)]]
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Left)]]
| [[File:LeftStandardCyborgArm.png]]
| <center>[[File:LeftStandardCyborgArm.png]]</center>
| Component
| Component
| 0.6 Sturdy Metal
| 0.6 Sturdy Metal
Line 609: Line 615:
|-
|-
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Right)]]
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Right)]]
| [[File:RightStandardCyborgLeg.png]]
| <center>[[File:RightStandardCyborgLeg.png]]</center>
| Component
| Component
| 0.6 Sturdy Metal
| 0.6 Sturdy Metal
Line 617: Line 623:
|-
|-
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Left)]]
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Left)]]
| [[File:LeftStandardCyborgLeg.png]]
| <center>[[File:LeftStandardCyborgLeg.png]]</center>
| Component
| Component
| 0.6 Sturdy Metal
| 0.6 Sturdy Metal
Line 625: Line 631:
|-
|-
| [[Cyborg#Light Cyborg Head|Light Cyborg Head]]
| [[Cyborg#Light Cyborg Head|Light Cyborg Head]]
| [[File:CyborgHeadLightV2-32x32.png]]
| <center>[[File:CyborgHeadLightV2-32x32.png]]</center>
| Component
| Component
| 0.6 Metal
| 0.6 Metal
Line 633: Line 639:
|-
|-
| [[Cyborg#Light Cyborg Chest|Light Cyborg Chest]]
| [[Cyborg#Light Cyborg Chest|Light Cyborg Chest]]
| [[File:CyborgChestLightV2-32x32.png]]
| <center>[[File:CyborgChestLightV2-32x32.png]]</center>
| Component
| Component
| 0.6 Sturdy Metal
| 0.6 Sturdy Metal
Line 641: Line 647:
|-
|-
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Right)]]
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Right)]]
| [[File:LightCyborgLeftArm.png]]
| <center>[[File:LightCyborgLeftArm.png]]</center>
| Component
| Component
| 0.3 Metal
| 0.3 Metal
Line 649: Line 655:
|-
|-
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Left) ]]
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Left) ]]
| [[File:LeftLightCyborgArm.png]]
| <center>[[File:LeftLightCyborgArm.png]]</center>
| Component
| Component
| 0.3 Metal
| 0.3 Metal
Line 657: Line 663:
|-
|-
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Right)]]
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Right)]]
| [[File:RightLightCyborgLeg.png]]
| <center>[[File:RightLightCyborgLeg.png]]</center>
| Component
| Component
| 0.3 Metal
| 0.3 Metal
Line 665: Line 671:
|-
|-
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Left)]]  
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Left)]]  
| [[File:LeftLightCyborgLeg.png]]
| <center>[[File:LeftLightCyborgLeg.png]]</center>
| Component
| Component
| 0.3 Metal
| 0.3 Metal
Line 673: Line 679:
|-
|-
| [[Cyborg#CyborgLegTreads|Cyborg]] [[Roboticist#LegCyborgTreads|Treads]]
| [[Cyborg#CyborgLegTreads|Cyborg]] [[Roboticist#LegCyborgTreads|Treads]]
| [[File:CyborgTreadsV2-32x32.png]]
| <center>[[File:CyborgTreadsV2-32x32.png]]</center>
| Component
| Component
| 1.2 Sturdy Metal, 0.6 Conductive Material
| 1.2 Sturdy Metal, 0.6 Conductive Material
Line 681: Line 687:
|-
|-
| [[Cyborg#Cyborg Screen Head|Cyborg Screen Head]]
| [[Cyborg#Cyborg Screen Head|Cyborg Screen Head]]
| [[File:CyborgScreenHead-32x32.png]]
| <center>[[File:CyborgScreenHead-32x32.png]]</center>
| Component
| Component
| 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal
| 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal
Line 689: Line 695:
|-
|-
| [[Cyborg#Modules|Blank Cyborg Module]]   
| [[Cyborg#Modules|Blank Cyborg Module]]   
| [[File:CyborgBlankModule.png]]
| <center>[[File:CyborgBlankModule.png]]</center>
| Component
| Component
| 0.2 Conductive Material, 0.3 Any Material
| 0.2 Conductive Material, 0.3 Any Material
Line 697: Line 703:
|-
|-
| [[Roboticist#HeartCyber|Cyberheart]]  
| [[Roboticist#HeartCyber|Cyberheart]]  
| [[File:CyberheartV2.png]]
| <center>[[File:CyberheartV2.png]]</center>
| Component
| Component
| 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material
| 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material
Line 705: Line 711:
|-
|-
| [[Roboticist#EyeCyber|Cybereye]]
| [[Roboticist#EyeCyber|Cybereye]]
| [[File:CyberEyeV2.png]]
| <center>[[File:CyberEyeV2.png]]</center>
| Component
| Component
| 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 713: Line 719:
|-
|-
| [[Roboticist#EyeMeson|Mesonic Imager Cybereye]]
| [[Roboticist#EyeMeson|Mesonic Imager Cybereye]]
| [[File:MesonEyeV2.png]]
| <center>[[File:MesonEyeV2.png]]</center>
| Component
| Component
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 721: Line 727:
|-
|-
| [[Roboticist#EyeSpectro|Spectroscopic Imager Cybereye]]  
| [[Roboticist#EyeSpectro|Spectroscopic Imager Cybereye]]  
| [[File:SpectroEyeV2.png]]
| <center>[[File:SpectroEyeV2.png]]</center>
| Component
| Component
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 729: Line 735:
|-
|-
| [[Roboticist#EyeProDoc|ProDoc Healthview Cybereye]]
| [[Roboticist#EyeProDoc|ProDoc Healthview Cybereye]]
| [[File:ProdocEyeV2.png]]
| <center>[[File:ProdocEyeV2.png]]</center>
| Component
| Component
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 737: Line 743:
|-
|-
| [[Roboticist#EyeCamera|Camera Cybereye]]
| [[Roboticist#EyeCamera|Camera Cybereye]]
| [[File:CameraEyeV2.png]]
| <center>[[File:CameraEyeV2.png]]</center>
| Component
| Component
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 745: Line 751:
|-
|-
| [[Roboticist#AI shells|AI Shell Frame]]
| [[Roboticist#AI shells|AI Shell Frame]]
| [[File:AIShellFrame.png]]
| <center>[[File:AIShellFrame.png]]</center>
| Component
| Component
| 1.2 Sturdy Metal
| 1.2 Sturdy Metal
Line 753: Line 759:
|-
|-
| [[Roboticist#AIInterfaceBoard|AI Interface Board]]
| [[Roboticist#AIInterfaceBoard|AI Interface Board]]
| [[File:AIInterfaceBoard.png]]
| <center>[[File:AIInterfaceBoard.png]]</center>
| Component
| Component
| 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal
| 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal
Line 761: Line 767:
|-
|-
| [[Roboticist#Intelligence Formation Chip|Spontaneous Intelligence Creation Core]]  
| [[Roboticist#Intelligence Formation Chip|Spontaneous Intelligence Creation Core]]  
| [[File:Intelligence Form Chip Rework2.gif]]
| <center>[[File:Intelligence Form Chip Rework2.gif]]</center>
| Component
| Component
| 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material
| 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material
Line 769: Line 775:
|-
|-
| [[Roboticist#AI shells|AI Shell Power Cell]]
| [[Roboticist#AI shells|AI Shell Power Cell]]
| [[File:PowerCellV2-32x32.png]]
| <center>[[File:PowerCellV2-32x32.png]]</center>
| Component
| Component
| 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material
| 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material
Line 777: Line 783:
|-
|-
| [[Engineering Objects#Wire|Electrical Cable Coil]] (28 lengths)
| [[Engineering Objects#Wire|Electrical Cable Coil]] (28 lengths)
| [[File:Wire.png]]
| <center>[[File:Wire.png]]</center>
| Resource
| Resource
| 1 Insulative Material, 1 Conductive Material
| 1 Insulative Material, 1 Conductive Material
Line 785: Line 791:
|-
|-
| [[Guide to Mining#Power Cell|Power Cell]]
| [[Guide to Mining#Power Cell|Power Cell]]
| [[File:PowerCellV2-32x32.png]]
| <center>[[File:PowerCellV2-32x32.png]]</center>
| Component
| Component
| 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material
| 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material
Line 793: Line 799:
|-
|-
| [[Guide to Mining#Erebite Power Cell|Erebite Power Cell]]  
| [[Guide to Mining#Erebite Power Cell|Erebite Power Cell]]  
| [[File:ErebitePowerCellV2-32x32.png]]
| <center>[[File:ErebitePowerCellV2-32x32.png]]</center>
| Component
| Component
| 0.4 Metal, 0.4 Any Material, 0.2 Erebite
| 0.4 Metal, 0.4 Any Material, 0.2 Erebite
Line 801: Line 807:
|-
|-
| [[Guide to Mining#Cerenkite Power Cell|Cerenkite Power Cell]]  
| [[Guide to Mining#Cerenkite Power Cell|Cerenkite Power Cell]]  
| [[File:CerenkitePowerCellV2-32x32.png]]
| <center>[[File:CerenkitePowerCellV2-32x32.png]]</center>
| Component
| Component
| 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite
| 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite
Line 809: Line 815:
|-
|-
| Hyper Capacity Power Cell
| Hyper Capacity Power Cell
| [[File:HyperCapacityPowerCell.png]]
| <center>[[File:HyperCapacityPowerCell.png]]</center>
| Component
| Component
| 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source
| 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source
Line 817: Line 823:
|-
|-
| [[Crowbar]]
| [[Crowbar]]
| [[File:CrowbarV2-32x32.png]]
| <center>[[File:CrowbarV2-32x32.png]]</center>
