Difference between revisions of "Making and Breaking"

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Line 480: Line 480:
|+ Items Creatable at Round-Start
|+ Items Creatable at Round-Start
! Name
! Name
!class="unsortable" | Image
! Type  
! Type  
! class=unsortable | [[Miner#Sturdy Metal, High Energy Conductor?! Help!|Materials Required]]  
! class=unsortable | [[Miner#Sturdy Metal, High Energy Conductor?! Help!|Materials Required]]  
Line 486: Line 487:
|-
|-
| [[Cyborg#CyborgFrame|Cyborg Frame]]
| [[Cyborg#CyborgFrame|Cyborg Frame]]
| [[File:CyborgFrameV3-32x32.png]]
| Component
| Component
| 1.8 Sturdy Metal
| 1.8 Sturdy Metal
Line 493: Line 495:
|-
|-
| Standard Cyborg Parts (Standard [[Cyborg#CyborgHeadStandard|Head]], [[Cyborg#CyborgChestStandard|Chest]],  [[Cyborg#CyborgArmStandard|Left Arm, Right Arm]], [[Cyborg#CyborgLegStandard|Left Leg, and Right Leg]])
| Standard Cyborg Parts (Standard [[Cyborg#CyborgHeadStandard|Head]], [[Cyborg#CyborgChestStandard|Chest]],  [[Cyborg#CyborgArmStandard|Left Arm, Right Arm]], [[Cyborg#CyborgLegStandard|Left Leg, and Right Leg]])
| [[File:CyborgHeadStandardV2-32x32.png]] [[File:CyborgChestStandardV2-32x32.png]] [[File:StandardCyborgArmsV2-32x32.png]] [[File:StandardCyborgLegsV2-32x32.png]]
| Component
| Component
| 4.8 Sturdy Metal
| 4.8 Sturdy Metal
Line 500: Line 503:
|-
|-
| Light Cyborg Parts (Light [[Cyborg#Light Cyborg Head|Head]], [[Cyborg#Light Cyborg Chest|Chest]],[[Cyborg#CyborgArmLight|Left Arm, Right Arm]], [[Cyborg#CyborgLegLight|Left Leg, and Right Leg]])
| Light Cyborg Parts (Light [[Cyborg#Light Cyborg Head|Head]], [[Cyborg#Light Cyborg Chest|Chest]],[[Cyborg#CyborgArmLight|Left Arm, Right Arm]], [[Cyborg#CyborgLegLight|Left Leg, and Right Leg]])
| [[File:CyborgHeadLightV2-32x32.png]] [[File:CyborgChestLightV2-32x32.png]] [[File:LightCyborgArmsV2-32x32.png]] [[File:LightCyborgLegsV2-32x32.png]]
| Component
| Component
| 2.4 Sturdy Metal
| 2.4 Sturdy Metal
Line 507: Line 511:
|-
|-
| [[Cyborg#CyborgHeadStandard|Cyborg Head]]
| [[Cyborg#CyborgHeadStandard|Cyborg Head]]
| [[File:CyborgHeadStandardV2-32x32.png]]
| Component
| Component
| 1.2 Sturdy Metal
| 1.2 Sturdy Metal
Line 514: Line 519:
|-
|-
| [[Cyborg#CyborgChestStandard|Cyborg Chest]]
| [[Cyborg#CyborgChestStandard|Cyborg Chest]]
| [[File:CyborgChestStandardV2-32x32.png]]
| Component
| Component
| 1.2 Sturdy Metal
| 1.2 Sturdy Metal
Line 521: Line 527:
|-
|-
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Right)]]  
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Right)]]  
| [[File:RightStandardCyborgArm.png]]
| Component
| Component
| 0.6 Sturdy Metal
| 0.6 Sturdy Metal
Line 528: Line 535:
|-
|-
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Left)]]
| [[Cyborg#CyborgArmStandard|Cyborg]] [[Roboticist#ArmCyborgStandard|Arm (Left)]]
| [[File:LeftStandardCyborgArm.png]]
| Component
| Component
| 0.6 Sturdy Metal
| 0.6 Sturdy Metal
Line 535: Line 543:
|-
|-
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Right)]]
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Right)]]
| [[File:RightStandardCyborgLeg.png]]
| Component
| Component
| 0.6 Sturdy Metal
| 0.6 Sturdy Metal
Line 542: Line 551:
|-
|-
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Left)]]
| [[Cyborg#CyborgLegStandard|Cyborg]] [[Roboticist#LegCyborgStandard|Leg (Left)]]
| [[File:LeftStandardCyborgLeg.png]]
| Component
| Component
| 0.6 Sturdy Metal
| 0.6 Sturdy Metal
Line 549: Line 559:
|-
|-
| [[Cyborg#Light Cyborg Head|Light Cyborg Head]]
| [[Cyborg#Light Cyborg Head|Light Cyborg Head]]
| [[File:CyborgHeadLightV2-32x32.png]]
| Component
| Component
| 0.6 Metal
| 0.6 Metal
Line 556: Line 567:
|-
|-
| [[Cyborg#Light Cyborg Chest|Light Cyborg Chest]]
| [[Cyborg#Light Cyborg Chest|Light Cyborg Chest]]
| [[File:CyborgChestLightV2-32x32.png]]
| Component
| Component
| 0.6 Sturdy Metal
| 0.6 Sturdy Metal
Line 563: Line 575:
|-
|-
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Right)]]
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Right)]]
| [[File:LightCyborgLeftArm.png]]
| Component
| Component
| 0.3 Metal
| 0.3 Metal
Line 570: Line 583:
|-
|-
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Left) ]]
| [[Cyborg#CyborgArmLight|Light Cyborg]] [[Roboticist#ArmCyborgLight|Arm (Left) ]]
| [[File:LeftLightCyborgArm.png]]
| Component
| Component
| 0.3 Metal
| 0.3 Metal
Line 577: Line 591:
|-
|-
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Right)]]
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Right)]]
| [[File:RightLightCyborgLeg.png]]
| Component
| Component
| 0.3 Metal
| 0.3 Metal
Line 584: Line 599:
|-
|-
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Left)]]  
| [[Cyborg#CyborgLegLight|Light Cyborg]] [[Roboticist#LegCyborgLight|Leg (Left)]]  
| [[File:LeftLightCyborgLeg.png]]
| Component
| Component
| 0.3 Metal
| 0.3 Metal
Line 591: Line 607:
|-
|-
| [[Cyborg#CyborgLegTreads|Cyborg]] [[Roboticist#LegCyborgTreads|Treads]]
| [[Cyborg#CyborgLegTreads|Cyborg]] [[Roboticist#LegCyborgTreads|Treads]]
| [[File:CyborgTreadsV2-32x32.png]]
| Component
| Component
| 1.2 Sturdy Metal, 0.6 Conductive Material
| 1.2 Sturdy Metal, 0.6 Conductive Material
Line 598: Line 615:
|-
|-
| [[Cyborg#Cyborg Screen Head|Cyborg Screen Head]]
| [[Cyborg#Cyborg Screen Head|Cyborg Screen Head]]
| [[File:CyborgScreenHead-32x32.png]]
| Component
| Component
| 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal
| 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal
Line 605: Line 623:
|-
|-
| [[Cyborg#Modules|Blank Cyborg Module]]   
| [[Cyborg#Modules|Blank Cyborg Module]]   
| [[File:CyborgBlankModule.png]]
| Component
| Component
| 0.2 Conductive Material, 0.3 Any Material
| 0.2 Conductive Material, 0.3 Any Material
Line 612: Line 631:
|-
|-
| [[Roboticist#HeartCyber|Cyberheart]]  
| [[Roboticist#HeartCyber|Cyberheart]]  
| [[File:CyberheartV2.png]]
| Component
| Component
| 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material
| 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material
Line 619: Line 639:
|-
|-
| [[Roboticist#EyeCyber|Cybereye]]
| [[Roboticist#EyeCyber|Cybereye]]
| [[File:HumanEyeRobo.png]]
| Component
| Component
| 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 626: Line 647:
|-
|-
| [[Roboticist#EyeMeson|Mesonic Imager Cybereye]]
| [[Roboticist#EyeMeson|Mesonic Imager Cybereye]]
| [[File:HumanEyeMesons.png]]
| Component
| Component
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 633: Line 655:
|-
|-
| [[Roboticist#EyeSpectro|Spectroscopic Imager Cybereye]]  
| [[Roboticist#EyeSpectro|Spectroscopic Imager Cybereye]]  
| [[File:HumanEyeSpectro.png]]
| Component
| Component
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 640: Line 663:
|-
|-
| [[Roboticist#EyeProDoc|ProDoc Healthview Cybereye]]
| [[Roboticist#EyeProDoc|ProDoc Healthview Cybereye]]
| [[File:HumanEyeProdoc.png]]
| Component
| Component
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 647: Line 671:
|-
|-
| [[Roboticist#EyeCamera|Camera Cybereye]]
| [[Roboticist#EyeCamera|Camera Cybereye]]
| [[File:HumanEyeCamera.png]]
| Component
| Component
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| {{No}}
| {{No}}
| 8 seconds
| 8 seconds
|-
| [[Roboticist#AI Mainframe|AI Core Frame]]
| Component
| 2 Sturdy Metal
| {{No}}
| 16 seconds