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 825: Line 831:
|-
|-
| [[Wrench]]
| [[Wrench]]
| [[File:WrenchV2-32x32.png]]
| <center>[[File:WrenchV2-32x32.png]]</center>
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 833: Line 839:
|-
|-
| [[Screwdriver]]
| [[Screwdriver]]
| [[File:ScrewdriverV3-32x32.png]]
| <center>[[File:ScrewdriverV3-32x32.png]]</center>
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 841: Line 847:
|-
|-
| [[Medical Objects#Scalpel|Scalpel]]
| [[Medical Objects#Scalpel|Scalpel]]
| [[File:Scalpelv2.png]]
| <center>[[File:Scalpelv2.png]]</center>
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 849: Line 855:
|-
|-
| [[Medical Objects#Circular Saw|Circular Saw]]
| [[Medical Objects#Circular Saw|Circular Saw]]
| [[File:Sawv2.png]]
| <center>[[File:Sawv2.png]]</center>
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 857: Line 863:
|-
|-
| [[Medical Objects#Surgical Scissors|Surgical Scissors]]
| [[Medical Objects#Surgical Scissors|Surgical Scissors]]
| [[File:Surgeryscissorsv2.png]]
| <center>[[File:Surgeryscissorsv2.png]]</center>
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 865: Line 871:
|-
|-
| [[Medical Objects#Hemostat|Hemostat]]
| [[Medical Objects#Hemostat|Hemostat]]
| [[File:Hemov2.png]]
| <center>[[File:Hemov2.png]]</center>
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 873: Line 879:
|-
|-
| [[Medical Objects#Suture|Suture]]
| [[Medical Objects#Suture|Suture]]
| [[File:Suturev2.png]]
| <center>[[File:Suturev2.png]]</center>
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 881: Line 887:
|-
|-
| [[Medical Objects#Staple Gun|Staple Gun]]
| [[Medical Objects#Staple Gun|Staple Gun]]
| [[File:StapleGun.png]]
| <center>[[File:StapleGun.png]]</center>
| Tool
| Tool
| 0.2 Sturdy Metal, 0.1 Conductive Material
| 0.2 Sturdy Metal, 0.1 Conductive Material
Line 889: Line 895:
|-
|-
| [[Medical Objects#Enucleation Spoon|Enucleation Spoon]]
| [[Medical Objects#Enucleation Spoon|Enucleation Spoon]]
| [[File:Surgeryspoonv2.png]]
| <center>[[File:Surgeryspoonv2.png]]</center>
| Tool
| Tool
| 1 Metal
| 1 Metal
Line 897: Line 903:
|-
|-
| [[Medical Objects#Implanter|Implanter]]
| [[Medical Objects#Implanter|Implanter]]
| [[File:Implanter2.png]]
| <center>[[File:Implanter2.png]]</center>
| Tool
| Tool
| 1 Metal
| 1 Metal
Line 905: Line 911:
|-
|-
| [[Robots#Securitron|Security Drone]]
| [[Robots#Securitron|Security Drone]]
| [[File:Securitron.png]]
| <center>[[File:Securitron.png]]</center>
| Machinery
| Machinery
| 3 Metal, 2 High Energy Conductor, 2 Power Source
| 3 Metal, 2 High Energy Conductor, 2 Power Source
Line 913: Line 919:
|-  
|-  
| [[Robots#Medibot|Medical Drone]]  
| [[Robots#Medibot|Medical Drone]]  
| [[File:MedibotV3-32x32.png]]
| <center>[[File:MedibotV3-32x32.png]]</center>
| Machinery
| Machinery
| 2 Metal, 1.5 Conductive Material, 0.5 Power Source
| 2 Metal, 1.5 Conductive Material, 0.5 Power Source
Line 921: Line 927:
|-  
|-  
| [[Robots#Firebot|Firefighting Drone]]
| [[Robots#Firebot|Firefighting Drone]]
| [[File:FirebotV3.png]]
| <center>[[File:FirebotV3.png]]</center>
| Machinery
| Machinery
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
Line 929: Line 935:
|-  
|-  
| [[Robots#Floorbot|Construction Drone]]
| [[Robots#Floorbot|Construction Drone]]
| [[File:FloorBotDance.gif]]
| <center>[[File:FloorBotDance.gif]]</center>
| Machinery
| Machinery
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
Line 937: Line 943:
|-  
|-  
| [[Robots#Cleanbot|Sanitation Drone]]
| [[Robots#Cleanbot|Sanitation Drone]]
| [[File:CleanbotActiveV2-32x32.gif]]
| <center>[[File:CleanbotActiveV2-32x32.gif]]</center>
| Machinery
| Machinery
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
Line 945: Line 951:
|-  
|-  
| [[Robots#Digbot|Mining Drone]]
| [[Robots#Digbot|Mining Drone]]
| [[File:DigBotDig.gif]]
| <center>[[File:DigBotDig.gif]]</center>
| Machinery
| Machinery
| 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material
| 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material
Line 953: Line 959:
|-  
|-  
| [[Medical Objects#VISOR|VISOR Prosthesis]]
| [[Medical Objects#VISOR|VISOR Prosthesis]]
| [[File:VISORGogglesV2-32x32.png]]
| <center>[[File:VISORGogglesV2-32x32.png]]</center>
| Clothing
| Clothing
| 0.3 Conductive Material, 0.3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
Line 961: Line 967:
|-  
|-  
| [[Medical Objects#Auditory Headset|Auditory Headset]]
| [[Medical Objects#Auditory Headset|Auditory Headset]]
| [[File:Deaf_headset.png]]
| <center>[[File:Deaf_headset.png]]</center>
| Clothing
| Clothing
| 0.3 Conductive Material, 0.3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
Line 969: Line 975:
|-  
|-  
| [[Cyborg#Propulsion Upgrade|Propulsion Upgrade]]
| [[Cyborg#Propulsion Upgrade|Propulsion Upgrade]]
| [[File:JetpackUpgrade.png]]
| <center>[[File:JetpackUpgrade.png]]</center>
| Component
| Component
| 0.3 Conductive Material, 0.5 Sturdy Metal
| 0.3 Conductive Material, 0.5 Sturdy Metal
Line 977: Line 983:
|-  
|-  
| [[Cyborg#ProDoc Healthgoggles|ProDoc Healthgoggle Upgrade]]
| [[Cyborg#ProDoc Healthgoggles|ProDoc Healthgoggle Upgrade]]
| [[File:ProDocHealthGogglesUpgrade.png]]
| <center>[[File:ProDocHealthGogglesUpgrade.png]]</center>
| Component
| Component
| 0.4 Crystal, 0.6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
Line 985: Line 991:
|-  
|-  
| [[Cyborg#Security HUD Upgrade|Security HUD Upgrade]]
| [[Cyborg#Security HUD Upgrade|Security HUD Upgrade]]
| [[File:SecHUDUpgrade.png]]
| <center>[[File:SecHUDUpgrade.png]]</center>
| Component
| Component
| 0.4 Crystal, 0.6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
Line 993: Line 999:
|-  
|-  
| [[Cyborg#Spectroscopic Scanner Upgrade|Spectroscopic Scanner Upgrade]]
| [[Cyborg#Spectroscopic Scanner Upgrade|Spectroscopic Scanner Upgrade]]
| [[File:SpectroscopicScannerUpgrade.png]]
| <center>[[File:SpectroscopicScannerUpgrade.png]]</center>
| Component
| Component
| 0.4 Crystal, 0.6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
Line 1,001: Line 1,007:
|-  
|-  
| [[Cyborg#Recharge Pack|Recharge Pack]]
| [[Cyborg#Recharge Pack|Recharge Pack]]
| [[File:RechargePackUpgrade.png]]
| <center>[[File:RechargePackUpgrade.png]]</center>
| Component
| Component
| 0.5 Conductive Material
| 0.5 Conductive Material
Line 1,009: Line 1,015:
|-  
|-  
| [[Cyborg#Repair Pack|Repair Pack]]
| [[Cyborg#Repair Pack|Repair Pack]]
| [[File:RepairPackUpgrade.png]]
| <center>[[File:RepairPackUpgrade.png]]</center>
| Component
| Component
| 0.5 Conductive Material
| 0.5 Conductive Material
Line 1,017: Line 1,023:
|-  
|-  
| [[Cyborg#Speed Upgrade|Speed Upgrade]]
| [[Cyborg#Speed Upgrade|Speed Upgrade]]
| [[File:SpeedBoostUpgrade.png]]
| <center>[[File:SpeedBoostUpgrade.png]]</center>
| Component
| Component
| 0.3 Conductive Material, 0.5 Crystal
| 0.3 Conductive Material, 0.5 Crystal
Line 1,025: Line 1,031:
|-  
|-  
| [[Cyborg#Optical Meson Upgrade|Optical Meson Upgrade]]
| [[Cyborg#Optical Meson Upgrade|Optical Meson Upgrade]]
| [[File:OpticalMesonsUpgrade.png]]
| <center>[[File:OpticalMesonsUpgrade.png]]</center>
| Component
| Component
| 0.2 Crystal, 0.4 Conductive Material
| 0.2 Crystal, 0.4 Conductive Material
Line 1,033: Line 1,039:
|-  
|-  
| [[Cyborg#Recovery Upgrade|Recovery Upgrade]]
| [[Cyborg#Recovery Upgrade|Recovery Upgrade]]
| [[File:RecoveryPackUpgrade.png]]
| <center>[[File:RecoveryPackUpgrade.png]]</center>
| Component
| Component
| 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material
| 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material
Line 1,041: Line 1,047:
|-  
|-  
| [[Cyborg#Force Shield Upgrade|Force Shield Upgrade]]
| [[Cyborg#Force Shield Upgrade|Force Shield Upgrade]]
| [[File:ForceShieldUpgrade.png]]
| <center>[[File:ForceShieldUpgrade.png]]</center>
| Component
| Component
| 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source
| 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source
Line 1,049: Line 1,055:
|-
|-
| [[Cyborg#Heat Shield Upgrade|Heat Shield Upgrade]]
| [[Cyborg#Heat Shield Upgrade|Heat Shield Upgrade]]
| [[File:HeatShieldUpgrade.png]]
| <center>[[File:HeatShieldUpgrade.png]]</center>
| Component
| Component
| 0.2 High Energy Conductor, 1 Crystal
| 0.2 High Energy Conductor, 1 Crystal
Line 1,057: Line 1,063:
|-  
|-  
| [[Cyborg#Teleporter Upgrade|Teleport Upgrade]]
| [[Cyborg#Teleporter Upgrade|Teleport Upgrade]]
| [[File:TeleportUpgrade.png]]
| <center>[[File:TeleportUpgrade.png]]</center>
| Component
| Component
| 1 Conductive Material, 0.1 High Density Crystalline Matter, 1 Significant Power Source
| 1 Conductive Material, 0.1 High Density Crystalline Matter, 1 Significant Power Source
Line 1,065: Line 1,071:
|-  
|-  
| [[Cyborg#Construction Visualizer|Construction Visualizer]]
| [[Cyborg#Construction Visualizer|Construction Visualizer]]
| [[File:ConstructionVisualizerUpgrade.png]]
| <center>[[File:ConstructionVisualizerUpgrade.png]]</center>
| Component
| Component
| 0.4 Crystal, 0.6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
Line 1,073: Line 1,079:
|-  
|-  
| [[Cyborg#Efficiency Upgrade|Efficiency Upgrade]]
| [[Cyborg#Efficiency Upgrade|Efficiency Upgrade]]
| [[File:PowerEfficiencyUpgrade.png]]
| <center>[[File:PowerEfficiencyUpgrade.png]]</center>
| Component
| Component
| 0.3 High Density Crystalline Matter, 1 High Energy Conductor
| 0.3 High Density Crystalline Matter, 1 High Energy Conductor
Line 1,081: Line 1,087:
|-  
|-  
| [[Cyborg#Self-Repair Upgrade|Self-Repair Upgrade]]  
| [[Cyborg#Self-Repair Upgrade|Self-Repair Upgrade]]  
| [[File:SelfRepairPackUpgrade.png]]
| <center>[[File:SelfRepairPackUpgrade.png]]</center>
| Component
| Component
| 0.3 High Density Crystalline Matter, 1 Dense Metal
| 0.3 High Density Crystalline Matter, 1 Dense Metal
Line 1,089: Line 1,095:
|-  
|-  
| [[Implants#Machine Translator|Machine Translator Implant]]
| [[Implants#Machine Translator|Machine Translator Implant]]
| [[File:AccessImplantCase.png]]
| <center>[[File:AccessImplantCase.png]]</center>
| Resource
| Resource
| 0.3 Conductive Material, 0.3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
Line 1,097: Line 1,103:
|-  
|-  
| [[General Objects#Station Bounced Radio|Station Bounced Radio]]
| [[General Objects#Station Bounced Radio|Station Bounced Radio]]
| [[File:SBRadioV2-32x32.png]]
| <center>[[File:SBRadioV2-32x32.png]]</center>
| Resource
| Resource
| 0.2 Conductive Material, 0.2 Crystal
| 0.2 Conductive Material, 0.2 Crystal
Line 1,105: Line 1,111:
|-  
|-  
| [[Implants#Health|Health Monitor Implant]]
| [[Implants#Health|Health Monitor Implant]]
| [[File:AccessImplantCase.png]]
| <center>[[File:AccessImplantCase.png]]</center>
| Resource
| Resource
| 0.3 Conductive Material, 0.3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
Line 1,113: Line 1,119:
|-  
|-  
| [[Implants#Rotbusttec|Rotbusttec Implant]]
| [[Implants#Rotbusttec|Rotbusttec Implant]]
| [[File:AccessImplantCase.png]]
| <center>[[File:AccessImplantCase.png]]</center>
| Resource  
| Resource  
| 0.2 Conductive Material, 0.2 Crystal
| 0.2 Conductive Material, 0.2 Crystal
Line 1,121: Line 1,127:
|-
|-
| [[Roboticist#Cyberappendix|Cyberappendix]]  
| [[Roboticist#Cyberappendix|Cyberappendix]]  
| [[File:CyberappendixV2.png]]
| <center>[[File:CyberappendixV2.png]]</center>
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,129: Line 1,135:
|-
|-
| [[Roboticist#Cyberpancreas|Cyberpancreas]]  
| [[Roboticist#Cyberpancreas|Cyberpancreas]]  
| [[File:CyberpancreasV2.png]]
| <center>[[File:CyberpancreasV2.png]]</center>
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,137: Line 1,143:
|-
|-
| [[Roboticist#Cyberspleen|Cyberspleen]]  
| [[Roboticist#Cyberspleen|Cyberspleen]]  
| [[File:CyberspleenV2.png]]
| <center>[[File:CyberspleenV2.png]]</center>
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,145: Line 1,151:
|-
|-
| [[Roboticist#Cyberintestines|Cyberintestines]]  
| [[Roboticist#Cyberintestines|Cyberintestines]]  
| [[File:Cyberintestines.png]]
| <center>[[File:Cyberintestines.png]]</center>
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,153: Line 1,159:
|-
|-
| [[Roboticist#Cyberstomach|Cyberstomach]]  
| [[Roboticist#Cyberstomach|Cyberstomach]]  
| [[File:CyberStomachV2.png]]
| <center>[[File:CyberStomachV2.png]]</center>
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,161: Line 1,167:
|-
|-
| [[Roboticist#Cyberkidney|Cyberkidney]]  
| [[Roboticist#Cyberkidney|Cyberkidney]]  
| [[File:CyberkidneysV2.png]]
| <center>[[File:CyberkidneysV2.png]]</center>
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,169: Line 1,175:
|-
|-
| [[Roboticist#Cyberliver|Cyberliver]]  
| [[Roboticist#Cyberliver|Cyberliver]]  
| [[File:CyberliverV2.png]]
| <center>[[File:CyberliverV2.png]]</center>
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,177: Line 1,183:
|-
|-
| [[Roboticist#Cyberlung|Left Cyberlung]]  
| [[Roboticist#Cyberlung|Left Cyberlung]]  
| [[File:LeftCyberLung.png]]
| <center>[[File:LeftCyberLung.png]]</center>
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,185: Line 1,191:
|-
|-
| [[Roboticist#Cyberlung|Right Cyberlung]]  
| [[Roboticist#Cyberlung|Right Cyberlung]]  
| [[File:RightCyberLung.png]]
| <center>[[File:RightCyberLung.png]]</center>
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,193: Line 1,199:
|-  
|-  
| [[Engineering Objects#Rods|Metal Rods (x2)]]  
| [[Engineering Objects#Rods|Metal Rods (x2)]]  
| [[File:SteelRodsV2.png]]
| <center>[[File:SteelRodsV2.png]]</center>
| Resource
| Resource
| 0.1 Sturdy Metal
| 0.1 Sturdy Metal
Line 1,201: Line 1,207:
|-  
|-  
| [[Engineering Objects#Metal Sheets|Metal Sheet (1x)]]
| [[Engineering Objects#Metal Sheets|Metal Sheet (1x)]]
| [[File:SteelSheetV2.png]]
| <center>[[File:SteelSheetV2.png]]</center>
| Resource
| Resource
| 0.1 Metal
| 0.1 Metal
Line 1,209: Line 1,215:
|-  
|-  
| [[Engineering Objects#Glass Sheets|Glass Panel (5x)]]
| [[Engineering Objects#Glass Sheets|Glass Panel (5x)]]
| [[File:GlassV2.png]]
| <center>[[File:GlassV2.png]]</center>
| Resource
| Resource
| 0.5 Crystal
| 0.5 Crystal
Line 1,217: Line 1,223:
|-  
|-  
| [[AI Laws|Standard Asimov Law Module Set]] (Prints all 3 law modules)
| [[AI Laws|Standard Asimov Law Module Set]] (Prints all 3 law modules)
| [[File:AIModule.png]]
| <center>[[File:AIModule.png]]</center>
| Component
| Component
| 3 Sturdy Metal
| 3 Sturdy Metal
Line 1,225: Line 1,231:
|-  
|-  
| [[Roboticist|AI Linker]]
| [[Roboticist|AI Linker]]
| [[File:CyborgLinker.png]]
| <center>[[File:CyborgLinker.png]]</center>
| Tool
| Tool
| 0.2 Metal, 0.1 Crystal, 0.2 Conductive Material
| 0.2 Metal, 0.1 Crystal, 0.2 Conductive Material
Line 1,233: Line 1,239:
|-  
|-  
| [[Security Objects#Flash|Flash]]
| [[Security Objects#Flash|Flash]]
| [[File:Flash.png]]
| <center>[[File:Flash.png]]</center>
| Tool  
| Tool  
| 0.2 Crystal, 0.2 Conductive Material
| 0.2 Crystal, 0.2 Conductive Material
Line 1,241: Line 1,247:
|-  
|-  
| [[Roboticist#EyeThermal|Thermal Imager Cybereye]]
| [[Roboticist#EyeThermal|Thermal Imager Cybereye]]
| [[File:ThermalEyeV2.png]]
| <center>[[File:ThermalEyeV2.png]]</center>
| Component  
| Component  
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 1,249: Line 1,255:
|-  
|-  
| [[Roboticist#EyeLaser|Laser Cybereye]]
| [[Roboticist#EyeLaser|Laser Cybereye]]
| [[File:LaserEyeV2.png]]
| <center>[[File:LaserEyeV2.png]]</center>
| Component  
| Component  
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite
Line 1,257: Line 1,263:
|-  
|-  
| [[Roboticist#ButtCyber|Cyberbutt]]
| [[Roboticist#ButtCyber|Cyberbutt]]
| [[File:Cyberbutt.png]]
| <center>[[File:Cyberbutt.png]]</center>
| Component  
| Component  
| 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material
| 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material
Line 1,265: Line 1,271:
|-  
|-  
| [[Cyborg#Expansion Upgrade|Expansion Upgrade]]
| [[Cyborg#Expansion Upgrade|Expansion Upgrade]]
| [[File:ExpansionPackUpgrade.png]]
| <center>[[File:ExpansionPackUpgrade.png]]</center>
| Component  
| Component  
| 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source
| 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source
Line 1,273: Line 1,279:
|-  
|-  
| [[Construction#Cardboard Box Disguise|Cardboard AI]]
| [[Construction#Cardboard Box Disguise|Cardboard AI]]
| [[File:CardboardBox.png]]
| <center>[[File:CardboardBox.png]]</center>
| Miscellaneous
| Miscellaneous
| 0.1 Carboard
| 0.1 Carboard
Line 1,281: Line 1,287:
|-  
|-  
| [[AI Laws|Nanotrasen Law Module Set]] (Prints all 3 law modules)
| [[AI Laws|Nanotrasen Law Module Set]] (Prints all 3 law modules)
| [[File:AIModule.png]]
| <center>[[File:AIModule.png]]</center>
| Component
| Component
| 3 Sturdy Metal
| 3 Sturdy Metal
Line 1,289: Line 1,295:
|-  
|-  
| [[AI Laws|RoboCop Law Module Set]] (Prints all 3 law modules)
| [[AI Laws|RoboCop Law Module Set]] (Prints all 3 law modules)
| [[File:AIModule.png]]
| <center>[[File:AIModule.png]]</center>
| Component
| Component
| 4 Sturdy Metal
| 4 Sturdy Metal