|-
|-
| [[Roboticist#AI shells|AI Shell Frame]]
| [[Roboticist#AI shells|AI Shell Frame]]
| [[File:AIShellFrame.png]]
| Component
| Component
| 1.2 Sturdy Metal
| 1.2 Sturdy Metal
Line 668: Line 687:
|-
|-
| [[Roboticist#AIInterfaceBoard|AI Interface Board]]
| [[Roboticist#AIInterfaceBoard|AI Interface Board]]
| [[File:AIInterfaceBoard.png]]
| Component
| Component
| 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal
| 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal
Line 674: Line 694:


|-
|-
| [[Roboticist#Intelligence Formation Chip|Intelligence Formation Chip]]  
| [[Roboticist#Intelligence Formation Chip|Spontaneous Intelligence Creation Core]]
| [[File:Intelligence Form Chip Rework2.gif]]
| Component
| Component
| 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material
| 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material
Line 682: Line 703:
|-
|-
| [[Roboticist#AI shells|AI Shell Power Cell]]
| [[Roboticist#AI shells|AI Shell Power Cell]]
| [[File:PowerCellV2-32x32.png]]
| Component
| Component
| 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material
| 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material
Line 689: Line 711:
|-
|-
| [[Engineering Objects#Wire|Electrical Cable Coil]] (28 lengths)
| [[Engineering Objects#Wire|Electrical Cable Coil]] (28 lengths)
| [[File:Wire.png]]
| Resource
| Resource
| 1 Insulative Material, 1 Conductive Material
| 1 Insulative Material, 1 Conductive Material
Line 696: Line 719:
|-
|-
| [[Guide to Mining#Power Cell|Power Cell]]
| [[Guide to Mining#Power Cell|Power Cell]]
| [[File:PowerCellV2-32x32.png]]
| Component
| Component
| 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material
| 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material
Line 703: Line 727:
|-
|-
| [[Guide to Mining#Erebite Power Cell|Erebite Power Cell]]  
| [[Guide to Mining#Erebite Power Cell|Erebite Power Cell]]  
| [[File:ErebitePowerCellV2-32x32.png]]
| Component
| Component
| 0.4 Metal, 0.4 Any Material, 0.2 Erebite
| 0.4 Metal, 0.4 Any Material, 0.2 Erebite
Line 710: Line 735:
|-
|-
| [[Guide to Mining#Cerenkite Power Cell|Cerenkite Power Cell]]  
| [[Guide to Mining#Cerenkite Power Cell|Cerenkite Power Cell]]  
| [[File:CerenkitePowerCellV2-32x32.png]]
| Component
| Component
| 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite
| 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite
| {{No}}
| {{No}}
| 15 seconds
| 15 seconds
|-
| HyperCapacityPowerCell
| [[File:HyperCapacityPowerCell.png]]
| Component
| 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source
| {{No}}
| 40 seconds