Revision as of 21:53, 17 November 2022

So, you got comfortable with the game and now want to renovate the Bar and see what sort of cool stuff you can make with all this glass, metal, and cloth lying around. If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.

Automated

Fabricator.png

Fabricators and manufacturers can automatically create items from a variety of processed materials. The Cargo Bay features many different fabricators right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.

  • Interface:
    • To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the icon/name for the item you want to make. You may have to scroll down a bit to see the item.
    • The item currently being created and amount of time left until it's finished is displayed on the right, in the Queue. There you can also pause or cancel it.
    • You can select multiple icons/items for the machine to print. It'll do subsequently rather all at the same time though, e.g. asking for an extinguisher, then sheets gives you extinguisher once it's done, then sheets when it's done, rather than both at the same time.
    • The Repeat Option: If you want to a fabricator/manufacturer to repeatly make something until it runs out of material, click on the No link on the right under Repeat to do just that. It should change to Yes, and you can click on it again to turn it off.
    • Speed: You can also control how much time it takes for each item to be created, with the Speed buttons on the right, with higher settings consuming more power.
  • Materials:
    • Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by mining, organic materials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources.
    • If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font when you hover your mouse over it.
    • Loading Materials: To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first.
    • Removing Materials: To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of units of materials to be withdrawn. 10 units = 1 bar/block.
    • Buying Materials: If the miners have filled some ore into their RockBox and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a reclaimer or processor.
  • Hidden Items: Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is hacked.
  • Downloading Items: You can also insert blueprints from Mechanics into any manufacturer/fabricator to make it able to produce things it usually can't produce.

Reclaimers & Material Processors

MaterialReclaimer.gif MaterialProcessorV2.gif

Many materials, such as metal sheets and raw ore, cannot be directly be used in the fabricators/manufacturers. Instead, they must be refined by some sort of processor into bars and blocks, which can then be inserted into a fabricator/manufacturer and then used to make items.

Processors come to two forms: the stationary material processor, often found in Ore Processing and Mining Department, and the portable reclaimer, which can be ordered from the QM and is often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers. Both can take ore and process it into material blocks/bars, but only the reclaimer can accept sheets, rods, floor tiles, and other refined goods. This makes the reclaimer handy for tasks such as:

  • Turning metal sheets into steel bars and glass sheets into glass blocks, which can substitute for mauxite and molitz, respectively.
  • Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils.
  • Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks.
  • Making glass sheets (or sheets of similar crystalline material) into glass blocks to be used in the glass recycler for more glassware.

For both types, to load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the processor's or simply click on the processor with the materials in your active hand. Also, you can use drag and drop on the processor to set its output to a fabricator, floor tile or crate.

Be aware that turning on a reclaimer when it doesn't have enough material to make a bar/block will cause it to incinerate whatever was put in, so only insert enough material to make it's processed version.

General Manufacturer

Fabricator.png

Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
Screwdriver
ScrewdriverV3-32x32.png
Tool 0.1 Metal No 1 second
Wirecutters
WirecuttersV2-32x32.png
Tool 0.1 Metal No 1 second
Wrench
WrenchV2-32x32.png
Tool 0.1 Metal No 1 second
Crowbar
CrowbarV2-32x32.png
Tool 0.1 Metal No 1 second
Fire Extinguisher
FireExtinguisherV2-32x32.png
Tool 0.1 Sturdy Metal, 0.1 Crystal No 2 seconds
Welding Tool
WelderV2-32x32.gif
Tool 0.1 Sturdy Metal, 0.1 Conductive Material No 2 seconds
Soldering Iron
File:Solderingiron.png
Tool 0.1 Sturdy Metal, 0.1 Conductive Material No 2 seconds
Flashlight
FlashlightOffV2-32x32.png
Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 1 second
Welder Mask
Welding.png
Clothing 0.2 Sturdy Metal, 0.2 Crystal No 3 seconds
Multi Tool
MultitoolV2-32x32.png
Tool 0.1 Crystal, 0.1 High Energy Conductor No 2 seconds
Metal Sheet
SteelSheetV2.png
Resource 0.1 Metal No 0 seconds
Reinforced Metal
SteelReinforcedSheetV2.png
Resource 0.2 Metal No 4 seconds
Metal Rods (x2)
SteelRodsV2.png
Resource 0.1 Sturdy Metal No 1 second
Glass Panel (x5)
GlassV2.png
Resource 0.5 Crystal No 2 seconds
Reinforced Glass Panel
GlassReinforcedV2.png
Resource 0.1 Crystal, 0.1 Sturdy Metal No 4 seconds
Portable Gas Canister
EmptyCanisterV3.png
Machinery 0.3 Sturdy Metal No 3 seconds
Vending Module
PlayerVendorModule.png
Component 0.2 Conductive Material No 5 second
Electrical Cable Coil (28 lengths)
Wire.png
Resource 0.1 Insulative Material, 0.1 Conductive Material No 1 second
Power Cell (15k capacity)
PowerCellV2-32x32.png
Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell (15k capacity)
ErebitePowerCellV2-32x32.png
Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell (15k capacity)
CerenkitePowerCellV2-32x32.png
Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
Hyper Capacity Power Cell
HyperCapacityPowerCell.png
Component 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source No 40 seconds
Light Bulb Box (7x standard, white light light bulbs)
LightBulbBox.png
Resource 0.1 Crystal No 1 second
Red Light Bulb Box (7x red light bulbs)
LightBulbBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Yellow Light Bulb Box (7x yellow light bulbs)
LightBulbBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Green Light Bulb Box (7x green light bulbs)
LightBulbBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Cyan Light Bulb Box (7x cyan light bulbs)
LightBulbBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blue Light Bulb Box (7x blue light bulbs)
LightBulbBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Purple Light Bulb Box (7x purple light bulbs)
LightBulbBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blacklight Bulb Box (7x UV light bulbs)
LightBulbBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Light Tube Box (7x standard, white light light tubes)
LightTubeBox.png
Resource 0.1 Crystal No 1 second
Red Light Tube Box (7x red light tubes)
LightTubeBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Yellow Light Tube Box (7x yellow light tubes)
LightTubeBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Green Light Tube Box (7x green light tubes)
LightTubeBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Cyan Light Tube Box (7x cyan light tubes)
LightTubeBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blue Light Tube Box (7x blue light tubes)
LightTubeBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Purple Light Tube Box (7x purple light tubes)
LightTubeBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blacklight Tube Box (7x UV light tubes)
LightTubeBox.png
Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Folding Table
FoldingTableParts.png
Furniture 0.1 Metal, 0.2 Any Material No 6.7 seconds
Grey Jumpsuit
GreyJumpsuit.png
Clothing 0.4 Fabric No 1 second
Black Shoes
BlackShoes.png
Clothing 0.3 Fabric No 1 second
Breath Mask
Breathmask.png
Clothing 0.1 Fabric No 1 second
Fluid Canister
FluidTank.png
Machinery 1.5 Sturdy Metal No 3 seconds
Meteor Shield Generator
MeteorShieldGenerator.png
Machinery 1 Metal, 1 Sturdy Metal, 1 Conductive Material No 10 seconds
Energy Shield Generator
EnergyShield.png
Machinery 2 Sturdy Metal, 1 Conductive Material, 0.5 Crystal No 20 seconds
Door Shield Generator
DoorShield.png
Machinery 2 Sturdy Metal, 1.5 Conductive Material No 20 seconds
Chemical Patch (makes two, both with no chems)
GenericPatchNew.png
Resource 0.1 Fabric No 1 second
Saxophone
SaxophoneV2.png
Miscellaneous 1.5 Sturdy Metal No 2 seconds
Trumpet
TrumpetV2.png
Miscellaneous 1 Sturdy Metal No 2.3 seconds
Compressed Matter Cartridge
CompressedMatterCartridgeV2-32x32.png
Resource 4 High Density Crystalline Material Yes 10 seconds
Medium Compressed Matter Cartridge
MediumCompressedMatterCartridgeV2-32x32.png
Resource 4 Very High Density Crystalline Matter Yes 20 seconds
Large Compressed Matter Cartridge
Large rcd cartridge.png
Resource 4 Extraordinarily Dense Crystalline Matter Yes 30 seconds
Glass Bottle (empty)
Bottle.png
Miscellaneous 0.1 Crystal Yes 1 second
Vuvuzela
VuvuzelaV2.png
Miscellaneous 0.1 Any Material Yes 1 second
Harmonica
HarmonicaV2.png
Miscellaneous 0.1 Metal Yes 1 second
Bicycle Horn
BikeHornV2.png
Miscellaneous 0.1 Any Material Yes 1 second
.22 Bullets
22MagazineV3.png
Resource 3 Sturdy Metal, 2.4 Conductive Material Yes 10 seconds
40mm Smoke Grenade
File:SmokeShells.png
Resource 3 Sturdy Metal, 2.5 Conductive Material Yes 11 second
Staple Gun
StapleGun.png
Tool 0.2 Sturdy Metal, 0.1 Conductive Material Yes 3 seconds
Bagpipes
BagpipesV2.png
Miscellaneous 1 Fabric, 2.5 Sturdy Metal Yes 1.7 seconds
Whistle
WhistleV2.png
Miscellaneous 1 Extremely Tough Metal Yes 1 second