|-
|-
| [[Crowbar]]
| [[Crowbar]]
| [[File:CrowbarV2-32x32.png]]
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 724: Line 759:
|-
|-
| [[Wrench]]
| [[Wrench]]
| [[File:WrenchV2-32x32.png]]
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 731: Line 767:
|-
|-
| [[Screwdriver]]
| [[Screwdriver]]
| [[File:ScrewdriverV3-32x32.png]]
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 738: Line 775:
|-
|-
| [[Medical Objects#Scalpel|Scalpel]]
| [[Medical Objects#Scalpel|Scalpel]]
| [[File:Scalpelv2.png]]
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 745: Line 783:
|-
|-
| [[Medical Objects#Circular Saw|Circular Saw]]
| [[Medical Objects#Circular Saw|Circular Saw]]
| [[File:Sawv2.png]]
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 752: Line 791:
|-
|-
| [[Medical Objects#Surgical Scissors|Surgical Scissors]]
| [[Medical Objects#Surgical Scissors|Surgical Scissors]]
| [[File:Surgeryscissorsv2.png]]
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 759: Line 799:
|-
|-
| [[Medical Objects#Hemostat|Hemostat]]
| [[Medical Objects#Hemostat|Hemostat]]
| [[File:Hemov2.png]]
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 766: Line 807:
|-
|-
| [[Medical Objects#Suture|Suture]]
| [[Medical Objects#Suture|Suture]]
| [[File:Suturev2.png]]
| Tool
| Tool
| 0.1 Metal
| 0.1 Metal
Line 773: Line 815:
|-
|-
| [[Medical Objects#Staple Gun|Staple Gun]]
| [[Medical Objects#Staple Gun|Staple Gun]]
| [[File:StapleGun.png]]
| Tool
| Tool
| 0.2 Sturdy Metal, 0.1 Conductive Material
| 0.2 Sturdy Metal, 0.1 Conductive Material
Line 780: Line 823:
|-
|-
| [[Medical Objects#Enucleation Spoon|Enucleation Spoon]]
| [[Medical Objects#Enucleation Spoon|Enucleation Spoon]]
| [[File:Surgeryspoonv2.png]]
| Tool
| Tool
| 1 Metal
| 1 Metal
Line 787: Line 831:
|-
|-
| [[Medical Objects#Implanter|Implanter]]
| [[Medical Objects#Implanter|Implanter]]
| [[File:Implanter2.png]]
| Tool
| Tool
| 1 Metal
| 1 Metal
Line 794: Line 839:
|-
|-
| [[Robots#Securitron|Security Drone]]
| [[Robots#Securitron|Security Drone]]
| [[File:Securitron.png]]
| Machinery
| Machinery
| 3 Metal, 2 High Energy Conductor, 2 Power Source
| 3 Metal, 2 High Energy Conductor, 2 Power Source
Line 801: Line 847:
|-  
|-  
| [[Robots#Medibot|Medical Drone]]  
| [[Robots#Medibot|Medical Drone]]  
| [[File:MedibotV3-32x32.png]]
| Machinery
| Machinery
| 2 Metal, 1.5 Conductive Material, 0.5 Power Source
| 2 Metal, 1.5 Conductive Material, 0.5 Power Source
Line 808: Line 855:
|-  
|-  
| [[Robots#Firebot|Firefighting Drone]]
| [[Robots#Firebot|Firefighting Drone]]
| [[File:FirebotV3.png]]
| Machinery
| Machinery
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
Line 815: Line 863:
|-  
|-  
| [[Robots#Floorbot|Construction Drone]]
| [[Robots#Floorbot|Construction Drone]]
| [[File:FloorBotDance.gif]]
| Machinery
| Machinery
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
Line 822: Line 871:
|-  
|-  
| [[Robots#Cleanbot|Sanitation Drone]]
| [[Robots#Cleanbot|Sanitation Drone]]
| [[File:CleanbotActiveV2-32x32.gif]]
| Machinery
| Machinery
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
| 1.5 Metal, 1 Conductive Material, 0.5 Any Material
Line 829: Line 879:
|-  
|-  
| [[Robots#Digbot|Mining Drone]]
| [[Robots#Digbot|Mining Drone]]
| [[File:DigBotDig.gif]]
| Machinery
| Machinery
| 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material
| 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material
Line 836: Line 887:
|-  
|-  
| [[Medical Objects#VISOR|VISOR Prosthesis]]
| [[Medical Objects#VISOR|VISOR Prosthesis]]
| [[File:VISORGogglesV2-32x32.png]]
| Clothing
| Clothing
| 0.3 Conductive Material, 0.3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
Line 843: Line 895:
|-  
|-  
| [[Medical Objects#Auditory Headset|Auditory Headset]]
| [[Medical Objects#Auditory Headset|Auditory Headset]]
| [[File:Deaf_headset.png]]
| Clothing
| Clothing
| 0.3 Conductive Material, 0.3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
Line 850: Line 903:
|-  
|-  
| [[Cyborg#Propulsion Upgrade|Propulsion Upgrade]]
| [[Cyborg#Propulsion Upgrade|Propulsion Upgrade]]
| [[File:JetpackUpgrade.png]]
| Component
| Component
| 0.3 Conductive Material, 0.5 Sturdy Metal
| 0.3 Conductive Material, 0.5 Sturdy Metal
Line 857: Line 911:
|-  
|-  
| [[Cyborg#ProDoc Healthgoggles|ProDoc Healthgoggle Upgrade]]
| [[Cyborg#ProDoc Healthgoggles|ProDoc Healthgoggle Upgrade]]
| [[File:ProDocHealthGogglesUpgrade.png]]
| Component
| Component
| 0.4 Crystal, 0.6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
Line 864: Line 919:
|-  
|-  
| [[Cyborg#Security HUD Upgrade|Security HUD Upgrade]]
| [[Cyborg#Security HUD Upgrade|Security HUD Upgrade]]
| [[File:SecHUDUpgrade.png]]
| Component
| Component
| 0.4 Crystal, 0.6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
Line 871: Line 927:
|-  
|-  
| [[Cyborg#Spectroscopic Scanner Upgrade|Spectroscopic Scanner Upgrade]]
| [[Cyborg#Spectroscopic Scanner Upgrade|Spectroscopic Scanner Upgrade]]
| [[File:SpectroscopicScannerUpgrade.png]]
| Component
| Component
| 0.4 Crystal, 0.6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
Line 878: Line 935:
|-  
|-  
| [[Cyborg#Recharge Pack|Recharge Pack]]
| [[Cyborg#Recharge Pack|Recharge Pack]]
| [[File:RechargePackUpgrade.png]]
| Component
| Component
| 0.5 Conductive Material
| 0.5 Conductive Material
Line 885: Line 943:
|-  
|-  
| [[Cyborg#Repair Pack|Repair Pack]]
| [[Cyborg#Repair Pack|Repair Pack]]
| [[File:RepairPackUpgrade.png]]
| Component
| Component
| 0.5 Conductive Material
| 0.5 Conductive Material
Line 892: Line 951:
|-  
|-  
| [[Cyborg#Speed Upgrade|Speed Upgrade]]
| [[Cyborg#Speed Upgrade|Speed Upgrade]]
| [[File:SpeedBoostUpgrade.png]]
| Component
| Component
| 0.3 Conductive Material, 0.5 Crystal
| 0.3 Conductive Material, 0.5 Crystal
Line 899: Line 959:
|-  
|-  
| [[Cyborg#Optical Meson Upgrade|Optical Meson Upgrade]]
| [[Cyborg#Optical Meson Upgrade|Optical Meson Upgrade]]
| [[File:OpticalMesonsUpgrade.png]]
| Component
| Component
| 0.2 Crystal, 0.4 Conductive Material
| 0.2 Crystal, 0.4 Conductive Material
Line 906: Line 967:
|-  
|-  
| [[Cyborg#Recovery Upgrade|Recovery Upgrade]]
| [[Cyborg#Recovery Upgrade|Recovery Upgrade]]
| [[File:RecoveryPackUpgrade.png]]
| Component
| Component
| 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material
| 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material
Line 913: Line 975:
|-  
|-  
| [[Cyborg#Force Shield Upgrade|Force Shield Upgrade]]
| [[Cyborg#Force Shield Upgrade|Force Shield Upgrade]]
| [[File:ForceShieldUpgrade.png]]
| Component
| Component
| 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source
| 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source
Line 920: Line 983:
|-
|-
| [[Cyborg#Heat Shield Upgrade|Heat Shield Upgrade]]
| [[Cyborg#Heat Shield Upgrade|Heat Shield Upgrade]]
| [[File:HeatShieldUpgrade.png]]
| Component
| Component
| 0.2 High Energy Conductor, 1 Crystal
| 0.2 High Energy Conductor, 1 Crystal
Line 927: Line 991:
|-  
|-  
| [[Cyborg#Teleporter Upgrade|Teleport Upgrade]]
| [[Cyborg#Teleporter Upgrade|Teleport Upgrade]]
| [[File:TeleportUpgrade.png]]
| Component
| Component
| 1 Conductive Material, 0.1 High Density Crystalline Matter, 1 Significant Power Source
| 1 Conductive Material, 0.1 High Density Crystalline Matter, 1 Significant Power Source
Line 934: Line 999:
|-  
|-  
| [[Cyborg#Construction Visualizer|Construction Visualizer]]
| [[Cyborg#Construction Visualizer|Construction Visualizer]]
| [[File:ConstructionVisualizerUpgrade.png]]
| Component
| Component
| 0.4 Crystal, 0.6 Conductive Material
| 0.4 Crystal, 0.6 Conductive Material
Line 941: Line 1,007:
|-  
|-  
| [[Cyborg#Efficiency Upgrade|Efficiency Upgrade]]
| [[Cyborg#Efficiency Upgrade|Efficiency Upgrade]]
| [[File:PowerEfficiencyUpgrade.png]]
| Component
| Component
| 0.3 High Density Crystalline Matter, 1 High Energy Conductor
| 0.3 High Density Crystalline Matter, 1 High Energy Conductor
Line 948: Line 1,015:
|-  
|-  
| [[Cyborg#Self-Repair Upgrade|Self-Repair Upgrade]]  
| [[Cyborg#Self-Repair Upgrade|Self-Repair Upgrade]]  
| [[File:SelfRepairPackUpgrade.png]]
| Component
| Component
| 0.3 High Density Crystalline Matter, 1 Dense Metal
| 0.3 High Density Crystalline Matter, 1 Dense Metal
Line 955: Line 1,023:
|-  
|-  
| [[Implants#Machine Translator|Machine Translator Implant]]
| [[Implants#Machine Translator|Machine Translator Implant]]
| [[File:AccessImplantCase.png]]
| Resource
| Resource
| 0.3 Conductive Material, 0.3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
Line 962: Line 1,031:
|-  
|-  
| [[General Objects#Station Bounced Radio|Station Bounced Radio]]
| [[General Objects#Station Bounced Radio|Station Bounced Radio]]
| [[File:SBRadioV2-32x32.png]]
| Resource
| Resource
| 0.2 Conductive Material, 0.2 Crystal
| 0.2 Conductive Material, 0.2 Crystal
Line 969: Line 1,039:
|-  
|-  
| [[Implants#Health|Health Monitor Implant]]
| [[Implants#Health|Health Monitor Implant]]
| [[File:AccessImplantCase.png]]
| Resource
| Resource
| 0.3 Conductive Material, 0.3 Crystal
| 0.3 Conductive Material, 0.3 Crystal
Line 976: Line 1,047:
|-  
|-  
| [[Implants#Rotbusttec|Rotbusttec Implant]]
| [[Implants#Rotbusttec|Rotbusttec Implant]]
| [[File:AccessImplantCase.png]]
| Resource  
| Resource  
| 0.2 Conductive Material, 0.2 Crystal
| 0.2 Conductive Material, 0.2 Crystal
Line 983: Line 1,055:
|-
|-
| [[Roboticist#Cyberappendix|Cyberappendix]]  
| [[Roboticist#Cyberappendix|Cyberappendix]]  
| [[File:CyberappendixV2.png]]
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 990: Line 1,063:
|-
|-
| [[Roboticist#Cyberpancreas|Cyberpancreas]]  
| [[Roboticist#Cyberpancreas|Cyberpancreas]]  
| [[File:CyberpancreasV2.png]]
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 997: Line 1,071:
|-
|-
| [[Roboticist#Cyberspleen|Cyberspleen]]  
| [[Roboticist#Cyberspleen|Cyberspleen]]  
| [[File:CyberspleenV2.png]]
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,004: Line 1,079:
|-
|-
| [[Roboticist#Cyberintestines|Cyberintestines]]  
| [[Roboticist#Cyberintestines|Cyberintestines]]  
| [[File:Cyberintestines.png]]
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,011: Line 1,087:
|-
|-
| [[Roboticist#Cyberstomach|Cyberstomach]]  
| [[Roboticist#Cyberstomach|Cyberstomach]]  
| [[File:CyberStomachV2.png]]
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,018: Line 1,095:
|-
|-
| [[Roboticist#Cyberkidney|Cyberkidney]]  
| [[Roboticist#Cyberkidney|Cyberkidney]]  
| [[File:CyberkidneysV2.png]]
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,025: Line 1,103:
|-
|-
| [[Roboticist#Cyberliver|Cyberliver]]  
| [[Roboticist#Cyberliver|Cyberliver]]  
| [[File:CyberliverV2.png]]
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,032: Line 1,111:
|-
|-
| [[Roboticist#Cyberlung|Left Cyberlung]]  
| [[Roboticist#Cyberlung|Left Cyberlung]]  
| [[File:LeftCyberLung.png]]
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,039: Line 1,119:
|-
|-
| [[Roboticist#Cyberlung|Right Cyberlung]]  
| [[Roboticist#Cyberlung|Right Cyberlung]]  
| [[File:RightCyberLung.png]]
| Component
| Component
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
| 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material
Line 1,046: Line 1,127:
|-  
|-  
| [[Engineering Objects#Rods|Metal Rods (x2)]]  
| [[Engineering Objects#Rods|Metal Rods (x2)]]  
| [[File:SteelRodsV2.png]]
| Resource
| Resource
| 0.1 Sturdy Metal
| 0.1 Sturdy Metal
Line 1,053: Line 1,135:
|-  
|-  
| [[Engineering Objects#Metal Sheets|Metal Sheet (1x)]]
| [[Engineering Objects#Metal Sheets|Metal Sheet (1x)]]
| [[File:SteelSheetV2.png]]
| Resource
| Resource
| 0.1 Metal
| 0.1 Metal
Line 1,060: Line 1,143:
|-  
|-  
| [[Engineering Objects#Glass Sheets|Glass Panel (5x)]]
| [[Engineering Objects#Glass Sheets|Glass Panel (5x)]]
| [[File:GlassV2.png]]
| Resource
| Resource
| 0.5 Crystal
| 0.5 Crystal
Line 1,067: Line 1,151:
|-  
|-  
| [[Security Objects#Flash|Flash]]
| [[Security Objects#Flash|Flash]]
| [[File:Flash.png]]
| Tool  
| Tool  
| 0.2 Crystal, 0.2 Conductive Material
| 0.2 Crystal, 0.2 Conductive Material
Line 1,074: Line 1,159:
|-  
|-  
| [[Roboticist#EyeThermal|Thermal Imager Cybereye]]
| [[Roboticist#EyeThermal|Thermal Imager Cybereye]]
| [[File:HumanEyeThermals.png]]
| Component  
| Component  
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material
Line 1,081: Line 1,167:
|-  
|-  
| [[Roboticist#EyeLaser|Laser Cybereye]]
| [[Roboticist#EyeLaser|Laser Cybereye]]
| [[File:LaserEye.png]]
| Component  
| Component  
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite
| 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite
Line 1,088: Line 1,175:
|-  
|-  
| [[Roboticist#ButtCyber|Cyberbutt]]
| [[Roboticist#ButtCyber|Cyberbutt]]
| [[File:Cyberbutt.png]]
| Component  
| Component  
| 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material
| 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material
Line 1,095: Line 1,183:
|-  
|-  
| [[Cyborg#Expansion Upgrade|Expansion Upgrade]]
| [[Cyborg#Expansion Upgrade|Expansion Upgrade]]
| [[File:ExpansionPackUpgrade.png]]
| Component  
| Component  
| 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source
| 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source