Robotics Fabricator

RoboticsFabricator.png

Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. At least one can be found in Robotics, conventionally enough.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
Cyborg Frame
CyborgFrameV3-32x32.png
Component 1.8 Sturdy Metal No 15 seconds
Standard Cyborg Parts (Standard Head, Chest, Left Arm, Right Arm, Left Leg, and Right Leg)
CyborgHeadStandardV2-32x32.png
CyborgChestStandardV2-32x32.png
StandardCyborgArmsV2-32x32.png
StandardCyborgLegsV2-32x32.png
Component 4.8 Sturdy Metal No 40 seconds
Light Cyborg Parts (Light Head, Chest,Left Arm, Right Arm, Left Leg, and Right Leg)
CyborgHeadLightV2-32x32.png
CyborgChestLightV2-32x32.png
LightCyborgArmsV2-32x32.png
LightCyborgLegsV2-32x32.png
Component 2.4 Sturdy Metal No 20 seconds
Cyborg Head
CyborgHeadStandardV2-32x32.png
Component 1.2 Sturdy Metal No 10 seconds
Cyborg Chest
CyborgChestStandardV2-32x32.png
Component 1.2 Sturdy Metal No 10 seconds
Cyborg Arm (Right)
RightStandardCyborgArm.png
Component 0.6 Sturdy Metal No 5 seconds
Cyborg Arm (Left)
LeftStandardCyborgArm.png
Component 0.6 Sturdy Metal No 5 seconds
Cyborg Leg (Right)
RightStandardCyborgLeg.png
Component 0.6 Sturdy Metal No 5 seconds
Cyborg Leg (Left)
LeftStandardCyborgLeg.png
Component 0.6 Sturdy Metal No 5 seconds
Light Cyborg Head
CyborgHeadLightV2-32x32.png
Component 0.6 Metal No 5 seconds
Light Cyborg Chest
CyborgChestLightV2-32x32.png
Component 0.6 Sturdy Metal No 5 seconds
Light Cyborg Arm (Right)
LightCyborgLeftArm.png
Component 0.3 Metal No 2 seconds
Light Cyborg Arm (Left)
LeftLightCyborgArm.png
Component 0.3 Metal No 2 seconds
Light Cyborg Leg (Right)
RightLightCyborgLeg.png
Component 0.3 Metal No 2 seconds
Light Cyborg Leg (Left)
LeftLightCyborgLeg.png
Component 0.3 Metal No 2 seconds
Cyborg Treads
CyborgTreadsV2-32x32.png
Component 1.2 Sturdy Metal, 0.6 Conductive Material No 5 seconds
Cyborg Screen Head
CyborgScreenHead-32x32.png
Component 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal No 8 seconds
Blank Cyborg Module
CyborgBlankModule.png
Component 0.2 Conductive Material, 0.3 Any Material No 13 seconds
Cyberheart
CyberheartV2.png
Component 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material No 8 seconds
Cybereye
CyberEyeV2.png
Component 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 6 seconds
Mesonic Imager Cybereye
MesonEyeV2.png
Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
Spectroscopic Imager Cybereye
SpectroEyeV2.png
Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
ProDoc Healthview Cybereye
ProdocEyeV2.png
Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
Camera Cybereye
CameraEyeV2.png
Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
AI Shell Frame
AIShellFrame.png
Component 1.2 Sturdy Metal No 8 seconds
AI Interface Board
AIInterfaceBoard.png
Component 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal No 11 second
Spontaneous Intelligence Creation Core
Intelligence Form Chip Rework2.gif
Component 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material No 11 second
AI Shell Power Cell
PowerCellV2-32x32.png
Component 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material No 6 seconds
Electrical Cable Coil (28 lengths)
Wire.png
Resource 1 Insulative Material, 1 Conductive Material No 1 second
Power Cell
PowerCellV2-32x32.png
Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell
ErebitePowerCellV2-32x32.png
Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell
CerenkitePowerCellV2-32x32.png
Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
Hyper Capacity Power Cell
HyperCapacityPowerCell.png
Component 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source No 40 seconds
Crowbar
CrowbarV2-32x32.png
Tool 0.1 Metal No 1 second
Wrench
WrenchV2-32x32.png
Tool 0.1 Metal No 1 second
Screwdriver
ScrewdriverV3-32x32.png
Tool 0.1 Metal No 1 second
Scalpel
Scalpelv2.png
Tool 0.1 Metal No 1 second
Circular Saw
Sawv2.png
Tool 0.1 Metal No 1 second
Surgical Scissors
Surgeryscissorsv2.png
Tool 0.1 Metal No 1 second
Hemostat
Hemov2.png
Tool 0.1 Metal No 1 second
Suture
Suturev2.png
Tool 0.1 Metal No 1 second
Staple Gun
StapleGun.png
Tool 0.2 Sturdy Metal, 0.1 Conductive Material No 3 seconds
Enucleation Spoon
Surgeryspoonv2.png
Tool 1 Metal No 0.1 second
Implanter
Implanter2.png
Tool 1 Metal No 0.1 second
Security Drone
Securitron.png
Machinery 3 Metal, 2 High Energy Conductor, 2 Power Source No 40 seconds
Medical Drone
MedibotV3-32x32.png
Machinery 2 Metal, 1.5 Conductive Material, 0.5 Power Source No 30 seconds
Firefighting Drone
FirebotV3.png
Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Construction Drone
FloorBotDance.gif
Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Sanitation Drone
CleanbotActiveV2-32x32.gif
Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Mining Drone
DigBotDig.gif
Machinery 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
VISOR Prosthesis
VISORGogglesV2-32x32.png
Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Auditory Headset
Deaf headset.png
Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Propulsion Upgrade
JetpackUpgrade.png
Component 0.3 Conductive Material, 0.5 Sturdy Metal No 20 seconds
ProDoc Healthgoggle Upgrade
ProDocHealthGogglesUpgrade.png
Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Security HUD Upgrade
SecHUDUpgrade.png
Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Spectroscopic Scanner Upgrade
SpectroscopicScannerUpgrade.png
Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Recharge Pack
RechargePackUpgrade.png
Component 0.5 Conductive Material No 20 seconds
Repair Pack
RepairPackUpgrade.png
Component 0.5 Conductive Material No 20 seconds
Speed Upgrade
SpeedBoostUpgrade.png
Component 0.3 Conductive Material, 0.5 Crystal No 20 seconds
Optical Meson Upgrade
OpticalMesonsUpgrade.png
Component 0.2 Crystal, 0.4 Conductive Material No 30 seconds
Recovery Upgrade
RecoveryPackUpgrade.png
Component 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material No 30 seconds
Force Shield Upgrade
ForceShieldUpgrade.png
Component 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source No 30 seconds
Heat Shield Upgrade
HeatShieldUpgrade.png
Component 0.2 High Energy Conductor, 1 Crystal No 30 seconds
Teleport Upgrade
TeleportUpgrade.png
Component 1 Conductive Material, 0.1 High Density Crystalline Matter, 1 Significant Power Source No 40 seconds
Construction Visualizer
ConstructionVisualizerUpgrade.png
Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Efficiency Upgrade
PowerEfficiencyUpgrade.png
Component 0.3 High Density Crystalline Matter, 1 High Energy Conductor No 40 seconds
Self-Repair Upgrade
SelfRepairPackUpgrade.png
Component 0.3 High Density Crystalline Matter, 1 Dense Metal No 40 seconds
Machine Translator Implant
AccessImplantCase.png
Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Station Bounced Radio
SBRadioV2-32x32.png
Resource 0.2 Conductive Material, 0.2 Crystal No 6 seconds
Health Monitor Implant
AccessImplantCase.png
Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Rotbusttec Implant
AccessImplantCase.png
Resource 0.2 Conductive Material, 0.2 Crystal No 30 seconds
Cyberappendix
CyberappendixV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberpancreas
CyberpancreasV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberspleen
CyberspleenV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberintestines
CyberintestinesV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberstomach
CyberStomachV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberkidney
CyberkidneysV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberliver
CyberliverV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Left Cyberlung
LeftCyberLung.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Right Cyberlung
RightCyberLung.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Metal Rods (x2)
SteelRodsV2.png
Resource 0.1 Sturdy Metal No 1 second
Metal Sheet (1x)
SteelSheetV2.png
Resource 0.1 Metal No 0 seconds
Glass Panel (5x)
GlassV2.png
Resource 0.5 Crystal No 2 seconds
Standard Asimov Law Module Set (Prints all 3 law modules)
AIModule.png
Component 3 Sturdy Metal No 20 seconds
AI Linker
CyborgLinker.png
Tool 0.2 Metal, 0.1 Crystal, 0.2 Conductive Material No 5 seconds
Flash
Flash.png
Tool 0.2 Crystal, 0.2 Conductive Material Yes 5 seconds
Thermal Imager Cybereye
ThermalEyeV2.png
Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material Yes 8 seconds
Laser Cybereye
LaserEyeV2.png
Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite Yes 13 seconds
Cyberbutt
Cyberbutt.png
Component 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material Yes 5 seconds
Expansion Upgrade
ExpansionPackUpgrade.png
Component 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source Yes 40 seconds
Cardboard AI
CardboardBox.png
Miscellaneous 0.1 Carboard Yes 1.7 seconds
Nanotrasen Law Module Set (Prints all 3 law modules)
AIModule.png
Component 3 Sturdy Metal Yes 20 seconds
RoboCop Law Module Set (Prints all 3 law modules)
AIModule.png
Component 4 Sturdy Metal Yes 20 seconds

Medical Fabricator

MedicalFabricator.png

Found in medbay. Can be used to make surgery tools and other basic medical equipment.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
Scalpel
Scalpelv2.png
Tool 0.1 Metal No 1 second
Circular Saw
Sawv2.png
Tool 0.1 Metal No 1 second
Surgical Scissors
Surgeryscissorsv2.png
Tool 0.1 Metal No 1 second
Hemostat
Hemov2.png
Tool 0.1 Metal No 1 second
Suture
Suturev2.png
Tool 0.1 Metal No 1 second
Staple Gun
StapleGun.png
Tool 0.2 Sturdy Metal, 0.1 Conductive Material No 3 seconds
Enucleation Spoon
Surgeryspoonv2.png
Tool 0.1 Metal No 1 second
ProDoc Healthgoggles
ProDocHealthgogglesV2-32x32.png
Clothing 0.1 Metal, 0.2 Crystal No 6 seconds
Prescription Glasses
PrescriptionGlassesV2-32x32.png
Clothing 0.1 Metal, 0.2 Crystal No 6 seconds
VISOR Prosthesis
VISORGogglesV2-32x32.png
Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Auditory Headset
Deaf headset.png
Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Hypospray
Hypo.png
Tool 0.2 Metal, 0.2 Conductive Material, 0.2 Crystal No 13 seconds
Chemical Patch (empty) (makes two)
GenericPatchNew.png
Resource 0.1 Fabric No 1 second
Auto Mender (empty)
EmptyAutoMender.png
Resource 0.5 Sturdy Metal, 0.4 Crystal, 0.5 Gold No 3 seconds
Penlight
PenNew.png
Tool 0.1 Metal, 0.1 Crystal No 0.7 seconds
Stethoscope
StethoscopeV2-32x32.png
Tool 0.2 Metal, 0.1 Crystal No 1.7 seconds
Latex Gloves
Glovesw.png
Clothing 0.1 Fabric No 1 second
Sterile Mask
Sterilemaskv2.png
Clothing 0.1 Fabric No 1 second
Surgical Face Shield
SurgicalFaceMaskV2-32x32.png
Clothing 0.1 Fabric No 1 second
White Scrubs
MedicalScrubsWhite.png
Clothing 0.4 Fabric No 1 second
Teal Scrubs
MedicalScrubsTeal.png
Clothing 0.4 Fabric No 1 second
Maroon Scrubs
MedicalScrubsMaroon.png
Clothing 0.4 Fabric No 1 second
Blue Scrubs
MedicalScrubsBlue.png
Clothing 0.4 Fabric No 1 second
Purple Scrubs
MedicalScrubsPurple.png
Clothing 0.4 Fabric No 1 second
Orange Scrubs
MedicalScrubsOrange.png
Clothing 0.4 Fabric No 1 second
Pink Scrubs
MedicalScrubsPink.png
Clothing 0.4 Fabric No 1 second
Gown
Gown.png
Clothing 0.4 Fabric No 1 second
Medical Eyepatch
MedicalEyepatchRightV2.png
Clothing 0.5 Fabric No 5 second
Blindfold
BlindfoldV2.png
Clothing 0.4 Fabric No 1 second
Muzzle
Muzzle.png
Clothing 0.4 Fabric, 0.2 Metal No 1 second
Stress Ball
StressBall.png
Clothing 0.1 Fabric No 1 second
Body Bag
BodyBag.png
Tool 0.3 Fabric No 5 seconds
Implanter
Implanter2.png
Tool 0.1 Metal No 1 second
Health Monitor Implant
AccessImplantCase.png
Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Rotbusttec Implant
AccessImplantCase.png
Resource 0.2 Conductive Material, 0.2 Crystal No 30 seconds
Floppy Disk
FloppyDisk.gif
Component 0.1 Metal, 0.1 Conductive Material No 1.7 Seconds
Crowbar
CrowbarV2-32x32.png
Tool 0.1 Metal No 1 second
Fire Extinguisher
FireExtinguisherV2-32x32.png
Tool 0.1 Sturdy Metal, 0.1 Crystal No 2 seconds
Cyberappendix
CyberappendixV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberpancreas
CyberpancreasV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberspleen
CyberspleenV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberintestines
CyberintestinesV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberstomach
CyberStomachV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberkidney
CyberkidneysV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberliver
CyberliverV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberlung
CyberlungsV2.png
Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Empty First Aid Kit
MedkitStandard.gif
Medicine 0.1 Metal No 1.7 seconds
Metal Rods (x2)
SteelRodsV2.png
Resource 0.1 Sturdy Metal No 1 second
Metal Sheet (1x)
SteelSheetV2.png
Resource 0.1 Metal No 0 seconds
Glass Panel (5x)
GlassV2.png
Resource 0.5 Crystal No 2 seconds
Cyberheart
CyberheartV2.png
Component 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material Yes 8 seconds
Cybereye
CyberEyeV2.png
Component 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material Yes 6 seconds

Mining Fabricator

MiningFabricator.png

Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
Pickaxe
BasicPickaxeV2-32x32.png
Tool 0.1 Sturdy Metal No 1 second
Powered Pick
PowerPickV2.png
Tool 0.2 Sturdy Metal, 0.5 Conductive Material No 3 seconds
Low Yield Mining Explosives (x5)
BreachingChargeNew.png
Resource 0.3 Metal, 0.3 Crystal, 0.7 Conductive Material No 13 seconds
Mining Explosives (x5)
BreachingChargeNew.png
Resource 0.7 Metal, 0.7 Crystal, 1.5 Conductive Material No 20 seconds
Power Hammer
PowerHammerV2.png
Tool 0.1 High Density Crystalline Matter, 0.8 Conductive Material No 23 seconds
Laser Drill
LaserDrillV2.png
Tool 1.5 Sturdy Metal, 0.7 Dense Metal, 1 High Energy Conductor No 30 seconds
Concussive Gauntlets
ConcussionGauntlets.png
Tool 1.5 Dense Metal, 1.5 High Energy Conductor, 0.2 Power Source No 40 seconds
Mining Drone
DigBotDig.gif
Machinery 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Grey Jumpsuit
GreyJumpsuit.png
Clothing 0.4 Fabric No 1 second
Black Shoes
BlackShoes.png
Clothing 0.3 Fabric No 1 second
Breath Mask
Breathmask.png
Clothing 0.1 Fabric No 1 second
Engineering Space Suit Set
Miningspacesuit.png
SnekEngineeringHelmet.png
Clothing 0.3 Fabric, 0.3 Metal, 0.2 Crystal No 5 seconds
Industrial Space Armor Set
IndustrialSpaceSuitV2.png
IndustrialSpaceHelmetV2.png
Clothing 1.5 Dense Metal, 0.7 High Energy Conductor, 0.3 Very High Density Crystalline Matter No 30 seconds
Mechanised Boots
MechanizedBoots.png
Clothing 1.5 Sturdy Metal, 0.7 High Energy Conductor, 0.3 Power Source No 13 seconds
Power Cell
PowerCellV2-32x32.png
Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell
ErebitePowerCellV2-32x32.png
Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell
CerenkitePowerCellV2-32x32.png
Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
Hyper Capacity Power Cell
HyperCapacityPowerCell.png
Component 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source No 40 seconds
Ore Scoop
OreScoop.png
Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 1.7 seconds
Ore Satchel
MiningSatchel.png
Tool 0.5 Fabric No 1 second
Large Ore Satchel
MiningSatchel.png
Tool 2.5 Fabric, 0.3 Dense Metal No 5 seconds
Jetpack
JetpackV2-32x32.png
Clothing 0.2 Dense Metal, 1 Conductive Material No 20 seconds
Geological Scanner
GeologicalScannerV2-32x32.png
Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 2 seconds
Optical Meson Scanner
MesonGogglesV2-32x32.png
Clothing 0.3 Crystal, 0.2 Conductive Material No 3 seconds
Flashlight
FlashlightOffV2-32x32.png
Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 1 second
Mineral Accumulator
File:MineralAccumulator.png
Machinery 2.5 Sturdy Metal, 1.5 High Energy Conductor, 0.2 High Density Crystalline Matter No 40 seconds
Metal Rods (x2)
SteelRodsV2.png
Resource 0.1 Sturdy Metal No 1 second
Metal Sheet
SteelSheetV2.png
Resource 0.1 Metal No 0 seconds
Jetpack MkII (Appears only on Oshan)
JetpackMkII.png
Clothing 1.5 Sturdy Metal, 1 High Energy Conductor, 0.5 Power Source No 13 seconds
Mining Magnet Replacement Parts
ItemFrameV3.gif
Component 0.5 High Density Crystalline Matter, 3 Dense Metal, 3 High Energy Conductor No 40 seconds
Rapid Construction Device
RCDBaseV2-32x32.png
Tool 2 Dense Metal, 1 Extraordinarily Dense Crystalline Matter, 1 High Energy Conductor, 1 Significant Power Source Yes 90 seconds
Compressed Matter Cartridge
CompressedMatterCartridgeV2-32x32.png
Resource 4 High Density Crystalline Material Yes 10 seconds
Medium Compressed Matter Cartridge
MediumCompressedMatterCartridgeV2-32x32.png
Resource 4 Very High Density Crystalline Matter Yes 20 seconds
Large Compressed Matter Cartridge
Large rcd cartridge.png
Resource 4 Extraordinarily Dense Crystalline Matter Yes 30 seconds