Revision as of 23:19, 16 October 2022

So, you got comfortable with the game and now want to renovate the Bar and see what sort of cool stuff you can make with all this glass, metal, and cloth lying around. If this is the case, you've come to the right place. There are various ways to create and destroy, listed below.

Automated

Fabricator.png

Fabricators and manufacturers can automatically create items from a variety of processed materials. The Cargo Bay features many different fabricators right next to each other. These can usually have raw materials left, since the standard miner procedure is to teleport everything they don't need for their own laser drills and industrial space armor into the QM's lap.

  • Interface:
    • To make something with a fabricator/manufacturer, simply click on the fabricator/manufacturer to bring up its interface and click on the icon/name for the item you want to make. You may have to scroll down a bit to see the item.
    • The item currently being created and amount of time left until it's finished is displayed on the right, in the Queue. There you can also pause or cancel it.
    • You can select multiple icons/items for the machine to print. It'll do subsequently rather all at the same time though, e.g. asking for an extinguisher, then sheets gives you extinguisher once it's done, then sheets when it's done, rather than both at the same time.
    • The Repeat Option: If you want to a fabricator/manufacturer to repeatly make something until it runs out of material, click on the No link on the right under Repeat to do just that. It should change to Yes, and you can click on it again to turn it off.
    • Speed: You can also control how much time it takes for each item to be created, with the Speed buttons on the right, with higher settings consuming more power.
  • Materials:
    • Each fabricator/manufacturer usually comes with its own supply of mauxite, pharosium, molitz, and occasionally cotton, but they can accept refined ores that have dug up by mining, organic materials grown by botany, custom alloys made from Ore Processing, raw materials recycled through the reclaimer, and many, many other sources.
    • If a fabricator/manufacturer does not have enough material for an item or lacks the required type of material, the name of the item and the unmet material requirement will be in red font when you hover your mouse over it.
    • Loading Materials: To load materials into the fabricator/manufacturer, simply click on it with the materials in-hand. As previously mentioned, make sure they're processed first.
    • Removing Materials: To remove materials, go to the list of materials on the right, click on the upward facing arrow button, and enter the number of units of materials to be withdrawn. 10 units = 1 bar/block.
    • Buying Materials: If the miners have filled some ore into their RockBox and marked it for sale, you can buy it at these machines. Simply swipe your card on the fabricator/manufacturer, enter your PIN, and at the manufacturer/fabricator interface, choose the ore you what to buy and the amount you want. It comes as raw ore, so you need a reclaimer or processor.
  • Hidden Items: Some items are "hidden", meaning you can only make them when the manufacturer/fabricator is hacked.
  • Downloading Items: You can also insert blueprints from Mechanics into any manufacturer/fabricator to make it able to produce things it usually can't produce.

Reclaimers & Material Processors

MaterialReclaimer.gif MaterialProcessorV2.gif

Many materials, such as metal sheets and raw ore, cannot be directly be used in the fabricators/manufacturers. Instead, they must be refined by some sort of processor into bars and blocks, which can then be inserted into a fabricator/manufacturer and then used to make items.

Processors come to two forms: the stationary material processor, often found in Ore Processing and Mining Department, and the portable reclaimer, which can be ordered from the QM and is often found in Robotics, Cargo Bay, Mining Department, and a few other areas that use fabricators/manufacturers. Both can take ore and process it into material blocks/bars, but only the reclaimer can accept sheets, rods, floor tiles, and other refined goods. This makes the reclaimer handy for tasks such as:

  • Turning metal sheets into steel bars and glass sheets into glass blocks, which can substitute for mauxite and molitz, respectively.
  • Extracting copper, a conductor that can fills the same role as pharosium, and synthrubber from cable coils.
  • Turning steel scrap and glass shards from wreckage back into steel bars and glass blocks.
  • Making glass sheets (or sheets of similar crystalline material) into glass blocks to be used in the glass recycler for more glassware.

For both types, to load materials for processing, you can either put the materials on the floor and drag and drop their sprite onto the processor's or simply click on the processor with the materials in your active hand. Also, you can use drag and drop on the processor to set its output to a fabricator, floor tile or crate.

General Manufacturer

Fabricator.png

Also known as the autolathe. Several of them are available on the station, for example in tool storage, the warehouse and research sector, among other places. In theory, it creates many cheap and useful general-purpose items such as tools and basic construction materials for when you need to plug a hull breach in a hurry. In reality, someone will mail vuvuzelas to every corner of the station before the five minute mark.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
Screwdriver ScrewdriverV3-32x32.png Tool 0.1 Metal No 1 second
Wirecutters WirecuttersV2-32x32.png Tool 0.1 Metal No 1 second
Wrench WrenchV2-32x32.png Tool 0.1 Metal No 1 second
Crowbar CrowbarV2-32x32.png Tool 0.1 Metal No 1 second
Fire Extinguisher FireExtinguisherV2-32x32.png Tool 0.1 Sturdy Metal, 0.1 Crystal No 2 seconds
Welding Tool WelderV2-32x32.gif Tool 0.1 Sturdy Metal, 0.1 Conductive Material No 2 seconds
Soldering Iron File:Solderingiron.png Tool 0.1 Sturdy Metal, 0.1 Conductive Material No 2 seconds
Flashlight FlashlightOffV2-32x32.png Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 1 second
Welder Mask Welding.png Clothing 0.2 Sturdy Metal, 0.2 Crystal No 3 seconds
Multi Tool MultitoolV2-32x32.png Tool 0.1 Crystal, 0.1 High Energy Conductor No 2 seconds
Metal Sheet SteelSheetV2.png Resource 0.1 Metal No 0 seconds
Reinforced Metal SteelReinforcedSheetV2.png Resource 0.2 Metal No 4 seconds
Metal Rods (x2) SteelRodsV2.png Resource 0.1 Sturdy Metal No 1 second
Glass Panel (x5) GlassV2.png Resource 0.5 Crystal No 2 seconds
Reinforced Glass Panel GlassReinforcedV2.png Resource 0.1 Crystal, 0.1 Sturdy Metal No 4 seconds
Portable Gas Canister EmptyCanisterV3.png Machinery 0.3 Sturdy Metal No 3 seconds
Vending Module PlayerVendorModule.png Component 0.2 Conductive Material No 5 second
Electrical Cable Coil (28 lengths) Wire.png Resource 0.1 Insulative Material, 0.1 Conductive Material No 1 second
Power Cell (15k capacity) PowerCellV2-32x32.png Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell (15k capacity) ErebitePowerCellV2-32x32.png Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell (15k capacity) CerenkitePowerCellV2-32x32.png Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
Light Bulb Box (7x standard, white light light bulbs) LightBulbBox.png Resource 0.1 Crystal No 1 second
Red Light Bulb Box (7x red light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Yellow Light Bulb Box (7x yellow light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Green Light Bulb Box (7x green light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Cyan Light Bulb Box (7x cyan light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blue Light Bulb Box (7x blue light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Purple Light Bulb Box (7x purple light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blacklight Bulb Box (7x UV light bulbs) LightBulbBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Light Tube Box (7x standard, white light light tubes) LightTubeBox.png Resource 0.1 Crystal No 1 second
Red Light Tube Box (7x red light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Yellow Light Tube Box (7x yellow light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Green Light Tube Box (7x green light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Cyan Light Tube Box (7x cyan light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blue Light Tube Box (7x blue light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Purple Light Tube Box (7x purple light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Blacklight Tube Box (7x UV light tubes) LightTubeBox.png Resource 0.1 Crystal, 0.1 Conductive Material No 2 seconds
Folding Table FoldingTableParts.png Furniture 0.1 Metal, 0.2 Any Material No 6.7 seconds
Grey Jumpsuit GreyJumpsuit.png Clothing 0.4 Fabric No 1 second
Black Shoes BlackShoes.png Clothing 0.3 Fabric No 1 second
Breath Mask Breathmask.png Clothing 0.1 Fabric No 1 second
Fluid Canister FluidTank.png Machinery 1.5 Sturdy Metal No 3 seconds
Chemical Patch (makes two, both with no chems) GenericPatchNew.png Resource 0.1 Fabric No 1 second
Compressed Matter Cartridge CompressedMatterCartridgeV2-32x32.png Resource 4 High Density Crystalline Material Yes 10 seconds
Medium Compressed Matter Cartridge MediumCompressedMatterCartridgeV2-32x32.png Resource 4 Very High Density Crystalline Matter Yes 20 seconds
Large Compressed Matter Cartridge Large rcd cartridge.png Resource 4 Extraordinarily Dense Crystalline Matter Yes 30 seconds
Glass Bottle (empty) Bottle.png Miscellaneous 0.1 Crystal Yes 1 second
Vuvuzela Vuvuzela.png Miscellaneous 0.1 Any Material Yes 1 second
Harmonica Harmonica.png Miscellaneous 0.1 Metal Yes 1 second
Bicycle Horn BikeHorn.png Miscellaneous 0.1 Any Material Yes 1 second
.22 Bullets 22MagazineV3.png Resource 3 Sturdy Metal, 2.4 Conductive Material Yes 10 seconds
40mm Smoke Grenade 40mmSmokeShellsV3-32x32.png Resource 3 Sturdy Metal, 2.5 Conductive Material Yes 11 second
Staple Gun StapleGun.png Tool 0.2 Sturdy Metal, 0.1 Conductive Material Yes 3 seconds

Robotics Fabricator

RoboticsFabricator.png

Used to create surgery tools and certain implants, prostheses, parts and upgrades for cyborgs and robots. At least one can be found in Robotics, conventionally enough.

Items Creatable at Round-Start
Name Image Type Materials Required Hidden
item?
Time at
Speed 3
Cyborg Frame CyborgFrameV3-32x32.png Component 1.8 Sturdy Metal No 15 seconds
Standard Cyborg Parts (Standard Head, Chest, Left Arm, Right Arm, Left Leg, and Right Leg) CyborgHeadStandardV2-32x32.png CyborgChestStandardV2-32x32.png StandardCyborgArmsV2-32x32.png StandardCyborgLegsV2-32x32.png Component 4.8 Sturdy Metal No 40 seconds
Light Cyborg Parts (Light Head, Chest,Left Arm, Right Arm, Left Leg, and Right Leg) CyborgHeadLightV2-32x32.png CyborgChestLightV2-32x32.png LightCyborgArmsV2-32x32.png LightCyborgLegsV2-32x32.png Component 2.4 Sturdy Metal No 20 seconds
Cyborg Head CyborgHeadStandardV2-32x32.png Component 1.2 Sturdy Metal No 10 seconds
Cyborg Chest CyborgChestStandardV2-32x32.png Component 1.2 Sturdy Metal No 10 seconds
Cyborg Arm (Right) RightStandardCyborgArm.png Component 0.6 Sturdy Metal No 5 seconds
Cyborg Arm (Left) LeftStandardCyborgArm.png Component 0.6 Sturdy Metal No 5 seconds
Cyborg Leg (Right) RightStandardCyborgLeg.png Component 0.6 Sturdy Metal No 5 seconds
Cyborg Leg (Left) LeftStandardCyborgLeg.png Component 0.6 Sturdy Metal No 5 seconds
Light Cyborg Head CyborgHeadLightV2-32x32.png Component 0.6 Metal No 5 seconds
Light Cyborg Chest CyborgChestLightV2-32x32.png Component 0.6 Sturdy Metal No 5 seconds
Light Cyborg Arm (Right) LightCyborgLeftArm.png Component 0.3 Metal No 2 seconds
Light Cyborg Arm (Left) LeftLightCyborgArm.png Component 0.3 Metal No 2 seconds
Light Cyborg Leg (Right) RightLightCyborgLeg.png Component 0.3 Metal No 2 seconds
Light Cyborg Leg (Left) LeftLightCyborgLeg.png Component 0.3 Metal No 2 seconds
Cyborg Treads CyborgTreadsV2-32x32.png Component 1.2 Sturdy Metal, 0.6 Conductive Material No 5 seconds
Cyborg Screen Head CyborgScreenHead-32x32.png Component 0.6 Sturdy Metal, 0.2 Conductive Material, 0.6 Crystal No 8 seconds
Blank Cyborg Module CyborgBlankModule.png Component 0.2 Conductive Material, 0.3 Any Material No 13 seconds
Cyberheart CyberheartV2.png Component 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material No 8 seconds
Cybereye HumanEyeRobo.png Component 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 6 seconds
Mesonic Imager Cybereye HumanEyeMesons.png Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
Spectroscopic Imager Cybereye HumanEyeSpectro.png Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
ProDoc Healthview Cybereye HumanEyeProdoc.png Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
Camera Cybereye HumanEyeCamera.png Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material No 8 seconds
AI Shell Frame AIShellFrame.png Component 1.2 Sturdy Metal No 8 seconds
AI Interface Board AIInterfaceBoard.png Component 0.3 Sturdy Metal, 0.5 Conductive Material, 0.2 Crystal No 11 second
Spontaneous Intelligence Creation Core Intelligence Form Chip Rework2.gif Component 0.6 Metal, 0.5 Conductive Material, 0.3 Any Material No 11 second
AI Shell Power Cell PowerCellV2-32x32.png Component 0.2 Metal, 0.2 Conductive Material, 0.1 Any Material No 6 seconds
Electrical Cable Coil (28 lengths) Wire.png Resource 1 Insulative Material, 1 Conductive Material No 1 second
Power Cell PowerCellV2-32x32.png Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell ErebitePowerCellV2-32x32.png Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell CerenkitePowerCellV2-32x32.png Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
HyperCapacityPowerCell HyperCapacityPowerCell.png Component 0.5 Very High Density Matter, 1 High Energy Conductor, 1 Significant Power Source No 40 seconds
Crowbar CrowbarV2-32x32.png Tool 0.1 Metal No 1 second
Wrench WrenchV2-32x32.png Tool 0.1 Metal No 1 second
Screwdriver ScrewdriverV3-32x32.png Tool 0.1 Metal No 1 second
Scalpel Scalpelv2.png Tool 0.1 Metal No 1 second
Circular Saw Sawv2.png Tool 0.1 Metal No 1 second
Surgical Scissors Surgeryscissorsv2.png Tool 0.1 Metal No 1 second
Hemostat Hemov2.png Tool 0.1 Metal No 1 second
Suture Suturev2.png Tool 0.1 Metal No 1 second
Staple Gun StapleGun.png Tool 0.2 Sturdy Metal, 0.1 Conductive Material No 3 seconds
Enucleation Spoon Surgeryspoonv2.png Tool 1 Metal No 0.1 second
Implanter Implanter2.png Tool 1 Metal No 0.1 second
Security Drone Securitron.png Machinery 3 Metal, 2 High Energy Conductor, 2 Power Source No 40 seconds
Medical Drone MedibotV3-32x32.png Machinery 2 Metal, 1.5 Conductive Material, 0.5 Power Source No 30 seconds
Firefighting Drone FirebotV3.png Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Construction Drone FloorBotDance.gif Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Sanitation Drone CleanbotActiveV2-32x32.gif Machinery 1.5 Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Mining Drone DigBotDig.gif Machinery 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
VISOR Prosthesis VISORGogglesV2-32x32.png Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Auditory Headset Deaf headset.png Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Propulsion Upgrade JetpackUpgrade.png Component 0.3 Conductive Material, 0.5 Sturdy Metal No 20 seconds
ProDoc Healthgoggle Upgrade ProDocHealthGogglesUpgrade.png Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Security HUD Upgrade SecHUDUpgrade.png Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Spectroscopic Scanner Upgrade SpectroscopicScannerUpgrade.png Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Recharge Pack RechargePackUpgrade.png Component 0.5 Conductive Material No 20 seconds
Repair Pack RepairPackUpgrade.png Component 0.5 Conductive Material No 20 seconds
Speed Upgrade SpeedBoostUpgrade.png Component 0.3 Conductive Material, 0.5 Crystal No 20 seconds
Optical Meson Upgrade OpticalMesonsUpgrade.png Component 0.2 Crystal, 0.4 Conductive Material No 30 seconds
Recovery Upgrade RecoveryPackUpgrade.png Component 0.2 High Energy Conductor, 0.5 Crystal, 0.5 Conductive Material No 30 seconds
Force Shield Upgrade ForceShieldUpgrade.png Component 0.2 High Energy Conductor, 1 Sturdy Metal, 0.2 Significant Power Source No 30 seconds
Heat Shield Upgrade HeatShieldUpgrade.png Component 0.2 High Energy Conductor, 1 Crystal No 30 seconds
Teleport Upgrade TeleportUpgrade.png Component 1 Conductive Material, 0.1 High Density Crystalline Matter, 1 Significant Power Source No 40 seconds
Construction Visualizer ConstructionVisualizerUpgrade.png Component 0.4 Crystal, 0.6 Conductive Material No 30 seconds
Efficiency Upgrade PowerEfficiencyUpgrade.png Component 0.3 High Density Crystalline Matter, 1 High Energy Conductor No 40 seconds
Self-Repair Upgrade SelfRepairPackUpgrade.png Component 0.3 High Density Crystalline Matter, 1 Dense Metal No 40 seconds
Machine Translator Implant AccessImplantCase.png Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Station Bounced Radio SBRadioV2-32x32.png Resource 0.2 Conductive Material, 0.2 Crystal No 6 seconds
Health Monitor Implant AccessImplantCase.png Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Rotbusttec Implant AccessImplantCase.png Resource 0.2 Conductive Material, 0.2 Crystal No 30 seconds
Cyberappendix CyberappendixV2.png Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberpancreas CyberpancreasV2.png Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberspleen CyberspleenV2.png Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberintestines CyberintestinesV2.png Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberstomach CyberStomachV2.png Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberkidney CyberkidneysV2.png Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberliver CyberliverV2.png Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Left Cyberlung LeftCyberLung.png Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Right Cyberlung RightCyberLung.png Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Metal Rods (x2) SteelRodsV2.png Resource 0.1 Sturdy Metal No 1 second
Metal Sheet (1x) SteelSheetV2.png Resource 0.1 Metal No 0 seconds
Glass Panel (5x) GlassV2.png Resource 0.5 Crystal No 2 seconds
Flash Flash.png Tool 0.2 Crystal, 0.2 Conductive Material Yes 5 seconds
Thermal Imager Cybereye HumanEyeThermals.png Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material Yes 8 seconds
Laser Cybereye LaserEye.png Component 0.3 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material, 0.1 Erebite Yes 13 seconds
Cyberbutt Cyberbutt.png Component 0.2 Metal, 0.2 Conductive Material, 0.2 Any Material Yes 5 seconds
Expansion Upgrade ExpansionPackUpgrade.png Component 0.3 Extraordinarily Dense Crystalline Matter, 0.1 Extreme Power Source Yes 40 seconds