Uniform Manufacturer

UniformManufacturer.png

Found in customs, the Locker Room on some maps, and on the Syndicate Battlecruiser, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
Black Shoes
BlackShoes.png
Clothing 0.3 Fabric No 1 second
Brown Shoes
Shoes.png
Clothing 0.2 Fabric No 0 seconds
White Shoes
WhiteShoes-32x32.png
Clothing 0.3 Fabric No 1 second
Civilian Headset
Civ headset.png
Clothing 0.2 Metal, 0.1 Conductive Material No 1 second
Staff Assistant Jumpsuit
AssistantJumpsuit.png
Clothing 0.4 Fabric No 1 second
Grey Jumpsuit
GreyJumpsuit.png
Clothing 0.4 Fabric No 1 second
White Jumpsuit
WhiteJumpsuitV2.png
Clothing 0.4 Fabric No 1 second
Pink Jumpsuit
PinkJumpsuit.png
Clothing 0.4 Fabric No 1 second
Red Jumpsuit
File:RedJumpsuit.png
Clothing 0.4 Fabric No 1 second
Orange Jumpsuit
OrangeJumpsuit.png
Clothing 0.4 Fabric No 1 second
Yellow Jumpsuit
YellowJumpsuit.png
Clothing 0.4 Fabric No 1 second
Green Jumpsuit
GreenJumpsuit.png
Clothing 0.4 Fabric No 1 second
Blue Jumpsuit
BlueJumpsuit.png
Clothing 0.4 Fabric No 1 second
Purple Jumpsuit
PurpleJumpsuit.png
Clothing 0.4 Fabric No 1 second
Black Jumpsuit
BlackJumpsuit.png
Clothing 0.4 Fabric No 1 second
Brown Jumpsuit
BrownJumpsuit.png
Clothing 0.4 Fabric No 1 second
LGBT Pride Jumpsuit
LGBTJumpsuit.png
Clothing 0.4 Fabric No 1 second
Asexual Pride Jumpsuit
AsexualJumpsuit.png
Clothing 0.4 Fabric No 1 second
Aromantic Pride Jumpsuit
AromanticJumpsuit.png
Clothing 0.4 Fabric No 1 second
Bisexual Pride Jumpsuit
BisexualJumpsuit.png
Clothing 0.4 Fabric No 1 second
Intersex Pride Jumpsuit
IntersexJumpsuit.png
Clothing 0.4 Fabric No 1 second
Lesbian Pride Jumpsuit
LesbianJumpsuit.png
Clothing 0.4 Fabric No 1 second
Gay Pride Jumpsuit
GayJumpsuit.png
Clothing 0.4 Fabric No 1 second
Non-binary Pride Jumpsuit
NonBinaryJumpsuit.png
Clothing 0.4 Fabric No 1 second
Pansexual Pride Jumpsuit
PansexualJumpsuit.png
Clothing 0.4 Fabric No 1 second
Polyamorous Pride Jumpsuit
PolysexualJumpsuit.png
Clothing 0.4 Fabric No 1 second
Trans Pride Jumpsuit
TransJumpsuit.png
Clothing 0.4 Fabric No 1 second
Fancy Black Suit
FancyBlackSuit.png
Clothing 0.4 Fabric No 1 second
Fancy Black Dress
FancyBlackDress.png
Clothing 0.4 Fabric No 1 second
Black Hat
BlackCap.png
Clothing 0.2 Fabric No 0 seconds
White Hat
WhiteCap.png
Clothing 0.2 Fabric No 0 seconds
Pink Hat
PinkCap.png
Clothing 0.2 Fabric No 0 seconds
Red Hat
File:RedCap.png
Clothing 0.2 Fabric No 0 seconds
Orange Hat
OrangeCap.png
Clothing 0.2 Fabric No 0 seconds
Yellow Hat
YellowCap.png
Clothing 0.2 Fabric No 0 seconds
Green Hat
GreenCap.png
Clothing 0.2 Fabric No 0 seconds
Blue Hat
BlueCap.png
Clothing 0.2 Fabric No 0 seconds
Purple Hat
PurpleCap.png
Clothing 0.2 Fabric No 0 seconds
Top Hat
TopHatV2.png
Clothing 0.3 Fabric No 1 second
Backpack
GenericBackpack.png
Clothing 0.8 Fabric No 3 seconds
Red Backpack
RedBackpack.png
Clothing 0.8 Fabric No 3 seconds
Green Backpack
GreenBackpack.png
Clothing 0.8 Fabric No 3 seconds
Blue Backpack
BlueBackpack.png
Clothing 0.8 Fabric No 3 seconds
Satchel
GenericSatchel.png
Clothing 0.8 Fabric No 3 seconds
Red Satchel
RedSatchel.png
Clothing 0.8 Fabric No 3 seconds
Green Satchel
GreenSatchel.png
Clothing 0.8 Fabric No 3 seconds
Blue Satchel
BlueSatchel.png
Clothing 0.8 Fabric No 3 seconds
Breath Mask
Breathmask.png
Clothing 0.1 Fabric Yes 1 second
Chemical Patch (makes two, both have no chems)
GenericPatchNew.png
Resource 0.1 Fabric Yes 1 second
Towel
HandTowel.png
Miscellaneous 0.8 Fabric Yes 2.7 seconds
Tricolor Jumpsuit
TricolorUniform.png
Clothing 0.4 Fabric Yes 1.7 seconds
Large Top Hat
TallTophat.png
Clothing 0.5 Fabric Yes 1.7 seconds

Personnel Equipment Manufacturer

PersonnelEquipmentManufacturer.png

Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it.

Items Creatable at Round-Start
Name Icon Type Materials Required Hidden
item?
Time at
Speed 3
ID card (no access)
IDCardBlankV2-27x13.png
Resource 0.3 Conductive Material, 0.3 Crystal No 1.7 seconds
Electronic Access Implant (2 Access Charges)
AccessImplantCase.png
Resource 0.3 Conductive Material, 0.3 Crystal No 6.7 seconds
Implanter
Implanter2.png
Tool 0.1 Metal No 1 second
Gold ID card (no access)
GoldenIDCardV2-32x32.png
Resource 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal Yes 10 seconds
Electronic Access Implant (Unlimited Charge)
AccessImplantCase.png
Resource 0.9 Conductive Material, 1.5 Crystal Yes 20 seconds