Medical Fabricator

MedicalFabricator.png

Found in medbay. Can be used to make surgery tools and other basic medical equipment.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Scalpel Tool 0.1 Metal No 1 second
Circular Saw Tool 0.1 Metal No 1 second
Surgical Scissors Tool 0.1 Metal No 1 second
Hemostat Tool 0.1 Metal No 1 second
Suture Tool 0.1 Metal No 1 second
Staple Gun Tool 0.2 Sturdy Metal, 0.1 Conductive Material No 3 seconds
Enucleation Spoon Tool 0.1 Metal No 1 second
ProDoc Healthgoggles Clothing 0.1 Metal, 0.2 Crystal No 6 seconds
Prescription Glasses Clothing 0.1 Metal, 0.2 Crystal No 6 seconds
VISOR Prosthesis Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Auditory Headset Clothing 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Hypospray Tool 0.2 Metal, 0.2 Conductive Material, 0.2 Crystal No 13 seconds
Chemical Patch (empty) (makes two) Resource 0.1 Fabric No 1 second
Auto Mender (empty) Resource 0.5 Sturdy Metal, 0.4 Crystal, 0.5 Gold No 3 seconds
Penlight Tool 0.1 Metal, 0.1 Crystal No 0.7 seconds
Stethoscope Tool 0.2 Metal, 0.1 Crystal No 1.7 seconds
Latex Gloves Clothing 0.1 Fabric No 1 second
Sterile Mask Clothing 0.1 Fabric No 1 second
Surgical Face Shield Clothing 0.1 Fabric No 1 second
White Scrubs Clothing 0.4 Fabric No 1 second
Teal Scrubs Clothing 0.4 Fabric No 1 second
Maroon Scrubs Clothing 0.4 Fabric No 1 second
Blue Scrubs Clothing 0.4 Fabric No 1 second
Purple Scrubs Clothing 0.4 Fabric No 1 second
Orange Scrubs Clothing 0.4 Fabric No 1 second
Pink Scrubs Clothing 0.4 Fabric No 1 second
Gown Clothing 0.4 Fabric No 1 second
Medical Eyepatch Clothing 0.5 Fabric No 5 second
Blindfold Clothing 0.4 Fabric No 1 second
Muzzle Clothing 0.4 Fabric, 0.2 Metal No 1 second
Stress Ball Clothing 0.1 Fabric No 1 second
Body Bag Tool 0.3 Fabric No 5 seconds
Implanter Tool 0.1 Metal No 1 second
Health Monitor Implant Resource 0.3 Conductive Material, 0.3 Crystal No 13 seconds
Rotbusttec Implant Resource 0.2 Conductive Material, 0.2 Crystal No 30 seconds
Crowbar Tool 0.1 Metal No 1 second
Fire Extinguisher Tool 0.1 Sturdy Metal, 0.1 Crystal No 2 seconds
Cyberappendix Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberpancreas Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberspleen Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberintestines Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberstomach Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberkidney Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberliver Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Cyberlung Component 0.1 Metal, 0.1 Conductive Material, 0.1 Any Material No 5 seconds
Empty First Aid Kit Medicine 0.1 Metal No 1.7 seconds
Metal Rods (x2) Resource 0.1 Sturdy Metal No 1 second
Metal Sheet (1x) Resource 0.1 Metal No 0 seconds
Glass Panel (5x) Resource 0.5 Crystal No 2 seconds
Cyberheart Component 0.3 Metal, 0.3 Conductive Material, 0.2 Any Material Yes 8 seconds
Cybereye Component 0.2 Crystal, 0.1 Metal, 0.2 Conductive Material, 0.1 Insulative Material Yes 6 seconds