Personnel Manufacturer

PersonnelEquipmentManufacturer.png

Essentially a Personnel Equipment Manufacturer and Uniform Manufacturer combined together, though unlike the latter, it can't make satchels, backpacks, or formalwear.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
ID card (no access)
IDCardBlankV2-27x13.png
Resource 0.3 Conductive Material, 0.3 Crystal No 1 second
Electronic Access Implant (2 Access Charges)
AccessImplantCase.png
Resource 0.3 Conductive Material, 0.3 Crystal No 6 seconds
Implanter
Implanter2.png
Tool 0.1 Metal No 1 second
Black Shoes
BlackShoes.png
Clothing 0.3 Fabric No 1 second
Brown Shoes
Shoes.png
Clothing 0.2 Fabric No 0 seconds
White Shoes
WhiteShoes-32x32.png
Clothing 0.3 Fabric No 1 second
Civilian Headset
Civ headset.png
Clothing 0.2 Metal, 0.1 Conductive Material No 1 second
Staff Assistant Jumpsuit
AssistantJumpsuit.png
Clothing 0.4 Fabric No 1 second
Grey Jumpsuit
GreyJumpsuit.png
Clothing 0.4 Fabric No 1 second
White Jumpsuit
WhiteJumpsuitV2.png
Clothing 0.4 Fabric No 1 second
Pink Jumpsuit
PinkJumpsuit.png
Clothing 0.4 Fabric No 1 second
Red Jumpsuit
File:RedJumpsuit.png
Clothing 0.4 Fabric No 1 second
Orange Jumpsuit
OrangeJumpsuit.png
Clothing 0.4 Fabric No 1 second
Yellow Jumpsuit
YellowJumpsuit.png
Clothing 0.4 Fabric No 1 second
Green Jumpsuit
GreenJumpsuit.png
Clothing 0.4 Fabric No 1 second
Blue Jumpsuit
BlueJumpsuit.png
Clothing 0.4 Fabric No 1 second
Purple Jumpsuit
PurpleJumpsuit.png
Clothing 0.4 Fabric No 1 second
Black Jumpsuit
BlackJumpsuit.png
Clothing 0.4 Fabric No 1 second
Brown Jumpsuit
BrownJumpsuit.png
Clothing 0.4 Fabric No 1 second
LGBT Pride Jumpsuit
LGBTJumpsuit.png
Clothing 0.4 Fabric No 1 second
Asexual Pride Jumpsuit
AsexualJumpsuit.png
Clothing 0.4 Fabric No 1 second
Aromantic Pride Jumpsuit
AromanticJumpsuit.png
Clothing 0.4 Fabric No 1 second
Bisexual Pride Jumpsuit
BisexualJumpsuit.png
Clothing 0.4 Fabric No 1 second
Intersex Pride Jumpsuit
IntersexJumpsuit.png
Clothing 0.4 Fabric No 1 second
Lesbian Pride Jumpsuit
LesbianJumpsuit.png
Clothing 0.4 Fabric No 1 second
Gay Pride Jumpsuit
GayJumpsuit.png
Clothing 0.4 Fabric No 1 second
Non-binary Pride Jumpsuit
NonBinaryJumpsuit.png
Clothing 0.4 Fabric No 1 second
Pansexual Pride Jumpsuit
PansexualJumpsuit.png
Clothing 0.4 Fabric No 1 second
Polyamorous Pride Jumpsuit
PolysexualJumpsuit.png
Clothing 0.4 Fabric No 1 second
Trans Pride Jumpsuit
TransJumpsuit.png
Clothing 0.4 Fabric No 1 second
Black Hat
BlackCap.png
Clothing 0.2 Fabric No 0 seconds
White Hat
WhiteCap.png
Clothing 0.2 Fabric No 0 seconds
Pink Hat
PinkCap.png
Clothing 0.2 Fabric No 0 seconds
Red Hat
File:RedCap.png
Clothing 0.2 Fabric No 0 seconds
Orange Hat
OrangeCap.png
Clothing 0.2 Fabric No 0 seconds
Yellow Hat
YellowCap.png
Clothing 0.2 Fabric No 0 seconds
Green Hat
GreenCap.png
Clothing 0.2 Fabric No 0 seconds
Blue Hat
BlueCap.png
Clothing 0.2 Fabric No 0 seconds
Purple Hat
PurpleCap.png
Clothing 0.2 Fabric No 0 seconds
Top Hat
TopHatV2.png
Clothing 0.3 Fabric No 1 second
Gold ID card (no access)
GoldenIDCardV2-32x32.png
Resource 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal Yes 6 seconds
Electronic Access Implant (Unlimited Charge)
AccessImplantCase.png
Resource 0.9 Conductive Material, 1.5 Crystal Yes 20 seconds
Breath Mask
Breathmask.png
Clothing 0.1 Fabric Yes 1 second
Chemical Patch (makes two, both have no chems)
GenericPatchNew.png
Resource 0.1 Fabric Yes 1 second
Tricolor Jumpsuit
TricolorUniform.png
Clothing 0.4 Fabric Yes 1.7 seconds
Large Top Hat
TallTophat.png
Clothing 0.5 Fabric Yes 1.7 seconds

Ship Component Fabricator

ReverseFab.png

Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
MiniPutt Engine Manifold
ItemFrameV3.gif
Component 0.5 Sturdy Metal, 0.2 Conductive Material No 1 second
MiniPutt Circuitry
ItemFrameV3.gif
Component 0.2 Crystal, 0.2 Conductive Material No 1 second
MiniPutt Control Interface
ItemFrameV3.gif
Component 0.5 Crystal, 0.5 Conductive Material No 1 second
MiniPutt Frame Kit
ItemFrameV3.gif
Component 1.5 Sturdy Metal No 3 seconds
Engine Manifold
ItemFrameV3.gif
Component 1 Sturdy Metal, 0.5 Conductive Material No 3 seconds
Pod Circuitry
ItemFrameV3.gif
Component 0.5 Crystal, 0.5 Conductive Material No 3 seconds
Light Pod Armor
ItemFrameV3.gif
Component 3 Sturdy Metal, 2 Conductive Material No 6 seconds
Heavy Pod Armor
ItemFrameV3.gif
Component 3 Sturdy Metal, 2 Dense Metal No 10 seconds
Industrial Pod Armor
ItemFrameV3.gif
Component 2.5 Dense Metal, 1 High Energy Conductor, 0.5 High Density Crystalline Matter No 16 seconds
Pod Control Interface
ItemFrameV3.gif
Component 1 Crystal, 1 Conductive Material No 3 seconds
Pod Frame Kit
ItemFrameV3.gif
Component 3 Sturdy Metal No 6 seconds
Cargo Hold
CargoHold.png
Resource 2 Sturdy Metal No 4 seconds
Ore Scoop
CargoHold.png
Resource 2 Sturdy Metal, 1 Conductive Material No 4 seconds
Conclave A-1984 Sensor System
ConclaveA1984SensorSystem.png
Resource 0.1 Power Source, 0.5 Crystal, 0.2 High Energy Conductor No 1 second
NT Magnet Link Array
NTMagnetLinkArray.png
Resource 1 Sturdy Metal, 2 Conductive Material No 4 seconds
Plasma Cutter System
PlasmaCuttersV2.png
Tool 1 Power Source, 1 Dense Metal, 2 Extraordinarily Dense Crystalline Matter No 6 seconds
Rock Drilling Rig
RockDrillingRigV2.png
Tool 1 Power Source, 1 Dense Metal, 1 Extraordinarily Dense Crystalline Matter No 6 seconds
Dual Phasers
LightPhaserV2.png
Tool 1.5 Sturdy Metal, 1.5 Conductive Material, 1.5 Crystal No 6 seconds
Helios Mark-II Engine
HeliosMarkIIEngineV3-32x32.gif
Resource 2 Sturdy Metal, 1 Dense Metal, 1.5 High Energy Conductor No 30 seconds
Hermes 3.0 Engine
Hermes3EngineV3-32x32.gif
Resource 2 Dense Metal, 2 High Energy Conductor, 0.5 Power Source No 40 seconds
Pod Locking Mechanism
HatchLockingMechanism.png
Tool 0.5 Crystal, 1 Conductive Material No 3 seconds
Warp Beacon Frame
WarpBeaconFrame.png
Component 1 Crystal, 1 Conductive Material, 1 Sturdy Metal No 10 seconds

Gas Extractor

GasFabricator.png

Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurising repaired hull breaches.

Items Creatable at Round-Start
Name Icon Type Materials Required Hidden
item?
Time at
Speed 3
Portable Gas Canister (empty)
EmptyCanisterV3.png
Machinery 0.3 Sturdy Metal No 3 seconds
High-Volume Air Canister
HighCapacityAirCanister.png
Machinery 0.3 Sturdy Metal, 1 Molitz, 3 Viscerite No 33 seconds
O2 Canister
OxygenCanister.png
Machinery 0.3 Sturdy Metal, 1 Molitz No 33 seconds
CO2 Canister
CO2Canister.png
Machinery 0.3 Sturdy Metal, 1 Char No 33 seconds
N2 Canister
N2Canister.png
Machinery 0.3 Sturdy Metal, 1 Viscerite No 33 seconds
Plasma Canister
PlasmaCanister.png
Machinery 0.3 Sturdy Metal, 1 Plasmastone No 33 seconds
Red Oxygen Grenade
OxygenGrenade-32x32.png
Tool 0.2 Sturdy Metal, 0.2 Conductive Material, 1 Molitz, 0.1 Char No 3.3 seconds

Crate Manufacturer

CrateManufacturer.png

Creates empty crates of various designs, for all your shipping needs.

Items Creatable at Round-Start
Name Icon Type Materials Required Hidden
item?
Time at
Speed 3
Crate (standard grey crate)
CrateV3-32x32.png
Miscellaneous 0.5 Metal No 3.3 seconds
Random Packing Crate (cardboard crates of various designs)
PackingCrate.png
Miscellaneous 0.5 Metal No 3.3 seconds
Wooden Crate
WoodenCrate.png
Miscellaneous 0.5 Metal No 3.3 seconds
Medical Crate
MedicalCrate.png
Miscellaneous 0.5 Metal No 3.3 seconds
Biohazard Crate (orange, same as one given by QM's CDC)
BiohazardCrate.png
Miscellaneous 0.5 Metal No 3.3 seconds
Freezer Crate
FreezerCrate.png
Miscellaneous 0.5 Metal No 3.3 seconds
Class Crate (same crate used for operative class crates)
ClassCrateV2.png
Miscellaneous 0.5 Metal Yes 3.3 seconds

Reverse-Engineering Fabricator

ReverseFab.png

Found in the mechanic's workshop, you can't fabricate anything from it round start, instead you must scan objects around the station with a Device Analyzer, enter the data into a Ruckingenur Kit, print a blueprint out, enter it into the machine, and then fabricate it. Those with a Head of Staff ID can delete recipes.

Manual

Construction

RCDWallsFloorsV2-32x32.png

You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.

Robots

RobuddyLove.gif

Want to fill the station with tiny beeping vermin helpful robots? Look no further!

Hacking

MultitoolV2-32x32.png

Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.

Chemicals

ChemDispenser.png

Certain chemicals can be used for making and breaking things. CLF3 for instance can melt floor tiles, whereas thermite burns through walls. Metal foam is convenient for repairing hull breaches.


Department Guides
Engineering Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates
Medsci Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition
Security Security Officer · Contraband · Forensics · Space Law
Service Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments
The AI Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI
Computers Computers · TermOS · ThinkDOS · Packets