Mining Fabricator

MiningFabricator.png

Standard mining machinery. In theory, it turns the ore spoils of miners into more effective equipment and blasting charges. In practice, these are used exclusively to create mishandled mining explosives and blastproof robot armor for Syndicate operatives and other sympathizers.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Pickaxe Tool 0.1 Sturdy Metal No 1 second
Powered Pick Tool 0.2 Sturdy Metal, 0.5 Conductive Material No 3 seconds
Low Yield Mining Explosives (x5) Resource 0.3 Metal, 0.3 Crystal, 0.7 Conductive Material No 13 seconds
Mining Explosives (x5) Resource 0.7 Metal, 0.7 Crystal, 1.5 Conductive Material No 20 seconds
Power Hammer Tool 0.1 High Density Crystalline Matter, 0.8 Conductive Material No 23 seconds
Laser Drill Tool 1.5 Sturdy Metal, 0.7 Dense Metal, 1 High Energy Conductor No 30 seconds
Concussive Gauntlets Tool 1.5 Dense Metal, 1.5 High Energy Conductor, 0.2 Power Source No 40 seconds
Mining Drone Machinery 1.5 Metal, 0.5 Sturdy Metal, 1 Conductive Material, 0.5 Any Material No 20 seconds
Grey Jumpsuit Clothing 0.4 Fabric No 1 second
Black Shoes Clothing 0.3 Fabric No 1 second
Breath Mask Clothing 0.1 Fabric No 1 second
Engineering Space Suit Set Clothing 0.3 Fabric, 0.3 Metal, 0.2 Crystal No 5 seconds
Industrial Space Armor Set Clothing 1.5 Dense Metal, 0.7 High Energy Conductor, 0.3 Very High Density Crystalline Matter No 30 seconds
Mechanised Boots Clothing 1.5 Sturdy Metal, 0.7 High Energy Conductor, 0.3 Power Source No 13 seconds
Power Cell Component 0.4 Metal, 0.4 Conductive Material, 0.4 Any Material No 10 seconds
Erebite Power Cell Component 0.4 Metal, 0.4 Any Material, 0.2 Erebite No 15 seconds
Cerenkite Power Cell Component 0.4 Metal, 0.4 Any Material, 0.2 Cerenkite No 15 seconds
Ore Scoop Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 1.7 seconds
Ore Satchel Tool 0.5 Fabric No 1 second
Large Ore Satchel Tool 2.5 Fabric, 0.3 Dense Metal No 5 seconds
Jetpack Clothing 0.2 Dense Metal, 1 Conductive Material No 20 seconds
Geological Scanner Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 2 seconds
Optical Meson Scanner Clothing 0.3 Crystal, 0.2 Conductive Material No 3 seconds
Flashlight Tool 0.1 Metal, 0.1 Conductive Material, 0.1 Crystal No 1 second
Mineral Accumulator Machinery 2.5 Sturdy Metal, 1.5 High Energy Conductor, 0.2 High Density Crystalline Matter No 40 seconds
Metal Rods (x2) Resource 0.1 Sturdy Metal No 1 second
Metal Sheet Resource 0.1 Metal No 0 seconds
Jetpack MkII (Appears only on Oshan) Clothing 1.5 Sturdy Metal, 1 High Energy Conductor, 0.5 Power Source No 13 seconds
Mining Magnet Replacement Parts Component 0.5 High Density Crystalline Matter, 3 Dense Metal, 3 High Energy Conductor No 40 seconds
Rapid Construction Device Tool 2 Dense Metal, 1 Extraordinarily Dense Crystalline Matter, 1 High Energy Conductor, 1 Significant Power Source Yes 90 seconds
Compressed Matter Cartridge Resource 4 High Density Crystalline Material Yes 10 seconds
Medium Compressed Matter Cartridge Resource 4 Very High Density Crystalline Matter Yes 20 seconds
Large Compressed Matter Cartridge Resource 4 Extraordinarily Dense Crystalline Matter Yes 30 seconds

Uniform Manufacturer

UniformManufacturer.png

Found in customs, the Locker Room on some maps, and on the Syndicate Battlecruiser, of all places. Mainly intended to help mugged crewmen regain their dignity, it creates a limited selection of clothing. You can rip apart bedsheets and towels from the nearby linen bin to get more cotton for the manufacturer.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
Black Shoes Clothing 0.3 Fabric No 1 second
Brown Shoes Clothing 0.2 Fabric No 0 seconds
White Shoes Clothing 0.3 Fabric No 1 second
Civilian Headset Clothing 0.2 Metal, 0.1 Conductive Material No 1 second
Staff Assistant Jumpsuit Clothing 0.4 Fabric No 1 second
Pink Jumpsuit Clothing 0.4 Fabric No 1 second
Red Jumpsuit Clothing 0.4 Fabric No 1 second
Orange Jumpsuit Clothing 0.4 Fabric No 1 second
Yellow Jumpsuit Clothing 0.4 Fabric No 1 second
Green Jumpsuit Clothing 0.4 Fabric No 1 second
Blue Jumpsuit Clothing 0.4 Fabric No 1 second
Purple Jumpsuit Clothing 0.4 Fabric No 1 second
Black Jumpsuit Clothing 0.4 Fabric No 1 second
Grey Jumpsuit Clothing 0.4 Fabric No 1 second
White Jumpsuit Clothing 0.4 Fabric No 1 second
Brown Jumpsuit Clothing 0.4 Fabric No 1 second
LGBT Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Asexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Aromantic Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Bisexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Intersex Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Lesbian Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Gay Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Non-binary Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Pansexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Polyamorous Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Trans Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Fancy Black Suit Clothing 0.4 Fabric No 1 second
Fancy Black Dress Clothing 0.4 Fabric No 1 second
Black Hat Clothing 0.2 Fabric No 0 seconds
White Hat Clothing 0.2 Fabric No 0 seconds
Pink Hat Clothing 0.2 Fabric No 0 seconds
Red Hat Clothing 0.2 Fabric No 0 seconds
Orange Hat Clothing 0.2 Fabric No 0 seconds
Yellow Hat Clothing 0.2 Fabric No 0 seconds
Green Hat Clothing 0.2 Fabric No 0 seconds
Blue Hat Clothing 0.2 Fabric No 0 seconds
Purple Hat Clothing 0.2 Fabric No 0 seconds
Top Hat Clothing 0.3 Fabric No 1 second
Backpack Clothing 0.8 Fabric No 3 seconds
Red Backpack Clothing 0.8 Fabric No 3 seconds
Green Backpack Clothing 0.8 Fabric No 3 seconds
Blue Backpack Clothing 0.8 Fabric No 3 seconds
Satchel Clothing 0.8 Fabric No 3 seconds
Red Satchel Clothing 0.8 Fabric No 3 seconds
Green Satchel Clothing 0.8 Fabric No 3 seconds
Red Satchel Clothing 0.8 Fabric No 3 seconds
Breath Mask Clothing 0.1 Fabric No 1 second
Chemical Patch (makes two, both have no chems) Resource 0.1 Fabric Yes 1 second

Personnel Equipment Manufacturer

PersonnelEquipmentManufacturer.png

Found in the Head of Personnel's Office and sometimes Customs as well, depending on the map. It's like the Uniform Manufacturer, but instead of just making clothes, it can also manufacture spare ID cards and access implants. As with the uniform manufacturer, you can rip apart the nearby linens to get more cotton for it.

Items Creatable at Round-Start
Name Icon Type Materials Required Hidden
item?
Time at
Speed 3
ID card (no access) IDCardBlankV2-27x13.png Resource 0.3 Conductive Material, 0.3 Crystal No 1 second
Electronic Access Implant (2 Access Charges) AccessImplantCase.png Resource 0.3 Conductive Material, 0.3 Crystal No 6 seconds
Implanter Implanter2.png Tool 0.1 Metal No 1 second
Gold ID card (no access) GoldenIDCardV2-32x32.png Resource 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal Yes 6 seconds
Electronic Access Implant (Unlimited Charge) AccessImplantCase.png Resource 0.9 Conductive Material, 1.5 Crystal Yes 20 seconds

Personnel Manufacturer

PersonnelEquipmentManufacturer.png

Essentially a Personnel Equipment Manufacturer and Uniform Manufacturer combined together, though unlike the latter, it can't make satchels, backpacks, or formalwear.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
ID card (no access) Resource 0.3 Conductive Material, 0.3 Crystal No 1 second
Electronic Access Implant (2 Access Charges) Resource 0.3 Conductive Material, 0.3 Crystal No 6 seconds
Implanter Tool 0.1 Metal No 1 second
Black Shoes Clothing 0.3 Fabric No 1 second
Brown Shoes Clothing 0.2 Fabric No 0 seconds
White Shoes Clothing 0.3 Fabric No 1 second
Civilian Headset Clothing 0.2 Metal, 0.1 Conductive Material No 1 second
Staff Assistant Jumpsuit Clothing 0.4 Fabric No 1 second
Grey Jumpsuit Clothing 0.4 Fabric No 1 second
White Jumpsuit Clothing 0.4 Fabric No 1 second
Pink Jumpsuit Clothing 0.4 Fabric No 1 second
Red Jumpsuit Clothing 0.4 Fabric No 1 second
Orange Jumpsuit Clothing 0.4 Fabric No 1 second
Yellow Jumpsuit Clothing 0.4 Fabric No 1 second
Green Jumpsuit Clothing 0.4 Fabric No 1 second
Blue Jumpsuit Clothing 0.4 Fabric No 1 second
Purple Jumpsuit Clothing 0.4 Fabric No 1 second
Black Jumpsuit Clothing 0.4 Fabric No 1 second
Brown Jumpsuit Clothing 0.4 Fabric No 1 second
LGBT Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Asexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Aromantic Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Bisexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Intersex Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Lesbian Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Gay Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Non-binary Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Pansexual Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Polyamorous Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Trans Pride Jumpsuit Clothing 0.4 Fabric No 1 second
Black Hat Clothing 0.2 Fabric No 0 seconds
White Hat Clothing 0.2 Fabric No 0 seconds
Pink Hat Clothing 0.2 Fabric No 0 seconds
Red Hat Clothing 0.2 Fabric No 0 seconds
Orange Hat Clothing 0.2 Fabric No 0 seconds
Yellow Hat Clothing 0.2 Fabric No 0 seconds
Green Hat Clothing 0.2 Fabric No 0 seconds
Blue Hat Clothing 0.2 Fabric No 0 seconds
Purple Hat Clothing 0.2 Fabric No 0 seconds
Top Hat Clothing 0.3 Fabric No 1 second
Gold ID card (no access) Resource 0.5 Reflective Material, 0.4 High Energy Conductor, 0.3 Crystal Yes 6 seconds
Electronic Access Implant (Unlimited Charge) Resource 0.9 Conductive Material, 1.5 Crystal Yes 20 seconds

Ship Component Fabricator

ReverseFab.png

Located in the central pod hangar. In exchange for devouring tons of minerals, they dispense almost everything you could want or need for the labor-intensive pod construction and upgrade work.

Items Creatable at Round-Start
Name Type Materials Required Hidden
item?
Time at
Speed 3
MiniPutt Engine Manifold Component 0.5 Sturdy Metal, 0.2 Conductive Material No 1 second
MiniPutt Circuitry Component 0.2 Crystal, 0.2 Conductive Material No 1 second
MiniPutt Control Interface Component 0.5 Crystal, 0.5 Conductive Material No 1 second
MiniPutt Frame Kit Component 1.5 Sturdy Metal No 3 seconds
Engine Manifold Component 1 Sturdy Metal, 0.5 Conductive Material No 3 seconds
Pod Circuitry Component 0.5 Crystal, 0.5 Conductive Material No 3 seconds
Light Pod Armor Component 3 Sturdy Metal, 2 Conductive Material No 6 seconds
Heavy Pod Armor Component 3 Sturdy Metal, 2 Dense Metal No 10 seconds
Industrial Pod Armor Component 2.5 Dense Metal, 1 High Energy Conductor, 0.5 High Density Crystalline Matter No 16 seconds
Pod Control Interface Component 1 Crystal, 1 Conductive Material No 3 seconds
Pod Frame Kit Component 3 Sturdy Metal No 6 seconds
Cargo Hold Resource 2 Sturdy Metal No 4 seconds
Ore Scoop Resource 2 Sturdy Metal, 1 Conductive Material No 4 seconds
Conclave A-1984 Sensor System Resource 0.1 Power Source, 0.5 Crystal, 0.2 High Energy Conductor No 1 second
NT Magnet Link Array Resource 1 Sturdy Metal, 2 Conductive Material No 4 seconds
Plasma Cutter System Tool 1 Power Source, 1 Dense Metal, 2 Extraordinarily Dense Crystalline Matter No 6 seconds
Rock Drilling Rig Tool 1 Power Source, 1 Dense Metal, 1 Extraordinarily Dense Crystalline Matter No 6 seconds
Dual Phasers Tool 1.5 Sturdy Metal, 1.5 Conductive Material, 1.5 Crystal No 6 seconds
Helios Mark-II Engine Resource 2 Sturdy Metal, 1 Dense Metal, 1.5 High Energy Conductor No 30 seconds
Hermes 3.0 Engine Resource 2 Dense Metal, 2 High Energy Conductor, 0.5 Power Source No 40 seconds
Pod Locking Mechanism Tool 0.5 Crystal, 1 Conductive Material No 3 seconds
Warp Beacon Frame Component 1 Crystal, 1 Conductive Material, 1 Sturdy Metal No 10 seconds

Gas Extractor

MiningFabricator.png

Found in Engineering, often in the Cold Loop, and the Cargo Bay on some maps. Converts certain ores and metal into canisters and tanks of gases. Super useful for refilling the thermo-electric engine gas loops , creating plasma canisters for anti-Blob attacks, and creating oxygen canisters for repressurising repaired hull breaches.

Items Creatable at Round-Start
Name Icon Type Materials Required Hidden
item?
Time at
Speed 3
Portable Gas Canister (empty) EmptyCanisterV3.png Machinery 0.3 Sturdy Metal No 3 seconds
High-Volume Air Canister HighCapacityAirCanister.png Machinery 0.3 Sturdy Metal, 1 Molitz, 3 Viscerite No 33 seconds
O2 Canister OxygenCanister.png Machinery 0.3 Sturdy Metal, 1 Molitz No 33 seconds
CO2 Canister CO2Canister.png Machinery 0.3 Sturdy Metal, 1 Char No 33 seconds
N2 Canister N2Canister.png Machinery 0.3 Sturdy Metal, 1 Viscerite No 33 seconds
Plasma Canister PlasmaCanister.png Machinery 0.3 Sturdy Metal, 1 Plasmastone No 33 seconds

Crate Manufacturer

CrateManufacturer.png

Creates empty crates of various designs, for all your shipping needs.

Items Creatable at Round-Start
Name Icon Type Materials Required Hidden
item?
Time at
Speed 3
Crate (standard grey crate) CrateV3-32x32.png Miscellaneous 0.5 Metal No 3.3 seconds
Random Packing Crate (cardboard crates of various designs) PackingCrate.png Miscellaneous 0.5 Metal No 3.3 seconds
Pizza Box (same as crate for pizza delivery) PizzaBox.png Miscellaneous 0.5 Metal No 3.3 seconds
Wooden Crate WoodenCrate.png Miscellaneous 0.5 Metal No 3.3 seconds
Medical Crate MedicalCrate.png Miscellaneous 0.5 Metal No 3.3 seconds
Biohazard Crate (orange, same as one given by QM's CDC) BiohazardCrate.png Miscellaneous 0.5 Metal No 3.3 seconds
Freezer Crate FreezerCrate.png Miscellaneous 0.5 Metal No 3.3 seconds
Class Crate (same crate used for operative class crates) ClassCrateV2.png Miscellaneous 0.5 Metal Yes 3.3 seconds

Reverse-Engineering Fabricator

ReverseFab.png

Found in the mechanic's workshop, you can't fabricate anything from it round start, instead you must scan objects around the station with a Device Analyzer, enter the data into a Ruckingenur Kit, print a blueprint out, enter it into the machine, and then fabricate it.

Manual

Construction

You can manually construct quite a few objects found on the station using metal, tools and other items, and most of these objects can also be disassembled in more obscure ways. Refer to this if you want to build an AI upload in the cafeteria or disassemble all COMMaster terminals.

Robots

Want to fill the station with tiny beeping vermin helpful robots? Look no further!

Hacking

Certain objects cannot be disassembled without bombs - that doesn't mean you cannot break them though! In this page, you can find out how to make every soda machine launch Grife-O at clueless assistants.

Chemicals

Certain chemicals can be used for making and breaking things. CLF3 for instance can melt floor tiles, whereas thermite burns through walls. Metal foam is convenient for repairing hull breaches.


Department Guides
Engineering Making and Breaking · Construction · Gas · Power Grid · Thermoelectric Generator · Singularity Generator · Geothermal Generator · Catalytic Generator · Nuclear Generator · Mining · Materials and Crafting · Wiring · Hacking · MechComp · Mechanic components and you · Control Unit · Ruckingenur Kit · Reactor Statistics Computer · Cargo Crates
Medsci Doctoring · Genetics · Robotics · Telescience · Plasma Research · Artifact Research · Chemistry · Chemicals · ChemiCompiler · Decomposition
Security Security Officer · Contraband · Forensics · Space Law
Service Foods and Drinks · Botany · Writing · Piano Song Dump · Instruments
The AI Artificial Intelligence · AI Laws · Chain of Command · Guide to AI · Humans and Nonhumans · Killing the AI
Computers Computers · TermOS · ThinkDOS · Packets